Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit220
This commit is contained in:
@@ -105,7 +105,9 @@
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#define MATRIXED 22 //if icon is color matrix'd
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#define SKINTONE 23 //uses skin tones
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#define HORNCOLOR 24
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#define WINGCOLOR 25
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//organ slots
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
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@@ -129,3 +131,8 @@
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_TAIL "tail"
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#define ORGAN_SLOT_PENIS "penis"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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@@ -0,0 +1,32 @@
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#if DM_VERSION < 513
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#define ismovableatom(A) (istype(A, /atom/movable))
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#define islist(L) (istype(L, /list))
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#define CLAMP01(x) (CLAMP(x, 0, 1))
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#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
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#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
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#define TAN(x) (sin(x) / cos(x))
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#define arctan(x) (arcsin(x/sqrt(1+x*x)))
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//////////////////////////////////////////////////
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#else
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#define ismovableatom(A) ismovable(A)
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#define CLAMP01(x) clamp(x, 0, 1)
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#define CLAMP(CLVALUE, CLMIN, CLMAX) clamp(CLVALUE, CLMIN, CLMAX)
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#define TAN(x) tan(x)
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#define ATAN2(x, y) arctan(x, y)
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#endif
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@@ -6,7 +6,7 @@
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#define ACCESS_MORGUE 6
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#define ACCESS_TOX 7 //R&D department, R&D console, burn chamber on some maps
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#define ACCESS_TOX_STORAGE 8 //Toxins storage, burn chamber on some maps
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#define ACCESS_GENETICS 9
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#define ACCESS_GENETICS 9
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#define ACCESS_ENGINE 10 //Engineering area, power monitor, power flow control console
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#define ACCESS_ENGINE_EQUIP 11 //APCs, EngiVend/YouTool, engineering equipment lockers
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#define ACCESS_MAINT_TUNNELS 12
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@@ -64,6 +64,8 @@
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#define ACCESS_WEAPONS 66 //Weapon authorization for secbots
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#define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software
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#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
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#define ACCESS_ENTER_GENPOP 69
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#define ACCESS_LEAVE_GENPOP 70
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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@@ -93,12 +93,6 @@
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#define isgenital(A) (istype(A, /obj/item/organ/genital))
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#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
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#define isipcperson(A) (is_species(A, /datum/species/ipc))
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#define ismammal(A) (is_species(A, /datum/species/mammal))
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#define isavian(A) (is_species(A, /datum/species/avian))
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#define isaquatic(A) (is_species(A, /datum/species/aquatic))
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#define isinsect(A) (is_species(A, /datum/species/insect))
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#define isxenoperson(A) (is_species(A, /datum/species/xeno))
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#define CITADEL_MENTOR_OOC_COLOUR "#224724"
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@@ -5,8 +5,3 @@
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#define CLEAN_STRONG 4 // Industrial strength
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#define CLEAN_IMPRESSIVE 5 // Cleaning strong enough your granny would be proud
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#define CLEAN_GOD 6 // Cleans things spotless down to the atomic structure
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//How strong things have to be to wipe forensic evidence...
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#define CLEAN_STRENGTH_FINGERPRINTS CLEAN_IMPRESSIVE
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#define CLEAN_STRENGTH_BLOOD CLEAN_WEAK
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#define CLEAN_STRENGTH_FIBERS CLEAN_IMPRESSIVE
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@@ -8,6 +8,7 @@
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GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
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GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
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GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
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GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist?
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GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
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GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
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@@ -4,15 +4,15 @@
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
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#define COLOR_DARKMODE_BACKGROUND "#202020"
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#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
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#define COLOR_DARKMODE_TEXT "#f0f0f0"
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#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C"
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#define COLOR_DARKMODE_BACKGROUND "#272727"
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#define COLOR_DARKMODE_DARKBACKGROUND "#242424"
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#define COLOR_DARKMODE_TEXT "#E0E0E0"
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#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
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#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
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#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD"
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#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F"
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#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0"
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#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6"
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#define COLOR_WHITEMODE_TEXT "#000000"
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#define COLOR_FLOORTILE_GRAY "#8D8B8B"
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@@ -104,8 +104,7 @@
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#define SHOVE_KNOCKDOWN_HUMAN 30
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#define SHOVE_KNOCKDOWN_TABLE 30
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#define SHOVE_KNOCKDOWN_COLLATERAL 10
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//Shove slowdown
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#define SHOVE_SLOWDOWN_ID "shove_slowdown"
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//for the shove slowdown, see __DEFINES/movespeed_modification.dm
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#define SHOVE_SLOWDOWN_LENGTH 30
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#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier
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//Shove disarming item list
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@@ -2,11 +2,8 @@
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||||
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
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//shorthand
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#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path)
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#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src)
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#define COMPONENT_INCOMPATIBLE 1
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#define COMPONENT_NOTRANSFER 2
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// How multiple components of the exact same type are handled in the same datum
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@@ -121,10 +118,15 @@
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#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
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#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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// /mind signals
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#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
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// /mob signals
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#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
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#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize() (can_reenter_corpse)
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#define COMPONENT_BLOCK_GHOSTING 1
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#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (magic, holy, protection_sources)
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#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
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#define COMPONENT_BLOCK_MAGIC 1
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#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
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#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
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@@ -132,6 +134,7 @@
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#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
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#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
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#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
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#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
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#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
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#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
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#define COMPONENT_UPPERCASE_SPEECH 1
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@@ -159,6 +162,8 @@
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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// /machinery signals
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#define COMSIG_MACHINE_EJECT_OCCUPANT "eject_occupant" //from base of obj/machinery/dropContents() (occupant)
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
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@@ -189,6 +194,7 @@
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#define COMPONENT_DELETE_OLD_IMPLANT 4
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#define COMSIG_IMPLANT_EXISTING_UPLINK "implant_uplink_exists" //called on implants being implanted into someone with an uplink implant: (datum/component/uplink)
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//This uses all return values of COMSIG_IMPLANT_OTHER
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#define COMSIG_IMPLANT_REMOVING "implant_removing" //from base of /obj/item/implant/proc/removed() (list/args)
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// /obj/item/pda signals
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#define COMSIG_PDA_CHANGE_RINGTONE "pda_change_ringtone" //called on pda when the user changes the ringtone: (mob/living/user, new_ringtone)
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@@ -216,12 +222,18 @@
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#define COMSIG_TURF_MAKE_DRY "make_turf_try" //(max_strength, immediate, duration_decrease = INFINITY): Returns bool.
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
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//Blood color
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#define COMSIG_BLOOD_COLOR "blood_DNA_to_color" //RGB blood stuff
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//Food
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#define COMSIG_FOOD_EATEN "food_eaten" //from base of obj/item/reagent_containers/food/snacks/attack(): (mob/living/eater, mob/feeder)
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//Gibs
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#define COMSIG_GIBS_STREAK "gibs_streak" // from base of /obj/effect/decal/cleanable/blood/gibs/streak(): (list/directions, list/diseases)
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//Mood
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#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
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#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
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#define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code.
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//NTnet
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#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
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@@ -10,6 +10,8 @@
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#define CHECK_BITFIELD(variable, flag) (variable & (flag))
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#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
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#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
|
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|
||||
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
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|
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// for /datum/var/datum_flags
|
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@@ -56,6 +58,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define GROUND (1<<0)
|
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#define FLYING (1<<1)
|
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#define VENTCRAWLING (1<<2)
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#define FLOATING (1<<3)
|
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|
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//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
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|
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@@ -15,6 +15,15 @@
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//misc footstep sounds
|
||||
#define FOOTSTEP_GENERIC_HEAVY "heavy"
|
||||
|
||||
#define FOOTPRINT_SHOE "shoe"
|
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#define FOOTPRINT_FOOT "foot"
|
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#define FOOTPRINT_PAW "paw"
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#define FOOTPRINT_CLAW "claw"
|
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#define FOOTPRINT_WHEEL "wheels"
|
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#define FOOTPRINT_TRAIL "trails_"
|
||||
#define FOOTPRINT_SNAKE "snake"
|
||||
#define FOOTPRINT_DRAG "drag"
|
||||
|
||||
/*
|
||||
|
||||
id = list(
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
#define IF_HAS_BLOOD_DNA(__thing) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA))
|
||||
#define IF_HAS_BLOOD_DNA_AND(__thing, __conditions...) GET_COMPONENT_FROM(__FR##__thing, /datum/component/forensics, __thing); if(__FR##__thing && length(__FR##__thing.blood_DNA) && (##__conditions))
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||||
@@ -28,7 +28,9 @@
|
||||
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
|
||||
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
|
||||
#define ITEM_SLOT_NECK (1<<13)
|
||||
#define ITEM_SLOT_SUITSTORE (1<<14)
|
||||
#define ITEM_SLOT_HANDS (1<<14)
|
||||
#define ITEM_SLOT_BACKPACK (1<<15)
|
||||
#define ITEM_SLOT_SUITSTORE (1<<16)
|
||||
|
||||
//SLOTS
|
||||
#define SLOT_BACK 1
|
||||
@@ -86,6 +88,10 @@
|
||||
. = ITEM_SLOT_ICLOTHING
|
||||
if(SLOT_L_STORE, SLOT_R_STORE)
|
||||
. = ITEM_SLOT_POCKET
|
||||
if(SLOT_HANDS)
|
||||
. = ITEM_SLOT_HANDS
|
||||
if(SLOT_IN_BACKPACK)
|
||||
. = ITEM_SLOT_BACKPACK
|
||||
if(SLOT_S_STORE)
|
||||
. = ITEM_SLOT_SUITSTORE
|
||||
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
// simple is_type and similar inline helpers
|
||||
|
||||
#define islist(L) (istype(L, /list))
|
||||
|
||||
#define in_range(source, user) (get_dist(source, user) <= 1 && (get_step(source, 0)?:z) == (get_step(user, 0)?:z))
|
||||
|
||||
#define ismovableatom(A) (istype(A, /atom/movable))
|
||||
|
||||
#define isatom(A) (isloc(A))
|
||||
|
||||
#define isweakref(D) (istype(D, /datum/weakref))
|
||||
@@ -59,6 +55,16 @@
|
||||
#define ismoth(A) (is_species(A, /datum/species/insect))
|
||||
#define ishumanbasic(A) (is_species(A, /datum/species/human))
|
||||
#define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) )
|
||||
#define isdwarf(A) (is_species(A, /datum/species/dwarf))
|
||||
|
||||
// Citadel specific species
|
||||
#define isipcperson(A) (is_species(A, /datum/species/ipc))
|
||||
#define ismammal(A) (is_species(A, /datum/species/mammal))
|
||||
#define isavian(A) (is_species(A, /datum/species/avian))
|
||||
#define isaquatic(A) (is_species(A, /datum/species/aquatic))
|
||||
#define isinsect(A) (is_species(A, /datum/species/insect))
|
||||
#define isxenoperson(A) (is_species(A, /datum/species/xeno))
|
||||
#define isstartjelly(A) (is_species(A, /datum/species/jelly/roundstartslime))
|
||||
|
||||
//more carbon mobs
|
||||
#define ismonkey(A) (istype(A, /mob/living/carbon/monkey))
|
||||
@@ -175,6 +181,8 @@ GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
|
||||
#define iscameramob(A) (istype(A, /mob/camera))
|
||||
|
||||
#define isaicamera(A) (istype(A, /mob/camera/aiEye))
|
||||
|
||||
#define iseminence(A) (istype(A, /mob/camera/eminence))
|
||||
|
||||
//Footstep helpers
|
||||
@@ -234,4 +242,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
|
||||
|
||||
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
|
||||
|
||||
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
|
||||
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
|
||||
@@ -48,6 +48,7 @@
|
||||
#define JOB_UNAVAILABLE_PLAYTIME 3
|
||||
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
|
||||
#define JOB_UNAVAILABLE_SLOTFULL 5
|
||||
#define JOB_UNAVAILABLE_SPECIESLOCK 6
|
||||
|
||||
#define DEFAULT_RELIGION "Christianity"
|
||||
#define DEFAULT_DEITY "Space Jesus"
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#define DOOR_HELPER_LAYER 2.71 //keep this above OPEN_DOOR_LAYER
|
||||
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
|
||||
#define TABLE_LAYER 2.8
|
||||
#define TRAY_LAYER 2.85
|
||||
#define BELOW_OBJ_LAYER 2.9
|
||||
#define LOW_ITEM_LAYER 2.95
|
||||
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#define LOG_GAME (1 << 12)
|
||||
#define LOG_ADMIN_PRIVATE (1 << 13)
|
||||
#define LOG_ASAY (1 << 14)
|
||||
#define LOG_VIRUS (1 << 15)
|
||||
|
||||
//Individual logging panel pages
|
||||
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
|
||||
|
||||
@@ -92,3 +92,7 @@ require only minor tweaks.
|
||||
#define PLACE_SAME_Z "same"
|
||||
#define PLACE_SPACE_RUIN "space"
|
||||
#define PLACE_LAVA_RUIN "lavaland"
|
||||
|
||||
|
||||
//Map type stuff.
|
||||
#define MAP_TYPE_STATION "station"
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(TICK_USAGE_REAL - starting_tickusage))
|
||||
|
||||
#define PERCENT(val) (round((val)*100, 0.1))
|
||||
#define CLAMP01(x) (CLAMP(x, 0, 1))
|
||||
|
||||
//time of day but automatically adjusts to the server going into the next day within the same round.
|
||||
//for when you need a reliable time number that doesn't depend on byond time.
