@@ -1,337 +1,337 @@
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/obj/machinery/biogenerator
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/obj/machinery/biogenerator
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name = "biogenerator"
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desc = "Converts plants into biomass, which can be used to construct useful items."
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icon = 'icons/obj/biogenerator.dmi'
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icon_state = "biogen-empty"
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density = 1
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anchored = 1
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desc = "Converts plants into biomass, which can be used to construct useful items."
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icon = 'icons/obj/biogenerator.dmi'
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icon_state = "biogen-empty"
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density = 1
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anchored = 1
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use_power = IDLE_POWER_USE
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idle_power_usage = 40
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var/processing = 0
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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var/points = 0
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||||
var/menustat = "menu"
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||||
var/efficiency = 0
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var/productivity = 0
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||||
var/max_items = 40
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var/datum/research/files
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var/list/show_categories = list("Food", "Botany Chemicals", "Leather and Cloth")
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var/list/timesFiveCategories = list("Food", "Botany Chemicals")
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/obj/machinery/biogenerator/New()
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..()
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files = new /datum/research/biogenerator(src)
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create_reagents(1000)
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/biogenerator(null)
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B.apply_default_parts(src)
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/obj/machinery/biogenerator/Destroy()
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if(beaker)
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qdel(beaker)
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beaker = null
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return ..()
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/obj/machinery/biogenerator/contents_explosion(severity, target)
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..()
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if(beaker)
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beaker.ex_act(severity, target)
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/obj/machinery/biogenerator/handle_atom_del(atom/A)
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..()
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if(A == beaker)
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beaker = null
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update_icon()
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updateUsrDialog()
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/obj/item/weapon/circuitboard/machine/biogenerator
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name = "Biogenerator (Machine Board)"
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build_path = /obj/machinery/biogenerator
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origin_tech = "programming=2;biotech=3;materials=3"
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req_components = list(
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/obj/item/weapon/stock_parts/matter_bin = 1,
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/obj/item/weapon/stock_parts/manipulator = 1,
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/obj/item/stack/cable_coil = 1,
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/obj/item/weapon/stock_parts/console_screen = 1)
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/obj/machinery/biogenerator/RefreshParts()
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var/E = 0
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var/P = 0
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var/max_storage = 40
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for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
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P += B.rating
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max_storage = 40 * B.rating
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for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
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E += M.rating
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efficiency = E
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productivity = P
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max_items = max_storage
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/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
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update_icon()
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/obj/machinery/biogenerator/update_icon()
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if(panel_open)
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icon_state = "biogen-empty-o"
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else if(!src.beaker)
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icon_state = "biogen-empty"
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else if(!src.processing)
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icon_state = "biogen-stand"
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else
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icon_state = "biogen-work"
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return
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/obj/machinery/biogenerator/attackby(obj/item/O, mob/user, params)
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(processing)
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to_chat(user, "<span class='warning'>The biogenerator is currently processing.</span>")
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return
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if(default_deconstruction_screwdriver(user, "biogen-empty-o", "biogen-empty", O))
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if(beaker)
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var/obj/item/weapon/reagent_containers/glass/B = beaker
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B.loc = loc
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beaker = null
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update_icon()
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return
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if(exchange_parts(user, O))
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return
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if(default_deconstruction_crowbar(O))
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return
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if(istype(O, /obj/item/weapon/reagent_containers/glass))
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. = 1 //no afterattack
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if(!panel_open)
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if(beaker)
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to_chat(user, "<span class='warning'>A container is already loaded into the machine.</span>")
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else
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if(!user.drop_item())
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return
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O.loc = src
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beaker = O
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to_chat(user, "<span class='notice'>You add the container to the machine.</span>")
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update_icon()
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updateUsrDialog()
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else
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to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
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return
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else if(istype(O, /obj/item/weapon/storage/bag/plants))
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var/obj/item/weapon/storage/bag/plants/PB = O
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= max_items)
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to_chat(user, "<span class='warning'>The biogenerator is already full! Activate it.</span>")
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else
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in PB.contents)
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if(i >= max_items)
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break
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PB.remove_from_storage(G, src)
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i++
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if(i<max_items)
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to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator.</span>")
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else if(PB.contents.len == 0)
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to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator, filling it to its capacity.</span>")
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else
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to_chat(user, "<span class='info'>You fill the biogenerator to its capacity.</span>")
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return 1 //no afterattack
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else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
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i++
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if(i >= max_items)
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to_chat(user, "<span class='warning'>The biogenerator is full! Activate it.</span>")
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else
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if(user.transferItemToLoc(O, src))
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to_chat(user, "<span class='info'>You put [O.name] in [src.name]</span>")
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return 1 //no afterattack
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else if (istype(O, /obj/item/weapon/disk/design_disk))
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user.visible_message("[user] begins to load \the [O] in \the [src]...",
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"You begin to load a design from \the [O]...",
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"You hear the chatter of a floppy drive.")
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processing = 1
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var/obj/item/weapon/disk/design_disk/D = O
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if(do_after(user, 10, target = src))
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for(var/B in D.blueprints)
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if(B)
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files.AddDesign2Known(B)
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processing = 0
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return 1
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else
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to_chat(user, "<span class='warning'>You cannot put this in [src.name]!</span>")
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/obj/machinery/biogenerator/interact(mob/user)
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if(stat & BROKEN || panel_open)
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return
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user.set_machine(src)
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var/dat
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if(processing)
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dat += "<div class='statusDisplay'>Biogenerator is processing! Please wait...</div><BR>"
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else
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switch(menustat)
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if("nopoints")
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dat += "<div class='statusDisplay'>You do not have enough biomass to create products.<BR>Please, put growns into reactor and activate it.</div>"
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menustat = "menu"
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if("complete")
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dat += "<div class='statusDisplay'>Operation complete.</div>"
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menustat = "menu"
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if("void")
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dat += "<div class='statusDisplay'>Error: No growns inside.<BR>Please, put growns into reactor.</div>"
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menustat = "menu"
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if("nobeakerspace")
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dat += "<div class='statusDisplay'>Not enough space left in container. Unable to create product.</div>"
