and finally, the modules folder. Now I can publish and take a break
This commit is contained in:
+120
-114
@@ -1,7 +1,3 @@
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#define STANDARD_CHARGE 1
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#define CONTRABAND_CHARGE 2
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#define COIN_CHARGE 3
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/*
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* Vending machine types - Can be found under /code/modules/vending/
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*/
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@@ -21,7 +17,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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*/
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/datum/data/vending_product
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var/product_name = "generic"
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name = "generic"
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var/product_path = null
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var/amount = 0
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var/max_amount = 0
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@@ -74,7 +70,6 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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var/dish_quants = list() //used by the snack machine's custom compartment to count dishes.
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var/obj/item/vending_refill/refill_canister = null //The type of refill canisters used by this machine.
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var/refill_count = 3 //The number of canisters the vending machine uses
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/obj/machinery/vending/Initialize()
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var/build_inv = FALSE
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@@ -84,9 +79,9 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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. = ..()
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wires = new /datum/wires/vending(src)
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if(build_inv) //non-constructable vending machine
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build_inventory(products)
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build_inventory(contraband, 1)
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build_inventory(premium, 0, 1)
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build_inventory(products, product_records)
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build_inventory(contraband, hidden_records)
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build_inventory(premium, coin_records)
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slogan_list = splittext(product_slogans, ";")
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// So not all machines speak at the exact same time.
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@@ -102,17 +97,17 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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return ..()
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/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
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if(component_parts)
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product_records = list()
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hidden_records = list()
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coin_records = list()
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build_inventory(products, start_empty = 1)
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build_inventory(contraband, 1, start_empty = 1)
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build_inventory(premium, 0, 1, start_empty = 1)
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for(var/obj/item/vending_refill/VR in component_parts)
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refill_inventory(VR, product_records, STANDARD_CHARGE)
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refill_inventory(VR, coin_records, COIN_CHARGE)
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refill_inventory(VR, hidden_records, CONTRABAND_CHARGE)
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if(!component_parts)
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return
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product_records = list()
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hidden_records = list()
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coin_records = list()
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build_inventory(products, product_records, start_empty = TRUE)
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build_inventory(contraband, hidden_records, start_empty = TRUE)
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build_inventory(premium, coin_records, start_empty = TRUE)
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for(var/obj/item/vending_refill/VR in component_parts)
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restock(VR)
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/obj/machinery/vending/deconstruct(disassembled = TRUE)
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if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
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@@ -124,25 +119,33 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/obj_break(damage_flag)
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if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
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var/dump_amount = 0
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for(var/datum/data/vending_product/R in product_records)
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if(R.amount <= 0) //Try to use a record that actually has something to dump.
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continue
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var/dump_path = R.product_path
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if(!dump_path)
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continue
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while(R.amount>0)
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var/obj/O = new dump_path(loc)
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step(O, pick(GLOB.alldirs)) //we only drop 20% of the total of each products and spread it
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R.amount -= 5 //around to not fill the turf with too many objects.
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dump_amount++
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if(dump_amount > 15) //so we don't drop too many items (e.g. ClothesMate)
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break
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stat |= BROKEN
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icon_state = "[initial(icon_state)]-broken"
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/obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0, start_empty = null)
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var/dump_amount = 0
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var/found_anything = TRUE
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while (found_anything)
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found_anything = FALSE
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for(var/record in shuffle(product_records))
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var/datum/data/vending_product/R = record
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if(R.amount <= 0) //Try to use a record that actually has something to dump.