|
||||
@@ -30,17 +29,12 @@
|
||||
// round() acts like floor(x, 1) by default but can't handle other values
|
||||
#define FLOOR(x, y) ( round((x) / (y)) * (y) )
|
||||
|
||||
#define CLAMP(CLVALUE,CLMIN,CLMAX) ( max( (CLMIN), min((CLVALUE), (CLMAX)) ) )
|
||||
|
||||
// Similar to clamp but the bottom rolls around to the top and vice versa. min is inclusive, max is exclusive
|
||||
#define WRAP(val, min, max) ( min == max ? min : (val) - (round(((val) - (min))/((max) - (min))) * ((max) - (min))) )
|
||||
|
||||
// Real modulus that handles decimals
|
||||
#define MODULUS(x, y) ( (x) - (y) * round((x) / (y)) )
|
||||
|
||||
// Tangent
|
||||
#define TAN(x) (sin(x) / cos(x))
|
||||
|
||||
// Cotangent
|
||||
#define COT(x) (1 / TAN(x))
|
||||
|
||||
@@ -50,8 +44,6 @@
|
||||
// Cosecant
|
||||
#define CSC(x) (1 / sin(x))
|
||||
|
||||
#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) )
|
||||
|
||||
// Greatest Common Divisor - Euclid's algorithm
|
||||
/proc/Gcd(a, b)
|
||||
return b ? Gcd(b, (a) % (b)) : a
|
||||
@@ -207,4 +199,4 @@
|
||||
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
|
||||
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
// )
|
||||
+16
-3
@@ -171,12 +171,22 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
#define BLOOD_LOSS_IN_SPREAD 20
|
||||
|
||||
//Bloody shoe blood states
|
||||
#define BLOOD_STATE_HUMAN "blood"
|
||||
#define BLOOD_STATE_XENO "xeno"
|
||||
#define BLOOD_STATE_BLOOD "blood"
|
||||
#define BLOOD_STATE_OIL "oil"
|
||||
#define BLOOD_STATE_NOT_BLOODY "no blood whatsoever"
|
||||
#define BLOOD_AMOUNT_PER_DECAL 20
|
||||
|
||||
//Blood Decal Colors
|
||||
#define BLOOD_COLOR_HUMAN "#dc0000"
|
||||
#define BLOOD_COLOR_XENO "#94a83c"
|
||||
#define BLOOD_COLOR_OIL "#301d02"
|
||||
#define BLOOD_COLOR_SYNTHETIC "#3f48aa"
|
||||
#define BLOOD_COLOR_SLIME "#00ff90"
|
||||
#define BLOOD_COLOR_LIZARD "#db004D"
|
||||
#define BLOOD_COLOR_UNIVERSAL "#db3300"
|
||||
#define BLOOD_COLOR_BUG "#a37c0f"
|
||||
|
||||
|
||||
//suit sensors: sensor_mode defines
|
||||
|
||||
#define SENSOR_OFF 0
|
||||
@@ -314,7 +324,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define MAP_MAXZ 6
|
||||
|
||||
// Defib stats
|
||||
#define DEFIB_TIME_LIMIT 120
|
||||
#define DEFIB_TIME_LIMIT 1500
|
||||
#define DEFIB_TIME_LOSS 60
|
||||
|
||||
// Diagonal movement
|
||||
@@ -499,3 +509,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
|
||||
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
|
||||
#define FOURSPACES " "
|
||||
|
||||
@@ -117,7 +117,6 @@
|
||||
#define BIOWARE_NERVES "nerves"
|
||||
#define BIOWARE_CIRCULATION "circulation"
|
||||
#define BIOWARE_LIGAMENTS "ligaments"
|
||||
#define BIOWARE_DISSECTION "dissected"
|
||||
|
||||
//Health hud screws for carbon mobs
|
||||
#define SCREWYHUD_NONE 0
|
||||
@@ -205,8 +204,6 @@
|
||||
|
||||
#define MAX_CHICKENS 50
|
||||
|
||||
#define UNHEALING_EAR_DAMAGE 100
|
||||
|
||||
|
||||
#define INCORPOREAL_MOVE_BASIC 1
|
||||
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
|
||||
@@ -235,11 +232,15 @@
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_FACE "face"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
|
||||
//MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
|
||||
@@ -258,6 +259,9 @@
|
||||
|
||||
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
|
||||
|
||||
#define MAX_REVIVE_FIRE_DAMAGE 180
|
||||
#define MAX_REVIVE_BRUTE_DAMAGE 180
|
||||
|
||||
// AI Toggles
|
||||
#define AI_CAMERA_LUMINOSITY 5
|
||||
#define AI_VOX // Comment out if you don't want VOX to be enabled and have players download the voice sounds.
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
#define MOVESPEED_DATA_INDEX_PRIORITY 1
|
||||
#define MOVESPEED_DATA_INDEX_FLAGS 2
|
||||
#define MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN 3
|
||||
#define MOVESPEED_DATA_INDEX_MOVETYPE 4
|
||||
#define MOVESPEED_DATA_INDEX_BL_MOVETYPE 5
|
||||
#define MOVESPEED_DATA_INDEX_CONFLICT 6
|
||||
|
||||
#define MOVESPEED_DATA_INDEX_MAX 3
|
||||
#define MOVESPEED_DATA_INDEX_MAX 6
|
||||
|
||||
//flags
|
||||
#define IGNORE_NOSLOW (1 << 0)
|
||||
|
||||
//conflict types
|
||||
|
||||
#define MOVE_CONFLICT_JETPACK "JETPACK"
|
||||
|
||||
//ids
|
||||
|
||||
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
|
||||
@@ -16,15 +23,29 @@
|
||||
#define MOVESPEED_ID_SLIME_HEALTHMOD "SLIME_HEALTH_MODIFIER"
|
||||
#define MOVESPEED_ID_SLIME_TEMPMOD "SLIME_TEMPERATURE_MODIFIER"
|
||||
|
||||
#define MOVESPEED_ID_SLIME_STATUS "SLIME_STATUS"
|
||||
|
||||
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
|
||||
|
||||
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
|
||||
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
|
||||
|
||||
#define MOVESPEED_ID_DNA_VAULT "DNA_VAULT"
|
||||
|
||||
#define MOVESPEED_ID_YELLOW_ORB "YELLOW_ORB"
|
||||
|
||||
#define MOVESPEED_ID_TARFOOT "TARFOOT"
|
||||
|
||||
#define MOVESPEED_ID_SEPIA "SEPIA"
|
||||
|
||||
#define MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD "MONKEY_REAGENT_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD "MONKEY_TEMPERATURE_SPEEDMOD"
|
||||
#define MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD "MONKEY_HEALTH_SPEEDMOD"
|
||||
|
||||
#define MOVESPEED_ID_CHANGELING_MUSCLES "CHANGELING_MUSCLES"
|
||||
|
||||
#define MOVESPEED_ID_SIMPLEMOB_VARSPEED "SIMPLEMOB_VARSPEED_MODIFIER"
|
||||
#define MOVESPEED_ID_ADMIN_VAREDIT "ADMIN_VAREDIT_MODIFIER"
|
||||
|
||||
@@ -32,5 +53,18 @@
|
||||
|
||||
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
|
||||
|
||||
#define MOVESPEED_ID_SPECIES "SPECIES_SPEED_MOD"
|
||||
|
||||
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
|
||||
|
||||
#define MOVESPEED_ID_TASED_STATUS "TASED"
|
||||
|
||||
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
|
||||
|
||||
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
|
||||
#define MOVESPEED_ID_JETPACK "JETPACK"
|
||||
|
||||
#define MOVESPEED_ID_SHOVE "SHOVE"
|
||||
|
||||
#define MOVESPEED_ID_MKULTRA "MKULTRA"
|
||||
+34
-23
@@ -2,40 +2,51 @@
|
||||
|
||||
|
||||
#define EMAGGED (1<<0)
|
||||
#define IN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
||||
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
|
||||
#define BEING_SHOCKED (1<<3) // Whether this thing is currently (already) being shocked by a tesla
|
||||
#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
|
||||
#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
|
||||
#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
|
||||
#define IN_USE (1<<1) //If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
||||
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
|
||||
#define BEING_SHOCKED (1<<3) //Whether this thing is currently (already) being shocked by a tesla
|
||||
#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
|
||||
#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
|
||||
#define UNIQUE_RENAME (1<<6) //can you customize the description/name of the thing?
|
||||
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
|
||||
#define FROZEN (1<<8)
|
||||
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
|
||||
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
|
||||
|
||||
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
|
||||
|
||||
// Flags for the item_flags var on /obj/item
|
||||
|
||||
#define BEING_REMOVED (1<<0)
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
||||
#define FORCE_STRING_OVERRIDE (1<<2) //used for tooltips
|
||||
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
||||
#define SLOWS_WHILE_IN_HAND (1<<4)
|
||||
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
||||
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
|
||||
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
|
||||
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
|
||||
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
|
||||
|
||||
// Flags for the clothing_flags var on /obj/item/clothing
|
||||
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define LAVAPROTECT (1<<0)
|
||||
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define ALLOWINTERNALS (1<<3) // mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
|
||||
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
||||
#define ALLOWINTERNALS (1<<3) //mask allows internals
|
||||
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
||||
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|
||||
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
|
||||
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
|
||||
#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
|
||||
#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
|
||||
|
||||
// Flags for the organ_flags var on /obj/item/organ
|
||||
|
||||
#define ORGAN_SYNTHETIC (1<<0) //Synthetic organs, or cybernetic organs. Reacts to EMPs and don't deteriorate or heal
|
||||
#define ORGAN_FROZEN (1<<1) //Frozen organs, don't deteriorate
|
||||
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
|
||||
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
#define ORGAN_VITAL (1<<4) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
|
||||
+10
-37
@@ -31,41 +31,14 @@
|
||||
#define STIMULUM_RESEARCH_AMOUNT 50
|
||||
//Plasma fusion properties
|
||||
#define FUSION_ENERGY_THRESHOLD 3e9 //Amount of energy it takes to start a fusion reaction
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 1000 //Temperature required to start a fusion reaction
|
||||
#define FUSION_MOLE_THRESHOLD 250 //Mole count required (tritium/plasma) to start a fusion reaction
|
||||
#define FUSION_RELEASE_ENERGY_SUPER 3e9 //Amount of energy released in the fusion process, super tier
|
||||
#define FUSION_RELEASE_ENERGY_HIGH 1e9 //Amount of energy released in the fusion process, high tier
|
||||
#define FUSION_RELEASE_ENERGY_MID 5e8 //Amount of energy released in the fusion process, mid tier
|
||||
#define FUSION_RELEASE_ENERGY_LOW 1e8 //Amount of energy released in the fusion process, low tier
|
||||
#define FUSION_MEDIATION_FACTOR 80 //Arbitrary
|
||||
#define FUSION_SUPER_TIER_THRESHOLD 50 //anything above this is super tier
|
||||
#define FUSION_HIGH_TIER_THRESHOLD 20 //anything above this and below 50 is high tier
|
||||
#define FUSION_MID_TIER_THRESHOLD 5 //anything above this and below 20 is mid tier - below this is low tier, but that doesnt need a define
|
||||
#define FUSION_ENERGY_DIVISOR_SUPER 25 //power_ratio is divided by this during energy calculations
|
||||
#define FUSION_ENERGY_DIVISOR_HIGH 20
|
||||
#define FUSION_ENERGY_DIVISOR_MID 10
|
||||
#define FUSION_ENERGY_DIVISOR_LOW 2
|
||||
#define FUSION_GAS_CREATION_FACTOR_TRITIUM 0.40 //trit - one gas rather than two, so think about that when calculating stuff - 40% in total
|
||||
#define FUSION_GAS_CREATION_FACTOR_STIM 0.05 //stim percentage creation from high tier - 5%, 60% in total with pluox
|
||||
#define FUSION_GAS_CREATION_FACTOR_PLUOX 0.55 //pluox percentage creation from high tier - 55%, 60% in total with stim
|
||||
#define FUSION_GAS_CREATION_FACTOR_NITRYL 0.20 //nitryl and N2O - 80% in total
|
||||
#define FUSION_GAS_CREATION_FACTOR_N2O 0.60 //nitryl and N2O - 80% in total
|
||||
#define FUSION_GAS_CREATION_FACTOR_BZ 0.05 //BZ - 5% - 90% in total with CO2
|
||||
#define FUSION_GAS_CREATION_FACTOR_CO2 0.85 //CO2 - 85% - 90% in total with BZ
|
||||
#define FUSION_MID_TIER_RAD_PROB_FACTOR 2 //probability of radpulse is power ratio * this for whatever tier
|
||||
#define FUSION_LOW_TIER_RAD_PROB_FACTOR 5
|
||||
#define FUSION_EFFICIENCY_BASE 60 //used in the fusion efficiency calculations
|
||||
#define FUSION_EFFICIENCY_DIVISOR 0.6 //ditto
|
||||
#define FUSION_RADIATION_FACTOR 15000 //horizontal asymptote
|
||||
#define FUSION_RADIATION_CONSTANT 30 //equation is form of (ax) / (x + b), where a = radiation factor and b = radiation constant and x = power ratio (https://www.desmos.com/calculator/4i1f296phl)
|
||||
#define FUSION_ZAP_POWER_ASYMPTOTE 50000 //maximum value - not enough to instacrit but it'll still hurt like shit
|
||||
#define FUSION_ZAP_POWER_CONSTANT 75 //equation is of from [ax / (x + b)] + c, where a = zap power asymptote, b = zap power constant, c = zap power base and x = power ratio
|
||||
#define FUSION_ZAP_POWER_BASE 1000 //(https://www.desmos.com/calculator/vvbmhf4unm)
|
||||
#define FUSION_ZAP_RANGE_SUPER 9 //range of the tesla zaps that occur from fusion
|
||||
#define FUSION_ZAP_RANGE_HIGH 7
|
||||
#define FUSION_ZAP_RANGE_MID 5
|
||||
#define FUSION_ZAP_RANGE_LOW 3
|
||||
#define FUSION_PARTICLE_FACTOR_SUPER 4 //# of particles fired out is equal to rand(3,6) * this for whatever tier
|
||||
#define FUSION_PARTICLE_FACTOR_HIGH 3
|
||||
#define FUSION_PARTICLE_FACTOR_MID 2
|
||||
#define FUSION_PARTICLE_FACTOR_LOW 1
|
||||
#define FUSION_TRITIUM_CONVERSION_COEFFICIENT (1e-10)
|
||||
#define INSTABILITY_GAS_POWER_FACTOR 0.003
|
||||
#define FUSION_TRITIUM_MOLES_USED 1
|
||||
#define PLASMA_BINDING_ENERGY 20000000
|
||||
#define TOROID_VOLUME_BREAKEVEN 1000
|
||||
#define FUSION_TEMPERATURE_THRESHOLD 10000
|
||||
#define PARTICLE_CHANCE_CONSTANT (-20000000)
|
||||
#define FUSION_RAD_MAX 2000
|
||||
#define FUSION_RAD_COEFFICIENT (-1000)
|
||||
#define FUSION_INSTABILITY_ENDOTHERMALITY 2
|
||||
|
||||
@@ -34,3 +34,17 @@
|
||||
#define DEL_REAGENT 1 // reagent deleted (fully cleared)
|
||||
#define ADD_REAGENT 2 // reagent added
|
||||
#define REM_REAGENT 3 // reagent removed (may still exist)
|
||||
|
||||
//reagent bitflags, used for altering how they works
|
||||
#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
|
||||
#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
|
||||
#define REAGENT_ONLYINVERSE (1<<2) //Only invert chem, no splitting
|
||||
#define REAGENT_ONMOBMERGE (1<<3) //Call on_mob_life proc when reagents are merging.
|
||||
#define REAGENT_INVISIBLE (1<<4) //Doesn't appear on handheld health analyzers.
