@@ -30,9 +30,9 @@
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/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
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playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
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if(BURN)
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playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1)
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playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)
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/obj/structure/holosign/wetsign
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name = "wet floor sign"
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