and finally, the modules folder. Now I can publish and take a break
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@@ -1,42 +1,60 @@
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// A collection of pre-set uplinks, for admin spawns.
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/obj/item/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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// Radio-like uplink; not an actual radio because this uplink is most commonly
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// used for nuke ops, for whom opening the radio GUI and the uplink GUI
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// simultaneously is an annoying distraction.
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/obj/item/uplink
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name = "station bounced radio"
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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item_state = "walkietalkie"
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desc = "A basic handheld radio that communicates with local telecommunication networks."
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
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dog_fashion = /datum/dog_fashion/back
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/obj/item/radio/uplink/nuclear/Initialize()
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/uplink/Initialize(mapload, owner, tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
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/obj/item/uplink/nuclear/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/radio/uplink/nuclear_restricted/Initialize()
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/obj/item/uplink/nuclear_restricted/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.allow_restricted = FALSE
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/radio/uplink/clownop/Initialize()
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/obj/item/uplink/clownop/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear/clown_ops)
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/obj/item/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
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/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink)
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traitor_unlock_degrees = 360
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/obj/item/radio/uplink/old
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/obj/item/uplink/old
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name = "dusty radio"
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desc = "A dusty looking radio."
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/obj/item/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
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/obj/item/uplink/old/Initialize(mapload, owner, tc_amount = 10)
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.name = "dusty radio"
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// Multitool uplink
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/obj/item/multitool/uplink/Initialize(mapload, owner, tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
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// Pen uplink
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/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
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traitor_unlock_degrees = 360
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@@ -790,7 +790,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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name = "Combat Banana Shoes"
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desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \
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can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \
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squeek significantly louder."
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squeak significantly louder."
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item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat
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cost = 6
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surplus = 0
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@@ -1269,7 +1269,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 8
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/datum/uplink_item/cyber_implants/xray
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name = "X-Ray Vision Implant"
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name = "X-ray Vision Implant"
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desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/xray_eyes
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cost = 10
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