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menustat = "menu"
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if(beaker)
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var/categories = show_categories.Copy()
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for(var/V in categories)
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categories[V] = list()
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for(var/V in files.known_designs)
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var/datum/design/D = files.known_designs[V]
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for(var/C in categories)
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if(C in D.category)
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categories[C] += D
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dat += "<div class='statusDisplay'>Biomass: [points] units.</div><BR>"
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dat += "<A href='?src=\ref[src];activate=1'>Activate</A><A href='?src=\ref[src];detach=1'>Detach Container</A>"
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for(var/cat in categories)
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dat += "<h3>[cat]:</h3>"
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dat += "<div class='statusDisplay'>"
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for(var/V in categories[cat])
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var/datum/design/D = V
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dat += "[D.name]: <A href='?src=\ref[src];create=\ref[D];amount=1'>Make</A>"
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if(cat in timesFiveCategories)
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dat += "<A href='?src=\ref[src];create=\ref[D];amount=5'>x5</A>"
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if(ispath(D.build_path, /obj/item/stack))
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dat += "<A href='?src=\ref[src];create=\ref[D];amount=10'>x10</A>"
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dat += "([D.materials[MAT_BIOMASS]/efficiency])<br>"
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dat += "</div>"
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else
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dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
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var/datum/browser/popup = new(user, "biogen", name, 350, 520)
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popup.set_content(dat)
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popup.open()
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return
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/obj/machinery/biogenerator/attack_hand(mob/user)
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interact(user)
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/obj/machinery/biogenerator/proc/activate()
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if (usr.stat != 0)
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return
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if (src.stat != 0) //NOPOWER etc
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return
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if(processing)
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to_chat(usr, "<span class='warning'>The biogenerator is in the process of working.</span>")
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return
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var/S = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
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S += 5
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if(I.reagents.get_reagent_amount("nutriment") < 0.1)
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points += 1*productivity
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else points += I.reagents.get_reagent_amount("nutriment")*10*productivity
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qdel(I)
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if(S)
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processing = 1
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update_icon()
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updateUsrDialog()
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playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
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use_power(S*30)
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sleep(S+15/productivity)
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processing = 0
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update_icon()
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else
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menustat = "void"
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return
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/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1)
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if(materials.len != 1 || materials[1] != MAT_BIOMASS)
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return 0
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if (materials[MAT_BIOMASS]*multiplier/efficiency > points)
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menustat = "nopoints"
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return 0
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else
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if(remove_points)
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points -= materials[MAT_BIOMASS]*multiplier/efficiency
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||||
update_icon()
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updateUsrDialog()
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return 1
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/obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1)
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var/sum_reagents = 0
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for(var/R in reagents)
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sum_reagents += reagents[R]
|
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sum_reagents *= multiplier
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if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume)
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menustat = "nobeakerspace"
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return 0
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return 1
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/obj/machinery/biogenerator/proc/create_product(datum/design/D, amount)
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if(!beaker || !loc)
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return 0
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if(ispath(D.build_path, /obj/item/stack))
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if(!check_container_volume(D.make_reagents, amount))
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return 0
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if(!check_cost(D.materials, amount))
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return 0
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var/obj/item/stack/product = new D.build_path(loc)
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product.amount = amount
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for(var/R in D.make_reagents)
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||||
beaker.reagents.add_reagent(R, D.make_reagents[R]*amount)
|
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else
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var/i = amount
|
||||
while(i > 0)
|
||||
if(!check_container_volume(D.make_reagents))
|
||||
return .
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if(!check_cost(D.materials))
|
||||
return .
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if(D.build_path)
|
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new D.build_path(loc)
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for(var/R in D.make_reagents)
|
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beaker.reagents.add_reagent(R, D.make_reagents[R])
|
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. = 1
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--i
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menustat = "complete"
|
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update_icon()
|
||||
return .
|
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/obj/machinery/biogenerator/proc/detach()
|
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if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
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/obj/machinery/biogenerator/Topic(href, href_list)
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if(..() || panel_open)
|
||||
return
|
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|
||||
usr.set_machine(src)
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|
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if(href_list["activate"])
|
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activate()
|
||||
updateUsrDialog()
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|
||||
else if(href_list["detach"])
|
||||
detach()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["create"])
|
||||
var/amount = (text2num(href_list["amount"]))
|
||||
var/datum/design/D = locate(href_list["create"])
|
||||
create_product(D, amount)
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["menu"])
|
||||
menustat = "menu"
|
||||
updateUsrDialog()
|
||||
idle_power_usage = 40
|
||||
var/processing = 0
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/points = 0
|
||||
var/menustat = "menu"
|
||||
var/efficiency = 0
|
||||
var/productivity = 0
|
||||
var/max_items = 40
|
||||
var/datum/research/files
|
||||
var/list/show_categories = list("Food", "Botany Chemicals", "Leather and Cloth")
|
||||
var/list/timesFiveCategories = list("Food", "Botany Chemicals")
|
||||
|
||||
/obj/machinery/biogenerator/New()
|
||||
..()
|
||||
files = new /datum/research/biogenerator(src)
|
||||
create_reagents(1000)
|
||||
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/biogenerator(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
/obj/machinery/biogenerator/Destroy()
|
||||
if(beaker)
|
||||
qdel(beaker)
|
||||
beaker = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/biogenerator/contents_explosion(severity, target)
|
||||
..()
|
||||
if(beaker)
|
||||
beaker.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/biogenerator/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/biogenerator
|
||||
name = "Biogenerator (Machine Board)"
|
||||
build_path = /obj/machinery/biogenerator
|
||||
origin_tech = "programming=2;biotech=3;materials=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/cable_coil = 1,
|
||||
/obj/item/weapon/stock_parts/console_screen = 1)
|
||||
|
||||
/obj/machinery/biogenerator/RefreshParts()
|
||||
var/E = 0
|
||||
var/P = 0
|
||||
var/max_storage = 40
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
|
||||
P += B.rating
|
||||
max_storage = 40 * B.rating
|
||||
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
||||
E += M.rating
|
||||
efficiency = E
|
||||
productivity = P
|
||||
max_items = max_storage
|
||||
|
||||
/obj/machinery/biogenerator/on_reagent_change() //When the reagents change, change the icon as well.
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/biogenerator/update_icon()
|
||||
if(panel_open)
|
||||
icon_state = "biogen-empty-o"
|
||||
else if(!src.beaker)
|
||||
icon_state = "biogen-empty"
|
||||
else if(!src.processing)
|
||||
icon_state = "biogen-stand"
|
||||
else
|
||||
icon_state = "biogen-work"
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/attackby(obj/item/O, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(processing)
|
||||
to_chat(user, "<span class='warning'>The biogenerator is currently processing.</span>")
|
||||
return
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "biogen-empty-o", "biogen-empty", O))
|
||||
if(beaker)
|
||||
var/obj/item/weapon/reagent_containers/glass/B = beaker
|
||||
B.loc = loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(default_deconstruction_crowbar(O))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(!panel_open)
|
||||
if(beaker)
|
||||
to_chat(user, "<span class='warning'>A container is already loaded into the machine.</span>")
|
||||
else
|
||||
if(!user.drop_item())
|
||||
return
|
||||
O.loc = src
|
||||
beaker = O
|
||||
to_chat(user, "<span class='notice'>You add the container to the machine.</span>")
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
|
||||
else if(istype(O, /obj/item/weapon/storage/bag/plants))
|
||||
var/obj/item/weapon/storage/bag/plants/PB = O
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
|
||||
i++
|
||||
if(i >= max_items)
|
||||
to_chat(user, "<span class='warning'>The biogenerator is already full! Activate it.</span>")
|
||||
else
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in PB.contents)
|
||||
if(i >= max_items)
|
||||
break
|
||||
PB.remove_from_storage(G, src)
|
||||
i++
|
||||
if(i<max_items)
|
||||
to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator.</span>")
|
||||
else if(PB.contents.len == 0)
|
||||
to_chat(user, "<span class='info'>You empty the plant bag into the biogenerator, filling it to its capacity.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>You fill the biogenerator to its capacity.</span>")
|
||||
return 1 //no afterattack
|
||||
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
|
||||
i++
|
||||
if(i >= max_items)
|
||||
to_chat(user, "<span class='warning'>The biogenerator is full! Activate it.</span>")
|
||||
else
|
||||
if(user.transferItemToLoc(O, src))
|
||||
to_chat(user, "<span class='info'>You put [O.name] in [src.name]</span>")
|
||||
return 1 //no afterattack
|
||||
else if (istype(O, /obj/item/weapon/disk/design_disk))
|
||||
user.visible_message("[user] begins to load \the [O] in \the [src]...",
|
||||
"You begin to load a design from \the [O]...",
|
||||
"You hear the chatter of a floppy drive.")
