Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit220
This commit is contained in:
@@ -339,6 +339,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/heads/captain
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name = "Captain's Office"
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icon_state = "captain"
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clockwork_warp_allowed = FALSE
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/area/crew_quarters/heads/captain/private
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name = "Captain's Quarters"
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+129
-11
@@ -36,6 +36,12 @@
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var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
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var/rad_insulation = RAD_NO_INSULATION
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var/icon/blood_splatter_icon
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var/list/fingerprints
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var/list/fingerprintshidden
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var/list/blood_DNA
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var/list/suit_fibers
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/atom/New(loc, ...)
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//atom creation method that preloads variables at creation
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if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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@@ -220,7 +226,7 @@
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return FALSE
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/atom/proc/CheckExit()
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return 1
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return TRUE
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/atom/proc/HasProximity(atom/movable/AM as mob|obj)
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return
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@@ -254,14 +260,26 @@
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if(article)
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. = "[article] [src]"
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override[EXAMINE_POSITION_ARTICLE] = article
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var/should_override = FALSE
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if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
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should_override = TRUE
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if(blood_DNA && !istype(src, /obj/effect/decal))
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override[EXAMINE_POSITION_BEFORE] = " blood-stained "
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should_override = TRUE
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if(should_override)
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. = override.Join("")
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///Generate the full examine string of this atom (including icon for goonchat)
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/atom/proc/get_examine_string(mob/user, thats = FALSE)
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. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
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/atom/proc/examine(mob/user)
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to_chat(user, get_examine_string(user, TRUE))
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to_chat(user, "[get_examine_string(user, TRUE)].")
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if(desc)
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to_chat(user, desc)
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@@ -326,12 +344,14 @@
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//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
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/mob/living/proc/get_blood_dna_list()
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if(get_blood_id() != "blood")
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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return
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return list("ANIMAL DNA" = "Y-")
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/mob/living/carbon/get_blood_dna_list()
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if(get_blood_id() != "blood")
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var/blood_id = get_blood_id()
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if(!(blood_id =="blood" || blood_id == "jellyblood"))
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return
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var/list/blood_dna = list()
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if(dna)
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@@ -349,18 +369,116 @@
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var/new_blood_dna = L.get_blood_dna_list()
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if(!new_blood_dna)
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return FALSE
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var/old_length = blood_DNA_length()
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add_blood_DNA(new_blood_dna)
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if(blood_DNA_length() == old_length)
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LAZYINITLIST(blood_DNA) //if our list of DNA doesn't exist yet, initialise it.
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var/old_length = blood_DNA.len
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blood_DNA |= new_blood_dna
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if(blood_DNA.len == old_length)
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return FALSE
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return TRUE
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//to add blood dna info to the object's blood_DNA list
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/atom/proc/transfer_blood_dna(list/blood_dna, list/datum/disease/diseases)
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LAZYINITLIST(blood_DNA)
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var/old_length = blood_DNA.len
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blood_DNA |= blood_dna
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if(blood_DNA.len > old_length)
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return TRUE
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//some new blood DNA was added
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//to add blood from a mob onto something, and transfer their dna info
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/atom/proc/add_mob_blood(mob/living/M)
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var/list/blood_dna = M.get_blood_dna_list()
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if(!blood_dna)
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return FALSE
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return add_blood_DNA(blood_dna)
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return add_blood_DNA(blood_dna, M.diseases)
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//to add blood onto something, with blood dna info to include.
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/atom/proc/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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return FALSE
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/obj/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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return transfer_blood_dna(blood_dna, diseases)
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/obj/item/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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. = ..()
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if(!.)
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return
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add_blood_overlay()
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/obj/item/proc/add_blood_overlay()
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if(!blood_DNA.len)
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return
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if(initial(icon) && initial(icon_state))
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blood_splatter_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon('icons/effects/blood.dmi', "itemblood"), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(blood_DNA_to_color(), ICON_MULTIPLY)
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add_overlay(blood_splatter_icon)
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/obj/item/clothing/gloves/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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. = ..()
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transfer_blood = rand(2, 4)
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/turf/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
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if(!B)
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B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
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B.transfer_blood_dna(blood_dna, diseases) //give blood info to the blood decal.
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return TRUE //we bloodied the floor
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/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
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if(head)
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head.add_blood_DNA(blood_dna, diseases)
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update_inv_head()
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else if(wear_mask)
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wear_mask.add_blood_DNA(blood_dna, diseases)
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update_inv_wear_mask()
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if(wear_neck)
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wear_neck.add_blood_DNA(blood_dna, diseases)
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update_inv_neck()
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if(wear_suit)
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wear_suit.add_blood_DNA(blood_dna, diseases)
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update_inv_wear_suit()
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else if(w_uniform)
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w_uniform.add_blood_DNA(blood_dna, diseases)
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update_inv_w_uniform()
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if(gloves)
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var/obj/item/clothing/gloves/G = gloves
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G.add_blood_DNA(blood_dna, diseases)
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else
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transfer_blood_dna(blood_dna, diseases)
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bloody_hands = rand(2, 4)
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update_inv_gloves() //handles bloody hands overlays and updating
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return TRUE
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/atom/proc/blood_DNA_to_color()
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var/list/colors = list()//first we make a list of all bloodtypes present
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for(var/bloop in blood_DNA)
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if(colors[blood_DNA[bloop]])
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colors[blood_DNA[bloop]]++
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else
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colors[blood_DNA[bloop]] = 1
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var/final_rgb = BLOOD_COLOR_HUMAN //a default so we don't have white blood graphics if something messed up
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if(colors.len)
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var/sum = 0 //this is all shitcode, but it works; trust me
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final_rgb = bloodtype_to_color(colors[1])
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sum = colors[colors[1]]
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||||
if(colors.len > 1)
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var/i = 2
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while(i <= colors.len)
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var/tmp = colors[colors[i]]
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final_rgb = BlendRGB(final_rgb, bloodtype_to_color(colors[i]), tmp/(tmp+sum))
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sum += tmp
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i++
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return final_rgb
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/atom/proc/clean_blood()
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if(islist(blood_DNA))
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blood_DNA = null
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return TRUE
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/atom/proc/wash_cream()
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return TRUE
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@@ -410,7 +528,7 @@
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/atom/proc/component_storage_contents_dump_act(datum/component/storage/src_object, mob/user)
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var/list/things = src_object.contents()
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var/datum/progressbar/progress = new(user, things.len, src)
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
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stoplag(1)
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qdel(progress)
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@@ -711,7 +829,7 @@ Proc for attack log creation, because really why not
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return filters[filter_data.Find(name)]
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/atom/movable/proc/remove_filter(name)
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if(filter_data[name])
|
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if(filter_data && filter_data[name])
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filter_data -= name
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update_filters()
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return TRUE
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return TRUE
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@@ -27,7 +27,6 @@
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glide_size = 8
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appearance_flags = TILE_BOUND|PIXEL_SCALE
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var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
|
||||
var/floating = FALSE
|
||||
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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var/atom/movable/pulling
|
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var/grab_state = 0
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@@ -422,6 +421,9 @@
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var/atom/movable/AM = item
|
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AM.onTransitZ(old_z,new_z)
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||||
/atom/movable/proc/setMovetype(newval)
|
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movement_type = newval
|
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|
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//Called whenever an object moves and by mobs when they attempt to move themselves through space
|
||||
//And when an object or action applies a force on src, see newtonian_move() below
|
||||
//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
|
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@@ -518,6 +520,8 @@
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||||
TT.thrower = thrower
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TT.diagonals_first = diagonals_first
|
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TT.callback = callback
|
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if(!QDELETED(thrower))
|
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TT.target_zone = thrower.zone_selected
|
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|
||||
var/dist_x = abs(target.x - src.x)
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var/dist_y = abs(target.y - src.y)
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@@ -684,14 +688,14 @@
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/atom/movable/proc/float(on)
|
||||
if(throwing)
|
||||
return
|
||||
if(on && !floating)
|
||||
if(on && !(movement_type & FLOATING))
|
||||
animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
|
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sleep(10)
|
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animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
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floating = TRUE
|
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else if (!on && floating)
|
||||
setMovetype(movement_type | FLOATING)
|
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else if (!on && (movement_type & FLOATING))
|
||||
animate(src, pixel_y = initial(pixel_y), time = 10)
|
||||
floating = FALSE
|
||||
setMovetype(movement_type & ~FLOATING)
|
||||
|
||||
/* Language procs */
|
||||
/atom/movable/proc/get_language_holder(shadow=TRUE)
|
||||
|
||||
@@ -39,12 +39,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
bananium.insert_amount(max_recharge, MAT_BANANIUM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/bananium_amount = bananium.amount(MAT_BANANIUM)
|
||||
if(bananium_amount < max_recharge)
|
||||
bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
|
||||
@@ -73,19 +73,19 @@
|
||||
/obj/item/melee/transforming/energy/sword/bananium/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user)
|
||||
..()
|
||||
if(active)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(M)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum)
|
||||
. = ..()
|
||||
if(active)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(hit_atom)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params)
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text)
|
||||
..()
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user)
|
||||
@@ -108,7 +108,7 @@
|
||||
if(!active)
|
||||
transform_weapon(user, TRUE)
|
||||
user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!</span>")
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(user)
|
||||
return SHAME
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
/obj/item/shield/energy/bananium/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user)
|
||||
..()
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.signal_enabled = active
|
||||
|
||||
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
|
||||
@@ -149,7 +149,7 @@
|
||||
if(active)
|
||||
var/caught = hit_atom.hitby(src, 0, 0)
|
||||
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
|
||||
GET_COMPONENT(slipper, /datum/component/slippery)
|
||||
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
|
||||
slipper.Slip(hit_atom)
|
||||
if(thrownby && !caught)
|
||||
throw_at(thrownby, throw_range+2, throw_speed, null, 1)
|
||||
@@ -267,6 +267,7 @@
|
||||
operation_req_access = list(ACCESS_SYNDICATE)
|
||||
wreckage = /obj/structure/mecha_wreckage/honker/dark
|
||||
max_equip = 3
|
||||
spawn_tracked = FALSE
|
||||
|
||||
/obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0)
|
||||
..()
|
||||
|
||||
@@ -107,6 +107,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
/// If a only ruleset has been executed.
|
||||
var/only_ruleset_executed = FALSE
|
||||
|
||||
/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
|
||||
..()
|
||||
pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
|
||||
@@ -216,7 +221,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
. += G.get_report()
|
||||
|
||||
print_command_report(., "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", 'sound/ai/intercept.ogg')
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
|
||||
@@ -290,7 +295,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
return TRUE
|
||||
|
||||
@@ -420,7 +424,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
var/name = ""
|
||||
/// For admin logging and round end screen, do not change this unless making a new rule type.
|
||||
var/ruletype = ""
|
||||
/// For config purposes, similar to config_tag for secret game modes.
|
||||
var/config_tag = null
|
||||
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
|
||||
var/persistent = FALSE
|
||||
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
|
||||
@@ -65,7 +67,18 @@
|
||||
restricted_roles += protected_roles
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_roles += "Assistant"
|
||||
|
||||
var/weights = CONFIG_GET(keyed_list/dynamic_weight)
|
||||
var/costs = CONFIG_GET(keyed_list/dynamic_cost)
|
||||
var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
|
||||
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
|
||||
if(config_tag in weights)
|
||||
weight = weights[config_tag]
|
||||
if(config_tag in costs)
|
||||
cost = costs[config_tag]
|
||||
if(config_tag in requirementses)
|
||||
requirements = requirementses[config_tag]
|
||||
if(config_tag in high_population_requirements)
|
||||
high_population_requirement = high_population_requirements[config_tag]
|
||||
if (istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function.
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/infiltrator
|
||||
name = "Syndicate Infiltrator"
|
||||
config_tag = "latejoin_traitor"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -72,6 +73,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/provocateur
|
||||
name = "Provocateur"
|
||||
config_tag = "latejoin_revolution"
|
||||
antag_datum = /datum/antagonist/rev/head
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
ruletype = "Midround"
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
/// What type the ruleset is restricted to.
|
||||
/// What type the ruleset is restricted to.
|
||||
var/required_type = /mob/living/carbon/human
|
||||
var/list/living_players = list()
|
||||
var/list/living_antags = list()
|
||||
@@ -101,7 +101,7 @@
|
||||
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
|
||||
|
||||
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
|
||||
|
||||
|
||||
if(!candidates || candidates.len <= 0)
|
||||
message_admins("The ruleset [name] received no applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] received no applications.")
|
||||
@@ -169,6 +169,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/autotraitor
|
||||
name = "Syndicate Sleeper Agent"
|
||||
config_tag = "midround_traitor"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg", "Positronic Brain")
|
||||
@@ -194,7 +195,7 @@
|
||||
..()
|
||||
for(var/mob/living/player in living_players)
|
||||
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
|
||||
living_players -= player
|
||||
living_players -= player
|
||||
continue
|
||||
if(is_centcom_level(player.z))
|
||||
living_players -= player // We don't autotator people in CentCom
|
||||
@@ -224,6 +225,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/malf
|
||||
name = "Malfunctioning AI"
|
||||
config_tag = "malf_ai"
|
||||
antag_datum = /datum/antagonist/traitor
|
||||
antag_flag = ROLE_MALF
|
||||
enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
|
||||
@@ -261,7 +263,7 @@
|
||||
M.mind.special_role = antag_flag
|
||||
M.mind.add_antag_datum(AI)
|
||||
if(prob(ion_announce))
|
||||
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg')
|
||||
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
|
||||
if(prob(removeDontImproveChance))
|
||||
M.replace_random_law(generate_ion_law(), list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
|
||||
else
|
||||
@@ -276,6 +278,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "midround_wizard"
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
antag_flag = ROLE_WIZARD
|
||||
enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
|
||||
@@ -308,6 +311,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear
|
||||
name = "Nuclear Assault"
|
||||
config_tag = "midround_nuclear"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
|
||||
@@ -351,6 +355,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob
|
||||
name = "Blob"
|
||||
config_tag = "blob"
|
||||
antag_datum = /datum/antagonist/blob
|
||||
antag_flag = ROLE_BLOB
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
@@ -374,6 +379,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph
|
||||
name = "Alien Infestation"
|
||||
config_tag = "xenos"
|
||||
antag_datum = /datum/antagonist/xeno
|
||||
antag_flag = ROLE_ALIEN
|
||||
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
|
||||
@@ -407,7 +413,7 @@
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/generate_ruleset_body(mob/applicant)
|
||||
var/obj/vent = pick_n_take(vents)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
|
||||
new_xeno.key = applicant.key
|
||||
applicant.transfer_ckey(new_xeno, FALSE)
|
||||
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by the midround ruleset.")
|
||||
log_game("DYNAMIC: [key_name(new_xeno)] was spawned as an alien by the midround ruleset.")
