July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
+26 -26
View File
@@ -1,31 +1,31 @@
/datum/wires/mulebot
holder_type = /mob/living/simple_animal/bot/mulebot
randomize = TRUE
/datum/wires/mulebot/New(atom/holder)
wires = list(
WIRE_POWER1, WIRE_POWER2,
WIRE_AVOIDANCE, WIRE_LOADCHECK,
WIRE_MOTOR1, WIRE_MOTOR2,
WIRE_RX, WIRE_TX, WIRE_BEACON
)
..()
/datum/wires/mulebot/interactable(mob/user)
var/mob/living/simple_animal/bot/mulebot/M = holder
if(M.open)
return TRUE
/datum/wires/mulebot/on_pulse(wire)
var/mob/living/simple_animal/bot/mulebot/M = holder
switch(wire)
if(WIRE_POWER1, WIRE_POWER2)
/datum/wires/mulebot
holder_type = /mob/living/simple_animal/bot/mulebot
randomize = TRUE
/datum/wires/mulebot/New(atom/holder)
wires = list(
WIRE_POWER1, WIRE_POWER2,
WIRE_AVOIDANCE, WIRE_LOADCHECK,
WIRE_MOTOR1, WIRE_MOTOR2,
WIRE_RX, WIRE_TX, WIRE_BEACON
)
..()
/datum/wires/mulebot/interactable(mob/user)
var/mob/living/simple_animal/bot/mulebot/M = holder
if(M.open)
return TRUE
/datum/wires/mulebot/on_pulse(wire)
var/mob/living/simple_animal/bot/mulebot/M = holder
switch(wire)
if(WIRE_POWER1, WIRE_POWER2)
holder.visible_message("<span class='notice'>[bicon(M)] The charge light flickers.</span>")
if(WIRE_AVOIDANCE)
if(WIRE_AVOIDANCE)
holder.visible_message("<span class='notice'>[bicon(M)] The external warning lights flash briefly.</span>")
if(WIRE_LOADCHECK)
if(WIRE_LOADCHECK)
holder.visible_message("<span class='notice'>[bicon(M)] The load platform clunks.</span>")
if(WIRE_MOTOR1, WIRE_MOTOR2)
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>[bicon(M)] The drive motor whines briefly.</span>")
else
else
holder.visible_message("<span class='notice'>[bicon(M)] You hear a radio crackle.</span>")
+43 -43
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@@ -1,45 +1,45 @@
/datum/wires/particle_accelerator/control_box
holder_type = /obj/machinery/particle_accelerator/control_box
proper_name = "Particle Accelerator"
/datum/wires/particle_accelerator/control_box/New(atom/holder)
wires = list(
WIRE_POWER, WIRE_STRENGTH, WIRE_LIMIT,
WIRE_INTERFACE
)
add_duds(2)
..()
/datum/wires/particle_accelerator/control_box/interactable(mob/user)
var/obj/machinery/particle_accelerator/control_box/C = holder
if(C.construction_state == 2)
return TRUE
/datum/wires/particle_accelerator/control_box/on_pulse(wire)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(wire)
if(WIRE_POWER)
C.toggle_power()
if(WIRE_STRENGTH)
C.add_strength()
if(WIRE_INTERFACE)
C.interface_control = !C.interface_control
if(WIRE_LIMIT)
/datum/wires/particle_accelerator/control_box
holder_type = /obj/machinery/particle_accelerator/control_box
proper_name = "Particle Accelerator"
/datum/wires/particle_accelerator/control_box/New(atom/holder)
wires = list(
WIRE_POWER, WIRE_STRENGTH, WIRE_LIMIT,
WIRE_INTERFACE
)
add_duds(2)
..()
/datum/wires/particle_accelerator/control_box/interactable(mob/user)
var/obj/machinery/particle_accelerator/control_box/C = holder
if(C.construction_state == 2)
return TRUE
/datum/wires/particle_accelerator/control_box/on_pulse(wire)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(wire)
if(WIRE_POWER)
C.toggle_power()
if(WIRE_STRENGTH)
C.add_strength()
if(WIRE_INTERFACE)
C.interface_control = !C.interface_control
if(WIRE_LIMIT)
C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(wire)
if(WIRE_POWER)
if(C.active == !mend)
C.toggle_power()
if(WIRE_STRENGTH)
for(var/i = 1; i < 3; i++)
C.remove_strength()
if(WIRE_INTERFACE)
if(!mend)
C.interface_control = FALSE
if(WIRE_LIMIT)