|
||||
#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
|
||||
#define REAGENT_SNEAKYNAME (1<<6) //When inverted, the inverted chem uses the name of the original chem
|
||||
#define REAGENT_SPLITRETAINVOL (1<<7) //Retains initial volume of chem when splitting
|
||||
|
||||
//Chemical reaction flags, for determining reaction specialties
|
||||
#define REACTION_CLEAR_IMPURE (1<<0) //Convert into impure/pure on reaction completion
|
||||
#define REACTION_CLEAR_INVERSE (1<<1) //Convert into inverse on reaction completion when purity is low enough
|
||||
|
||||
@@ -50,3 +50,7 @@
|
||||
#define ASSEMBLY_THIRD_STEP 2
|
||||
#define ASSEMBLY_FOURTH_STEP 3
|
||||
#define ASSEMBLY_FIFTH_STEP 4
|
||||
|
||||
|
||||
//Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta
|
||||
#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert))
|
||||
@@ -23,6 +23,8 @@
|
||||
#define MODE_WHISPER "whisper"
|
||||
#define MODE_WHISPER_CRIT "whispercrit"
|
||||
|
||||
#define MODE_CUSTOM_SAY "custom_say"
|
||||
|
||||
#define MODE_DEPARTMENT "department"
|
||||
#define MODE_KEY_DEPARTMENT "h"
|
||||
#define MODE_TOKEN_DEPARTMENT ":h"
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#define CHANNEL_ADMIN 1023
|
||||
#define CHANNEL_VOX 1022
|
||||
#define CHANNEL_JUKEBOX 1021
|
||||
#define CHANNEL_JUKEBOX_START 1020
|
||||
#define CHANNEL_JUSTICAR_ARK 1019
|
||||
#define CHANNEL_HEARTBEAT 1018 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1017
|
||||
#define CHANNEL_BUZZ 1016
|
||||
#define CHANNEL_BICYCLE 1015
|
||||
#define CHANNEL_JUKEBOX_START 1016 //The gap between this and CHANNEL_JUKEBOX determines the amount of free jukebox channels. This currently allows 6 jukebox channels to exist.
|
||||
#define CHANNEL_JUSTICAR_ARK 1015
|
||||
#define CHANNEL_HEARTBEAT 1014 //sound channel for heartbeats
|
||||
#define CHANNEL_AMBIENCE 1013
|
||||
#define CHANNEL_BUZZ 1012
|
||||
#define CHANNEL_BICYCLE 1011
|
||||
|
||||
//CIT CHANNELS - TRY NOT TO REGRESS
|
||||
#define CHANNEL_PRED 1010
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
#define UNCONSCIOUS 2
|
||||
#define DEAD 3
|
||||
|
||||
//Maximum healthiness an individual can have
|
||||
#define MAX_SATIETY 600
|
||||
|
||||
// bitflags for machine stat variable
|
||||
#define BROKEN (1<<0)
|
||||
#define NOPOWER (1<<1)
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
|
||||
|
||||
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
|
||||
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
@@ -83,7 +83,9 @@
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
#define INIT_ORDER_PERSISTENCE -95
|
||||
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
|
||||
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
@@ -97,7 +99,6 @@
|
||||
#define FIRE_PRIORITY_GARBAGE 15
|
||||
#define FIRE_PRIORITY_WET_FLOORS 20
|
||||
#define FIRE_PRIORITY_AIR 20
|
||||
#define FIRE_PRIORITY_NPC 20
|
||||
#define FIRE_PRIORITY_PROCESS 25
|
||||
#define FIRE_PRIORITY_THROWING 25
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
@@ -110,10 +111,12 @@
|
||||
#define FIRE_PRIORITY_AIR_TURFS 40
|
||||
#define FIRE_PRIORITY_DEFAULT 50
|
||||
#define FIRE_PRIORITY_PARALLAX 65
|
||||
#define FIRE_PRIORITY_NPC 80
|
||||
#define FIRE_PRIORITY_FLIGHTPACKS 80
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_TICKER 200
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
|
||||
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
|
||||
@@ -8,6 +8,12 @@
|
||||
#define TOOL_ANALYZER "analyzer"
|
||||
#define TOOL_MINING "mining"
|
||||
#define TOOL_SHOVEL "shovel"
|
||||
#define TOOL_RETRACTOR "retractor"
|
||||
#define TOOL_HEMOSTAT "hemostat"
|
||||
#define TOOL_CAUTERY "cautery"
|
||||
#define TOOL_DRILL "drill"
|
||||
#define TOOL_SCALPEL "scalpel"
|
||||
#define TOOL_SAW "saw"
|
||||
|
||||
|
||||
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
|
||||
|
||||
@@ -70,8 +70,6 @@
|
||||
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
|
||||
#define TRAIT_PACIFISM "pacifism"
|
||||
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
|
||||
#define TRAIT_GOTTAGOFAST "fast"
|
||||
#define TRAIT_GOTTAGOREALLYFAST "2fast"
|
||||
#define TRAIT_DEATHCOMA "deathcoma" //Causes death-like unconsciousness
|
||||
#define TRAIT_FAKEDEATH "fakedeath" //Makes the owner appear as dead to most forms of medical examination
|
||||
#define TRAIT_DISFIGURED "disfigured"
|
||||
@@ -81,6 +79,7 @@
|
||||
#define TRAIT_PUSHIMMUNE "push_immunity"
|
||||
#define TRAIT_SHOCKIMMUNE "shock_immunity"
|
||||
#define TRAIT_STABLEHEART "stable_heart"
|
||||
#define TRAIT_STABLELIVER "stable_liver"
|
||||
#define TRAIT_RESISTHEAT "resist_heat"
|
||||
#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
|
||||
#define TRAIT_RESISTCOLD "resist_cold"
|
||||
@@ -110,6 +109,7 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_DISSECTED "dissected"
|
||||
#define TRAIT_FEARLESS "fearless"
|
||||
#define TRAIT_UNSTABLE "unstable"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
@@ -121,6 +121,9 @@
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
|
||||
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
|
||||
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
|
||||
#define TRAIT_SURGEON "surgeon"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
@@ -165,6 +168,7 @@
|
||||
#define OBESITY "obesity"
|
||||
#define MAGIC_TRAIT "magic"
|
||||
#define TRAUMA_TRAIT "trauma"
|
||||
#define DISEASE_TRAIT "disease"
|
||||
#define SPECIES_TRAIT "species"
|
||||
#define ORGAN_TRAIT "organ"
|
||||
#define JOB_TRAIT "job"
|
||||
@@ -178,6 +182,7 @@
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
#define CLONING_POD_TRAIT "cloning-pod"
|
||||
#define CHANGELING_DRAIN "drain"
|
||||
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
|
||||
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
|
||||
@@ -207,3 +212,4 @@
|
||||
#define LOCKED_HELMET_TRAIT "locked-helmet"
|
||||
#define NINJA_SUIT_TRAIT "ninja-suit"
|
||||
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
|
||||
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZES
|
||||
// Edited to make the new travis check go away
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(vore_sounds, list(
|
||||
GLOBAL_LIST_INIT(pred_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/pred/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/pred/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/pred/insertion_01.ogg',
|
||||
@@ -40,7 +40,27 @@ GLOBAL_LIST_INIT(vore_sounds, list(
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(release_sounds, list(
|
||||
GLOBAL_LIST_INIT(prey_vore_sounds, list(
|
||||
"Gulp" = 'sound/vore/prey/swallow_01.ogg',
|
||||
"Swallow" = 'sound/vore/prey/swallow_02.ogg',
|
||||
"Insertion1" = 'sound/vore/prey/insertion_01.ogg',
|
||||
"Insertion2" = 'sound/vore/prey/insertion_02.ogg',
|
||||
"Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Schlorp" = 'sound/vore/prey/schlorp.ogg',
|
||||
"Squish1" = 'sound/vore/prey/squish_01.ogg',
|
||||
"Squish2" = 'sound/vore/prey/squish_02.ogg',
|
||||
"Squish3" = 'sound/vore/prey/squish_03.ogg',
|
||||
"Squish4" = 'sound/vore/prey/squish_04.ogg',
|
||||
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(pred_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
@@ -51,3 +71,15 @@ GLOBAL_LIST_INIT(release_sounds, list(
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(prey_release_sounds, list(
|
||||
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
|
||||
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
|
||||
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
|
||||
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
|
||||
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
|
||||
"Stomach Move" = 'sound/vore/prey/stomachmove.ogg',
|
||||
"Pred Escape" = 'sound/vore/prey/escape.ogg',
|
||||
"Splatter" = 'sound/effects/splat.ogg',
|
||||
"None" = null
|
||||
))
|
||||
|
||||
@@ -379,6 +379,12 @@
|
||||
i++
|
||||
return i
|
||||
|
||||
/proc/count_occurences_of_value(list/L, val, limit) //special thanks to salmonsnake
|
||||
. = 0
|
||||
for (var/i in 1 to limit)
|
||||
if (L[i] == val)
|
||||
.++
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
@@ -514,7 +520,7 @@
|
||||
used_key_list[input_key] = 1
|
||||
return input_key
|
||||
|
||||
#if DM_VERSION > 512
|
||||
#if DM_VERSION > 513
|
||||
#error Remie said that lummox was adding a way to get a lists
|
||||
#error contents via list.values, if that is true remove this
|
||||
#error otherwise, update the version and bug lummox
|
||||
@@ -564,4 +570,4 @@
|
||||
if(key in L1)
|
||||
L1[key] += other_value
|
||||
else
|
||||
L1[key] = other_value
|
||||
L1[key] = other_value
|
||||
@@ -58,6 +58,10 @@
|
||||
if (CONFIG_GET(flag/log_game))
|
||||
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
|
||||
|
||||
/proc/log_virus(text)
|
||||
if (CONFIG_GET(flag/log_virus))
|
||||
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
|
||||
|
||||
/proc/log_access(text)
|
||||
if (CONFIG_GET(flag/log_access))
|
||||
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
for(var/file in args)
|
||||
src << browse_rsc(file)
|
||||
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html"))
|
||||
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list("txt","log","htm", "html", "md"))
|
||||
var/path = root
|
||||
|
||||
for(var/i=0, i<max_iterations, i++)
|
||||
|
||||
+39
-1
@@ -159,6 +159,44 @@
|
||||
processing_list.Cut(1, 2)
|
||||
processing_list += A.contents
|
||||
|
||||
/** recursive_organ_check
|
||||
* inputs: O (object to start with)
|
||||
* outputs:
|
||||
* description: A pseudo-recursive loop based off of the recursive mob check, this check looks for any organs held
|
||||
* within 'O', toggling their frozen flag. This check excludes items held within other safe organ
|
||||
* storage units, so that only the lowest level of container dictates whether we do or don't decompose
|
||||
*/
|
||||
/proc/recursive_organ_check(atom/O)
|
||||
|
||||
var/list/processing_list = list(O)
|
||||
var/list/processed_list = list()
|
||||
var/index = 1
|
||||
var/obj/item/organ/found_organ
|
||||
|
||||
while(index <= length(processing_list))
|
||||
|
||||
var/atom/A = processing_list[index]
|
||||
|
||||
if(istype(A, /obj/item/organ))
|
||||
found_organ = A
|
||||
found_organ.organ_flags ^= ORGAN_FROZEN
|
||||
|
||||
else if(istype(A, /mob/living/carbon))
|
||||
var/mob/living/carbon/Q = A
|
||||
for(var/organ in Q.internal_organs)
|
||||
found_organ = organ
|
||||
found_organ.organ_flags ^= ORGAN_FROZEN
|
||||
|
||||
for(var/atom/B in A) //objects held within other objects are added to the processing list, unless that object is something that can hold organs safely
|
||||
if(!processed_list[B] && !istype(B, /obj/structure/closet/crate/freezer) && !istype(B, /obj/structure/closet/secure_closet/freezer))
|
||||
processing_list+= B
|
||||
|
||||
index++
|
||||
processed_list[A] = A
|
||||
|
||||
return
|
||||
|
||||
|
||||
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
|
||||
//No need for a recursive limit either
|
||||
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
|
||||
@@ -473,7 +511,7 @@
|
||||
|
||||
G_found.client.prefs.copy_to(new_character)
|
||||
new_character.dna.update_dna_identity()
|
||||
new_character.key = G_found.key
|
||||
G_found.transfer_ckey(new_character, FALSE)
|
||||
|
||||
return new_character
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
|
||||
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
|
||||
//mammal bodyparts (fucking furries)
|
||||
|
||||
@@ -70,6 +70,8 @@
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
|
||||
if(!GLOB.wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
|
||||
if(!GLOB.deco_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
|
||||
if(!GLOB.insect_wings_list.len)
|
||||
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
|
||||
if(!GLOB.insect_fluffs_list.len)
|
||||
@@ -138,6 +140,7 @@
|
||||
"tail_lizard" = pick(GLOB.tails_list_lizard),
|
||||
"tail_human" = "None",
|
||||
"wings" = "None",
|
||||
"deco_wings" = "None",
|
||||
"snout" = pick(GLOB.snouts_list),
|
||||
"horns" = pick(GLOB.horns_list),
|
||||
"ears" = "None",
|
||||
@@ -397,6 +400,12 @@ GLOBAL_LIST_EMPTY(species_list)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.recoveringstam)
|
||||
. = 0
|
||||
break
|
||||
|
||||
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
|
||||
if((Uloc != Tloc || Tloc != user) && !drifting)
|
||||
. = 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/proc/priority_announce(text, title = "", sound = 'sound/ai/attention.ogg', type , sender_override)
|
||||
/proc/priority_announce(text, title = "", sound = "attention", type , sender_override)
|
||||
if(!text)
|
||||
return
|
||||
|
||||
@@ -29,19 +29,110 @@
|
||||
announcement += "<br><span class='alert'>[html_encode(text)]</span><br>"
|
||||
announcement += "<br>"
|
||||
|
||||
var/s = sound(sound)
|
||||
var/s = sound(get_announcer_sound(sound))
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!isnewplayer(M) && M.can_hear())
|
||||
to_chat(M, announcement)
|
||||
if(M.client.prefs.toggles & SOUND_ANNOUNCEMENTS)
|
||||
SEND_SOUND(M, s)
|
||||
|
||||
/proc/get_announcer_sound(soundid)
|
||||
if(isfile(soundid))
|
||||
return soundid
|
||||
else if(!istext(soundid))
|
||||
CRASH("Invalid type passed to get_announcer_sound()")
|
||||
switch(GLOB.announcertype) //These are all individually hardcoded to allow the announcer sounds to be included in the rsc, reducing lag from sending resources midgame.