|
||||
return new_xeno
|
||||
@@ -420,6 +426,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nightmare
|
||||
name = "Nightmare"
|
||||
config_tag = "nightmare"
|
||||
antag_datum = /datum/antagonist/nightmare
|
||||
antag_flag = "Nightmare"
|
||||
antag_flag_override = ROLE_ALIEN
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor
|
||||
name = "Traitors"
|
||||
config_tag = "traitor"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_TRAITOR
|
||||
antag_datum = /datum/antagonist/traitor/
|
||||
@@ -48,6 +49,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitorbro
|
||||
name = "Blood Brothers"
|
||||
config_tag = "traitorbro"
|
||||
antag_flag = ROLE_BROTHER
|
||||
antag_datum = /datum/antagonist/brother/
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -100,6 +102,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/changeling
|
||||
name = "Changelings"
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
@@ -149,6 +152,7 @@
|
||||
// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
|
||||
/datum/dynamic_ruleset/roundstart/wizard
|
||||
name = "Wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
antag_datum = /datum/antagonist/wizard
|
||||
minimum_required_age = 14
|
||||
@@ -194,6 +198,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodcult
|
||||
name = "Blood Cult"
|
||||
config_tag = "cult"
|
||||
antag_flag = ROLE_CULTIST
|
||||
antag_datum = /datum/antagonist/cult
|
||||
minimum_required_age = 14
|
||||
@@ -254,6 +259,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear
|
||||
name = "Nuclear Emergency"
|
||||
config_tag = "nuclear"
|
||||
antag_flag = ROLE_OPERATIVE
|
||||
antag_datum = /datum/antagonist/nukeop
|
||||
var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
||||
@@ -343,6 +349,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/delayed/revs
|
||||
name = "Revolution"
|
||||
config_tag = "revolution"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_REV_HEAD
|
||||
antag_flag_override = ROLE_REV
|
||||
@@ -433,6 +440,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended
|
||||
name = "Extended"
|
||||
config_tag = "extended"
|
||||
antag_flag = null
|
||||
antag_datum = null
|
||||
restricted_roles = list()
|
||||
@@ -456,6 +464,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult
|
||||
name = "Clockcult"
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
antag_datum = /datum/antagonist/clockcult
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
@@ -559,6 +568,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
||||
name = "Clown Ops"
|
||||
config_tag = "clownops"
|
||||
antag_datum = /datum/antagonist/nukeop/clownop
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
@@ -584,6 +594,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil
|
||||
name = "Devil"
|
||||
config_tag = "devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
antag_datum = /datum/antagonist/devil
|
||||
restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
@@ -642,6 +653,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey
|
||||
name = "Monkey"
|
||||
config_tag = "monkey"
|
||||
antag_flag = ROLE_MONKEY
|
||||
antag_datum = /datum/antagonist/monkey/leader
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
@@ -704,6 +716,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/meteor
|
||||
name = "Meteor"
|
||||
config_tag = "meteor"
|
||||
persistent = TRUE
|
||||
required_candidates = 0
|
||||
weight = 3
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
|
||||
@@ -29,4 +29,4 @@
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
|
||||
/datum/game_mode/proc/send_intercept()
|
||||
if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
return
|
||||
var/intercepttext = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
|
||||
@@ -288,7 +288,7 @@
|
||||
intercepttext += G.get_report()
|
||||
|
||||
print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg')
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", "intercept")
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
|
||||
|
||||
@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
if(!isspaceturf(T))
|
||||
new /obj/effect/decal/cleanable/xenoblood(T)
|
||||
new /obj/effect/decal/cleanable/blood/xeno(T)
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
|
||||
@@ -155,9 +155,9 @@
|
||||
var/obj/item/U = new uplink_type(H, H.key, tc)
|
||||
H.equip_to_slot_or_del(U, SLOT_IN_BACKPACK)
|
||||
|
||||
var/obj/item/implant/weapons_auth/W = new/obj/item/implant/weapons_auth(H)
|
||||
var/obj/item/implant/weapons_auth/W = new
|
||||
W.implant(H)
|
||||
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
|
||||
var/obj/item/implant/explosive/E = new
|
||||
E.implant(H)
|
||||
H.faction |= ROLE_SYNDICATE
|
||||
H.update_icons()
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
|
||||
@@ -186,6 +186,7 @@ Class Procs:
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.update_canmove()
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/can_be_occupant(atom/movable/am)
|
||||
@@ -498,6 +499,7 @@ Class Procs:
|
||||
/obj/machinery/Exited(atom/movable/AM, atom/newloc)
|
||||
. = ..()
|
||||
if (AM == occupant)
|
||||
SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
|
||||
occupant = null
|
||||
|
||||
/obj/machinery/proc/adjust_item_drop_location(atom/movable/AM) // Adjust item drop location to a 3x3 grid inside the tile, returns slot id from 0 to 8
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/autolathe/on_deconstruction()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
|
||||
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
|
||||
busy = TRUE
|
||||
use_power(power)
|
||||
@@ -188,7 +188,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/atom/A = drop_location()
|
||||
use_power(power)
|
||||
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
|
||||
@@ -213,7 +213,7 @@
|
||||
var/T = 0
|
||||
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
|
||||
T += MB.rating*75000
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = T
|
||||
T=1.2
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
@@ -262,7 +262,7 @@
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
@@ -294,7 +294,7 @@
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
@@ -309,7 +309,7 @@
|
||||
return dat
|
||||
|
||||
/obj/machinery/autolathe/proc/materials_printout()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
@@ -322,7 +322,7 @@
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
|
||||
@@ -0,0 +1,361 @@
|
||||
/obj/machinery/bloodbankgen
|
||||
name = "blood bank generator"
|
||||
desc = "Generates universally applicable synthetics for all blood types. Add regular blood to convert."
|
||||
icon = 'icons/obj/bloodbank.dmi'
|
||||
icon_state = "bloodbank-off"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 80
|
||||
circuit = /obj/item/circuitboard/machine/bloodbankgen
|
||||
interaction_flags_machine = INTERACT_MACHINE_OPEN | INTERACT_MACHINE_ALLOW_SILICON
|
||||
var/draining = FALSE
|
||||
var/filling = FALSE
|
||||
var/obj/item/reagent_containers/blood/bag = null
|
||||
var/obj/item/reagent_containers/blood/outbag = null
|
||||
var/bloodstored = 0
|
||||
var/maxbloodstored = 1000
|
||||
var/menustat = "menu"
|
||||
var/efficiency = 0
|
||||
var/productivity = 0
|
||||
|
||||
/obj/machinery/bloodbankgen/Initialize()
|
||||
. = ..()
|
||||
create_reagents(1000)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/Destroy()
|
||||
QDEL_NULL(bag)
|
||||
QDEL_NULL(outbag)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
|
||||
..()
|
||||
if(bag)
|
||||
bag.ex_act(severity, target)
|
||||
if(outbag)
|
||||
outbag.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == bag)
|
||||
bag = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
if(A == outbag)
|
||||
outbag = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/bloodbankgen/RefreshParts()
|
||||
var/E = 0
|
||||
var/P = 0
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
E += M.rating
|
||||
efficiency = E
|
||||
productivity = P
|
||||
|
||||
/obj/machinery/bloodbankgen/update_icon()
|
||||
cut_overlays()
|
||||
if(is_operational())
|
||||
icon_state = "bloodbank-on"
|
||||
|
||||
if(panel_open)
|
||||
add_overlay("bloodbank-panel")
|
||||
|
||||
if(src.bag)
|
||||
add_overlay("bloodbag-input")
|
||||
if(bag.reagents.total_volume)
|
||||
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "input-reagent")
|
||||
|
||||
var/percent = round((bag.reagents.total_volume / bag.volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling_overlay.icon_state = "input-reagent0"
|
||||
if(10 to 24)
|
||||
filling_overlay.icon_state = "input-reagent10"
|
||||
if(25 to 49)
|
||||
filling_overlay.icon_state = "input-reagent25"
|
||||
if(50 to 74)
|
||||
filling_overlay.icon_state = "input-reagent50"
|
||||
if(75 to 79)
|
||||
filling_overlay.icon_state = "input-reagent75"
|
||||
if(80 to 90)
|
||||
filling_overlay.icon_state = "input-reagent80"
|
||||
if(91 to INFINITY)
|
||||
filling_overlay.icon_state = "input-reagent100"
|
||||
|
||||
filling_overlay.color = list(mix_color_from_reagents(bag.reagents.reagent_list))
|
||||
add_overlay(filling_overlay)
|
||||
|
||||
if(src.outbag)
|
||||
add_overlay("bloodbag-output")
|
||||
if(outbag.reagents.total_volume)
|
||||
var/mutable_appearance/filling_overlay = mutable_appearance(icon, "output-reagent")
|
||||
|
||||
var/percent = round((outbag.reagents.total_volume / outbag.volume) * 100)
|
||||
switch(percent)
|
||||
if(0 to 9)
|
||||
filling_overlay.icon_state = "output-reagent0"
|
||||
if(10 to 24)
|
||||
filling_overlay.icon_state = "output-reagent10"
|
||||
if(25 to 49)
|
||||
filling_overlay.icon_state = "output-reagent25"
|
||||
if(50 to 74)
|
||||
filling_overlay.icon_state = "output-reagent50"
|
||||
if(75 to 79)
|
||||
filling_overlay.icon_state = "output-reagent75"
|
||||
if(80 to 90)
|
||||
filling_overlay.icon_state = "output-reagent80"
|
||||
if(91 to INFINITY)
|
||||
filling_overlay.icon_state = "output-reagent100"
|
||||
|
||||
filling_overlay.color = list(mix_color_from_reagents(outbag.reagents.reagent_list))
|
||||
add_overlay(filling_overlay)
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/process()
|
||||
if(!is_operational())
|
||||
return PROCESS_KILL
|
||||
|
||||
bloodstored = reagents.total_volume
|
||||
|
||||
var/transfer_amount = 20
|
||||
|
||||
if(draining)
|
||||
if(reagents.total_volume >= reagents.maximum_volume)
|
||||
draining = FALSE
|
||||
return
|
||||
|
||||
if(bag)
|
||||
if(bag.reagents.total_volume)
|
||||
var/datum/reagent/blood/B = bag.reagents.has_reagent("blood")
|
||||
if(B)
|
||||
var/amount = reagents.maximum_volume - reagents.total_volume //monitor the machine's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if(bag.blood_type == "SY") //no infinite loops using synthetics.
|
||||
reagents.add_reagent("syntheticblood", amount)
|
||||
else
|
||||
reagents.add_reagent("syntheticblood", (amount+(5*efficiency)))
|
||||
|
||||
if(bag.reagents.total_volume >= amount)
|
||||
bag.reagents.remove_reagent("blood", amount)
|
||||
else
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
draining = FALSE
|
||||
|
||||
bag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
draining = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
if(filling)
|
||||
if(!reagents || !reagents.total_volume)
|
||||
filling = FALSE //there ain't anything in the machine yo.
|
||||
return
|
||||
if(outbag && outbag.reagents.total_volume < outbag.reagents.maximum_volume)
|
||||
var/amount = outbag.reagents.maximum_volume - outbag.reagents.total_volume //monitor the output bag's internal storage
|
||||
amount = min(amount, transfer_amount)
|
||||
if(!amount)
|
||||
filling = FALSE
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
reagents.trans_to(outbag, amount)
|
||||
outbag.update_icon()
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
filling = FALSE
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/attackby(obj/item/O, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
|
||||
if(bag)
|
||||
var/obj/item/reagent_containers/blood/B = bag
|
||||
B.forceMove(drop_location())
|
||||
bag = null
|
||||
if(outbag)
|
||||
var/obj/item/reagent_containers/blood/B = outbag
|
||||
B.forceMove(drop_location())
|
||||
outbag = null
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(O))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers/blood))
|
||||
. = 1 //no afterattack
|
||||
if(!panel_open)
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
var/dat
|
||||
switch(menustat)
|
||||
if("noblood")
|
||||
dat += "<div class='statusDisplay'>You do not have enough blood product to create synthetics.</div>"
|
||||
menustat = "menu"
|
||||
if("complete")
|
||||
dat += "<div class='statusDisplay'>Operation complete.</div>"
|
||||
menustat = "menu"
|
||||
if("nobagspace")
|
||||
dat += "<div class='statusDisplay'>Not enough space left in container. Please replace receptical.</div>"
|
||||
menustat = "menu"
|
||||
|
||||
dat+= "<br><B>Current Synthetics stockpile: [reagents.total_volume] units.</B><HR>"
|
||||
|
||||
dat += "<br>Supply Bag<HR>"
|
||||
if(bag)
|
||||
dat += "<br>Current Capacity: [bag.reagents.total_volume] of [bag.reagents.maximum_volume]"
|
||||
if(bag.reagents && bag.reagents.total_volume)
|
||||
dat += "<br><a href='?src=\ref[src];activateinput=1'>Drain</a>"
|
||||
|
||||
dat += "<br><a href='?src=\ref[src];detachinput=1'>Detach</a>"
|
||||
|
||||
|
||||
dat += "<br><br>Synthetics Bag<HR>"
|
||||
if(outbag)
|
||||
dat += "<br>Current Capacity:[outbag.reagents.total_volume] of [outbag.reagents.maximum_volume]"
|
||||
if(!(outbag.reagents.total_volume >= outbag.reagents.maximum_volume))
|
||||
dat += "<br><a href='?src=\ref[src];activateoutput=1'>Fill</a>"
|
||||
dat += "<br><a href='?src=\ref[src];detachoutput=1'>Detach</a>"
|
||||
|
||||
if(!bag && !outbag)
|
||||
dat += "<div class='statusDisplay'>No containers inside, please insert container.</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "bloodbankgen", name, 350, 520)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/activateinput()
|
||||
if(bag)
|
||||
draining = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There is no blood bag in the input slot.</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/activateoutput()
|
||||
if(outbag)
|
||||
filling = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>There is no blood bag in the output slot.</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/check_container_volume(list/reagents, multiplier = 1)
|
||||
var/sum_reagents = 0
|
||||
for(var/R in reagents)
|
||||
sum_reagents += reagents[R]
|
||||
sum_reagents *= multiplier
|
||||
|
||||
if(outbag.reagents.total_volume + sum_reagents > outbag.reagents.maximum_volume)
|
||||
menustat = "nobagspace"
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachinput()
|
||||
if(bag)
|
||||
bag.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(bag)
|
||||
bag = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/detachoutput()
|
||||
if(outbag)
|
||||
outbag.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
usr.put_in_hands(outbag)
|
||||
outbag = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachinput(obj/item/O, mob/user)
|
||||
if(!bag)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
bag = O
|
||||
to_chat(user, "<span class='notice'>You add [O] to the machine's input slot.</span>")
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/proc/attachoutput(obj/item/O, mob/user)
|
||||
if(!outbag)
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
return
|
||||
outbag = O
|
||||
to_chat(user, "<span class='notice'>You add [O] to the machine's output slot.</span>")
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There is already something in this slot!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/Topic(href, href_list)
|
||||
if(..() || panel_open)
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["activateinput"])
|
||||
activateinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachinput"])
|
||||
detachinput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["activateoutput"])
|
||||
activateoutput()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detachoutput"])
|
||||
detachoutput()
|
||||
updateUsrDialog()
|
||||
@@ -175,11 +175,12 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -241,13 +242,14 @@
|
||||
var/obj/item/I = pick_n_take(unattached_flesh)
|
||||
if(isorgan(I))
|
||||
var/obj/item/organ/O = I
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
O.Insert(mob_occupant)
|
||||
else if(isbodypart(I))
|
||||
var/obj/item/bodypart/BP = I
|
||||
BP.attach_limb(mob_occupant)
|
||||
|
||||
//Premature clones may have brain damage.
|
||||
mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
|
||||
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, -((speed_coeff / 2) * dmg_mult))
|
||||
|
||||
use_power(7500) //This might need tweaking.
|
||||
|
||||
@@ -261,6 +263,7 @@
|
||||
for(var/i in unattached_flesh)
|
||||
if(isorgan(i))
|
||||
var/obj/item/organ/O = i
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
O.Insert(mob_occupant)
|
||||
else if(isbodypart(i))
|
||||
var/obj/item/bodypart/BP = i
|
||||
@@ -346,6 +349,9 @@
|
||||
if(mess) //Clean that mess and dump those gibs!
|
||||
for(var/obj/fl in unattached_flesh)
|
||||
fl.forceMove(T)
|
||||
if(istype(fl, /obj/item/organ))
|
||||
var/obj/item/organ/O = fl
|
||||
O.organ_flags &= ~ORGAN_FROZEN
|
||||
unattached_flesh.Cut()
|
||||
mess = FALSE
|
||||
new /obj/effect/gibspawner/generic(get_turf(src))
|
||||
@@ -356,11 +362,12 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
@@ -442,7 +449,7 @@
|
||||
unattached_flesh.Cut()
|
||||
|
||||
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
|
||||
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
|
||||
//H.setOrganLoss(ORGAN_SLOT_BRAIN, CLONE_INITIAL_DAMAGE)
|
||||
// In addition to being cellularly damaged and having barely any
|
||||
|
||||
// brain function, they also have no limbs or internal organs.
|
||||
@@ -458,8 +465,9 @@
|
||||
|
||||
for(var/o in H.internal_organs)
|
||||
var/obj/item/organ/organ = o
|
||||
if(!istype(organ) || organ.vital)
|
||||
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
|
||||
continue
|
||||
organ.organ_flags |= ORGAN_FROZEN
|
||||
organ.Remove(H, special=TRUE)
|
||||
organ.forceMove(src)
|
||||
unattached_flesh += organ
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#define ARCADE_WEIGHT_TRICK 4
|
||||
#define ARCADE_WEIGHT_USELESS 2
|
||||
#define ARCADE_WEIGHT_RARE 1
|
||||
#define ARCADE_WEIGHT_PLUSH 65
|
||||
|
||||
#define ARCADE_RATIO_PLUSH 0.20 // average 1 out of 6 wins is a plush.