|
||||
processing = 1
|
||||
var/obj/item/weapon/disk/design_disk/D = O
|
||||
if(do_after(user, 10, target = src))
|
||||
for(var/B in D.blueprints)
|
||||
if(B)
|
||||
files.AddDesign2Known(B)
|
||||
processing = 0
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src.name]!</span>")
|
||||
|
||||
/obj/machinery/biogenerator/interact(mob/user)
|
||||
if(stat & BROKEN || panel_open)
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(processing)
|
||||
dat += "<div class='statusDisplay'>Biogenerator is processing! Please wait...</div><BR>"
|
||||
else
|
||||
switch(menustat)
|
||||
if("nopoints")
|
||||
dat += "<div class='statusDisplay'>You do not have enough biomass to create products.<BR>Please, put growns into reactor and activate it.</div>"
|
||||
menustat = "menu"
|
||||
if("complete")
|
||||
dat += "<div class='statusDisplay'>Operation complete.</div>"
|
||||
menustat = "menu"
|
||||
if("void")
|
||||
dat += "<div class='statusDisplay'>Error: No growns inside.<BR>Please, put growns into reactor.</div>"
|
||||
menustat = "menu"
|
||||
if("nobeakerspace")
|
||||
dat += "<div class='statusDisplay'>Not enough space left in container. Unable to create product.</div>"
|
||||
menustat = "menu"
|
||||
if(beaker)
|
||||
var/categories = show_categories.Copy()
|
||||
for(var/V in categories)
|
||||
categories[V] = list()
|
||||
for(var/V in files.known_designs)
|
||||
var/datum/design/D = files.known_designs[V]
|
||||
for(var/C in categories)
|
||||
if(C in D.category)
|
||||
categories[C] += D
|
||||
|
||||
dat += "<div class='statusDisplay'>Biomass: [points] units.</div><BR>"
|
||||
dat += "<A href='?src=\ref[src];activate=1'>Activate</A><A href='?src=\ref[src];detach=1'>Detach Container</A>"
|
||||
for(var/cat in categories)
|
||||
dat += "<h3>[cat]:</h3>"
|
||||
dat += "<div class='statusDisplay'>"
|
||||
for(var/V in categories[cat])
|
||||
var/datum/design/D = V
|
||||
dat += "[D.name]: <A href='?src=\ref[src];create=\ref[D];amount=1'>Make</A>"
|
||||
if(cat in timesFiveCategories)
|
||||
dat += "<A href='?src=\ref[src];create=\ref[D];amount=5'>x5</A>"
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
dat += "<A href='?src=\ref[src];create=\ref[D];amount=10'>x10</A>"
|
||||
dat += "([D.materials[MAT_BIOMASS]/efficiency])<br>"
|
||||
dat += "</div>"
|
||||
else
|
||||
dat += "<div class='statusDisplay'>No container inside, please insert container.</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "biogen", name, 350, 520)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/attack_hand(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/biogenerator/proc/activate()
|
||||
if (usr.stat != 0)
|
||||
return
|
||||
if (src.stat != 0) //NOPOWER etc
|
||||
return
|
||||
if(processing)
|
||||
to_chat(usr, "<span class='warning'>The biogenerator is in the process of working.</span>")
|
||||
return
|
||||
var/S = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/I in contents)
|
||||
S += 5
|
||||
if(I.reagents.get_reagent_amount("nutriment") < 0.1)
|
||||
points += 1*productivity
|
||||
else points += I.reagents.get_reagent_amount("nutriment")*10*productivity
|
||||
qdel(I)
|
||||
if(S)
|
||||
processing = 1
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
|
||||
use_power(S*30)
|
||||
sleep(S+15/productivity)
|
||||
processing = 0
|
||||
update_icon()
|
||||
else
|
||||
menustat = "void"
|
||||
return
|
||||
|
||||
/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1)
|
||||
if(materials.len != 1 || materials[1] != MAT_BIOMASS)
|
||||
return 0
|
||||
if (materials[MAT_BIOMASS]*multiplier/efficiency > points)
|
||||
menustat = "nopoints"
|
||||
return 0
|
||||
else
|
||||
if(remove_points)
|
||||
points -= materials[MAT_BIOMASS]*multiplier/efficiency
|
||||
update_icon()
|
||||
updateUsrDialog()
|
||||
return 1
|
||||
|
||||
/obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1)
|
||||
var/sum_reagents = 0
|
||||
for(var/R in reagents)
|
||||
sum_reagents += reagents[R]
|
||||
sum_reagents *= multiplier
|
||||
|
||||
if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume)
|
||||
menustat = "nobeakerspace"
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/biogenerator/proc/create_product(datum/design/D, amount)
|
||||
if(!beaker || !loc)
|
||||
return 0
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
if(!check_container_volume(D.make_reagents, amount))
|
||||
return 0
|
||||
if(!check_cost(D.materials, amount))
|
||||
return 0
|
||||
|
||||
var/obj/item/stack/product = new D.build_path(loc)
|
||||
product.amount = amount
|
||||
for(var/R in D.make_reagents)
|
||||
beaker.reagents.add_reagent(R, D.make_reagents[R]*amount)
|
||||
else
|
||||
var/i = amount
|
||||
while(i > 0)
|
||||
if(!check_container_volume(D.make_reagents))
|
||||
return .
|
||||
if(!check_cost(D.materials))
|
||||
return .
|
||||
if(D.build_path)
|
||||
new D.build_path(loc)
|
||||
for(var/R in D.make_reagents)
|
||||
beaker.reagents.add_reagent(R, D.make_reagents[R])
|
||||
. = 1
|
||||
--i
|
||||
|
||||
menustat = "complete"
|
||||
update_icon()
|
||||
return .
|
||||
|
||||
/obj/machinery/biogenerator/proc/detach()
|
||||
if(beaker)
|
||||
beaker.loc = src.loc
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/biogenerator/Topic(href, href_list)
|
||||
if(..() || panel_open)
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
|
||||
if(href_list["activate"])
|
||||
activate()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["detach"])
|
||||
detach()
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["create"])
|
||||
var/amount = (text2num(href_list["amount"]))
|
||||
var/datum/design/D = locate(href_list["create"])
|
||||
create_product(D, amount)
|
||||
updateUsrDialog()
|
||||
|
||||
else if(href_list["menu"])
|
||||
menustat = "menu"
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -368,6 +368,7 @@
|
||||
seed.genes += disk.gene.Copy()
|
||||
if(istype(disk.gene, /datum/plant_gene/reagent))
|
||||
seed.reagents_from_genes()
|
||||
disk.gene.apply_vars(seed)
|
||||
repaint_seed()
|
||||
|
||||
|
||||
|
||||
+147
-147
@@ -1,148 +1,148 @@
|
||||
// ***********************************************************
|
||||
// Foods that are produced from hydroponics ~~~~~~~~~~
|
||||
// Data from the seeds carry over to these grown foods
|
||||
// ***********************************************************
|
||||
|
||||
// Base type. Subtypes are found in /grown dir.
