diff --git a/code/modules/mob/living/silicon/ai/freelook/chunk.dm b/code/modules/mob/living/silicon/ai/freelook/chunk.dm index 9de5b12ce6..8f50599c39 100644 --- a/code/modules/mob/living/silicon/ai/freelook/chunk.dm +++ b/code/modules/mob/living/silicon/ai/freelook/chunk.dm @@ -1,181 +1,18 @@ -#define UPDATE_BUFFER 25 // 2.5 seconds - -// CAMERA CHUNK -// -// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed. -// Allows the AI Eye to stream these chunks and know what it can and cannot see. - -/datum/camerachunk - var/list/obscuredTurfs = list() - var/list/visibleTurfs = list() - var/list/obscured = list() - var/list/cameras = list() - var/list/turfs = list() - var/list/seenby = list() +#define UPDATE_BUFFER 25 // 2.5 seconds + +// CAMERA CHUNK +// +// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed. +// Allows the AI Eye to stream these chunks and know what it can and cannot see. + +/datum/camerachunk + var/list/obscuredTurfs = list() + var/list/visibleTurfs = list() + var/list/obscured = list() + var/list/cameras = list() + var/list/turfs = list() + var/list/seenby = list() var/visible = FALSE -<<<<<<< HEAD - var/changed = 0 - var/updating = 0 - var/x = 0 - var/y = 0 - var/z = 0 - -// Add an AI eye to the chunk, then update if changed. - -/datum/camerachunk/proc/add(mob/camera/aiEye/eye) - var/client/client = eye.GetViewerClient() - if(client) - client.images += obscured - eye.visibleCameraChunks += src - visible++ - seenby += eye - if(changed && !updating) - update() - -// Remove an AI eye from the chunk, then update if changed. - -/datum/camerachunk/proc/remove(mob/camera/aiEye/eye) - var/client/client = eye.GetViewerClient() - if(client) - client.images -= obscured - eye.visibleCameraChunks -= src - seenby -= eye - if(visible > 0) - visible-- - -// Called when a chunk has changed. I.E: A wall was deleted. - -/datum/camerachunk/proc/visibilityChanged(turf/loc) - if(!visibleTurfs[loc]) - return - hasChanged() - -// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will -// instead be flagged to update the next time an AI Eye moves near it. - -/datum/camerachunk/proc/hasChanged(update_now = 0) - if(visible || update_now) - if(!updating) - updating = 1 - spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once - update() - updating = 0 - else - changed = 1 - -// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists. - -/datum/camerachunk/proc/update() - - set background = BACKGROUND_ENABLED - - var/list/newVisibleTurfs = list() - - for(var/camera in cameras) - var/obj/machinery/camera/c = camera - - if(!c) - continue - - if(!c.can_use()) - continue - - var/turf/point = locate(src.x + (CHUNK_SIZE / 2), src.y + (CHUNK_SIZE / 2), src.z) - if(get_dist(point, c) > CHUNK_SIZE + (CHUNK_SIZE / 2)) - continue - - for(var/turf/t in c.can_see()) - // Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards. - // List associations use a tree or hashmap of some sort (alongside the list itself) - // so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing) - newVisibleTurfs[t] = t - - // Removes turf that isn't in turfs. - newVisibleTurfs &= turfs - - var/list/visAdded = newVisibleTurfs - visibleTurfs - var/list/visRemoved = visibleTurfs - newVisibleTurfs - - visibleTurfs = newVisibleTurfs - obscuredTurfs = turfs - newVisibleTurfs - - for(var/turf in visAdded) - var/turf/t = turf - if(t.obscured) - obscured -= t.obscured - for(var/eye in seenby) - var/mob/camera/aiEye/m = eye - if(!m) - continue - var/client/client = m.GetViewerClient() - if(client) - client.images -= t.obscured - - for(var/turf in visRemoved) - var/turf/t = turf - if(obscuredTurfs[t]) - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1) - t.obscured.plane = LIGHTING_PLANE+1 - obscured += t.obscured - for(var/eye in seenby) - var/mob/camera/aiEye/m = eye - if(!m) - seenby -= m - continue - var/client/client = m.GetViewerClient() - if(client) - client.images += t.obscured - - changed = 0 - -// Create a new camera chunk, since the chunks are made as they are needed. - -/datum/camerachunk/New(loc, x, y, z) - - // 0xf = 15 - x &= ~(CHUNK_SIZE - 1) - y &= ~(CHUNK_SIZE - 1) - - src.x = x - src.y = y - src.z = z - - for(var/obj/machinery/camera/c in urange(CHUNK_SIZE, locate(x + (CHUNK_SIZE / 2), y + (CHUNK_SIZE / 2), z))) - if(c.can_use()) - cameras += c - - for(var/turf/t in block(locate(max(x, 1), max(y, 1), z), locate(min(x + CHUNK_SIZE - 1, world.maxx), min(y + CHUNK_SIZE - 1, world.maxy), z))) - turfs[t] = t - - for(var/camera in cameras) - var/obj/machinery/camera/c = camera - if(!c) - continue - - if(!c.can_use()) - continue - - for(var/turf/t in c.can_see()) - // Possible optimization: if(turfs[t]) here, rather than &= turfs afterwards. - // List associations use a tree or hashmap of some sort (alongside the list itself) - // so are surprisingly fast. (significantly faster than var/thingy/x in list, in testing) - visibleTurfs[t] = t - - // Removes turf that isn't in turfs. - visibleTurfs &= turfs - - obscuredTurfs = turfs - visibleTurfs - - for(var/turf in obscuredTurfs) - var/turf/t = turf - if(!t.obscured) - t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1) - t.obscured.plane = LIGHTING_PLANE+1 - obscured += t.obscured - -#undef UPDATE_BUFFER -======= var/changed = 0 var/x = 0 var/y = 0 @@ -332,5 +169,4 @@ obscured += t.obscured #undef UPDATE_BUFFER ->>>>>>> b5a1746... Merge pull request #31408 from ninjanomnom/shuttle-cameras -#undef CHUNK_SIZE \ No newline at end of file +#undef CHUNK_SIZE