@@ -59,9 +59,9 @@
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/obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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if(BURN)
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playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
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playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
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/obj/structure/sign/barsign/attack_ai(mob/user)
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return src.attack_hand(user)
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