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "random arcade"
|
||||
@@ -27,7 +26,6 @@
|
||||
/obj/item/toy/katana = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/nuke = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH,
|
||||
/obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/sword = ARCADE_WEIGHT_TRICK,
|
||||
@@ -90,6 +88,9 @@
|
||||
var/obj/item/circuitboard/CB = new thegame()
|
||||
new CB.build_path(loc, CB)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
|
||||
//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
|
||||
prizes[/obj/item/toy/plush/random] = counterlist_sum(prizes) * ARCADE_RATIO_PLUSH
|
||||
Reset()
|
||||
|
||||
/obj/machinery/computer/arcade/proc/prizevend(mob/user, list/rarity_classes)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
network += lowertext(i)
|
||||
|
||||
/obj/machinery/computer/security/check_eye(mob/user)
|
||||
if( (stat & (NOPOWER|BROKEN)) || user.incapacitated() || user.eye_blind )
|
||||
if(CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
|
||||
user.unset_machine()
|
||||
return
|
||||
if(!(user in watchers))
|
||||
@@ -30,14 +30,6 @@
|
||||
if(!C.can_use())
|
||||
user.unset_machine()
|
||||
return
|
||||
if(!issilicon(user))
|
||||
if(!Adjacent(user))
|
||||
user.unset_machine()
|
||||
return
|
||||
else if(iscyborg(user))
|
||||
var/list/viewing = viewers(src)
|
||||
if(!viewing.Find(user))
|
||||
user.unset_machine()
|
||||
|
||||
/obj/machinery/computer/security/on_unset_machine(mob/user)
|
||||
watchers.Remove(user)
|
||||
@@ -97,36 +89,22 @@
|
||||
user.unset_machine()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
return
|
||||
if(C)
|
||||
var/camera_fail = 0
|
||||
if(!C.can_use() || user.machine != src || user.eye_blind || user.incapacitated())
|
||||
camera_fail = 1
|
||||
else if(iscyborg(user))
|
||||
var/list/viewing = viewers(src)
|
||||
if(!viewing.Find(user))
|
||||
camera_fail = 1
|
||||
else if(!issilicon(user))
|
||||
if(!Adjacent(user))
|
||||
camera_fail = 1
|
||||
|
||||
if(camera_fail)
|
||||
user.unset_machine()
|
||||
return 0
|
||||
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
user.reset_perspective(C)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
user.clear_fullscreen("flash", 5)
|
||||
watchers[user] = C
|
||||
use_power(50)
|
||||
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
|
||||
else
|
||||
if(!C || !C.can_use() || CHECK_BITFIELD(stat, NOPOWER|BROKEN) || is_blind(user) || !in_view_range(user, src) || !user.canUseTopic(src, !issilicon(user), FALSE))
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
if(isAI(user))
|
||||
var/mob/living/silicon/ai/A = user
|
||||
A.eyeobj.setLoc(get_turf(C))
|
||||
A.client.eye = A.eyeobj
|
||||
else
|
||||
user.reset_perspective(C)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
user.clear_fullscreen("flash", 5)
|
||||
watchers[user] = C
|
||||
use_power(50)
|
||||
addtimer(CALLBACK(src, .proc/use_camera_console, user), 5)
|
||||
|
||||
//returns the list of cameras accessible from this computer
|
||||
/obj/machinery/computer/security/proc/get_available_cameras()
|
||||
|
||||
@@ -374,7 +374,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
else
|
||||
if((ACCESS_HOP in scan.access) && ((target_dept==1) || !target_dept))
|
||||
region_access |= 1
|
||||
region_access |= 6
|
||||
get_subordinates("Head of Personnel")
|
||||
if((ACCESS_HOS in scan.access) && ((target_dept==2) || !target_dept))
|
||||
region_access |= 2
|
||||
@@ -388,6 +387,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
if((ACCESS_CE in scan.access) && ((target_dept==5) || !target_dept))
|
||||
region_access |= 5
|
||||
get_subordinates("Chief Engineer")
|
||||
if((ACCESS_QM in scan.access) && ((target_dept==6) || !target_dept))
|
||||
region_access |= 6
|
||||
get_subordinates("Quartermaster")
|
||||
if(region_access)
|
||||
authenticated = 1
|
||||
else if ((!( authenticated ) && issilicon(usr)) && (!modify))
|
||||
@@ -607,7 +609,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
typed_circuit.target_dept = target_dept
|
||||
else
|
||||
target_dept = typed_circuit.target_dept
|
||||
var/list/dept_list = list("general","security","medical","science","engineering")
|
||||
var/list/dept_list = list("civilian","security","medical","science","engineering","cargo")
|
||||
name = "[dept_list[target_dept]] department console"
|
||||
|
||||
/obj/machinery/computer/card/minor/hos
|
||||
@@ -631,3 +633,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
icon_screen = "idce"
|
||||
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/machinery/computer/card/minor/qm
|
||||
target_dept = 6
|
||||
icon_screen = "idqm"
|
||||
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
@@ -159,11 +159,11 @@
|
||||
|
||||
if(scanner && HasEfficientPod() && scanner.scan_level >= AUTOCLONING_MINIMAL_LEVEL)
|
||||
if(!autoprocess)
|
||||
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoprocess</a>"
|
||||
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoclone</a>"
|
||||
else
|
||||
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoprocess</a>"
|
||||
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoclone</a>"
|
||||
else
|
||||
dat += "<span class='linkOff'>Autoprocess</span>"
|
||||
dat += "<span class='linkOff'>Autoclone</span>"
|
||||
dat += "<h3>Cloning Pod Status</h3>"
|
||||
dat += "<div class='statusDisplay'>[temp] </div>"
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
dat += "<h4>[src.active_record.fields["name"]]</h4>"
|
||||
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
|
||||
|
||||
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
|
||||
var/obj/item/implant/health/H = locate(active_record.fields["imp"])
|
||||
|
||||
if ((H) && (istype(H)))
|
||||
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
|
||||
|
||||
@@ -335,7 +335,7 @@
|
||||
Nuke_request(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Request sent.</span>")
|
||||
usr.log_message("has requested the nuclear codes from CentCom", LOG_SAY)
|
||||
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg')
|
||||
priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested","commandreport")
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
|
||||
|
||||
@@ -484,7 +484,7 @@
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
|
||||
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", authenticated, rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
|
||||
|
||||
else if(href_list["del_c"])
|
||||
if((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
|
||||
@@ -575,7 +575,7 @@
|
||||
if(user)
|
||||
if(message)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
if(!record1 || record1 == active1)
|
||||
if(!record2 || record2 == active2)
|
||||
return 1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/obj/machinery/computer/prisoner
|
||||
@@ -35,11 +35,11 @@
|
||||
dat += "<HR>Chemical Implants<BR>"
|
||||
var/turf/Tr = null
|
||||
for(var/obj/item/implant/chem/C in GLOB.tracked_chem_implants)
|
||||
Tr = get_turf(C)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
if(!C.imp_in)
|
||||
continue
|
||||
Tr = get_turf(C.imp_in)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
dat += "ID: [C.imp_in.name] | Remaining Units: [C.reagents.total_volume] <BR>"
|
||||
dat += "| Inject: "
|
||||
dat += "<A href='?src=[REF(src)];inject1=[REF(C)]'>(<font class='bad'>(1)</font>)</A>"
|
||||
@@ -48,9 +48,9 @@
|
||||
dat += "********************************<BR>"
|
||||
dat += "<HR>Tracking Implants<BR>"
|
||||
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
|
||||
if(!isliving(T.imp_in))
|
||||
if(!T.imp_in || !isliving(T.imp_in))
|
||||
continue
|
||||
Tr = get_turf(T)
|
||||
Tr = get_turf(T.imp_in)
|
||||
if((Tr) && (Tr.z != src.z))
|
||||
continue//Out of range
|
||||
|
||||
|
||||
@@ -455,7 +455,7 @@ What a mess.*/
|
||||
var/counter = 1
|
||||
while(active2.fields[text("com_[]", counter)])
|
||||
counter++
|
||||
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer+540, t1)
|
||||
active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [] [], []<BR>[]", src.authenticated, src.rank, STATION_TIME_TIMESTAMP("hh:mm:ss"), time2text(world.realtime, "MMM DD"), GLOB.year_integer, t1)
|
||||
|
||||
if("Delete Record (ALL)")
|
||||
if(active1)
|
||||
@@ -801,7 +801,7 @@ What a mess.*/
|
||||
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
|
||||
if(user)
|
||||
if(authenticated)
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
if(!trim(message1))
|
||||
return 0
|
||||
if(!record1 || record1 == active1)
|
||||
|
||||
@@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
if(uplinkholder)
|
||||
to_chat(user, "<span class='notice'>[src] already has an uplink in it.</span>")
|
||||
return
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, I)
|
||||
var/datum/component/uplink/hidden_uplink = I.GetComponent(/datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
linkedboss.storedcrystals += hidden_uplink.telecrystals
|
||||
if(addLog)
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
|
||||
if(uplinkholder && linkedboss)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
if(amt < 0)
|
||||
hidden_uplink.telecrystals += linkedboss.storedcrystals
|
||||
if(addLog)
|
||||
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
dat += "No linked management consoles detected. Scan for uplink stations using the management console.<BR><BR>"
|
||||
|
||||
if(uplinkholder)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
|
||||
if(linkedboss)
|
||||
dat += "Donate TC: <a href='byond://?src=[REF(src)];donate=1'>1</a> | <a href='byond://?src=[REF(src)];donate=5'>5</a> | <a href='byond://?src=[REF(src)];donate=-1'>All</a>"
|
||||
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
for(var/obj/machinery/computer/telecrystals/uplinker/A in TCstations)
|
||||
dat += "[A.name] | "
|
||||
if(A.uplinkholder)
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, A.uplinkholder)
|
||||
var/datum/component/uplink/hidden_uplink = A.uplinkholder.GetComponent(/datum/component/uplink)
|
||||
dat += "[hidden_uplink.telecrystals] telecrystals."
|
||||
if(storedcrystals)
|
||||
dat+= "<BR>Add TC: <a href ='?src=[REF(src)];target=[REF(A)];give=1'>1</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=5'>5</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=10'>10</a> | <a href ='?src=[REF(src)];target=[REF(A)];give=-1'>All</a>"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/obj/machinery/teleport/station/power_station
|
||||
var/calibrating
|
||||
var/turf/target
|
||||
var/obj/item/implant/imp_t
|
||||
|
||||
/obj/machinery/computer/teleporter/Initialize()
|
||||
. = ..()
|
||||
@@ -89,6 +90,7 @@
|
||||
say("Processing hub calibration to target...")
|
||||
|
||||
calibrating = 1
|
||||
power_station.update_icon()
|
||||
spawn(50 * (3 - power_station.teleporter_hub.accurate)) //Better parts mean faster calibration
|
||||
calibrating = 0
|
||||
if(check_hub_connection())
|
||||
@@ -96,6 +98,7 @@
|
||||
say("Calibration complete.")
|
||||
else
|
||||
say("Error: Unable to detect hub.")
|
||||
power_station.update_icon()
|
||||
updateDialog()
|
||||
|
||||
updateDialog()
|
||||
@@ -109,6 +112,9 @@
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/reset_regime()
|
||||
target = null
|
||||
if(imp_t)
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
if(regime_set == "Teleporter")
|
||||
regime_set = "Gate"
|
||||
else
|
||||
@@ -124,18 +130,32 @@
|
||||
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
|
||||
|
||||
for(var/obj/item/implant/tracking/I in GLOB.tracked_implants)
|
||||
if(!I.imp_in || !isliving(I.loc) || !I.allow_teleport)
|
||||
if(!I.imp_in || !I.allow_teleport || !isliving(I.imp_in))
|
||||
continue
|
||||
else
|
||||
var/mob/living/M = I.loc
|
||||
var/mob/living/M = I.imp_in
|
||||
if(M.stat == DEAD)
|
||||
if(M.timeofdeath + I.lifespan_postmortem < world.time)
|
||||
continue
|
||||
if(is_eligible(I))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = I
|
||||
if(is_eligible(M))
|
||||
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
|
||||
|
||||
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
|
||||
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
|
||||
return
|
||||
target = L[desc]
|
||||
if(imp_t)
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
if(isliving(target)) //make sure the living mob is still implanted to be a valid target
|
||||
var/mob/living/M = target
|
||||
var/obj/item/implant/tracking/I = locate() in M.implants
|
||||
if(I)
|
||||
RegisterSignal(I, COMSIG_IMPLANT_REMOVING, .proc/untarget_implant)
|
||||
imp_t = I
|
||||
else
|
||||
target = null
|
||||
return
|
||||
var/turf/T = get_turf(target)
|
||||
log_game("[key_name(user)] has set the teleporter target to [target] at [AREACOORD(T)]")
|
||||
|
||||
@@ -149,6 +169,8 @@
|
||||
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
|
||||
return
|
||||
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
|
||||
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
|
||||
return
|
||||
var/obj/machinery/teleport/station/target_station = L[desc]
|
||||
if(!target_station || !target_station.teleporter_hub)
|
||||
return
|
||||
@@ -164,6 +186,14 @@
|
||||
target_station.teleporter_console.stat &= ~NOPOWER
|
||||
target_station.teleporter_console.update_icon()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/untarget_implant() //untargets from mob the racker was once implanted in to prevent issues.
|
||||
target = null
|
||||
if(power_station)
|
||||
power_station.engaged = FALSE
|
||||
power_station.teleporter_hub?.update_icon()
|
||||
UnregisterSignal(imp_t, COMSIG_IMPLANT_REMOVING)
|
||||
imp_t = null
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
|
||||
var/turf/T = get_turf(AM)
|
||||
if(!T)
|
||||
|
||||
@@ -0,0 +1,497 @@
|
||||
/*
|
||||
* Cryogenic refrigeration unit. Basically a despawner.
|
||||
* Stealing a lot of concepts/code from sleepers due to massive laziness.
|
||||
* The despawn tick will only fire if it's been more than time_till_despawned ticks
|
||||
* since time_entered, which is world.time when the occupant moves in.
|
||||
* ~ Zuhayr
|
||||
*/
|
||||
|
||||
|
||||
//Main cryopod console.
|
||||
|
||||
/obj/machinery/computer/cryopod
|
||||
name = "cryogenic oversight console"
|
||||
desc = "An interface between crew and the cryogenic storage oversight systems."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "cellconsole_1"
|
||||
circuit = /obj/item/circuitboard/cryopodcontrol
|
||||
density = FALSE
|
||||
interaction_flags_machine = INTERACT_MACHINE_OFFLINE
|
||||
req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
|
||||
var/mode = null
|
||||
|
||||
var/menu = 1 //Which menu screen to display
|
||||
|
||||
//Used for logging people entering cryosleep and important items they are carrying.
|
||||
var/list/frozen_crew = list()
|
||||
var/list/frozen_items = list()
|
||||
|
||||
// Used for containing rare items traitors need to steal, so it's not
|
||||
// game-over if they get iced
|
||||
var/list/objective_items = list()
|
||||
// A cache of theft datums so you don't have to re-create them for
|
||||
// each item check
|
||||
var/list/theft_cache = list()
|
||||
|
||||
var/allow_items = TRUE
|
||||
|
||||
/obj/machinery/computer/cryopod/attack_ai()
|
||||
attack_hand()
|
||||
|
||||
/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
|
||||
if(!is_operational())
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
add_fingerprint(user)
|
||||
|
||||
var/dat = ""
|
||||
|
||||
dat += "<h2>Welcome, [user.real_name].</h2><hr/>"
|
||||
dat += "<br><br>"
|
||||
|
||||
switch(src.menu)
|
||||
if(1)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=2'>View crew storage log</a><br><br>"
|
||||
if(allow_items)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=3'>View objects storage log</a><br><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];item=1'>Recover object</a><br><br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];allitems=1'>Recover all objects</a><br>"
|
||||
if(2)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
dat += "<h3>Recently stored Crew</h3><br/><hr/><br/>"
|
||||
if(!frozen_crew.len)
|
||||
dat += "There has been no storage usage at this terminal.<br/>"
|
||||
else
|
||||
for(var/person in frozen_crew)
|
||||
dat += "[person]<br/>"
|
||||
dat += "<hr/>"
|
||||
if(3)
|
||||
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
|
||||
dat += "<h3>Recently stored objects</h3><br/><hr/><br/>"
|
||||
if(!frozen_items.len)
|
||||
dat += "There has been no storage usage at this terminal.<br/>"
|
||||
else
|
||||
for(var/obj/item/I in frozen_items)
|
||||
dat += "[I.name]<br/>"
|
||||
dat += "<hr/>"
|
||||
|
||||
var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control")
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
if(href_list["item"])
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(!allow_items) return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!I)
|
||||
return
|
||||
|
||||
if(!(I in frozen_items))
|
||||
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
I.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && !issiliconoradminghost(user))
|
||||
user.put_in_hands(I)
|
||||
frozen_items -= I
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["allitems"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='warning'>Access Denied.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
updateUsrDialog()
|
||||
return
|
||||
if(!allow_items) return
|
||||
|
||||
if(frozen_items.len == 0)
|
||||
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.forceMove(drop_location())
|
||||
frozen_items -= I
|
||||
updateUsrDialog()
|
||||
|
||||
else if (href_list["menu"])
|
||||
src.menu = text2num(href_list["menu"])
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
updateUsrDialog()
|
||||
|
||||
ui_interact(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/circuitboard/cryopodcontrol
|
||||
name = "Circuit board (Cryogenic Oversight Console)"
|
||||
build_path = "/obj/machinery/computer/cryopod"
|
||||
|
||||
/obj/machinery/computer/cryopod/contents_explosion()
|
||||
return
|
||||
|
||||
//Cryopods themselves.
|
||||
/obj/machinery/cryopod
|
||||
name = "cryogenic freezer"
|
||||
desc = "Suited for Cyborgs and Humanoids, the pod is a safe place for personnel affected by the Space Sleep Disorder to get some rest."
