@@ -1,71 +1,71 @@
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/obj/item/weapon/implanter
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name = "implanter"
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desc = "A sterile automatic implant injector."
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icon = 'icons/obj/items.dmi'
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icon_state = "implanter0"
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item_state = "syringe_0"
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "materials=2;biotech=3"
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materials = list(MAT_METAL=600, MAT_GLASS=200)
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var/obj/item/weapon/implant/imp = null
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var/imp_type = null
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/obj/item/weapon/implanter/update_icon()
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if(imp)
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icon_state = "implanter1"
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origin_tech = imp.origin_tech
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else
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icon_state = "implanter0"
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origin_tech = initial(origin_tech)
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/obj/item/weapon/implanter/attack(mob/living/M, mob/user)
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if(!istype(M))
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return
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if(user && imp)
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if(M != user)
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/obj/item/weapon/implanter
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name = "implanter"
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desc = "A sterile automatic implant injector."
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icon = 'icons/obj/items.dmi'
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icon_state = "implanter0"
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item_state = "syringe_0"
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "materials=2;biotech=3"
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materials = list(MAT_METAL=600, MAT_GLASS=200)
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var/obj/item/weapon/implant/imp = null
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var/imp_type = null
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/obj/item/weapon/implanter/update_icon()
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if(imp)
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icon_state = "implanter1"
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origin_tech = imp.origin_tech
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else
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icon_state = "implanter0"
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origin_tech = initial(origin_tech)
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/obj/item/weapon/implanter/attack(mob/living/M, mob/user)
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if(!istype(M))
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return
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if(user && imp)
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if(M != user)
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M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
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var/turf/T = get_turf(M)
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if(T && (M == user || do_mob(user, M, 50)))
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if(src && imp)
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if(imp.implant(M, user))
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if (M == user)
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to_chat(user, "<span class='notice'>You implant yourself.</span>")
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else
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M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
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imp = null
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update_icon()
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else
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to_chat(user, "<span class='warning'>[src] fails to implant [M].</span>")
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/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_held_item() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implanter ([t])"
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else
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name = "implanter"
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else
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return ..()
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/obj/item/weapon/implanter/Initialize(mapload)
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..()
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if(imp_type)
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imp = new imp_type(src)
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update_icon()
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/obj/item/weapon/implanter/adrenalin
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name = "implanter (adrenalin)"
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imp_type = /obj/item/weapon/implant/adrenalin
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/obj/item/weapon/implanter/emp
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name = "implanter (EMP)"
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imp_type = /obj/item/weapon/implant/emp
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var/turf/T = get_turf(M)
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if(T && (M == user || do_mob(user, M, 50)))
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if(src && imp)
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if(imp.implant(M, user))
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if (M == user)
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to_chat(user, "<span class='notice'>You implant yourself.</span>")
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else
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M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
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imp = null
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update_icon()
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else
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to_chat(user, "<span class='warning'>[src] fails to implant [M].</span>")
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/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/pen))
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var/t = stripped_input(user, "What would you like the label to be?", name, null)
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if(user.get_active_held_item() != W)
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return
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if(!in_range(src, user) && loc != user)
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return
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if(t)
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name = "implanter ([t])"
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else
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name = "implanter"
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else
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return ..()
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/obj/item/weapon/implanter/Initialize(mapload)
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..()
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if(imp_type)
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imp = new imp_type(src)
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update_icon()
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/obj/item/weapon/implanter/adrenalin
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name = "implanter (adrenalin)"
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imp_type = /obj/item/weapon/implant/adrenalin
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/obj/item/weapon/implanter/emp
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name = "implanter (EMP)"
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imp_type = /obj/item/weapon/implant/emp
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Reference in New Issue
Block a user