July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
File diff suppressed because it is too large Load Diff
+376 -376
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@@ -1,378 +1,378 @@
/*
* These absorb the functionality of the plant bag, ore satchel, etc.
* They use the use_to_pickup, quick_gather, and quick_empty functions
* that were already defined in weapon/storage, but which had been
* re-implemented in other classes.
*
* Contains:
* Trash Bag
* Mining Satchel
* Plant Bag
* Sheet Snatcher
* Book Bag
* Biowaste Bag
*
* -Sayu
*/
// Generic non-item
/obj/item/weapon/storage/bag
allow_quick_gather = 1
allow_quick_empty = 1
display_contents_with_number = 1 // should work fine now
use_to_pickup = 1
slot_flags = SLOT_BELT
// -----------------------------
// Trash bag
// -----------------------------
/obj/item/weapon/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag"
item_state = "trashbag"
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 30
storage_slots = 30
can_hold = list() // any
cant_hold = list(/obj/item/weapon/disk/nuclear)
/obj/item/weapon/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
return (TOXLOSS)
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "[initial(icon_state)]"
else if(contents.len < 12)
icon_state = "[initial(icon_state)]1"
else if(contents.len < 21)
icon_state = "[initial(icon_state)]2"
else icon_state = "[initial(icon_state)]3"
/obj/item/weapon/storage/bag/trash/cyborg
/obj/item/weapon/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)
J.mybag=src
J.update_icon()
/obj/item/weapon/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
/obj/item/weapon/storage/bag/trash/bluespace
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
max_combined_w_class = 60
storage_slots = 60
// -----------------------------
// Mining Satchel
// -----------------------------
/obj/item/weapon/storage/bag/ore
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
origin_tech = "engineering=2"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 50
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(/obj/item/weapon/ore)
/obj/item/weapon/storage/bag/ore/cyborg
name = "cyborg mining satchel"
/obj/item/weapon/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
storage_slots = INFINITY
max_combined_w_class = INFINITY
origin_tech = "bluespace=4;materials=3;engineering=3"
icon_state = "satchel_bspace"
// -----------------------------
// Plant bag
// -----------------------------
/obj/item/weapon/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
storage_slots = 100; //the number of plant pieces it can carry.
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/food/snacks/ash_flora,/obj/item/weapon/reagent_containers/honeycomb)
resistance_flags = FLAMMABLE
////////
/obj/item/weapon/storage/bag/plants/portaseeder
name = "portable seed extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
icon_state = "portaseeder"
origin_tech = "biotech=3;engineering=2"
/obj/item/weapon/storage/bag/plants/portaseeder/verb/dissolve_contents()
set name = "Activate Seed Extraction"
set category = "Object"
set desc = "Activate to convert your plants into plantable seeds."
if(usr.stat || !usr.canmove || usr.restrained())
return
for(var/obj/item/O in contents)
seedify(O, 1)
close_all()
// -----------------------------
// Sheet Snatcher
// -----------------------------
// Because it stacks stacks, this doesn't operate normally.
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/weapon/storage/bag/sheetsnatcher
name = "sheet snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
var/capacity = 300; //the number of sheets it can carry.
w_class = WEIGHT_CLASS_NORMAL
allow_quick_empty = 1 // this function is superceded
/obj/item/weapon/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/mineral/wood))
if(!stop_messages)
to_chat(usr, "The snatcher does not accept [W].")
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
var/current = 0
for(var/obj/item/stack/sheet/S in contents)
current += S.amount
if(capacity == current)//If it's full, you're done
if(!stop_messages)
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
return 0
return 1
// Modified handle_item_insertion. Would prefer not to, but...
