+281
-281
@@ -1,283 +1,283 @@
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||||
/obj/item/device/assembly/flash
|
||||
name = "flash"
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||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
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icon_state = "flash"
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||||
item_state = "flashtool"
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throwforce = 0
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||||
w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL = 300, MAT_GLASS = 300)
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origin_tech = "magnets=2;combat=1"
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||||
crit_fail = 0 //Is the flash burnt out?
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var/times_used = 0 //Number of times it's been used.
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/assembly/flash/update_icon(var/flash = 0)
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cut_overlays()
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attached_overlays = list()
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if(crit_fail)
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add_overlay("flashburnt")
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attached_overlays += "flashburnt"
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if(flash)
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add_overlay("flash-f")
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attached_overlays += "flash-f"
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spawn(5)
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update_icon()
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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/obj/item/device/assembly/flash/activate()
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if(!try_use_flash())
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return 0
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var/turf/T = get_turf(src)
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T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in viewers(3, T))
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flash_carbon(M, null, 5, 0)
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||||
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/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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if(!crit_fail)
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crit_fail = 1
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update_icon()
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if(ismob(loc))
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var/mob/M = loc
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M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
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else
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var/turf/T = get_turf(src)
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T.visible_message("<span class='danger'>[src] burns out!</span>")
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/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
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if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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return 0
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var/deciseconds_passed = world.time - last_used
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for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
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times_used--
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last_used = world.time
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times_used = max(0, times_used) //sanity
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return 1
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/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
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flash_recharge(10)
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if(crit_fail)
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return 0
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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times_used++
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if(user && !clown_check(user))
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return 0
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return 1
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
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add_logs(user, M, "flashed", src)
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if(user && targeted)
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if(M.flash_act(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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M.Weaken(rand(4,6))
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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else
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
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to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
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else
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if(M.flash_act())
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M.confused += power
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/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
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if(!try_use_flash(user))
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return 0
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if(iscarbon(M))
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flash_carbon(M, user, 5, 1)
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return 1
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else if(issilicon(M))
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var/mob/living/silicon/robot/R = M
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add_logs(user, R, "flashed", src)
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update_icon(1)
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M.Weaken(rand(4,6))
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R.confused += 5
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R.flash_act(affect_silicon = 1)
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user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
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return 1
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
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/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
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if(holder)
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return 0
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if(!try_use_flash(user))
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return 0
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user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
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for(var/mob/living/carbon/M in oviewers(3, null))
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flash_carbon(M, user, 1, 0)
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/obj/item/device/assembly/flash/emp_act(severity)
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if(!try_use_flash())
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return 0
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if(iscarbon(loc))
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flash_carbon(loc, null, 10, 0)
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burn_out()
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..()
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/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/M, mob/user)
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if(ishuman(M) && ishuman(user) && M.stat != DEAD)
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if(user.mind && (user.mind in SSticker.mode.head_revolutionaries))
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if(M.client)
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if(M.stat == CONSCIOUS)
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M.mind_initialize() //give them a mind datum if they don't have one.
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var/resisted
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if(!M.isloyal())
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if(user.mind in SSticker.mode.head_revolutionaries)
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if(SSticker.mode.add_revolutionary(M.mind))
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M.Stun(3)
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times_used -- //Flashes less likely to burn out for headrevs when used for conversion
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else
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resisted = 1
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else
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resisted = 1
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if(resisted)
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to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
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else
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to_chat(user, "<span class='warning'>They must be conscious before you can convert them!</span>")
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else
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to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
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/obj/item/device/assembly/flash/cyborg
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origin_tech = null
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/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
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..()
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/obj/item/device/assembly/flash
|
||||
name = "flash"
|
||||
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
||||
icon_state = "flash"
|
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item_state = "flashtool"
|
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throwforce = 0
|
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL = 300, MAT_GLASS = 300)
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origin_tech = "magnets=2;combat=1"
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crit_fail = 0 //Is the flash burnt out?
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var/times_used = 0 //Number of times it's been used.
