WIP, let's just use TG's cause i'm dull
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@@ -60,10 +60,29 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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return new_value > existing
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/**
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* Standard value "render"
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* Get a list of data used in the skill panel menu.
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*/
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/datum/skill/proc/standard_render_value(value, level)
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return value
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/datum/skill/proc/get_skill_data(datum/skill_holder/H)
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var/skill_value = H.owner.get_skill_value(type, FALSE)
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. = list(
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"name" = name,
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"desc" = desc,
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"name_color" = name_color,
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"level_based" = progression_type == SKILL_PROGRESSION_LEVEL,
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"value_base" = skill_value,
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"value_mod" = skill_value,
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"base_readout" = skill_value,
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"mod_readout" = skill_value
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)
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var/list/mods = LAZYACCESS(H.skill_value_mods, type)
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if(mods)
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var/list/mod_names = list()
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for(var/k in mods)
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var/datum/skill_modifier/M = GLOB.skill_modifiers[k]
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mod_names |= M.name
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skill_value = M.apply_modifier(skill_value, type, H, MODIFIER_TARGET_VALUE)
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.["mod_readout"] = .["value_mod"] = skill_value
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.["modifiers"] = mod_names //Will be jointext()'d later.
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// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
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// Aka: So people don't forget to change checks if they change a skill's progression type.
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@@ -74,10 +93,13 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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competency_thresholds = list(THRESHOLD_COMPETENT = FALSE, THRESHOLD_EXPERT = TRUE, THRESHOLD_MASTER = TRUE)
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/datum/skill/binary/sanitize_value(new_value)
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return new_value? TRUE : FALSE
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return new_value >= 1 ? TRUE : FALSE
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/datum/skill/binary/standard_render_value(value, level)
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return value? "Yes" : "No"
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/datum/skill/binary/get_skill_data(datum/skill_holder/H)
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. = ..()
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.["base_readout"] = .["value_base"] ? "Learned: Yes" : "Learned: No"
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.["mod_readout"] = .["value_mod"] ? "Learned: Yes" : "Learned: No"
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.["max_value"] = 1
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/datum/skill/numerical
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abstract_type = /datum/skill/numerical
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@@ -87,14 +109,15 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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var/max_value = 100
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/// Min value of this skill
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var/min_value = 0
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/// Display as a percent in standard_render_value?
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var/display_as_percent = FALSE
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/datum/skill/numerical/sanitize_value(new_value)
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return clamp(new_value, min_value, max_value)
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/datum/skill/numerical/standard_render_value(value, level)
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return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]"
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/datum/skill/numerical/get_skill_data(datum/skill_holder/H)
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. = ..()
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.["base_readout"] = "Skill Progress: \[[.["value_base"]] / [max_value]\]"
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.["mod_readout"] = "Skill Progress: \[[.["value_mod"]] / [max_value]\]"
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.["max_value"] = max_value
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/datum/skill/enum
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abstract_type = /datum/skill/enum
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@@ -170,8 +193,12 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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else if(. < 0)
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to_chat(M.current, "<span class='warning'>I feel like I've become worse at [name]!</span>")
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/datum/skill/level/standard_render_value(value, level)
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var/current_lvl = associative ? (!level ? unskilled_tier : levels[level]) : level
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/datum/skill/level/get_skill_data(datum/skill_holder/H)
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. = ..()
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var/skill_value_base = .["value_base"]
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var/skill_value_mod = .["value_mod"]
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var/level = LAZYACCESS(H.skill_levels, type) || 0
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var/current_lvl_xp_sum = 0
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if(level)
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current_lvl_xp_sum = associative ? levels[levels[level]] : levels[level]
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@@ -179,8 +206,42 @@ GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums())
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var/next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
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if(next_lvl_xp > current_lvl_xp_sum)
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next_lvl_xp -= current_lvl_xp_sum
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.["lvl_base"] = .["lvl_mod"] = associative ? (!level ? unskilled_tier : levels[level]) : level
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.["lvl_base_color"] = .["lvl_mod_color"] = (level+1)*(350/max_levels)
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.["xp_next_lvl_base"] = "XP To Next Level : \[[skill_value_base - current_lvl_xp_sum]/[next_lvl_xp]\]"
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return "[associative ? current_lvl : "Lvl. [current_lvl]"] ([value - current_lvl_xp_sum]/[next_lvl_xp])[level == max_levels ? " \[MAX!\]" : ""]"
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.["max_lvls"] = max_levels
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var/max_value
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switch(level_up_method)
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if(STANDARD_LEVEL_UP)
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max_value = .["max_value"] = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, max_levels)
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if(DWARFY_LEVEL_UP)
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max_value = .["max_value"] = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, max_levels)
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.["base_readout"] = "Overall Skill Progress: \[[skill_value_base]/[max_value]\]"
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var/list/mods = LAZYACCESS(H.skill_level_mods, type)
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if(mods) //I'm not proud of doing a similar process twice a row but here we go.
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var/list/mod_names = .["modifiers"]
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if(!mod_names)
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.["modifiers"] = mod_names = list()
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for(var/k in mods)
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var/datum/skill_modifier/M = GLOB.skill_modifiers[k]
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mod_names |= M.name
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level = M.apply_modifier(level, type, H, MODIFIER_TARGET_LEVEL)
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if(level)
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current_lvl_xp_sum = associative ? levels[levels[level]] : levels[level]
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else
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current_lvl_xp_sum = 0
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next_index = min(max_levels, level+1)
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next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index]
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if(next_lvl_xp > current_lvl_xp_sum)
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next_lvl_xp -= current_lvl_xp_sum
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.["lvl_mod"] = associative ? (!level ? unskilled_tier : levels[level]) : level
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.["lvl_mod_color"] = (level+1)*(350/max_levels)
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.["xp_next_lvl_mod"] = "XP To Next Level : \[[skill_value_mod - current_lvl_xp_sum]/[next_lvl_xp]\]"
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.["mod_readout"] = "Overall Skill Progress: \[[skill_value_mod]/[max_value]\]"
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/datum/skill/level/job
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abstract_type = /datum/skill/level/job
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