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continue
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var/dump_path = R.product_path
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if(!dump_path)
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continue
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R.amount--
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// busting open a vendor will destroy some of the contents
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if(found_anything && prob(80))
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continue
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var/obj/O = new dump_path(loc)
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step(O, pick(GLOB.alldirs))
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found_anything = TRUE
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dump_amount++
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if (dump_amount >= 16)
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return
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/obj/machinery/vending/proc/build_inventory(list/productlist, list/recordlist, start_empty = FALSE)
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for(var/typepath in productlist)
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var/amount = productlist[typepath]
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if(isnull(amount))
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@@ -150,47 +153,54 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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var/atom/temp = typepath
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var/datum/data/vending_product/R = new /datum/data/vending_product()
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R.product_name = initial(temp.name)
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R.name = initial(temp.name)
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R.product_path = typepath
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if(!start_empty)
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R.amount = amount
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R.max_amount = amount
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R.display_color = pick("red","blue","green")
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R.display_color = pick("#ff8080","#80ff80","#8080ff")
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recordlist += R
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if(hidden)
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hidden_records += R
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else if(req_coin)
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coin_records += R
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else
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product_records += R
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/obj/machinery/vending/proc/restock(obj/item/vending_refill/canister)
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if (!canister.products)
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canister.products = products.Copy()
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if (!canister.contraband)
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canister.contraband = contraband.Copy()
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if (!canister.premium)
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canister.premium = premium.Copy()
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. = 0
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. += refill_inventory(canister.products, product_records)
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. += refill_inventory(canister.contraband, hidden_records)
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. += refill_inventory(canister.premium, coin_records)
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/obj/machinery/vending/proc/refill_inventory(obj/item/vending_refill/refill, datum/data/vending_product/machine, var/charge_type = STANDARD_CHARGE)
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var/total = 0
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var/to_restock = 0
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/obj/machinery/vending/proc/refill_inventory(list/productlist, list/recordlist)
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. = 0
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for(var/R in recordlist)
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var/datum/data/vending_product/record = R
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var/diff = min(record.max_amount - record.amount, productlist[record.product_path])
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if (diff)
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productlist[record.product_path] -= diff
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record.amount += diff
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. += diff
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for(var/datum/data/vending_product/machine_content in machine)
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if(machine_content.amount == 0 && refill.charges[charge_type] > 0)
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machine_content.amount++
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refill.charges[charge_type]--
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total++
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to_restock += machine_content.max_amount - machine_content.amount
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if(to_restock <= refill.charges[charge_type])
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for(var/datum/data/vending_product/machine_content in machine)
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machine_content.amount = machine_content.max_amount
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refill.charges[charge_type] -= to_restock
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total += to_restock
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else
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var/tmp_charges = refill.charges[charge_type]
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for(var/datum/data/vending_product/machine_content in machine)
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if(refill.charges[charge_type] == 0)
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break
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var/restock = CEILING(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges, 1)
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if(restock > refill.charges[charge_type])
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restock = refill.charges[charge_type]
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machine_content.amount += restock
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refill.charges[charge_type] -= restock
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total += restock
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return total
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/obj/machinery/vending/proc/update_canister()
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if (!component_parts)
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return
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var/obj/item/vending_refill/R = locate() in component_parts
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if (!R)
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CRASH("Constructible vending machine did not have a refill canister")
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return
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R.products = unbuild_inventory(product_records)
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R.contraband = unbuild_inventory(hidden_records)
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R.premium = unbuild_inventory(coin_records)
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/obj/machinery/vending/proc/unbuild_inventory(list/recordlist)
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. = list()
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for(var/R in recordlist)
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var/datum/data/vending_product/record = R
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.[record.product_path] += record.amount
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/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/I)
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if(!component_parts)
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@@ -248,46 +258,52 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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bill = new S.type(src, 1)
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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return
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else if(istype(I, refill_canister) && refill_canister != null)
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if(stat & (BROKEN|NOPOWER))
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to_chat(user, "<span class='notice'>It does nothing.</span>")
