@@ -12,7 +12,7 @@
|
||||
|
||||
/datum/status_effect/shadow_mend/on_apply()
|
||||
owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
|
||||
playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1)
|
||||
playsound(owner, 'sound/magic/teleport_app.ogg', 50, 1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/shadow_mend/tick()
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/datum/status_effect/shadow_mend/on_remove()
|
||||
owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
|
||||
playsound(owner, 'sound/magic/Teleport_diss.ogg', 50, 1)
|
||||
playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
|
||||
owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
icon_state = "shadow_mend"
|
||||
|
||||
/datum/status_effect/void_price/tick()
|
||||
owner << sound('sound/magic/Summon_Karp.ogg', volume = 25)
|
||||
owner << sound('sound/magic/summon_karp.ogg', volume = 25)
|
||||
owner.adjustBruteLoss(3)
|
||||
|
||||
|
||||
@@ -60,8 +60,8 @@
|
||||
if(istype(L)) //this is probably more safety than actually needed
|
||||
var/vanguard = L.stun_absorption["vanguard"]
|
||||
desc = initial(desc)
|
||||
desc += "<br><b>[vanguard["stuns_absorbed"] * 2]</b> seconds of stuns held back.\
|
||||
[GLOB.ratvar_awakens ? "":"<br><b>[round(min(vanguard["stuns_absorbed"] * 0.25, 20)) * 2]</b> seconds of stun will affect you."]"
|
||||
desc += "<br><b>[Floor(vanguard["stuns_absorbed"] * 0.1)]</b> seconds of stuns held back.\
|
||||
[GLOB.ratvar_awakens ? "":"<br><b>[Floor(min(vanguard["stuns_absorbed"] * 0.025, 20))]</b> seconds of stun will affect you."]"
|
||||
..()
|
||||
|
||||
/datum/status_effect/vanguard_shield/Destroy()
|
||||
@@ -70,11 +70,11 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/vanguard_shield/on_apply()
|
||||
add_logs(owner, null, "gained Vanguard stun immunity")
|
||||
owner.log_message("gained Vanguard stun immunity", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.add_stun_absorption("vanguard", 200, 1, "'s yellow aura momentarily intensifies!", "Your ward absorbs the stun!", " radiating with a soft yellow light!")
|
||||
owner.visible_message("<span class='warning'>[owner] begins to faintly glow!</span>", "<span class='brass'>You will absorb all stuns for the next twenty seconds.</span>")
|
||||
owner.SetStunned(0, FALSE)
|
||||
owner.SetWeakened(0)
|
||||
owner.SetStun(0, FALSE)
|
||||
owner.SetKnockdown(0)
|
||||
progbar = new(owner, duration, owner)
|
||||
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
|
||||
progbar.update(duration - world.time)
|
||||
@@ -96,17 +96,16 @@
|
||||
otheractiveabsorptions = TRUE
|
||||
if(!GLOB.ratvar_awakens && stuns_blocked && !otheractiveabsorptions)
|
||||
vanguard["end_time"] = 0 //so it doesn't absorb the stuns we're about to apply
|
||||
owner.Stun(stuns_blocked)
|
||||
owner.Weaken(stuns_blocked)
|
||||
owner.Knockdown(stuns_blocked)
|
||||
message_to_owner = "<span class='boldwarning'>The weight of the Vanguard's protection crashes down upon you!</span>"
|
||||
if(stuns_blocked >= 15)
|
||||
if(stuns_blocked >= 300)
|
||||
message_to_owner += "\n<span class='userdanger'>You faint from the exertion!</span>"
|
||||
stuns_blocked *= 2
|
||||
owner.Paralyse(stuns_blocked)
|
||||
owner.Unconscious(stuns_blocked)
|
||||
else
|
||||
stuns_blocked = 0 //so logging is correct in cases where there were stuns blocked but we didn't stun for other reasons
|
||||
owner.visible_message("<span class='warning'>[owner]'s glowing aura fades!</span>", message_to_owner)
|
||||
add_logs(owner, null, "lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]")
|
||||
owner.log_message("lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