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "cryopod-open"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
state_open = TRUE
|
||||
|
||||
var/on_store_message = "has entered long-term storage."
|
||||
var/on_store_name = "Cryogenic Oversight"
|
||||
|
||||
// 15 minutes-ish safe period before being despawned.
|
||||
var/time_till_despawn = 15 * 600 // This is reduced by 90% if a player manually enters cryo
|
||||
var/despawn_world_time = null // Used to keep track of the safe period.
|
||||
|
||||
var/obj/machinery/computer/cryopod/control_computer
|
||||
var/last_no_computer_message = 0
|
||||
|
||||
// These items are preserved when the process() despawn proc occurs.
|
||||
var/list/preserve_items = list(
|
||||
/obj/item/hand_tele,
|
||||
/obj/item/card/id/captains_spare,
|
||||
/obj/item/aicard,
|
||||
/obj/item/mmi,
|
||||
/obj/item/paicard,
|
||||
/obj/item/gun,
|
||||
/obj/item/pinpointer,
|
||||
/obj/item/clothing/shoes/magboots,
|
||||
/obj/item/areaeditor/blueprints,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/suit/space,
|
||||
/obj/item/clothing/suit/armor,
|
||||
/obj/item/defibrillator/compact,
|
||||
/obj/item/reagent_containers/hypospray/CMO,
|
||||
/obj/item/clothing/accessory/medal/gold/captain,
|
||||
/obj/item/clothing/gloves/krav_maga,
|
||||
/obj/item/nullrod,
|
||||
/obj/item/tank/jetpack,
|
||||
/obj/item/documents,
|
||||
/obj/item/nuke_core_container
|
||||
)
|
||||
// These items will NOT be preserved
|
||||
var/list/do_not_preserve_items = list (
|
||||
/obj/item/mmi/posibrain,
|
||||
/obj/item/gun/energy/laser/mounted,
|
||||
/obj/item/gun/energy/e_gun/advtaser/mounted,
|
||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/gun/energy/disabler/cyborg,
|
||||
/obj/item/gun/energy/e_gun/advtaser/cyborg,
|
||||
/obj/item/gun/energy/printer,
|
||||
/obj/item/gun/energy/kinetic_accelerator/cyborg,
|
||||
/obj/item/gun/energy/laser/cyborg
|
||||
)
|
||||
|
||||
/obj/machinery/cryopod/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
find_control_computer(mapload)
|
||||
|
||||
/obj/machinery/cryopod/proc/find_control_computer(urgent = FALSE)
|
||||
for(var/obj/machinery/computer/cryopod/C in get_area(src))
|
||||
control_computer = C
|
||||
if(C)
|
||||
return C
|
||||
break
|
||||
|
||||
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
|
||||
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
|
||||
log_admin("Cryopod in [get_area(src)] could not find control computer!")
|
||||
message_admins("Cryopod in [get_area(src)] could not find control computer!")
|
||||
last_no_computer_message = world.time
|
||||
|
||||
return control_computer != null
|
||||
|
||||
/obj/machinery/cryopod/close_machine(mob/user)
|
||||
if(!control_computer)
|
||||
find_control_computer(TRUE)
|
||||
if((isnull(user) || istype(user)) && state_open && !panel_open)
|
||||
..(user)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant && mob_occupant.stat != DEAD)
|
||||
to_chat(occupant, "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
|
||||
if(mob_occupant.client)//if they're logged in
|
||||
despawn_world_time = world.time + (time_till_despawn * 0.1)
|
||||
else
|
||||
despawn_world_time = world.time + time_till_despawn
|
||||
icon_state = "cryopod"
|
||||
|
||||
/obj/machinery/cryopod/open_machine()
|
||||
..()
|
||||
icon_state = "cryopod-open"
|
||||
density = TRUE
|
||||
name = initial(name)
|
||||
|
||||
/obj/machinery/cryopod/container_resist(mob/living/user)
|
||||
visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
|
||||
"<span class='notice'>You climb out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/cryopod/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/cryopod/process()
|
||||
if(!occupant)
|
||||
return
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(mob_occupant)
|
||||
// Eject dead people
|
||||
if(mob_occupant.stat == DEAD)
|
||||
open_machine()
|
||||
|
||||
if(!(world.time > despawn_world_time + 100))//+ 10 seconds
|
||||
return
|
||||
|
||||
if(!mob_occupant.client && mob_occupant.stat < 2) //Occupant is living and has no client.
|
||||
if(!control_computer)
|
||||
find_control_computer(urgent = TRUE)//better hope you found it this time
|
||||
|
||||
despawn_occupant()
|
||||
|
||||
#define CRYO_DESTROY 0
|
||||
#define CRYO_PRESERVE 1
|
||||
#define CRYO_OBJECTIVE 2
|
||||
|
||||
/obj/machinery/cryopod/proc/should_preserve_item(obj/item/I)
|
||||
for(var/datum/objective_item/steal/T in control_computer.theft_cache)
|
||||
if(istype(I, T.targetitem) && T.check_special_completion(I))
|
||||
return CRYO_OBJECTIVE
|
||||
for(var/T in preserve_items)
|
||||
if(istype(I, T) && !(I.type in do_not_preserve_items))
|
||||
return CRYO_PRESERVE
|
||||
return CRYO_DESTROY
|
||||
|
||||
// This function can not be undone; do not call this unless you are sure
|
||||
/obj/machinery/cryopod/proc/despawn_occupant()
|
||||
if(!control_computer)
|
||||
find_control_computer()
|
||||
|
||||
var/mob/living/mob_occupant = occupant
|
||||
|
||||
//Handle Borg stuff first
|
||||
if(iscyborg(mob_occupant))
|
||||
var/mob/living/silicon/robot/R = mob_occupant
|
||||
if(!istype(R)) return ..()
|
||||
|
||||
R.contents -= R.mmi
|
||||
qdel(R.mmi)
|
||||
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
|
||||
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
|
||||
if(should_preserve_item(O) != CRYO_DESTROY) // Preserve important things inside the item
|
||||
continue
|
||||
O.forceMove(src)
|
||||
R.module.remove_module(I, TRUE) //delete the module itself so it doesn't transfer over.
|
||||
|
||||
//Drop all items into the pod.
|
||||
for(var/obj/item/I in mob_occupant)
|
||||
mob_occupant.doUnEquip(I)
|
||||
I.forceMove(src)
|
||||
|
||||
if(I.contents.len) //Make sure we catch anything not handled by qdel() on the items.
|
||||
if(should_preserve_item(I) != CRYO_DESTROY) // Don't remove the contents of things that need preservation
|
||||
continue
|
||||
for(var/obj/item/O in I.contents)
|
||||
if(istype(O, /obj/item/tank)) //Stop eating pockets, you fuck!
|
||||
continue
|
||||
O.forceMove(src)
|
||||
|
||||
//Delete all items not on the preservation list.
|
||||
var/list/items = contents
|
||||
items -= mob_occupant // Don't delete the occupant
|
||||
|
||||
for(var/obj/item/I in items)
|
||||
if(istype(I, /obj/item/pda))
|
||||
var/obj/item/pda/P = I
|
||||
QDEL_NULL(P.id)
|
||||
qdel(P)
|
||||
continue
|
||||
|
||||
var/preserve = should_preserve_item(I)
|
||||
if(preserve == CRYO_DESTROY)
|
||||
qdel(I)
|
||||
else if(control_computer && control_computer.allow_items)
|
||||
control_computer.frozen_items += I
|
||||
if(preserve == CRYO_OBJECTIVE)
|
||||
control_computer.objective_items += I
|
||||
I.loc = null
|
||||
else
|
||||
I.forceMove(loc)
|
||||
|
||||
//Update any existing objectives involving this mob.
|
||||
for(var/datum/objective/O in GLOB.objectives)
|
||||
// We don't want revs to get objectives that aren't for heads of staff. Letting
|
||||
// them win or lose based on cryo is silly so we remove the objective.
|
||||
if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
|
||||
qdel(O)
|
||||
else if(O.target && istype(O.target, /datum/mind))
|
||||
if(O.target == mob_occupant.mind)
|
||||
if(O.owner && O.owner.current)
|
||||
to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
|
||||
O.target = null
|
||||
spawn(10) //This should ideally fire after the occupant is deleted.
|
||||
if(!O)
|
||||
return
|
||||
O.find_target()
|
||||
O.update_explanation_text()
|
||||
if(!(O.target))
|
||||
O.owner.objectives -= O
|
||||
qdel(O)
|
||||
|
||||
if(mob_occupant.mind && mob_occupant.mind.assigned_role)
|
||||
//Handle job slot/tater cleanup.
|
||||
var/job = mob_occupant.mind.assigned_role
|
||||
SSjob.FreeRole(job)
|
||||
if(mob_occupant.mind.objectives.len)
|
||||
mob_occupant.mind.objectives.Cut()
|
||||
mob_occupant.mind.special_role = null
|
||||
|
||||
// Delete them from datacore.
|
||||
|
||||
var/announce_rank = null
|
||||
for(var/datum/data/record/R in GLOB.data_core.medical)
|
||||
if((R.fields["name"] == mob_occupant.real_name))
|
||||
qdel(R)
|
||||
for(var/datum/data/record/T in GLOB.data_core.security)
|
||||
if((T.fields["name"] == mob_occupant.real_name))
|
||||
qdel(T)
|
||||
for(var/datum/data/record/G in GLOB.data_core.general)
|
||||
if((G.fields["name"] == mob_occupant.real_name))
|
||||
announce_rank = G.fields["rank"]
|
||||
qdel(G)
|
||||
|
||||
for(var/obj/machinery/computer/cloning/cloner in world)
|
||||
for(var/datum/data/record/R in cloner.records)
|
||||
if(R.fields["name"] == mob_occupant.real_name)
|
||||
cloner.records.Remove(R)
|
||||
|
||||
//Make an announcement and log the person entering storage.
|
||||
if(control_computer)
|
||||
control_computer.frozen_crew += "[mob_occupant.real_name]"
|
||||
|
||||
if(GLOB.announcement_systems.len)
|
||||
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
|
||||
announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
|
||||
visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
|
||||
|
||||
// Ghost and delete the mob.
|
||||
if(!mob_occupant.get_ghost(1))
|
||||
mob_occupant.ghostize(0) // Players who cryo out may not re-enter the round
|
||||
|
||||
QDEL_NULL(occupant)
|
||||
open_machine()
|
||||
name = initial(name)
|
||||
|
||||
#undef CRYO_DESTROY
|
||||
#undef CRYO_PRESERVE
|
||||
#undef CRYO_OBJECTIVE
|
||||
|
||||
/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
|
||||
if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
|
||||
return
|
||||
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='boldnotice'>The cryo pod is already occupied!</span>")
|
||||
return
|
||||
|
||||
if(target.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
|
||||
return
|
||||
|
||||
if(target.client && user != target)
|
||||
if(iscyborg(target))
|
||||
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're online.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're conscious.</span>")
|
||||
return
|
||||
else if(target.client)
|
||||
if(alert(target,"Would you like to enter cryosleep?",,"Yes","No") == "No")
|
||||
return
|
||||
|
||||
var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
|
||||
|
||||
if(target == user && world.time - target.client.cryo_warned > 5 MINUTES)//if we haven't warned them in the last 5 minutes
|
||||
var/caught = FALSE
|
||||
if(target.mind.assigned_role in GLOB.command_positions)
|
||||
alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
|
||||
caught = TRUE
|
||||
if(iscultist(target) || is_servant_of_ratvar(target))
|
||||
to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(is_devil(target))
|
||||
alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(istype(SSticker.mode, /datum/antagonist/gang))
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/gang))
|
||||
alert("<span class='userdanger'>You're a Gangster![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
if(istype(SSticker.mode, /datum/antagonist/rev))
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
|
||||
alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
else if(target.mind.has_antag_datum(/datum/antagonist/rev))
|
||||
alert("<span class='userdanger'>You're a Revolutionary![generic_plsnoleave_message]</span>")
|
||||
caught = TRUE
|
||||
|
||||
if(caught)
|
||||
target.client.cryo_warned = world.time
|
||||
return
|
||||
|
||||
if(!target || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
|
||||
return
|
||||
//rerun the checks in case of shenanigans
|
||||
|
||||
if(target == user)
|
||||
visible_message("[user] starts climbing into the cryo pod.")
|
||||
else
|
||||
visible_message("[user] starts putting [target] into the cryo pod.")
|
||||
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
|
||||
name = "[name] ([occupant.name])"
|
||||
log_admin("<span class='notice'>[key_name(target)] entered a stasis pod.</span>")
|
||||
message_admins("[key_name_admin(target)] entered a stasis pod. (<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
add_fingerprint(target)
|
||||
|
||||
//Attacks/effects.
|
||||
/obj/machinery/cryopod/blob_act()
|
||||
return //Sorta gamey, but we don't really want these to be destroyed.
|
||||
@@ -74,7 +74,8 @@
|
||||
to_chat(user, "<span class='notice'>You start adding [I] to [src]...</span>")
|
||||
if(do_after(user, 50, target=src))
|
||||
W.use(5)
|
||||
new /turf/closed/wall/mineral/wood/nonmetal(get_turf(src))
|
||||
var/turf/T = get_turf(src)
|
||||
T.PlaceOnTop(/turf/closed/wall/mineral/wood/nonmetal)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -326,7 +326,7 @@
|
||||
else //for simple_animals & borgs
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE)
|
||||
var/turf/location = get_turf(src)
|
||||
//add_blood doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
//add_blood_DNA doesn't work for borgs/xenos, but add_blood_floor does.
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.bleed(DOOR_CRUSH_DAMAGE)
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
if((stat & (NOPOWER|BROKEN)) || !anchored)
|
||||
return
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(!materials.has_materials(using_materials))
|
||||
return // We require more minerals
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
|
||||
/obj/machinery/droneDispenser/attackby(obj/item/I, mob/living/user)
|
||||
if(istype(I, /obj/item/crowbar))
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
I.play_tool_sound(src)
|
||||
to_chat(user, "<span class='notice'>You retrieve the materials from [src].</span>")
|
||||
|
||||
@@ -42,17 +42,18 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
H.key = C.key
|
||||
C.transfer_ckey(H)
|
||||
|
||||
if(grab_ghost_when == CLONER_FRESH_CLONE)
|
||||
H.grab_ghost()
|
||||
|
||||
@@ -135,17 +135,19 @@ The console is located at computer/gulag_teleporter.dm
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[occupant] = list()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
for(var/obj/item/W in mob_occupant)
|
||||
if(!is_type_in_typecache(W, telegulag_required_items) && mob_occupant.temporarilyRemoveItemFromInventory(W))
|
||||
if(istype(W, /obj/item/restraints/handcuffs))
|
||||
W.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += W
|
||||
linked_reclaimer.contents += W
|
||||
W.forceMove(linked_reclaimer)
|
||||
else
|
||||
W.forceMove(src)
|
||||
for(var/A in mob_occupant.get_equipped_items(TRUE))
|
||||
var/obj/item/I = A
|
||||
if(is_type_in_typecache(I, telegulag_required_items) || !mob_occupant.temporarilyRemoveItemFromInventory(I))
|
||||
continue
|
||||
if(istype(I, /obj/item/restraints/handcuffs))
|
||||
I.forceMove(get_turf(src))
|
||||
continue
|
||||
if(linked_reclaimer)
|
||||
linked_reclaimer.stored_items[mob_occupant] += I
|
||||
linked_reclaimer.contents += I
|
||||
I.forceMove(linked_reclaimer)
|
||||
else
|
||||
I.forceMove(src)
|
||||
|
||||
/obj/machinery/gulag_teleporter/proc/handle_prisoner(obj/item/id, datum/data/record/R)
|
||||
if(!ishuman(occupant))
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
icon_state = "iv_drip"
|
||||
anchored = FALSE
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
var/mob/living/carbon/attached = null
|
||||
var/mob/living/carbon/attached
|
||||
var/mode = IV_INJECTING
|
||||
var/obj/item/reagent_containers/beaker = null
|
||||
var/obj/item/reagent_containers/beaker
|
||||
var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood,
|
||||
/obj/item/reagent_containers/food,
|
||||
/obj/item/reagent_containers/glass))
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
/obj/machinery/iv_drip/Initialize(mapload)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
@@ -84,6 +84,8 @@
|
||||
if(Adjacent(target) && usr.Adjacent(target))
|
||||
if(beaker)
|
||||
usr.visible_message("<span class='warning'>[usr] attaches [src] to [target].</span>", "<span class='notice'>You attach [src] to [target].</span>")
|
||||
log_combat(usr, target, "attached", src, "containing: [beaker.name] - ([beaker.reagents.log_list()])")
|
||||
add_fingerprint(usr)
|
||||
attached = target
|
||||
START_PROCESSING(SSmachines, src)
|
||||
update_icon()
|
||||
@@ -100,6 +102,8 @@
|
||||
return
|
||||
beaker = W
|
||||
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
|
||||
user.log_message("attached a [W] to [src] at [AREACOORD(src)] containing ([beaker.reagents.log_list()])", LOG_ATTACK)
|
||||
add_fingerprint(user)
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
@@ -142,10 +146,11 @@
|
||||
if(!amount)
|
||||
if(prob(5))
|
||||
visible_message("[src] pings.")
|
||||
playsound(loc, 'sound/machines/beep.ogg', 50, 1)
|
||||
return
|
||||
|
||||
// If the human is losing too much blood, beep.
|
||||
if(attached.blood_volume < ( (BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) ) )
|
||||
if(attached.blood_volume < ((BLOOD_VOLUME_SAFE*attached.blood_ratio) && prob(5) && ishuman(attached))) //really couldn't care less about monkeys
|
||||
visible_message("[src] beeps loudly.")
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
attached.transfer_blood_to(beaker, amount)
|
||||
@@ -178,9 +183,10 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
|
||||
if(!usr.put_in_hands(beaker))
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
@@ -195,27 +201,27 @@
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
mode = !mode
|
||||
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(get_dist(user, src) > 2)
|
||||
return
|
||||
|
||||
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
|
||||
. += "[src] is [mode ? "injecting" : "taking blood"].\n"
|
||||
|
||||
if(beaker)
|
||||
if(beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
|
||||
. += "\t<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Attached is an empty [beaker.name].</span>")
|
||||
. += "\t<span class='notice'>Attached is an empty [beaker.name].</span>\n"
|
||||
else
|
||||
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
|
||||
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
|
||||
|
||||
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
|
||||
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
|
||||
to_chat(user,.)