C.strength_upper_limit = (mend ? 2 : 3)
if(C.strength_upper_limit < C.strength)
/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(wire)
if(WIRE_POWER)
if(C.active == !mend)
C.toggle_power()
if(WIRE_STRENGTH)
for(var/i = 1; i < 3; i++)
C.remove_strength()
if(WIRE_INTERFACE)
if(!mend)
C.interface_control = FALSE
if(WIRE_LIMIT)
C.strength_upper_limit = (mend ? 2 : 3)
if(C.strength_upper_limit < C.strength)
C.remove_strength()
+73 -73
View File
@@ -1,79 +1,79 @@
/datum/wires/robot
holder_type = /mob/living/silicon/robot
randomize = TRUE
/datum/wires/robot/New(atom/holder)
wires = list(
WIRE_AI, WIRE_CAMERA,
WIRE_LAWSYNC, WIRE_LOCKDOWN,
WIRE_RESET_MODULE
)
add_duds(2)
..()
/datum/wires/robot/interactable(mob/user)
var/mob/living/silicon/robot/R = holder
if(R.wiresexposed)
return TRUE
/datum/wires/robot/get_status()
var/mob/living/silicon/robot/R = holder
var/list/status = list()
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
status += "The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"]."
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
return status
/datum/wires/robot/on_pulse(wire)
var/mob/living/silicon/robot/R = holder
switch(wire)
if(WIRE_AI) // Pulse to pick a new AI.
if(!R.emagged)
var/new_ai = select_active_ai(R)
if(new_ai && (new_ai != R.connected_ai))
R.connected_ai = new_ai
if(R.shell)
R.undeploy() //If this borg is an AI shell, disconnect the controlling AI and assign ti to a new AI
R.notify_ai(AI_SHELL)
else
R.notify_ai(TRUE)
if(WIRE_CAMERA) // Pulse to disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.toggle_cam(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(WIRE_LAWSYNC) // Forces a law update if possible.
if(R.lawupdate)
R.visible_message("[R] gently chimes.", "LawSync protocol engaged.")
R.lawsync()
R.show_laws()
if(WIRE_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
/datum/wires/robot
holder_type = /mob/living/silicon/robot
randomize = TRUE
/datum/wires/robot/New(atom/holder)
wires = list(
WIRE_AI, WIRE_CAMERA,
WIRE_LAWSYNC, WIRE_LOCKDOWN,
WIRE_RESET_MODULE
)
add_duds(2)
..()
/datum/wires/robot/interactable(mob/user)
var/mob/living/silicon/robot/R = holder
if(R.wiresexposed)
return TRUE
/datum/wires/robot/get_status()
var/mob/living/silicon/robot/R = holder
var/list/status = list()
status += "The law sync module is [R.lawupdate ? "on" : "off"]."
status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
status += "The camera light is [!isnull(R.camera) && R.camera.status ? "on" : "off"]."
status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
status += "The reset module hardware light is [R.has_module() ? "on" : "off"]."
return status
/datum/wires/robot/on_pulse(wire)
var/mob/living/silicon/robot/R = holder
switch(wire)
if(WIRE_AI) // Pulse to pick a new AI.
if(!R.emagged)
var/new_ai = select_active_ai(R)
if(new_ai && (new_ai != R.connected_ai))
R.connected_ai = new_ai
if(R.shell)
R.undeploy() //If this borg is an AI shell, disconnect the controlling AI and assign ti to a new AI
R.notify_ai(AI_SHELL)
else
R.notify_ai(TRUE)
if(WIRE_CAMERA) // Pulse to disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.toggle_cam(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(WIRE_LAWSYNC) // Forces a law update if possible.
if(R.lawupdate)
R.visible_message("[R] gently chimes.", "LawSync protocol engaged.")
R.lawsync()
R.show_laws()
if(WIRE_LOCKDOWN)
R.SetLockdown(!R.lockcharge) // Toggle
if(WIRE_RESET_MODULE)
if(R.has_module())
R.visible_message("[R]'s module servos twitch.", "Your module display flickers.")