|
||||
/datum/status_effect/inathneqs_endowment
|
||||
@@ -121,7 +120,7 @@
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
/datum/status_effect/inathneqs_endowment/on_apply()
|
||||
add_logs(owner, null, "gained Inath-neq's invulnerability")
|
||||
owner.log_message("gained Inath-neq's invulnerability", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.visible_message("<span class='warning'>[owner] shines with azure light!</span>", "<span class='notice'>You feel Inath-neq's power flow through you! You're invincible!</span>")
|
||||
var/oldcolor = owner.color
|
||||
owner.color = "#1E8CE1"
|
||||
@@ -130,14 +129,14 @@
|
||||
owner.status_flags |= GODMODE
|
||||
animate(owner, color = oldcolor, time = 150, easing = EASE_IN)
|
||||
addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150)
|
||||
playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1)
|
||||
playsound(owner, 'sound/magic/ethereal_enter.ogg', 50, 1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/inathneqs_endowment/on_remove()
|
||||
add_logs(owner, null, "lost Inath-neq's invulnerability")
|
||||
owner.log_message("lost Inath-neq's invulnerability", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.visible_message("<span class='warning'>The light around [owner] flickers and dissipates!</span>", "<span class='boldwarning'>You feel Inath-neq's power fade from your body!</span>")
|
||||
owner.status_flags &= ~GODMODE
|
||||
playsound(owner, 'sound/magic/Ethereal_Exit.ogg', 50, 1)
|
||||
playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1)
|
||||
|
||||
|
||||
/datum/status_effect/cyborg_power_regen
|
||||
@@ -146,6 +145,11 @@
|
||||
alert_type = /obj/screen/alert/status_effect/power_regen
|
||||
var/power_to_give = 0 //how much power is gained each tick
|
||||
|
||||
/datum/status_effect/cyborg_power_regen/on_creation(mob/living/new_owner, new_power_per_tick)
|
||||
. = ..()
|
||||
if(. && isnum(new_power_per_tick))
|
||||
power_to_give = new_power_per_tick
|
||||
|
||||
/obj/screen/alert/status_effect/power_regen
|
||||
name = "Power Regeneration"
|
||||
desc = "You are quickly regenerating power!"
|
||||
@@ -181,7 +185,7 @@
|
||||
..()
|
||||
|
||||
/datum/status_effect/his_grace/on_apply()
|
||||
add_logs(owner, null, "gained His Grace's stun immunity")
|
||||
owner.log_message("gained His Grace's stun immunity", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
|
||||
return ..()
|
||||
|
||||
@@ -205,7 +209,7 @@
|
||||
owner.adjustCloneLoss(-grace_heal)
|
||||
|
||||
/datum/status_effect/his_grace/on_remove()
|
||||
add_logs(owner, null, "lost His Grace's stun immunity")
|
||||
owner.log_message("lost His Grace's stun immunity", INDIVIDUAL_ATTACK_LOG)
|
||||
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
|
||||
owner.stun_absorption -= "hisgrace"
|
||||
|
||||
@@ -258,3 +262,113 @@
|
||||
deathrattle()
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/blooddrunk
|
||||
id = "blooddrunk"
|
||||
duration = 10
|
||||
tick_interval = 0
|
||||
alert_type = /obj/screen/alert/status_effect/blooddrunk
|
||||
var/last_health = 0
|
||||
var/last_bruteloss = 0
|
||||
var/last_fireloss = 0
|
||||
var/last_toxloss = 0
|
||||
var/last_oxyloss = 0
|
||||
var/last_cloneloss = 0
|
||||
var/last_staminaloss = 0
|
||||
|
||||
/obj/screen/alert/status_effect/blooddrunk
|
||||
name = "Blood-Drunk"
|
||||
desc = "You are drunk on blood! Your pulse thunders in your ears! Nothing can harm you!" //not true, and the item description mentions its actual effect
|
||||
icon_state = "blooddrunk"
|
||||
|
||||
/datum/status_effect/blooddrunk/on_apply()
|
||||
. = ..()
|
||||
if(.)
