File diff suppressed because it is too large
Load Diff
@@ -44,9 +44,9 @@
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M, mob/user)
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
user.Paralyse(5)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
if(spent)
|
||||
@@ -63,11 +63,11 @@
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack_self(mob/user)
|
||||
/obj/item/device/soulstone/attack_self(mob/living/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
user.Paralyse(5)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
return
|
||||
release_shades(user)
|
||||
@@ -274,4 +274,4 @@
|
||||
T.dropItemToGround(W)
|
||||
init_shade(T, U)
|
||||
qdel(T)
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -118,7 +118,6 @@
|
||||
/datum/spellbook_entry/disintegrate
|
||||
name = "Disintegrate"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate
|
||||
cost = 6
|
||||
|
||||
/datum/spellbook_entry/disabletech
|
||||
name = "Disable Tech"
|
||||
@@ -140,7 +139,6 @@
|
||||
name = "Time Stop"
|
||||
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop
|
||||
category = "Defensive"
|
||||
cost = 4
|
||||
|
||||
/datum/spellbook_entry/smoke
|
||||
name = "Smoke"
|
||||
@@ -203,7 +201,6 @@
|
||||
name = "Bind Soul"
|
||||
spell_type = /obj/effect/proc_holder/spell/targeted/lichdom
|
||||
category = "Defensive"
|
||||
cost = 4
|
||||
|
||||
/datum/spellbook_entry/teslablast
|
||||
name = "Tesla Blast"
|
||||
@@ -279,7 +276,7 @@
|
||||
if(surplus>=0)
|
||||
dat += "[surplus] left.<br>"
|
||||
return dat
|
||||
/* // these have never been fun, like, ever.
|
||||
|
||||
/datum/spellbook_entry/item/staffchange
|
||||
name = "Staff of Change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
|
||||
@@ -289,13 +286,12 @@
|
||||
name = "Staff of Animation"
|
||||
desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines."
|
||||
item_path = /obj/item/weapon/gun/magic/staff/animate
|
||||
category = "Assistance" */
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/staffchaos
|
||||
name = "Staff of Chaos"
|
||||
desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
|
||||
item_path = /obj/item/weapon/gun/magic/staff/chaos
|
||||
cost = 4
|
||||
|
||||
/datum/spellbook_entry/item/spellblade
|
||||
name = "Spellblade"
|
||||
@@ -482,13 +478,13 @@
|
||||
/datum/spellbook_entry/summon/guns/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_guns)
|
||||
return (!config.no_summon_guns)
|
||||
|
||||
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
rightandwrong(0, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
|
||||
return 1
|
||||
|
||||
@@ -499,13 +495,13 @@
|
||||
/datum/spellbook_entry/summon/magic/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_magic)
|
||||
return (!config.no_summon_magic)
|
||||
|
||||
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
rightandwrong(1, user, 25)
|
||||
active = 1
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
|
||||
return 1
|
||||
|
||||
@@ -517,13 +513,13 @@
|
||||
/datum/spellbook_entry/summon/events/IsAvailible()
|
||||
if(!SSticker.mode) // In case spellbook is placed on map
|
||||
return 0
|
||||
return (SSticker.mode.name != "ragin' mages" && !config.no_summon_events)
|
||||
return (!config.no_summon_events)
|
||||
|
||||
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book)
|
||||
SSblackbox.add_details("wizard_spell_learned", name)
|
||||
summonevents()
|
||||
times++
|
||||
playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
|
||||
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
|
||||
return 1
|
||||
|
||||
@@ -842,10 +838,10 @@
|
||||
icon_state ="bookforcewall"
|
||||
desc = "This book has a dedication to mimes everywhere inside the front cover."
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/forcewall/recoil(mob/user)
|
||||
/obj/item/weapon/spellbook/oneuse/forcewall/recoil(mob/living/user)
|
||||
..()
|
||||
to_chat(user,"<span class='warning'>You suddenly feel very solid!</span>")
|
||||
user.Stun(2)
|
||||
user.Stun(40, ignore_canstun = TRUE)
|
||||
user.petrify(30)
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/knock
|
||||
@@ -854,10 +850,10 @@
|
||||
icon_state ="bookknock"
|
||||
desc = "This book is hard to hold closed properly."