/obj/item/weapon/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
var/obj/item/stack/sheet/S = W
if(!istype(S)) return 0
var/amount
var/inserted = 0
var/current = 0
for(var/obj/item/stack/sheet/S2 in contents)
current += S2.amount
if(capacity < current + S.amount)//If the stack will fill it up
amount = capacity - current
else
amount = S.amount
for(var/obj/item/stack/sheet/sheet in contents)
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
S.amount -= amount
inserted = 1
break
if(!inserted || !S.amount)
usr.dropItemToGround(S)
if (usr.client && usr.s_active != src)
usr.client.screen -= S
S.dropped(usr)
if(!S.amount)
qdel(S)
else
if(S.pulledby)
S.pulledby.stop_pulling()
S.loc = src
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
return 1
// Sets up numbered display to show the stack size of each stored mineral
// NOTE: numbered display is turned off currently because it's broken
/obj/item/weapon/storage/bag/sheetsnatcher/orient2hud(mob/user)
var/adjusted_contents = contents.len
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
if(display_contents_with_number)
numbered_contents = list()
adjusted_contents = 0
for(var/obj/item/stack/sheet/I in contents)
adjusted_contents++
var/datum/numbered_display/D = new/datum/numbered_display(I)
D.number = I.amount
numbered_contents.Add( D )
var/row_num = 0
var/col_count = min(7,storage_slots) -1
if (adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
src.standard_orient_objs(row_num, col_count, numbered_contents)
return
// Modified quick_empty verb drops appropriate sized stacks
/obj/item/weapon/storage/bag/sheetsnatcher/quick_empty()
var/location = get_turf(src)
for(var/obj/item/stack/sheet/S in contents)
while(S.amount)
var/obj/item/stack/sheet/N = new S.type(location)
var/stacksize = min(S.amount,N.max_amount)
N.amount = stacksize
S.amount -= stacksize
if(!S.amount)
qdel(S)// todo: there's probably something missing here
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
// Instead of removing
/obj/item/weapon/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
var/obj/item/stack/sheet/S = W
if(!istype(S)) return 0
//I would prefer to drop a new stack, but the item/attack_hand code
// that calls this can't recieve a different object than you clicked on.
//Therefore, make a new stack internally that has the remainder.
// -Sayu
if(S.amount > S.max_amount)
var/obj/item/stack/sheet/temp = new S.type(src)
temp.amount = S.amount - S.max_amount
S.amount = S.max_amount
return ..(S,new_location)
// -----------------------------
// Sheet Snatcher (Cyborg)
// -----------------------------
/obj/item/weapon/storage/bag/sheetsnatcher/borg
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
// -----------------------------
// Book bag
// -----------------------------
/obj/item/weapon/storage/bag/books
name = "book bag"
desc = "A bag for books."
icon = 'icons/obj/library.dmi'
icon_state = "bookbag"
display_contents_with_number = 0 //This would look really stupid otherwise
storage_slots = 7
max_combined_w_class = 21
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
can_hold = list(/obj/item/weapon/book, /obj/item/weapon/storage/book, /obj/item/weapon/spellbook)
resistance_flags = FLAMMABLE
/*
* Trays - Agouri
*/
/obj/item/weapon/storage/bag/tray
name = "tray"
icon = 'icons/obj/food/containers.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list(MAT_METAL=3000)
preposition = "on"
/obj/item/weapon/storage/bag/tray/attack(mob/living/M, mob/living/user)
..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.Weaken(2)
/obj/item/weapon/storage/bag/tray/proc/rebuild_overlays()
cut_overlays()
for(var/obj/item/I in contents)
/*
* These absorb the functionality of the plant bag, ore satchel, etc.
* They use the use_to_pickup, quick_gather, and quick_empty functions
* that were already defined in weapon/storage, but which had been
* re-implemented in other classes.
*
* Contains:
* Trash Bag
* Mining Satchel
* Plant Bag
* Sheet Snatcher
* Book Bag
* Biowaste Bag
*
* -Sayu
*/
// Generic non-item
/obj/item/weapon/storage/bag
allow_quick_gather = 1
allow_quick_empty = 1
display_contents_with_number = 1 // should work fine now
use_to_pickup = 1
slot_flags = SLOT_BELT
// -----------------------------
// Trash bag
// -----------------------------
/obj/item/weapon/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag"
item_state = "trashbag"
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 30
storage_slots = 30
can_hold = list() // any
cant_hold = list(/obj/item/weapon/disk/nuclear)
/obj/item/weapon/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
return (TOXLOSS)
/obj/item/weapon/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "[initial(icon_state)]"
else if(contents.len < 12)
icon_state = "[initial(icon_state)]1"
else if(contents.len < 21)
icon_state = "[initial(icon_state)]2"
else icon_state = "[initial(icon_state)]3"
/obj/item/weapon/storage/bag/trash/cyborg
/obj/item/weapon/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
J.put_in_cart(src, user)
J.mybag=src
J.update_icon()
/obj/item/weapon/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
return
/obj/item/weapon/storage/bag/trash/bluespace
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3"
max_combined_w_class = 60
storage_slots = 60
// -----------------------------
// Mining Satchel
// -----------------------------
/obj/item/weapon/storage/bag/ore
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
origin_tech = "engineering=2"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 50
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(/obj/item/weapon/ore)
/obj/item/weapon/storage/bag/ore/cyborg
name = "cyborg mining satchel"
/obj/item/weapon/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
storage_slots = INFINITY
max_combined_w_class = INFINITY
origin_tech = "bluespace=4;materials=3;engineering=3"
icon_state = "satchel_bspace"
// -----------------------------
// Plant bag
// -----------------------------
/obj/item/weapon/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
storage_slots = 100; //the number of plant pieces it can carry.
