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@@ -6,6 +6,7 @@
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var/Discipline = 0 // if a slime has been hit with a freeze gun, or wrestled/attacked off a human, they become disciplined and don't attack anymore for a while
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var/SStun = 0 // stun variable
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typing_indicator_state = /obj/effect/overlay/typing_indicator/slime
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/mob/living/simple_animal/slime/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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