diff --git a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm
index 3b586ac317..ad4c0c232d 100644
--- a/code/game/area/Space_Station_13_areas.dm
+++ b/code/game/area/Space_Station_13_areas.dm
@@ -1,1407 +1,1369 @@
-/*
-
-### This file contains a list of all the areas in your station. Format is as follows:
-
-/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
- name = "NICE NAME" (not required but makes things really nice)
- icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
- icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
- requires_power = FALSE (defaults to true)
- music = null (defaults to nothing, look in sound/ambience for music)
-
-NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
-
-*/
-
-
-/*-----------------------------------------------------------------------------*/
-
-/area/ai_monitored //stub defined ai_monitored.dm
-
-/area/ai_monitored/turret_protected
-
-/area/arrival
- requires_power = FALSE
-
-/area/arrival/start
- name = "Arrival Area"
- icon_state = "start"
-
-/area/admin
- name = "Admin room"
- icon_state = "start"
-
-/area/space
- icon_state = "space"
- requires_power = TRUE
- always_unpowered = TRUE
- dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
- power_light = FALSE
- power_equip = FALSE
- power_environ = FALSE
- valid_territory = FALSE
- outdoors = TRUE
- ambientsounds = SPACE
- blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
-
-/area/space/nearstation
- icon_state = "space_near"
- dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
-
-/area/start
- name = "start area"
- icon_state = "start"
- requires_power = FALSE
- dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
- has_gravity = STANDARD_GRAVITY
-
-
-//EXTRA
-
-/area/asteroid
- name = "Asteroid"
- icon_state = "asteroid"
- requires_power = FALSE
- has_gravity = STANDARD_GRAVITY
- blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
- valid_territory = FALSE
- ambientsounds = MINING
-
-/area/asteroid/nearstation
- dynamic_lighting = DYNAMIC_LIGHTING_FORCED
- ambientsounds = RUINS
- always_unpowered = FALSE
- requires_power = TRUE
- blob_allowed = TRUE
-
-/area/asteroid/nearstation/bomb_site
- name = "Bomb Testing Asteroid"
-
-/area/asteroid/cave
- name = "Asteroid - Underground"
- icon_state = "cave"
- requires_power = FALSE
- outdoors = TRUE
-
-/area/asteroid/cave/space
- name = "Asteroid - Space"
-
-/area/asteroid/artifactroom
- name = "Asteroid - Artifact"
- icon_state = "cave"
- ambientsounds = RUINS
-
-/area/asteroid/artifactroom/Initialize()
- . = ..()
- set_dynamic_lighting()
-
-
-//STATION13
-
-//Maintenance
-
-/area/maintenance
- ambientsounds = MAINTENANCE
- valid_territory = FALSE
-
-
-//Departments
-
-/area/maintenance/department/chapel
- name = "Chapel Maintenance"
- icon_state = "maint_chapel"
-
-/area/maintenance/department/chapel/monastery
- name = "Monastery Maintenance"
- icon_state = "maint_monastery"
-
-/area/maintenance/department/crew_quarters/bar
- name = "Bar Maintenance"
- icon_state = "maint_bar"
-
-/area/maintenance/department/crew_quarters/dorms
- name = "Dormitory Maintenance"
- icon_state = "maint_dorms"
-
-/area/maintenance/department/crew_quarters/locker
- name = "Locker Room Maintenance"
- icon_state = "maint_locker"
-
-/area/maintenance/department/eva
- name = "EVA Maintenance"
- icon_state = "maint_eva"
-
-/area/maintenance/department/electrical
- name = "Electrical Maintenance"
- icon_state = "maint_electrical"
-
-/area/maintenance/department/engine/atmos
- name = "Atmospherics Maintenance"
- icon_state = "maint_atmos"
-
-/area/maintenance/department/security
- name = "Security Maintenance"
- icon_state = "maint_sec"
-
-/area/maintenance/department/security/brig
- name = "Brig Maintenance"
- icon_state = "maint_brig"
-
-/area/maintenance/department/medical
- name = "Medbay Maintenance"
- icon_state = "medbay_maint"
-
-/area/maintenance/department/medical/morgue
- name = "Morgue Maintenance"
- icon_state = "morgue_maint"
-
-/area/maintenance/department/science
- name = "Science Maintenance"
- icon_state = "maint_sci"
-
-/area/maintenance/department/cargo
- name = "Cargo Maintenance"
- icon_state = "maint_cargo"
-
-/area/maintenance/department/bridge
- name = "Bridge Maintenance"
- icon_state = "maint_bridge"
-
-/area/maintenance/department/engine
- name = "Engineering Maintenance"
- icon_state = "maint_engi"
-
-/area/maintenance/department/science/xenobiology
- name = "Xenobiology Maintenance"
- icon_state = "xenomaint"
- xenobiology_compatible = TRUE
-
-
-//Maintenance - Generic
-
-/area/maintenance/arrivals/north
- name = "Arrivals North Maintenance"
- icon_state = "fpmaint"
-
-/area/maintenance/arrivals/north_2
- name = "Arrivals North Maintenance"
- icon_state = "fpmaint"
-
-/area/maintenance/aft
- name = "Aft Maintenance"
- icon_state = "amaint"
-
-/area/maintenance/aft/secondary
- name = "Aft Maintenance"
- icon_state = "amaint_2"
-
-/area/maintenance/central
- name = "Central Maintenance"
- icon_state = "maintcentral"
-
-/area/maintenance/central/secondary
- name = "Central Maintenance"
- icon_state = "maintcentral"
-
-/area/maintenance/fore
- name = "Fore Maintenance"
- icon_state = "fmaint"
-
-/area/maintenance/fore/secondary
- name = "Fore Maintenance"
- icon_state = "fmaint_2"
-
-/area/maintenance/starboard
- name = "Starboard Maintenance"
- icon_state = "smaint"
-
-/area/maintenance/starboard/central
- name = "Central Starboard Maintenance"
- icon_state = "smaint"
-
-/area/maintenance/starboard/aft
- name = "Starboard Quarter Maintenance"
- icon_state = "asmaint"
-
-/area/maintenance/starboard/fore
- name = "Starboard Bow Maintenance"
- icon_state = "fsmaint"
-
-/area/maintenance/port
- name = "Port Maintenance"
- icon_state = "pmaint"
-
-/area/maintenance/port/central
- name = "Central Port Maintenance"
- icon_state = "maintcentral"
-
-/area/maintenance/port/aft
- name = "Port Quarter Maintenance"
- icon_state = "apmaint"
-
-/area/maintenance/port/fore
- name = "Port Bow Maintenance"
- icon_state = "fpmaint"
-
-/area/maintenance/disposal
- name = "Waste Disposal"
- icon_state = "disposal"
-
-/area/maintenance/disposal/incinerator
- name = "Incinerator"
- icon_state = "disposal"
-/area/maintenance/bar
- name = "Maintenance Bar"
- icon_state = "maintbar"
-
-/area/maintenance/bar/cafe
- name = "Abandoned Cafe"
-
-//Hallway
-
-/area/hallway
- nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
-
-/area/hallway/primary/aft
- name = "Aft Primary Hallway"
- icon_state = "hallA"
-
-/area/hallway/primary/fore
- name = "Fore Primary Hallway"
- icon_state = "hallF"
-
-/area/hallway/primary/starboard
- name = "Starboard Primary Hallway"
- icon_state = "hallS"
-
-/area/hallway/primary/starboard/aft
- name = "Starboard Quarter Primary Hallway"
- icon_state = "hallAS"
-
-/area/hallway/primary/starboard/fore
- name = "Starboard Bow Primary Hallway"
- icon_state = "hallFS"
-
-/area/hallway/primary/port
- name = "Port Primary Hallway"
- icon_state = "hallP"
-
-/area/hallway/primary/port/aft
- name = "Port Quarter Primary Hallway"
- icon_state = "hallAP"
-
-/area/hallway/primary/port/fore
- name = "Port Bow Primary Hallway"
- icon_state = "hallFP"
-
-/area/hallway/primary/central
- name = "Central Primary Hallway"
- icon_state = "hallC"
-
-/area/hallway/secondary/command
- name = "Command Hallway"
- icon_state = "bridge_hallway"
-
-/area/hallway/secondary/construction
- name = "Construction Area"
- icon_state = "construction"
-
-/area/hallway/secondary/exit
- name = "Escape Shuttle Hallway"
- icon_state = "escape"
-
-/area/hallway/secondary/exit/departure_lounge
- name = "Departure Lounge"
- icon_state = "escape_lounge"
-
-/area/hallway/secondary/entry
- name = "Arrival Shuttle Hallway"
- icon_state = "entry"
-
-/area/hallway/secondary/service
- name = "Service Hallway"
- icon_state = "hall_service"
-
-//Command
-
-/area/bridge
- name = "Bridge"
- icon_state = "bridge"
- music = "signal"
-
-/area/bridge/meeting_room
- name = "Heads of Staff Meeting Room"
- icon_state = "meeting"
- music = null
-
-/area/bridge/meeting_room/council
- name = "Council Chamber"
- icon_state = "meeting"
- music = null
-
-/area/bridge/showroom/corporate
- name = "Corporate Showroom"
- icon_state = "showroom"
- music = null
-
-/area/crew_quarters/heads/captain
- name = "Captain's Office"
- icon_state = "captain"
- clockwork_warp_allowed = FALSE
-
-/area/crew_quarters/heads/captain/private
- name = "Captain's Quarters"
- icon_state = "captain"
-
-/area/crew_quarters/heads/chief
- name = "Chief Engineer's Office"
- icon_state = "ce_office"
-
-/area/crew_quarters/heads/chief/private
- name = "Chief Engineer's Private Quarters"
- icon_state = "ce_private"
-
-/area/crew_quarters/heads/cmo
- name = "Chief Medical Officer's Office"
- icon_state = "cmo_office"
-
-/area/crew_quarters/heads/cmo/private
- name = "Chief Medical Officer's Private Quarters"
- icon_state = "cmo_private"
-
-/area/crew_quarters/heads/hop
- name = "Head of Personnel's Office"
- icon_state = "hop_office"
-
-/area/crew_quarters/heads/hop/private
- name = "Head of Personnel's Private Quarters"
- icon_state = "hop_private"
-
-/area/crew_quarters/heads/hos
- name = "Head of Security's Office"
- icon_state = "hos_office"
-
-/area/crew_quarters/heads/hos/private
- name = "Head of Security's Private Quarters"
- icon_state = "hos_private"
-
-/area/crew_quarters/heads/hor
- name = "Research Director's Office"
- icon_state = "rd_office"
-
-/area/crew_quarters/heads/hor/private
- name = "Research Director's Private Quarters"
- icon_state = "rd_private"
-
-/area/comms
- name = "Communications Relay"
- icon_state = "tcomsatcham"
-
-/area/server
- name = "Messaging Server Room"
- icon_state = "server"
-
-//Crew
-
-/area/crew_quarters/dorms
- name = "Dormitories"
- icon_state = "Sleep"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/dorms/Initialize()
- sub_areas = typesof(/area/crew_quarters/dorms_cabin)
- return ..()
-
-/area/crew_quarters/dorms/male
- name = "Male Dorm"
- icon_state = "Sleep"
- nightshift_public_area = NIGHTSHIFT_AREA_NONE
-
-/area/crew_quarters/dorms/female
- name = "Female Dorm"
- icon_state = "Sleep"
- nightshift_public_area = NIGHTSHIFT_AREA_NONE
-
-/area/crew_quarters/dorms_cabin
- name = "Dorms Cabin One"
- icon_state = "sleep_cabin"
- safe = TRUE
-
-/area/crew_quarters/dorms_cabin/two
- name = "Dorms Cabin Two"
-
-/area/crew_quarters/dorms_cabin/three
- name = "Dorms Cabin Three"
-
-/area/crew_quarters/dorms_cabin/four
- name = "Dorms Cabin Four"
-
-/area/crew_quarters/dorms_cabin/five
- name = "Dorms Cabin Five"
-
-/area/crew_quarters/dorms_cabin/six
- name = "Dorms Cabin Six"
-
-/area/crew_quarters/dorms_cabin/seven
- name = "Dorms Cabin Seven"
-
-/area/crew_quarters/rehab_dome
- name = "Rehabilitation Dome"
- icon_state = "Sleep"
-
-/area/crew_quarters/toilet
- name = "Dormitory Toilets"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/auxiliary
- name = "Auxiliary Restrooms"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/locker
- name = "Locker Toilets"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/fitness
- name = "Fitness Toilets"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/female
- name = "Female Toilets"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/male
- name = "Male Toilets"
- icon_state = "toilet"
-
-/area/crew_quarters/toilet/restrooms
- name = "Restrooms"
- icon_state = "toilet"
-
-/area/crew_quarters/locker
- name = "Locker Room"
- icon_state = "locker"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/lounge
- name = "Lounge"
- icon_state = "yellow"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/fitness
- name = "Fitness Room"
- icon_state = "fitness"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/fitness/recreation
- name = "Recreation Area"
- icon_state = "fitness"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/cafeteria
- name = "Cafeteria"
- icon_state = "cafeteria"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/cafeteria/lunchroom
- name = "Lunchroom"
- icon_state = "cafeteria"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/kitchen
- name = "Kitchen"
- icon_state = "kitchen"
-
-/area/crew_quarters/kitchen/backroom
- name = "Kitchen Coldroom"
- icon_state = "kitchen"
-
-/area/crew_quarters/bar
- name = "Bar"
- icon_state = "bar"
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/crew_quarters/bar/atrium
- name = "Atrium"
- icon_state = "bar"
-
-/area/crew_quarters/electronic_marketing_den
- name = "Electronic Marketing Den"
- icon_state = "bar"
-
-/area/crew_quarters/abandoned_gambling_den
- name = "Abandoned Gambling Den"
- icon_state = "abandoned_g_den"
-
-/area/crew_quarters/abandoned_gambling_den/secondary
- icon_state = "abandoned_g_den_2"
-
-/area/crew_quarters/theatre
- name = "Theatre"
- icon_state = "Theatre"
-
-/area/crew_quarters/theatre/abandoned
- name = "Abandoned Theatre"
- icon_state = "Theatre"
-
-/area/crew_quarters/theatre/clown
- name = "Clown's Office"
-
-/area/crew_quarters/theatre/mime
- name = "Mime's Office"
-
-/area/crew_quarters/cryopod
- name = "Cryogenics"
- icon_state = "cryosleep"
-
-/area/library
- name = "Library"
- icon_state = "library"
- flags_1 = NONE
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/library/lounge
- name = "Library Lounge"
- icon_state = "library"
-
-/area/library/abandoned
- name = "Abandoned Library"
- icon_state = "library"
- flags_1 = NONE
- nightshift_public_area = NIGHTSHIFT_AREA_NONE
-
-/area/chapel
- icon_state = "chapel"
- ambientsounds = HOLY
- flags_1 = NONE
- clockwork_warp_allowed = FALSE
- clockwork_warp_fail = "The consecration here prevents you from warping in."
- nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
-
-/area/chapel/main
- name = "Chapel"
-
-/area/chapel/main/monastery
- name = "Monastery"
- nightshift_public_area = NIGHTSHIFT_AREA_NONE
-
-/area/chapel/main/monastery/Initialize()
- sub_areas = typesof(/area/chapel/main/monastery_cabin)
- return ..()
-
-/area/chapel/main/monastery_cabin
- name = "Monastery Cabin One"
- icon_state = "sleep_cabin"
- safe = TRUE
-
-/area/chapel/main/monastery_cabin/two
- name = "Monastery Cabin Two"
-
-/area/chapel/office
- name = "Chapel Office"
- icon_state = "chapeloffice"
-
-/area/chapel/asteroid
- name = "Chapel Asteroid"
- icon_state = "explored"
-
-/area/chapel/asteroid/monastery
- name = "Monastery Asteroid"
-
-/area/chapel/dock
- name = "Chapel Dock"
- icon_state = "construction"
-
-/area/lawoffice
- name = "Law Office"
- icon_state = "law"
-
-
-//Engineering
-
-/area/engine
- ambientsounds = ENGINEERING
-
-/area/engine/engine_smes
- name = "Engineering SMES"
- icon_state = "engine_smes"
-
-/area/engine/engineering
- name = "Engineering"
- icon_state = "engine"
-
-/area/engine/atmos
- name = "Atmospherics"
- icon_state = "atmos"
- flags_1 = NONE
-
-/area/engine/atmospherics_engine
- name = "Atmospherics Engine"
- icon_state = "atmos_engine"
-
-/area/engine/supermatter
- name = "Supermatter Engine"
- icon_state = "engine_sm"
-
-/area/engine/break_room
- name = "Engineering Foyer"
- icon_state = "engine_foyer"
-
-/area/engine/gravity_generator
- name = "Gravity Generator Room"
- icon_state = "grav_gen"
- clockwork_warp_allowed = FALSE
- clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
-
-/area/engine/secure_construction
- name = "Secure Construction Area"
- icon_state = "engine"
-
-/area/engine/storage
- name = "Engineering Storage"
- icon_state = "engi_storage"
-
-/area/engine/storage_shared
- name = "Shared Engineering Storage"
- icon_state = "engi_storage"
-
-/area/engine/transit_tube
- name = "Transit Tube"
- icon_state = "transit_tube"
-
-
-//Solars
-
-/area/solar
- requires_power = FALSE
- dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
- valid_territory = FALSE
- blob_allowed = FALSE
- flags_1 = NONE
- ambientsounds = ENGINEERING
-
-/area/solar/fore
- name = "Fore Solar Array"
- icon_state = "yellow"
-
-/area/solar/aft
- name = "Aft Solar Array"
- icon_state = "yellow"
-
-/area/solar/aux/port
- name = "Port Bow Auxiliary Solar Array"
- icon_state = "panelsA"
-
-/area/solar/aux/starboard
- name = "Starboard Bow Auxiliary Solar Array"
- icon_state = "panelsA"
-
-/area/solar/starboard
- name = "Starboard Solar Array"
- icon_state = "panelsS"
-
-/area/solar/starboard/aft
- name = "Starboard Quarter Solar Array"
- icon_state = "panelsAS"
-
-/area/solar/starboard/fore
- name = "Starboard Bow Solar Array"
- icon_state = "panelsFS"
-
-/area/solar/port
- name = "Port Solar Array"
- icon_state = "panelsP"
-
-/area/solar/port/aft
- name = "Port Quarter Solar Array"
- icon_state = "panelsAP"
-
-/area/solar/port/fore
- name = "Port Bow Solar Array"
- icon_state = "panelsFP"
-
-
-//Solar Maint
-
-/area/maintenance/solars
- name = "Solar Maintenance"
- icon_state = "yellow"
-
-/area/maintenance/solars/port
- name = "Port Solar Maintenance"
- icon_state = "SolarcontrolP"
-
-/area/maintenance/solars/port/aft
- name = "Port Quarter Solar Maintenance"
- icon_state = "SolarcontrolAP"
-
-/area/maintenance/solars/port/fore
- name = "Port Bow Solar Maintenance"
- icon_state = "SolarcontrolFP"
-
-/area/maintenance/solars/starboard
- name = "Starboard Solar Maintenance"
- icon_state = "SolarcontrolS"
-
-/area/maintenance/solars/starboard/aft
- name = "Starboard Quarter Solar Maintenance"
- icon_state = "SolarcontrolAS"
-
-/area/maintenance/solars/starboard/fore
- name = "Starboard Bow Solar Maintenance"
- icon_state = "SolarcontrolFS"
-
-/area/maintenance/solars/aux/port
- name = "Port Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolA"
-
-/area/maintenance/solars/aux/port/aft
- name = "Port Quarter Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolAP"
-
-/area/maintenance/solars/aux/port/fore
- name = "Port Bow Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolA"
-
-/area/maintenance/solars/aux/starboard
- name = "Starboard Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolA"
-
-/area/maintenance/solars/aux/starboard/aft
- name = "Starboard Quarter Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolA"
-
-/area/maintenance/solars/aux/starboard/fore
- name = "Starboard Bow Auxiliary Solar Maintenance"
- icon_state = "SolarcontrolA"
-
-//Teleporter
-
-/area/teleporter
- name = "Teleporter Room"
- icon_state = "teleporter"
- music = "signal"
- ambientsounds = ENGINEERING
-
-/area/gateway
- name = "Gateway"
- icon_state = "gateway"
- music = "signal"
- ambientsounds = ENGINEERING
-
-//MedBay
-
-/area/medical
- name = "Medical"
- icon_state = "medbay3"
- ambientsounds = MEDICAL
-
-/area/medical/abandoned
- name = "Abandoned Medbay"
- icon_state = "medbay3"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/medbay/central
- name = "Medbay Central"
- icon_state = "medbay"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/medbay/front_office
- name = "Medbay Front Office"
- icon_state = "medbay"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/medbay/lobby
- name = "Medbay Lobby"
- icon_state = "medbay"
- music = 'sound/ambience/signal.ogg'
-
- //Medbay is a large area, these additional areas help level out APC load.
