requested changes
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@@ -37,45 +37,6 @@
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beepsky_overlay.color = obj_color
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return beepsky_overlay
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/datum/beepsky_fashion/proc/apply(mob/living/simple_animal/bot/secbot/beepers) //set the emote depending on the fashion datum, if nothing set, turn it back to how it was initially
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//assume name and description is always set, because otherwise, what would be the point of beepsky fashion?
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beepers.name = name
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beepers.desc = desc
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//set each variable in beepsky if its defined here, otherwise set it to its initial value just in case
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if(death_emote)
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beepers.death_emote = death_emote
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if(capture_one)
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beepers.capture_one = capture_one
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if(capture_two)
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beepers.capture_two = capture_two
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if(infraction)
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beepers.infraction = infraction
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if(taunt)
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beepers.taunt = taunt
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if(attack_one)
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beepers.attack_one = attack_one
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if(attack_two)
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beepers.attack_two = attack_two
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if(patrol_emote)
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beepers.patrol_emote = patrol_emote
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if(patrol_fail_emote)
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beepers.patrol_fail_emote = patrol_fail_emote
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if(arrest_texts)
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beepers.arrest_texts = arrest_texts
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if(arrest_emote)
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beepers.arrest_emote = arrest_emote
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/datum/beepsky_fashion/proc/stun_attack(mob/living/carbon/C) //fired when beepsky does a stun attack with the fashion worn, for sounds/overlays/etc
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return
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