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/knock/recoil(mob/user)
|
||||
/obj/item/weapon/spellbook/oneuse/knock/recoil(mob/living/user)
|
||||
..()
|
||||
to_chat(user,"<span class='warning'>You're knocked down!</span>")
|
||||
user.Weaken(20)
|
||||
user.Knockdown(40)
|
||||
|
||||
/obj/item/weapon/spellbook/oneuse/barnyard
|
||||
spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse
|
||||
|
||||
@@ -1,265 +1,265 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 14
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/use_huds = 0
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
|
||||
var/datum/mind/wizard = pick(antag_candidates)
|
||||
wizards += wizard
|
||||
modePlayer += wizard
|
||||
wizard.assigned_role = "Wizard"
|
||||
wizard.special_role = "Wizard"
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
|
||||
return 0
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.loc = pick(GLOB.wizardstart)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
log_game("[wizard.key] (ckey) has been selected as a Wizard")
|
||||
equip_wizard(wizard.current)
|
||||
forge_wizard_objectives(wizard)
|
||||
if(use_huds)
|
||||
update_wiz_icons_added(wizard)
|
||||
greet_wizard(wizard)
|
||||
name_wizard(wizard.current)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_wizard_objectives(datum/mind/wizard)
|
||||
switch(rand(1,100))
|
||||
if(1 to 30)
|
||||
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
if(31 to 60)
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
|
||||
if(61 to 85)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/survive) in wizard.objectives))
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = wizard
|
||||
wizard.objectives += survive_objective
|
||||
|
||||
else
|
||||
if (!(locate(/datum/objective/hijack) in wizard.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = wizard
|
||||
wizard.objectives += hijack_objective
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/name_wizard(mob/living/carbon/human/wizard_mob)
|
||||
//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
spawn(0)
|
||||
var/newname = copytext(sanitize(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
wizard_mob.real_name = newname
|
||||
wizard_mob.name = newname
|
||||
if(wizard_mob.mind)
|
||||
wizard_mob.mind.name = newname
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 14
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/use_huds = 0
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
|
||||
var/datum/mind/wizard = pick(antag_candidates)
|
||||
wizards += wizard
|
||||
modePlayer += wizard
|
||||
wizard.assigned_role = "Wizard"
|
||||
wizard.special_role = "Wizard"
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
|
||||
return 0
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.loc = pick(GLOB.wizardstart)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
log_game("[wizard.key] (ckey) has been selected as a Wizard")
|
||||
equip_wizard(wizard.current)
|
||||
forge_wizard_objectives(wizard)
|
||||
if(use_huds)
|
||||
update_wiz_icons_added(wizard)
|
||||
greet_wizard(wizard)
|
||||
name_wizard(wizard.current)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_wizard_objectives(datum/mind/wizard)
|
||||
switch(rand(1,100))
|
||||
if(1 to 30)
|
||||
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
if(31 to 60)
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in wizard.objectives))
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = wizard
|
||||
wizard.objectives += escape_objective
|
||||
|
||||
if(61 to 85)
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = wizard
|
||||
kill_objective.find_target()
|
||||
wizard.objectives += kill_objective
|
||||
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = wizard
|
||||
steal_objective.find_target()
|
||||
wizard.objectives += steal_objective
|
||||
|
||||
if (!(locate(/datum/objective/survive) in wizard.objectives))
|
||||
var/datum/objective/survive/survive_objective = new
|
||||
survive_objective.owner = wizard
|
||||
wizard.objectives += survive_objective
|
||||
|
||||
else
|
||||
if (!(locate(/datum/objective/hijack) in wizard.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = wizard
|
||||
wizard.objectives += hijack_objective
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/name_wizard(mob/living/carbon/human/wizard_mob)
|
||||
//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
|
||||
var/wizard_name_first = pick(GLOB.wizard_first)
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
spawn(0)
|
||||
var/newname = copytext(sanitize(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
wizard_mob.real_name = newname
|
||||
wizard_mob.name = newname
|
||||
if(wizard_mob.mind)
|
||||
wizard_mob.mind.name = newname
|
||||
|
||||
/* Wizards by nature cannot be too young. */
|
||||
if(wizard_mob.age < WIZARD_AGE_MIN)
|
||||
wizard_mob.age = WIZARD_AGE_MIN
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_wizard(datum/mind/wizard, you_are=1)
|
||||
if (you_are)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(wizard.current, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
|
||||
wizard.announce_objectives()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/learn_basic_spells(mob/living/carbon/human/wizard_mob)
|
||||
if(!istype(wizard_mob) || !wizard_mob.mind)
|
||||
return 0
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null)) //Wizards get Magic Missile and Ethereal Jaunt by default
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
|
||||
|
||||
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
|
||||
if (!istype(wizard_mob))
|
||||
return
|
||||
|
||||
//So zards properly get their items when they are admin-made.