-
-/area/medical/medbay/zone2
- name = "Medbay"
- icon_state = "medbay2"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/medbay/zone3
- name = "Medbay"
- icon_state = "medbay3"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/medbay/aft
- name = "Medbay Aft"
- icon_state = "medbay3"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/storage
- name = "Medbay Storage"
- icon_state = "medbay2"
- music = 'sound/ambience/signal.ogg'
-
-/area/medical/patients_rooms
- name = "Patients' Rooms"
- icon_state = "patients"
-
-/area/medical/patients_rooms/room_a
- name = "Patient Room A"
- icon_state = "patients"
-
-/area/medical/patients_rooms/room_b
- name = "Patient Room B"
- icon_state = "patients"
-
-/area/medical/virology
- name = "Virology"
- icon_state = "virology"
- flags_1 = NONE
-
-/area/medical/morgue
- name = "Morgue"
- icon_state = "morgue"
- ambientsounds = SPOOKY
-
-/area/medical/chemistry
- name = "Chemistry"
- icon_state = "chem"
-
-/area/medical/surgery
- name = "Surgery"
- icon_state = "surgery"
-
-/area/medical/cryo
- name = "Cryogenics"
- icon_state = "cryo"
-
-/area/medical/exam_room
- name = "Exam Room"
- icon_state = "exam_room"
-
-/area/medical/genetics
- name = "Genetics Lab"
- icon_state = "genetics"
-
-/area/medical/genetics/cloning
- name = "Cloning Lab"
- icon_state = "cloning"
-
-/area/medical/sleeper
- name = "Medbay Treatment Center"
- icon_state = "exam_room"
-
-
-//Security
-
-/area/security
- name = "Security"
- icon_state = "security"
- ambientsounds = HIGHSEC
-
-/area/security/main
- name = "Security Office"
- icon_state = "security"
-
-/area/security/brig
- name = "Brig"
- icon_state = "brig"
-
-/area/security/courtroom
- name = "Courtroom"
- icon_state = "courtroom"
-
-/area/security/prison
- name = "Prison Wing"
- icon_state = "sec_prison"
-
-/area/security/processing
- name = "Labor Shuttle Dock"
- icon_state = "sec_prison"
-
-/area/security/processing/cremation
- name = "Security Crematorium"
- icon_state = "sec_prison"
-
-/area/security/warden
- name = "Brig Control"
- icon_state = "Warden"
-
-/area/security/armory
- name = "Armory"
- icon_state = "armory"
-
-/area/security/detectives_office
- name = "Detective's Office"
- icon_state = "detective"
- ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
-
-/area/security/detectives_office/private_investigators_office
- name = "Private Investigator's Office"
- icon_state = "detective"
-
-/area/security/range
- name = "Firing Range"
- icon_state = "firingrange"
-
-/area/security/execution
- icon_state = "execution_room"
-
-/area/security/execution/transfer
- name = "Transfer Centre"
-
-/area/security/execution/education
- name = "Prisoner Education Chamber"
-
-/area/security/nuke_storage
- name = "Vault"
- icon_state = "nuke_storage"
-
-/area/ai_monitored/nuke_storage
- name = "Vault"
- icon_state = "nuke_storage"
-
-/area/security/checkpoint
- name = "Security Checkpoint"
- icon_state = "checkpoint1"
-
-/area/security/checkpoint/auxiliary
- icon_state = "checkpoint_aux"
-
-/area/security/checkpoint/tertiary
- icon_state = "checkpoint_tert"
-
-/area/security/checkpoint/escape
- icon_state = "checkpoint_esc"
-
-/area/security/checkpoint/supply
- name = "Security Post - Cargo Bay"
- icon_state = "checkpoint_supp"
-
-/area/security/checkpoint/engineering
- name = "Security Post - Engineering"
- icon_state = "checkpoint_engi"
-
-/area/security/checkpoint/medical
- name = "Security Post - Medbay"
- icon_state = "checkpoint_med"
-
-/area/security/checkpoint/science
- name = "Security Post - Science"
- icon_state = "checkpoint_sci"
-
-/area/security/checkpoint/science/research
- name = "Security Post - Research Division"
- icon_state = "checkpoint_res"
-
-/area/security/checkpoint/customs
- name = "Customs"
- icon_state = "customs_point"
-
-/area/security/checkpoint/customs/auxiliary
- icon_state = "customs_point_aux"
-
-/area/security/vacantoffice
- name = "Vacant Office"
- icon_state = "security"
-
-/area/security/vacantoffice/a
- name = "Vacant Office A"
- icon_state = "security"
-
-/area/security/vacantoffice/b
- name = "Vacant Office B"
- icon_state = "security"
-
-/area/quartermaster
- name = "Quartermasters"
- icon_state = "quart"
-
-///////////WORK IN PROGRESS//////////
-
-/area/quartermaster/sorting
- name = "Delivery Office"
- icon_state = "cargo_delivery"
-
-/area/quartermaster/warehouse
- name = "Warehouse"
- icon_state = "cargo_warehouse"
-
-////////////WORK IN PROGRESS//////////
-
-/area/quartermaster/office
- name = "Cargo Office"
- icon_state = "quartoffice"
-
-/area/quartermaster/storage
- name = "Cargo Bay"
- icon_state = "cargo_bay"
-
-/area/quartermaster/qm
- name = "Quartermaster's Office"
- icon_state = "quart"
-
-/area/quartermaster/qm/private
- name = "Quartermaster's Private Quarters"
- icon_state = "quart"
-
-/area/quartermaster/miningdock
- name = "Mining Dock"
- icon_state = "mining"
-
-/area/quartermaster/miningdock/abandoned
- name = "Abandoned Mining Dock"
- icon_state = "mining"
-
-/area/quartermaster/miningoffice
- name = "Mining Office"
- icon_state = "mining"
-
-/area/quartermaster/miningstorage
- name = "Mining Storage"
- icon_state = "mining"
-
-/area/janitor
- name = "Custodial Closet"
- icon_state = "janitor"
- flags_1 = NONE
-
-/area/hydroponics
- name = "Hydroponics"
- icon_state = "hydro"
-
-/area/hydroponics/garden
- name = "Garden"
- icon_state = "garden"
-
-/area/hydroponics/garden/abandoned
- name = "Abandoned Garden"
- icon_state = "abandoned_garden"
-
-/area/hydroponics/garden/monastery
- name = "Monastery Garden"
- icon_state = "hydro"
-
-
-//Science
-
-/area/science
- name = "Science Division"
- icon_state = "toxlab"
-
-/area/science/lab
- name = "Research and Development"
- icon_state = "toxlab"
-
-/area/science/xenobiology
- name = "Xenobiology Lab"
- icon_state = "toxlab"
-
-/area/science/storage
- name = "Toxins Storage"
- icon_state = "toxstorage"
-
-/area/science/mineral_storeroom
- name = "Mineral Storeroom"
- icon_state = "toxmisc"
-
-/area/science/test_area
- valid_territory = FALSE
- name = "Toxins Test Area"
- icon_state = "toxtest"
-
-/area/science/mixing
- name = "Toxins Mixing Lab"
- icon_state = "toxmix"
-
-/area/science/mixing/chamber
- name = "Toxins Mixing Chamber"
- icon_state = "toxmix"
- valid_territory = FALSE
-
-/area/science/misc_lab
- name = "Testing Lab"
- icon_state = "toxmisc"
-
-/area/science/misc_lab/range
- name = "Research Testing Range"
- icon_state = "toxmisc"
-
-/area/science/server
- name = "Research Division Server Room"
- icon_state = "server"
-
-/area/science/explab
- name = "Experimentation Lab"
- icon_state = "toxmisc"
-
-/area/science/robotics
- name = "Robotics"
- icon_state = "medresearch"
-
-/area/science/robotics/mechbay
- name = "Mech Bay"
- icon_state = "mechbay"
-
-/area/science/robotics/mechbay_cargo
- name = "Mech Bay"
- icon_state = "yellow"
-
-/area/science/robotics/showroom
- name = "Robotics Showroom"
- icon_state = "showroom"
-
-/area/science/robotics/lab
- name = "Robotics Lab"
- icon_state = "ass_line"
-
-/area/science/research
- name = "Research Division"
- icon_state = "medresearch"
-
-/area/science/circuit
- name = "Circuitry Lab"
- icon_state = "cir_lab"
-
-/area/science/research/lobby
- name = "Research Division Lobby"
- icon_state = "medresearch"
-
-/area/science/research/abandoned
- name = "Abandoned Research Lab"
- icon_state = "medresearch"
-
-/area/science/nanite
- name = "Nanite Lab"
- icon_state = "toxmisc"
-
-//Storage
-
-/area/storage/tools
- name = "Auxiliary Tool Storage"
- icon_state = "storage"
-
-/area/storage/primary
- name = "Primary Tool Storage"
- icon_state = "primarystorage"
-
-/area/storage/autolathe
- name = "Autolathe Storage"
- icon_state = "storage"
-
-/area/storage/art
- name = "Art Supply Storage"
- icon_state = "storage"
-
-/area/storage/auxiliary
- name = "Auxiliary Storage"
- icon_state = "auxstorage"
-
-/area/storage/atmos
- name = "Atmospherics Storage"
- icon_state = "atmos"
- valid_territory = FALSE
-
-/area/storage/tcom
- name = "Telecomms Storage"
- icon_state = "green"
- valid_territory = FALSE
-
-/area/storage/eva
- name = "EVA Storage"
- icon_state = "eva"
- clockwork_warp_allowed = FALSE
-
-/area/storage/secure
- name = "Secure Storage"
- icon_state = "storage"
- clockwork_warp_allowed = FALSE
-
-/area/storage/emergency/starboard
- name = "Starboard Emergency Storage"
- icon_state = "emergencystorage"
-
-/area/storage/emergency/port
- name = "Port Emergency Storage"
- icon_state = "emergencystorage"
-
-/area/storage/tech
- name = "Technical Storage"
- icon_state = "auxstorage"
-
-/area/storage/testroom
- requires_power = FALSE
- name = "Test Room"
- icon_state = "storage"
-
-
-//Construction
-
-/area/construction
- name = "Construction Area"
- icon_state = "yellow"
- ambientsounds = ENGINEERING
-
-/area/construction/minisat_exterior
- name = "Minisat Exterior"
- icon_state = "yellow"
-
-/area/construction/mining/aux_base
- name = "Auxiliary Base Construction"
- icon_state = "yellow"
-
-/area/construction/mining/aux_base/closet
- name = "Auxiliary Closet Construction"
- icon_state = "yellow"
-
-/area/construction/supplyshuttle
- name = "Supply Shuttle"
- icon_state = "yellow"
-
-/area/construction/quarters
- name = "Engineers' Quarters"
- icon_state = "yellow"
-
-/area/construction/qmaint
- name = "Maintenance"
- icon_state = "yellow"
-
-/area/construction/hallway
- name = "Hallway"
- icon_state = "yellow"
-
-/area/construction/solars
- name = "Solar Panels"
- icon_state = "yellow"
-
-/area/construction/solarscontrol
- name = "Solar Panel Control"
- icon_state = "yellow"
-
-/area/construction/storage
- name = "Construction Site Storage"
- icon_state = "yellow"
-
-/area/construction/storage/wing
- name = "Storage Wing"
- icon_state = "storage_wing"
-
-
-//AI
-
-/area/ai_monitored/security/armory
- name = "Armory"
- icon_state = "armory"
- ambientsounds = HIGHSEC
-
-/area/ai_monitored/storage/eva
- name = "EVA Storage"
- icon_state = "eva"
- ambientsounds = HIGHSEC
-
-/area/ai_monitored/storage/satellite
- name = "AI Satellite Maint"
- icon_state = "storage"
- ambientsounds = HIGHSEC
-
- //Turret_protected
-
-/area/ai_monitored/turret_protected
- ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
-
-/area/ai_monitored/turret_protected/ai_upload