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/assembly/flash/update_icon(var/flash = 0)
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cut_overlays()
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attached_overlays = list()
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if(crit_fail)
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add_overlay("flashburnt")
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attached_overlays += "flashburnt"
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if(flash)
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add_overlay("flash-f")
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attached_overlays += "flash-f"
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spawn(5)
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update_icon()
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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/obj/item/device/assembly/flash/activate()
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if(!try_use_flash())
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return 0
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var/turf/T = get_turf(src)
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T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in viewers(3, T))
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flash_carbon(M, null, 5, 0)
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/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
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if(!crit_fail)
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crit_fail = 1
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update_icon()
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if(ismob(loc))
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var/mob/M = loc
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M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
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else
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var/turf/T = get_turf(src)
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T.visible_message("<span class='danger'>[src] burns out!</span>")
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/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
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if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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return 0
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var/deciseconds_passed = world.time - last_used
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for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
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times_used--
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last_used = world.time
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times_used = max(0, times_used) //sanity
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return 1
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/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
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flash_recharge(10)
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if(crit_fail)
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return 0
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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update_icon(1)
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times_used++
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if(user && !clown_check(user))
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return 0
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return 1
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/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 15, targeted = 1)
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add_logs(user, M, "flashed", src)
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if(user && targeted)
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if(M.flash_act(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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M.Knockdown(rand(80,120))
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
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to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
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||||
else
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
||||
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
||||
else
|
||||
if(M.flash_act())
|
||||
M.confused += power
|
||||
|
||||
/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
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||||
if(!try_use_flash(user))
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||||
return 0
|
||||
|
||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 5, 1)
|
||||
return 1
|
||||
|
||||
else if(issilicon(M))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
add_logs(user, R, "flashed", src)
|
||||
update_icon(1)
|
||||
M.Knockdown(rand(80,120))
|
||||
R.confused += 5
|
||||
R.flash_act(affect_silicon = 1)
|
||||
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
||||
return 1
|
||||
|
||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return 0
|
||||
if(!try_use_flash(user))
|
||||
return 0
|
||||
user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
|
||||
for(var/mob/living/carbon/M in oviewers(3, null))
|
||||
flash_carbon(M, user, 1, 0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/emp_act(severity)
|
||||
if(!try_use_flash())
|
||||
return 0
|
||||
if(iscarbon(loc))
|
||||
flash_carbon(loc, null, 10, 0)
|
||||
burn_out()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
|
||||
if(istype(H) && ishuman(user) && H.stat != DEAD)
|
||||
if(user.mind && (user.mind in SSticker.mode.head_revolutionaries))
|
||||
if(H.client)
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.mind_initialize() //give them a mind datum if they don't have one.
|
||||
var/resisted
|
||||
if(!H.isloyal())
|
||||
if(user.mind in SSticker.mode.head_revolutionaries)
|
||||
if(SSticker.mode.add_revolutionary(H.mind))
|
||||
H.Stun(60)
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
resisted = 1
|
||||
else
|
||||
resisted = 1
|
||||
|
||||
if(resisted)
|
||||
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert them!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = FALSE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/device/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
slot_flags = SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
|
||||
/obj/item/device/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/flash/shield/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/device/assembly/flash/handheld))
|
||||
var/obj/item/device/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/flash/shield/update_icon(flash = 0)
|
||||
item_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
item_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/flash/shield/hit_reaction(obj/item/weapon/W, mob/user, params)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = FALSE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
/obj/item/device/assembly/flash/shield
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
slot_flags = SLOT_BACK
|
||||
force = 10
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
block_chance = 50
|
||||
armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
|
||||
|
||||
/obj/item/device/assembly/flash/shield/flash_recharge(interval=10)
|
||||
if(times_used >= 4)
|
||||
burn_out()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/flash/shield/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W, /obj/item/device/assembly/flash/handheld))
|
||||
var/obj/item/device/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "No sense replacing it with a broken bulb.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You begin to replace the bulb.")
