@@ -1,148 +1,148 @@
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "extinguisher_closed"
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anchored = 1
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density = 0
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/weapon/extinguisher/stored_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
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..()
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if(building)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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opened = 1
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icon_state = "extinguisher_empty"
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else
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stored_extinguisher = new /obj/item/weapon/extinguisher(src)
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/obj/structure/extinguisher_cabinet/Destroy()
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if(stored_extinguisher)
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qdel(stored_extinguisher)
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stored_extinguisher = null
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return ..()
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/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
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if(stored_extinguisher)
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stored_extinguisher.ex_act(severity, target)
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/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
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if(A == stored_extinguisher)
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stored_extinguisher = null
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update_icon()
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/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench) && !stored_extinguisher)
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to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 60*I.toolspeed, target = src))
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playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unsecure [name].</span>")
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deconstruct(TRUE)
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return
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if(iscyborg(user) || isalien(user))
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return
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if(istype(I, /obj/item/weapon/extinguisher))
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if(!stored_extinguisher && opened)
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if(!user.drop_item())
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return
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contents += I
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stored_extinguisher = I
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to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
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update_icon()
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else
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toggle_cabinet(user)
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else if(user.a_intent != INTENT_HARM)
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toggle_cabinet(user)
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else
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return ..()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(iscyborg(user) || isalien(user))
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return
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if(stored_extinguisher)
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user.put_in_hands(stored_extinguisher)
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to_chat(user, "<span class='notice'>You take [stored_extinguisher] from [src].</span>")
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stored_extinguisher = null
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if(!opened)
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [stored_extinguisher] from [src].</span>")
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stored_extinguisher = null
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
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if(user.incapacitated() || !Adjacent(user) || !istype(user))
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return
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
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if(opened && broken)
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to_chat(user, "<span class='warning'>[src] is broken open.</span>")
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else
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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if(stored_extinguisher)
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if(istype(stored_extinguisher, /obj/item/weapon/extinguisher/mini))
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icon_state = "extinguisher_mini"
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else
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
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if(!broken && !(flags & NODECONSTRUCT))
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broken = 1
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opened = 1
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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stored_extinguisher = null
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update_icon()
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/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(disassembled)
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new /obj/item/wallframe/extinguisher_cabinet(loc)
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else
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new /obj/item/stack/sheet/metal (loc, 2)
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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stored_extinguisher = null
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qdel(src)
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/obj/item/wallframe/extinguisher_cabinet
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name = "extinguisher cabinet frame"
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desc = "Used for building wall-mounted extinguisher cabinets."
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "extinguisher_closed"
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anchored = 1
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density = 0
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/weapon/extinguisher/stored_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
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..()
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if(building)
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setDir(ndir)
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
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pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
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opened = 1
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icon_state = "extinguisher_empty"
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else
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stored_extinguisher = new /obj/item/weapon/extinguisher(src)
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/obj/structure/extinguisher_cabinet/Destroy()
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if(stored_extinguisher)
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qdel(stored_extinguisher)
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stored_extinguisher = null
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return ..()
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/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
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if(stored_extinguisher)
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stored_extinguisher.ex_act(severity, target)
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/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
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if(A == stored_extinguisher)
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stored_extinguisher = null
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update_icon()
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/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench) && !stored_extinguisher)
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to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 60*I.toolspeed, target = src))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You unsecure [name].</span>")
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deconstruct(TRUE)
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return
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if(iscyborg(user) || isalien(user))
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return
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if(istype(I, /obj/item/weapon/extinguisher))
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if(!stored_extinguisher && opened)
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if(!user.drop_item())
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return
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contents += I
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stored_extinguisher = I
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to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
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update_icon()
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else
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toggle_cabinet(user)
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else if(user.a_intent != INTENT_HARM)
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toggle_cabinet(user)
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else
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return ..()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(iscyborg(user) || isalien(user))
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return
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if(stored_extinguisher)
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user.put_in_hands(stored_extinguisher)
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to_chat(user, "<span class='notice'>You take [stored_extinguisher] from [src].</span>")
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stored_extinguisher = null
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if(!opened)
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [stored_extinguisher] from [src].</span>")
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stored_extinguisher = null
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opened = 1
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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update_icon()
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else
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
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if(user.incapacitated() || !Adjacent(user) || !istype(user))
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return
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toggle_cabinet(user)
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/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
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if(opened && broken)
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to_chat(user, "<span class='warning'>[src] is broken open.</span>")
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else
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playsound(loc, 'sound/machines/click.ogg', 15, 1, -3)
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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if(stored_extinguisher)
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if(istype(stored_extinguisher, /obj/item/weapon/extinguisher/mini))
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icon_state = "extinguisher_mini"
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else
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
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if(!broken && !(flags & NODECONSTRUCT))
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broken = 1
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opened = 1
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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stored_extinguisher = null
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update_icon()
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/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(disassembled)
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new /obj/item/wallframe/extinguisher_cabinet(loc)
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else
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new /obj/item/stack/sheet/metal (loc, 2)
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if(stored_extinguisher)
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stored_extinguisher.forceMove(loc)
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stored_extinguisher = null
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qdel(src)
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/obj/item/wallframe/extinguisher_cabinet
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name = "extinguisher cabinet frame"
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||||
desc = "Used for building wall-mounted extinguisher cabinets."
|
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icon_state = "extinguisher"
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result_path = /obj/structure/extinguisher_cabinet
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result_path = /obj/structure/extinguisher_cabinet
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Reference in New Issue
Block a user