and finally, the modules folder. Now I can publish and take a break
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@@ -112,7 +112,7 @@
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for(var/obj/item/reagent_containers/food/snacks/grown/G in PB.contents)
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if(i >= max_items)
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break
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if(PB.SendSignal(COMSIG_TRY_STORAGE_TAKE, G, src))
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if(SEND_SIGNAL(PB, COMSIG_TRY_STORAGE_TAKE, G, src))
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i++
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if(i<max_items)
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to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator.</span>")
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@@ -146,7 +146,7 @@
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if(W.is_hot())
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StartBurning()
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if(grill)
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if(user.a_intent != INTENT_HARM && !(W.flags_1 & ABSTRACT_1))
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if(user.a_intent != INTENT_HARM && !(W.item_flags & ABSTRACT))
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if(user.temporarilyRemoveItemFromInventory(W))
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W.forceMove(get_turf(src))
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var/list/click_params = params2list(params)
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@@ -203,7 +203,7 @@
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/obj/structure/bonfire/proc/Burn()
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var/turf/current_location = get_turf(src)
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current_location.hotspot_expose(1000,500,1)
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current_location.hotspot_expose(1000,100,1)
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for(var/A in current_location)
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if(A == src)
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continue
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@@ -779,7 +779,7 @@
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else if(istype(O, /obj/item/storage/bag/plants))
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attack_hand(user)
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for(var/obj/item/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
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O.SendSignal(COMSIG_TRY_STORAGE_INSERT, G, user, TRUE)
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SEND_SIGNAL(O, COMSIG_TRY_STORAGE_INSERT, G, user, TRUE)
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else if(default_unfasten_wrench(user, O))
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return
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@@ -9,7 +9,7 @@
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resistance_flags = FLAMMABLE
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var/plantname = "Plants" // Name of plant when planted.
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var/product // A type path. The thing that is created when the plant is harvested.
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var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overriden.
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var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overridden.
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var/growing_icon = 'icons/obj/hydroponics/growing.dmi' //the file that stores the sprites of the growing plant from this seed.
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var/icon_grow // Used to override grow icon (default is "[species]-grow"). You can use one grow icon for multiple closely related plants with it.
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