July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
+56 -56
View File
@@ -1,57 +1,57 @@
/obj/machinery/artillerycontrol
var/reload = 60
var/reload_cooldown = 60
var/explosiondev = 3
var/explosionmed = 6
var/explosionlight = 12
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = 1
anchored = 1
/obj/machinery/artillerycontrol/process()
if(reload < reload_cooldown)
reload++
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
anchored = 1
density = 1
/obj/structure/artilleryplaceholder/decorative
density = 0
/obj/machinery/artillerycontrol/attack_hand(mob/user)
user.set_machine(src)
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
dat += "Locked on<BR>"
dat += "<B>Charge progress: [reload]/[reload_cooldown]:</B><BR>"
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
user << browse(dat, "window=scroll")
onclose(user, "scroll")
return
/obj/machinery/artillerycontrol/Topic(href, href_list)
if(..())
return
var/A
A = input("Area to bombard", "Open Fire", A) in GLOB.teleportlocs
var/area/thearea = GLOB.teleportlocs[A]
if(usr.stat || usr.restrained())
return
if(reload < reload_cooldown)
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
priority_announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[key_name_admin(usr)] has launched an artillery strike.")
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
/obj/machinery/artillerycontrol
var/reload = 60
var/reload_cooldown = 60
var/explosiondev = 3
var/explosionmed = 6
var/explosionlight = 12
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = 1
anchored = 1
/obj/machinery/artillerycontrol/process()
if(reload < reload_cooldown)
reload++
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
anchored = 1
density = 1
/obj/structure/artilleryplaceholder/decorative
density = 0
/obj/machinery/artillerycontrol/attack_hand(mob/user)
user.set_machine(src)
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
dat += "Locked on<BR>"
dat += "<B>Charge progress: [reload]/[reload_cooldown]:</B><BR>"
dat += "<A href='byond://?src=\ref[src];fire=1'>Open Fire</A><BR>"
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
user << browse(dat, "window=scroll")
onclose(user, "scroll")
return
/obj/machinery/artillerycontrol/Topic(href, href_list)
if(..())
return
var/A
A = input("Area to bombard", "Open Fire", A) in GLOB.teleportlocs
var/area/thearea = GLOB.teleportlocs[A]
if(usr.stat || usr.restrained())
return
if(reload < reload_cooldown)
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
priority_announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[key_name_admin(usr)] has launched an artillery strike.")
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/loc = pick(L)
explosion(loc,explosiondev,explosionmed,explosionlight)
reload = 0
reload = 0
+1 -1
View File
@@ -479,4 +479,4 @@
back = /obj/item/weapon/storage/backpack
shoes = /obj/item/clothing/shoes/sneakers/black
suit = /obj/item/clothing/suit/armor/vest
glasses = /obj/item/clothing/glasses/sunglasses/reagent
glasses = /obj/item/clothing/glasses/sunglasses/reagent
@@ -65,7 +65,7 @@
/obj/structure/academy_wizard_spawner/proc/give_control()
set waitfor = FALSE
if(!current_wizard)
return
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", "wizard", null, be_special_flag = ROLE_WIZARD, M = current_wizard)
@@ -179,7 +179,7 @@
S.speedmod += 1
if(7)
//Throw
user.Stun(3)
user.Stun(60)
user.adjustBruteLoss(50)
var/throw_dir = pick(GLOB.cardinal)
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
+125 -125
View File
@@ -1,127 +1,127 @@
/* Code for the Wild West map by Brotemis
* Contains:
* Wish Granter
* Meat Grinder
*/
/*
* Wish Granter
*/
/obj/machinery/wish_granter_dark
name = "Wish Granter"
desc = "You're not so sure about this, anymore..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = 1
density = 1
/* Code for the Wild West map by Brotemis
* Contains:
* Wish Granter
* Meat Grinder
*/
/*
* Wish Granter
*/
/obj/machinery/wish_granter_dark
name = "Wish Granter"
desc = "You're not so sure about this, anymore..."
icon = 'icons/obj/device.dmi'
icon_state = "syndbeacon"
anchored = 1
density = 1
use_power = NO_POWER_USE
var/chargesa = 1
var/insistinga = 0
/obj/machinery/wish_granter_dark/attack_hand(mob/living/carbon/human/user)
usr.set_machine(src)
if(chargesa <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
else if(!ishuman(user))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
else if (!insistinga)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
insistinga++
else
chargesa--
insistinga = 0
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
switch(wish)
if("Power")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.dna.add_mutation(LASEREYES)
user.dna.add_mutation(COLDRES)
user.dna.add_mutation(XRAY)
user.set_species(/datum/species/shadow)
if("Wealth")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
new /obj/structure/closet/syndicate/resources/everything(loc)
user.set_species(/datum/species/shadow)
if("Immortality")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.verbs += /mob/living/carbon/proc/immortality
user.set_species(/datum/species/shadow)
if("To Kill")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
SSticker.mode.traitors += user.mind
user.mind.special_role = "traitor"
var/datum/objective/hijack/hijack = new
hijack.owner = user.mind
user.mind.objectives += hijack
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
user.mind.announce_objectives()
user.set_species(/datum/species/shadow)
if("Peace")
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_list)
F.death()
///////////////Meatgrinder//////////////
/obj/effect/meatgrinder
name = "Meat Grinder"
desc = "What is that thing?"