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
#undef IV_INJECTING
|
||||
@@ -40,6 +40,8 @@
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
var/stun_projectile_sound
|
||||
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
|
||||
var/nonlethal_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
var/lethal_projectile_sound
|
||||
|
||||
@@ -535,13 +537,22 @@
|
||||
T = closer
|
||||
break
|
||||
|
||||
var/mob/living/carbon/C
|
||||
if(iscarbon(target))
|
||||
C = target
|
||||
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
//any emagged turrets drains 2x power and uses a different projectile?
|
||||
if(mode == TURRET_STUN)
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
if(nonlethal_projectile && C && C.resting)
|
||||
use_power(reqpower*0.5)
|
||||
A = new nonlethal_projectile(T)
|
||||
playsound(loc, nonlethal_projectile_sound, 75, 1)
|
||||
else
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
else
|
||||
use_power(reqpower * 2)
|
||||
A = new lethal_projectile(T)
|
||||
@@ -653,6 +664,8 @@
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser
|
||||
lethal_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
@@ -662,6 +675,8 @@
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
|
||||
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
@@ -681,6 +696,8 @@
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
|
||||
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //AI turrets shoot at everything not in their faction
|
||||
|
||||
@@ -32,10 +32,10 @@
|
||||
mat_mod *= 50000
|
||||
for(var/obj/item/stock_parts/manipulator/M in component_parts)
|
||||
amt_made = 12.5 * M.rating //% of materials salvaged
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = mat_mod
|
||||
amount_produced = min(50, amt_made) + 50
|
||||
GET_COMPONENT(butchering, /datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.effectiveness = amount_produced
|
||||
butchering.bonus_modifier = amount_produced/5
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE)
|
||||
var/list/to_eat
|
||||
if(isitem(AM0))
|
||||
to_eat = AM0.GetAllContents()
|
||||
to_eat = AM0.GetAllContentsIgnoring(GLOB.typecache_mob)
|
||||
else
|
||||
to_eat = list(AM0)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
qdel(L)
|
||||
return
|
||||
else
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/material_amount = materials.get_item_material_amount(I)
|
||||
if(!material_amount)
|
||||
qdel(I)
|
||||
@@ -195,7 +195,7 @@
|
||||
L.Unconscious(100)
|
||||
L.adjustBruteLoss(crush_damage)
|
||||
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
|
||||
GET_COMPONENT(butchering, /datum/component/butchering)
|
||||
var/datum/component/butchering/butchering = GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(src,L)
|
||||
|
||||
/obj/machinery/recycler/deathtrap
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
mob_occupant.radiation = 0
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
@@ -264,6 +265,8 @@
|
||||
things_to_clear += occupant.GetAllContents()
|
||||
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
AM.clean_blood()
|
||||
AM.fingerprints = list()
|
||||
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
@@ -434,4 +437,4 @@
|
||||
if(I)
|
||||
I.forceMove(loc)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
update_icon()
|
||||
@@ -1,3 +1,7 @@
|
||||
GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
|
||||
#define METEOR_DISASTER_MODIFIER 0.5
|
||||
|
||||
////////////////////////////////////////
|
||||
//Singularity beacon
|
||||
////////////////////////////////////////
|
||||
@@ -13,39 +17,57 @@
|
||||
stat = 0
|
||||
verb_say = "states"
|
||||
var/cooldown = 0
|
||||
|
||||
var/active = 0
|
||||
var/active = FALSE
|
||||
var/meteor_buff = FALSE
|
||||
var/icontype = "beacon"
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
|
||||
if(active)
|
||||
return FALSE
|
||||
if(surplus() < 1500)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
|
||||
return
|
||||
return FALSE
|
||||
if(is_station_level(z))
|
||||
increment_meteor_waves()
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.z == z)
|
||||
singulo.target = src
|
||||
icon_state = "[icontype]1"
|
||||
active = 1
|
||||
active = TRUE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You activate the beacon.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user)
|
||||
if(!active)
|
||||
return FALSE
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.target == src)
|
||||
singulo.target = null
|
||||
icon_state = "[icontype]0"
|
||||
active = 0
|
||||
active = FALSE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
|
||||
if(meteor_buff)
|
||||
decrement_meteor_waves()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/increment_meteor_waves()
|
||||
meteor_buff = TRUE
|
||||
GLOB.singularity_counter++
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/decrement_meteor_waves()
|
||||
meteor_buff = FALSE
|
||||
GLOB.singularity_counter--
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight -= round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -86,6 +108,12 @@
|
||||
if(!active)
|
||||
return
|
||||
|
||||
var/is_on_station = is_station_level(z)
|
||||
if(meteor_buff && !is_on_station)
|
||||
decrement_meteor_waves()
|
||||
else if(!meteor_buff && is_on_station)
|
||||
increment_meteor_waves()
|
||||
|
||||
if(surplus() >= 1500)
|
||||
add_load(1500)
|
||||
if(cooldown <= world.time)
|
||||
@@ -133,3 +161,5 @@
|
||||
/obj/item/sbeacondrop/clownbomb
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a silly explosive to your location</i>."
|
||||
droptype = /obj/machinery/syndicatebomb/badmin/clown
|
||||
|
||||
#undef METEOR_DISASTER_MODIFIER
|
||||
|
||||
@@ -209,5 +209,7 @@
|
||||
icon_state = "controller-o"
|
||||
else if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "controller-p"
|
||||
else if(teleporter_console && teleporter_console.calibrating)
|
||||
icon_state = "controller-c"
|
||||
else
|
||||
icon_state = "controller"
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/obj/machinery/turnstile
|
||||
name = "turnstile"
|
||||
desc = "A mechanical door that permits one-way access and prevents tailgating."
|
||||
icon = 'icons/obj/turnstile.dmi'
|
||||
icon_state = "turnstile_map"
|
||||
density = FALSE
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70)
|
||||
anchored = TRUE
|
||||
use_power = FALSE
|
||||
idle_power_usage = 2
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
layer = OPEN_DOOR_LAYER
|
||||
|
||||
/obj/machinery/turnstile/Initialize()
|
||||
. = ..()
|
||||
icon_state = "turnstile"
|
||||
|
||||
/obj/machinery/turnstile/CanAtmosPass(turf/T)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turnstile/bullet_act(obj/item/projectile/P, def_zone)
|
||||
return -1 //Pass through!
|
||||
|
||||
/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
|
||||
if(B.pulledby && ismob(B.pulledby))
|
||||
return allowed(B.pulledby) | allowed(B)
|
||||
else
|
||||
return allowed(B)
|
||||
|
||||
/obj/machinery/turnstile/CanPass(atom/movable/AM, turf/T)
|
||||
if(ismob(AM))
|
||||
var/mob/B = AM
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
|
||||
if(world.time - M.last_bumped <= 5)
|
||||
return FALSE
|
||||
M.last_bumped = world.time
|
||||
|
||||
var/allowed_access = FALSE
|
||||
var/turf/behind = get_step(src, dir)
|
||||
|
||||
if(B in behind.contents)
|
||||
allowed_access = allowed_access(B)
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
|
||||
return FALSE
|
||||
|
||||
if(allowed_access)
|
||||
flick("operate", src)
|
||||
playsound(src,'sound/items/ratchet.ogg',50,0,3)
|
||||
return TRUE
|
||||
else
|
||||
flick("deny", src)
|
||||
playsound(src,'sound/machines/deniedbeep.ogg',50,0,3)
|
||||
return FALSE
|
||||
if(ispath(AM, /obj/item/))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/turnstile/CheckExit(atom/movable/AM as mob|obj, target)
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
var/outdir = dir
|
||||
if(allowed_access(M))
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
outdir = SOUTH
|
||||
if(SOUTH)
|
||||
outdir = NORTH
|
||||
if(EAST)
|
||||
outdir = WEST
|
||||
if(WEST)
|
||||
outdir = EAST
|
||||
var/turf/outturf = get_step(src, outdir)
|
||||
var/canexit = (target == src.loc) | (target == outturf)
|
||||
|
||||
if(!canexit && world.time - M.last_bumped <= 5)
|
||||
to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
|
||||
M.last_bumped = world.time
|
||||
return canexit
|
||||
else
|
||||
return TRUE
|
||||
@@ -11,10 +11,6 @@
|
||||
var/obj/item/color_source
|
||||
var/max_wash_capacity = 5
|
||||
|
||||
/obj/machinery/washing_machine/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click it to start a wash cycle.</span>")
|
||||
@@ -59,7 +55,8 @@
|
||||
M.Translate(rand(-3, 3), rand(-1, 3))
|
||||
animate(src, transform=M, time=2)
|
||||
|
||||
/obj/machinery/washing_machine/proc/clean_blood()
|
||||
/obj/machinery/washing_machine/clean_blood()
|
||||
..()
|
||||
if(!busy)
|
||||
bloody_mess = FALSE
|
||||
update_icon()
|
||||
@@ -67,7 +64,8 @@
|
||||
/obj/machinery/washing_machine/proc/wash_cycle()
|
||||
for(var/X in contents)
|
||||
var/atom/movable/AM = X
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
|
||||
AM.clean_blood()
|
||||
AM.machine_wash(src)
|
||||
|
||||
busy = FALSE
|
||||
|
||||
@@ -3,3 +3,9 @@
|
||||
internal_damage_threshold = 50
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
|
||||
var/spawn_tracked = TRUE
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
if(spawn_tracked)
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
@@ -19,7 +19,3 @@
|
||||
/obj/mecha/combat/durand/RemoveActions(mob/living/user, human_occupant = 0)
|
||||
..()
|
||||
defense_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
operation_req_access = list(ACCESS_SYNDICATE)
|
||||
wreckage = /obj/structure/mecha_wreckage/gygax/dark
|
||||
max_equip = 4
|
||||
spawn_tracked = FALSE
|
||||
|
||||
/obj/mecha/combat/gygax/dark/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -48,7 +49,6 @@
|
||||
return
|
||||
cell = new /obj/item/stock_parts/cell/hyper(src)
|
||||
|
||||
|
||||
/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
|
||||
..()
|
||||
overload_action.Grant(user, src)
|
||||
@@ -65,7 +65,3 @@
|
||||
/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
|
||||
..()
|
||||
thrusters_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -152,8 +152,4 @@
|
||||
var/color=""
|
||||
for (var/i=0;i<6;i++)
|
||||
color = color+pick(colors)
|
||||
return color
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
return color
|
||||
@@ -16,6 +16,7 @@
|
||||
force = 45
|
||||
max_equip = 4
|
||||
bumpsmash = 1
|
||||
spawn_tracked = FALSE
|
||||
|
||||
/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
|
||||
..()
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
/obj/mecha/combat/neovgre
|
||||
name = "Neovgre, the Anima Bulwark"
|
||||
desc = "Nezbere's most powerful creation, a mighty war machine of unmatched power said to have ended wars in a single night."
|
||||
icon = 'icons/mecha/neovgre.dmi'
|
||||
icon_state = "neovgre"
|
||||
max_integrity = 500 //This is THE ratvarian superweaon, its deployment is an investment
|
||||
armor = list("melee" = 50, "bullet" = 40, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) //Its similar to the clockwork armour albeit with a few buffs becuase RATVARIAN SUPERWEAPON!!
|
||||
force = 50 //SMASHY SMASHY!!
|
||||
internal_damage_threshold = 0
|
||||
step_in = 3
|
||||
pixel_x = -16
|
||||
layer = ABOVE_MOB_LAYER
|
||||
breach_time = 100 //ten seconds till all goes to shit
|
||||
recharge_rate = 100
|
||||
wreckage = /obj/structure/mecha_wreckage/durand/neovgre
|
||||
spawn_tracked = FALSE
|
||||
|
||||
/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
|
||||
internals_action.Grant(user, src)
|
||||
cycle_action.Grant(user, src)
|
||||
lights_action.Grant(user, src)
|
||||
stats_action.Grant(user, src)
|
||||
strafing_action.Grant(user, src)
|
||||
|
||||
/obj/mecha/combat/neovgre/RemoveActions(mob/living/user, human_occupant = 0)
|
||||
internals_action.Remove(user)
|
||||
cycle_action.Remove(user)
|
||||
lights_action.Remove(user)
|
||||
stats_action.Remove(user)
|
||||
strafing_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='brass'>BEGONE HERETIC!</span>")
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/mecha/combat/neovgre/moved_inside(mob/living/carbon/human/H)
|
||||
var/list/Itemlist = H.get_contents()
|
||||
for(var/obj/item/clockwork/slab/W in Itemlist)
|
||||
to_chat(H, "<span class='brass'>You safely store [W] inside [src].</span>")
|
||||
qdel(W)
|
||||
. = ..()
|
||||
|
||||
/obj/mecha/combat/neovgre/obj_destruction()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='brass'>You are consumed by the fires raging within Neovgre...</span>")
|
||||
M.dust()
|
||||
playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 0)
|
||||
src.visible_message("<span class = 'userdanger'>The reactor has gone critical, its going to blow!</span>")
|
||||
addtimer(CALLBACK(src,.proc/go_critical),breach_time)
|
||||
|
||||
/obj/mecha/combat/neovgre/proc/go_critical()
|
||||
explosion(get_turf(loc), 3, 5, 10, 20, 30)
|
||||
Destroy(src)
|
||||
|
||||
/obj/mecha/combat/neovgre/container_resist(mob/living/user)
|
||||
to_chat(user, "<span class='brass'>Neovgre requires a lifetime commitment friend, no backing out now!</span>")
|
||||
return
|
||||
|
||||
/obj/mecha/combat/neovgre/process()
|
||||
..()
|
||||
if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
|
||||
cell.charge = INFINITY
|
||||
max_integrity = INFINITY
|
||||
obj_integrity = max_integrity
|
||||
CHECK_TICK //Just to be on the safe side lag wise
|
||||
else if(cell.charge < cell.maxcharge)
|
||||
for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
|
||||
var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
|
||||
if (get_clockwork_power() <= delta)
|
||||
cell.charge += delta
|
||||
adjust_clockwork_power(-delta)
|
||||
CHECK_TICK
|
||||
|
||||
/obj/mecha/combat/neovgre/Initialize()
|
||||
.=..()
|
||||
GLOB.neovgre_exists ++
|
||||
var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new
|
||||
N.attach(src)
|
||||
|
||||
/obj/structure/mecha_wreckage/durand/neovgre
|
||||
name = "\improper Neovgre wreckage?"
|
||||
desc = "On closer inspection this looks like the wreck of a durand with some spraypainted cardboard duct taped to it!"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre
|
||||
equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
|
||||
energy_drain = 30
|
||||
name = "Aribter Laser Cannon"
|
||||
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
|
||||
fire_sound = "sound/weapons/neovgre_laser.ogg"
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
|
||||
if(istype(M))
|
||||
return 1
|
||||
return 0
|
||||
@@ -27,7 +27,3 @@
|
||||
..()
|
||||
switch_damtype_action.Remove(user)
|
||||
phasing_action.Remove(user)
|
||||
|
||||
/obj/mecha/combat/Initialize()
|
||||
. = ..()
|
||||
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
stepsound = null
|
||||
turnsound = null
|
||||
opacity = 0
|
||||
spawn_tracked = FALSE
|
||||
|
||||
/obj/mecha/combat/reticence/loaded/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
|
||||
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
|
||||
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
|
||||
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
|
||||
<span class='danger'>[patient.getOrganLoss(ORGAN_SLOT_BRAIN) ? "Significant brain damage detected." : ""]</span><br />
|
||||
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
|
||||
"}
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
energy_drain = 10
|
||||
force = 15
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_DRILL
|
||||
toolspeed = 0.9
|
||||
var/drill_delay = 7
|
||||
var/drill_level = DRILL_BASIC
|
||||
|
||||
@@ -98,12 +100,12 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/attach(obj/mecha/M)
|
||||
..()
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = TRUE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/detach(atom/moveto)
|
||||
..()
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.butchering_enabled = FALSE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/drill/proc/drill_mob(mob/living/target, mob/user)
|
||||
@@ -113,7 +115,7 @@
|
||||
if(target.stat == DEAD && target.getBruteLoss() >= 200)
|
||||
log_combat(user, target, "gibbed", name)
|
||||
if(LAZYLEN(target.butcher_results) || LAZYLEN(target.guaranteed_butcher_results))
|
||||
GET_COMPONENT_FROM(butchering, /datum/component/butchering, src)
|
||||
var/datum/component/butchering/butchering = src.GetComponent(/datum/component/butchering)
|
||||
butchering.Butcher(chassis, target)
|
||||
else
|
||||
target.gib()
|
||||
@@ -141,6 +143,7 @@
|
||||
drill_delay = 4
|
||||
drill_level = DRILL_HARDENED
|
||||
force = 15
|
||||
toolspeed = 0.7
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/mining_scanner
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/dam_force = 20
|
||||
var/obj/mecha/working/ripley/cargo_holder
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
|
||||
if(..())
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
//maximum stocking amount (default 300000, 600000 at T4)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = (200000 + (T*50000))
|
||||
|
||||
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
|
||||
@@ -109,7 +109,7 @@
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
|
||||
var/output
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[M.amount] cm³"
|
||||
@@ -130,7 +130,7 @@
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
if(D.reagents_list.len) // No reagents storage - no reagent designs.
|
||||
return FALSE
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(materials.has_materials(get_resources_w_coeff(D)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
@@ -140,7 +140,7 @@
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_amount(res_coef)
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
@@ -384,14 +384,14 @@
|
||||
break
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"])
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/on_deconstruction()
|
||||
GET_COMPONENT(materials, /datum/component/material_container)
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
..()
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
var/lights = FALSE
|
||||
var/lights_power = 6
|
||||
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
|
||||
var/breach_time = 0
|
||||
var/recharge_rate = 0
|
||||
|
||||
var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it.
|
||||
//inner atmos
|
||||
@@ -1023,7 +1025,7 @@
|
||||
|
||||
/obj/mecha/log_message(message as text, message_type=LOG_GAME, color=null, log_globally)
|
||||
log.len++
|
||||
log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss")]","date","year"="[GLOB.year_integer+540]","message"="[color?"<font color='[color]'>":null][message][color?"</font>":null]")
|
||||
log[log.len] = list("time"="[STATION_TIME_TIMESTAMP("hh:mm:ss")]","date","year"="[GLOB.year_integer]","message"="[color?"<font color='[color]'>":null][message][color?"</font>":null]")
|
||||
..()
|
||||
return log.len
|
||||
|
||||
@@ -1032,9 +1034,6 @@
|
||||
last_entry["message"] += "<br>[red?"<font color='red'>":null][message][red?"</font>":null]"
|
||||
return
|
||||
|
||||
GLOBAL_VAR_INIT(year, time2text(world.realtime,"YYYY"))
|
||||
GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
||||
|
||||
///////////////////////
|
||||
///// Power stuff /////
|
||||
///////////////////////
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
/obj/mecha/working/ripley/update_icon()
|
||||
..()
|
||||
GET_COMPONENT(C,/datum/component/armor_plate)
|
||||
var/datum/component/armor_plate/C = GetComponent(/datum/component/armor_plate)
|
||||
if (C.amount)
|
||||
cut_overlays()
|
||||
if(C.amount < 3)
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
buckled_mob.clear_alert("buckled")
|
||||
buckled_mobs -= buckled_mob
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
|
||||
|
||||
post_unbuckle_mob(.)