/datum/wires/robot/on_cut(wire, mend)
var/mob/living/silicon/robot/R = holder
switch(wire)
if(WIRE_AI) // Cut the AI wire to reset AI control.
if(!mend)
R.connected_ai = null
R.undeploy() //Forced disconnect of an AI should this body be a shell.
if(WIRE_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
if(mend)
if(!R.emagged)
R.lawupdate = TRUE
else if(!R.deployed) //AI shells must always have the same laws as the AI
R.lawupdate = FALSE
if (WIRE_CAMERA) // Disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mend
R.camera.toggle_cam(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(WIRE_LOCKDOWN) // Simple lockdown.
R.SetLockdown(!mend)
/datum/wires/robot/on_cut(wire, mend)
var/mob/living/silicon/robot/R = holder
switch(wire)
if(WIRE_AI) // Cut the AI wire to reset AI control.
if(!mend)
R.connected_ai = null
R.undeploy() //Forced disconnect of an AI should this body be a shell.
if(WIRE_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
if(mend)
if(!R.emagged)
R.lawupdate = TRUE
else if(!R.deployed) //AI shells must always have the same laws as the AI
R.lawupdate = FALSE
if (WIRE_CAMERA) // Disable the camera.
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mend
R.camera.toggle_cam(usr, 0)
R.visible_message("[R]'s camera lense focuses loudly.", "Your camera lense focuses loudly.")
if(WIRE_LOCKDOWN) // Simple lockdown.
R.SetLockdown(!mend)
if(WIRE_RESET_MODULE)
if(R.has_module() && !mend)
R.ResetModule()
+80 -80
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@@ -1,92 +1,92 @@
/datum/wires/syndicatebomb
holder_type = /obj/machinery/syndicatebomb
randomize = TRUE
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
WIRE_BOOM, WIRE_UNBOLT,
WIRE_ACTIVATE, WIRE_DELAY, WIRE_PROCEED
)
..()
/datum/wires/syndicatebomb/interactable(mob/user)
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return TRUE
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(B.active)
/datum/wires/syndicatebomb
holder_type = /obj/machinery/syndicatebomb
randomize = TRUE
/datum/wires/syndicatebomb/New(atom/holder)
wires = list(
WIRE_BOOM, WIRE_UNBOLT,
WIRE_ACTIVATE, WIRE_DELAY, WIRE_PROCEED
)
..()
/datum/wires/syndicatebomb/interactable(mob/user)
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return TRUE
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
holder.visible_message("<span class='notice'>[bicon(B)] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
if(B.delayedbig)
if(WIRE_DELAY)
if(B.delayedbig)
holder.visible_message("<span class='notice'>[bicon(B)] The bomb has already been delayed.</span>")
else
else
holder.visible_message("<span class='notice'>[bicon(B)] The bomb chirps.</span>")
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message("<span class='danger'>[bicon(B)] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.detonation_timer = world.time + 600
else if(seconds >= 21)
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
B.detonation_timer = world.time + 600
else if(seconds >= 21)
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>[bicon(B)] You hear the bomb start ticking!</span>")
B.activate()
B.update_icon()
else if(B.delayedlittle)
B.activate()
B.update_icon()
else if(B.delayedlittle)
holder.visible_message("<span class='notice'>[bicon(B)] Nothing happens.</span>")
else
else
holder.visible_message("<span class='notice'>[bicon(B)] The bomb seems to hesitate for a moment.</span>")
B.detonation_timer += 100
B.delayedlittle = TRUE
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(mend)
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
B.detonation_timer += 100
B.delayedlittle = TRUE
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(wire)
if(WIRE_BOOM)
if(mend)
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
if(WIRE_UNBOLT)
if(!mend && B.anchored)
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
if(WIRE_UNBOLT)
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>[bicon(B)] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
B.active = FALSE
B.defused = TRUE
B.update_icon()
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
if(istype(B, /obj/machinery/syndicatebomb/training))
return
var/turf/T = get_turf(B)
log_game("\A [B] was detonated via boom wire at [COORD(T)].")
message_admins("A [B.name] was detonated via boom wire at [ADMIN_COORDJMP(T)].")
B.active = FALSE
B.defused = TRUE
B.update_icon()
/datum/wires/syndicatebomb/proc/tell_admins(obj/machinery/syndicatebomb/B)
if(istype(B, /obj/machinery/syndicatebomb/training))
return
var/turf/T = get_turf(B)
log_game("\A [B] was detonated via boom wire at [COORD(T)].")
message_admins("A [B.name] was detonated via boom wire at [ADMIN_COORDJMP(T)].")