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/honeycomb)
resistance_flags = FLAMMABLE
////////
/obj/item/weapon/storage/bag/plants/portaseeder
name = "portable seed extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
icon_state = "portaseeder"
origin_tech = "biotech=3;engineering=2"
/obj/item/weapon/storage/bag/plants/portaseeder/verb/dissolve_contents()
set name = "Activate Seed Extraction"
set category = "Object"
set desc = "Activate to convert your plants into plantable seeds."
if(usr.stat || !usr.canmove || usr.restrained())
return
for(var/obj/item/O in contents)
seedify(O, 1)
close_all()
// -----------------------------
// Sheet Snatcher
// -----------------------------
// Because it stacks stacks, this doesn't operate normally.
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/weapon/storage/bag/sheetsnatcher
name = "sheet snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
var/capacity = 300; //the number of sheets it can carry.
w_class = WEIGHT_CLASS_NORMAL
allow_quick_empty = 1 // this function is superceded
/obj/item/weapon/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/mineral/wood))
if(!stop_messages)
to_chat(usr, "The snatcher does not accept [W].")
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
var/current = 0
for(var/obj/item/stack/sheet/S in contents)
current += S.amount
if(capacity == current)//If it's full, you're done
if(!stop_messages)
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
return 0
return 1
// Modified handle_item_insertion. Would prefer not to, but...
/obj/item/weapon/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
var/obj/item/stack/sheet/S = W
if(!istype(S)) return 0
var/amount
var/inserted = 0
var/current = 0
for(var/obj/item/stack/sheet/S2 in contents)
current += S2.amount
if(capacity < current + S.amount)//If the stack will fill it up
amount = capacity - current
else
amount = S.amount
for(var/obj/item/stack/sheet/sheet in contents)
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
S.amount -= amount
inserted = 1
break
if(!inserted || !S.amount)
usr.dropItemToGround(S)
if (usr.client && usr.s_active != src)
usr.client.screen -= S
S.dropped(usr)
if(!S.amount)
qdel(S)
else
if(S.pulledby)
S.pulledby.stop_pulling()
S.loc = src
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
return 1
// Sets up numbered display to show the stack size of each stored mineral
// NOTE: numbered display is turned off currently because it's broken
/obj/item/weapon/storage/bag/sheetsnatcher/orient2hud(mob/user)
var/adjusted_contents = contents.len
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
if(display_contents_with_number)
numbered_contents = list()
adjusted_contents = 0
for(var/obj/item/stack/sheet/I in contents)
adjusted_contents++
var/datum/numbered_display/D = new/datum/numbered_display(I)
D.number = I.amount
numbered_contents.Add( D )
var/row_num = 0
var/col_count = min(7,storage_slots) -1
if (adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
src.standard_orient_objs(row_num, col_count, numbered_contents)
return
// Modified quick_empty verb drops appropriate sized stacks
/obj/item/weapon/storage/bag/sheetsnatcher/quick_empty()
var/location = get_turf(src)
for(var/obj/item/stack/sheet/S in contents)
while(S.amount)
var/obj/item/stack/sheet/N = new S.type(location)
var/stacksize = min(S.amount,N.max_amount)
N.amount = stacksize
S.amount -= stacksize
if(!S.amount)
qdel(S)// todo: there's probably something missing here
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
// Instead of removing
/obj/item/weapon/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
var/obj/item/stack/sheet/S = W
if(!istype(S)) return 0
//I would prefer to drop a new stack, but the item/attack_hand code
// that calls this can't recieve a different object than you clicked on.
//Therefore, make a new stack internally that has the remainder.