|
||||
if(do_after(user, 20, target = src))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
crit_fail = FALSE
|
||||
times_used = 0
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
update_icon()
|
||||
flash.crit_fail = TRUE
|
||||
flash.update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/flash/shield/update_icon(flash = 0)
|
||||
item_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
if(crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else if(flash)
|
||||
item_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
/obj/item/device/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
activate()
|
||||
return ..()
|
||||
|
||||
+119
-119
@@ -1,124 +1,124 @@
|
||||
/obj/item/device/assembly_holder
|
||||
name = "Assembly"
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
|
||||
/obj/item/device/assembly_holder/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/assemble(obj/item/device/assembly/A, obj/item/device/assembly/A2, mob/user)
|
||||
attach(A,user)
|
||||
attach(A2,user)
|
||||
name = "[A.name]-[A2.name] assembly"
|
||||
update_icon()
|
||||
/obj/item/device/assembly_holder
|
||||
name = "Assembly"
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
|
||||
var/obj/item/device/assembly/a_left = null
|
||||
var/obj/item/device/assembly/a_right = null
|
||||
|
||||
/obj/item/device/assembly_holder/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/assemble(obj/item/device/assembly/A, obj/item/device/assembly/A2, mob/user)
|
||||
attach(A,user)
|
||||
attach(A2,user)
|
||||
name = "[A.name]-[A2.name] assembly"
|
||||
update_icon()
|
||||
SSblackbox.add_details("assembly_made","[initial(A.name)]-[initial(A2.name)]")
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
|
||||
if(!A.remove_item_from_storage(src))
|
||||
if(user)
|
||||
user.transferItemToLoc(A, src)
|
||||
else
|
||||
A.forceMove(src)
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
if(!a_left)
|
||||
a_left = A
|
||||
else
|
||||
a_right = A
|
||||
|
||||
/obj/item/device/assembly_holder/update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
|
||||
if(a_right)
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
|
||||
if(!A.remove_item_from_storage(src))
|
||||
if(user)
|
||||
user.transferItemToLoc(A, src)
|
||||
else
|
||||
A.forceMove(src)
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
if(!a_left)
|
||||
a_left = A
|
||||
else
|
||||
a_right = A
|
||||
|
||||
/obj/item/device/assembly_holder/update_icon()
|
||||
cut_overlays()
|
||||
if(a_left)
|
||||
add_overlay("[a_left.icon_state]_left")
|
||||
for(var/O in a_left.attached_overlays)
|
||||
add_overlay("[O]_l")
|
||||
|
||||
if(a_right)
|
||||
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
|
||||
right.transform = matrix(-1, 0, 0, 0, 1, 0)
|
||||
for(var/O in a_right.attached_overlays)
|
||||
for(var/O in a_right.attached_overlays)
|
||||
right.add_overlay("[O]_l")
|
||||
add_overlay(right)
|
||||
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.loc = T
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_self(mob/user)
|
||||
src.add_fingerprint(user)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='danger'>Assembly part missing!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left")
|
||||
a_left.attack_self(user)
|
||||
if("Right")
|
||||
a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
|
||||
if(!D)
|
||||
return 0
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
|
||||
if(a_left)
|
||||
a_left.Crossed(AM)
|
||||
if(a_right)
|
||||
a_right.Crossed(AM)
|
||||
|
||||
/obj/item/device/assembly_holder/on_found(mob/finder)
|
||||
if(a_left)
|
||||
a_left.on_found(finder)
|
||||
if(a_right)
|
||||
a_right.on_found(finder)
|
||||
|
||||
/obj/item/device/assembly_holder/Move()
|
||||
..()
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
||||
if(a_left && a_right)
|
||||
a_left.holder_movement()
|
||||
a_right.holder_movement()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(a_left)
|
||||
a_left.holder = null
|
||||
a_left.loc = T
|
||||
if(a_right)
|
||||
a_right.holder = null
|
||||
a_right.loc = T
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly_holder/attack_self(mob/user)
|
||||
src.add_fingerprint(user)
|
||||
if(!a_left || !a_right)
|
||||
to_chat(user, "<span class='danger'>Assembly part missing!</span>")
