Ports guns to Initialize
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@@ -9,13 +9,13 @@
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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/obj/item/weapon/gun/magic/wand/New()
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/obj/item/weapon/gun/magic/wand/Initialize()
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if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
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if(prob(33))
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max_charges = Ceiling(max_charges / 3)
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else
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max_charges = Ceiling(max_charges / 2)
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..()
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return ..()
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/obj/item/weapon/gun/magic/wand/examine(mob/user)
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..()
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