and finally, the modules folder. Now I can publish and take a break
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@@ -7,6 +7,6 @@
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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layer = MOB_LAYER
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@@ -381,7 +381,7 @@
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/obj/item/crusher_trophy/blaster_tubes/on_mark_detonation(mob/living/target, mob/living/user)
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deadly_shot = TRUE
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addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_OVERRIDE)
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addtimer(CALLBACK(src, .proc/reset_deadly_shot), 300, TIMER_UNIQUE|TIMER_OVERRIDE)
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/obj/item/crusher_trophy/blaster_tubes/proc/reset_deadly_shot()
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deadly_shot = FALSE
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@@ -63,7 +63,8 @@
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags_1 = NODROP_1
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item_flags = NODROP
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flags_1 = NONE
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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@@ -21,7 +21,7 @@
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name = "regenerative core"
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desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
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icon_state = "roro core 2"
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flags_1 = NOBLUDGEON_1
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item_flags = NOBLUDGEON
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slot = "hivecore"
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force = 0
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actions_types = list(/datum/action/item_action/organ_action/use)
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@@ -4,7 +4,7 @@
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icon_state = "away"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = TRUE
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has_gravity = STANDARD_GRAVITY
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valid_territory = FALSE
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//Survival Capsule
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@@ -54,18 +54,20 @@
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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var/triggered = FALSE
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if(usr.get_item_by_slot(SLOT_BELT) == src)
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if(power == 1)
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triggered = TRUE
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else if(power == 2 && prob(50))
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triggered = TRUE
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var/mob/M = loc
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if(istype(M))
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var/triggered = FALSE
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if(M.get_item_by_slot(SLOT_BELT) == src)
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if(power == 1)
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triggered = TRUE
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else if(power == 2 && prob(50))
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triggered = TRUE
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if(triggered)
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usr.visible_message("<span class='warning'>[src] overloads and activates!</span>")
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SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
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activate(usr)
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if(triggered)
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M.visible_message("<span class='warning'>[src] overloads and activates!</span>")
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SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation
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activate(M)
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/obj/item/wormhole_jaunter/proc/chasm_react(mob/user)
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if(user.get_item_by_slot(SLOT_BELT) == src)
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