Revert "shotgun pointblanking people actually throws them"
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@@ -37,7 +37,6 @@
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var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
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var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
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var/inaccuracy_modifier = 1
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var/pb_knockback = 0
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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@@ -126,10 +125,6 @@
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if(message)
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if(pointblank)
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user.visible_message("<span class='danger'>[user] fires [src] point blank at [pbtarget]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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if(pb_knockback > 0)
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var/atom/throw_target = get_edge_target_turf(pbtarget, user.dir)
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pbtarget.throw_at(throw_target, pb_knockback, 2)
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else
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user.visible_message("<span class='danger'>[user] fires [src]!</span>", null, null, COMBAT_MESSAGE_RANGE)
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