|
||||
return
|
||||
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
||||
switch(alert("Which side would you like to use?",,"Left","Right"))
|
||||
if("Left")
|
||||
a_left.attack_self(user)
|
||||
if("Right")
|
||||
a_right.attack_self(user)
|
||||
return
|
||||
else
|
||||
a_left.attack_self(user)
|
||||
a_right.attack_self(user)
|
||||
|
||||
|
||||
/obj/item/device/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
|
||||
if(!D)
|
||||
return 0
|
||||
if((normal) && (a_right) && (a_left))
|
||||
if(a_right != D)
|
||||
a_right.pulsed(0)
|
||||
if(a_left != D)
|
||||
a_left.pulsed(0)
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return 1
|
||||
|
||||
+233
-233
@@ -1,234 +1,234 @@
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
origin_tech = "magnets=2;materials=2"
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/infra/Destroy()
|
||||
if(first)
|
||||
qdel(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/infra/describe()
|
||||
return "The infrared trigger is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
on = 0
|
||||
if(first)
|
||||
qdel(first)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
if(!secured)
|
||||
return
|
||||
if(first && last)
|
||||
last.process()
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(first)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
setDir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return 0
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
/obj/item/device/assembly/infra
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
||||
icon_state = "infrared"
|
||||
materials = list(MAT_METAL=1000, MAT_GLASS=500)
|
||||
origin_tech = "magnets=2;materials=2"
|
||||
|
||||
var/on = 0
|
||||
var/visible = 0
|
||||
var/obj/effect/beam/i_beam/first = null
|
||||
var/obj/effect/beam/i_beam/last = null
|
||||
|
||||
|
||||
/obj/item/device/assembly/infra/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/infra/Destroy()
|
||||
if(first)
|
||||
qdel(first)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/infra/describe()
|
||||
return "The infrared trigger is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/infra/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
on = !on
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
on = 0
|
||||
if(first)
|
||||
qdel(first)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/infra/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(on)
|
||||
add_overlay("infrared_on")
|
||||
attached_overlays += "infrared_on"
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/process()
|
||||
if(!on)
|
||||
if(first)
|
||||
qdel(first)
|
||||
return
|
||||
if(!secured)
|
||||
return
|
||||
if(first && last)
|
||||
last.process()
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T)
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
first = I
|
||||
step(I, I.dir)
|
||||
if(first)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = 8
|
||||
I.process()
|
||||
|
||||
/obj/item/device/assembly/infra/attack_hand()
|
||||
qdel(first)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Move()
|
||||
var/t = dir
|
||||
..()
|
||||
setDir(t)
|
||||
qdel(first)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/holder_movement()
|
||||
if(!holder)
|
||||
return 0
|
||||
qdel(first)
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/infra/proc/trigger_beam()
|
||||
if(!secured || !on || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=\ref[src];state=0'>On</A>" : "<A href='?src=\ref[src];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=\ref[src];visible=0'>Visible</A>" : "<A href='?src=\ref[src];visible=1'>Invisible</A>"]<BR>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
setDir(turn(dir, 90))
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0
|
||||
var/left = null
|
||||
anchored = 1
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
if(master)
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
visible = v
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
if((loc.density || !(master)))
|
||||
qdel(src)
|
||||
return
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
else
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
I.previous = src
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
if(next)
|
||||
qdel(next)
|
||||
next = null