- name = "AI Upload Chamber"
- icon_state = "ai_upload"
-
-/area/ai_monitored/turret_protected/ai_upload_foyer
- name = "AI Upload Access"
- icon_state = "ai_foyer"
-
-/area/ai_monitored/turret_protected/ai
- name = "AI Chamber"
- icon_state = "ai_chamber"
-
-/area/ai_monitored/turret_protected/aisat
- name = "AI Satellite"
- icon_state = "ai"
-
-/area/ai_monitored/turret_protected/aisat/atmos
- name = "AI Satellite Atmos"
- icon_state = "ai"
-
-/area/ai_monitored/turret_protected/aisat/foyer
- name = "AI Satellite Foyer"
- icon_state = "ai"
-
-/area/ai_monitored/turret_protected/aisat/service
- name = "AI Satellite Service"
- icon_state = "ai"
-
-/area/ai_monitored/turret_protected/aisat/hallway
- name = "AI Satellite Hallway"
- icon_state = "ai"
-
-/area/aisat
- name = "AI Satellite Exterior"
- icon_state = "yellow"
-
-/area/ai_monitored/turret_protected/aisat_interior
- name = "AI Satellite Antechamber"
- icon_state = "ai"
-
-/area/ai_monitored/turret_protected/AIsatextFP
- name = "AI Sat Ext"
- icon_state = "storage"
-
-/area/ai_monitored/turret_protected/AIsatextFS
- name = "AI Sat Ext"
- icon_state = "storage"
-
-/area/ai_monitored/turret_protected/AIsatextAS
- name = "AI Sat Ext"
- icon_state = "storage"
-
-/area/ai_monitored/turret_protected/AIsatextAP
- name = "AI Sat Ext"
- icon_state = "storage"
-
-
-// Telecommunications Satellite
-
-/area/tcommsat
- clockwork_warp_allowed = FALSE
- clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
- ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
- 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
-
-/area/tcommsat/entrance
- name = "Telecomms Teleporter"
- icon_state = "tcomsatentrance"
-
-/area/tcommsat/chamber
- name = "Abandoned Satellite"
- icon_state = "tcomsatcham"
-
-/area/ai_monitored/turret_protected/tcomsat
- name = "Telecomms Satellite"
- icon_state = "tcomsatlob"
-
-/area/ai_monitored/turret_protected/tcomfoyer
- name = "Telecomms Foyer"
- icon_state = "tcomsatentrance"
-
-/area/ai_monitored/turret_protected/tcomwest
- name = "Telecommunications Satellite West Wing"
- icon_state = "tcomsatwest"
-
-/area/ai_monitored/turret_protected/tcomeast
- name = "Telecommunications Satellite East Wing"
- icon_state = "tcomsateast"
-
-/area/tcommsat/computer
- name = "Telecomms Control Room"
- icon_state = "tcomsatcomp"
-
-/area/tcommsat/server
- name = "Telecomms Server Room"
- icon_state = "tcomsatcham"
-
-/area/tcommsat/lounge
- name = "Telecommunications Satellite Lounge"
- icon_state = "tcomsatlounge"
+/*
+
+### This file contains a list of all the areas in your station. Format is as follows:
+
+/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want)
+ name = "NICE NAME" (not required but makes things really nice)
+ icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi')
+ icon_state = "NAME OF ICON" (defaults to "unknown" (blank))
+ requires_power = FALSE (defaults to true)
+ music = null (defaults to nothing, look in sound/ambience for music)
+
+NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0
+
+*/
+
+
+/*-----------------------------------------------------------------------------*/
+
+/area/ai_monitored //stub defined ai_monitored.dm
+
+/area/ai_monitored/turret_protected
+
+/area/arrival
+ requires_power = FALSE
+
+/area/arrival/start
+ name = "Arrival Area"
+ icon_state = "start"
+
+/area/admin
+ name = "Admin room"
+ icon_state = "start"
+
+/area/space
+ icon_state = "space"
+ requires_power = TRUE
+ always_unpowered = TRUE
+ dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
+ power_light = FALSE
+ power_equip = FALSE
+ power_environ = FALSE
+ valid_territory = FALSE
+ outdoors = TRUE
+ ambientsounds = SPACE
+ blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
+
+/area/space/nearstation
+ icon_state = "space_near"
+ dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
+
+/area/start
+ name = "start area"
+ icon_state = "start"
+ requires_power = FALSE
+ dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
+ has_gravity = STANDARD_GRAVITY
+
+
+//EXTRA
+
+/area/asteroid
+ name = "Asteroid"
+ icon_state = "asteroid"
+ requires_power = FALSE
+ has_gravity = STANDARD_GRAVITY
+ blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
+ valid_territory = FALSE
+ ambientsounds = MINING
+
+/area/asteroid/nearstation
+ dynamic_lighting = DYNAMIC_LIGHTING_FORCED
+ ambientsounds = RUINS
+ always_unpowered = FALSE
+ requires_power = TRUE
+ blob_allowed = TRUE
+
+/area/asteroid/nearstation/bomb_site
+ name = "Bomb Testing Asteroid"
+
+/area/asteroid/cave
+ name = "Asteroid - Underground"
+ icon_state = "cave"
+ requires_power = FALSE
+ outdoors = TRUE
+
+/area/asteroid/cave/space
+ name = "Asteroid - Space"
+
+/area/asteroid/artifactroom
+ name = "Asteroid - Artifact"
+ icon_state = "cave"
+ ambientsounds = RUINS
+
+/area/asteroid/artifactroom/Initialize()
+ . = ..()
+ set_dynamic_lighting()
+
+
+//STATION13
+
+//Maintenance
+
+/area/maintenance
+ ambientsounds = MAINTENANCE
+ valid_territory = FALSE
+
+
+//Departments
+
+/area/maintenance/department/chapel
+ name = "Chapel Maintenance"
+ icon_state = "maint_chapel"
+
+/area/maintenance/department/chapel/monastery
+ name = "Monastery Maintenance"
+ icon_state = "maint_monastery"
+
+/area/maintenance/department/crew_quarters/bar
+ name = "Bar Maintenance"
+ icon_state = "maint_bar"
+
+/area/maintenance/department/crew_quarters/dorms
+ name = "Dormitory Maintenance"
+ icon_state = "maint_dorms"
+
+/area/maintenance/department/crew_quarters/locker
+ name = "Locker Room Maintenance"
+ icon_state = "maint_locker"
+
+/area/maintenance/department/eva
+ name = "EVA Maintenance"
+ icon_state = "maint_eva"
+
+/area/maintenance/department/electrical
+ name = "Electrical Maintenance"
+ icon_state = "maint_electrical"
+
+/area/maintenance/department/engine/atmos
+ name = "Atmospherics Maintenance"
+ icon_state = "maint_atmos"
+
+/area/maintenance/department/security
+ name = "Security Maintenance"
+ icon_state = "maint_sec"
+
+/area/maintenance/department/security/brig
+ name = "Brig Maintenance"
+ icon_state = "maint_brig"
+
+/area/maintenance/department/medical
+ name = "Medbay Maintenance"
+ icon_state = "medbay_maint"
+
+/area/maintenance/department/medical/morgue
+ name = "Morgue Maintenance"
+ icon_state = "morgue_maint"
+
+/area/maintenance/department/science
+ name = "Science Maintenance"
+ icon_state = "maint_sci"
+
+/area/maintenance/department/cargo
+ name = "Cargo Maintenance"
+ icon_state = "maint_cargo"
+
+/area/maintenance/department/bridge
+ name = "Bridge Maintenance"
+ icon_state = "maint_bridge"
+
+/area/maintenance/department/engine
+ name = "Engineering Maintenance"
+ icon_state = "maint_engi"
+
+/area/maintenance/department/science/xenobiology
+ name = "Xenobiology Maintenance"
+ icon_state = "xenomaint"
+ xenobiology_compatible = TRUE
+
+
+//Maintenance - Generic
+
+/area/maintenance/arrivals/north
+ name = "Arrivals North Maintenance"
+ icon_state = "fpmaint"
+
+/area/maintenance/arrivals/north_2
+ name = "Arrivals North Maintenance"
+ icon_state = "fpmaint"
+
+/area/maintenance/aft
+ name = "Aft Maintenance"
+ icon_state = "amaint"
+
+/area/maintenance/aft/secondary
+ name = "Aft Maintenance"
+ icon_state = "amaint_2"
+
+/area/maintenance/central
+ name = "Central Maintenance"
+ icon_state = "maintcentral"
+
+/area/maintenance/central/secondary
+ name = "Central Maintenance"
+ icon_state = "maintcentral"
+
+/area/maintenance/fore
+ name = "Fore Maintenance"
+ icon_state = "fmaint"
+
+/area/maintenance/fore/secondary
+ name = "Fore Maintenance"
+ icon_state = "fmaint_2"
+
+/area/maintenance/starboard
+ name = "Starboard Maintenance"
+ icon_state = "smaint"
+
+/area/maintenance/starboard/central
+ name = "Central Starboard Maintenance"
+ icon_state = "smaint"
+
+/area/maintenance/starboard/aft
+ name = "Starboard Quarter Maintenance"
+ icon_state = "asmaint"
+
+/area/maintenance/starboard/fore
+ name = "Starboard Bow Maintenance"
+ icon_state = "fsmaint"
+
+/area/maintenance/port
+ name = "Port Maintenance"
+ icon_state = "pmaint"
+
+/area/maintenance/port/central
+ name = "Central Port Maintenance"
+ icon_state = "maintcentral"
+
+/area/maintenance/port/aft
+ name = "Port Quarter Maintenance"
+ icon_state = "apmaint"
+
+/area/maintenance/port/fore
+ name = "Port Bow Maintenance"
+ icon_state = "fpmaint"
+
+/area/maintenance/disposal
+ name = "Waste Disposal"
+ icon_state = "disposal"
+
+/area/maintenance/disposal/incinerator
+ name = "Incinerator"
+ icon_state = "disposal"
+/area/maintenance/bar
+ name = "Maintenance Bar"
+ icon_state = "maintbar"
+
+/area/maintenance/bar/cafe
+ name = "Abandoned Cafe"
+
+//Hallway
+
+/area/hallway
+ nightshift_public_area = NIGHTSHIFT_AREA_PUBLIC
+
+/area/hallway/primary/aft
+ name = "Aft Primary Hallway"
+ icon_state = "hallA"
+
+/area/hallway/primary/fore
+ name = "Fore Primary Hallway"
+ icon_state = "hallF"
+
+/area/hallway/primary/starboard
+ name = "Starboard Primary Hallway"
+ icon_state = "hallS"
+
+/area/hallway/primary/starboard/aft
+ name = "Starboard Quarter Primary Hallway"
+ icon_state = "hallAS"
+
+/area/hallway/primary/starboard/fore
+ name = "Starboard Bow Primary Hallway"
+ icon_state = "hallFS"
+
+/area/hallway/primary/port
+ name = "Port Primary Hallway"
+ icon_state = "hallP"
+
+/area/hallway/primary/port/aft
+ name = "Port Quarter Primary Hallway"
+ icon_state = "hallAP"
+
+/area/hallway/primary/port/fore
+ name = "Port Bow Primary Hallway"
+ icon_state = "hallFP"
+
+/area/hallway/primary/central
+ name = "Central Primary Hallway"
+ icon_state = "hallC"
+
+/area/hallway/secondary/command
+ name = "Command Hallway"
+ icon_state = "bridge_hallway"
+
+/area/hallway/secondary/construction
+ name = "Construction Area"
+ icon_state = "construction"
+
+/area/hallway/secondary/exit
+ name = "Escape Shuttle Hallway"
+ icon_state = "escape"
+
+/area/hallway/secondary/exit/departure_lounge
+ name = "Departure Lounge"
+ icon_state = "escape_lounge"
+
+/area/hallway/secondary/entry
+ name = "Arrival Shuttle Hallway"
+ icon_state = "entry"
+
+/area/hallway/secondary/service
+ name = "Service Hallway"
+ icon_state = "hall_service"
+
+//Command
+
+/area/bridge
+ name = "Bridge"
+ icon_state = "bridge"
+ music = "signal"
+
+/area/bridge/meeting_room
