diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index a9f0e038df..19c3d734c1 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -160,10 +160,11 @@ lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' item_state = "makeshift_shield" + icon_state = "makeshift_shield" materials = list(MAT_METAL = 18000) slot_flags = null - block_chance = 25 - force = 5 + block_chance = 35 + force = 10 throwforce = 7 /obj/item/shield/riot/tower @@ -171,8 +172,9 @@ desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking." armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user item_state = "metal" + icon_state = "metal" block_chance = 75 //1/4 shots will hit* - force = 10 + force = 16 slowdown = 2 throwforce = 15 //Massive pice of metal w_class = WEIGHT_CLASS_HUGE