// -Sayu
if(S.amount > S.max_amount)
var/obj/item/stack/sheet/temp = new S.type(src)
temp.amount = S.amount - S.max_amount
S.amount = S.max_amount
return ..(S,new_location)
// -----------------------------
// Sheet Snatcher (Cyborg)
// -----------------------------
/obj/item/weapon/storage/bag/sheetsnatcher/borg
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
// -----------------------------
// Book bag
// -----------------------------
/obj/item/weapon/storage/bag/books
name = "book bag"
desc = "A bag for books."
icon = 'icons/obj/library.dmi'
icon_state = "bookbag"
display_contents_with_number = 0 //This would look really stupid otherwise
storage_slots = 7
max_combined_w_class = 21
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
can_hold = list(/obj/item/weapon/book, /obj/item/weapon/storage/book, /obj/item/weapon/spellbook)
resistance_flags = FLAMMABLE
/*
* Trays - Agouri
*/
/obj/item/weapon/storage/bag/tray
name = "tray"
icon = 'icons/obj/food/containers.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list(MAT_METAL=3000)
preposition = "on"
/obj/item/weapon/storage/bag/tray/attack(mob/living/M, mob/living/user)
..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.Knockdown(40)
/obj/item/weapon/storage/bag/tray/proc/rebuild_overlays()
cut_overlays()
for(var/obj/item/I in contents)
add_overlay(mutable_appearance(I.icon, I.icon_state))
/obj/item/weapon/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
rebuild_overlays()
/obj/item/weapon/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
/obj/item/weapon/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
rebuild_overlays()
/obj/item/weapon/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
add_overlay(mutable_appearance(I.icon, I.icon_state))
. = ..()
/*
* Chemistry bag
*/
/obj/item/weapon/storage/bag/chemistry
name = "chemistry bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
storage_slots = 50
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
preposition = "in"
can_hold = list(/obj/item/weapon/reagent_containers/pill, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
resistance_flags = FLAMMABLE
/*
* Biowaste bag (mostly for xenobiologists)
*/
/obj/item/weapon/storage/bag/bio
name = "bio bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
storage_slots = 25
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
preposition = "in"
can_hold = list(/obj/item/slime_extract, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/blood, /obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/trash/deadmouse, /obj/item/weapon/reagent_containers/food/snacks/monkeycube)
resistance_flags = FLAMMABLE
. = ..()
/*
* Chemistry bag
*/
/obj/item/weapon/storage/bag/chemistry
name = "chemistry bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
storage_slots = 50
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
preposition = "in"
can_hold = list(/obj/item/weapon/reagent_containers/pill, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
resistance_flags = FLAMMABLE
/*
* Biowaste bag (mostly for xenobiologists)
*/
/obj/item/weapon/storage/bag/bio
name = "bio bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
storage_slots = 25
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
preposition = "in"
can_hold = list(/obj/item/slime_extract, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/blood, /obj/item/weapon/reagent_containers/hypospray/medipen, /obj/item/trash/deadmouse, /obj/item/weapon/reagent_containers/food/snacks/monkeycube)
resistance_flags = FLAMMABLE
File diff suppressed because it is too large Load Diff
@@ -87,7 +87,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
return 1
/obj/item/weapon/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
if (!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
@@ -95,7 +95,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
if (user.disabilities & CLUMSY && prob(50))
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
user.take_bodypart_damage(10)
user.Paralyse(20)
user.Unconscious(400)
return
var/chaplain = 0
@@ -106,10 +106,10 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(user, "<span class='danger'>The book sizzles in your hands.</span>")
user.take_bodypart_damage(0,10)
return
if (!heal_mode)
return ..()
var/smack = 1
if (M.stat != DEAD)
@@ -175,7 +175,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/uses = 1
/obj/item/weapon/storage/book/bible/syndicate/attack_self(mob/living/carbon/human/H)
if (uses)
H.mind.isholy = TRUE
@@ -886,14 +886,4 @@
/obj/item/weapon/storage/box/fountainpens/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/pen/fountain(src)
/obj/item/weapon/storage/box/medipens/surival_box
name = "Survival Pen Pack"
desc = "A pack of survival Pens to keep even the most retarded of miners alive"
illustration = "syringe"
/obj/item/weapon/storage/box/medipens/surival_box/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/hypospray/medipen/survival(src)
new /obj/item/weapon/pen/fountain(src)
+261 -261
View File
@@ -1,271 +1,271 @@
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
*/
/obj/item/weapon/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/weapon/storage/fancy/PopulateContents()
for(var/i = 1 to storage_slots)
new spawn_type(src)
/obj/item/weapon/storage/fancy/update_icon(itemremoved = 0)
if(fancy_open)
var/total_contents = src.contents.len - itemremoved
icon_state = "[icon_type]box[total_contents]"
else
icon_state = "[icon_type]box"
/obj/item/weapon/storage/fancy/examine(mob/user)
..()
if(fancy_open)
if(contents.len == 1)
to_chat(user, "There is one [src.icon_type] left.")