+ name = "Heads of Staff Meeting Room"
+ icon_state = "meeting"
+ music = null
+
+/area/bridge/meeting_room/council
+ name = "Council Chamber"
+ icon_state = "meeting"
+ music = null
+
+/area/bridge/showroom/corporate
+ name = "Corporate Showroom"
+ icon_state = "showroom"
+ music = null
+
+/area/crew_quarters/heads/captain
+ name = "Captain's Office"
+ icon_state = "captain"
+ clockwork_warp_allowed = FALSE
+
+/area/crew_quarters/heads/captain/private
+ name = "Captain's Quarters"
+ icon_state = "captain"
+
+/area/crew_quarters/heads/chief
+ name = "Chief Engineer's Office"
+ icon_state = "ce_office"
+
+/area/crew_quarters/heads/chief/private
+ name = "Chief Engineer's Private Quarters"
+ icon_state = "ce_private"
+
+/area/crew_quarters/heads/cmo
+ name = "Chief Medical Officer's Office"
+ icon_state = "cmo_office"
+
+/area/crew_quarters/heads/cmo/private
+ name = "Chief Medical Officer's Private Quarters"
+ icon_state = "cmo_private"
+
+/area/crew_quarters/heads/hop
+ name = "Head of Personnel's Office"
+ icon_state = "hop_office"
+
+/area/crew_quarters/heads/hop/private
+ name = "Head of Personnel's Private Quarters"
+ icon_state = "hop_private"
+
+/area/crew_quarters/heads/hos
+ name = "Head of Security's Office"
+ icon_state = "hos_office"
+
+/area/crew_quarters/heads/hos/private
+ name = "Head of Security's Private Quarters"
+ icon_state = "hos_private"
+
+/area/crew_quarters/heads/hor
+ name = "Research Director's Office"
+ icon_state = "rd_office"
+
+/area/crew_quarters/heads/hor/private
+ name = "Research Director's Private Quarters"
+ icon_state = "rd_private"
+
+/area/comms
+ name = "Communications Relay"
+ icon_state = "tcomsatcham"
+
+/area/server
+ name = "Messaging Server Room"
+ icon_state = "server"
+
+//Crew
+
+/area/crew_quarters/dorms
+ name = "Dormitories"
+ icon_state = "Sleep"
+ safe = TRUE
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/dorms/male
+ name = "Male Dorm"
+ icon_state = "Sleep"
+ nightshift_public_area = NIGHTSHIFT_AREA_NONE
+
+/area/crew_quarters/dorms/female
+ name = "Female Dorm"
+ icon_state = "Sleep"
+ nightshift_public_area = NIGHTSHIFT_AREA_NONE
+
+/area/crew_quarters/rehab_dome
+ name = "Rehabilitation Dome"
+ icon_state = "Sleep"
+
+/area/crew_quarters/toilet
+ name = "Dormitory Toilets"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/auxiliary
+ name = "Auxiliary Restrooms"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/locker
+ name = "Locker Toilets"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/fitness
+ name = "Fitness Toilets"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/female
+ name = "Female Toilets"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/male
+ name = "Male Toilets"
+ icon_state = "toilet"
+
+/area/crew_quarters/toilet/restrooms
+ name = "Restrooms"
+ icon_state = "toilet"
+
+/area/crew_quarters/locker
+ name = "Locker Room"
+ icon_state = "locker"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/lounge
+ name = "Lounge"
+ icon_state = "yellow"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/fitness
+ name = "Fitness Room"
+ icon_state = "fitness"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/fitness/recreation
+ name = "Recreation Area"
+ icon_state = "fitness"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/cafeteria
+ name = "Cafeteria"
+ icon_state = "cafeteria"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/cafeteria/lunchroom
+ name = "Lunchroom"
+ icon_state = "cafeteria"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/kitchen
+ name = "Kitchen"
+ icon_state = "kitchen"
+
+/area/crew_quarters/kitchen/backroom
+ name = "Kitchen Coldroom"
+ icon_state = "kitchen"
+
+/area/crew_quarters/bar
+ name = "Bar"
+ icon_state = "bar"
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/crew_quarters/bar/atrium
+ name = "Atrium"
+ icon_state = "bar"
+
+/area/crew_quarters/electronic_marketing_den
+ name = "Electronic Marketing Den"
+ icon_state = "bar"
+
+/area/crew_quarters/abandoned_gambling_den
+ name = "Abandoned Gambling Den"
+ icon_state = "abandoned_g_den"
+
+/area/crew_quarters/abandoned_gambling_den/secondary
+ icon_state = "abandoned_g_den_2"
+
+/area/crew_quarters/theatre
+ name = "Theatre"
+ icon_state = "Theatre"
+
+/area/crew_quarters/theatre/abandoned
+ name = "Abandoned Theatre"
+ icon_state = "Theatre"
+
+/area/crew_quarters/theatre/clown
+ name = "Clown's Office"
+
+/area/crew_quarters/theatre/mime
+ name = "Mime's Office"
+
+/area/crew_quarters/cryopod
+ name = "Cryogenics"
+ icon_state = "cryosleep"
+
+/area/library
+ name = "Library"
+ icon_state = "library"
+ flags_1 = NONE
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/library/lounge
+ name = "Library Lounge"
+ icon_state = "library"
+
+/area/library/abandoned
+ name = "Abandoned Library"
+ icon_state = "library"
+ flags_1 = NONE
+ nightshift_public_area = NIGHTSHIFT_AREA_NONE
+
+/area/chapel
+ icon_state = "chapel"
+ ambientsounds = HOLY
+ flags_1 = NONE
+ clockwork_warp_allowed = FALSE
+ clockwork_warp_fail = "The consecration here prevents you from warping in."
+ nightshift_public_area = NIGHTSHIFT_AREA_RECREATION
+
+/area/chapel/main
+ name = "Chapel"
+
+/area/chapel/main/monastery
+ name = "Monastery"
+ nightshift_public_area = NIGHTSHIFT_AREA_NONE
+
+/area/chapel/office
+ name = "Chapel Office"
+ icon_state = "chapeloffice"
+
+/area/chapel/asteroid
+ name = "Chapel Asteroid"
+ icon_state = "explored"
+
+/area/chapel/asteroid/monastery
+ name = "Monastery Asteroid"
+
+/area/chapel/dock
+ name = "Chapel Dock"
+ icon_state = "construction"
+
+/area/lawoffice
+ name = "Law Office"
+ icon_state = "law"
+
+
+//Engineering
+
+/area/engine
+ ambientsounds = ENGINEERING
+
+/area/engine/engine_smes
+ name = "Engineering SMES"
+ icon_state = "engine_smes"
+
+/area/engine/engineering
+ name = "Engineering"
+ icon_state = "engine"
+
+/area/engine/atmos
+ name = "Atmospherics"
+ icon_state = "atmos"
+ flags_1 = NONE
+
+/area/engine/atmospherics_engine
+ name = "Atmospherics Engine"
+ icon_state = "atmos_engine"
+
+/area/engine/supermatter
+ name = "Supermatter Engine"
+ icon_state = "engine_sm"
+
+/area/engine/break_room
+ name = "Engineering Foyer"
+ icon_state = "engine_foyer"
+
+/area/engine/gravity_generator
+ name = "Gravity Generator Room"
+ icon_state = "grav_gen"
+ clockwork_warp_allowed = FALSE
+ clockwork_warp_fail = "The gravitons generated here could throw off your warp's destination and possibly throw you into deep space."
+
+/area/engine/secure_construction
+ name = "Secure Construction Area"
+ icon_state = "engine"
+
+/area/engine/storage
+ name = "Engineering Storage"
+ icon_state = "engi_storage"
+
+/area/engine/storage_shared
+ name = "Shared Engineering Storage"
+ icon_state = "engi_storage"
+
+/area/engine/transit_tube
+ name = "Transit Tube"
+ icon_state = "transit_tube"
+
+
+//Solars
+
+/area/solar
+ requires_power = FALSE
+ dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
+ valid_territory = FALSE
+ blob_allowed = FALSE
+ flags_1 = NONE
+ ambientsounds = ENGINEERING
+
+/area/solar/fore
+ name = "Fore Solar Array"
+ icon_state = "yellow"
+
+/area/solar/aft
+ name = "Aft Solar Array"
+ icon_state = "yellow"
+
+/area/solar/aux/port
+ name = "Port Bow Auxiliary Solar Array"
+ icon_state = "panelsA"
+
+/area/solar/aux/starboard
+ name = "Starboard Bow Auxiliary Solar Array"
+ icon_state = "panelsA"
+
+/area/solar/starboard
+ name = "Starboard Solar Array"
+ icon_state = "panelsS"
+
+/area/solar/starboard/aft
+ name = "Starboard Quarter Solar Array"
+ icon_state = "panelsAS"
+
+/area/solar/starboard/fore
+ name = "Starboard Bow Solar Array"
+ icon_state = "panelsFS"
+
+/area/solar/port
+ name = "Port Solar Array"
+ icon_state = "panelsP"
+
+/area/solar/port/aft
+ name = "Port Quarter Solar Array"
+ icon_state = "panelsAP"
+
+/area/solar/port/fore
+ name = "Port Bow Solar Array"
+ icon_state = "panelsFP"
+
+
+//Solar Maint
+
+/area/maintenance/solars
+ name = "Solar Maintenance"
+ icon_state = "yellow"
+
+/area/maintenance/solars/port
+ name = "Port Solar Maintenance"
+ icon_state = "SolarcontrolP"
+
+/area/maintenance/solars/port/aft
+ name = "Port Quarter Solar Maintenance"
+ icon_state = "SolarcontrolAP"
+
+/area/maintenance/solars/port/fore
+ name = "Port Bow Solar Maintenance"
+ icon_state = "SolarcontrolFP"
+
+/area/maintenance/solars/starboard
+ name = "Starboard Solar Maintenance"
+ icon_state = "SolarcontrolS"
+
+/area/maintenance/solars/starboard/aft
+ name = "Starboard Quarter Solar Maintenance"
+ icon_state = "SolarcontrolAS"
+
+/area/maintenance/solars/starboard/fore
+ name = "Starboard Bow Solar Maintenance"
+ icon_state = "SolarcontrolFS"
+
+/area/maintenance/solars/aux/port
+ name = "Port Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolA"
+
+/area/maintenance/solars/aux/port/aft
+ name = "Port Quarter Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolAP"
+
+/area/maintenance/solars/aux/port/fore
+ name = "Port Bow Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolA"
+
+/area/maintenance/solars/aux/starboard
+ name = "Starboard Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolA"
+
+/area/maintenance/solars/aux/starboard/aft
+ name = "Starboard Quarter Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolA"
+
+/area/maintenance/solars/aux/starboard/fore
+ name = "Starboard Bow Auxiliary Solar Maintenance"
+ icon_state = "SolarcontrolA"
+
+//Teleporter
+
+/area/teleporter
+ name = "Teleporter Room"
+ icon_state = "teleporter"
+ music = "signal"
+ ambientsounds = ENGINEERING
+
+/area/gateway
+ name = "Gateway"
+ icon_state = "gateway"
+ music = "signal"
+ ambientsounds = ENGINEERING
+
+//MedBay
+
+/area/medical
+ name = "Medical"
+ icon_state = "medbay3"
+ ambientsounds = MEDICAL
+
+/area/medical/abandoned
+ name = "Abandoned Medbay"
+ icon_state = "medbay3"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/medbay/central
+ name = "Medbay Central"
+ icon_state = "medbay"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/medbay/front_office
+ name = "Medbay Front Office"
+ icon_state = "medbay"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/medbay/lobby
+ name = "Medbay Lobby"
+ icon_state = "medbay"
+ music = 'sound/ambience/signal.ogg'
+
+ //Medbay is a large area, these additional areas help level out APC load.
