@@ -288,7 +288,7 @@
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
||||
text += "<BIG><IMG CLASS=icon SRC=\ref['icons/BadAss.dmi'] ICONSTATE='badass'></BIG>"
|
||||
text += "<BIG>[bicon(icon('icons/badass.dmi', "badass"))]</BIG>"
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
if(!check_allowed(user) || !war_declaration)
|
||||
return
|
||||
|
||||
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg')
|
||||
priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg')
|
||||
|
||||
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@
|
||||
safety = TRUE
|
||||
update_icon()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M << 'sound/machines/Alarm.ogg'
|
||||
M << 'sound/machines/alarm.ogg'
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.explosion_in_progress = 1
|
||||
sleep(100)
|
||||
@@ -527,7 +527,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
|
||||
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1)
|
||||
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
var/end_time = world.time + 100
|
||||
var/newcolor = "#00FF00"
|
||||
while(world.time < end_time)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
icon_state = "pin[active ? "onnull" : "off"]"
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
@@ -147,7 +147,7 @@
|
||||
if(bomb.timing)
|
||||
if(!nuke_warning)
|
||||
nuke_warning = TRUE
|
||||
playsound(src, 'sound/items/Nuke_toy_lowpower.ogg', 50, 0)
|
||||
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
|
||||
|
||||
Reference in New Issue
Block a user