July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
+6 -5
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@@ -43,12 +43,12 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
//Backpacks
#define GBACKPACK "Grey Backpack"
#define GSATCHEL "Grey Satchel"
#define Gduffelbag "Grey duffelbag"
#define GDUFFELBAG "Grey Duffel Bag"
#define LSATCHEL "Leather Satchel"
#define DBACKPACK "Department Backpack"
#define DSATCHEL "Department Satchel"
#define Dduffelbag "Department duffelbag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, Dduffelbag, GBACKPACK, GSATCHEL, Gduffelbag, LSATCHEL))
#define DDUFFELBAG "Department Duffel Bag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
//Uplink spawn loc
#define UPLINK_PDA "PDA"
@@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(female_clothing_icons)
//radical shit
GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg','sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
@@ -154,11 +154,12 @@ GLOBAL_LIST_INIT(numbers_as_words, list("One", "Two", "Three", "Four",
"Eighteen", "Nineteen"))
/proc/generate_number_strings()
var/list/L
var/list/L[198]
for(var/i in 1 to 99)
L += "[i]"
L += "\Roman[i]"
return L
GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
+20 -20
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@@ -1,24 +1,24 @@
GLOBAL_LIST_EMPTY(clients) //all clients
GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
GLOBAL_PROTECT(admins)
GLOBAL_LIST_EMPTY(deadmins) //all clients who have used the de-admin verb.
GLOBAL_PROTECT(deadmins)
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
GLOBAL_LIST_EMPTY(clients) //all clients
GLOBAL_LIST_EMPTY(admins) //all clients whom are admins
GLOBAL_PROTECT(admins)
GLOBAL_LIST_EMPTY(deadmins) //all clients who have used the de-admin verb.
GLOBAL_PROTECT(deadmins)
GLOBAL_LIST_EMPTY(directory) //all ckeys with associated client
GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys, for stealthmins
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
GLOBAL_LIST_EMPTY(living_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
GLOBAL_LIST_EMPTY(ai_list)
GLOBAL_LIST_EMPTY(pai_list)
GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_EMPTY(living_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
GLOBAL_LIST_EMPTY(silicon_mobs) //all silicon mobs
GLOBAL_LIST_EMPTY(ai_list)
GLOBAL_LIST_EMPTY(pai_list)
GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_EMPTY(simple_animals)
GLOBAL_LIST_EMPTY(language_datum_instances)
+4 -4
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@@ -15,9 +15,9 @@ GLOBAL_LIST_INIT(carp_names, world.file2list("strings/names/carp.txt"))
GLOBAL_LIST_INIT(golem_names, world.file2list("strings/names/golem.txt"))
GLOBAL_LIST_INIT(plasmaman_names, world.file2list("strings/names/plasmaman.txt"))
GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt"))
GLOBAL_LIST_INIT(verbs, world.file2list("strings/names/verbs.txt"))
GLOBAL_LIST_INIT(adjectives, world.file2list("strings/names/adjectives.txt"))
//loaded on startup because of "
//would include in rsc if ' was used
//loaded on startup because of "
//would include in rsc if ' was used
+33 -33
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@@ -1,37 +1,37 @@
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
GLOBAL_LIST_EMPTY(nuke_list)
GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
GLOBAL_LIST_EMPTY(portals) //list of all /obj/effect/portal
GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
GLOBAL_LIST_EMPTY(deliverybeacons) //list of all MULEbot delivery beacons.
GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with delivery beacons.
GLOBAL_LIST_EMPTY(nuke_list)
GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts
GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines)
GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
GLOBAL_LIST_EMPTY(tracked_implants) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
GLOBAL_LIST_EMPTY(tracked_chem_implants) //list of implants the prisoner console can track and send inject commands too
GLOBAL_LIST_EMPTY(poi_list) //list of points of interest for observe/follow
GLOBAL_LIST_EMPTY(pinpointer_list) //list of all pinpointers. Used to change stuff they are pointing to all at once.
GLOBAL_LIST_EMPTY(zombie_infection_list) // A list of all zombie_infection organs, for any mass "animation"
GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors.
GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers
GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_EMPTY(trophy_cases)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_color_directory)
GLOBAL_LIST_EMPTY(wire_name_directory)
GLOBAL_LIST_EMPTY(ai_status_displays)