|
||||
if("classic")
|
||||
switch(soundid)
|
||||
if("aimalf")
|
||||
. = 'sound/announcer/classic/aimalf.ogg'
|
||||
if("aliens")
|
||||
. = 'sound/announcer/classic/aliens.ogg'
|
||||
if("animes")
|
||||
. = 'sound/announcer/classic/animes.ogg'
|
||||
if("attention")
|
||||
. = 'sound/announcer/classic/attention.ogg'
|
||||
if("commandreport")
|
||||
. = 'sound/announcer/classic/commandreport.ogg'
|
||||
if("granomalies")
|
||||
. = 'sound/announcer/classic/granomalies.ogg'
|
||||
if("intercept")
|
||||
. = 'sound/announcer/classic/intercept.ogg'
|
||||
if("ionstorm")
|
||||
. = 'sound/announcer/classic/ionstorm.ogg'
|
||||
if("meteors")
|
||||
. = 'sound/announcer/classic/meteors.ogg'
|
||||
if("newAI")
|
||||
. = 'sound/announcer/classic/newAI.ogg'
|
||||
if("outbreak5")
|
||||
. = 'sound/announcer/classic/outbreak5.ogg'
|
||||
if("outbreak7")
|
||||
. = 'sound/announcer/classic/outbreak7.ogg'
|
||||
if("poweroff")
|
||||
. = 'sound/announcer/classic/poweroff.ogg'
|
||||
if("poweron")
|
||||
. = 'sound/announcer/classic/poweron.ogg'
|
||||
if("radiation")
|
||||
. = 'sound/announcer/classic/radiation.ogg'
|
||||
if("shuttlecalled")
|
||||
. = 'sound/announcer/classic/shuttlecalled.ogg'
|
||||
if("shuttledock")
|
||||
. = 'sound/announcer/classic/shuttledock.ogg'
|
||||
if("shuttlerecalled")
|
||||
. = 'sound/announcer/classic/shuttlerecalled.ogg'
|
||||
if("spanomalies")
|
||||
. = 'sound/announcer/classic/spanomalies.ogg'
|
||||
if("welcome")
|
||||
. = 'sound/announcer/classic/welcome.ogg'
|
||||
if("medibot")
|
||||
switch(soundid)
|
||||
if("aimalf")
|
||||
. = 'sound/announcer/classic/aimalf.ogg'
|
||||
if("aliens")
|
||||
. = 'sound/announcer/medibot/aliens.ogg'
|
||||
if("animes")
|
||||
. = 'sound/announcer/medibot/animes.ogg'
|
||||
if("attention")
|
||||
. = 'sound/announcer/medibot/attention.ogg'
|
||||
if("commandreport")
|
||||
. = 'sound/announcer/medibot/commandreport.ogg'
|
||||
if("granomalies")
|
||||
. = 'sound/announcer/medibot/granomalies.ogg'
|
||||
if("intercept")
|
||||
. = 'sound/announcer/medibot/intercept.ogg'
|
||||
if("ionstorm")
|
||||
. = 'sound/announcer/medibot/ionstorm.ogg'
|
||||
if("meteors")
|
||||
. = 'sound/announcer/medibot/meteors.ogg'
|
||||
if("newAI")
|
||||
. = 'sound/announcer/medibot/newAI.ogg'
|
||||
if("outbreak5")
|
||||
. = 'sound/announcer/medibot/outbreak5.ogg'
|
||||
if("outbreak7")
|
||||
. = 'sound/announcer/medibot/outbreak7.ogg'
|
||||
if("poweroff")
|
||||
. = 'sound/announcer/medibot/poweroff.ogg'
|
||||
if("poweron")
|
||||
. = 'sound/announcer/medibot/poweron.ogg'
|
||||
if("radiation")
|
||||
. = 'sound/announcer/medibot/radiation.ogg'
|
||||
if("shuttlecalled")
|
||||
. = 'sound/announcer/medibot/shuttlecalled.ogg'
|
||||
if("shuttledock")
|
||||
. = 'sound/announcer/medibot/shuttledocked.ogg'
|
||||
if("shuttlerecalled")
|
||||
. = 'sound/announcer/medibot/shuttlerecalled.ogg'
|
||||
if("spanomalies")
|
||||
. = 'sound/announcer/medibot/spanomalies.ogg'
|
||||
if("welcome")
|
||||
. = 'sound/announcer/medibot/welcome.ogg'
|
||||
|
||||
/proc/print_command_report(text = "", title = null, announce=TRUE)
|
||||
if(!title)
|
||||
title = "Classified [command_name()] Update"
|
||||
|
||||
if(announce)
|
||||
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg')
|
||||
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport")
|
||||
|
||||
var/datum/comm_message/M = new
|
||||
M.title = title
|
||||
|
||||
+15
-15
@@ -280,41 +280,41 @@
|
||||
if(GLOB.round_id)
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
|
||||
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
|
||||
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
|
||||
|
||||
var/list/voting_results = SSvote.stored_gamemode_votes
|
||||
|
||||
if(length(voting_results))
|
||||
parts += "[GLOB.TAB]Voting: "
|
||||
parts += "[FOURSPACES]Voting: "
|
||||
var/total_score = 0
|
||||
for(var/choice in voting_results)
|
||||
var/score = voting_results[choice]
|
||||
total_score += score
|
||||
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
|
||||
parts += "[FOURSPACES][FOURSPACES][choice]: [score]"
|
||||
|
||||
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[FOURSPACES]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
if(total_players)
|
||||
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
|
||||
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
|
||||
if(station_evacuated)
|
||||
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
if(SSblackbox.first_death)
|
||||
var/list/ded = SSblackbox.first_death
|
||||
if(ded.len)
|
||||
parts += "[GLOB.TAB]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
//ignore this comment, it fixes the broken sytax parsing caused by the " above
|
||||
else
|
||||
parts += "[GLOB.TAB]<i>Nobody died this shift!</i>"
|
||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
parts += "[GLOB.TAB]Threat level: [mode.threat_level]"
|
||||
parts += "[GLOB.TAB]Threat left: [mode.threat]"
|
||||
parts += "[GLOB.TAB]Executed rules:"
|
||||
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Threat left: [mode.threat]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[GLOB.TAB][GLOB.TAB][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
|
||||
@@ -451,10 +451,6 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
var/y = min(world.maxy, max(1, A.y + dy))
|
||||
return locate(x,y,A.z)
|
||||
|
||||
/proc/arctan(x)
|
||||
var/y=arcsin(x/sqrt(1+x*x))
|
||||
return y
|
||||
|
||||
/*
|
||||
Gets all contents of contents and returns them all in a list.
|
||||
*/
|
||||
@@ -756,7 +752,6 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
loc = loc.loc
|
||||
return null
|
||||
|
||||
|
||||
//For objects that should embed, but make no sense being is_sharp or is_pointed()
|
||||
//e.g: rods
|
||||
GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
|
||||
@@ -1550,3 +1545,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
for(var/i in L)
|
||||
if(condition.Invoke(i))
|
||||
. |= i
|
||||
|
||||
/proc/CallAsync(datum/source, proctype, list/arguments)
|
||||
set waitfor = FALSE
|
||||
return call(source, proctype)(arglist(arguments))
|
||||
@@ -142,6 +142,8 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"THICKMATERIAL" = THICKMATERIAL,
|
||||
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
|
||||
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
|
||||
"SNUG_FIT" = SNUG_FIT,
|
||||
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
|
||||
),
|
||||
"tesla_flags" = list(
|
||||
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
|
||||
@@ -172,10 +174,32 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"rad_flags" = list(
|
||||
"RAD_PROTECT_CONTENTS" = RAD_PROTECT_CONTENTS,
|
||||
"RAD_NO_CONTAMINATE" = RAD_NO_CONTAMINATE,
|
||||
),
|
||||
),
|
||||
"disease_flags" = list(
|
||||
"CURABLE" = CURABLE,
|
||||
"CAN_CARRY" = CAN_CARRY,
|
||||
"CAN_RESIST" = CAN_RESIST
|
||||
),
|
||||
))
|
||||
),
|
||||
"chemical_flags" = list(
|
||||
"REAGENT_DEAD_PROCESS" = REAGENT_DEAD_PROCESS,
|
||||
"REAGENT_DONOTSPLIT" = REAGENT_DONOTSPLIT,
|
||||
"REAGENT_ONLYINVERSE" = REAGENT_ONLYINVERSE,
|
||||
"REAGENT_ONMOBMERGE" = REAGENT_ONMOBMERGE,
|
||||
"REAGENT_INVISIBLE" = REAGENT_INVISIBLE,
|
||||
"REAGENT_FORCEONNEW" = REAGENT_FORCEONNEW,
|
||||
"REAGENT_SNEAKYNAME" = REAGENT_SNEAKYNAME,
|
||||
"REAGENT_SPLITRETAINVOL" = REAGENT_SPLITRETAINVOL
|
||||
),
|
||||
"clear_conversion" = list(
|
||||
"REACTION_CLEAR_IMPURE" = REACTION_CLEAR_IMPURE,
|
||||
"REACTION_CLEAR_INVERSE" = REACTION_CLEAR_INVERSE
|
||||
),
|
||||
"organ_flags" = list(
|
||||
"ORGAN_SYNTHETIC" = ORGAN_SYNTHETIC,
|
||||
"ORGAN_FROZEN" = ORGAN_FROZEN,
|
||||
"ORGAN_FAILING" = ORGAN_FAILING,
|
||||
"ORGAN_EXTERNAL" = ORGAN_EXTERNAL,
|
||||
"ORGAN_VITAL" = ORGAN_VITAL,
|
||||
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
|
||||
),
|
||||
))
|
||||
|
||||
@@ -33,6 +33,7 @@ GLOBAL_LIST_EMPTY(animated_tails_list_human)
|
||||
GLOBAL_LIST_EMPTY(ears_list)
|
||||
GLOBAL_LIST_EMPTY(wings_list)
|
||||
GLOBAL_LIST_EMPTY(wings_open_list)
|
||||
GLOBAL_LIST_EMPTY(deco_wings_list)
|
||||
GLOBAL_LIST_EMPTY(r_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_wings_list)
|
||||
GLOBAL_LIST_EMPTY(insect_fluffs_list)
|
||||
|
||||
@@ -58,3 +58,64 @@ GLOBAL_LIST_EMPTY(latejoiners) //CIT CHANGE - All latejoining people, for traito
|
||||
for(var/i in GLOB.mob_list)
|
||||
var/mob/M = i
|
||||
M.update_config_movespeed()
|
||||
|
||||
GLOBAL_LIST_INIT(noodle_taurs, list(
|
||||
"Naga",
|
||||
"Tentacle"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(paw_taurs, list(
|
||||
"Fox",
|
||||
"Wolf",
|
||||
"Otie",
|
||||
"Drake",
|
||||
"Lab",
|
||||
"Shepherd",
|
||||
"Husky",
|
||||
"Eevee",
|
||||
"Panther",
|
||||
"Horse",
|
||||
"Cow",
|
||||
"Tiger"
|
||||
))
|
||||
|
||||
//blood types
|
||||
GLOBAL_LIST_INIT(regular_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(all_types_bloods,list(
|
||||
"O-",
|
||||
"O+",
|
||||
"A-",
|
||||
"A+",
|
||||
"B-",
|
||||
"B+",
|
||||
"AB-",
|
||||
"AB+",
|
||||
"SY",
|
||||
"X*",
|
||||
"HF",
|
||||
"L",
|
||||
"U",
|
||||
"GEL",
|
||||
"BUG"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_types, list(
|
||||
"blood",
|
||||
"jellyblood"
|
||||
))
|
||||
|
||||
GLOBAL_LIST_INIT(blood_id_types, list(
|
||||
"blood" = /datum/reagent/blood,
|
||||
"jellyblood" = /datum/reagent/blood/jellyblood
|
||||
))
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#define POLL_IGNORE_GOLEM "golem"
|
||||
#define POLL_IGNORE_SWARMER "swarmer"
|
||||
#define POLL_IGNORE_DRONE "drone"
|
||||
#define POLL_IGNORE_CLONE "clone"
|
||||
|
||||
GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
|
||||
@@ -28,6 +29,7 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_GOLEM = "Golems",
|
||||
POLL_IGNORE_SWARMER = "Swarmer shells",
|
||||
POLL_IGNORE_DRONE = "Drone shells",
|
||||
POLL_IGNORE_CLONE = "Defective/SDGF clones"
|
||||
))
|
||||
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@ GLOBAL_VAR(query_debug_log)
|
||||
GLOBAL_PROTECT(query_debug_log)
|
||||
GLOBAL_VAR(world_job_debug_log)
|
||||
GLOBAL_PROTECT(world_job_debug_log)
|
||||
GLOBAL_VAR(world_virus_log)
|
||||
GLOBAL_PROTECT(world_virus_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -2,12 +2,16 @@ GLOBAL_VAR_INIT(admin_notice, "") // Admin notice that all clients see when join
|
||||
|
||||
GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the host computer) and 0 world.ticks.
|
||||
|
||||
GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY"))
|
||||
GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(announcertype, "standard")
|
||||
|
||||
// For FTP requests. (i.e. downloading runtime logs.)