|
||||
qdel(wizard_mob.wear_suit)
|
||||
qdel(wizard_mob.head)
|
||||
qdel(wizard_mob.shoes)
|
||||
for(var/obj/item/I in wizard_mob.held_items)
|
||||
qdel(I)
|
||||
qdel(wizard_mob.r_store)
|
||||
qdel(wizard_mob.l_store)
|
||||
|
||||
wizard_mob.set_species(/datum/species/human)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(wizard_mob), slot_shoes)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(wizard_mob), slot_back)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(wizard_mob), slot_in_backpack)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(wizard_mob), slot_r_store)
|
||||
var/obj/item/weapon/spellbook/spellbook = new /obj/item/weapon/spellbook(wizard_mob)
|
||||
spellbook.owner = wizard_mob
|
||||
wizard_mob.put_in_hands_or_del(spellbook)
|
||||
|
||||
to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/check_finished()
|
||||
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return ..()
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/declare_completion()
|
||||
if(finished)
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_wizard(datum/mind/wizard, you_are=1)
|
||||
if (you_are)
|
||||
to_chat(wizard.current, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(wizard.current, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
|
||||
wizard.announce_objectives()
|
||||
return
|
||||
|
||||
|
||||
/datum/game_mode/proc/learn_basic_spells(mob/living/carbon/human/wizard_mob)
|
||||
if(!istype(wizard_mob) || !wizard_mob.mind)
|
||||
return 0
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null)) //Wizards get Magic Missile and Ethereal Jaunt by default
|
||||
wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
|
||||
|
||||
|
||||
/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
|
||||
if (!istype(wizard_mob))
|
||||
return
|
||||
|
||||
//So zards properly get their items when they are admin-made.
|
||||
qdel(wizard_mob.wear_suit)
|
||||
qdel(wizard_mob.head)
|
||||
qdel(wizard_mob.shoes)
|
||||
for(var/obj/item/I in wizard_mob.held_items)
|
||||
qdel(I)
|
||||
qdel(wizard_mob.r_store)
|
||||
qdel(wizard_mob.l_store)
|
||||
|
||||
wizard_mob.set_species(/datum/species/human)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(wizard_mob), slot_shoes)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(wizard_mob), slot_back)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(wizard_mob), slot_in_backpack)
|
||||
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(wizard_mob), slot_r_store)
|
||||
var/obj/item/weapon/spellbook/spellbook = new /obj/item/weapon/spellbook(wizard_mob)
|
||||
spellbook.owner = wizard_mob
|
||||
wizard_mob.put_in_hands_or_del(spellbook)
|
||||
|
||||
to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/wizard/check_finished()
|
||||
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return ..()
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/declare_completion()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
|
||||
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_wizard()
|
||||
if(wizards.len)
|
||||
var/text = "<br><font size=3><b>the wizards/witches were:</b></font>"
|
||||
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
|
||||
text += "<br><b>[wizard.key]</b> was <b>[wizard.name]</b> ("
|
||||
if(wizard.current)
|
||||
if(wizard.current.stat == DEAD)
|
||||
text += "died"
|
||||
else
|
||||
text += "survived"
|
||||
if(wizard.current.real_name != wizard.name)
|
||||
text += " as <b>[wizard.current.real_name]</b>"
|
||||
else
|
||||
text += "body destroyed"
|
||||
text += ")"
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in wizard.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
to_chat(world, "<span class='userdanger'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>")
|
||||
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
..()
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_wizard()