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/weapon/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
/obj/item/weapon/storage/fancy/content_can_dump(atom/dest_object, mob/user)
. = ..()
if(.)
fancy_open = TRUE
update_icon()
/obj/item/weapon/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
fancy_open = TRUE
return ..()
/obj/item/weapon/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
fancy_open = TRUE
return ..()
/*
* Donut Box
*/
/obj/item/weapon/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
storage_slots = 6
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
spawn_type = /obj/item/weapon/reagent_containers/food/snacks/donut
fancy_open = TRUE
/*
* Egg Box
*/
/obj/item/weapon/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "eggbox"
icon_type = "egg"
name = "egg box"
storage_slots = 12
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg)
spawn_type = /obj/item/weapon/reagent_containers/food/snacks/egg
/*
* Candle Box
*/
/obj/item/weapon/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/weapon/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/weapon/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter)
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/weapon/storage/fancy/cigarettes/AltClick(mob/user)
if(user.get_active_held_item())
return
for(var/obj/item/weapon/lighter/lighter in src)
remove_from_storage(lighter, user.loc)
user.put_in_active_hand(lighter)
break
/obj/item/weapon/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/i = contents.len
for(var/C in contents)
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
*/
/obj/item/weapon/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/weapon/storage/fancy/PopulateContents()
for(var/i = 1 to storage_slots)
new spawn_type(src)
/obj/item/weapon/storage/fancy/update_icon(itemremoved = 0)
if(fancy_open)
var/total_contents = src.contents.len - itemremoved
icon_state = "[icon_type]box[total_contents]"
else
icon_state = "[icon_type]box"
/obj/item/weapon/storage/fancy/examine(mob/user)
..()
if(fancy_open)
if(contents.len == 1)
to_chat(user, "There is one [src.icon_type] left.")
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/weapon/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
/obj/item/weapon/storage/fancy/content_can_dump(atom/dest_object, mob/user)
. = ..()
if(.)
fancy_open = TRUE
update_icon()
/obj/item/weapon/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
fancy_open = TRUE
return ..()
/obj/item/weapon/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
fancy_open = TRUE
return ..()
/*
* Donut Box
*/
/obj/item/weapon/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
storage_slots = 6
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
spawn_type = /obj/item/weapon/reagent_containers/food/snacks/donut
fancy_open = TRUE
/*
* Egg Box
*/
/obj/item/weapon/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "eggbox"
icon_type = "egg"
name = "egg box"
storage_slots = 12
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg)
spawn_type = /obj/item/weapon/reagent_containers/food/snacks/egg
/*
* Candle Box
*/
/obj/item/weapon/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/weapon/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/weapon/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter)
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/weapon/storage/fancy/cigarettes/AltClick(mob/user)
if(user.get_active_held_item())
return
for(var/obj/item/weapon/lighter/lighter in src)
remove_from_storage(lighter, user.loc)
user.put_in_active_hand(lighter)
break
/obj/item/weapon/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/i = contents.len
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
inserted_overlay.pixel_x = 1 * (i - 1)
if(istype(C, /obj/item/weapon/lighter/greyscale))
if(istype(C, /obj/item/weapon/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/weapon/lighter))
else if(istype(C, /obj/item/weapon/lighter))
inserted_overlay.icon_state = "zippo_in"
else
else
inserted_overlay.icon_state = "cigarette"
add_overlay(inserted_overlay)
i--
else
cut_overlays()
/obj/item/weapon/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/weapon/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/weapon/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/weapon/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/weapon/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of NanoTrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/weapon/rollingpaper)
spawn_type = /obj/item/weapon/rollingpaper
/obj/item/weapon/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/weapon/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 5
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/weapon/storage/fancy/cigarettes/cigars/update_icon()
i--
else
cut_overlays()
/obj/item/weapon/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!ismob(M))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/weapon/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/weapon/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/weapon/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/weapon/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/weapon/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of NanoTrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/weapon/rollingpaper)
spawn_type = /obj/item/weapon/rollingpaper