+
+/area/medical/medbay/zone2
+ name = "Medbay"
+ icon_state = "medbay2"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/medbay/zone3
+ name = "Medbay"
+ icon_state = "medbay3"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/medbay/aft
+ name = "Medbay Aft"
+ icon_state = "medbay3"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/storage
+ name = "Medbay Storage"
+ icon_state = "medbay2"
+ music = 'sound/ambience/signal.ogg'
+
+/area/medical/patients_rooms
+ name = "Patients' Rooms"
+ icon_state = "patients"
+
+/area/medical/patients_rooms/room_a
+ name = "Patient Room A"
+ icon_state = "patients"
+
+/area/medical/patients_rooms/room_b
+ name = "Patient Room B"
+ icon_state = "patients"
+
+/area/medical/virology
+ name = "Virology"
+ icon_state = "virology"
+ flags_1 = NONE
+
+/area/medical/morgue
+ name = "Morgue"
+ icon_state = "morgue"
+ ambientsounds = SPOOKY
+
+/area/medical/chemistry
+ name = "Chemistry"
+ icon_state = "chem"
+
+/area/medical/surgery
+ name = "Surgery"
+ icon_state = "surgery"
+
+/area/medical/cryo
+ name = "Cryogenics"
+ icon_state = "cryo"
+
+/area/medical/exam_room
+ name = "Exam Room"
+ icon_state = "exam_room"
+
+/area/medical/genetics
+ name = "Genetics Lab"
+ icon_state = "genetics"
+
+/area/medical/genetics/cloning
+ name = "Cloning Lab"
+ icon_state = "cloning"
+
+/area/medical/sleeper
+ name = "Medbay Treatment Center"
+ icon_state = "exam_room"
+
+
+//Security
+
+/area/security
+ name = "Security"
+ icon_state = "security"
+ ambientsounds = HIGHSEC
+
+/area/security/main
+ name = "Security Office"
+ icon_state = "security"
+
+/area/security/brig
+ name = "Brig"
+ icon_state = "brig"
+
+/area/security/courtroom
+ name = "Courtroom"
+ icon_state = "courtroom"
+
+/area/security/prison
+ name = "Prison Wing"
+ icon_state = "sec_prison"
+
+/area/security/processing
+ name = "Labor Shuttle Dock"
+ icon_state = "sec_prison"
+
+/area/security/processing/cremation
+ name = "Security Crematorium"
+ icon_state = "sec_prison"
+
+/area/security/warden
+ name = "Brig Control"
+ icon_state = "Warden"
+
+/area/security/armory
+ name = "Armory"
+ icon_state = "armory"
+
+/area/security/detectives_office
+ name = "Detective's Office"
+ icon_state = "detective"
+ ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
+
+/area/security/detectives_office/private_investigators_office
+ name = "Private Investigator's Office"
+ icon_state = "detective"
+
+/area/security/range
+ name = "Firing Range"
+ icon_state = "firingrange"
+
+/area/security/execution
+ icon_state = "execution_room"
+
+/area/security/execution/transfer
+ name = "Transfer Centre"
+
+/area/security/execution/education
+ name = "Prisoner Education Chamber"
+
+/area/security/nuke_storage
+ name = "Vault"
+ icon_state = "nuke_storage"
+
+/area/ai_monitored/nuke_storage
+ name = "Vault"
+ icon_state = "nuke_storage"
+
+/area/security/checkpoint
+ name = "Security Checkpoint"
+ icon_state = "checkpoint1"
+
+/area/security/checkpoint/auxiliary
+ icon_state = "checkpoint_aux"
+
+/area/security/checkpoint/tertiary
+ icon_state = "checkpoint_tert"
+
+/area/security/checkpoint/escape
+ icon_state = "checkpoint_esc"
+
+/area/security/checkpoint/supply
+ name = "Security Post - Cargo Bay"
+ icon_state = "checkpoint_supp"
+
+/area/security/checkpoint/engineering
+ name = "Security Post - Engineering"
+ icon_state = "checkpoint_engi"
+
+/area/security/checkpoint/medical
+ name = "Security Post - Medbay"
+ icon_state = "checkpoint_med"
+
+/area/security/checkpoint/science
+ name = "Security Post - Science"
+ icon_state = "checkpoint_sci"
+
+/area/security/checkpoint/science/research
+ name = "Security Post - Research Division"
+ icon_state = "checkpoint_res"
+
+/area/security/checkpoint/customs
+ name = "Customs"
+ icon_state = "customs_point"
+
+/area/security/checkpoint/customs/auxiliary
+ icon_state = "customs_point_aux"
+
+/area/security/vacantoffice
+ name = "Vacant Office"
+ icon_state = "security"
+
+/area/security/vacantoffice/a
+ name = "Vacant Office A"
+ icon_state = "security"
+
+/area/security/vacantoffice/b
+ name = "Vacant Office B"
+ icon_state = "security"
+
+/area/quartermaster
+ name = "Quartermasters"
+ icon_state = "quart"
+
+///////////WORK IN PROGRESS//////////
+
+/area/quartermaster/sorting
+ name = "Delivery Office"
+ icon_state = "cargo_delivery"
+
+/area/quartermaster/warehouse
+ name = "Warehouse"
+ icon_state = "cargo_warehouse"
+
+////////////WORK IN PROGRESS//////////
+
+/area/quartermaster/office
+ name = "Cargo Office"
+ icon_state = "quartoffice"
+
+/area/quartermaster/storage
+ name = "Cargo Bay"
+ icon_state = "cargo_bay"
+
+/area/quartermaster/qm
+ name = "Quartermaster's Office"
+ icon_state = "quart"
+
+/area/quartermaster/qm/private
+ name = "Quartermaster's Private Quarters"
+ icon_state = "quart"
+
+/area/quartermaster/miningdock
+ name = "Mining Dock"
+ icon_state = "mining"
+
+/area/quartermaster/miningdock/abandoned
+ name = "Abandoned Mining Dock"
+ icon_state = "mining"
+
+/area/quartermaster/miningoffice
+ name = "Mining Office"
+ icon_state = "mining"
+
+/area/quartermaster/miningstorage
+ name = "Mining Storage"
+ icon_state = "mining"
+
+/area/janitor
+ name = "Custodial Closet"
+ icon_state = "janitor"
+ flags_1 = NONE
+
+/area/hydroponics
+ name = "Hydroponics"
+ icon_state = "hydro"
+
+/area/hydroponics/garden
+ name = "Garden"
+ icon_state = "garden"
+
+/area/hydroponics/garden/abandoned
+ name = "Abandoned Garden"
+ icon_state = "abandoned_garden"
+
+/area/hydroponics/garden/monastery
+ name = "Monastery Garden"
+ icon_state = "hydro"
+
+
+//Science
+
+/area/science
+ name = "Science Division"
+ icon_state = "toxlab"
+
+/area/science/lab
+ name = "Research and Development"
+ icon_state = "toxlab"
+
+/area/science/xenobiology
+ name = "Xenobiology Lab"
+ icon_state = "toxlab"
+
+/area/science/storage
+ name = "Toxins Storage"
+ icon_state = "toxstorage"
+
+/area/science/mineral_storeroom
+ name = "Mineral Storeroom"
+ icon_state = "toxmisc"
+
+/area/science/test_area
+ valid_territory = FALSE
+ name = "Toxins Test Area"
+ icon_state = "toxtest"
+
+/area/science/mixing
+ name = "Toxins Mixing Lab"
+ icon_state = "toxmix"
+
+/area/science/mixing/chamber
+ name = "Toxins Mixing Chamber"
+ icon_state = "toxmix"
+ valid_territory = FALSE
+
+/area/science/misc_lab
+ name = "Testing Lab"
+ icon_state = "toxmisc"
+
+/area/science/misc_lab/range
+ name = "Research Testing Range"
+ icon_state = "toxmisc"
+
+/area/science/server
+ name = "Research Division Server Room"
+ icon_state = "server"
+
+/area/science/explab
+ name = "Experimentation Lab"
+ icon_state = "toxmisc"
+
+/area/science/robotics
+ name = "Robotics"
+ icon_state = "medresearch"
+
+/area/science/robotics/mechbay
+ name = "Mech Bay"
+ icon_state = "mechbay"
+
+/area/science/robotics/mechbay_cargo
+ name = "Mech Bay"
+ icon_state = "yellow"
+
+/area/science/robotics/showroom
+ name = "Robotics Showroom"
+ icon_state = "showroom"
+
+/area/science/robotics/lab
+ name = "Robotics Lab"
+ icon_state = "ass_line"
+
+/area/science/research
+ name = "Research Division"
+ icon_state = "medresearch"
+
+/area/science/circuit
+ name = "Circuitry Lab"
+ icon_state = "cir_lab"
+
+/area/science/research/lobby
+ name = "Research Division Lobby"
+ icon_state = "medresearch"
+
+/area/science/research/abandoned
+ name = "Abandoned Research Lab"
+ icon_state = "medresearch"
+
+/area/science/nanite
+ name = "Nanite Lab"
+ icon_state = "toxmisc"
+
+//Storage
+
+/area/storage/tools
+ name = "Auxiliary Tool Storage"
+ icon_state = "storage"
+
+/area/storage/primary
+ name = "Primary Tool Storage"
+ icon_state = "primarystorage"
+
+/area/storage/autolathe
+ name = "Autolathe Storage"
+ icon_state = "storage"
+
+/area/storage/art
+ name = "Art Supply Storage"
+ icon_state = "storage"
+
+/area/storage/auxiliary
+ name = "Auxiliary Storage"
+ icon_state = "auxstorage"
+
+/area/storage/atmos
+ name = "Atmospherics Storage"
+ icon_state = "atmos"
+ valid_territory = FALSE
+
+/area/storage/tcom
+ name = "Telecomms Storage"
+ icon_state = "green"
+ valid_territory = FALSE
+
+/area/storage/eva
+ name = "EVA Storage"
+ icon_state = "eva"
+ clockwork_warp_allowed = FALSE
+
+/area/storage/secure
+ name = "Secure Storage"
+ icon_state = "storage"
+ clockwork_warp_allowed = FALSE
+
+/area/storage/emergency/starboard
+ name = "Starboard Emergency Storage"
+ icon_state = "emergencystorage"
+
+/area/storage/emergency/port
+ name = "Port Emergency Storage"
+ icon_state = "emergencystorage"
+
+/area/storage/tech
+ name = "Technical Storage"
+ icon_state = "auxstorage"
+
+/area/storage/testroom
+ requires_power = FALSE
+ name = "Test Room"
+ icon_state = "storage"
+
+
+//Construction
+
+/area/construction
+ name = "Construction Area"
+ icon_state = "yellow"
+ ambientsounds = ENGINEERING
+
+/area/construction/minisat_exterior
+ name = "Minisat Exterior"
+ icon_state = "yellow"
+
+/area/construction/mining/aux_base
+ name = "Auxiliary Base Construction"
+ icon_state = "yellow"
+
+/area/construction/mining/aux_base/closet
+ name = "Auxiliary Closet Construction"
+ icon_state = "yellow"
+
+/area/construction/supplyshuttle
+ name = "Supply Shuttle"
+ icon_state = "yellow"
+
+/area/construction/quarters
+ name = "Engineers' Quarters"
+ icon_state = "yellow"
+
+/area/construction/qmaint
+ name = "Maintenance"
+ icon_state = "yellow"
+
+/area/construction/hallway
+ name = "Hallway"
+ icon_state = "yellow"
+
+/area/construction/solars
+ name = "Solar Panels"
+ icon_state = "yellow"
+
+/area/construction/solarscontrol
+ name = "Solar Panel Control"
+ icon_state = "yellow"
+
+/area/construction/storage
+ name = "Construction Site Storage"
+ icon_state = "yellow"
+
+/area/construction/storage/wing
+ name = "Storage Wing"
+ icon_state = "storage_wing"
+
+
+//AI
+
+/area/ai_monitored/security/armory
+ name = "Armory"
+ icon_state = "armory"
+ ambientsounds = HIGHSEC
+
+/area/ai_monitored/storage/eva
+ name = "EVA Storage"
+ icon_state = "eva"
+ ambientsounds = HIGHSEC
+
+/area/ai_monitored/storage/satellite
+ name = "AI Satellite Maint"
+ icon_state = "storage"
+ ambientsounds = HIGHSEC
+
+ //Turret_protected
+
+/area/ai_monitored/turret_protected
+ ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
+
+/area/ai_monitored/turret_protected/ai_upload
+ name = "AI Upload Chamber"
+ icon_state = "ai_upload"
+
+/area/ai_monitored/turret_protected/ai_upload_foyer
+ name = "AI Upload Access"
+ icon_state = "ai_foyer"
+
+/area/ai_monitored/turret_protected/ai
+ name = "AI Chamber"
+ icon_state = "ai_chamber"
+
+/area/ai_monitored/turret_protected/aisat
+ name = "AI Satellite"
+ icon_state = "ai"
+
+/area/ai_monitored/turret_protected/aisat/atmos
+ name = "AI Satellite Atmos"
+ icon_state = "ai"
+
+/area/ai_monitored/turret_protected/aisat/foyer
+ name = "AI Satellite Foyer"
+ icon_state = "ai"
+
+/area/ai_monitored/turret_protected/aisat/service
+ name = "AI Satellite Service"
+ icon_state = "ai"
+
+/area/ai_monitored/turret_protected/aisat/hallway
+ name = "AI Satellite Hallway"
+ icon_state = "ai"
+
+/area/aisat
+ name = "AI Satellite Exterior"
+ icon_state = "yellow"
+
+/area/ai_monitored/turret_protected/aisat_interior
+ name = "AI Satellite Antechamber"
+ icon_state = "ai"
+
+/area/ai_monitored/turret_protected/AIsatextFP
+ name = "AI Sat Ext"
+ icon_state = "storage"
+
+/area/ai_monitored/turret_protected/AIsatextFS
+ name = "AI Sat Ext"
+ icon_state = "storage"
+
+/area/ai_monitored/turret_protected/AIsatextAS
+ name = "AI Sat Ext"
+ icon_state = "storage"
+
+/area/ai_monitored/turret_protected/AIsatextAP
+ name = "AI Sat Ext"
+ icon_state = "storage"
+
+
+// Telecommunications Satellite
+
+/area/tcommsat
+ clockwork_warp_allowed = FALSE
+ clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
+ ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
+ 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
+
+/area/tcommsat/entrance
+ name = "Telecomms Teleporter"
+ icon_state = "tcomsatentrance"
+
+/area/tcommsat/chamber
+ name = "Abandoned Satellite"
+ icon_state = "tcomsatcham"
+
+/area/ai_monitored/turret_protected/tcomsat
+ name = "Telecomms Satellite"
+ icon_state = "tcomsatlob"
+
+/area/ai_monitored/turret_protected/tcomfoyer
+ name = "Telecomms Foyer"
+ icon_state = "tcomsatentrance"
+
+/area/ai_monitored/turret_protected/tcomwest
+ name = "Telecommunications Satellite West Wing"
+ icon_state = "tcomsatwest"
+
+/area/ai_monitored/turret_protected/tcomeast
+ name = "Telecommunications Satellite East Wing"
+ icon_state = "tcomsateast"
+
+/area/tcommsat/computer
+ name = "Telecomms Control Room"
+ icon_state = "tcomsatcomp"
+
+/area/tcommsat/server
+ name = "Telecomms Server Room"
+ icon_state = "tcomsatcham"
+
+/area/tcommsat/lounge
+ name = "Telecommunications Satellite Lounge"
+ icon_state = "tcomsatlounge"
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index fb4204891e..0e2363cb6a 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -1,340 +1,340 @@
-#define FIREALARM_COOLDOWN 67 // Chosen fairly arbitrarily, it is the length of the audio in FireAlarm.ogg. The actual track length is 7 seconds 8ms but but the audio stops at 6s 700ms
-
-/obj/item/electronics/firealarm
- name = "fire alarm electronics"
- desc = "A fire alarm circuit. Can handle heat levels up to 40 degrees celsius."