|
||||
owner.maxHealth *= 10
|
||||
owner.bruteloss *= 10
|
||||
owner.fireloss *= 10
|
||||
owner.toxloss *= 10
|
||||
owner.oxyloss *= 10
|
||||
owner.cloneloss *= 10
|
||||
owner.staminaloss *= 10
|
||||
owner.updatehealth()
|
||||
last_health = owner.health
|
||||
last_bruteloss = owner.getBruteLoss()
|
||||
last_fireloss = owner.getFireLoss()
|
||||
last_toxloss = owner.getToxLoss()
|
||||
last_oxyloss = owner.getOxyLoss()
|
||||
last_cloneloss = owner.getCloneLoss()
|
||||
last_staminaloss = owner.getStaminaLoss()
|
||||
owner.log_message("gained blood-drunk stun immunity", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.add_stun_absorption("blooddrunk", INFINITY, 4)
|
||||
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
|
||||
|
||||
/datum/status_effect/blooddrunk/tick() //multiply the effect of healing by 10
|
||||
if(owner.health > last_health)
|
||||
var/needs_health_update = FALSE
|
||||
var/new_bruteloss = owner.getBruteLoss()
|
||||
if(new_bruteloss < last_bruteloss)
|
||||
var/heal_amount = (new_bruteloss - last_bruteloss) * 10
|
||||
owner.adjustBruteLoss(heal_amount, updating_health = FALSE)
|
||||
new_bruteloss = owner.getBruteLoss()
|
||||
needs_health_update = TRUE
|
||||
last_bruteloss = new_bruteloss
|
||||
|
||||
var/new_fireloss = owner.getFireLoss()
|
||||
if(new_fireloss < last_fireloss)
|
||||
var/heal_amount = (new_fireloss - last_fireloss) * 10
|
||||
owner.adjustFireLoss(heal_amount, updating_health = FALSE)
|
||||
new_fireloss = owner.getFireLoss()
|
||||
needs_health_update = TRUE
|
||||
last_fireloss = new_fireloss
|
||||
|
||||
var/new_toxloss = owner.getToxLoss()
|
||||
if(new_toxloss < last_toxloss)
|
||||
var/heal_amount = (new_toxloss - last_toxloss) * 10
|
||||
owner.adjustToxLoss(heal_amount, updating_health = FALSE)
|
||||
new_toxloss = owner.getToxLoss()
|
||||
needs_health_update = TRUE
|
||||
last_toxloss = new_toxloss
|
||||
|
||||
var/new_oxyloss = owner.getOxyLoss()
|
||||
if(new_oxyloss < last_oxyloss)
|
||||
var/heal_amount = (new_oxyloss - last_oxyloss) * 10
|
||||
owner.adjustOxyLoss(heal_amount, updating_health = FALSE)
|
||||
new_oxyloss = owner.getOxyLoss()
|
||||
needs_health_update = TRUE
|
||||
last_oxyloss = new_oxyloss
|
||||
|
||||
var/new_cloneloss = owner.getCloneLoss()
|
||||
if(new_cloneloss < last_cloneloss)
|
||||
var/heal_amount = (new_cloneloss - last_cloneloss) * 10
|
||||
owner.adjustCloneLoss(heal_amount, updating_health = FALSE)
|
||||
new_cloneloss = owner.getCloneLoss()
|
||||
needs_health_update = TRUE
|
||||
last_cloneloss = new_cloneloss
|
||||
|
||||
var/new_staminaloss = owner.getStaminaLoss()
|
||||
if(new_staminaloss < last_staminaloss)
|
||||
var/heal_amount = (new_staminaloss - last_staminaloss) * 10
|
||||
owner.adjustStaminaLoss(heal_amount, updating_health = FALSE)
|
||||
new_staminaloss = owner.getStaminaLoss()
|
||||
needs_health_update = TRUE
|
||||
last_staminaloss = new_staminaloss
|
||||
|
||||
if(needs_health_update)
|
||||
owner.updatehealth()
|
||||
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
|
||||
last_health = owner.health
|
||||
|
||||
/datum/status_effect/blooddrunk/on_remove()
|
||||
tick()
|
||||
owner.maxHealth *= 0.1
|
||||
owner.bruteloss *= 0.1
|
||||
owner.fireloss *= 0.1
|
||||
owner.toxloss *= 0.1
|
||||
owner.oxyloss *= 0.1
|
||||
owner.cloneloss *= 0.1
|
||||
owner.staminaloss *= 0.1
|
||||
owner.updatehealth()
|
||||
owner.log_message("lost blood-drunk stun immunity", INDIVIDUAL_ATTACK_LOG)
|
||||
if(islist(owner.stun_absorption) && owner.stun_absorption["blooddrunk"])
|
||||
owner.stun_absorption -= "blooddrunk"
|
||||
|
||||
|
||||
@@ -1,5 +1,77 @@
|
||||
//Largely negative status effects go here, even if they have small benificial effects
|
||||
//STUN EFFECTS
|
||||
/datum/status_effect/incapacitating
|
||||
tick_interval = 0
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
var/needs_update_stat = FALSE
|
||||
|
||||
/datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(.)