/obj/item/weapon/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(fancy_open)
add_overlay("[icon_state]_open")
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/weapon/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 5
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/weapon/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
add_overlay("[icon_state]_open")
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
for(var/c = contents.len, c >= 1, c--)
for(var/c = contents.len, c >= 1, c--)
cigar_overlay.pixel_x = 4 * (c - 1)
add_overlay(cigar_overlay)
else
icon_state = "cigarcase"
/obj/item/weapon/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/weapon/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
desc = "A case of classy Havanian cigars."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
else
icon_state = "cigarcase"
/obj/item/weapon/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/weapon/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
desc = "A case of classy Havanian cigars."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
@@ -1,36 +1,36 @@
/* First aid storage
* Contains:
* First Aid Kits
* Pill Bottles
* Dice Pack (in a pill bottle)
*/
/*
* First Aid Kits
*/
/obj/item/weapon/storage/firstaid
name = "first-aid kit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon_state = "firstaid"
throw_speed = 3
throw_range = 7
var/empty = 0
/obj/item/weapon/storage/firstaid/regular
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/weapon/storage/firstaid/regular/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/* First aid storage
* Contains:
* First Aid Kits
* Pill Bottles
* Dice Pack (in a pill bottle)
*/
/*
* First Aid Kits
*/
/obj/item/weapon/storage/firstaid
name = "first-aid kit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon_state = "firstaid"
throw_speed = 3
throw_range = 7
var/empty = 0
/obj/item/weapon/storage/firstaid/regular
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/weapon/storage/firstaid/regular/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/ancient
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
@@ -47,167 +47,167 @@
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/obj/item/weapon/storage/firstaid/fire
name = "burn treatment kit"
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
icon_state = "ointment"
item_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/fire/Initialize(mapload)
..()
icon_state = pick("ointment","firefirstaid")
/obj/item/weapon/storage/firstaid/fire/PopulateContents()
if(empty)
return
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/pill/oxandrolone(src)
new /obj/item/weapon/reagent_containers/pill/oxandrolone(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/toxin
name = "toxin treatment kit"
desc = "Used to treat toxic blood content and radiation poisoning."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid/toxin/Initialize(mapload)
. = ..()
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
/obj/item/weapon/storage/firstaid/toxin/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/syringe/charcoal(src)
for(var/i in 1 to 2)
new /obj/item/weapon/storage/pill_bottle/charcoal(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/o2
name = "oxygen deprivation treatment kit"
desc = "A box full of oxygen goodies."
icon_state = "o2"
item_state = "firstaid-o2"
/obj/item/weapon/storage/firstaid/o2/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/pill/salbutamol(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/brute
name = "brute trauma treatment kit"
desc = "A first aid kit for when you get toolboxed."
icon_state = "brute"
item_state = "firstaid-brute"
/obj/item/weapon/storage/firstaid/brute/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/gauze(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/tactical
name = "combat medical kit"
desc = "I hope you've got insurance."
icon_state = "bezerk"
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/firstaid/tactical/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/syringe/lethal/choral(src)
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
item_state = "contsolid"
w_class = WEIGHT_CLASS_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice)
allow_quick_gather = 1
use_to_pickup = 1
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object) //Quick pillbottle fix. -Agouri
if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if(!istype(over_object, /obj/screen) || !Adjacent(M))
return ..()
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
/obj/item/weapon/storage/pill_bottle/charcoal
name = "bottle of charcoal pills"
desc = "Contains pills used to counter toxins."
/obj/item/weapon/storage/pill_bottle/charcoal/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/charcoal(src)
/obj/item/weapon/storage/pill_bottle/epinephrine
name = "bottle of epinephrine pills"
desc = "Contains pills used to stabilize patients."
/obj/item/weapon/storage/pill_bottle/epinephrine/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/epinephrine(src)
/obj/item/weapon/storage/pill_bottle/mutadone
name = "bottle of mutadone pills"
desc = "Contains pills used to treat genetic abnormalities."
/obj/item/weapon/storage/pill_bottle/mutadone/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/mutadone(src)
/obj/item/weapon/storage/pill_bottle/mannitol
name = "bottle of mannitol pills"
desc = "Contains pills used to treat brain damage."
