@@ -99,7 +99,7 @@
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return !density
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/obj/structure/projected_forcefield/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
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playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
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/obj/structure/projected_forcefield/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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if(sound_effect)
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