|
||||
if(updating_canmove)
|
||||
owner.update_canmove()
|
||||
if(needs_update_stat || issilicon(owner))
|
||||
owner.update_stat()
|
||||
|
||||
/datum/status_effect/incapacitating/on_remove()
|
||||
owner.update_canmove()
|
||||
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
|
||||
owner.update_stat()
|
||||
|
||||
//STUN
|
||||
/datum/status_effect/incapacitating/stun
|
||||
id = "stun"
|
||||
|
||||
//KNOCKDOWN
|
||||
/datum/status_effect/incapacitating/knockdown
|
||||
id = "knockdown"
|
||||
|
||||
//UNCONSCIOUS
|
||||
/datum/status_effect/incapacitating/unconscious
|
||||
id = "unconscious"
|
||||
needs_update_stat = TRUE
|
||||
|
||||
//SLEEPING
|
||||
/datum/status_effect/incapacitating/sleeping
|
||||
id = "sleeping"
|
||||
alert_type = /obj/screen/alert/status_effect/asleep
|
||||
needs_update_stat = TRUE
|
||||
var/mob/living/carbon/carbon_owner
|
||||
var/mob/living/carbon/human/human_owner
|
||||
|
||||
/datum/status_effect/incapacitating/sleeping/on_creation(mob/living/new_owner, updating_canmove)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(iscarbon(owner)) //to avoid repeated istypes
|
||||
carbon_owner = owner
|
||||
if(ishuman(owner))
|
||||
human_owner = owner
|
||||
|
||||
/datum/status_effect/incapacitating/sleeping/Destroy()
|
||||
carbon_owner = null
|
||||
human_owner = null
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/incapacitating/sleeping/tick()
|
||||
if(owner.staminaloss)
|
||||
owner.adjustStaminaLoss(-0.35) //reduce stamina loss by 0.35 per tick, 7 per 2 seconds
|
||||
if(human_owner && human_owner.drunkenness)
|
||||
human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds
|
||||
if(prob(20))
|
||||
if(carbon_owner)
|
||||
carbon_owner.handle_dreams()
|
||||
if(prob(10) && owner.health > HEALTH_THRESHOLD_CRIT)
|
||||
owner.emote("snore")
|
||||
|
||||
/obj/screen/alert/status_effect/asleep
|
||||
name = "Asleep"
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
icon_state = "asleep"
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
||||
id = "his_wrath"
|
||||
duration = -1
|
||||
@@ -47,7 +119,7 @@
|
||||
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.null_rod_check() && number_legs)
|
||||
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
|
||||
if(GLOB.ratvar_awakens)
|
||||
owner.Weaken(1)
|
||||
owner.Knockdown(20)
|
||||
if(iscultist(owner))
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "l_leg")
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "r_leg")
|
||||
@@ -83,8 +155,13 @@
|
||||
"Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.")
|
||||
var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.")
|
||||
var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-")
|
||||
var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"", "\"D*dn't **ey mak* an **te***c*i*n le**?\"", "\"The** f**ls for**t t* make a ***** *f-\"", \
|
||||
"\"No, *O, you **re so cl***-\"", "You hear a yell of frustration, cut off by static.")
|
||||
var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"" = TRUE, "\"D*dn't **ey mak* an **te***c*i*n le**?\"" = TRUE, "\"The** f**ls for**t t* make a ***** *f-\"" = TRUE, \
|
||||
"\"No, *O, you **re so cl***-\"" = TRUE, "You hear a yell of frustration, cut off by static." = FALSE)
|
||||
|
||||
/datum/status_effect/maniamotor/on_creation(mob/living/new_owner, obj/structure/destructible/clockwork/powered/mania_motor/new_motor)
|
||||
. = ..()
|
||||
if(.)