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
|
||||
var/plantname = ""
|
||||
var/bitesize_mod = 0
|
||||
var/splat_type = /obj/effect/decal/cleanable/plant_smudge
|
||||
// If set, bitesize = 1 + round(reagents.total_volume / bitesize_mod)
|
||||
dried_type = -1
|
||||
// Saves us from having to define each stupid grown's dried_type as itself.
|
||||
// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
|
||||
resistance_flags = FLAMMABLE
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc, var/obj/item/seeds/new_seed = null)
|
||||
tastes = list(name = 1) // apples taste of apple, silly.
|
||||
..()
|
||||
if(new_seed)
|
||||
seed = new_seed.Copy()
|
||||
else if(ispath(seed))
|
||||
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
|
||||
seed = new seed()
|
||||
seed.adjust_potency(50-seed.potency)
|
||||
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
if(dried_type == -1)
|
||||
dried_type = src.type
|
||||
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_new(src, newloc)
|
||||
seed.prepare_result(src)
|
||||
transform *= TransformUsingVariable(seed.potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency!
|
||||
add_juice()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/add_juice()
|
||||
if(reagents)
|
||||
if(bitesize_mod)
|
||||
bitesize = 1 + round(reagents.total_volume / bitesize_mod)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/examine(user)
|
||||
..()
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
if(T.examine_line)
|
||||
to_chat(user, T.examine_line)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(obj/item/O, mob/user, params)
|
||||
..()
|
||||
if (istype(O, /obj/item/device/plant_analyzer))
|
||||
var/msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.\n"
|
||||
if(seed)
|
||||
msg += seed.get_analyzer_text()
|
||||
var/reag_txt = ""
|
||||
if(seed)
|
||||
for(var/reagent_id in seed.reagents_add)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
|
||||
var/amt = reagents.get_reagent_amount(reagent_id)
|
||||
reag_txt += "\n<span class='info'>- [R.name]: [amt]</span>"
|
||||
|
||||
if(reag_txt)
|
||||
msg += reag_txt
|
||||
msg += "<br><span class='info'>*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
else
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_attackby(src, O, user)
|
||||
|
||||
|
||||
// Various gene procs
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user)
|
||||
if(seed && seed.get_gene(/datum/plant_gene/trait/squash))
|
||||
squash(user)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
|
||||
if(!..()) //was it caught by a mob?
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_throw_impact(src, hit_atom)
|
||||
if(seed.get_gene(/datum/plant_gene/trait/squash))
|
||||
squash(hit_atom)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/squash(atom/target)
|
||||
var/turf/T = get_turf(target)
|
||||
if(ispath(splat_type, /obj/effect/decal/cleanable/plant_smudge))
|
||||
if(filling_color)
|
||||
var/obj/O = new splat_type(T)
|
||||
O.color = filling_color
|
||||
O.name = "[name] smudge"
|
||||
else if(splat_type)
|
||||
new splat_type(T)
|
||||
|
||||
if(trash)
|
||||
generate_trash(T)
|
||||
|
||||
visible_message("<span class='warning'>[src] has been squashed.</span>","<span class='italics'>You hear a smack.</span>")
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/trait in seed.genes)
|
||||
trait.on_squash(src, target)
|
||||
|
||||
// ***********************************************************
|
||||
// Foods that are produced from hydroponics ~~~~~~~~~~
|
||||
// Data from the seeds carry over to these grown foods
|
||||
// ***********************************************************
|
||||
|
||||
// Base type. Subtypes are found in /grown dir.
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
|
||||
var/plantname = ""
|
||||
var/bitesize_mod = 0
|
||||
var/splat_type = /obj/effect/decal/cleanable/plant_smudge
|
||||
// If set, bitesize = 1 + round(reagents.total_volume / bitesize_mod)
|
||||
dried_type = -1
|
||||
// Saves us from having to define each stupid grown's dried_type as itself.
|
||||
// If you don't want a plant to be driable (watermelons) set this to null in the time definition.
|
||||
resistance_flags = FLAMMABLE
|
||||
origin_tech = "biotech=1"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc, var/obj/item/seeds/new_seed = null)
|
||||
tastes = list(name = 1) // apples taste of apple, silly.
|
||||
..()
|
||||
if(new_seed)
|
||||
seed = new_seed.Copy()
|
||||
else if(ispath(seed))
|
||||
// This is for adminspawn or map-placed growns. They get the default stats of their seed type.
|
||||
seed = new seed()
|
||||
seed.adjust_potency(50-seed.potency)
|
||||
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
if(dried_type == -1)
|
||||
dried_type = src.type
|
||||
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_new(src, newloc)
|
||||
seed.prepare_result(src)
|
||||
transform *= TransformUsingVariable(seed.potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency!
|
||||
add_juice()
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/add_juice()
|
||||
if(reagents)
|
||||
if(bitesize_mod)
|
||||
bitesize = 1 + round(reagents.total_volume / bitesize_mod)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/examine(user)
|
||||
..()
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
if(T.examine_line)
|
||||
to_chat(user, T.examine_line)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(obj/item/O, mob/user, params)
|
||||
..()
|
||||
if (istype(O, /obj/item/device/plant_analyzer))
|
||||
var/msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.\n"
|
||||
if(seed)
|
||||
msg += seed.get_analyzer_text()
|
||||
var/reag_txt = ""
|
||||
if(seed)
|
||||
for(var/reagent_id in seed.reagents_add)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
|
||||
var/amt = reagents.get_reagent_amount(reagent_id)
|
||||
reag_txt += "\n<span class='info'>- [R.name]: [amt]</span>"
|
||||
|
||||
if(reag_txt)
|
||||
msg += reag_txt
|
||||
msg += "<br><span class='info'>*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
else
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_attackby(src, O, user)
|
||||
|
||||
|
||||
// Various gene procs
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user)
|
||||
if(seed && seed.get_gene(/datum/plant_gene/trait/squash))
|
||||
squash(user)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
|
||||
if(!..()) //was it caught by a mob?
