and finally, the modules folder. Now I can publish and take a break
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@@ -27,7 +27,7 @@
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can_suppress = FALSE
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/obj/item/gun/ballistic/automatic/pistol/deagle
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name = "desert eagle"
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name = "\improper Desert Eagle"
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desc = "A robust .50 AE handgun."
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icon_state = "deagle"
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force = 14
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@@ -44,7 +44,7 @@
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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/obj/item/gun/ballistic/automatic/pistol/deagle/gold
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desc = "A gold plated desert eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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desc = "A gold plated Desert Eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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icon_state = "deagleg"
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item_state = "deagleg"
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@@ -55,7 +55,7 @@
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/obj/item/gun/ballistic/automatic/pistol/APS
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name = "stechkin APS pistol"
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desc = "The original russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
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desc = "The original Russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
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icon_state = "aps"
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w_class = WEIGHT_CLASS_SMALL
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mag_type = /obj/item/ammo_box/magazine/pistolm9mm
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@@ -151,7 +151,7 @@
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/revolver/nagant
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name = "nagant revolver"
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name = "\improper Nagant revolver"
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desc = "An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo."
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icon_state = "nagant"
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can_suppress = TRUE
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@@ -163,7 +163,7 @@
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// You can spin the chamber to randomize the position of the bullet.
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/obj/item/gun/ballistic/revolver/russian
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name = "\improper russian revolver"
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name = "\improper Russian revolver"
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desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
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var/spun = FALSE
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@@ -233,7 +233,7 @@
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user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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/obj/item/gun/ballistic/revolver/russian/soul
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name = "cursed russian revolver"
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name = "cursed Russian revolver"
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desc = "To play with this revolver requires wagering your very soul."
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/obj/item/gun/ballistic/revolver/russian/soul/shoot_self(mob/living/user)
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@@ -151,7 +151,8 @@
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item_state = "arcane_barrage"
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can_bayonet = FALSE
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flags_1 = DROPDEL_1
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item_flags = NEEDS_PERMIT | DROPDEL
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flags_1 = NONE
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted/arcane_barrage
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@@ -101,8 +101,8 @@
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transform *= 1 + ((damage/7) * 0.2)//20% larger per tile
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/obj/item/gun/energy/xray
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name = "x-ray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated x-ray blasts that pass through multiple soft targets and heavier materials."
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name = "\improper X-ray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated X-ray blasts that pass through multiple soft targets and heavier materials."
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icon_state = "xray"
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item_state = null
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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@@ -96,6 +96,10 @@
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charges--
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..()
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/obj/item/gun/magic/wand/resurrection/debug //for testing
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name = "debug wand of healing"
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max_charges = 500
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/////////////////////////////////////
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//WAND OF POLYMORPH
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/////////////////////////////////////
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@@ -10,7 +10,7 @@
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/obj/item/gun/energy/beam_rifle
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name = "particle acceleration rifle"
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desc = "An energy-based anti material marksman rifle that uses highly charged particle beams moving at extreme velocities to decimate whatever is unfortunate enough to be targetted by one. \
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desc = "An energy-based anti material marksman rifle that uses highly charged particle beams moving at extreme velocities to decimate whatever is unfortunate enough to be targeted by one. \
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<span class='boldnotice'>Hold down left click while scoped to aim, when weapon is fully aimed (Tracer goes from red to green as it charges), release to fire. Moving while aiming or \
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changing where you're pointing at while aiming will delay the aiming process depending on how much you changed.</span>"
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icon = 'icons/obj/guns/energy.dmi'
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@@ -513,8 +513,6 @@
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return 0.4
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if(istype(target, /obj/structure/window))
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return 0.5
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if(istype(target, /obj/structure/blob)) //CIT CHANGE - Blobs are getting ggnore'd too hard and people need to GIT GUD
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return 0.2
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return 1
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/obj/item/projectile/beam/beam_rifle/proc/handle_impact(atom/target)
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