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
LAZYINITLIST(blood_DNA) //Kinda needed
|
||||
if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
create_reagents(300)
|
||||
@@ -27,7 +28,7 @@
|
||||
|
||||
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
|
||||
if(mergeable_decal)
|
||||
return TRUE
|
||||
qdel(C)
|
||||
|
||||
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
|
||||
@@ -81,7 +82,9 @@
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
|
||||
S.add_blood_DNA(return_blood_DNA())
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood_DNA(blood_DNA)
|
||||
S.add_blood_overlay()
|
||||
S.blood_state = blood_state
|
||||
update_icon()
|
||||
H.update_inv_shoes()
|
||||
@@ -90,4 +93,4 @@
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return bloodiness
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
@@ -1,71 +1,70 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
/obj/effect/decal/cleanable/blood/xeno
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_XENO
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/Initialize()
|
||||
/obj/effect/decal/cleanable/blood/splatter/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
color = BLOOD_COLOR_XENO
|
||||
gibs_reagent_id = "liquidxenogibs"
|
||||
gibs_bloodtype = "X*"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]x_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
|
||||
return
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/torso
|
||||
random_icon_states = list("xgibtorso")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
|
||||
random_icon_states = list("xgiblarva1", "xgiblarva2")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
|
||||
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
icon_state = "tracks"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("Unknown DNA" = "X*"))
|
||||
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
|
||||
. = ..()
|
||||
@@ -0,0 +1,231 @@
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
var/body_colors = "#e3ba84" //a default color just in case.
|
||||
var/gibs_reagent_id = "liquidgibs"
|
||||
var/gibs_bloodtype = "A+"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
if(random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
|
||||
icon_state = pick(random_icon_states)
|
||||
if(gibs_reagent_id)
|
||||
reagents.add_reagent(gibs_reagent_id, 5)
|
||||
if(gibs_bloodtype)
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', !HAS_TRAIT(L,TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
icon_state += "-old"
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's gooey."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
|
||||
//Lizards
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard
|
||||
body_colors = "117720"
|
||||
gibs_reagent_id = "liquidgibs"
|
||||
gibs_bloodtype = "L"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/human/lizard/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
// Slime Gibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime
|
||||
desc = "They look gooey and gruesome."
|
||||
gibs_reagent_id = "liquidslimegibs"
|
||||
gibs_bloodtype = "GEL"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
|
||||
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]s_guts")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
guts.color = body_colors
|
||||
add_overlay(guts)
|
||||
var/mutable_appearance/flesh = mutable_appearance(icon, "[icon_state]_flesh")
|
||||
flesh.appearance_flags = RESET_COLOR
|
||||
flesh.color = body_colors
|
||||
add_overlay(flesh)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/slime/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth
|
||||
desc = "They look sludgy and disgusting."
|
||||
gibs_reagent_id = "liquidsyntheticgibs"
|
||||
gibs_bloodtype = "SY"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
//IPCs
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc
|
||||
desc = "They look sharp yet oozing."
|
||||
body_colors = "00ff00"
|
||||
gibs_reagent_id = "liquidoilgibs"
|
||||
gibs_bloodtype = "HF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
|
||||
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/guts = mutable_appearance(icon, "[icon_state]r-overlay")
|
||||
guts.appearance_flags = RESET_COLOR
|
||||
add_overlay(guts)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ipc/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
@@ -1,31 +1,45 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
desc = "It's gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
blood_state = BLOOD_STATE_BLOOD
|
||||
bloodiness = MAX_SHOE_BLOODINESS
|
||||
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
if (C.bloodiness < MAX_SHOE_BLOODINESS)
|
||||
C.bloodiness += bloodiness
|
||||
return ..()
|
||||
if (C.blood_DNA)
|
||||
blood_DNA |= C.blood_DNA.Copy()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
|
||||
add_blood_DNA(list("Non-human DNA" = "A+")) // Needs to happen before ..()
|
||||
return ..()
|
||||
..()
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splats
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
@@ -39,84 +53,23 @@
|
||||
random_icon_states = null
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/update_icon()
|
||||
color = blood_DNA_to_color()
|
||||
|
||||
/obj/effect/cleanable/trail_holder/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(mob/living/L)
|
||||
if(istype(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
var/list/datum/disease/diseases
|
||||
GET_COMPONENT(infective, /datum/component/infective)
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
random_icon_states = list("gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? It smells terrible."
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "1"
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
@@ -127,15 +80,16 @@
|
||||
random_icon_states = null
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
@@ -143,21 +97,21 @@
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
|
||||
return
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
@@ -170,7 +124,7 @@
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA + bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
@@ -179,16 +133,62 @@
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
|
||||
|
||||
to_chat(user, .)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
if(color != C.color)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/* Eventually TODO: make snowflake trails like baycode's
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/shoe
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by footwear."
|
||||
icon_state = FOOTPRINT_SHOE
|
||||
print_state = FOOTPRINT_SHOE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/foot
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by a bare foot."
|
||||
icon_state = FOOTPRINT_FOOT
|
||||
print_state = FOOTPRINT_FOOT
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/snake
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by a giant snake."
|
||||
icon_state = FOOTPRINT_SNAKE
|
||||
print_state = FOOTPRINT_SNAKE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/paw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by paws."
|
||||
icon_state = FOOTPRINT_PAW
|
||||
print_state = FOOTPRINT_PAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/claw
|
||||
name = "footprints"
|
||||
desc = "They look like tracks left by claws."
|
||||
icon_state = FOOTPRINT_CLAW
|
||||
print_state = FOOTPRINT_CLAW
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/wheels
|
||||
name = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
icon_state = FOOTPRINT_WHEEL
|
||||
print_state = FOOTPRINT_WHEEL
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/body
|
||||
name = "trails"
|
||||
desc = "A trail left by something being dragged."
|
||||
icon_state = FOOTPRINT_DRAG
|
||||
print_state = FOOTPRINT_DRAG */
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
@@ -50,6 +54,7 @@
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("oil", 30)
|
||||
reagents.add_reagent("liquidoilgibs", 5)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
contained = "\[[contained]\]"
|
||||
|
||||
var/where = "[AREACOORD(location)]"
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
if(carry.my_atom && carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
if(!victim.client || !istype(victim))
|
||||
return
|
||||
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
||||
ADD_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
victim.add_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING))
|
||||
sleep(duration)
|
||||
REMOVE_TRAIT(victim, TRAIT_GOTTAGOREALLYFAST, "yellow_orb")
|
||||
victim.remove_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB)
|
||||
to_chat(victim, "<span class='notice'>You slow down.</span>")
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
var/list/checkers //list of /obj/effect/abstract/proximity_checkers
|
||||
var/current_range
|
||||
var/ignore_if_not_on_turf //don't check turfs in range if the host's loc isn't a turf
|
||||
var/datum/component/movement_tracker
|
||||
|
||||
/datum/proximity_monitor/New(atom/_host, range, _ignore_if_not_on_turf = TRUE)
|
||||
checkers = list()
|
||||
@@ -15,15 +14,17 @@
|
||||
SetHost(_host)
|
||||
|
||||
/datum/proximity_monitor/proc/SetHost(atom/H,atom/R)
|
||||
if(H == host)
|
||||
return
|
||||
if(host)
|
||||
UnregisterSignal(host, COMSIG_MOVABLE_MOVED)
|
||||
if(R)
|
||||
hasprox_receiver = R
|
||||
else if(hasprox_receiver == host) //Default case
|
||||
hasprox_receiver = H
|
||||
host = H
|
||||
RegisterSignal(host, COMSIG_MOVABLE_MOVED, .proc/HandleMove)
|
||||
last_host_loc = host.loc
|
||||
if(movement_tracker)
|
||||
QDEL_NULL(movement_tracker)
|
||||
movement_tracker = host.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/HandleMove)))
|
||||
SetRange(current_range,TRUE)
|
||||
|
||||
/datum/proximity_monitor/Destroy()
|
||||
@@ -31,7 +32,6 @@
|
||||
last_host_loc = null
|
||||
hasprox_receiver = null
|
||||
QDEL_LIST(checkers)
|
||||
QDEL_NULL(movement_tracker)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/proc/HandleMove()
|
||||
|
||||
@@ -1,25 +1,69 @@
|
||||
|
||||
/obj/effect/gibspawner
|
||||
var/sparks = 0 //whether sparks spread
|
||||
var/sparks = FALSE //whether sparks spread
|
||||
var/virusProb = 20 //the chance for viruses to spread on the gibs
|
||||
var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
|
||||
var/gib_mob_species //We'll want to nip-pick their species for blood type stuff
|
||||
var/sound_to_play = 'sound/effects/blobattack.ogg'
|
||||
var/sound_vol = 60
|
||||
var/list/gibtypes = list() //typepaths of the gib decals to spawn
|
||||
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
|
||||
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
|
||||
|
||||
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA, list/datum/disease/diseases)
|
||||
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
|
||||
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
|
||||
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
|
||||
if(gibtypes.len != gibamounts.len)
|
||||
stack_trace("Gib list amount length mismatch!")
|
||||
return
|
||||
if(gibamounts.len != gibdirections.len)
|
||||
stack_trace("Gib list dir length mismatch!")
|
||||
return
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gib = null
|
||||
|
||||
if(sound_to_play && isnum(sound_vol))
|
||||
playsound(src, sound_to_play, sound_vol, TRUE)
|
||||
|
||||
if(sparks)
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(2, 1, loc)
|
||||
s.start()
|
||||
|
||||
var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
|
||||
var/body_coloring = ""
|
||||
if(source_mob)
|
||||
dna_to_add = source_mob.get_blood_dna_list() //ez pz
|
||||
if(ishuman(source_mob))
|
||||
var/mob/living/carbon/human/H = source_mob
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
|
||||
else if(gib_mob_type)
|
||||
var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
|
||||
if(gib_mob_species)
|
||||
if(ishuman(temp_mob))
|
||||
var/mob/living/carbon/human/H = temp_mob
|
||||
H.set_species(gib_mob_species)
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
if(H.dna.species.use_skintones)
|
||||
body_coloring = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
body_coloring = "#[H.dna.features["mcolor"]]"
|
||||
qdel(H)
|
||||
else
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else if(!issilicon(temp_mob))
|
||||
dna_to_add = temp_mob.get_blood_dna_list()
|
||||
qdel(temp_mob)
|
||||
else
|
||||
qdel(temp_mob)
|
||||
else
|
||||
dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
|
||||
|
||||
|
||||
for(var/i = 1, i<= gibtypes.len, i++)
|
||||
if(gibamounts[i])
|
||||
for(var/j = 1, j<= gibamounts[i], j++)
|
||||
@@ -29,10 +73,11 @@
|
||||
var/mob/living/carbon/digester = loc
|
||||
digester.stomach_contents += gib
|
||||
|
||||
if(MobDNA)
|
||||
if(dna_to_add && dna_to_add.len)
|
||||
gib.add_blood_DNA(dna_to_add)
|
||||
gib.body_colors = body_coloring
|
||||
gib.update_icon()
|
||||
|
||||
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
|
||||
gib.add_blood_DNA(list("Non-human DNA" = "A+"))
|
||||
var/list/directions = gibdirections[i]
|
||||
if(isturf(loc))
|
||||
if(directions.len)
|
||||
@@ -41,80 +86,158 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
|
||||
/obj/effect/gibspawner/generic
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(2,2,1)
|
||||
gibamounts = list(2, 2, 1)
|
||||
sound_vol = 40
|
||||
|
||||
/obj/effect/gibspawner/generic/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/generic/animal
|
||||
gib_mob_type = /mob/living/simple_animal/pet
|
||||
|
||||
/obj/effect/gibspawner/human
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/up, /obj/effect/decal/cleanable/blood/gibs/human/down, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/body, /obj/effect/decal/cleanable/blood/gibs/human/limb, /obj/effect/decal/cleanable/blood/gibs/human/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_species = /datum/species/human
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/human/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
|
||||
/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/humanbodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/human/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/lizard
|
||||
gib_mob_species = /datum/species/lizard
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/lizard/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/lizard/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/roundstartslime
|
||||
gib_mob_species = /datum/species/jelly/roundstartslime
|
||||
sound_vol = 50
|
||||
|
||||
/obj/effect/gibspawner/slime/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/slime/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/human/species/ipc
|
||||
gib_mob_species = /datum/species/ipc
|
||||
sound_vol = 50
|
||||
sparks = TRUE
|
||||
sound_to_play = 'sound/effects/bang.ogg'
|
||||
|
||||
/obj/effect/gibspawner/ipc/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/ipc/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien
|
||||
|
||||
/obj/effect/gibspawner/xeno/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
|
||||
/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/core, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/torso)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/xeno/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xenobodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
|
||||
/obj/effect/gibspawner/larva
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body, /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body)
|
||||
gibamounts = list(1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/carbon/alien/larva
|
||||
|
||||
/obj/effect/gibspawner/larva/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
|
||||
/obj/effect/gibspawner/larva/bodypartless
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva, /obj/effect/decal/cleanable/blood/gibs/xeno/larva)
|
||||
gibamounts = list(1, 1, 1)
|
||||
|
||||
/obj/effect/gibspawner/larvabodypartless/Initialize()
|
||||
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
. = ..()
|
||||
/obj/effect/gibspawner/larva/bodypartless/Initialize()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/robot
|
||||
sparks = 1
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0,1,2)
|
||||
. = ..()
|
||||
if(!gibdirections.len)
|
||||
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
|
||||
gibamounts[6] = pick(0, 1, 2)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/splatter_type = "splatter"
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir, new_color)
|
||||
if(new_color)
|
||||
color = new_color
|
||||
if(set_dir in GLOB.diagonals)
|
||||
icon_state = "[splatter_type][pick(1, 2, 6)]"
|
||||
else
|
||||
@@ -41,7 +43,7 @@
|
||||
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
|
||||
splatter_type = "xsplatter"
|
||||
color = BLOOD_COLOR_XENO
|
||||
|
||||
/obj/effect/temp_visual/dir_setting/speedbike_trail
|
||||
name = "speedbike trails"
|
||||
|
||||
@@ -111,7 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
|
||||
|
||||
/obj/item/Initialize()
|
||||
|
||||
materials = typelist("materials", materials)
|
||||
@@ -408,12 +407,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
if(item_action_slot_check(slot, user)) //some items only give their actions buttons when in a specific slot.
|
||||
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
|
||||
A.Grant(user)
|
||||
item_flags |= IN_INVENTORY
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -421,10 +420,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
|
||||
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
|
||||
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
|
||||
//Set disable_warning to 1 if you wish it to not give you outputs.
|
||||
//Set disable_warning to TRUE if you wish it to not give you outputs.
|
||||
/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!M)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
|
||||
|
||||
@@ -514,12 +513,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
log_combat(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
|
||||
|
||||
M.adjust_blurriness(3)
|
||||
M.adjust_eye_damage(rand(2,4))
|
||||
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
|
||||
if (!eyes)
|
||||
return
|
||||
if(eyes.eye_damage >= 10)
|
||||
M.adjust_blurriness(3)
|
||||
eyes.applyOrganDamage(rand(2,4))
|
||||
if(eyes.damage >= 10)
|
||||
M.adjust_blurriness(15)
|
||||
if(M.stat != DEAD)
|
||||
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
|
||||
@@ -533,10 +532,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
M.adjust_blurriness(10)
|
||||
M.Unconscious(20)
|
||||
M.Knockdown(40)
|
||||
if (prob(eyes.eye_damage - 10 + 1))
|
||||
if (prob(eyes.damage - 10 + 1))
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
to_chat(M, "<span class='danger'>You go blind!</span>")
|
||||
|
||||
/obj/item/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(blood_splatter_icon)
|
||||
cut_overlay(blood_splatter_icon)
|
||||
|
||||
/obj/item/clothing/gloves/clean_blood()
|
||||
. = ..()
|
||||
if(.)
