and finally, the modules folder. Now I can publish and take a break
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@@ -29,7 +29,7 @@
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/obj/effect/proc_holder/alien/royal/praetorian/evolve
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name = "Evolve"
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desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
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desc = "Produce an internal egg sac capable of spawning children. Only one queen can exist at a time."
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plasma_cost = 500
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action_icon_state = "alien_evolve_praetorian"
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@@ -45,7 +45,7 @@
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<HR>"}
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for(var/i in 1 to held_items.len)
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var/obj/item/I = get_item_for_held_index(i)
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dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
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dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[SLOT_HANDS];hand_index=[i]'>[(I && !(I.item_flags & ABSTRACT)) ? I : "<font color=grey>Empty</font>"]</a>"
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dat += "<BR><A href='?src=[REF(src)];pouches=1'>Empty Pouches</A>"
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if(handcuffed)
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@@ -107,7 +107,7 @@
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name = "\improper royal parasite"
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desc = "Inject this into one of your grown children to promote her to a Praetorian!"
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icon_state = "alien_medal"
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flags_1 = ABSTRACT_1|NODROP_1|DROPDEL_1
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item_flags = ABSTRACT | NODROP | DROPDEL
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icon = 'icons/mob/alien.dmi'
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/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
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