|
||||
if(wizards.len)
|
||||
var/text = "<br><font size=3><b>the wizards/witches were:</b></font>"
|
||||
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
|
||||
text += "<br><b>[wizard.key]</b> was <b>[wizard.name]</b> ("
|
||||
if(wizard.current)
|
||||
if(wizard.current.stat == DEAD)
|
||||
text += "died"
|
||||
else
|
||||
text += "survived"
|
||||
if(wizard.current.real_name != wizard.name)
|
||||
text += " as <b>[wizard.current.real_name]</b>"
|
||||
else
|
||||
text += "body destroyed"
|
||||
text += ")"
|
||||
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in wizard.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
SSblackbox.add_details("wizard_objective","[objective.type]|FAIL")
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizard.current && wizard.current.stat!=2 && wizardwin)
|
||||
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
|
||||
wizardwin = 0
|
||||
count++
|
||||
|
||||
if(wizard.current && wizard.current.stat!=2 && wizardwin)
|
||||
text += "<br><font color='green'><B>The wizard was successful!</B></font>"
|
||||
SSblackbox.add_details("wizard_success","SUCCESS")
|
||||
else
|
||||
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
|
||||
else
|
||||
text += "<br><font color='red'><B>The wizard has failed!</B></font>"
|
||||
SSblackbox.add_details("wizard_success","FAIL")
|
||||
if(wizard.spell_list.len>0)
|
||||
text += "<br><B>[wizard.name] used the following spells: </B>"
|
||||
var/i = 1
|
||||
for(var/obj/effect/proc_holder/spell/S in wizard.spell_list)
|
||||
text += "[S.name]"
|
||||
if(wizard.spell_list.len > i)
|
||||
text += ", "
|
||||
i++
|
||||
text += "<br>"
|
||||
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
//OTHER PROCS
|
||||
|
||||
//To batch-remove wizard spells. Linked to mind.dm.
|
||||
/mob/proc/spellremove(mob/M)
|
||||
if(!mind)
|
||||
return
|
||||
for(var/X in src.mind.spell_list)
|
||||
var/obj/effect/proc_holder/spell/spell_to_remove = X
|
||||
qdel(spell_to_remove)
|
||||
mind.spell_list -= spell_to_remove
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return istype(M) && M.mind && SSticker && SSticker.mode && ((M.mind in SSticker.mode.wizards) || (M.mind in SSticker.mode.apprentices))
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_added(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.join_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "wizard" : "apprentice"))
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.leave_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, null)
|
||||
if(wizard.spell_list.len>0)
|
||||
text += "<br><B>[wizard.name] used the following spells: </B>"
|
||||
var/i = 1
|
||||
for(var/obj/effect/proc_holder/spell/S in wizard.spell_list)
|
||||
text += "[S.name]"
|
||||
if(wizard.spell_list.len > i)
|
||||
text += ", "
|
||||
i++
|
||||
text += "<br>"
|
||||
|
||||
to_chat(world, text)
|
||||
return 1
|
||||
|
||||
//OTHER PROCS
|
||||
|
||||
//To batch-remove wizard spells. Linked to mind.dm.
|
||||
/mob/proc/spellremove(mob/M)
|
||||
if(!mind)
|
||||
return
|
||||
for(var/X in src.mind.spell_list)
|
||||
var/obj/effect/proc_holder/spell/spell_to_remove = X
|
||||
qdel(spell_to_remove)
|
||||
mind.spell_list -= spell_to_remove
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return istype(M) && M.mind && SSticker && SSticker.mode && ((M.mind in SSticker.mode.wizards) || (M.mind in SSticker.mode.apprentices))
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_added(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.join_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "wizard" : "apprentice"))
|
||||
|
||||
/datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind)
|
||||
var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ]
|
||||
wizhud.leave_hud(wiz_mind.current)
|
||||
set_antag_hud(wiz_mind.current, null)
|
||||
|
||||
Reference in New Issue
Block a user