@@ -32,7 +32,7 @@
|
||||
playsound(loc, WT.usesound, 40, 1)
|
||||
if(do_after(user, 40*I.toolspeed, target = src))
|
||||
obj_integrity = max_integrity
|
||||
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
||||
else
|
||||
@@ -72,9 +72,9 @@
|
||||
if(broken)
|
||||
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, 1)
|
||||
else
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
if(open)
|
||||
@@ -87,7 +87,7 @@
|
||||
if(!broken && !(flags & NODECONSTRUCT))
|
||||
update_icon()
|
||||
broken = TRUE
|
||||
playsound(src, 'sound/effects/Glassbr3.ogg', 100, 1)
|
||||
playsound(src, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
new /obj/item/weapon/shard(loc)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user