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FOUR)
|
||||
|
||||
@@ -439,6 +439,9 @@ RLD
|
||||
|
||||
/obj/item/construction/rcd/proc/rcd_create(atom/A, mob/user)
|
||||
var/list/rcd_results = A.rcd_vals(user, src)
|
||||
var/turf/the_turf = get_turf(A)
|
||||
var/turf_coords = "[COORD(the_turf)]"
|
||||
investigate_log("[user] is attempting to use [src] on [A] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
if(!rcd_results)
|
||||
return FALSE
|
||||
if(do_after(user, rcd_results["delay"] * delay_mod, target = A))
|
||||
@@ -447,7 +450,7 @@ RLD
|
||||
if(A.rcd_act(user, src, rcd_results["mode"]))
|
||||
useResource(rcd_results["cost"], user)
|
||||
activate()
|
||||
investigate_log("[user] used [src] on [cached] (now [A]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
investigate_log("[user] used [src] on [cached] (loc [turf_coords] at [the_turf]) with cost [rcd_results["cost"]], delay [rcd_results["delay"]], mode [rcd_results["mode"]].", INVESTIGATE_RCD)
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
var/ghetto = FALSE
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
var/datum/component/mobhook
|
||||
var/datum/radial_menu/persistent/wiring_gui_menu
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
@@ -86,7 +86,7 @@
|
||||
/obj/item/twohanded/rcl/Destroy()
|
||||
QDEL_NULL(loaded)
|
||||
last = null
|
||||
QDEL_NULL(mobhook)
|
||||
listeningTo = null
|
||||
QDEL_NULL(wiring_gui_menu)
|
||||
return ..()
|
||||
|
||||
@@ -141,9 +141,8 @@
|
||||
|
||||
/obj/item/twohanded/rcl/dropped(mob/wearer)
|
||||
..()
|
||||
if(mobhook)
|
||||
active = FALSE
|
||||
QDEL_NULL(mobhook)
|
||||
UnregisterSignal(wearer, COMSIG_MOVABLE_MOVED)
|
||||
listeningTo = null
|
||||
last = null
|
||||
|
||||
/obj/item/twohanded/rcl/attack_self(mob/user)
|
||||
@@ -158,13 +157,12 @@
|
||||
break
|
||||
|
||||
obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(to_hook)
|
||||
if(mobhook && mobhook.parent != to_hook)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = to_hook.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/trigger)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo == to_hook)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(to_hook, COMSIG_MOVABLE_MOVED, .proc/trigger)
|
||||
listeningTo = to_hook
|
||||
|
||||
/obj/item/twohanded/rcl/proc/trigger(mob/user)
|
||||
if(active)
|
||||
|
||||
@@ -153,7 +153,9 @@
|
||||
/area/centcom,
|
||||
/area/asteroid,
|
||||
/area/tdome,
|
||||
/area/wizard_station
|
||||
/area/wizard_station,
|
||||
/area/hilbertshotel,
|
||||
/area/hilbertshotelstorage
|
||||
)
|
||||
for (var/type in SPECIALS)
|
||||
if ( istype(A,type) )
|
||||
|
||||
@@ -17,26 +17,27 @@
|
||||
/obj/item/organ/body_egg/Insert(var/mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
START_PROCESSING(SSobj, src)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/AddInfectionImages, owner)
|
||||
|
||||
/obj/item/organ/body_egg/Remove(var/mob/living/carbon/M, special = 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(owner)
|
||||
REMOVE_TRAIT(owner, TRAIT_XENO_HOST, TRAIT_GENERIC)
|
||||
owner.med_hud_set_status()
|
||||
INVOKE_ASYNC(src, .proc/RemoveInfectionImages, owner)
|
||||
..()
|
||||
|
||||
/obj/item/organ/body_egg/process()
|
||||
/obj/item/organ/body_egg/on_death()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
return
|
||||
if(!(src in owner.internal_organs))
|
||||
Remove(owner)
|
||||
return
|
||||
egg_process()
|
||||
|
||||
/obj/item/organ/body_egg/on_life()
|
||||
. = ..()
|
||||
egg_process()
|
||||
|
||||
|
||||
/obj/item/organ/body_egg/proc/egg_process()
|
||||
return
|
||||
|
||||
@@ -44,8 +45,8 @@
|
||||
RemoveInfectionImages()
|
||||
AddInfectionImages()
|
||||
|
||||
/obj/item/organ/body_egg/proc/AddInfectionImages()
|
||||
/obj/item/organ/body_egg/proc/AddInfectionImages(mob/living/carbon/C)
|
||||
return
|
||||
|
||||
/obj/item/organ/body_egg/proc/RemoveInfectionImages()
|
||||
/obj/item/organ/body_egg/proc/RemoveInfectionImages(mob/living/carbon/C)
|
||||
return
|
||||
|
||||
@@ -80,6 +80,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
|
||||
var/prox_check = TRUE //If the emag requires you to be in range
|
||||
var/uses = 15
|
||||
|
||||
/obj/item/card/emag/bluespace
|
||||
name = "bluespace cryptographic sequencer"
|
||||
@@ -110,6 +111,37 @@
|
||||
user.visible_message("<span class='warning'>[src] fizzles and sparks. It seems like it's out of charges.</span>")
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', 100, 1)
|
||||
|
||||
/obj/item/card/emag/examine(mob/user)
|
||||
. = ..()
|
||||
to_chat(user, "<span class='notice'>It has <b>[uses ? uses : "no"]</b> charges left.</span>")
|
||||
|
||||
/obj/item/card/emag/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/emagrecharge))
|
||||
var/obj/item/emagrecharge/ER = W
|
||||
if(ER.uses)
|
||||
uses += ER.uses
|
||||
to_chat(user, "<span class='notice'>You have added [ER.uses] charges to [src]. It now has [uses] charges.</span>")
|
||||
playsound(src, "sparks", 100, 1)
|
||||
ER.uses = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[ER] has no charges left.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/emagrecharge
|
||||
name = "electromagnet charging device"
|
||||
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cell_mini"
|
||||
item_flags = NOBLUDGEON
|
||||
var/uses = 5 //Dictates how many charges the device adds to compatible items
|
||||
|
||||
/obj/item/emagrecharge/examine(mob/user)
|
||||
. = ..()
|
||||
if(uses)
|
||||
to_chat(user, "<span class='notice'>It can add up to [uses] charges to compatible devices</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It has a small, red, blinking light coming from inside of it. It's spent.</span>")
|
||||
|
||||
/obj/item/card/emagfake
|
||||
desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
|
||||
@@ -342,12 +374,41 @@ update_label("John Doe", "Clowny")
|
||||
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
||||
assignment = "Prisoner"
|
||||
registered_name = "Scum"
|
||||
access = list(ACCESS_ENTER_GENPOP)
|
||||
|
||||
//Lavaland labor camp
|
||||
var/goal = 0 //How far from freedom?
|
||||
var/points = 0
|
||||
//Genpop
|
||||
var/sentence = 0 //When world.time is greater than this number, the card will have its ACCESS_ENTER_GENPOP access replaced with ACCESS_LEAVE_GENPOP the next time it's checked, unless this value is 0/null
|
||||
var/crime= "\[REDACTED\]"
|
||||
|
||||
/obj/item/card/id/prisoner/attack_self(mob/user)
|
||||
to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
|
||||
/obj/item/card/id/prisoner/GetAccess()
|
||||
if((sentence && world.time >= sentence) || (goal && points >= goal))
|
||||
access = list(ACCESS_LEAVE_GENPOP)
|
||||
return ..()
|
||||
|
||||
/obj/item/card/id/prisoner/process()
|
||||
if(!sentence)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
if(world.time >= sentence)
|
||||
playsound(loc, 'sound/machines/ping.ogg', 50, 1)
|
||||
if(isliving(loc))
|
||||
to_chat(loc, "<span class='boldnotice'>[src]</span><span class='notice'> buzzes: You have served your sentence! You may now exit prison through the turnstiles and collect your belongings.</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/item/card/id/prisoner/examine(mob/user)
|
||||
. = ..()
|
||||
if(sentence && world.time < sentence)
|
||||
to_chat(user, "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>")
|
||||
else if(goal)
|
||||
to_chat(user, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
|
||||
else if(!sentence)
|
||||
to_chat(user, "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your sentence is up! You're free!</span>")
|
||||
|
||||
/obj/item/card/id/prisoner/one
|
||||
name = "Prisoner #13-001"
|
||||
@@ -422,3 +483,58 @@ update_label("John Doe", "Clowny")
|
||||
name = "APC Access ID"
|
||||
desc = "A special ID card that allows access to APC terminals."
|
||||
access = list(ACCESS_ENGINE_EQUIP)
|
||||
|
||||
//Polychromatic Knight Badge
|
||||
|
||||
/obj/item/card/id/knight
|
||||
var/id_color = "#00FF00" //defaults to green
|
||||
name = "knight badge"
|
||||
icon_state = "knight"
|
||||
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
|
||||
|
||||
/obj/item/card/id/knight/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "knight badge" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "knight badge" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
|
||||
|
||||
/obj/item/card/id/knight/update_icon()
|
||||
var/mutable_appearance/id_overlay = mutable_appearance(icon, "knight_overlay")
|
||||
|
||||
if(id_color)
|
||||
id_overlay.color = id_color
|
||||
cut_overlays()
|
||||
|
||||
add_overlay(id_overlay)
|
||||
|
||||
/obj/item/card/id/knight/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
|
||||
if(!in_range(src, user) || !energy_color_input)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/knight/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/knight/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/card/id/knight/blue
|
||||
id_color = "#0000FF"
|
||||
|
||||
/obj/item/card/id/knight/captain
|
||||
id_color = "#FFD700"
|
||||
@@ -37,7 +37,7 @@
|
||||
PA = new(src)
|
||||
user.put_in_hands(PA)
|
||||
|
||||
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BACK)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
name = "Department Management Console (Computer Board)"
|
||||
build_path = /obj/machinery/computer/card/minor
|
||||
var/target_dept = 1
|
||||
var/list/dept_list = list("General","Security","Medical","Science","Engineering")
|
||||
var/list/dept_list = list("Civilian","Security","Medical","Science","Engineering","Cargo")
|
||||
|
||||
/obj/item/circuitboard/computer/card/minor/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
|
||||
@@ -31,6 +31,15 @@
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/bloodbankgen
|
||||
name = "Blood Bank Generator (Machine Board)"
|
||||
build_path = /obj/machinery/bloodbankgen
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/clonepod
|
||||
name = "Clone Pod (Machine Board)"
|
||||
build_path = /obj/machinery/clonepod
|
||||
@@ -399,6 +408,7 @@
|
||||
/obj/machinery/smartfridge/food = "food",
|
||||
/obj/machinery/smartfridge/drinks = "drinks",
|
||||
/obj/machinery/smartfridge/extract = "slimes",
|
||||
/obj/machinery/smartfridge/organ = "organs",
|
||||
/obj/machinery/smartfridge/chemistry = "chems",
|
||||
/obj/machinery/smartfridge/chemistry/virology = "viruses",
|
||||
/obj/machinery/smartfridge/disks = "disks")
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
// Airlock remote works by sending NTNet packets to whatever it's pointed at.
|
||||
/obj/item/door_remote/afterattack(atom/A, mob/user)
|
||||
. = ..()
|
||||
GET_COMPONENT_FROM(target_interface, /datum/component/ntnet_interface, A)
|
||||
var/datum/component/ntnet_interface/target_interface = A.GetComponent(/datum/component/ntnet_interface)
|
||||
|
||||
if(!target_interface)
|
||||
return
|
||||
|
||||
@@ -234,8 +234,13 @@
|
||||
paint_mode = PAINT_NORMAL
|
||||
if("select_colour")
|
||||
if(can_change_colour)
|
||||
paint_color = input(usr,"","Choose Color",paint_color) as color|null
|
||||
. = TRUE
|
||||
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
|
||||
|
||||
if (!isnull(chosen_colour))
|
||||
paint_color = chosen_colour
|
||||
. = TRUE
|
||||
else
|
||||
. = FALSE
|
||||
if("enter_text")
|
||||
var/txt = stripped_input(usr,"Choose what to write.",
|
||||
"Scribbles",default = text_buffer)
|
||||
@@ -298,9 +303,10 @@
|
||||
drawing = pick(all_drawables)
|
||||
|
||||
var/temp = "rune"
|
||||
if(is_alpha(drawing))
|
||||
var/ascii = (length(drawing) == 1) ? TRUE : FALSE
|
||||
if(ascii && is_alpha(drawing))
|
||||
temp = "letter"
|
||||
else if(is_digit(drawing))
|
||||
else if(ascii && is_digit(drawing))
|
||||
temp = "number"
|
||||
else if(drawing in punctuation)
|
||||
temp = "punctuation mark"
|
||||
@@ -555,7 +561,7 @@
|
||||
|
||||
/obj/item/storage/crayons/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 7
|
||||
STR.can_hold = typecacheof(list(/obj/item/toy/crayon))
|
||||
|
||||
@@ -703,12 +709,18 @@
|
||||
|
||||
if(isobj(target))
|
||||
if(actually_paints)
|
||||
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
|
||||
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
|
||||
return FALSE
|
||||
|
||||
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
|
||||
. = use_charges(user, 2)
|
||||
var/fraction = min(1, . / reagents.maximum_volume)
|
||||
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
|
||||
@@ -819,6 +831,11 @@
|
||||
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
|
||||
to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/infinite
|
||||
name = "infinite spraycan"
|
||||
charges = -1
|
||||
desc = "Now with 30% more bluespace technology."