|
||||
motor = new_motor
|
||||
|
||||
/datum/status_effect/maniamotor/Destroy()
|
||||
motor = null
|
||||
@@ -103,7 +180,8 @@
|
||||
if(motor.total_accessable_power() > motor.mania_cost)
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>[text2ratvar(pick(powerloss_messages))]</span>")
|
||||
var/pickedmessage = pick(powerloss_messages)
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>[powerloss_messages[pickedmessage] ? "[text2ratvar(pickedmessage)]" : pickedmessage]</span>")
|
||||
warned_turnoff = TRUE
|
||||
severity = max(severity - 2, 0)
|
||||
if(!severity)
|
||||
@@ -137,8 +215,9 @@
|
||||
if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
|
||||
if(is_eligible_servant(owner))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
|
||||
add_servant_of_ratvar(owner)
|
||||
owner.Paralyse(5)
|
||||
if(add_servant_of_ratvar(owner))
|
||||
owner.log_message("<font color=#BE8700>Conversion was done with a Mania Motor.</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.Unconscious(100)
|
||||
else
|
||||
if(prob(severity * 0.15))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
@@ -157,14 +236,20 @@
|
||||
id = "cult_ghost"
|
||||
duration = -1
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/crusher_mark
|
||||
id = "crusher_mark"
|
||||
duration = 30 //if you leave for 30 seconds you lose the mark, deal with it
|
||||
duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = null
|
||||
var/mutable_appearance/marked_underlay
|
||||
var/obj/item/weapon/twohanded/required/kinetic_crusher/hammer_synced
|
||||
|
||||
/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/weapon/twohanded/required/kinetic_crusher/new_hammer_synced)
|
||||
. = ..()
|
||||
if(.)
|
||||
hammer_synced = new_hammer_synced
|
||||
|
||||
/datum/status_effect/crusher_mark/on_apply()
|
||||
if(owner.mob_size >= MOB_SIZE_LARGE)
|
||||
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
||||
@@ -184,3 +269,75 @@
|
||||
/datum/status_effect/crusher_mark/be_replaced()
|
||||
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
|
||||
..()
|
||||
|
||||
/datum/status_effect/saw_bleed
|
||||
id = "saw_bleed"
|
||||
duration = -1 //removed under specific conditions
|
||||
tick_interval = 6
|
||||
alert_type = null
|
||||
var/mutable_appearance/bleed_overlay
|
||||
var/mutable_appearance/bleed_underlay
|
||||
var/bleed_amount = 3
|
||||
var/bleed_buildup = 3
|
||||
var/delay_before_decay = 5
|
||||
var/bleed_damage = 200
|
||||
var/needs_to_bleed = FALSE
|
||||
|
||||
/datum/status_effect/saw_bleed/Destroy()
|
||||
if(owner)
|
||||
owner.cut_overlay(bleed_overlay)
|
||||
owner.underlays -= bleed_underlay
|
||||
QDEL_NULL(bleed_overlay)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/saw_bleed/on_apply()
|
||||
if(owner.stat == DEAD)
|
||||
return FALSE
|
||||
bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
|
||||
bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
|
||||
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
|
||||
var/icon_height = I.Height()
|
||||
bleed_overlay.pixel_x = -owner.pixel_x
|
||||
bleed_overlay.pixel_y = Floor(icon_height * 0.25)
|
||||
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
|
||||
bleed_underlay.pixel_x = -owner.pixel_x
|
||||
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
|
||||
bleed_underlay.alpha = 40
|
||||
owner.add_overlay(bleed_overlay)
|
||||
owner.underlays += bleed_underlay
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/saw_bleed/tick()
|
||||
if(owner.stat == DEAD)
|
||||
qdel(src)
|
||||
else
|
||||
add_bleed(-1)
|
||||
|
||||
/datum/status_effect/saw_bleed/proc/add_bleed(amount)
|
||||
owner.cut_overlay(bleed_overlay)
|
||||
owner.underlays -= bleed_underlay
|
||||
bleed_amount += amount
|
||||
if(bleed_amount)
|
||||
if(bleed_amount >= 10)
|
||||
needs_to_bleed = TRUE
|
||||
qdel(src)
|
||||
else
|
||||
if(amount > 0)
|
||||
tick_interval += delay_before_decay
|
||||
bleed_overlay.icon_state = "bleed[bleed_amount]"
|
||||
bleed_underlay.icon_state = "bleed[bleed_amount]"
|
||||
owner.add_overlay(bleed_overlay)
|
||||
owner.underlays += bleed_underlay
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/saw_bleed/on_remove()
|
||||
if(needs_to_bleed)
|
||||
var/turf/T = get_turf(owner)
|
||||
new /obj/effect/temp_visual/bleed/explode(T)
|
||||
for(var/d in GLOB.alldirs)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
|
||||
playsound(T, "desceration", 200, 1, -1)
|
||||
owner.adjustBruteLoss(bleed_damage)
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
@@ -17,13 +17,26 @@
|
||||
alert_type = null
|
||||
var/total_damage = 0
|
||||
|
||||
/datum/status_effect/syphon_mark
|
||||
id = "syphon_mark"
|
||||
duration = 50
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
on_remove_on_mob_delete = TRUE
|
||||
var/obj/item/borg/upgrade/modkit/bounty/reward_target
|
||||
|
||||
/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
|
||||
. = ..()
|
||||
if(.)