/obj/item/weapon/storage/pill_bottle/mannitol/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/mannitol(src)
/obj/item/weapon/storage/pill_bottle/stimulant
name = "bottle of stimulant pills"
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
/obj/item/weapon/storage/pill_bottle/stimulant/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/pill/stimulant(src)
/obj/item/weapon/storage/pill_bottle/mining
name = "bottle of patches"
desc = "Contains patches used to treat brute and burn damage."
/obj/item/weapon/storage/pill_bottle/mining/PopulateContents()
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
/obj/item/weapon/storage/firstaid/fire
name = "burn treatment kit"
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
icon_state = "ointment"
item_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/fire/Initialize(mapload)
..()
icon_state = pick("ointment","firefirstaid")
/obj/item/weapon/storage/firstaid/fire/PopulateContents()
if(empty)
return
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/pill/oxandrolone(src)
new /obj/item/weapon/reagent_containers/pill/oxandrolone(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/toxin
name = "toxin treatment kit"
desc = "Used to treat toxic blood content and radiation poisoning."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid/toxin/Initialize(mapload)
. = ..()
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
/obj/item/weapon/storage/firstaid/toxin/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/syringe/charcoal(src)
for(var/i in 1 to 2)
new /obj/item/weapon/storage/pill_bottle/charcoal(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/o2
name = "oxygen deprivation treatment kit"
desc = "A box full of oxygen goodies."
icon_state = "o2"
item_state = "firstaid-o2"
/obj/item/weapon/storage/firstaid/o2/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/pill/salbutamol(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/brute
name = "brute trauma treatment kit"
desc = "A first aid kit for when you get toolboxed."
icon_state = "brute"
item_state = "firstaid-brute"
/obj/item/weapon/storage/firstaid/brute/PopulateContents()
if(empty)
return
for(var/i in 1 to 4)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/gauze(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/tactical
name = "combat medical kit"
desc = "I hope you've got insurance."
icon_state = "bezerk"
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/weapon/storage/firstaid/tactical/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/syringe/lethal/choral(src)
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/chemical.dmi'
item_state = "contsolid"
w_class = WEIGHT_CLASS_SMALL
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice)
allow_quick_gather = 1
use_to_pickup = 1
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object) //Quick pillbottle fix. -Agouri
if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if(!istype(over_object, /obj/screen) || !Adjacent(M))
return ..()
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
/obj/item/weapon/storage/pill_bottle/charcoal
name = "bottle of charcoal pills"
desc = "Contains pills used to counter toxins."
/obj/item/weapon/storage/pill_bottle/charcoal/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/charcoal(src)
/obj/item/weapon/storage/pill_bottle/epinephrine
name = "bottle of epinephrine pills"
desc = "Contains pills used to stabilize patients."
/obj/item/weapon/storage/pill_bottle/epinephrine/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/epinephrine(src)
/obj/item/weapon/storage/pill_bottle/mutadone
name = "bottle of mutadone pills"
desc = "Contains pills used to treat genetic abnormalities."
/obj/item/weapon/storage/pill_bottle/mutadone/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/mutadone(src)
/obj/item/weapon/storage/pill_bottle/mannitol
name = "bottle of mannitol pills"
desc = "Contains pills used to treat brain damage."
/obj/item/weapon/storage/pill_bottle/mannitol/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/weapon/reagent_containers/pill/mannitol(src)
/obj/item/weapon/storage/pill_bottle/stimulant
name = "bottle of stimulant pills"
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
/obj/item/weapon/storage/pill_bottle/stimulant/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/weapon/reagent_containers/pill/stimulant(src)
/obj/item/weapon/storage/pill_bottle/mining
name = "bottle of patches"
desc = "Contains patches used to treat brute and burn damage."