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_throw_impact(src, hit_atom)
|
||||
if(seed.get_gene(/datum/plant_gene/trait/squash))
|
||||
squash(hit_atom)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/squash(atom/target)
|
||||
var/turf/T = get_turf(target)
|
||||
if(ispath(splat_type, /obj/effect/decal/cleanable/plant_smudge))
|
||||
if(filling_color)
|
||||
var/obj/O = new splat_type(T)
|
||||
O.color = filling_color
|
||||
O.name = "[name] smudge"
|
||||
else if(splat_type)
|
||||
new splat_type(T)
|
||||
|
||||
if(trash)
|
||||
generate_trash(T)
|
||||
|
||||
visible_message("<span class='warning'>[src] has been squashed.</span>","<span class='italics'>You hear a smack.</span>")
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/trait in seed.genes)
|
||||
trait.on_squash(src, target)
|
||||
|
||||
reagents.reaction(T)
|
||||
for(var/A in T)
|
||||
reagents.reaction(A)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/On_Consume()
|
||||
if(iscarbon(usr))
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_consume(src, usr)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(atom/movable/AM)
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_cross(src, AM)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/generate_trash(atom/location)
|
||||
if(trash && ispath(trash, /obj/item/weapon/grown))
|
||||
. = new trash(location, seed)
|
||||
trash = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
// For item-containing growns such as eggy or gatfruit
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/attack_self(mob/user)
|
||||
var/obj/item/T
|
||||
if(trash)
|
||||
T = generate_trash()
|
||||
qdel(src)
|
||||
user.putItemFromInventoryInHandIfPossible(T, user.active_hand_index, TRUE)
|
||||
to_chat(user, "<span class='notice'>You open [src]\'s shell, revealing \a [T].</span>")
|
||||
for(var/A in T)
|
||||
reagents.reaction(A)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/On_Consume()
|
||||
if(iscarbon(usr))
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_consume(src, usr)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(atom/movable/AM)
|
||||
if(seed)
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_cross(src, AM)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/generate_trash(atom/location)
|
||||
if(trash && ispath(trash, /obj/item/weapon/grown))
|
||||
. = new trash(location, seed)
|
||||
trash = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
// For item-containing growns such as eggy or gatfruit
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/attack_self(mob/user)
|
||||
var/obj/item/T
|
||||
if(trash)
|
||||
T = generate_trash()
|
||||
qdel(src)
|
||||
user.putItemFromInventoryInHandIfPossible(T, user.active_hand_index, TRUE)
|
||||
to_chat(user, "<span class='notice'>You open [src]\'s shell, revealing \a [T].</span>")
|
||||
|
||||
@@ -117,5 +117,5 @@
|
||||
/obj/item/weapon/grown/bananapeel/specialpeel/Crossed(AM)
|
||||
if(iscarbon(AM))
|
||||
var/mob/living/carbon/carbon = AM
|
||||
if(carbon.slip(2, 2, src, FALSE))
|
||||
if(carbon.slip(40, src, FALSE))
|
||||
qdel(src)
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user)
|
||||
..()
|
||||
if( istype(src.loc, /mob) )
|
||||
if( ismob(src.loc) )
|
||||
held_mob = src.loc
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
@@ -154,3 +154,15 @@
|
||||
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
name = "pack of fruiting cactus seeds"
|
||||
desc = "These seeds grow into fruiting cacti."
|
||||
icon_state = "seed-cactus"
|
||||
species = "cactus"
|
||||
plantname = "Fruiting Cactus"
|
||||
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
@@ -308,3 +308,66 @@
|
||||
if(.)
|
||||
investigate_log("was planted by [key_name(user)] at [COORD(user)]", INVESTIGATE_BOTANY)
|
||||
|
||||
//// LAVALAND MUSHROOMS ////
|
||||
|
||||
// Bracket (Shaving mushroom)
|
||||
|
||||
/obj/item/seeds/lavaland
|
||||
name = "lavaland seeds"
|
||||
desc = "You should never see this."
|
||||
lifespan = 50
|
||||
endurance = 25
|
||||
maturation = 7
|
||||
production = 4
|
||||
yield = 4
|
||||
potency = 15
|
||||
growthstages = 3
|
||||
rarity = 20
|
||||
reagents_add = list("nutriment" = 0.1)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/seeds/lavaland/polypore
|
||||
name = "pack of polypore mycelium"
|
||||
desc = "This mycelium grows into bracket mushrooms, also known as polypores. Woody and firm, shaft miners often use them for makeshift crafts."
|
||||
icon_state = "mycelium-polypore"
|
||||
species = "polypore"
|
||||
plantname = "Polypore Mushrooms"
|
||||
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/shavings
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
|
||||
// Porcini (Leafy mushroom)
|
||||
|
||||
/obj/item/seeds/lavaland/porcini
|
||||
name = "pack of porcini mycelium"
|
||||
desc = "This mycelium grows into Boletus edulus, also known as porcini. Native to the late Earth, but discovered on Lavaland. Has culinary, medicinal and relaxant effects."
|
||||
icon_state = "mycelium-porcini"
|
||||
species = "porcini"
|
||||
plantname = "Porcini Mushrooms"
|
||||
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
|
||||
// Inocybe (Mushroom caps)
|
||||
|
||||
/obj/item/seeds/lavaland/inocybe
|
||||
name = "pack of inocybe mycelium"
|
||||
desc = "This mycelium grows into an inocybe mushroom, a species of Lavaland origin with hallucinatory and toxic effects."
|
||||
icon_state = "mycelium-inocybe"
|
||||
species = "inocybe"
|
||||
plantname = "Inocybe Mushrooms"
|
||||
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
|
||||
// Embershroom (Mushroom stem)
|
||||
|
||||
/obj/item/seeds/lavaland/ember
|
||||
name = "pack of embershroom mycelium"
|
||||
desc = "This mycelium grows into embershrooms, a species of bioluminescent mushrooms native to Lavaland."
|
||||
icon_state = "mycelium-ember"
|
||||
species = "ember"
|
||||
plantname = "Embershroom Mushrooms"
|
||||
product = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/glow)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
@@ -98,8 +98,8 @@
|
||||
/obj/item/weapon/grown/nettle/death/pickup(mob/living/carbon/user)
|
||||
if(..())
|
||||
if(prob(50))
|
||||
user.Paralyse(5)
|
||||
to_chat(user, "<span class='userdanger'>You are stunned by the Deathnettle when you try picking it up!</span>")
|
||||
user.Knockdown(100)
|
||||
to_chat(user, "<span class='userdanger'>You are stunned by the Deathnettle as you try picking it up!</span>")
|
||||
|
||||
/obj/item/weapon/grown/nettle/death/attack(mob/living/carbon/M, mob/user)
|
||||
if(!..())
|
||||
@@ -110,6 +110,6 @@
|
||||
|
||||
M.adjust_blurriness(force/7)
|
||||
if(prob(20))
|
||||
M.Paralyse(force / 6)
|
||||
M.Weaken(force / 15)
|
||||
M.Unconscious(force / 0.3)
|
||||
M.Knockdown(force / 0.75)
|
||||
M.drop_item()
|
||||
|
||||
@@ -50,6 +50,9 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat)
|
||||
|
||||
/obj/item/weapon/grown/log/Initialize()
|
||||
. = ..()
|
||||
accepted = typecacheof(accepted)
|
||||
|
||||
/obj/item/weapon/grown/log/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(W.sharpness)
|
||||
@@ -66,7 +69,7 @@
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
if(is_type_in_list(W,accepted))
|
||||
if(is_type_in_typecache(W,accepted))
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/leaf = W
|
||||
if(leaf.dry)
|
||||
user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
|
||||
@@ -103,6 +106,7 @@
|
||||
desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
icon_state = "bonfire"
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
buckle_lying = 0
|
||||
@@ -110,6 +114,16 @@
|
||||
var/grill = FALSE
|
||||
var/fire_stack_strength = 5
|
||||
|
||||
/obj/structure/bonfire/dense
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/bonfire/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return TRUE
|
||||
if(mover.throwing)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/structure/bonfire/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/rods) && !can_buckle && !grill)
|
||||
var/obj/item/stack/rods/R = W
|
||||
@@ -127,8 +141,7 @@
|
||||
R.use(1)
|
||||
grill = TRUE
|
||||
to_chat(user, "<span class='italics'>You add a grill to \the [src].")