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else if(panel_open)
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else if(refill_canister && istype(I, refill_canister))
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if (!panel_open)
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to_chat(user, "<span class='notice'>You should probably unscrew the service panel first.</span>")
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else if (stat & (BROKEN|NOPOWER))
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to_chat(user, "<span class='notice'>[src] does not respond.</span>")
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else
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//if the panel is open we attempt to refill the machine
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var/obj/item/vending_refill/canister = I
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if(canister.charges[STANDARD_CHARGE] == 0)
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to_chat(user, "<span class='notice'>This [canister.name] is empty!</span>")
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if(canister.get_part_rating() == 0)
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to_chat(user, "<span class='notice'>[canister] is empty!</span>")
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else
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var/transfered = refill_inventory(canister,product_records,STANDARD_CHARGE)
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transfered += refill_inventory(canister,coin_records,COIN_CHARGE)
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transfered += refill_inventory(canister,hidden_records,CONTRABAND_CHARGE)
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if(transfered)
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to_chat(user, "<span class='notice'>You loaded [transfered] items in \the [name].</span>")
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// instantiate canister if needed
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var/transferred = restock(canister)
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if(transferred)
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to_chat(user, "<span class='notice'>You loaded [transferred] items in [src].</span>")
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else
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to_chat(user, "<span class='notice'>The [name] is fully stocked.</span>")
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to_chat(user, "<span class='notice'>There's nothing to restock!</span>")
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return
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else
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to_chat(user, "<span class='notice'>You should probably unscrew the service panel first.</span>")
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else
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return ..()
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/obj/machinery/vending/exchange_parts(mob/user, obj/item/storage/part_replacer/W)
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if(!istype(W))
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return FALSE
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if((flags_1 & NODECONSTRUCT_1) && !W.works_from_distance)
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return FALSE
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if(!component_parts || !refill_canister)
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return FALSE
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var/moved = 0
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if(panel_open || W.works_from_distance)
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if(W.works_from_distance)
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display_parts(user)
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for(var/I in W)
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if(istype(I, refill_canister))
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moved += restock(I)
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else
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display_parts(user)
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if(moved)
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to_chat(user, "[moved] items restocked.")
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W.play_rped_sound()
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return TRUE
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/obj/machinery/vending/on_deconstruction()
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var/product_list = list(product_records, hidden_records, coin_records)
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for(var/i=1, i<=3, i++)
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for(var/datum/data/vending_product/machine_content in product_list[i])
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while(machine_content.amount !=0)
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var/safety = 0 //to avoid infinite loop
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for(var/obj/item/vending_refill/VR in component_parts)
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safety++
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if(VR.charges[i] < VR.init_charges[i])
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VR.charges[i]++
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machine_content.amount--
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if(!machine_content.amount)
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break
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else
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safety--
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if(safety <= 0) // all refill canisters are full
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break
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..()
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update_canister()
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. = ..()
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/obj/machinery/vending/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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@@ -323,7 +339,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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dat += "<a href='byond://?src=[REF(src)];vend=[REF(R)]'>Vend</a> "
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else
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dat += "<span class='linkOff'>Sold out</span> "
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dat += "<font color = '[R.display_color]'><b>[sanitize(R.product_name)]</b>:</font>"
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dat += "<font color = '[R.display_color]'><b>[sanitize(R.name)]</b>:</font>"
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dat += " <b>[R.amount]</b>"
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dat += "</li>"
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dat += "</ul>"
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@@ -358,17 +374,11 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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to_chat(usr, "<span class='notice'>There is no money in this machine.</span>")
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return
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if(coin)
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if(!usr.get_active_held_item())
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usr.put_in_hands(coin)
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else
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coin.forceMove(get_turf(src))
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usr.put_in_hands(coin)
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to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
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coin = null
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if(bill)
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if(!usr.get_active_held_item())
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usr.put_in_hands(bill)
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else
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bill.forceMove(get_turf(src))
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usr.put_in_hands(bill)
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to_chat(usr, "<span class='notice'>You remove [bill] from [src].</span>")
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bill = null
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@@ -545,7 +555,3 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/onTransitZ()
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return
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#undef STANDARD_CHARGE
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#undef CONTRABAND_CHARGE
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#undef COIN_CHARGE
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Reference in New Issue
Block a user