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
GLOBAL_VAR_INIT(fileaccess_timer, 0)
|
||||
|
||||
GLOBAL_VAR_INIT(TAB, " ")
|
||||
|
||||
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
|
||||
|
||||
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
|
||||
@@ -26,4 +30,4 @@ GLOBAL_VAR(bible_name)
|
||||
GLOBAL_VAR(bible_icon_state)
|
||||
GLOBAL_VAR(bible_item_state)
|
||||
GLOBAL_VAR(holy_weapon_type)
|
||||
GLOBAL_VAR(holy_armor_type)
|
||||
GLOBAL_VAR(holy_armor_type)
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
if (!target.loc)
|
||||
continue
|
||||
|
||||
if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH))
|
||||
if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH) && target.loc.canReachInto(src, ultimate_target, next, view_only, tool))
|
||||
next += target.loc
|
||||
|
||||
checking = next
|
||||
@@ -215,6 +215,10 @@
|
||||
/mob/living/DirectAccess(atom/target)
|
||||
return ..() + GetAllContents()
|
||||
|
||||
//This is called reach into but it's called on the deepest things first so uh, make sure to account for that!
|
||||
/atom/proc/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
|
||||
return TRUE
|
||||
|
||||
/atom/proc/AllowClick()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -55,6 +55,17 @@
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
|
||||
var/atom/movable/C = A
|
||||
if(C.can_buckle && C.has_buckled_mobs())
|
||||
if(C.buckled_mobs.len > 1)
|
||||
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
|
||||
if(C.user_unbuckle_mob(unbuckled,src))
|
||||
return
|
||||
else
|
||||
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
|
||||
return
|
||||
|
||||
if(!W && get_dist(src,A) <= interaction_range)
|
||||
A.attack_robot(src)
|
||||
return
|
||||
|
||||
@@ -49,9 +49,9 @@
|
||||
#define ui_storage1 "CENTER+1:18,SOUTH:5"
|
||||
#define ui_storage2 "CENTER+2:20,SOUTH:5"
|
||||
|
||||
#define ui_borg_sensor "CENTER-3:16, SOUTH:5" //borgs
|
||||
#define ui_borg_lamp "CENTER-4:16, SOUTH:5" //borgs
|
||||
#define ui_borg_thrusters "CENTER-5:16, SOUTH:5" //borgs
|
||||
#define ui_borg_sensor "CENTER-3:15, SOUTH:5" //borgs
|
||||
#define ui_borg_lamp "CENTER-4:15, SOUTH:5" //borgs
|
||||
#define ui_borg_thrusters "CENTER-5:15, SOUTH:5" //borgs
|
||||
#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
|
||||
#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
|
||||
#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
|
||||
@@ -59,7 +59,7 @@
|
||||
#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
|
||||
#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
|
||||
#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
|
||||
#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5" //borgs
|
||||
#define ui_borg_language_menu "EAST-1:27,SOUTH+2:8" //borgs
|
||||
|
||||
#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
|
||||
#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
|
||||
|
||||
@@ -88,6 +88,26 @@
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.toggle_ionpulse()
|
||||
|
||||
/obj/screen/robot/sensors
|
||||
name = "Sensor Augmentation"
|
||||
icon_state = "cyborg_sensor"
|
||||
|
||||
/obj/screen/robot/sensors/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.toggle_sensors()
|
||||
|
||||
/obj/screen/robot/language_menu
|
||||
name = "silicon language selection"
|
||||
icon_state = "talk_wheel"
|
||||
|
||||
/obj/screen/robot/language_menu/Click()
|
||||
if(..())
|
||||
return
|
||||
var/mob/living/silicon/S = usr
|
||||
S.open_language_menu(usr)
|
||||
|
||||
/datum/hud/robot
|
||||
ui_style = 'icons/mob/screen_cyborg.dmi'
|
||||
|
||||
@@ -96,7 +116,7 @@
|
||||
var/mob/living/silicon/robot/mymobR = mymob
|
||||
var/obj/screen/using
|
||||
|
||||
using = new/obj/screen/language_menu
|
||||
using = new/obj/screen/robot/language_menu
|
||||
using.screen_loc = ui_borg_language_menu
|
||||
static_inventory += using
|
||||
|
||||
@@ -133,7 +153,7 @@
|
||||
static_inventory += using
|
||||
|
||||
//Sec/Med HUDs
|
||||
using = new /obj/screen/ai/sensors()
|
||||
using = new /obj/screen/robot/sensors()
|
||||
using.screen_loc = ui_borg_sensor
|
||||
static_inventory += using
|
||||
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, disable_warning = TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
return TRUE
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, I)
|
||||
var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
|
||||
if(butchering && butchering.butchering_enabled)
|
||||
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
|
||||
playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
|
||||
@@ -82,7 +82,7 @@
|
||||
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#define VALUE_MODE_NUM 0
|
||||
#define VALUE_MODE_TEXT 1
|
||||
#define VALUE_MODE_FLAG 2
|
||||
#define VALUE_MODE_NUM_LIST 3
|
||||
|
||||
#define KEY_MODE_TEXT 0
|
||||
#define KEY_MODE_TYPE 1
|
||||
@@ -191,6 +192,18 @@
|
||||
if(VALUE_MODE_TEXT)
|
||||
new_value = key_value
|
||||
continue_check_value = new_value
|
||||
if(VALUE_MODE_NUM_LIST)
|
||||
// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
|
||||
var/list/new_list = list()
|
||||
var/list/values = splittext(key_value," ")
|
||||
for(var/I in values)
|
||||
var/temp = text2num(I)
|
||||
if(isnull(temp))
|
||||
log_admin("invalid number list entry in [key_name]: [I]")
|
||||
continue_check_value = FALSE
|
||||
new_list += temp
|
||||
new_value = new_list
|
||||
continue_check_value = new_list.len
|
||||
if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
|
||||
config_entry_value[new_key] = new_value
|
||||
return TRUE
|
||||
|
||||
@@ -66,10 +66,17 @@
|
||||
|
||||
/datum/config_entry/flag/disable_human_mood
|
||||
|
||||
/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down?
|
||||
|
||||
/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules
|
||||
|
||||
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
|
||||
|
||||
/datum/config_entry/flag/disable_peaceborg
|
||||
|
||||
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
|
||||
config_entry_value = 3
|
||||
|
||||
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
@@ -364,3 +371,27 @@
|
||||
/datum/config_entry/number/auto_transfer_delay
|
||||
config_entry_value = 72000
|
||||
min_val = 0
|
||||
|
||||
/datum/config_entry/number/dynamic_high_pop_limit
|
||||
config_entry_value = 55
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_pop_per_requirement
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_cost
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_weight
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_requirements
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM_LIST
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_high_population_requirement
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
|
||||
/datum/config_entry/flag/log_game // log game events
|
||||
|
||||
/datum/config_entry/flag/log_virus // log virology data
|
||||
|
||||
/datum/config_entry/flag/log_vote // log voting
|
||||
|
||||
/datum/config_entry/flag/log_whisper // log client whisper
|
||||
@@ -173,6 +175,9 @@
|
||||
/datum/config_entry/string/banappeals
|
||||
|
||||
/datum/config_entry/string/wikiurl
|
||||
config_entry_value = "https://katlin.dog/citadel-wiki"
|
||||
|
||||
/datum/config_entry/string/wikiurltg
|
||||
config_entry_value = "http://www.tgstation13.org/wiki"
|
||||
|
||||
/datum/config_entry/string/forumurl
|
||||
|
||||
@@ -294,7 +294,7 @@ Versioning
|
||||
var/lakey = L.lastattackerckey
|
||||
var/sqlbrute = L.getBruteLoss()
|
||||
var/sqlfire = L.getFireLoss()
|
||||
var/sqlbrain = L.getBrainLoss()
|
||||
var/sqlbrain = L.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
var/sqloxy = L.getOxyLoss()
|
||||
var/sqltox = L.getToxLoss()
|
||||
var/sqlclone = L.getCloneLoss()
|
||||
@@ -308,7 +308,7 @@ Versioning
|
||||
|
||||
if(!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
|
||||
sqlname = sanitizeSQL(sqlname)
|
||||
sqlkey = sanitizeSQL(sqlkey)
|
||||
sqljob = sanitizeSQL(sqljob)
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
SUBSYSTEM_DEF(chat)
|
||||
name = "Chat"
|
||||
flags = SS_TICKER|SS_NO_INIT
|
||||
wait = 1
|
||||
priority = FIRE_PRIORITY_CHAT
|
||||
init_order = INIT_ORDER_CHAT
|
||||
var/list/payload = list()
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/fire()
|
||||
for(var/i in payload)
|
||||
var/client/C = i
|
||||
C << output(payload[C], "browseroutput:output")
|
||||
payload -= C
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
if(!istext(message))
|
||||
stack_trace("to_chat called with invalid input type")
|
||||
return
|
||||
|
||||
if(target == world)
|
||||
target = GLOB.clients
|
||||
|
||||
//Some macros remain in the string even after parsing and fuck up the eventual output
|
||||
message = replacetext(message, "\improper", "")
|
||||
message = replacetext(message, "\proper", "")
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
message += "<br>"
|
||||
|
||||
|
||||
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
//Do the double-encoding here to save nanoseconds
|
||||
var/twiceEncoded = url_encode(url_encode(message))
|
||||
|
||||
if(islist(target))
|
||||
for(var/I in target)
|
||||
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
continue
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
continue
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
|
||||
else
|
||||
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
return
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
return
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
@@ -3,6 +3,7 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
wait = 5
|
||||
var/list/songs = list()
|
||||
var/list/activejukeboxes = list()
|
||||
var/list/freejukeboxchannels = list()
|
||||
|
||||
/datum/track
|
||||
var/song_name = "generic"
|
||||
@@ -21,23 +22,39 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
/datum/controller/subsystem/jukeboxes/proc/addjukebox(obj/jukebox, datum/track/T, jukefalloff = 1)
|
||||
if(!istype(T))
|
||||
CRASH("[src] tried to play a song with a nonexistant track")
|
||||
var/channeltoreserve = CHANNEL_JUKEBOX_START + activejukeboxes.len - 1
|
||||
if(channeltoreserve > CHANNEL_JUKEBOX)
|
||||
var/channeltoreserve = pick(freejukeboxchannels)
|
||||
if(!channeltoreserve)
|
||||
return FALSE
|
||||
freejukeboxchannels -= channeltoreserve
|
||||
var/list/youvegotafreejukebox = list(T, channeltoreserve, jukebox, jukefalloff)
|
||||
activejukeboxes.len++
|
||||
activejukeboxes[activejukeboxes.len] = list(T, channeltoreserve, jukebox, jukefalloff)
|
||||
activejukeboxes[activejukeboxes.len] = youvegotafreejukebox
|
||||
|
||||
//Due to changes in later versions of 512, SOUND_UPDATE no longer properly plays audio when a file is defined in the sound datum. As such, we are now required to init the audio before we can actually do anything with it.
|
||||
//Downsides to this? This means that you can *only* hear the jukebox audio if you were present on the server when it started playing, and it means that it's now impossible to add loops to the jukebox track list.
|
||||
var/sound/song_to_init = sound(T.song_path)
|
||||
song_to_init.status = SOUND_MUTE
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
|
||||
M.playsound_local(M, null, 100, channel = youvegotafreejukebox[2], S = song_to_init)
|
||||
return activejukeboxes.len
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/proc/removejukebox(IDtoremove)
|
||||
if(islist(activejukeboxes[IDtoremove]))
|
||||
var/jukechannel = activejukeboxes[IDtoremove][2]
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(!M.client)
|
||||
continue
|
||||
M.stop_sound_channel(activejukeboxes[IDtoremove][2])
|
||||
M.stop_sound_channel(jukechannel)
|
||||
freejukeboxchannels |= jukechannel
|
||||
activejukeboxes.Cut(IDtoremove, IDtoremove+1)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Tried to remove jukebox with invalid ID</span>")
|
||||
CRASH("Tried to remove jukebox with invalid ID")
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/proc/findjukeboxindex(obj/jukebox)
|
||||
if(activejukeboxes.len)
|
||||
@@ -57,6 +74,8 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
T.song_beat = text2num(L[3])
|
||||
T.song_associated_id = L[4]
|
||||
songs |= T
|
||||
for(var/i in CHANNEL_JUKEBOX_START to CHANNEL_JUKEBOX)
|
||||
freejukeboxchannels |= i
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/jukeboxes/fire()
|
||||
@@ -64,14 +83,15 @@ SUBSYSTEM_DEF(jukeboxes)
|
||||
return
|
||||
for(var/list/jukeinfo in activejukeboxes)
|
||||
if(!jukeinfo.len)
|
||||
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Active jukebox without any associated metadata</span>")
|
||||
EXCEPTION("Active jukebox without any associated metadata.")
|
||||
continue
|
||||
var/datum/track/juketrack = jukeinfo[1]
|
||||
if(!istype(juketrack))
|
||||
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. After jukebox track grabbing</span>")
|
||||
EXCEPTION("Invalid jukebox track datum.")
|
||||
continue
|
||||
var/obj/jukebox = jukeinfo[3]
|
||||
if(!istype(jukebox))
|
||||
to_chat(world, "<span class='warning'>If you see this, screenshot it and send it to a dev. Nonexistant or invalid jukebox in active jukebox list")
|
||||
EXCEPTION("Nonexistant or invalid object associated with jukebox.")