-
-/obj/item/wallframe/firealarm
- name = "fire alarm frame"
- desc = "Used for building fire alarms."
- icon = 'icons/obj/monitors.dmi'
- icon_state = "fire_bitem"
- result_path = /obj/machinery/firealarm
-
-/obj/machinery/firealarm
- name = "fire alarm"
- desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever."
- icon = 'icons/obj/monitors.dmi'
- icon_state = "fire0"
- max_integrity = 250
- integrity_failure = 100
- armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
- use_power = IDLE_POWER_USE
- idle_power_usage = 2
- active_power_usage = 6
- power_channel = ENVIRON
- resistance_flags = FIRE_PROOF
-
- light_power = 0
- light_range = 7
- light_color = "#ff3232"
-
- var/detecting = 1
- var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
- var/last_alarm = 0
- var/area/myarea = null
-
-/obj/machinery/firealarm/Initialize(mapload, dir, building)
- . = ..()
- if(dir)
- src.setDir(dir)
- if(building)
- buildstage = 0
- panel_open = TRUE
- pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
- pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
- update_icon()
- myarea = get_base_area(src)
- LAZYADD(myarea.firealarms, src)
-
-/obj/machinery/firealarm/Destroy()
- LAZYREMOVE(myarea.firealarms, src)
- return ..()
-
-/obj/machinery/firealarm/power_change()
- ..()
- update_icon()
-
-/obj/machinery/firealarm/update_icon()
- cut_overlays()
- SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
-
- if(panel_open)
- icon_state = "fire_b[buildstage]"
- return
-
- if(stat & BROKEN)
- icon_state = "firex"
- return
-
- icon_state = "fire0"
-
- if(stat & NOPOWER)
- return
-
- add_overlay("fire_overlay")
-
- if(is_station_level(z))
- add_overlay("fire_[GLOB.security_level]")
- SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
- else
- add_overlay("fire_[SEC_LEVEL_GREEN]")
- SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
-
- var/area/A = src.loc
- A = A.loc
-
- if(!detecting || !A.fire)
- add_overlay("fire_off")
- SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
- else if(obj_flags & EMAGGED)
- add_overlay("fire_emagged")
- SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
- else
- add_overlay("fire_on")
- SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
-
-/obj/machinery/firealarm/emp_act(severity)
- . = ..()
-
- if (. & EMP_PROTECT_SELF)
- return
-
- if(prob(50 / severity))
- alarm()
-
-/obj/machinery/firealarm/emag_act(mob/user)
- . = ..()
- if(obj_flags & EMAGGED)
- return
- obj_flags |= EMAGGED
- update_icon()
- if(user)
- user.visible_message("Sparks fly out of [src]!",
- "You emag [src], disabling its thermal sensors.")
- playsound(src, "sparks", 50, 1)
- return TRUE
-
-/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
- if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
- alarm()
- ..()
-
-/obj/machinery/firealarm/proc/alarm(mob/user)
- if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
- return
- last_alarm = world.time
- var/area/A = get_base_area(src)
- A.firealert(src)
- playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
- if(user)
- log_game("[user] triggered a fire alarm at [COORD(src)]")
-
-/obj/machinery/firealarm/proc/reset(mob/user)
- if(!is_operational())
- return
- var/area/A = get_base_area(src)
- A.firereset(src)
- if(user)
- log_game("[user] reset a fire alarm at [COORD(src)]")
-
-/obj/machinery/firealarm/attack_hand(mob/user)
- if(buildstage != 2)
- return ..()
- add_fingerprint(user)
- var/area/A = get_base_area(src)
- if(A.fire)
- reset(user)
- else
- alarm(user)
-
-/obj/machinery/firealarm/attack_ai(mob/user)
- return attack_hand(user)
-
-/obj/machinery/firealarm/attack_robot(mob/user)
- return attack_hand(user)
-
-/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
- add_fingerprint(user)
-
- if(istype(W, /obj/item/screwdriver) && buildstage == 2)
- W.play_tool_sound(src)
- panel_open = !panel_open
- to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].")
- update_icon()
- return
-
- if(panel_open)
-
- if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
- if(obj_integrity < max_integrity)
- if(!W.tool_start_check(user, amount=0))
- return
-
- to_chat(user, "You begin repairing [src]...")
- if(W.use_tool(src, user, 40, volume=50))
- obj_integrity = max_integrity
- to_chat(user, "You repair [src].")
- else
- to_chat(user, "[src] is already in good condition!")
- return
-
- switch(buildstage)
- if(2)
- if(istype(W, /obj/item/multitool))
- detecting = !detecting
- if (src.detecting)
- user.visible_message("[user] has reconnected [src]'s detecting unit!", "You reconnect [src]'s detecting unit.")
- else
- user.visible_message("[user] has disconnected [src]'s detecting unit!", "You disconnect [src]'s detecting unit.")
- return
-
- else if (istype(W, /obj/item/wirecutters))
- buildstage = 1
- W.play_tool_sound(src)
- new /obj/item/stack/cable_coil(user.loc, 5)
- to_chat(user, "You cut the wires from \the [src].")
- update_icon()
- return
- else if(W.force) //hit and turn it on
- ..()
- var/area/A = get_area(src)
- if(!A.fire)
- alarm()
- return
- if(1)
- if(istype(W, /obj/item/stack/cable_coil))
- var/obj/item/stack/cable_coil/coil = W
- if(coil.get_amount() < 5)
- to_chat(user, "You need more cable for this!")
- else
- coil.use(5)
- buildstage = 2
- to_chat(user, "You wire \the [src].")
- update_icon()
- return
-
- else if(istype(W, /obj/item/crowbar))
- user.visible_message("[user.name] removes the electronics from [src.name].", \
- "You start prying out the circuit...")
- if(W.use_tool(src, user, 20, volume=50))
- if(buildstage == 1)
- if(stat & BROKEN)
- to_chat(user, "You remove the destroyed circuit.")
- stat &= ~BROKEN
- else
- to_chat(user, "You pry out the circuit.")
- new /obj/item/electronics/firealarm(user.loc)
- buildstage = 0
- update_icon()
- return
- if(0)
- if(istype(W, /obj/item/electronics/firealarm))
- to_chat(user, "You insert the circuit.")
- qdel(W)
- buildstage = 1
- update_icon()
- return
-
- else if(istype(W, /obj/item/electroadaptive_pseudocircuit))
- var/obj/item/electroadaptive_pseudocircuit/P = W
- if(!P.adapt_circuit(user, 15))
- return
- user.visible_message("[user] fabricates a circuit and places it into [src].", \
- "You adapt a fire alarm circuit and slot it into the assembly.")
- buildstage = 1
- update_icon()
- return
-
- else if(istype(W, /obj/item/wrench))
- user.visible_message("[user] removes the fire alarm assembly from the wall.", \
- "You remove the fire alarm assembly from the wall.")
- var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
- frame.forceMove(user.drop_location())
- W.play_tool_sound(src)
- qdel(src)
- return
- return ..()
-
-/obj/machinery/firealarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
- if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
- return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
- return FALSE
-
-/obj/machinery/firealarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
- switch(passed_mode)
- if(RCD_UPGRADE_SIMPLE_CIRCUITS)
- user.visible_message("[user] fabricates a circuit and places it into [src].", \
- "You adapt a fire alarm circuit and slot it into the assembly.")
- buildstage = 1
- update_icon()
- return TRUE
- return FALSE
-
-/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
- . = ..()
- if(.) //damage received
- if(obj_integrity > 0 && !(stat & BROKEN) && buildstage != 0)
- if(prob(33))
- alarm()
-
-/obj/machinery/firealarm/singularity_pull(S, current_size)
- if (current_size >= STAGE_FIVE) // If the singulo is strong enough to pull anchored objects, the fire alarm experiences integrity failure
- deconstruct()
- ..()
-
-/obj/machinery/firealarm/obj_break(damage_flag)
- if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
- LAZYREMOVE(myarea.firealarms, src)
- stat |= BROKEN
- update_icon()
-
-/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
- if(!(flags_1 & NODECONSTRUCT_1))
- new /obj/item/stack/sheet/metal(loc, 1)
- if(!(stat & BROKEN))
- var/obj/item/I = new /obj/item/electronics/firealarm(loc)
- if(!disassembled)
- I.obj_integrity = I.max_integrity * 0.5
- new /obj/item/stack/cable_coil(loc, 3)
- qdel(src)
-
-/obj/machinery/firealarm/proc/update_fire_light(fire)
- if(fire == !!light_power)
- return // do nothing if we're already active
- if(fire)
- set_light(l_power = 0.8)
- else
- set_light(l_power = 0)
-
-/*
- * Return of Party button
- */
-
-/area
- var/party = FALSE
-
-/obj/machinery/firealarm/partyalarm
- name = "\improper PARTY BUTTON"
- desc = "Cuban Pete is in the house!"