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
return ..()
|
||||
next_activate = world.time + 30
|
||||
|
||||
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
|
||||
if(is_secured(user))
|
||||
user.set_machine(src)
|
||||
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=\ref[src];state=0'>On</A>" : "<A href='?src=\ref[src];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=\ref[src];visible=0'>Visible</A>" : "<A href='?src=\ref[src];visible=1'>Invisible</A>"]<BR>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=infra")
|
||||
onclose(user, "infra")
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=infra")
|
||||
onclose(usr, "infra")
|
||||
return
|
||||
if(href_list["state"])
|
||||
on = !(on)
|
||||
update_icon()
|
||||
if(href_list["visible"])
|
||||
visible = !(visible)
|
||||
if(first)
|
||||
first.vis_spread(visible)
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=infra")
|
||||
return
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
|
||||
set name = "Rotate Infrared Laser"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
setDir(turn(dir, 90))
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/infra/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
|
||||
|
||||
/***************************IBeam*********************************/
|
||||
|
||||
/obj/effect/beam/i_beam
|
||||
name = "infrared beam"
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state = "ibeam"
|
||||
var/obj/effect/beam/i_beam/next = null
|
||||
var/obj/effect/beam/i_beam/previous = null
|
||||
var/obj/item/device/assembly/infra/master = null
|
||||
var/limit = null
|
||||
var/visible = 0
|
||||
var/left = null
|
||||
anchored = 1
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
if(master)
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/proc/vis_spread(v)
|
||||
visible = v
|
||||
if(next)
|
||||
next.vis_spread(v)
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/process()
|
||||
if((loc.density || !(master)))
|
||||
qdel(src)
|
||||
return
|
||||
if(left > 0)
|
||||
left--
|
||||
if(left < 1)
|
||||
if(!(visible))
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
else
|
||||
invisibility = 0
|
||||
else
|
||||
invisibility = 0
|
||||
|
||||
if(!next && (limit > 0))
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.setDir(dir)
|
||||
I.previous = src
|
||||
next = I
|
||||
step(I, I.dir)
|
||||
if(next)
|
||||
I.density = 0
|
||||
I.vis_spread(visible)
|
||||
I.limit = limit - 1
|
||||
master.last = I
|
||||
I.process()
|
||||
|
||||
/obj/effect/beam/i_beam/Bump()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/effect/beam/i_beam/Bumped()
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
|
||||
if(istype(AM, /obj/effect/beam))
|
||||
return
|
||||
hit()
|
||||
|
||||
/obj/effect/beam/i_beam/Destroy()
|
||||
if(master.first == src)
|
||||
master.first = null
|
||||
if(next)
|
||||
qdel(next)
|
||||
next = null
|
||||
if(previous)
|
||||
previous.next = null
|
||||
master.last = previous
|
||||
return ..()
|
||||
|
||||
@@ -55,11 +55,11 @@
|
||||
if("feet")
|
||||
if(!H.shoes)
|
||||
affecting = H.get_bodypart(pick("l_leg", "r_leg"))
|
||||
H.Weaken(3)
|
||||
H.Knockdown(60)
|
||||
if("l_hand", "r_hand")
|
||||
if(!H.gloves)
|
||||
affecting = H.get_bodypart(type)
|
||||
H.Stun(3)
|
||||
H.Stun(60)
|
||||
if(affecting)
|
||||
if(affecting.receive_damage(1, 0))
|
||||
H.update_damage_overlays()
|
||||
|
||||
+127
-127
@@ -1,139 +1,139 @@
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
var/sensitivity = 1
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/scanning = 0
|
||||
var/timing = 0
|
||||
var/time = 10
|
||||
var/sensitivity = 1
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Initialize()
|
||||
. = ..()
|
||||
proximity_monitor = new(src, 0)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/describe()
|
||||
if(timing)
|
||||
return "<span class='notice'>The proximity sensor is arming.</span>"
|
||||
return "The proximity sensor is [scanning?"armed":"disarmed"]."
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(!secured)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/describe()
|
||||
if(timing)
|
||||
return "<span class='notice'>The proximity sensor is arming.</span>"
|
||||
return "The proximity sensor is [scanning?"armed":"disarmed"]."