|
||||
reward_target = new_reward_target
|
||||
|
||||
/datum/status_effect/syphon_mark/on_apply()
|
||||
if(owner.stat == DEAD)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/syphon_mark/proc/get_kill()
|
||||
if(reward_target)
|
||||
if(!QDELETED(reward_target))
|
||||
reward_target.get_kill(owner)
|
||||
|
||||
/datum/status_effect/syphon_mark/tick()
|
||||
@@ -34,25 +47,3 @@
|
||||
/datum/status_effect/syphon_mark/on_remove()
|
||||
get_kill()
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/syphon_mark
|
||||
id = "syphon_mark"
|
||||
duration = 50
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
on_remove_on_mob_delete = TRUE
|
||||
var/obj/item/borg/upgrade/modkit/bounty/reward_target
|
||||
|
||||
/datum/status_effect/syphon_mark/on_apply()
|
||||
if(owner.stat == DEAD)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/syphon_mark/tick()
|
||||
if(owner.stat == DEAD)
|
||||
get_kill()
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/syphon_mark/on_remove()
|
||||
get_kill()
|
||||
. = ..()
|
||||
|
||||
@@ -12,12 +12,26 @@
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
/datum/status_effect/New(mob/living/new_owner)
|
||||
/datum/status_effect/New(list/arguments)
|
||||
on_creation(arglist(arguments))
|
||||
|
||||
/datum/status_effect/proc/on_creation(mob/living/new_owner, ...)
|
||||
if(new_owner)
|
||||
owner = new_owner
|
||||
if(owner)
|
||||
LAZYADD(owner.status_effects, src)
|
||||
addtimer(CALLBACK(src, .proc/start_ticking), 1) //Give us time to set any variables
|
||||
if(!owner || !on_apply())
|
||||
qdel(src)
|
||||
return
|
||||
if(duration != -1)
|
||||
duration = world.time + duration
|
||||
tick_interval = world.time + tick_interval
|
||||
if(alert_type)
|
||||
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
||||
A.attached_effect = src //so the alert can reference us, if it needs to
|
||||
linked_alert = A //so we can reference the alert, if we need to
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
@@ -28,21 +42,6 @@
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/proc/start_ticking()
|
||||
if(!src)
|
||||
return
|
||||
if(!owner || !on_apply())
|
||||
qdel(src)
|
||||
return
|
||||
if(duration != -1)
|
||||
duration = world.time + initial(duration)
|
||||
tick_interval = world.time + initial(tick_interval)
|
||||
if(alert_type)
|
||||
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
||||
A.attached_effect = src //so the alert can reference us, if it needs to
|
||||
linked_alert = A //so we can reference the alert, if we need to
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/status_effect/process()
|
||||
if(!owner)
|
||||
qdel(src)
|
||||
@@ -53,9 +52,8 @@
|
||||
if(duration != -1 && duration < world.time)
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/tick() //Called every tick.
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
@@ -77,7 +75,7 @@
|
||||
// HELPER PROCS //
|
||||
//////////////////
|
||||
|
||||
/mob/living/proc/apply_status_effect(effect) //applies a given status effect to this mob, returning the effect if it was successful
|
||||
/mob/living/proc/apply_status_effect(effect, ...) //applies a given status effect to this mob, returning the effect if it was successful
|
||||
. = FALSE
|
||||
var/datum/status_effect/S1 = effect
|
||||
LAZYINITLIST(status_effects)
|
||||
@@ -87,7 +85,9 @@
|
||||
S.be_replaced()
|
||||
else
|
||||
return
|
||||
S1 = new effect(src)
|
||||
var/list/arguments = args.Copy()
|
||||
arguments[1] = src
|
||||
S1 = new effect(arguments)
|
||||
. = S1
|
||||
|
||||
/mob/living/proc/remove_status_effect(effect) //removes all of a given status effect from this mob, returning TRUE if at least one was removed
|
||||
|
||||
Reference in New Issue
Block a user