+155
-155
@@ -1,157 +1,157 @@
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||||
/*
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||||
Cyborg ClickOn()
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||||
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||||
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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||||
However, they do have a range restriction on item use, so they cannot do without the
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||||
adjacency code.
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||||
*/
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||||
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||||
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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||||
if(world.time <= next_click)
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||||
return
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next_click = world.time + 1
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||||
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||||
if(client.click_intercept)
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if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
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return
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if(stat || lockcharge || weakened || stunned || paralysis)
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return
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||||
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||||
var/list/modifiers = params2list(params)
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||||
if(modifiers["shift"] && modifiers["ctrl"])
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||||
CtrlShiftClickOn(A)
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||||
return
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||||
if(modifiers["shift"] && modifiers["middle"])
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||||
ShiftMiddleClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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||||
AltClickOn(A)
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return
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||||
if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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||||
cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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||||
return
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*/
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||||
if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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||||
// Cyborgs have no range-checking unless there is item use
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if(!W)
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A.attack_robot(src)
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return
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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||||
/*
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||||
Cyborg ClickOn()
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||||
|
||||
Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
|
||||
However, they do have a range restriction on item use, so they cannot do without the
|
||||
adjacency code.
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||||
*/
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||||
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||||
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(client.click_intercept)
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if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
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return
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if(stat || lockcharge || IsKnockdown() || IsStun() || IsUnconscious())
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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// Cyborgs have no range-checking unless there is item use
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if(!W)
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A.attack_robot(src)
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return
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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return
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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cycle_modules()
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
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// for non-doors/apcs
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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CtrlShiftClick(user)
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/obj/machinery/door/airlock/BorgCtrlShiftClick() // Sets/Unsets Emergency Access Override Forwards to AI code.
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AICtrlShiftClick()
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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ShiftClick(user)
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/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
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AIShiftClick()
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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CtrlClick(user)
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/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
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AICtrlClick()
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/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
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AICtrlClick()
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/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
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AICtrlClick()
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
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AltClick(user)
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||||
return
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||||
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/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
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AIAltClick()
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/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
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AIAltClick()
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/*
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||||
As with AI, these are not used in click code,
|
||||
because the code for robots is specific, not generic.
|
||||
|
||||
If you would like to add advanced features to robot
|
||||
clicks, you can do so here, but you will have to
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||||
change attack_robot() above to the proper function
|
||||
*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A)
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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||||
A.attack_robot(src)
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||||
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/atom/proc/attack_robot(mob/user)
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attack_ai(user)
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return
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||||
return
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else
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W.afterattack(A, src, 0, params)
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||||
return
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||||
return
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||||
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||||
//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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||||
cycle_modules()
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||||
return
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||||
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||||
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
|
||||
// for non-doors/apcs
|
||||
/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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||||
/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
|
||||
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||||
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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||||
CtrlShiftClick(user)
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||||
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/obj/machinery/door/airlock/BorgCtrlShiftClick() // Sets/Unsets Emergency Access Override Forwards to AI code.
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AICtrlShiftClick()
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||||
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||||
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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||||
ShiftClick(user)
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||||
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||||
/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
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||||
AIShiftClick()
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||||
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||||
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||||
/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overriden
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||||
CtrlClick(user)
|
||||
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||||
/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
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||||
AICtrlClick()
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||||
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||||
/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
|
||||
AICtrlClick()
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||||
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||||
/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
|
||||
AICtrlClick()
|
||||
|
||||
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
|
||||
AltClick(user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
|
||||
AIAltClick()
|
||||
|
||||
/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
|
||||
AIAltClick()
|
||||
|
||||
/*
|
||||
As with AI, these are not used in click code,
|
||||
because the code for robots is specific, not generic.
|
||||
|
||||
If you would like to add advanced features to robot
|
||||
clicks, you can do so here, but you will have to
|
||||
change attack_robot() above to the proper function
|
||||
*/
|
||||
/mob/living/silicon/robot/UnarmedAttack(atom/A)
|
||||
A.attack_robot(src)
|
||||
/mob/living/silicon/robot/RangedAttack(atom/A)
|
||||
A.attack_robot(src)
|
||||
|
||||
/atom/proc/attack_robot(mob/user)
|
||||
attack_ai(user)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user