|
||||
continue
|
||||
var/sound/song_played = sound(juketrack.song_path)
|
||||
var/area/currentarea = get_area(jukebox)
|
||||
|
||||
@@ -33,6 +33,7 @@ SUBSYSTEM_DEF(mapping)
|
||||
var/list/z_list
|
||||
var/datum/space_level/transit
|
||||
var/datum/space_level/empty_space
|
||||
var/num_of_res_levels = 1
|
||||
|
||||
//dlete dis once #39770 is resolved
|
||||
/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
|
||||
@@ -53,6 +54,8 @@ SUBSYSTEM_DEF(mapping)
|
||||
if(!config || config.defaulted)
|
||||
to_chat(world, "<span class='boldannounce'>Unable to load next or default map config, defaulting to Box Station</span>")
|
||||
config = old_config
|
||||
GLOB.year_integer += config.year_offset
|
||||
GLOB.announcertype = (config.announcertype == "standard" ? (prob(1) ? "medibot" : "classic") : config.announcertype)
|
||||
loadWorld()
|
||||
repopulate_sorted_areas()
|
||||
process_teleport_locs() //Sets up the wizard teleport locations
|
||||
@@ -449,6 +452,11 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
for(var/i in levels_by_trait(ZTRAIT_RESERVED))
|
||||
if(reserve.Reserve(width, height, i))
|
||||
return reserve
|
||||
//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
|
||||
num_of_res_levels += 1
|
||||
var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
|
||||
if(reserve.Reserve(width, height, newReserved))
|
||||
return reserve
|
||||
else
|
||||
if(!level_trait(z, ZTRAIT_RESERVED))
|
||||
qdel(reserve)
|
||||
@@ -481,6 +489,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
LAZYINITLIST(unused_turfs["[T.z]"])
|
||||
unused_turfs["[T.z]"] |= T
|
||||
T.flags_1 |= UNUSED_RESERVATION_TURF_1
|
||||
GLOB.areas_by_type[world.area].contents += T
|
||||
CHECK_TICK
|
||||
|
||||
//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(npcpool)
|
||||
name = "NPC Pool"
|
||||
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND
|
||||
flags = SS_KEEP_TIMING | SS_NO_INIT
|
||||
priority = FIRE_PRIORITY_NPC
|
||||
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#define FILE_ANTAG_REP "data/AntagReputation.json"
|
||||
#define MAX_RECENT_MAP_RECORD 10
|
||||
|
||||
SUBSYSTEM_DEF(persistence)
|
||||
name = "Persistence"
|
||||
@@ -11,6 +12,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
var/list/saved_modes = list(1,2,3)
|
||||
var/list/saved_maps
|
||||
var/list/saved_trophies = list()
|
||||
var/list/spawned_objects = list()
|
||||
var/list/antag_rep = list()
|
||||
@@ -25,6 +27,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
LoadChiselMessages()
|
||||
LoadTrophies()
|
||||
LoadRecentModes()
|
||||
LoadRecentMaps()
|
||||
LoadPhotoPersistence()
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
@@ -163,6 +166,15 @@ SUBSYSTEM_DEF(persistence)
|
||||
return
|
||||
saved_modes = json["data"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
if(!fexists(json_file))
|
||||
return
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
if(!json)
|
||||
return
|
||||
saved_maps = json["maps"]
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
|
||||
var/json = file2text(FILE_ANTAG_REP)
|
||||
if(!json)
|
||||
@@ -204,6 +216,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
CollectSecretSatchels()
|
||||
CollectTrophies()
|
||||
CollectRoundtype()
|
||||
RecordMaps()
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
@@ -359,6 +372,15 @@ SUBSYSTEM_DEF(persistence)
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/RecordMaps()
|
||||
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
|
||||
var/json_file = file("data/RecentMaps.json")
|
||||
var/list/file_data = list()
|
||||
file_data["maps"] = saved_maps
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
|
||||
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
|
||||
|
||||
|
||||
@@ -373,7 +373,7 @@ SUBSYSTEM_DEF(shuttle)
|
||||
emergency.setTimer(emergencyDockTime)
|
||||
priority_announce("Hostile environment resolved. \
|
||||
You have 3 minutes to board the Emergency Shuttle.",
|
||||
null, 'sound/ai/shuttledock.ogg', "Priority")
|
||||
null, "shuttledock", "Priority")
|
||||
|
||||
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
|
||||
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
|
||||
|
||||
@@ -43,6 +43,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/atom/movable/thrownthing
|
||||
var/atom/target
|
||||
var/turf/target_turf
|
||||
var/target_zone
|
||||
var/init_dir
|
||||
var/maxrange
|
||||
var/speed
|
||||
|
||||
@@ -303,7 +303,7 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSdbcore.SetRoundStart()
|
||||
|
||||
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
|
||||
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
|
||||
SEND_SOUND(world, sound(get_announcer_sound("welcome")))
|
||||
|
||||
current_state = GAME_STATE_PLAYING
|
||||
Master.SetRunLevel(RUNLEVEL_GAME)
|
||||
|
||||
@@ -6,11 +6,9 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
|
||||
var/list/vis_overlay_cache
|
||||
var/list/currentrun
|
||||
var/datum/callback/rotate_cb
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/Initialize()
|
||||
vis_overlay_cache = list()
|
||||
rotate_cb = CALLBACK(src, .proc/rotate_vis_overlay)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/vis_overlays/fire(resumed = FALSE)
|
||||
@@ -52,7 +50,7 @@ SUBSYSTEM_DEF(vis_overlays)
|
||||
|
||||
if(!thing.managed_vis_overlays)
|
||||
thing.managed_vis_overlays = list(overlay)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, rotate_cb)
|
||||
RegisterSignal(thing, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_vis_overlay)
|
||||
else
|
||||
thing.managed_vis_overlays += overlay
|
||||
|
||||
|
||||
@@ -208,9 +208,19 @@ SUBSYSTEM_DEF(vote)
|
||||
if("gamemode")
|
||||
choices.Add(config.votable_modes)
|
||||
if("map")
|
||||
choices.Add(config.maplist)
|
||||
for(var/i in choices)//this is necessary because otherwise we'll end up with a bunch of /datum/map_config's as the default vote value instead of 0 as intended
|
||||
choices[i] = 0
|
||||
var/players = GLOB.clients.len
|
||||
var/list/lastmaps = SSpersistence.saved_maps?.len ? list("[SSmapping.config.map_name]") | SSpersistence.saved_maps : list("[SSmapping.config.map_name]")
|
||||
for(var/M in config.maplist) //This is a typeless loop due to the finnicky nature of keyed lists in this kind of context
|
||||
var/datum/map_config/targetmap = config.maplist[M]
|
||||
if(!istype(targetmap))
|
||||
continue
|
||||
if(!targetmap.voteweight)
|
||||
continue
|
||||
if((targetmap.config_min_users && players < targetmap.config_min_users) || (targetmap.config_max_users && players > targetmap.config_max_users))
|
||||
continue
|
||||
if(targetmap.max_round_search_span && count_occurences_of_value(lastmaps, M, targetmap.max_round_search_span) >= targetmap.max_rounds_played)
|
||||
continue
|
||||
choices |= M
|
||||
if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote
|
||||
choices.Add("secret", "extended")
|
||||
if("custom")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
friend.key = C.key
|
||||
C.transfer_ckey(friend, FALSE)
|
||||
friend_initialized = TRUE
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
|
||||
else
|
||||
@@ -184,7 +184,7 @@
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s brainwashed mind?", null, null, null, 75, stranger_backseat)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
stranger_backseat.key = C.key
|
||||
C.transfer_ckey(stranger_backseat, FALSE)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -2,6 +2,10 @@
|
||||
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
|
||||
var/dupe_type
|
||||
var/datum/parent
|
||||
//only set to true if you are able to properly transfer this component
|
||||
//At a minimum RegisterWithParent and UnregisterFromParent should be used
|
||||
//Make sure you also implement PostTransfer for any post transfer handling
|
||||
var/can_transfer = FALSE
|
||||
|
||||
/datum/component/New(datum/P, ...)
|
||||
parent = P
|
||||
@@ -83,7 +87,7 @@
|
||||
/datum/component/proc/UnregisterFromParent()
|
||||
return
|
||||
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proc_or_callback, override = FALSE)
|
||||
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
|
||||
@@ -96,15 +100,12 @@
|
||||
if(!lookup)
|
||||
target.comp_lookup = lookup = list()
|
||||
|
||||
if(!istype(proc_or_callback, /datum/callback)) //if it wasnt a callback before, it is now
|
||||
proc_or_callback = CALLBACK(src, proc_or_callback)
|
||||
|
||||
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
|
||||
for(var/sig_type in sig_types)
|
||||
if(!override && procs[target][sig_type])
|
||||
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
|
||||
|
||||
procs[target][sig_type] = proc_or_callback
|
||||
procs[target][sig_type] = proctype
|
||||
|
||||
if(!lookup[sig_type]) // Nothing has registered here yet
|
||||
lookup[sig_type] = src
|
||||
@@ -154,7 +155,7 @@
|
||||
return
|
||||
|
||||
/datum/component/proc/PostTransfer()
|
||||
return
|
||||
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
|
||||
|
||||
/datum/component/proc/_GetInverseTypeList(our_type = type)
|
||||
//we can do this one simple trick
|
||||
@@ -171,17 +172,20 @@
|
||||
var/datum/C = target
|
||||
if(!C.signal_enabled)
|
||||
return NONE
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
return CB.InvokeAsync(arglist(arguments))
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
return NONE | CallAsync(C, proctype, arguments)
|
||||
. = NONE
|
||||
for(var/I in target)
|
||||
var/datum/C = I
|
||||
if(!C.signal_enabled)
|
||||
continue
|
||||
var/datum/callback/CB = C.signal_procs[src][sigtype]
|
||||
. |= CB.InvokeAsync(arglist(arguments))
|
||||
var/proctype = C.signal_procs[src][sigtype]
|
||||
. |= CallAsync(C, proctype, arguments)
|
||||
|
||||
/datum/proc/GetComponent(c_type)
|
||||
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
|
||||
/datum/proc/GetComponent(datum/component/c_type)
|
||||
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
|
||||
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
|
||||
var/list/dc = datum_components
|
||||
if(!dc)
|
||||
return null
|
||||
@@ -220,10 +224,6 @@
|
||||
if(ispath(nt))
|
||||
if(nt == /datum/component)
|
||||
CRASH("[nt] attempted instantiation!")
|
||||
if(!isnum(dm))
|
||||
CRASH("[nt]: Invalid dupe_mode ([dm])!")
|
||||
if(dt && !ispath(dt))
|
||||
CRASH("[nt]: Invalid dupe_type ([dt])!")
|
||||
else
|
||||
new_comp = nt
|
||||
nt = new_comp.type
|
||||
@@ -285,10 +285,13 @@
|
||||
if(target.parent)
|
||||
target.RemoveComponent()
|
||||
target.parent = src
|
||||
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
var/result = target.PostTransfer()
|
||||
switch(result)
|
||||
if(COMPONENT_INCOMPATIBLE)
|
||||
var/c_type = target.type
|
||||
qdel(target)
|
||||
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
|
||||
|
||||
if(target == AddComponent(target))
|
||||
target._JoinParent()
|
||||
|
||||
@@ -298,10 +301,13 @@
|
||||
return
|
||||
var/comps = dc[/datum/component]
|
||||
if(islist(comps))
|
||||
for(var/I in comps)
|
||||
target.TakeComponent(I)
|
||||
for(var/datum/component/I in comps)
|
||||
if(I.can_transfer)
|
||||
target.TakeComponent(I)
|
||||
else
|
||||
target.TakeComponent(comps)
|
||||
var/datum/component/C = comps
|
||||
if(C.can_transfer)
|
||||
target.TakeComponent(comps)
|
||||
|
||||
/datum/component/ui_host()
|
||||
return parent
|
||||
|
||||
@@ -1,26 +1,48 @@
|
||||
/datum/component/anti_magic
|
||||
var/magic = FALSE
|
||||
var/holy = FALSE
|
||||
var/psychic = FALSE
|
||||
var/allowed_slots = ~ITEM_SLOT_BACKPACK
|
||||
var/charges = INFINITY
|
||||
var/blocks_self = TRUE
|
||||
var/datum/callback/reaction
|
||||
var/datum/callback/expire
|
||||
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE)
|
||||
/datum/component/anti_magic/Initialize(_magic = FALSE, _holy = FALSE, _psychic = FALSE, _allowed_slots, _charges, _blocks_self = TRUE, datum/callback/_reaction, datum/callback/_expire)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(parent))
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect)
|
||||
RegisterSignal(parent, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect)
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
magic = _magic
|
||||
holy = _holy
|
||||
psychic = _psychic
|
||||
if(_allowed_slots)
|
||||
allowed_slots = _allowed_slots
|
||||
if(!isnull(_charges))
|
||||
charges = _charges
|
||||
blocks_self = _blocks_self
|
||||
reaction = _reaction
|
||||
expire = _expire
|
||||
|
||||
/datum/component/anti_magic/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/can_protect, TRUE)
|
||||
if(!CHECK_BITFIELD(allowed_slots, slotdefine2slotbit(slot))) //Check that the slot is valid for antimagic
|
||||
UnregisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
return
|
||||
RegisterSignal(equipper, COMSIG_MOB_RECEIVE_MAGIC, .proc/protect, TRUE)
|
||||
|
||||
/datum/component/anti_magic/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, COMSIG_MOB_RECEIVE_MAGIC)
|
||||
|
||||
/datum/component/anti_magic/proc/can_protect(datum/source, _magic, _holy, list/protection_sources)
|
||||
if((_magic && magic) || (_holy && holy))
|
||||
/datum/component/anti_magic/proc/protect(datum/source, mob/user, _magic, _holy, _psychic, chargecost = 1, self, list/protection_sources)
|
||||
if(((_magic && magic) || (_holy && holy) || (_psychic && psychic)) && (!self || blocks_self))
|
||||
protection_sources += parent
|
||||
reaction?.Invoke(user, chargecost)
|
||||
charges -= chargecost
|
||||
if(charges <= 0)
|
||||
expire?.Invoke(user)
|
||||
qdel(src)
|
||||
return COMPONENT_BLOCK_MAGIC
|
||||
|
||||
@@ -37,9 +37,9 @@
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover))
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && feetCover)
|
||||
return
|
||||
|
||||
if((H.movement_type & FLYING) || H.buckled)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
return FALSE
|
||||
if(!isliving(AM) && !isobj(AM))
|
||||
return FALSE
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
|
||||
if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
|
||||
return FALSE
|
||||
//Flies right over the chasm
|
||||
if(ismob(AM))
|
||||
|
||||
@@ -8,32 +8,39 @@
|
||||
|
||||
/datum/component/cleaning/proc/Clean()
|
||||
var/atom/movable/AM = parent
|
||||
var/turf/tile = AM.loc
|
||||
if(!isturf(tile))
|
||||
return
|
||||
|
||||
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
for(var/A in tile)
|
||||
var/turf/T = AM.loc
|
||||
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
for(var/A in T)
|
||||
if(is_cleanable(A))
|
||||
qdel(A)
|
||||
else if(istype(A, /obj/item))
|
||||
var/obj/item/I = A
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
if(ismob(I.loc))
|
||||
var/mob/M = I.loc
|
||||
else if(isitem(A))
|
||||
var/obj/item/cleaned_item = A
|
||||
SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_item.clean_blood()
|
||||
if(ismob(cleaned_item.loc))
|
||||
var/mob/M = cleaned_item.loc
|
||||
M.regenerate_icons()
|
||||
else if(ishuman(A))
|
||||
var/mob/living/carbon/human/cleaned_human = A
|
||||
if(cleaned_human.lying)
|
||||
if(cleaned_human.head)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.head.clean_blood()
|
||||
cleaned_human.update_inv_head()
|
||||
if(cleaned_human.wear_suit)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.wear_suit.clean_blood()
|
||||
cleaned_human.update_inv_wear_suit()
|
||||
else if(cleaned_human.w_uniform)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.w_uniform.clean_blood()
|
||||
cleaned_human.update_inv_w_uniform()
|
||||
if(cleaned_human.shoes)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.shoes.clean_blood()
|
||||
cleaned_human.update_inv_shoes()
|
||||
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
cleaned_human.clean_blood()
|
||||
cleaned_human.wash_cream()
|
||||
cleaned_human.regenerate_icons()
|
||||
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
|
||||
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/component/decal
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
|
||||
can_transfer = TRUE
|
||||
var/cleanable
|
||||
var/description
|
||||
var/mutable_appearance/pic
|
||||
|
||||
@@ -1,39 +1,13 @@
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
|
||||
var/obj/item/I = parent
|
||||
if(!_icon)
|
||||
_icon = 'icons/effects/blood.dmi'
|
||||
if(!_icon_state)
|
||||
_icon_state = "itemblood"
|
||||
var/icon = initial(I.icon)
|
||||
var/icon_state = initial(I.icon_state)
|
||||
if(!icon || !icon_state)
|
||||
// It's something which takes on the look of other items, probably
|
||||
icon = I.icon
|
||||
icon_state = I.icon_state
|
||||
var/static/list/blood_splatter_appearances = list()
|
||||
//try to find a pre-processed blood-splatter. otherwise, make a new one
|
||||
var/index = "[REF(icon)]-[icon_state]"
|
||||
pic = blood_splatter_appearances[index]
|
||||
|
||||
if(!pic)
|
||||
var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
|
||||
blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
|
||||
blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
|
||||
pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
|
||||
blood_splatter_appearances[index] = pic
|
||||
return TRUE
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
|
||||
override[EXAMINE_POSITION_BEFORE] = " blood-stained "
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
/datum/component/decal/blood
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
|
||||
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
|
||||
|
||||
/datum/component/decal/blood/proc/get_examine_name(datum/source, mob/user, list/override)
|
||||
var/atom/A = parent
|
||||
|
||||
return COMPONENT_EXNAME_CHANGED
|
||||
|
||||
@@ -26,5 +26,5 @@
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
|
||||
ears.ear_damage = max(ears.ear_damage - 0.1, 0)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
|
||||
ears.damage = max(ears.damage - 0.1, 0)
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/datum/component/wearertargeting/earprotection
|
||||
signals = list(COMSIG_CARBON_SOUNDBANG)
|
||||
mobtype = /mob/living/carbon
|
||||
proctype = .proc/reducebang
|
||||
|
||||
/datum/component/wearertargeting/earprotection/Initialize(_valid_slots)
|
||||
. = ..()
|
||||
valid_slots = _valid_slots
|
||||
callback = CALLBACK(src, .proc/reducebang)
|
||||
|
||||
/datum/component/wearertargeting/earprotection/proc/reducebang(datum/source, list/reflist)
|
||||
reflist[1]--
|
||||
|
||||
@@ -89,19 +89,19 @@
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
if(feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
if(!feetCover) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
/datum/component/forensics
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/list/fingerprints //assoc print = print
|
||||
var/list/hiddenprints //assoc ckey = realname/gloves/ckey
|
||||
var/list/blood_DNA //assoc dna = bloodtype
|
||||
var/list/fibers //assoc print = print
|
||||
|
||||
/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
|
||||
fingerprints = fingerprints | F.fingerprints
|
||||
hiddenprints = hiddenprints | F.hiddenprints
|
||||
blood_DNA = blood_DNA | F.blood_DNA
|
||||
fibers = fibers | F.fibers
|
||||
check_blood()
|
||||
return ..()
|
||||
|
||||
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
fingerprints = new_fingerprints
|
||||
hiddenprints = new_hiddenprints
|
||||
blood_DNA = new_blood_DNA
|
||||
fibers = new_fibers
|
||||
check_blood()
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
|
||||
|
||||
/datum/component/forensics/proc/wipe_fingerprints()
|
||||
fingerprints = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_hiddenprints()
|
||||
return //no.