|
||||
var/mutable_appearance/grill_overlay = mutable_appearance('icons/obj/hydroponics/equipment.dmi', "bonfire_grill")
|
||||
overlays += grill_overlay
|
||||
add_overlay("bonfire_grill")
|
||||
else
|
||||
return ..()
|
||||
if(W.is_hot())
|
||||
@@ -157,6 +170,8 @@
|
||||
var/obj/item/weapon/grown/log/L = new /obj/item/weapon/grown/log(src.loc)
|
||||
L.pixel_x += rand(1,4)
|
||||
L.pixel_y += rand(1,4)
|
||||
if(can_buckle || grill)
|
||||
new /obj/item/stack/rods(loc, 1)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -1,206 +1,206 @@
|
||||
// Plant analyzer
|
||||
/obj/item/device/plant_analyzer
|
||||
name = "plant analyzer"
|
||||
desc = "A scanner used to evaluate a plant's various areas of growth."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hydro"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
|
||||
// *************************************
|
||||
// Hydroponics Tools
|
||||
// *************************************
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/weedspray // -- Skie
|
||||
desc = "It's a toxic mixture, in spray form, to kill small weeds."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
name = "weed spray"
|
||||
icon_state = "weedspray"
|
||||
item_state = "spray"
|
||||
volume = 100
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
// Plant analyzer
|
||||
/obj/item/device/plant_analyzer
|
||||
name = "plant analyzer"
|
||||
desc = "A scanner used to evaluate a plant's various areas of growth."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "hydro"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=2;biotech=2"
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
|
||||
// *************************************
|
||||
// Hydroponics Tools
|
||||
// *************************************
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/weedspray // -- Skie
|
||||
desc = "It's a toxic mixture, in spray form, to kill small weeds."
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
name = "weed spray"
|
||||
icon_state = "weedspray"
|
||||
item_state = "spray"
|
||||
volume = 100
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/weedspray/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("weedkiller", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/weedspray/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray // -- Skie
|
||||
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
name = "pest spray"
|
||||
icon_state = "pestspray"
|
||||
item_state = "plantbgone"
|
||||
volume = 100
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
reagents.add_reagent("weedkiller", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/weedspray/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray // -- Skie
|
||||
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
|
||||
icon = 'icons/obj/hydroponics/equipment.dmi'
|
||||
name = "pest spray"
|
||||
icon_state = "pestspray"
|
||||
item_state = "plantbgone"
|
||||
volume = 100
|
||||
container_type = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("pestkiller", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/cultivator
|
||||
name = "cultivator"
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cultivator"
|
||||
item_state = "cultivator"
|
||||
origin_tech = "engineering=2;biotech=2"
|
||||
flags = CONDUCT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/hatchet
|
||||
name = "hatchet"
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hatchet"
|
||||
flags = CONDUCT
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 15
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 15000)
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/hatchet/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is chopping at [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
|
||||
force = 13
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
armour_penetration = 20
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=3;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/scythe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart("head")
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
// *************************************
|
||||
// Nutrient defines for hydroponics
|
||||
// *************************************
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient
|
||||
name = "bottle of nutrient"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
volume = 50
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(1,2,5,10,15,25,50)
|
||||
|
||||
reagents.add_reagent("pestkiller", 100)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/pestspray/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/cultivator
|
||||
name = "cultivator"
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cultivator"
|
||||
item_state = "cultivator"
|
||||
origin_tech = "engineering=2;biotech=2"
|
||||
flags = CONDUCT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/hatchet
|
||||
name = "hatchet"
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hatchet"
|
||||
flags = CONDUCT
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 15
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 15000)
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/weapon/hatchet/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is chopping at [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
|
||||
force = 13
|
||||
throwforce = 5
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
armour_penetration = 20
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=3;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/scythe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/obj/item/bodypart/BP = C.get_bodypart("head")
|
||||
if(BP)
|
||||
BP.drop_limb()
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return (BRUTELOSS)
|
||||
|
||||
// *************************************
|
||||
// Nutrient defines for hydroponics
|
||||
// *************************************
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient
|
||||
name = "bottle of nutrient"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
volume = 50
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(1,2,5,10,15,25,50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/Initialize()
|
||||
. = ..()
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez
|
||||
name = "bottle of E-Z-Nutrient"
|
||||
desc = "Contains a fertilizer that causes mild mutations with each harvest."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez
|
||||
name = "bottle of E-Z-Nutrient"
|
||||
desc = "Contains a fertilizer that causes mild mutations with each harvest."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("eznutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z
|
||||
name = "bottle of Left 4 Zed"
|
||||
desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle18"
|
||||
|
||||
reagents.add_reagent("eznutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z
|
||||
name = "bottle of Left 4 Zed"
|
||||
desc = "Contains a fertilizer that limits plant yields to no more than one and causes significant mutations in plants."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle18"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("left4zednutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh
|
||||
name = "bottle of Robust Harvest"
|
||||
desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle15"
|
||||
|
||||
reagents.add_reagent("left4zednutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh
|
||||
name = "bottle of Robust Harvest"
|
||||
desc = "Contains a fertilizer that increases the yield of a plant by 30% while causing no mutations."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle15"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("robustharvestnutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/empty
|
||||
name = "bottle"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer
|
||||
name = "bottle"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
volume = 50
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(1,2,5,10,15,25,50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller
|
||||
name = "bottle of weed killer"
|
||||
desc = "Contains a herbicide."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
|
||||
reagents.add_reagent("robustharvestnutriment", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/empty
|
||||
name = "bottle"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer
|
||||
name = "bottle"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
volume = 50
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(1,2,5,10,15,25,50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller
|
||||
name = "bottle of weed killer"
|
||||
desc = "Contains a herbicide."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("weedkiller", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller
|
||||
name = "bottle of pest spray"
|
||||
desc = "Contains a pesticide."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
|
||||
reagents.add_reagent("weedkiller", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller
|
||||
name = "bottle of pest spray"
|
||||
desc = "Contains a pesticide."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent("pestkiller", 50)
|
||||
reagents.add_reagent("pestkiller", 50)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,8 +10,8 @@
|
||||
/datum/plant_gene/proc/Copy()
|
||||
return new type
|
||||
|
||||
|
||||
|
||||
/datum/plant_gene/proc/apply_vars(obj/item/seeds/S) // currently used for fire resist, can prob. be further refactored
|
||||
return
|
||||
|
||||
// Core plant genes store 5 main variables: lifespan, endurance, production, yield, potency
|
||||
/datum/plant_gene/core
|
||||
@@ -201,7 +201,7 @@
|
||||
// Makes plant slippery, unless it has a grown-type trash. Then the trash gets slippery.
|
||||
// Applies other trait effects (teleporting, etc) to the target by on_slip.