/obj/item/weapon/storage/pill_bottle/mining/PopulateContents()
new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
for(var/i in 1 to 3)
new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
@@ -68,3 +68,22 @@
/obj/item/weapon/storage/internal/pocket/small/detective/PopulateContents()
new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)
/obj/item/weapon/storage/internal/pocket/pocketprotector
storage_slots = 3
max_w_class = WEIGHT_CLASS_TINY
can_hold = list( //Same items as a PDA
/obj/item/weapon/pen,
/obj/item/toy/crayon,
/obj/item/weapon/lipstick,
/obj/item/device/flashlight/pen,
/obj/item/clothing/mask/cigarette)
/obj/item/weapon/storage/internal/pocket/pocketprotector/cosmetology/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/weapon/lipstick/random(src)
/obj/item/weapon/storage/internal/pocket/pocketprotector/full/PopulateContents()
new /obj/item/weapon/pen/red(src)
new /obj/item/weapon/pen(src)
new /obj/item/weapon/pen/blue(src)
@@ -75,6 +75,7 @@
if(locked)
return 0
return ..()
/obj/item/weapon/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
open = TRUE
update_icon()
@@ -84,7 +85,6 @@
update_icon()
return ..()
/obj/item/weapon/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(GLOB.access_security)
@@ -124,7 +124,6 @@
update_icon()
..()
/obj/item/weapon/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
@@ -163,9 +162,8 @@
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
req_access = list(GLOB.access_hos)
can_hold = list(/obj/item/clothing/accessory/medal)
obj/item/weapon/storage/lockbox/medal/sec/PopulateContents()
/obj/item/weapon/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
@@ -173,8 +171,7 @@ obj/item/weapon/storage/lockbox/medal/sec/PopulateContents()
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
req_access = list(GLOB.access_rd)
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/weapon/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
+194 -194
View File
@@ -1,195 +1,195 @@
/*
* Absorbs /obj/item/weapon/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/weapon/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = 1
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = 0
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
/obj/item/weapon/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W, mob/user, params)
if(locked)
if (istype(W, /obj/item/weapon/screwdriver))
if (do_after(user, 20*W.toolspeed, target = src))
src.open =! src.open
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100*W.toolspeed, target = src))
if (prob(33))
src.l_setshort = 1
src.l_set = 0
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else
src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/weapon/storage/secure/attack_self(mob/user)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/weapon/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = 0
cut_overlays()
/*
* Absorbs /obj/item/weapon/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/weapon/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = 1
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = 0
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
/obj/item/weapon/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W, mob/user, params)
if(locked)
if (istype(W, /obj/item/weapon/screwdriver))
if (do_after(user, 20*W.toolspeed, target = src))
src.open =! src.open
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100*W.toolspeed, target = src))
if (prob(33))
src.l_setshort = 1
src.l_set = 0
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else
src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/weapon/storage/secure/attack_self(mob/user)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/weapon/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = 0
cut_overlays()
add_overlay(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = 1
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", sanitize_text(href_list["type"]))
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/weapon/storage/secure/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
return ..()
/obj/item/weapon/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/weapon/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/storage/secure/briefcase/PopulateContents()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/weapon/storage/secure/briefcase/syndie
force = 15
/obj/item/weapon/storage/secure/briefcase/syndie/PopulateContents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/weapon/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
anchored = 1
density = 0
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
/obj/item/weapon/storage/secure/safe/PopulateContents()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/storage/secure/safe/attack_hand(mob/user)
return attack_self(user)
/obj/item/weapon/storage/secure/safe/HoS
name = "head of security's safe"
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = 1
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", sanitize_text(href_list["type"]))
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/weapon/storage/secure/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
return ..()
/obj/item/weapon/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/weapon/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/storage/secure/briefcase/PopulateContents()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/weapon/storage/secure/briefcase/syndie
force = 15
/obj/item/weapon/storage/secure/briefcase/syndie/PopulateContents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/weapon/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
anchored = 1
density = 0
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
/obj/item/weapon/storage/secure/safe/PopulateContents()
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/storage/secure/safe/attack_hand(mob/user)
return attack_self(user)
/obj/item/weapon/storage/secure/safe/HoS
name = "head of security's safe"
File diff suppressed because it is too large Load Diff
@@ -238,6 +238,15 @@
new /obj/item/nuke_core_container(src)
new /obj/item/weapon/paper/nuke_instructions(src)
/obj/item/weapon/storage/box/syndie_kit/supermatter
name = "box"
/obj/item/weapon/storage/box/syndie_kit/supermatter/PopulateContents()
new /obj/item/weapon/scalpel/supermatter(src)
new /obj/item/weapon/hemostat/supermatter(src)
new /obj/item/nuke_core_container/supermatter(src)
new /obj/item/weapon/paper/supermatter_sliver_instructions(src)
/obj/item/weapon/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
@@ -296,10 +305,3 @@
/obj/item/weapon/storage/box/syndie_kit/mimery/PopulateContents()
new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)
/obj/item/weapon/storage/box/syndie_kit/holoparasite
name = "box"
/obj/item/weapon/storage/box/syndie_kit/holoparasite/PopulateContents()
new /obj/item/weapon/guardiancreator/tech/choose/traitor(src)
new /obj/item/weapon/paper/guardian(src)