|
||||
|
||||
/datum/component/forensics/proc/wipe_blood_DNA()
|
||||
blood_DNA = null
|
||||
if(isitem(parent))
|
||||
qdel(parent.GetComponent(/datum/component/decal/blood))
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/wipe_fibers()
|
||||
fibers = null
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/clean_act(datum/source, strength)
|
||||
if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
|
||||
wipe_fingerprints()
|
||||
if(strength >= CLEAN_STRENGTH_BLOOD)
|
||||
wipe_blood_DNA()
|
||||
if(strength >= CLEAN_STRENGTH_FIBERS)
|
||||
wipe_fibers()
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
|
||||
if(!length(_fingerprints))
|
||||
return
|
||||
LAZYINITLIST(fingerprints)
|
||||
for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fingerprints[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
|
||||
if(!M)
|
||||
return
|
||||
add_hiddenprint(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
add_fibers(H)
|
||||
if(H.gloves) //Check if the gloves (if any) hide fingerprints
|
||||
var/obj/item/clothing/gloves/G = H.gloves
|
||||
if(G.transfer_prints)
|
||||
ignoregloves = TRUE
|
||||
if(!ignoregloves)
|
||||
H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
|
||||
return
|
||||
var/full_print = md5(H.dna.uni_identity)
|
||||
LAZYSET(fingerprints, full_print, full_print)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
|
||||
if(!length(_fibertext))
|
||||
return
|
||||
LAZYINITLIST(fibers)
|
||||
for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
fibers[i] = i
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
|
||||
var/fibertext
|
||||
var/item_multiplier = isitem(src)?1.2:1
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & CHEST))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(!(M.wear_suit.body_parts_covered & HANDS))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
// "Added fibertext: [fibertext]"
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
|
||||
LAZYSET(fibers, fibertext, fibertext)
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
|
||||
if(!length(_hiddenprints))
|
||||
return
|
||||
LAZYINITLIST(hiddenprints)
|
||||
for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
|
||||
hiddenprints[i] = _hiddenprints[i]
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
|
||||
if(!M || !M.key)
|
||||
return
|
||||
var/hasgloves = ""
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.gloves)
|
||||
hasgloves = "(gloves)"
|
||||
var/current_time = TIME_STAMP("hh:mm:ss", FALSE)
|
||||
if(!LAZYACCESS(hiddenprints, M.key))
|
||||
LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
|
||||
else
|
||||
var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
|
||||
if(laststamppos)
|
||||
LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
|
||||
hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
|
||||
var/atom/A = parent
|
||||
A.fingerprintslast = M.ckey
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
|
||||
if(!length(dna))
|
||||
return
|
||||
LAZYINITLIST(blood_DNA)
|
||||
for(var/i in dna)
|
||||
blood_DNA[i] = dna[i]
|
||||
check_blood()
|
||||
return TRUE
|
||||
|
||||
/datum/component/forensics/proc/check_blood()
|
||||
if(!isitem(parent))
|
||||
return
|
||||
if(!length(blood_DNA))
|
||||
return
|
||||
parent.LoadComponent(/datum/component/decal/blood)
|
||||
@@ -6,21 +6,28 @@
|
||||
|
||||
/datum/component/infective/Initialize(list/datum/disease/_diseases, expire_in)
|
||||
if(islist(_diseases))
|
||||
diseases = diseases
|
||||
diseases = _diseases
|
||||
else
|
||||
diseases = list(_diseases)
|
||||
if(expire_in)
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
|
||||
if(!ismovableatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/try_infect_collide)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/try_infect_crossed)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, .proc/try_infect_impact_zone)
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, .proc/try_infect_attack_zone)
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/try_infect_attack)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/try_infect_equipped)
|
||||
if(istype(parent, /obj/item/reagent_containers/food/snacks))
|
||||
RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/try_infect_eat)
|
||||
else if(istype(parent, /obj/effect/decal/cleanable/blood/gibs))
|
||||
RegisterSignal(parent, COMSIG_GIBS_STREAK, .proc/try_infect_streak)
|
||||
|
||||
/datum/component/infective/proc/try_infect_eat(datum/source, mob/living/eater, mob/living/feeder)
|
||||
for(var/V in diseases)
|
||||
@@ -73,6 +80,9 @@
|
||||
if(isliving(M))
|
||||
try_infect(M, BODY_ZONE_PRECISE_L_FOOT)
|
||||
|
||||
/datum/component/infective/proc/try_infect_streak(datum/source, list/directions, list/output_diseases)
|
||||
output_diseases |= diseases
|
||||
|
||||
/datum/component/infective/proc/try_infect(mob/living/L, target_zone)
|
||||
for(var/V in diseases)
|
||||
L.ContactContractDisease(V, target_zone)
|
||||
|
||||
@@ -237,6 +237,3 @@
|
||||
LOCKON_RANGING_BREAK_CHECK
|
||||
cd++
|
||||
CHECK_TICK
|
||||
|
||||
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/datum/component/mirage_border
|
||||
can_transfer = TRUE
|
||||
var/obj/effect/abstract/mirage_holder/holder
|
||||
|
||||
/datum/component/mirage_border/Initialize(turf/target, direction, range=world.view)
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
|
||||
var/datum/mood_event/list/mood_events = list()
|
||||
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
|
||||
var/holdmyinsanityeffect = 0 //before we edit our sanity lets take a look
|
||||
var/obj/screen/mood/screen_obj
|
||||
|
||||
/datum/component/mood/Initialize()
|
||||
@@ -21,6 +20,7 @@
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
@@ -129,29 +129,23 @@
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
DecreaseSanity(0.2)
|
||||
setSanity(sanity-0.2)
|
||||
if(2)
|
||||
DecreaseSanity(0.125, SANITY_CRAZY)
|
||||
setSanity(sanity-0.125, minimum=SANITY_CRAZY)
|
||||
if(3)
|
||||
DecreaseSanity(0.075, SANITY_UNSTABLE)
|
||||
setSanity(sanity-0.075, minimum=SANITY_UNSTABLE)
|
||||
if(4)
|
||||
DecreaseSanity(0.025, SANITY_DISTURBED)
|
||||
setSanity(sanity-0.025, minimum=SANITY_DISTURBED)
|
||||
if(5)
|
||||
IncreaseSanity(0.1)
|
||||
setSanity(sanity+0.1)
|
||||
if(6)
|
||||
IncreaseSanity(0.15)
|
||||
setSanity(sanity+0.15)
|
||||
if(7)
|
||||
IncreaseSanity(0.20)
|
||||
setSanity(sanity+0.20)
|
||||
if(8)
|
||||
IncreaseSanity(0.25, SANITY_GREAT)
|
||||
setSanity(sanity+0.25, maximum=SANITY_GREAT)
|
||||
if(9)
|
||||
IncreaseSanity(0.4, SANITY_GREAT)
|
||||
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
owner.crit_threshold += (insanity_effect - holdmyinsanityeffect)
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
setSanity(sanity+0.4, maximum=SANITY_GREAT)
|
||||
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
@@ -162,8 +156,6 @@
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
|
||||
@@ -185,7 +177,7 @@
|
||||
sanity = amount
|
||||
|
||||
switch(sanity)
|
||||
if(SANITY_INSANE to SANITY_CRAZY)
|
||||
if(-INFINITY to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
sanity_level = 6
|
||||
@@ -214,35 +206,12 @@
|
||||
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
|
||||
if(newval == insanity_effect)
|
||||
return
|
||||
var/mob/living/master = parent
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
//var/mob/living/master = parent
|
||||
//master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
else
|
||||
sanity = max(minimum, sanity - amount)
|
||||
if(sanity < SANITY_UNSTABLE)
|
||||
if(sanity < SANITY_CRAZY)
|
||||
insanity_effect = (MAJOR_INSANITY_PEN)
|
||||
else
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
sanity = min(maximum, sanity + amount)
|
||||
if(sanity > SANITY_CRAZY)
|
||||
if(sanity > SANITY_UNSTABLE)
|
||||
insanity_effect = 0
|
||||
else
|
||||
insanity_effect = MINOR_INSANITY_PEN
|
||||
/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY)
|
||||
setSanity(sanity + amount, minimum, maximum)
|
||||
|
||||
/datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
|
||||
var/datum/mood_event/the_event
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
return
|
||||
|
||||
/datum/proc/ntnet_send(datum/netdata/data, netid)
|
||||
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
|
||||
var/datum/component/ntnet_interface/NIC = GetComponent(/datum/component/ntnet_interface)
|
||||
if(!NIC)
|
||||
return FALSE
|
||||
return NIC.__network_send(data, netid)
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
/datum/component/orbiter
|
||||
can_transfer = TRUE
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
var/datum/callback/orbiter_spy
|
||||
var/datum/callback/orbited_spy
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
@@ -14,8 +13,6 @@
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
|
||||
orbited_spy = CALLBACK(src, .proc/move_react)
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
@@ -25,7 +22,7 @@
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
@@ -40,8 +37,6 @@
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
QDEL_NULL(orbiter_spy)
|
||||
QDEL_NULL(orbited_spy)
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
@@ -64,7 +59,7 @@
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, .proc/orbiter_move_react)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
@@ -120,7 +115,7 @@
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack.
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_COMBAT_TOGGLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
var/filter_size
|
||||
var/filter_border
|
||||
var/filter_color
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
filter_x = _x
|
||||
filter_y = _y
|
||||
filter_size = _size
|
||||
filter_border = _border
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
if(!combatmodestate)
|
||||
user.filters -= thefilter
|
||||
else
|
||||
user.filters += thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
user.filters -= thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
|
||||
. = ..()
|
||||
stripdesiredfilter(user)
|
||||
@@ -162,12 +162,12 @@
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
|
||||
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
|
||||
last_move_diagonal = TRUE
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
@@ -234,7 +234,7 @@
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
|
||||
@@ -44,19 +44,21 @@
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
if(src.rotation_flags & ROTATION_ALTCLICK)
|
||||
/datum/component/simple_rotation/proc/add_signals()
|
||||
if(rotation_flags & ROTATION_ALTCLICK)
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/HandRot)
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/ExamineMessage)
|
||||
if(src.rotation_flags & ROTATION_WRENCH)
|
||||
if(rotation_flags & ROTATION_WRENCH)
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/WrenchRot)
|
||||
|
||||
if(src.rotation_flags & ROTATION_VERBS)
|
||||
/datum/component/simple_rotation/proc/add_verbs()
|
||||
if(rotation_flags & ROTATION_VERBS)
|
||||
var/atom/movable/AM = parent
|
||||
if(src.rotation_flags & ROTATION_FLIP)
|
||||
if(rotation_flags & ROTATION_FLIP)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_flip
|
||||
if(src.rotation_flags & ROTATION_CLOCKWISE)
|
||||
if(rotation_flags & ROTATION_CLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_clockwise
|
||||
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
if(rotation_flags & ROTATION_COUNTERCLOCKWISE)
|
||||
AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/proc/remove_verbs()
|
||||
@@ -66,11 +68,30 @@
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_clockwise
|
||||
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
|
||||
|
||||
/datum/component/simple_rotation/Destroy()
|
||||
/datum/component/simple_rotation/proc/remove_signals()
|
||||
UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_PARENT_EXAMINE, COMSIG_PARENT_ATTACKBY))
|
||||
|
||||
/datum/component/simple_rotation/RegisterWithParent()
|
||||
add_verbs()
|
||||
add_signals()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/PostTransfer()
|
||||
//Because of the callbacks which we don't track cleanly we can't transfer this
|
||||
//item cleanly, better to let the new of the new item create a new rotation datum
|
||||
//instead (there's no real state worth transferring)
|
||||
return COMPONENT_NOTRANSFER
|
||||
|
||||
/datum/component/simple_rotation/UnregisterFromParent()
|
||||
remove_verbs()
|
||||
remove_signals()
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/Destroy()
|
||||
QDEL_NULL(can_user_rotate)
|
||||
QDEL_NULL(can_be_rotated)
|
||||
QDEL_NULL(after_rotation)
|
||||
//Signals + verbs removed via UnRegister
|
||||
. = ..()
|
||||
|
||||
/datum/component/simple_rotation/RemoveComponent()
|
||||
@@ -122,22 +143,22 @@
|
||||
set name = "Rotate Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_CLOCKWISE)
|
||||
rotcomp.HandRot(null,usr,ROTATION_CLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_counterclockwise()
|
||||
set name = "Rotate Counter-Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_COUNTERCLOCKWISE)
|
||||
rotcomp.HandRot(null,usr,ROTATION_COUNTERCLOCKWISE)
|
||||
|
||||
/atom/movable/proc/simple_rotate_flip()
|
||||
set name = "Flip"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
GET_COMPONENT(rotcomp,/datum/component/simple_rotation)
|
||||
var/datum/component/simple_rotation/rotcomp = GetComponent(/datum/component/simple_rotation)
|
||||
if(rotcomp)
|
||||
rotcomp.HandRot(usr,ROTATION_FLIP)
|
||||
rotcomp.HandRot(null,usr,ROTATION_FLIP)
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
// This should only be used by non components trying to listen to a signal
|
||||
// If you use this inside a component I will replace your eyes with lemons ~ninjanomnom
|
||||
|
||||
/datum/component/redirect
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
var/list/signals
|
||||
var/datum/callback/turfchangeCB
|
||||
|
||||
/datum/component/redirect/Initialize(list/_signals, flags=NONE)
|
||||
//It's not our job to verify the right signals are registered here, just do it.
