@@ -1,24 +1,24 @@
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//replaces the old Ticklag verb, fps is easier to understand
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/client/proc/set_server_fps()
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set category = "Debug"
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set name = "Set Server FPS"
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set desc = "Sets game speed in frames-per-second. Can potentially break the game"
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if(!check_rights(R_DEBUG))
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return
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var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
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if(new_fps <= 0)
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to_chat(src, "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>")
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return
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if(new_fps > config.fps*1.5)
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if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
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return
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||||
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var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
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log_admin(msg, 0)
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message_admins(msg, 0)
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||||
//replaces the old Ticklag verb, fps is easier to understand
|
||||
/client/proc/set_server_fps()
|
||||
set category = "Debug"
|
||||
set name = "Set Server FPS"
|
||||
set desc = "Sets game speed in frames-per-second. Can potentially break the game"
|
||||
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
|
||||
var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
|
||||
|
||||
if(new_fps <= 0)
|
||||
to_chat(src, "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>")
|
||||
return
|
||||
if(new_fps > config.fps*1.5)
|
||||
if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
|
||||
return
|
||||
|
||||
var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
|
||||
log_admin(msg, 0)
|
||||
message_admins(msg, 0)
|
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SSblackbox.add_details("admin_toggle","Set Server FPS|[new_fps]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
world.fps = new_fps
|
||||
|
||||
world.fps = new_fps
|
||||
|
||||
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