and finally, the modules folder. Now I can publish and take a break
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@@ -136,7 +136,7 @@
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//To appropriately fluff things like "they are holding [I] in their [get_held_index_name(get_held_index_of_item(I))]"
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//Can be overriden to pass off the fluff to something else (eg: science allowing people to add extra robotic limbs, and having this proc react to that
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//Can be overridden to pass off the fluff to something else (eg: science allowing people to add extra robotic limbs, and having this proc react to that
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// with say "they are holding [I] in their Nanotrasen Brand Utility Arm - Right Edition" or w/e
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/mob/proc/get_held_index_name(i)
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var/list/hand = list()
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@@ -272,7 +272,7 @@
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/mob/proc/canUnEquip(obj/item/I, force)
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if(!I)
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return TRUE
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if((I.flags_1 & NODROP_1) && !force)
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if((I.item_flags & NODROP) && !force)
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return FALSE
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return TRUE
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@@ -312,7 +312,7 @@
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if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for NODROP_1.
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return TRUE
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if((I.flags_1 & NODROP_1) && !force)
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if((I.item_flags & NODROP) && !force)
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return FALSE
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var/hand_index = get_held_index_of_item(I)
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@@ -325,7 +325,7 @@
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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I.appearance_flags &= ~NO_CLIENT_COLOR
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if(!no_move && !(I.flags_1 & DROPDEL_1)) //item may be moved/qdel'd immedietely, don't bother moving it
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if(!no_move && !(I.item_flags & DROPDEL)) //item may be moved/qdel'd immedietely, don't bother moving it
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if (isnull(newloc))
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I.moveToNullspace()
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else
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@@ -396,7 +396,7 @@
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if(equip_delay_self)
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return
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if(M.active_storage && M.active_storage.parent && M.active_storage.parent.SendSignal(COMSIG_TRY_STORAGE_INSERT, src,M))
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if(M.active_storage && M.active_storage.parent && SEND_SIGNAL(M.active_storage.parent, COMSIG_TRY_STORAGE_INSERT, src,M))
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return TRUE
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var/list/obj/item/possible = list(M.get_inactive_held_item(), M.get_item_by_slot(SLOT_BELT), M.get_item_by_slot(SLOT_GENERC_DEXTROUS_STORAGE), M.get_item_by_slot(SLOT_BACK))
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@@ -404,7 +404,7 @@
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if(!i)
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continue
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var/obj/item/I = i
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if(I.SendSignal(COMSIG_TRY_STORAGE_INSERT, src, M))
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if(SEND_SIGNAL(I, COMSIG_TRY_STORAGE_INSERT, src, M))
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return TRUE
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to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
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@@ -441,10 +441,7 @@
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held_items.len = amt
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if(hud_used)
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var/style
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if(client && client.prefs)
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style = ui_style2icon(client.prefs.UI_style)
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hud_used.build_hand_slots(style)
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hud_used.build_hand_slots()
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/mob/living/carbon/human/change_number_of_hands(amt)
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