|
||||
if(!LAZYLEN(_signals))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
|
||||
// If they also want to listen to the turf change then we need to set it up so both callbacks run
|
||||
if(_signals[COMSIG_TURF_CHANGE])
|
||||
turfchangeCB = _signals[COMSIG_TURF_CHANGE]
|
||||
if(!istype(turfchangeCB))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("Redirect components must be given instanced callbacks, not proc paths.")
|
||||
_signals[COMSIG_TURF_CHANGE] = CALLBACK(src, .proc/turf_change)
|
||||
|
||||
signals = _signals
|
||||
|
||||
/datum/component/redirect/RegisterWithParent()
|
||||
for(var/signal in signals)
|
||||
RegisterSignal(parent, signal, signals[signal])
|
||||
|
||||
/datum/component/redirect/UnregisterFromParent()
|
||||
UnregisterSignal(parent, signals)
|
||||
|
||||
/datum/component/redirect/proc/turf_change(datum/source, path, new_baseturfs, flags, list/transfers)
|
||||
transfers += src
|
||||
return turfchangeCB?.InvokeAsync(arglist(args))
|
||||
@@ -4,6 +4,7 @@
|
||||
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
|
||||
|
||||
/datum/component/storage/concrete
|
||||
can_transfer = TRUE
|
||||
var/drop_all_on_deconstruct = TRUE
|
||||
var/drop_all_on_destroy = FALSE
|
||||
var/drop_all_on_break = FALSE
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
@@ -67,7 +67,7 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/bikehorn))
|
||||
/obj/item/firing_pin, /obj/item/bikehorn, /obj/item/gun/ballistic/automatic/pistol))
|
||||
|
||||
/datum/component/storage/concrete/pockets/pocketprotector
|
||||
max_items = 3
|
||||
|
||||
@@ -57,6 +57,10 @@
|
||||
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
|
||||
var/screen_start_y = 2
|
||||
//End
|
||||
|
||||
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
|
||||
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
|
||||
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
|
||||
|
||||
/datum/component/storage/Initialize(datum/component/storage/concrete/master)
|
||||
if(!isatom(parent))
|
||||
@@ -96,6 +100,7 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_views)
|
||||
|
||||
RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click)
|
||||
RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
|
||||
@@ -145,6 +150,19 @@
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
return master? master.real_location() : null
|
||||
|
||||
//What players can access
|
||||
//this proc can probably eat a refactor at some point.
|
||||
/datum/component/storage/proc/accessible_items(random_access = TRUE)
|
||||
var/list/contents = contents()
|
||||
if(contents)
|
||||
if(limited_random_access && random_access)
|
||||
if(limited_random_access_stack_position && (length(contents) > limited_random_access_stack_position))
|
||||
if(limited_random_access_stack_bottom_up)
|
||||
contents.Cut(1, limited_random_access_stack_position + 1)
|
||||
else
|
||||
contents.Cut(1, length(contents) - limited_random_access_stack_position + 1)
|
||||
return contents
|
||||
|
||||
/datum/component/storage/proc/canreach_react(datum/source, list/next)
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
if(!master)
|
||||
@@ -234,7 +252,7 @@
|
||||
|
||||
/datum/component/storage/proc/quick_empty(mob/M)
|
||||
var/atom/A = parent
|
||||
if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
|
||||
if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated())
|
||||
return
|
||||
if(check_locked(null, M, TRUE))
|
||||
return FALSE
|
||||
@@ -283,8 +301,7 @@
|
||||
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in real_location.contents)
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
@@ -295,8 +312,8 @@
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
var/atom/real_location = real_location()
|
||||
var/adjusted_contents = real_location.contents.len
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
@@ -328,8 +345,7 @@
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/O in real_location)
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
@@ -350,9 +366,8 @@
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
var/atom/real_location = real_location()
|
||||
if(M.active_storage != src && (M.stat == CONSCIOUS))
|
||||
for(var/obj/item/I in real_location)
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(I.on_found(M))
|
||||
return FALSE
|
||||
if(M.active_storage)
|
||||
@@ -360,7 +375,7 @@
|
||||
orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
|
||||
M.client.screen |= boxes
|
||||
M.client.screen |= closer
|
||||
M.client.screen |= real_location.contents
|
||||
M.client.screen |= accessible_items()
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
return TRUE
|
||||
@@ -386,6 +401,11 @@
|
||||
close(M)
|
||||
. = TRUE //returns TRUE if any mobs actually got a close(M) call
|
||||
|
||||
/datum/component/storage/proc/check_views()
|
||||
for(var/mob/M in can_see_contents())
|
||||
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
|
||||
close(M)
|
||||
|
||||
/datum/component/storage/proc/emp_act(datum/source, severity)
|
||||
if(emp_shielded)
|
||||
return
|
||||
@@ -587,7 +607,7 @@
|
||||
return FALSE
|
||||
if(isitem(host))
|
||||
var/obj/item/IP = host
|
||||
GET_COMPONENT_FROM(STR_I, /datum/component/storage, I)
|
||||
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
|
||||
if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/leave_swarm)
|
||||
|
||||
/datum/component/swarming/proc/join_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
|
||||
if(!other_swarm)
|
||||
return
|
||||
swarm()
|
||||
@@ -21,7 +21,7 @@
|
||||
other_swarm.swarm_members |= src
|
||||
|
||||
/datum/component/swarming/proc/leave_swarm(datum/source, atom/movable/AM)
|
||||
GET_COMPONENT_FROM(other_swarm, /datum/component/swarming, AM)
|
||||
var/datum/component/swarming/other_swarm = AM.GetComponent(/datum/component/swarming)
|
||||
if(!other_swarm || !(other_swarm in swarm_members))
|
||||
return
|
||||
swarm_members -= other_swarm
|
||||
|
||||
@@ -24,8 +24,9 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/unlock_note
|
||||
var/unlock_code
|
||||
var/failsafe_code
|
||||
var/datum/ui_state/checkstate
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
@@ -57,6 +58,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
checkstate = _checkstate
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
@@ -115,6 +117,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
state = checkstate ? checkstate : state
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -123,6 +126,12 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_host(mob/user)
|
||||
if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise.
|
||||
var/obj/item/implant/I = parent
|
||||
return I.imp_in
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
/datum/component/virtual_reality
|
||||
can_transfer = TRUE
|
||||
var/datum/mind/mastermind // where is my mind t. pixies
|
||||
var/datum/mind/current_mind
|
||||
var/obj/machinery/vr_sleeper/vr_sleeper
|
||||
var/datum/action/quit_vr/quit_action
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
|
||||
|
||||
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
|
||||
if(!ismob(parent) || !istype(M))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/mob/vr_M = parent
|
||||
mastermind = M.mind
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
|
||||
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
|
||||
you_die_in_the_game_you_die_for_real = yolo
|
||||
quit_action = new()
|
||||
if(gaming_pod)
|
||||
vr_sleeper = gaming_pod
|
||||
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
|
||||
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
|
||||
vr_M.ckey = M.ckey
|
||||
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
|
||||
if(clusterfk && !clusterfk.inception)
|
||||
clusterfk.inception = src
|
||||
SStgui.close_user_uis(M, src)
|
||||
|
||||
/datum/component/virtual_reality/RegisterWithParent()
|
||||
var/mob/M = parent
|
||||
current_mind = M.mind
|
||||
quit_action.Grant(M)
|
||||
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
|
||||
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
|
||||
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
|
||||
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
|
||||
mastermind.current.audiovisual_redirect = M
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = M
|
||||
|
||||
/datum/component/virtual_reality/UnregisterFromParent()
|
||||
quit_action.Remove(parent)
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
|
||||
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
|
||||
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
|
||||
current_mind = null
|
||||
mastermind.current.audiovisual_redirect = null
|
||||
|
||||
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
|
||||
if(vr_sleeper || !new_mob.mind)
|
||||
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
|
||||
revert_to_reality()
|
||||
return
|
||||
old_mob.audiovisual_redirect = null
|
||||
new_mob.audiovisual_redirect = parent
|
||||
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
if(source != quit_action)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
revert_to_reality(signal_source)
|
||||
|
||||
/datum/component/virtual_reality/proc/you_only_live_once()
|
||||
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
|
||||
return FALSE
|
||||
you_die_in_the_game_you_die_for_real = TRUE
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
|
||||
if(new_mob == mastermind.current)
|
||||
revert_to_reality(source)
|
||||
return TRUE
|
||||
new_mob.TakeComponent(src)
|
||||
return TRUE
|
||||
|
||||
/datum/component/virtual_reality/PostTransfer()
|
||||
if(!ismob(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
|
||||
quit_it()
|
||||
|
||||
/datum/component/virtual_reality/proc/game_over(datum/source)
|
||||
quit_it(TRUE, TRUE)
|
||||
|
||||
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
|
||||
quit_it()
|
||||
return COMPONENT_BLOCK_GHOSTING
|
||||
|
||||
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
|
||||
var/mob/M = parent
|
||||
quit_it(FALSE, killme, player, yo_dawg)
|
||||
yo_dawg.inception = null
|
||||
if(killme)
|
||||
M.death(FALSE)
|
||||
|
||||
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
|
||||
var/mob/M = parent
|
||||
var/mob/dreamer = override ? override : mastermind.current
|
||||
if(!mastermind)
|
||||
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
|
||||
else
|
||||
var/key_transfer = FALSE
|
||||
if(inception?.parent)
|
||||
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
|
||||
else
|
||||
key_transfer = TRUE
|
||||
if(key_transfer)
|
||||
M.transfer_ckey(dreamer, FALSE)
|
||||
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
dreamer.audiovisual_redirect = null
|
||||
if(deathcheck && you_die_in_the_game_you_die_for_real)
|
||||
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
|
||||
dreamer.death(FALSE)
|
||||
if(cleanup)
|
||||
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
|
||||
if(cleanbot)
|
||||
LAZYADD(cleanbot.corpse_party, M)
|
||||
if(vr_sleeper)
|
||||
vr_sleeper.vr_mob = null
|
||||
vr_sleeper = null
|
||||
qdel(src)
|
||||
|
||||
/datum/component/virtual_reality/Destroy()
|
||||
var/datum/action/quit_vr/delet_me = quit_action
|
||||
. = ..()
|
||||
qdel(delet_me)
|
||||
@@ -3,7 +3,7 @@
|
||||
/datum/component/wearertargeting
|
||||
var/list/valid_slots = list()
|
||||
var/list/signals = list()
|
||||
var/datum/callback/callback = CALLBACK(GLOBAL_PROC, .proc/pass)
|
||||
var/proctype = .proc/pass
|
||||
var/mobtype = /mob/living
|
||||
|
||||
/datum/component/wearertargeting/Initialize()
|
||||
@@ -14,13 +14,9 @@
|
||||
|
||||
/datum/component/wearertargeting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if((slot in valid_slots) && istype(equipper, mobtype))
|
||||
RegisterSignal(equipper, signals, callback, TRUE)
|
||||
RegisterSignal(equipper, signals, proctype, TRUE)
|
||||
else
|
||||
UnregisterSignal(equipper, signals)
|
||||
|
||||
/datum/component/wearertargeting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, signals)
|
||||
|
||||
/datum/component/wearertargeting/Destroy()
|
||||
QDEL_NULL(callback) //is likely to ourselves.
|
||||
return ..()
|
||||
UnregisterSignal(user, signals)
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/component/wet_floor
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
can_transfer = TRUE
|
||||
var/highest_strength = TURF_DRY
|
||||
var/lube_flags = NONE //why do we have this?
|
||||
var/list/time_left_list //In deciseconds.
|
||||
@@ -26,14 +27,19 @@
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
add_wet(strength, duration_minimum, duration_add, duration_maximum)
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
permanent = _permanent
|
||||
if(!permanent)
|
||||
START_PROCESSING(SSwet_floors, src)
|
||||
addtimer(CALLBACK(src, .proc/gc, TRUE), 1) //GC after initialization.
|
||||
last_process = world.time
|
||||
|
||||
/datum/component/wet_floor/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
|
||||
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
|
||||
|
||||
/datum/component/wet_floor/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
|
||||
|
||||
/datum/component/wet_floor/Destroy()
|
||||
STOP_PROCESSING(SSwet_floors, src)
|
||||
var/turf/T = parent
|
||||
@@ -138,12 +144,19 @@
|
||||
/datum/component/wet_floor/PreTransfer()
|
||||
var/turf/O = parent
|
||||
O.cut_overlay(current_overlay)
|
||||
//That turf is no longer slippery, we're out of here
|
||||
//Slippery components don't transfer due to callbacks
|
||||
qdel(O.GetComponent(/datum/component/slippery))
|
||||
|
||||
/datum/component/wet_floor/PostTransfer()
|
||||
if(!isopenturf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
var/turf/T = parent
|
||||
T.add_overlay(current_overlay)
|
||||
//Make sure to add/update any slippery component on the new turf (update_flags calls LoadComponent)
|
||||
update_flags()
|
||||
|
||||
//NB it's possible we get deleted after this, due to inherit
|
||||
|
||||
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
|
||||
var/static/list/allowed_types = list(TURF_WET_WATER, TURF_WET_LUBE, TURF_WET_ICE, TURF_WET_PERMAFROST)
|
||||
|
||||
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Reference in New Issue
Block a user