- var/static/party_overlay
-
-/obj/machinery/firealarm/partyalarm/reset()
- if (stat & (NOPOWER|BROKEN))
- return
- var/area/A = get_base_area(src)
- if (!A || !A.party)
- return
- A.party = FALSE
- A.cut_overlay(party_overlay)
-
-/obj/machinery/firealarm/partyalarm/alarm()
- if (stat & (NOPOWER|BROKEN))
- return
- var/area/A = get_base_area(src)
- if (!A || A.party || A.name == "Space")
- return
- A.party = TRUE
- if (!party_overlay)
- party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
- A.add_overlay(party_overlay)
+#define FIREALARM_COOLDOWN 67 // Chosen fairly arbitrarily, it is the length of the audio in FireAlarm.ogg. The actual track length is 7 seconds 8ms but but the audio stops at 6s 700ms
+
+/obj/item/electronics/firealarm
+ name = "fire alarm electronics"
+ desc = "A fire alarm circuit. Can handle heat levels up to 40 degrees celsius."
+
+/obj/item/wallframe/firealarm
+ name = "fire alarm frame"
+ desc = "Used for building fire alarms."
+ icon = 'icons/obj/monitors.dmi'
+ icon_state = "fire_bitem"
+ result_path = /obj/machinery/firealarm
+
+/obj/machinery/firealarm
+ name = "fire alarm"
+ desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever."
+ icon = 'icons/obj/monitors.dmi'
+ icon_state = "fire0"
+ max_integrity = 250
+ integrity_failure = 100
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
+ use_power = IDLE_POWER_USE
+ idle_power_usage = 2
+ active_power_usage = 6
+ power_channel = ENVIRON
+ resistance_flags = FIRE_PROOF
+
+ light_power = 0
+ light_range = 7
+ light_color = "#ff3232"
+
+ var/detecting = 1
+ var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
+ var/last_alarm = 0
+ var/area/myarea = null
+
+/obj/machinery/firealarm/Initialize(mapload, dir, building)
+ . = ..()
+ if(dir)
+ src.setDir(dir)
+ if(building)
+ buildstage = 0
+ panel_open = TRUE
+ pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
+ pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
+ update_icon()
+ myarea = get_base_area(src)
+ LAZYADD(myarea.firealarms, src)
+
+/obj/machinery/firealarm/Destroy()
+ LAZYREMOVE(myarea.firealarms, src)
+ return ..()
+
+/obj/machinery/firealarm/power_change()
+ ..()
+ update_icon()
+
+/obj/machinery/firealarm/update_icon()
+ cut_overlays()
+ SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
+
+ if(panel_open)
+ icon_state = "fire_b[buildstage]"
+ return
+
+ if(stat & BROKEN)
+ icon_state = "firex"
+ return
+
+ icon_state = "fire0"
+
+ if(stat & NOPOWER)
+ return
+
+ add_overlay("fire_overlay")
+
+ if(is_station_level(z))
+ add_overlay("fire_[GLOB.security_level]")
+ SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+ else
+ add_overlay("fire_[SEC_LEVEL_GREEN]")
+ SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+
+ var/area/A = src.loc
+ A = A.loc
+
+ if(!detecting || !A.fire)
+ add_overlay("fire_off")
+ SSvis_overlays.add_vis_overlay(src, icon, "fire_off", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+ else if(obj_flags & EMAGGED)
+ add_overlay("fire_emagged")
+ SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+ else
+ add_overlay("fire_on")
+ SSvis_overlays.add_vis_overlay(src, icon, "fire_on", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+
+/obj/machinery/firealarm/emp_act(severity)
+ . = ..()
+
+ if (. & EMP_PROTECT_SELF)
+ return
+
+ if(prob(50 / severity))
+ alarm()
+
+/obj/machinery/firealarm/emag_act(mob/user)
+ . = ..()
+ if(obj_flags & EMAGGED)
+ return
+ obj_flags |= EMAGGED
+ update_icon()
+ if(user)
+ user.visible_message("Sparks fly out of [src]!",
+ "You emag [src], disabling its thermal sensors.")
+ playsound(src, "sparks", 50, 1)
+ return TRUE
+
+/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
+ if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && (last_alarm+FIREALARM_COOLDOWN < world.time) && !(obj_flags & EMAGGED) && detecting && !stat)
+ alarm()
+ ..()
+
+/obj/machinery/firealarm/proc/alarm(mob/user)
+ if(!is_operational() || (last_alarm+FIREALARM_COOLDOWN > world.time))
+ return
+ last_alarm = world.time
+ var/area/A = get_base_area(src)
+ A.firealert(src)
+ playsound(loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
+ if(user)
+ log_game("[user] triggered a fire alarm at [COORD(src)]")
+
+/obj/machinery/firealarm/proc/reset(mob/user)
+ if(!is_operational())
+ return
+ var/area/A = get_base_area(src)
+ A.firereset(src)
+ if(user)
+ log_game("[user] reset a fire alarm at [COORD(src)]")
+
+/obj/machinery/firealarm/attack_hand(mob/user)
+ if(buildstage != 2)
+ return ..()
+ add_fingerprint(user)
+ var/area/A = get_base_area(src)
+ if(A.fire)
+ reset(user)
+ else
+ alarm(user)
+
+/obj/machinery/firealarm/attack_ai(mob/user)
+ return attack_hand(user)
+
+/obj/machinery/firealarm/attack_robot(mob/user)
+ return attack_hand(user)
+
+/obj/machinery/firealarm/attackby(obj/item/W, mob/user, params)
+ add_fingerprint(user)
+
+ if(istype(W, /obj/item/screwdriver) && buildstage == 2)
+ W.play_tool_sound(src)
+ panel_open = !panel_open
+ to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"].")
+ update_icon()
+ return
+
+ if(panel_open)
+
+ if(istype(W, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
+ if(obj_integrity < max_integrity)
+ if(!W.tool_start_check(user, amount=0))
+ return
+
+ to_chat(user, "You begin repairing [src]...")
+ if(W.use_tool(src, user, 40, volume=50))
+ obj_integrity = max_integrity
+ to_chat(user, "You repair [src].")
+ else
+ to_chat(user, "[src] is already in good condition!")
+ return
+
+ switch(buildstage)
+ if(2)
+ if(istype(W, /obj/item/multitool))
+ detecting = !detecting
+ if (src.detecting)
+ user.visible_message("[user] has reconnected [src]'s detecting unit!", "You reconnect [src]'s detecting unit.")
+ else
+ user.visible_message("[user] has disconnected [src]'s detecting unit!", "You disconnect [src]'s detecting unit.")
+ return
+
+ else if (istype(W, /obj/item/wirecutters))
+ buildstage = 1
+ W.play_tool_sound(src)
+ new /obj/item/stack/cable_coil(user.loc, 5)
+ to_chat(user, "You cut the wires from \the [src].")
+ update_icon()
+ return
+ else if(W.force) //hit and turn it on
+ ..()
+ var/area/A = get_area(src)
+ if(!A.fire)
+ alarm()
+ return
+ if(1)
+ if(istype(W, /obj/item/stack/cable_coil))
+ var/obj/item/stack/cable_coil/coil = W
+ if(coil.get_amount() < 5)
+ to_chat(user, "You need more cable for this!")
+ else
+ coil.use(5)
+ buildstage = 2
+ to_chat(user, "You wire \the [src].")
+ update_icon()
+ return
+
+ else if(istype(W, /obj/item/crowbar))
+ user.visible_message("[user.name] removes the electronics from [src.name].", \
+ "You start prying out the circuit...")
+ if(W.use_tool(src, user, 20, volume=50))
+ if(buildstage == 1)
+ if(stat & BROKEN)
+ to_chat(user, "You remove the destroyed circuit.")
+ stat &= ~BROKEN
+ else
+ to_chat(user, "You pry out the circuit.")
+ new /obj/item/electronics/firealarm(user.loc)
+ buildstage = 0
+ update_icon()
+ return
+ if(0)
+ if(istype(W, /obj/item/electronics/firealarm))
+ to_chat(user, "You insert the circuit.")
+ qdel(W)
+ buildstage = 1
+ update_icon()
+ return
+
+ else if(istype(W, /obj/item/electroadaptive_pseudocircuit))
+ var/obj/item/electroadaptive_pseudocircuit/P = W
+ if(!P.adapt_circuit(user, 15))
+ return
+ user.visible_message("[user] fabricates a circuit and places it into [src].", \
+ "You adapt a fire alarm circuit and slot it into the assembly.")
+ buildstage = 1
+ update_icon()
+ return
+
+ else if(istype(W, /obj/item/wrench))
+ user.visible_message("[user] removes the fire alarm assembly from the wall.", \
+ "You remove the fire alarm assembly from the wall.")
+ var/obj/item/wallframe/firealarm/frame = new /obj/item/wallframe/firealarm()
+ frame.forceMove(user.drop_location())
+ W.play_tool_sound(src)
+ qdel(src)
+ return
+ return ..()
+
+/obj/machinery/firealarm/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
+ if((buildstage == 0) && (the_rcd.upgrade & RCD_UPGRADE_SIMPLE_CIRCUITS))
+ return list("mode" = RCD_UPGRADE_SIMPLE_CIRCUITS, "delay" = 20, "cost" = 1)
+ return FALSE
+
+/obj/machinery/firealarm/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
+ switch(passed_mode)
+ if(RCD_UPGRADE_SIMPLE_CIRCUITS)
+ user.visible_message("[user] fabricates a circuit and places it into [src].", \
+ "You adapt a fire alarm circuit and slot it into the assembly.")
+ buildstage = 1
+ update_icon()
+ return TRUE
+ return FALSE
+
+/obj/machinery/firealarm/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+ . = ..()
+ if(.) //damage received
+ if(obj_integrity > 0 && !(stat & BROKEN) && buildstage != 0)
+ if(prob(33))
+ alarm()
+
+/obj/machinery/firealarm/singularity_pull(S, current_size)
+ if (current_size >= STAGE_FIVE) // If the singulo is strong enough to pull anchored objects, the fire alarm experiences integrity failure
+ deconstruct()
+ ..()
+
+/obj/machinery/firealarm/obj_break(damage_flag)
+ if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
+ LAZYREMOVE(myarea.firealarms, src)
+ stat |= BROKEN
+ update_icon()
+
+/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
+ if(!(flags_1 & NODECONSTRUCT_1))
+ new /obj/item/stack/sheet/metal(loc, 1)
+ if(!(stat & BROKEN))
+ var/obj/item/I = new /obj/item/electronics/firealarm(loc)
+ if(!disassembled)
+ I.obj_integrity = I.max_integrity * 0.5
+ new /obj/item/stack/cable_coil(loc, 3)
+ qdel(src)
+
+/obj/machinery/firealarm/proc/update_fire_light(fire)
+ if(fire == !!light_power)
+ return // do nothing if we're already active
+ if(fire)
+ set_light(l_power = 0.8)
+ else
+ set_light(l_power = 0)
+
+/*
+ * Return of Party button
+ */
+
+/area
+ var/party = FALSE
+
+/obj/machinery/firealarm/partyalarm
+ name = "\improper PARTY BUTTON"
+ desc = "Cuban Pete is in the house!"
+ var/static/party_overlay
+
+/obj/machinery/firealarm/partyalarm/reset()
+ if (stat & (NOPOWER|BROKEN))
+ return
+ var/area/A = get_base_area(src)
+ if (!A || !A.party)
+ return
+ A.party = FALSE
+ A.cut_overlay(party_overlay)
+
+/obj/machinery/firealarm/partyalarm/alarm()
+ if (stat & (NOPOWER|BROKEN))
+ return
+ var/area/A = get_base_area(src)
+ if (!A || A.party || A.name == "Space")
+ return
+ A.party = TRUE
+ if (!party_overlay)
+ party_overlay = iconstate2appearance('icons/turf/areas.dmi', "party")
+ A.add_overlay(party_overlay)