|
||||
name = "Slippery Skin"
|
||||
rate = 0.1
|
||||
rate = 1.6
|
||||
examine_line = "<span class='info'>It has a very slippery skin.</span>"
|
||||
|
||||
/datum/plant_gene/trait/slip/on_cross(obj/item/weapon/reagent_containers/food/snacks/grown/G, atom/target)
|
||||
@@ -209,17 +209,16 @@
|
||||
var/obj/item/seeds/seed = G.seed
|
||||
var/mob/living/carbon/M = target
|
||||
|
||||
var/stun_len = seed.potency * rate * 0.8
|
||||
if(istype(G) && ispath(G.trash, /obj/item/weapon/grown))
|
||||
return
|
||||
var/stun_len = seed.potency * rate
|
||||
|
||||
if(!istype(G, /obj/item/weapon/grown/bananapeel) && (!G.reagents || !G.reagents.has_reagent("lube")))
|
||||
stun_len /= 3
|
||||
|
||||
var/stun = min(stun_len, 7)
|
||||
var/weaken = min(stun_len, 7)
|
||||
var/knockdown = min(stun_len, 140)
|
||||
|
||||
if(M.slip(stun, weaken, G))
|
||||
if(M.slip(knockdown, G))
|
||||
for(var/datum/plant_gene/trait/T in seed.genes)
|
||||
T.on_slip(G, M)
|
||||
|
||||
@@ -411,6 +410,17 @@
|
||||
S.start()
|
||||
G.reagents.clear_reagents()
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance // Lavaland
|
||||
name = "Fire Resistance"
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance/apply_vars(obj/item/seeds/S)
|
||||
if(!(S.resistance_flags & FIRE_PROOF))
|
||||
S.resistance_flags |= FIRE_PROOF
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance/on_new(obj/item/weapon/reagent_containers/food/snacks/grown/G, newloc)
|
||||
if(!(G.resistance_flags & FIRE_PROOF))
|
||||
G.resistance_flags |= FIRE_PROOF
|
||||
|
||||
/datum/plant_gene/trait/plant_type // Parent type
|
||||
name = "you shouldn't see this"
|
||||
trait_id = "plant_type"
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
to_chat(usr, "<span class='notice'>\The [src] is full.</span>")
|
||||
return 0
|
||||
|
||||
if(istype(O.loc,/mob))
|
||||
if(ismob(O.loc))
|
||||
var/mob/M = O.loc
|
||||
if(!M.drop_item())
|
||||
return 0
|
||||
|
||||
+385
-385
@@ -1,386 +1,386 @@
|
||||
// ********************************************************
|
||||
// Here's all the seeds (plants) that can be used in hydro
|
||||
// ********************************************************
|
||||
|
||||
/obj/item/seeds
|
||||
icon = 'icons/obj/hydroponics/seeds.dmi'
|
||||
icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
var/plantname = "Plants" // Name of plant when planted.
|
||||
var/product // A type path. The thing that is created when the plant is harvested.
|
||||
var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overriden.
|
||||
|
||||
var/growing_icon = 'icons/obj/hydroponics/growing.dmi' //the file that stores the sprites of the growing plant from this seed.
|
||||
var/icon_grow // Used to override grow icon (default is "[species]-grow"). You can use one grow icon for multiple closely related plants with it.
|
||||
var/icon_dead // Used to override dead icon (default is "[species]-dead"). You can use one dead icon for multiple closely related plants with it.
|
||||
var/icon_harvest // Used to override harvest icon (default is "[species]-harvest"). If null, plant will use [icon_grow][growthstages].
|
||||
|
||||
var/lifespan = 25 // How long before the plant begins to take damage from age.
|
||||
var/endurance = 15 // Amount of health the plant has.
|
||||
var/maturation = 6 // Used to determine which sprite to switch to when growing.
|
||||
var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
|
||||
var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
|
||||
var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.
|
||||
var/growthstages = 6 // Amount of growth sprites the plant has.
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to Centcom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
// Stronger reagents must always come first to avoid being displaced by weaker ones.
|
||||
// Total amount of any reagent in plant is calculated by formula: 1 + round(potency * multiplier)
|
||||
|
||||
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
|
||||
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
|
||||
|
||||
/obj/item/seeds/New(loc, nogenes = 0)
|
||||
..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
if(!icon_grow)
|
||||
icon_grow = "[species]-grow"
|
||||
|
||||
if(!icon_dead)
|
||||
icon_dead = "[species]-dead"
|
||||
|
||||
if(!icon_harvest && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && yield != -1)
|
||||
icon_harvest = "[species]-harvest"
|
||||
|
||||
if(!nogenes) // not used on Copy()
|
||||
genes += new /datum/plant_gene/core/lifespan(lifespan)
|
||||
genes += new /datum/plant_gene/core/endurance(endurance)
|
||||
genes += new /datum/plant_gene/core/weed_rate(weed_rate)
|
||||
genes += new /datum/plant_gene/core/weed_chance(weed_chance)
|
||||
if(yield != -1)
|
||||
genes += new /datum/plant_gene/core/yield(yield)
|
||||
genes += new /datum/plant_gene/core/production(production)
|
||||
if(potency != -1)
|
||||
genes += new /datum/plant_gene/core/potency(potency)
|
||||
|
||||
for(var/p in genes)
|
||||
if(ispath(p))
|
||||
genes -= p
|
||||
genes += new p
|
||||
|
||||
for(var/reag_id in reagents_add)
|
||||
genes += new /datum/plant_gene/reagent(reag_id, reagents_add[reag_id])
|
||||
|
||||
/obj/item/seeds/proc/Copy()
|
||||
var/obj/item/seeds/S = new type(null, 1)
|
||||
// Copy all the stats
|
||||
S.lifespan = lifespan
|
||||
S.endurance = endurance
|
||||
S.maturation = maturation
|
||||
S.production = production
|
||||
S.yield = yield
|
||||
S.potency = potency
|
||||
S.weed_rate = weed_rate
|
||||
S.weed_chance = weed_chance
|
||||
S.genes = list()
|
||||
for(var/g in genes)
|
||||
var/datum/plant_gene/G = g
|
||||
S.genes += G.Copy()
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
/obj/item/seeds/proc/reagents_from_genes()
|
||||
reagents_add = list()
|
||||
for(var/datum/plant_gene/reagent/R in genes)
|
||||
reagents_add[R.reagent_id] = R.rate
|
||||
|
||||
/obj/item/seeds/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25, wrmut = 2, wcmut = 5, traitmut = 0)
|
||||
adjust_lifespan(rand(-lifemut,lifemut))
|
||||
adjust_endurance(rand(-endmut,endmut))
|
||||
adjust_production(rand(-productmut,productmut))
|
||||
adjust_yield(rand(-yieldmut,yieldmut))
|
||||
adjust_potency(rand(-potmut,potmut))
|
||||
adjust_weed_rate(rand(-wrmut, wrmut))
|
||||
adjust_weed_chance(rand(-wcmut, wcmut))
|
||||
if(prob(traitmut))
|
||||
add_random_traits(1, 1)
|
||||
|
||||
|
||||
|
||||
/obj/item/seeds/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj, /obj/item/projectile/energy/florayield))
|
||||
var/rating = 1
|
||||
if(istype(loc, /obj/machinery/hydroponics))
|
||||
var/obj/machinery/hydroponics/H = loc
|
||||
rating = H.rating
|
||||
|
||||
if(yield == 0)//Oh god don't divide by zero you'll doom us all.
