and finally, the modules folder. Now I can publish and take a break
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@@ -150,7 +150,7 @@
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dog_fashion = null
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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name = "\improper Roman helmet"
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desc = "An ancient helmet made of bronze and leather."
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flags_inv = HIDEEARS|HIDEHAIR
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flags_cover = HEADCOVERSEYES
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@@ -165,13 +165,13 @@
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desc = "An ancient helmet made of plastic and leather."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/head/helmet/roman/legionaire
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name = "roman legionaire helmet"
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/obj/item/clothing/head/helmet/roman/legionnaire
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name = "\improper Roman legionnaire helmet"
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desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
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icon_state = "roman_c"
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item_state = "roman_c"
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/obj/item/clothing/head/helmet/roman/legionaire/fake
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/obj/item/clothing/head/helmet/roman/legionnaire/fake
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desc = "An ancient helmet made of plastic and leather. Has a red crest on top of it."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -100,7 +100,7 @@
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/obj/item/clothing/head/beret/highlander
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desc = "That was white fabric. <i>Was.</i>"
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flags_1 = NODROP_1
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item_flags = NODROP
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dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
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//Security
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@@ -136,7 +136,7 @@
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficent protection."
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
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icon_state = "beret_badge"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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@@ -221,7 +221,7 @@
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icon_state = "shamebrero"
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item_state = "shamebrero"
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desc = "Once it's on, it never comes off."
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flags_1 = NODROP_1
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item_flags = NODROP
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dog_fashion = null
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/obj/item/clothing/head/cone
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@@ -305,8 +305,8 @@
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icon_state = "drfreeze_hat"
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/pharoah
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name = "pharoah hat"
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/obj/item/clothing/head/pharaoh
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name = "pharaoh hat"
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desc = "Walk like an Egyptian."
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icon_state = "pharoah_hat"
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icon_state = "pharoah_hat"
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@@ -318,7 +318,7 @@
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/nemes
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name = "headress of Nemes"
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name = "headdress of Nemes"
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desc = "Lavish space tomb not included."
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icon_state = "nemes_headdress"
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icon_state = "nemes_headdress"
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@@ -344,4 +344,4 @@
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if(prob(3))
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M += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
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return trim(M)
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return trim(M)
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