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_secure()
|
||||
secured = !secured
|
||||
if(!secured)
|
||||
if(scanning)
|
||||
toggle_scan()
|
||||
proximity_monitor.host = src
|
||||
timing = 0
|
||||
timing = 0
|
||||
else
|
||||
proximity_monitor.host = loc
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
|
||||
if (istype(AM, /obj/effect/beam))
|
||||
return
|
||||
sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/sense()
|
||||
if(!secured || next_activate > world.time)
|
||||
return 0
|
||||
pulse(0)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
|
||||
if (istype(AM, /obj/effect/beam))
|
||||
return
|
||||
sense()
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/sense()
|
||||
if(!secured || next_activate > world.time)
|
||||
return 0
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
next_activate = world.time + 30
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
toggle_scan(1)
|
||||
time = initial(time)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_scan(scan)
|
||||
if(!secured)
|
||||
return 0
|
||||
scanning = scan
|
||||
next_activate = world.time + 30
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
toggle_scan(1)
|
||||
time = initial(time)
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/toggle_scan(scan)
|
||||
if(!secured)
|
||||
return 0
|
||||
scanning = scan
|
||||
proximity_monitor.SetRange(scanning ? sensitivity : 0)
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sensitivity_change(value)
|
||||
var/sense = min(max(sensitivity + value, 0), 5)
|
||||
sensitivity = sense
|
||||
update_icon()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/proc/sensitivity_change(value)
|
||||
var/sense = min(max(sensitivity + value, 0), 5)
|
||||
sensitivity = sense
|
||||
if(scanning && proximity_monitor.SetRange(sense))
|
||||
sense()
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Proximity Sensor</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Arming</A>" : "<A href='?src=\ref[src];time=1'>Not Arming</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=[scanning?"0'>Armed":"1'>Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR>Detection range: <A href='?src=\ref[src];sense=down'>-</A> [sensitivity] <A href='?src=\ref[src];sense=up'>+</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
|
||||
if(href_list["sense"])
|
||||
sensitivity_change(((href_list["sense"] == "up") ? 1 : -1))
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan(text2num(href_list["scanning"]))
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("prox_timing")
|
||||
attached_overlays += "prox_timing"
|
||||
if(scanning)
|
||||
add_overlay("prox_scanning")
|
||||
attached_overlays += "prox_scanning"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/interact(mob/user)//TODO: Change this to the wires thingy
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Proximity Sensor</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Arming</A>" : "<A href='?src=\ref[src];time=1'>Not Arming</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><A href='?src=\ref[src];scanning=[scanning?"0'>Armed":"1'>Unarmed"]</A> (Movement sensor active when armed!)"
|
||||
dat += "<BR>Detection range: <A href='?src=\ref[src];sense=down'>-</A> [sensitivity] <A href='?src=\ref[src];sense=up'>+</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
user << browse(dat, "window=prox")
|
||||
onclose(user, "prox")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=prox")
|
||||
onclose(usr, "prox")
|
||||
return
|
||||
|
||||
if(href_list["sense"])
|
||||
sensitivity_change(((href_list["sense"] == "up") ? 1 : -1))
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan(text2num(href_list["scanning"]))
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
update_icon()
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 600)
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=prox")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
|
||||
+201
-201
@@ -1,202 +1,202 @@
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
origin_tech = "magnets=1;bluespace=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = 1
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/device/assembly/signaler/New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(!..())//cooldown processing
|
||||
return FALSE
|
||||
signal()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/interact(mob/user, flag1)
|
||||
if(is_secured(user))
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < 1200 || new_frequency > 1600)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
frequency = signaler2.frequency
|
||||
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
if(usr)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
|
||||
return
|
||||
/*
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S)
|
||||
continue
|
||||
if(S == src)
|
||||
continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S)
|
||||
S.pulse(0)
|
||||
return 0*/
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return 0
|
||||
pulse(1)
|
||||
/obj/item/device/assembly/signaler
|
||||
name = "remote signaling device"
|
||||
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
|
||||
icon_state = "signaller"
|
||||
item_state = "signaler"
