and finally, the modules folder. Now I can publish and take a break

This commit is contained in:
deathride58
2018-07-02 01:19:37 -04:00
parent 91805b8789
commit b1688405d9
380 changed files with 2204 additions and 1588 deletions
+36 -18
View File
@@ -1,42 +1,60 @@
// A collection of pre-set uplinks, for admin spawns.
/obj/item/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
. = ..()
// Radio-like uplink; not an actual radio because this uplink is most commonly
// used for nuke ops, for whom opening the radio GUI and the uplink GUI
// simultaneously is an annoying distraction.
/obj/item/uplink
name = "station bounced radio"
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
item_state = "walkietalkie"
desc = "A basic handheld radio that communicates with local telecommunication networks."
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/uplink/nuclear/Initialize()
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
/obj/item/uplink/nuclear/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
/obj/item/radio/uplink/nuclear_restricted/Initialize()
/obj/item/uplink/nuclear_restricted/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.allow_restricted = FALSE
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
/obj/item/radio/uplink/clownop/Initialize()
/obj/item/uplink/clownop/Initialize()
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.set_gamemode(/datum/game_mode/nuclear/clown_ops)
/obj/item/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink)
traitor_unlock_degrees = 360
/obj/item/radio/uplink/old
/obj/item/uplink/old
name = "dusty radio"
desc = "A dusty looking radio."
/obj/item/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
/obj/item/uplink/old/Initialize(mapload, owner, tc_amount = 10)
. = ..()
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
hidden_uplink.name = "dusty radio"
// Multitool uplink
/obj/item/multitool/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, FALSE, TRUE, null, tc_amount)
// Pen uplink
/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
traitor_unlock_degrees = 360
+2 -2
View File
@@ -790,7 +790,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
name = "Combat Banana Shoes"
desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \
can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \
squeek significantly louder."
squeak significantly louder."
item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat
cost = 6
surplus = 0
@@ -1269,7 +1269,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 8
/datum/uplink_item/cyber_implants/xray
name = "X-Ray Vision Implant"
name = "X-ray Vision Implant"
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
item = /obj/item/autosurgeon/xray_eyes
cost = 10