density = 1
anchored = 1
icon = 'icons/mob/blob.dmi'
icon_state = "blobpod"
var/triggered = 0
/obj/effect/meatgrinder/Crossed(AM)
Bumped(AM)
/obj/effect/meatgrinder/Bumped(mob/M)
if(triggered)
return
if(ishuman(M) && M.stat != DEAD && M.ckey)
for(var/mob/O in viewers(world.view, src.loc))
visible_message("<span class='warning'>[M] triggered the [src]!</span>")
triggered = 1
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
var/chargesa = 1
var/insistinga = 0
/obj/machinery/wish_granter_dark/attack_hand(mob/living/carbon/human/user)
usr.set_machine(src)
if(chargesa <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
else if(!ishuman(user))
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
return
else if(is_special_character(user))
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
else if (!insistinga)
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
insistinga++
else
chargesa--
insistinga = 0
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
switch(wish)
if("Power")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.dna.add_mutation(LASEREYES)
user.dna.add_mutation(COLDRES)
user.dna.add_mutation(XRAY)
user.set_species(/datum/species/shadow)
if("Wealth")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
new /obj/structure/closet/syndicate/resources/everything(loc)
user.set_species(/datum/species/shadow)
if("Immortality")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
user.verbs += /mob/living/carbon/proc/immortality
user.set_species(/datum/species/shadow)
if("To Kill")
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
SSticker.mode.traitors += user.mind
user.mind.special_role = "traitor"
var/datum/objective/hijack/hijack = new
hijack.owner = user.mind
user.mind.objectives += hijack
to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
user.mind.announce_objectives()
user.set_species(/datum/species/shadow)
if("Peace")
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_list)
F.death()
///////////////Meatgrinder//////////////
/obj/effect/meatgrinder
name = "Meat Grinder"
desc = "What is that thing?"
density = 1
anchored = 1
icon = 'icons/mob/blob.dmi'
icon_state = "blobpod"
var/triggered = 0
/obj/effect/meatgrinder/Crossed(AM)
Bumped(AM)
/obj/effect/meatgrinder/Bumped(mob/M)
if(triggered)
return
if(ishuman(M) && M.stat != DEAD && M.ckey)
for(var/mob/O in viewers(world.view, src.loc))
visible_message("<span class='warning'>[M] triggered the [src]!</span>")
triggered = 1
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
explosion(M, 1, 0, 0, 0)
qdel(src)
/////For the Wishgranter///////////
/mob/living/carbon/proc/immortality() //Mob proc so people cant just clone themselves to get rid of the shadowperson race. No hiding your wickedness.
set category = "Immortality"
set name = "Resurrection"
var/mob/living/carbon/C = usr
if(!C.stat)
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
return
if(C.has_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT))
to_chat(C, "<span class='warning'>You're already resurrecting!</span>")
return
C.apply_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT)
return 1
qdel(src)
/////For the Wishgranter///////////
/mob/living/carbon/proc/immortality() //Mob proc so people cant just clone themselves to get rid of the shadowperson race. No hiding your wickedness.
set category = "Immortality"
set name = "Resurrection"
var/mob/living/carbon/C = usr
if(!C.stat)
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
return
if(C.has_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT))
to_chat(C, "<span class='warning'>You're already resurrecting!</span>")
return
C.apply_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT)
return 1
+62 -62
View File
@@ -1,63 +1,63 @@
// How much "space" we give the edge of the map
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/awaymissionconfig.txt"))
/proc/createRandomZlevel()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
return
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(GLOB.potentialRandomZlevels)
load_new_z_level(map)
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
/proc/reset_gateway_spawns(reset = FALSE)
for(var/obj/machinery/gateway/G in world)
if(reset)
G.randomspawns = GLOB.awaydestinations
else
G.randomspawns.Add(GLOB.awaydestinations)
/obj/effect/landmark/awaystart
name = "away mission spawn"
desc = "Randomly picked away mission spawn points"
/obj/effect/landmark/awaystart/New()
GLOB.awaydestinations += src
..()
/obj/effect/landmark/awaystart/Destroy()
GLOB.awaydestinations -= src
return ..()
/proc/generateMapList(filename)
var/list/potentialMaps = list()
// How much "space" we give the edge of the map
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/awaymissionconfig.txt"))
/proc/createRandomZlevel()
if(GLOB.awaydestinations.len) //crude, but it saves another var!
return
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
var/map = pick(GLOB.potentialRandomZlevels)
load_new_z_level(map)
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
/proc/reset_gateway_spawns(reset = FALSE)
for(var/obj/machinery/gateway/G in world)
if(reset)
G.randomspawns = GLOB.awaydestinations
else
G.randomspawns.Add(GLOB.awaydestinations)
/obj/effect/landmark/awaystart
name = "away mission spawn"
desc = "Randomly picked away mission spawn points"
/obj/effect/landmark/awaystart/New()
GLOB.awaydestinations += src
..()
/obj/effect/landmark/awaystart/Destroy()
GLOB.awaydestinations -= src
return ..()
/proc/generateMapList(filename)
var/list/potentialMaps = list()
var/list/Lines = world.file2list(filename)
if(!Lines.len)
return
for (var/t in Lines)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
if (pos)
name = lowertext(copytext(t, 1, pos))
else
name = lowertext(t)
if (!name)
continue
potentialMaps.Add(t)
return potentialMaps
if(!Lines.len)
return
for (var/t in Lines)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
if (pos)
name = lowertext(copytext(t, 1, pos))
else
name = lowertext(t)
if (!name)
continue
potentialMaps.Add(t)
return potentialMaps