|
||||
materials = list(MAT_METAL=400, MAT_GLASS=120)
|
||||
origin_tech = "magnets=1;bluespace=1"
|
||||
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
|
||||
attachable = 1
|
||||
|
||||
var/code = 30
|
||||
var/frequency = 1457
|
||||
var/delay = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
/obj/item/device/assembly/signaler/New()
|
||||
..()
|
||||
spawn(40)
|
||||
set_frequency(frequency)
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/signaler/activate()
|
||||
if(!..())//cooldown processing
|
||||
return FALSE
|
||||
signal()
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/assembly/signaler/update_icon()
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/interact(mob/user, flag1)
|
||||
if(is_secured(user))
|
||||
var/t1 = "-------"
|
||||
// if ((src.b_stat && !( flag1 )))
|
||||
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
|
||||
// else
|
||||
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
<A href='byond://?src=\ref[src];freq=-10'>-</A>
|
||||
<A href='byond://?src=\ref[src];freq=-2'>-</A>
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=\ref[src];freq=2'>+</A>
|
||||
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
|
||||
|
||||
Code:
|
||||
<A href='byond://?src=\ref[src];code=-5'>-</A>
|
||||
<A href='byond://?src=\ref[src];code=-1'>-</A>
|
||||
[src.code]
|
||||
<A href='byond://?src=\ref[src];code=1'>+</A>
|
||||
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
return
|
||||
|
||||
if (href_list["freq"])
|
||||
var/new_frequency = (frequency + text2num(href_list["freq"]))
|
||||
if(new_frequency < 1200 || new_frequency > 1600)
|
||||
new_frequency = sanitize_frequency(new_frequency)
|
||||
set_frequency(new_frequency)
|
||||
|
||||
if(href_list["code"])
|
||||
src.code += text2num(href_list["code"])
|
||||
src.code = round(src.code)
|
||||
src.code = min(100, src.code)
|
||||
src.code = max(1, src.code)
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/device/assembly/signaler/signaler2 = W
|
||||
if(secured && signaler2.secured)
|
||||
code = signaler2.code
|
||||
frequency = signaler2.frequency
|
||||
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/signal()
|
||||
if(!radio_connection) return
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.source = src
|
||||
signal.encryption = code
|
||||
signal.data["message"] = "ACTIVATE"
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
var/turf/T = get_turf(src)
|
||||
if(usr)
|
||||
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
|
||||
|
||||
|
||||
return
|
||||
/*
|
||||
for(var/obj/item/device/assembly/signaler/S in world)
|
||||
if(!S)
|
||||
continue
|
||||
if(S == src)
|
||||
continue
|
||||
if((S.frequency == src.frequency) && (S.code == src.code))
|
||||
spawn(0)
|
||||
if(S)
|
||||
S.pulse(0)
|
||||
return 0*/
|
||||
|
||||
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
if(!(src.wires & WIRE_RADIO_RECEIVE))
|
||||
return 0
|
||||
pulse(1)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!SSradio)
|
||||
sleep(20)
|
||||
if(!SSradio)
|
||||
return
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
|
||||
return
|
||||
|
||||
// Embedded signaller used in grenade construction.
|
||||
// It's necessary because the signaler doens't have an off state.
|
||||
// Generated during grenade construction. -Sayu
|
||||
/obj/item/device/assembly/signaler/reciever
|
||||
var/on = 0
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
|
||||
on = !on
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/activate()
|
||||
toggle_safety()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/describe()
|
||||
return "The radio receiver is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/receive_signal(datum/signal/signal)
|
||||
if(!on) return
|
||||
return ..(signal)
|
||||
|
||||
|
||||
// Embedded signaller used in anomalies.
|
||||
/obj/item/device/assembly/signaler/anomaly
|
||||
name = "anomaly core"
|
||||
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
|
||||
icon_state = "anomaly core"
|
||||
item_state = "electronic"
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
for(var/obj/effect/anomaly/A in get_turf(src))
|
||||
A.anomalyNeutralize()
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/signaler/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
|
||||
if(!SSradio)
|
||||
sleep(20)
|
||||
if(!SSradio)
|
||||
return
|
||||
SSradio.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
|
||||
return
|
||||
|
||||
// Embedded signaller used in grenade construction.
|
||||
// It's necessary because the signaler doens't have an off state.
|
||||
// Generated during grenade construction. -Sayu
|
||||
/obj/item/device/assembly/signaler/reciever
|
||||
var/on = 0
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
|
||||
on = !on
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/activate()
|
||||
toggle_safety()
|
||||
return 1
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/describe()
|
||||
return "The radio receiver is [on?"on":"off"]."
|
||||
|
||||
/obj/item/device/assembly/signaler/reciever/receive_signal(datum/signal/signal)
|
||||
if(!on) return
|
||||
return ..(signal)
|
||||
|
||||
|
||||
// Embedded signaller used in anomalies.