|
||||
|
||||
#undef RANDOM_GRAFFITI
|
||||
#undef RANDOM_LETTER
|
||||
#undef RANDOM_PUNCTUATION
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
|
||||
/obj/item/defibrillator/loaded/Initialize() //starts with hicap
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
return
|
||||
@@ -193,7 +192,7 @@
|
||||
remove_paddles(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/defibrillator/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/defibrillator/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == user.getBackSlot())
|
||||
return 1
|
||||
|
||||
@@ -208,8 +207,8 @@
|
||||
var/M = get(paddles, /mob)
|
||||
remove_paddles(M)
|
||||
QDEL_NULL(paddles)
|
||||
. = ..()
|
||||
update_icon()
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(cell)
|
||||
@@ -244,13 +243,12 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == user.getBeltSlot())
|
||||
return TRUE
|
||||
|
||||
/obj/item/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
|
||||
@@ -262,7 +260,6 @@
|
||||
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
paddles = make_paddles()
|
||||
cell = new /obj/item/stock_parts/cell/infinite(src)
|
||||
update_icon()
|
||||
|
||||
@@ -297,31 +294,28 @@
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/twohanded/shockpaddles/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(req_defib)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/check_range)))
|
||||
if(!req_defib)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/Moved()
|
||||
. = ..()
|
||||
check_range()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/check_range()
|
||||
if(!req_defib)
|
||||
if(!req_defib || !defib)
|
||||
return
|
||||
if(!in_range(src,defib))
|
||||
var/mob/living/L = loc
|
||||
if(istype(L))
|
||||
to_chat(L, "<span class='warning'>[defib]'s paddles overextend and come out of your hands!</span>")
|
||||
L.temporarilyRemoveItemFromInventory(src,TRUE)
|
||||
else
|
||||
visible_message("<span class='notice'>[src] snap back into [defib].</span>")
|
||||
snap_back()
|
||||
snap_back()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
@@ -362,14 +356,14 @@
|
||||
/obj/item/twohanded/shockpaddles/dropped(mob/user)
|
||||
if(!req_defib)
|
||||
return ..()
|
||||
if (mobhook)
|
||||
QDEL_NULL(mobhook)
|
||||
if(user)
|
||||
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
||||
var/obj/item/twohanded/offhand/O = user.get_inactive_held_item()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
snap_back()
|
||||
if(user != loc)
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
snap_back()
|
||||
return unwield(user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/snap_back()
|
||||
@@ -440,9 +434,20 @@
|
||||
|
||||
do_help(H, user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H)
|
||||
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
|
||||
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
||||
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
|
||||
return
|
||||
if((world.time - H.timeofdeath) > tlimit)
|
||||
return
|
||||
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
|
||||
return
|
||||
if(!heart || (heart.organ_flags & ORGAN_FAILING))
|
||||
return
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(HAS_TRAIT(H, TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(req_defib)
|
||||
@@ -557,14 +562,12 @@
|
||||
if(do_after(user, primetimer, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
// patients rot when they are killed, and die when they are dead
|
||||
var/tplus = world.time - H.timeofdeath //length of time spent dead
|
||||
var/tloss = deathtimer
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
||||
if(do_after(user, primetimer2, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
@@ -589,16 +592,26 @@
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
|
||||
else if (tplus > tlimit)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Body has decayed for too long. Further attempts futile.</span>"
|
||||
else if (!H.getorgan(/obj/item/organ/heart))
|
||||
else if (!heart)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart is missing.</span>"
|
||||
else if (heart.organ_flags & ORGAN_FAILING)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's heart too damaged.</span>"
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Severe tissue damage makes recovery of patient impossible via defibrillator. Further attempts futile.</span>"
|
||||
else if(H.get_ghost())
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No activity in patient's brain. Further attempts may be successful.</span>"
|
||||
else
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
if(!BR || BR.damaged_brain)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing or damaged beyond point of no return. Further attempts futile.</span>"
|
||||
if(BR) //BUG_PROBABLE_CAUSE - slight difference between us and tg
|
||||
if(BR.organ_flags & ORGAN_FAILING)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain tissue is damaged making recovery of patient impossible via defibrillator. Further attempts futile.</span>"
|
||||
if(BR.brain_death)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain damaged beyond point of no return. Further attempts futile.</span>"
|
||||
if(H.suiciding || BR.brainmob?.suiciding)
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - No intelligence pattern can be detected in patient's brain. Further attempts futile.</span>"
|
||||
else
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's brain is missing. Further attempts futile.</span>"
|
||||
|
||||
|
||||
if(failed)
|
||||
user.visible_message(failed)
|
||||
@@ -623,7 +636,7 @@
|
||||
H.Jitter(100)
|
||||
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(tplus > tloss)
|
||||
H.adjustBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, min(99, ((tlimit - tplus) / tlimit * 100))), 150)
|
||||
log_combat(user, H, "revived", defib)
|
||||
if(req_defib)
|
||||
if(defib.healdisk)
|
||||
@@ -641,7 +654,11 @@
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else if(H.undergoing_cardiac_arrest())
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
if(!(heart.organ_flags & ORGAN_FAILING))
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected.</span>")
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
dat += text("<br><a href='?src=[REF(src)];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br><br>")
|
||||
|
||||
dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
|
||||
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer+540]"
|
||||
dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]"
|
||||
|
||||
dat += "<br><br>"
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
|
||||
else
|
||||
difficulty += 2
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
|
||||
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
|
||||
else
|
||||
@@ -95,7 +95,7 @@
|
||||
charges--
|
||||
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
|
||||
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
|
||||
var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
|
||||
if(!hidden_uplink)
|
||||
hidden_uplink = target.AddComponent(/datum/component/uplink)
|
||||
hidden_uplink.unlock_code = lock_code
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
appearance = saved_appearance
|
||||
if(istype(M.buckled, /obj/vehicle))
|
||||
var/obj/vehicle/V = M.buckled
|
||||
GET_COMPONENT_FROM(VRD, /datum/component/riding, V)
|
||||
var/datum/component/riding/VRD = V.GetComponent(/datum/component/riding)
|
||||
if(VRD)
|
||||
VRD.force_dismount(M)
|
||||
else
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
||||
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
||||
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
||||
data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
data["occupant"]["reagents"] = list()
|
||||
if(mob_occupant.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
||||
@@ -544,4 +544,26 @@
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
else if(issilicon(target))
|
||||
var/mob/living/silicon/trashbot = target
|
||||
if (!trashbot.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(trashbot.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashbot.forceMove(src)
|
||||
trashbot.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
|
||||
if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
if(M.is_mouth_covered())
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -203,21 +203,25 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/cyborg
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/geiger_counter/cyborg/equipped(mob/user)
|
||||
. = ..()
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_ATOM_RAD_ACT = CALLBACK(src, .proc/redirect_rad_act)))
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
|
||||
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, .proc/redirect_rad_act)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
|
||||
rad_act(amount)
|
||||
|
||||
/obj/item/geiger_counter/cyborg/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
|
||||
listeningTo = null
|
||||
|
||||
#undef RAD_LEVEL_NORMAL
|
||||
#undef RAD_LEVEL_MODERATE
|
||||
|
||||
@@ -167,8 +167,19 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
gpstag = "Eerie Signal"
|
||||
desc = "Report to a coder immediately."
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/obj/item/implant/gps/implant
|
||||
|
||||
/obj/item/gps/mining/internal
|
||||
/obj/item/gps/internal/Initialize(mapload, obj/item/implant/gps/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/gps/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gps/internal/mining
|
||||
icon_state = "gps-m"
|
||||
gpstag = "MINER"
|
||||
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/obj/item/multitool/chaplain/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/multitool/examine(mob/user)
|
||||
..()
|
||||
|
||||
@@ -413,3 +413,16 @@
|
||||
/obj/item/radio/off // Station bounced radios, their only difference is spawning with the speakers off, this was made to help the lag.
|
||||
listening = 0 // And it's nice to have a subtype too for future features.
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/radio/internal
|
||||
var/obj/item/implant/radio/implant
|
||||
|
||||
/obj/item/radio/internal/Initialize(mapload, obj/item/implant/radio/_implant)
|
||||
. = ..()
|
||||
implant = _implant
|
||||
|
||||
/obj/item/radio/internal/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -135,7 +135,7 @@ SLIME SCANNER
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD)
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
|
||||
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
|
||||
@@ -157,12 +157,8 @@ SLIME SCANNER
|
||||
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
|
||||
if (M.getBrainLoss() >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getBrainLoss() >= 120)
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getBrainLoss() >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
if (!M.getorgan(/obj/item/organ/brain))
|
||||
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
|
||||
if(ishuman(M) && advanced) // Should I make this not advanced?
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/liver/L = H.getorganslot("liver")
|
||||
@@ -194,6 +190,14 @@ SLIME SCANNER
|
||||
if(Br.cached_size>5)
|
||||
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
|
||||
|
||||
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
|
||||
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
|
||||
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
|
||||
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
|
||||
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(LAZYLEN(C.get_traumas()))
|
||||
var/list/trauma_text = list()
|
||||
@@ -212,7 +216,7 @@ SLIME SCANNER
|
||||
if(C.roundstart_quirks.len)
|
||||
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
@@ -246,11 +250,11 @@ SLIME SCANNER
|
||||
healthy = FALSE
|
||||
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
|
||||
else
|
||||
if(ears.ear_damage)
|
||||
msg += "\t<span class='alert'>Subject has [ears.ear_damage > UNHEALING_EAR_DAMAGE? "permanent ": "temporary "]hearing damage.</span>\n"
|
||||
if(ears.damage)
|
||||
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
|
||||
healthy = FALSE
|
||||
if(ears.deaf)
|
||||
msg += "\t<span class='alert'>Subject is [ears.ear_damage > UNHEALING_EAR_DAMAGE ? "permanently ": "temporarily "] deaf.</span>\n"
|
||||
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
msg += "\t<span class='info'>Healthy.</span>\n"
|
||||
@@ -266,13 +270,13 @@ SLIME SCANNER
|
||||
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
|
||||
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
|
||||
healthy = FALSE
|
||||
if(eyes.eye_damage > 30)
|
||||
if(eyes.damage > 30)
|
||||
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage > 20)
|
||||
else if(eyes.damage > 20)
|
||||
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
else if(eyes.eye_damage)
|
||||
else if(eyes.damage)
|
||||
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
|
||||
healthy = FALSE
|
||||
if(healthy)
|
||||
@@ -296,6 +300,59 @@ SLIME SCANNER
|
||||
for(var/obj/item/bodypart/org in damaged)
|
||||
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
|
||||
|
||||
//Organ damages report
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/minor_damage
|
||||
var/major_damage
|
||||
var/max_damage
|
||||
var/report_organs = FALSE
|
||||
|
||||
//Piece together the lists to be reported
|
||||
for(var/O in H.internal_organs)
|
||||
var/obj/item/organ/organ = O
|
||||
if(organ.organ_flags & ORGAN_FAILING)
|
||||
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
|
||||
if(max_damage)
|
||||
max_damage += ", " //prelude the organ if we've already reported an organ
|
||||
max_damage += organ.name //this just slaps the organ name into the string of text
|
||||
else
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
|
||||
max_damage += organ.name
|
||||
else if(organ.damage > organ.high_threshold)
|
||||
report_organs = TRUE
|
||||
if(major_damage)
|
||||
major_damage += ", "
|
||||
major_damage += organ.name
|
||||
else
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: "
|
||||
major_damage += organ.name
|
||||
else if(organ.damage > organ.low_threshold)
|
||||
report_organs = TRUE
|
||||
if(minor_damage)
|
||||
minor_damage += ", "
|
||||
minor_damage += organ.name
|
||||
else
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
|
||||
minor_damage += organ.name
|
||||
|
||||
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
|
||||
if(!max_damage)
|
||||
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>"
|
||||
else
|
||||
max_damage += "</span>"
|
||||
if(!major_damage)
|
||||
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>"
|
||||
else
|
||||
major_damage += "</span>"
|
||||
if(!minor_damage)
|
||||
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>"
|
||||
else
|
||||
minor_damage += "</span>"
|
||||
msg += "[minor_damage]"
|
||||
msg += "[major_damage]"
|
||||
msg += "[max_damage]"
|
||||
|
||||
|
||||
// Species and body temperature
|
||||
if(ishuman(M))
|
||||
@@ -353,7 +410,7 @@ SLIME SCANNER
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
if(blood_id != ("blood" || "jellyblood"))//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
@@ -384,7 +441,7 @@ SLIME SCANNER
|
||||
if(M.reagents.reagent_list.len)
|
||||
var/list/datum/reagent/reagents = list()
|
||||
for(var/datum/reagent/R in M.reagents.reagent_list)
|
||||
if(R.invisible)
|
||||
if(R.chemical_flags & REAGENT_INVISIBLE)
|
||||
continue
|
||||
reagents += R
|
||||
|
||||
@@ -403,6 +460,21 @@ SLIME SCANNER
|
||||
msg += "<span class='danger'>[R.name]</span>\n"
|
||||
else
|
||||
msg += "<span class='notice'>Subject is not addicted to any reagents.</span>\n"
|
||||
|
||||
if(M.reagents.has_reagent("fermiTox"))
|
||||
var/datum/reagent/fermiTox = M.reagents.has_reagent("fermiTox")
|
||||
switch(fermiTox.volume)
|
||||
if(5 to 10)
|
||||
msg += "<span class='notice'>Subject contains a low amount of toxic isomers.</span>\n"
|
||||
if(10 to 25)
|
||||
msg += "<span class='danger'>Subject contains toxic isomers.</span>\n"
|
||||
if(25 to 50)
|
||||
msg += "<span class='danger'>Subject contains a substantial amount of toxic isomers.</span>\n"
|
||||
if(50 to 95)
|
||||
msg += "<span class='danger'>Subject contains a high amount of toxic isomers.</span>\n"
|
||||
if(95 to INFINITY)
|
||||
msg += "<span class='danger'>Subject contains a extremely dangerous amount of toxic isomers.</span>\n"
|
||||
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
|
||||
|
||||
@@ -195,7 +195,7 @@ effective or pretty fucking useless.
|
||||
Deactivate()
|
||||
return
|
||||
|
||||
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/shadowcloak/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_BELT)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -206,7 +206,7 @@
|
||||
switch(action)
|
||||
if("vote")
|
||||
var/selected_answer = params["answer"]
|
||||
if(!selected_answer in possible_answers)
|
||||
if(!(selected_answer in possible_answers))
|
||||
return
|
||||
else
|
||||
votes[user.ckey] = selected_answer
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
spellname = "charge"
|
||||
icon_state ="bookcharge"
|
||||
desc = "This book is made of 100% postconsumer wizard."
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO", "Just wait faster is all...")
|
||||
|
||||
/obj/item/book/granter/spell/charge/recoil(mob/user)
|
||||
..()
|
||||
@@ -432,6 +432,14 @@
|
||||
user.mind.teach_crafting_recipe(crafting_recipe_type)
|
||||
to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/threads //Durathread crafting book
|
||||
name = "Credible Threads"
|
||||
desc = "A simple book about sewing and usefull clothing crafting with cloth and durathreads."
|
||||
crafting_recipe_types = list(/datum/crafting_recipe/durathread_duffelbag, /datum/crafting_recipe/durathread_toolbelt, /datum/crafting_recipe/durathread_bandolier, /datum/crafting_recipe/durathread_helmet, /datum/crafting_recipe/durathread_vest)
|
||||
icon_state = "tailers_art1"
|
||||
oneuse = FALSE
|
||||
remarks = list("Durathread is cloth thats also fire-resistant?", "Strong threads that can be used with leather for some light weight storage!", "The cloth can withstand a beating it said but not that much...")
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
|
||||
name = "Cooking Desserts 101"
|
||||
desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
|
||||
|
||||
@@ -174,6 +174,7 @@
|
||||
gender = PLURAL
|
||||
var/open_panel = 0
|
||||
can_attach_mob = TRUE
|
||||
full_damage_on_mobs = TRUE
|
||||
|
||||
/obj/item/grenade/plastic/c4/New()
|
||||
wires = new /datum/wires/explosive/c4(src)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
. = ..()
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
GLOB.poi_list += src
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_POST_THROW = CALLBACK(src, .proc/move_gracefully)))
|
||||
RegisterSignal(src, COMSIG_MOVABLE_POST_THROW, .proc/move_gracefully)
|
||||
|
||||
/obj/item/his_grace/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
/obj/item/nullrod/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/nullrod/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!</span>")
|
||||
@@ -358,6 +358,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1.5 //slower than a real saw
|
||||
|
||||
/obj/item/nullrod/claymore/glowing
|
||||
icon_state = "swordon"
|
||||
@@ -513,7 +515,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/nullrod/hammmer
|
||||
icon_state = "hammeron"
|
||||
@@ -539,6 +542,8 @@
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 2
|
||||
|
||||
/obj/item/nullrod/chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
else
|
||||
return FALSE
|
||||
|
||||
forceMove(target)
|
||||
moveToNullspace()
|
||||
imp_in = target
|
||||
target.implants += src
|
||||
if(activated)
|
||||
@@ -89,12 +89,12 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
|
||||
moveToNullspace()
|
||||
SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVING, args)
|
||||
imp_in = null
|
||||
source.implants -= src
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
A.Remove(source)
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Injects things."
|
||||
icon_state = "reagents"
|
||||
activated = FALSE
|
||||
var/obj/item/imp_chemholder/chemholder
|
||||
|
||||
/obj/item/implant/chem/get_data()
|
||||
var/dat = {"<b>Implant Specifications:</b><BR>
|
||||
@@ -29,6 +30,26 @@
|
||||
GLOB.tracked_chem_implants -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(chemholder)
|
||||
chemholder.forceMove(target)
|
||||
return
|
||||
chemholder = new(imp_in, src)
|
||||
reagents.trans_to(chemholder, reagents.total_volume)
|
||||
|
||||
/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(!special)
|
||||
chemholder.reagents.trans_to(src, chemholder.reagents.total_volume)
|
||||
QDEL_NULL(chemholder)
|
||||
else
|
||||
chemholder?.moveToNullspace()
|
||||
|
||||
/obj/item/implant/chem/trigger(emote, mob/living/source)
|
||||
if(emote == "deathgasp")
|
||||
if(istype(source) && !(source.stat == DEAD))
|
||||
@@ -45,13 +66,12 @@
|
||||
injectamount = reagents.total_volume
|
||||
else
|
||||
injectamount = cause
|
||||
reagents.trans_to(R, injectamount)
|
||||
chemholder.reagents.trans_to(R, injectamount)
|
||||
to_chat(R, "<span class='italics'>You hear a faint beep.</span>")
|
||||
if(!reagents.total_volume)
|
||||
if(!chemholder.reagents.total_volume)
|
||||
to_chat(R, "<span class='italics'>You hear a faint click from your chest.</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/implantcase/chem
|
||||
name = "implant case - 'Remote Chemical'"
|
||||
desc = "A glass case containing a remote chemical implant."
|
||||
@@ -63,3 +83,17 @@
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/imp_chemholder
|
||||
var/obj/item/implant/chem/implant
|
||||
|
||||
/obj/item/imp_chemholder/Initialize(mapload, obj/item/implant/chem/_implant)
|
||||
. = ..()
|
||||
create_reagents(50)
|
||||
implant = _implant
|
||||
|
||||
/obj/item/imp_chemholder/Destroy()
|
||||
if(implant?.imp_in)
|
||||
qdel(implant)
|
||||
else
|
||||
return ..()
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
|
||||
if(emote == "deathgasp")
|
||||
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
|
||||
playsound(source.loc, 'sound/misc/sadtrombone.ogg', 50, 0)
|
||||
|
||||
/obj/item/implanter/sad_trombone
|
||||
name = "implanter (sad trombone)"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user