and finally, the modules folder. Now I can publish and take a break
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@@ -50,7 +50,7 @@
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.dropItemToGround(H.get_item_by_slot(i), TRUE)
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H.equip_to_slot_or_del(I, i)
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I.flags_1 |= NODROP_1 | DROPDEL_1
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I.item_flags |= NODROP | DROPDEL
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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@@ -16,7 +16,7 @@
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GET_COMPONENT_FROM(STR, /datum/component/storage, S)
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if(prob(upgrade_scroll_chance) && S.contents.len < STR.max_items && !S.invisibility)
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var/obj/item/upgradescroll/scroll = new
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S.SendSignal(COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE)
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SEND_SIGNAL(S, COMSIG_TRY_STORAGE_INSERT, scroll, null, TRUE, TRUE)
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upgrade_scroll_chance = max(0,upgrade_scroll_chance-100)
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upgrade_scroll_chance += 25
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@@ -77,7 +77,7 @@
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attached = null
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/datum/rpg_loot/proc/randomise()
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var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "enpowered", "honed", "true", "glorious", "robust")
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var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust")
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var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
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var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
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