|
||||
/obj/item/device/assembly/signaler/anomaly
|
||||
name = "anomaly core"
|
||||
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
|
||||
icon_state = "anomaly core"
|
||||
item_state = "electronic"
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
|
||||
if(!signal)
|
||||
return 0
|
||||
if(signal.encryption != code)
|
||||
return 0
|
||||
for(var/obj/effect/anomaly/A in get_turf(src))
|
||||
A.anomalyNeutralize()
|
||||
|
||||
/obj/item/device/assembly/signaler/anomaly/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/signaler/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/signaler/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
+114
-114
@@ -1,115 +1,115 @@
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/timing = 0
|
||||
var/time = 5
|
||||
var/saved_time = 5
|
||||
var/loop = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/timer/describe()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
/obj/item/device/assembly/timer
|
||||
name = "timer"
|
||||
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
|
||||
icon_state = "timer"
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=50)
|
||||
origin_tech = "magnets=1;engineering=1"
|
||||
attachable = 1
|
||||
|
||||
var/timing = 0
|
||||
var/time = 5
|
||||
var/saved_time = 5
|
||||
var/loop = 0
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/device/assembly/timer/describe()
|
||||
if(timing)
|
||||
return "The timer is counting down from [time]!"
|
||||
return "The timer is set for [time] seconds."
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/activate()
|
||||
if(!..())
|
||||
return 0//Cooldown check
|
||||
timing = !timing
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/proc/timer_end()
|
||||
if(!secured || next_activate > world.time)
|
||||
return FALSE
|
||||
pulse(0)
|
||||
audible_message("[bicon(src)] *beep* *beep*", null, 3)
|
||||
if(loop)
|
||||
timing = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = saved_time
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/interact(mob/user)//TODO: Have this use the wires
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Timing Unit</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Timing</A>" : "<A href='?src=\ref[src];time=1'>Not Timing</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
var/datum/browser/popup = new(user, "timer", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(timing && istype(holder, /obj/item/device/transfer_valve))
|
||||
var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
|
||||
message_admins(timer_message)
|
||||
GLOB.bombers += timer_message
|
||||
log_game("[key_name(usr)] activated [src] attachment on [holder]")
|
||||
update_icon()
|
||||
if(href_list["repeat"])
|
||||
loop = text2num(href_list["repeat"])
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 1), 600)
|
||||
saved_time = time
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
if(loop)
|
||||
timing = 1
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/process()
|
||||
if(timing)
|
||||
time--
|
||||
if(time <= 0)
|
||||
timing = 0
|
||||
timer_end()
|
||||
time = saved_time
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/update_icon()
|
||||
cut_overlays()
|
||||
attached_overlays = list()
|
||||
if(timing)
|
||||
add_overlay("timer_timing")
|
||||
attached_overlays += "timer_timing"
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/interact(mob/user)//TODO: Have this use the wires
|
||||
if(is_secured(user))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = "<TT><B>Timing Unit</B>\n[(timing ? "<A href='?src=\ref[src];time=0'>Timing</A>" : "<A href='?src=\ref[src];time=1'>Not Timing</A>")] [minute]:[second]\n<A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
|
||||
dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
var/datum/browser/popup = new(user, "timer", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/item/device/assembly/timer/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || !in_range(loc, usr))
|
||||
usr << browse(null, "window=timer")
|
||||
onclose(usr, "timer")
|
||||
return
|
||||
|
||||
if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
if(timing && istype(holder, /obj/item/device/transfer_valve))
|
||||
var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
|
||||
message_admins(timer_message)
|
||||
GLOB.bombers += timer_message
|
||||
log_game("[key_name(usr)] activated [src] attachment on [holder]")
|
||||
update_icon()
|
||||
if(href_list["repeat"])
|
||||
loop = text2num(href_list["repeat"])
|
||||
|
||||
if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 1), 600)
|
||||
saved_time = time
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=timer")
|
||||
return
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
Reference in New Issue
Block a user