|
||||
adjust_yield(1 * rating)
|
||||
else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
adjust_yield(1 * rating)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
// Harvest procs
|
||||
/obj/item/seeds/proc/getYield()
|
||||
var/return_yield = yield
|
||||
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
if(istype(loc, /obj/machinery/hydroponics))
|
||||
if(parent.yieldmod == 0)
|
||||
return_yield = min(return_yield, 1)//1 if above zero, 0 otherwise
|
||||
else
|
||||
return_yield *= (parent.yieldmod)
|
||||
|
||||
return return_yield
|
||||
|
||||
|
||||
/obj/item/seeds/proc/harvest(mob/user = usr)
|
||||
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
||||
var/t_amount = 0
|
||||
var/list/result = list()
|
||||
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
|
||||
var/product_name
|
||||
while(t_amount < getYield())
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
|
||||
result.Add(t_prod) // User gets a consumable
|
||||
if(!t_prod)
|
||||
return
|
||||
t_amount++
|
||||
product_name = t_prod.name
|
||||
if(getYield() >= 1)
|
||||
// ********************************************************
|
||||
// Here's all the seeds (plants) that can be used in hydro
|
||||
// ********************************************************
|
||||
|
||||
/obj/item/seeds
|
||||
icon = 'icons/obj/hydroponics/seeds.dmi'
|
||||
icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
var/plantname = "Plants" // Name of plant when planted.
|
||||
var/product // A type path. The thing that is created when the plant is harvested.
|
||||
var/species = "" // Used to update icons. Should match the name in the sprites unless all icon_* are overriden.
|
||||
|
||||
var/growing_icon = 'icons/obj/hydroponics/growing.dmi' //the file that stores the sprites of the growing plant from this seed.
|
||||
var/icon_grow // Used to override grow icon (default is "[species]-grow"). You can use one grow icon for multiple closely related plants with it.
|
||||
var/icon_dead // Used to override dead icon (default is "[species]-dead"). You can use one dead icon for multiple closely related plants with it.
|
||||
var/icon_harvest // Used to override harvest icon (default is "[species]-harvest"). If null, plant will use [icon_grow][growthstages].
|
||||
|
||||
var/lifespan = 25 // How long before the plant begins to take damage from age.
|
||||
var/endurance = 15 // Amount of health the plant has.
|
||||
var/maturation = 6 // Used to determine which sprite to switch to when growing.
|
||||
var/production = 6 // Changes the amount of time needed for a plant to become harvestable.
|
||||
var/yield = 3 // Amount of growns created per harvest. If is -1, the plant/shroom/weed is never meant to be harvested.
|
||||
var/potency = 10 // The 'power' of a plant. Generally effects the amount of reagent in a plant, also used in other ways.
|
||||
var/growthstages = 6 // Amount of growth sprites the plant has.
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to Centcom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
// Stronger reagents must always come first to avoid being displaced by weaker ones.
|
||||
// Total amount of any reagent in plant is calculated by formula: 1 + round(potency * multiplier)
|
||||
|
||||
var/weed_rate = 1 //If the chance below passes, then this many weeds sprout during growth
|
||||
var/weed_chance = 5 //Percentage chance per tray update to grow weeds
|
||||
|
||||
/obj/item/seeds/New(loc, nogenes = 0)
|
||||
..()
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
if(!icon_grow)
|
||||
icon_grow = "[species]-grow"
|
||||
|
||||
if(!icon_dead)
|
||||
icon_dead = "[species]-dead"
|
||||
|
||||
if(!icon_harvest && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && yield != -1)
|
||||
icon_harvest = "[species]-harvest"
|
||||
|
||||
if(!nogenes) // not used on Copy()
|
||||
genes += new /datum/plant_gene/core/lifespan(lifespan)
|
||||
genes += new /datum/plant_gene/core/endurance(endurance)
|
||||
genes += new /datum/plant_gene/core/weed_rate(weed_rate)
|
||||
genes += new /datum/plant_gene/core/weed_chance(weed_chance)
|
||||
if(yield != -1)
|
||||
genes += new /datum/plant_gene/core/yield(yield)
|
||||
genes += new /datum/plant_gene/core/production(production)
|
||||
if(potency != -1)
|
||||
genes += new /datum/plant_gene/core/potency(potency)
|
||||
|
||||
for(var/p in genes)
|
||||
if(ispath(p))
|
||||
genes -= p
|
||||
genes += new p
|
||||
|
||||
for(var/reag_id in reagents_add)
|
||||
genes += new /datum/plant_gene/reagent(reag_id, reagents_add[reag_id])
|
||||
|
||||
/obj/item/seeds/proc/Copy()
|
||||
var/obj/item/seeds/S = new type(null, 1)
|
||||
// Copy all the stats
|
||||
S.lifespan = lifespan
|
||||
S.endurance = endurance
|
||||
S.maturation = maturation
|
||||
S.production = production
|
||||
S.yield = yield
|
||||
S.potency = potency
|
||||
S.weed_rate = weed_rate
|
||||
S.weed_chance = weed_chance
|
||||
S.genes = list()
|
||||
for(var/g in genes)
|
||||
var/datum/plant_gene/G = g
|
||||
S.genes += G.Copy()
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
/obj/item/seeds/proc/reagents_from_genes()
|
||||
reagents_add = list()
|
||||
for(var/datum/plant_gene/reagent/R in genes)
|
||||
reagents_add[R.reagent_id] = R.rate
|
||||
|
||||
/obj/item/seeds/proc/mutate(lifemut = 2, endmut = 5, productmut = 1, yieldmut = 2, potmut = 25, wrmut = 2, wcmut = 5, traitmut = 0)
|
||||
adjust_lifespan(rand(-lifemut,lifemut))
|
||||
adjust_endurance(rand(-endmut,endmut))
|
||||
adjust_production(rand(-productmut,productmut))
|
||||
adjust_yield(rand(-yieldmut,yieldmut))
|
||||
adjust_potency(rand(-potmut,potmut))
|
||||
adjust_weed_rate(rand(-wrmut, wrmut))
|
||||
adjust_weed_chance(rand(-wcmut, wcmut))
|
||||
if(prob(traitmut))
|
||||
add_random_traits(1, 1)
|
||||
|
||||
|
||||
|
||||
/obj/item/seeds/bullet_act(obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj, /obj/item/projectile/energy/florayield))
|
||||
var/rating = 1
|
||||
if(istype(loc, /obj/machinery/hydroponics))
|
||||
var/obj/machinery/hydroponics/H = loc
|
||||
rating = H.rating
|
||||
|
||||
if(yield == 0)//Oh god don't divide by zero you'll doom us all.
|
||||
adjust_yield(1 * rating)
|
||||
else if(prob(1/(yield * yield) * 100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
adjust_yield(1 * rating)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
// Harvest procs
|
||||
/obj/item/seeds/proc/getYield()
|
||||
var/return_yield = yield
|
||||
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
if(istype(loc, /obj/machinery/hydroponics))
|
||||
if(parent.yieldmod == 0)
|
||||
return_yield = min(return_yield, 1)//1 if above zero, 0 otherwise
|
||||
else
|
||||
return_yield *= (parent.yieldmod)
|
||||
|
||||
return return_yield
|
||||
|
||||
|
||||
/obj/item/seeds/proc/harvest(mob/user = usr)
|
||||
var/obj/machinery/hydroponics/parent = loc //for ease of access
|
||||
var/t_amount = 0
|
||||
var/list/result = list()
|
||||
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
|
||||
var/product_name
|
||||
while(t_amount < getYield())
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src)
|
||||
result.Add(t_prod) // User gets a consumable
|
||||
if(!t_prod)
|
||||
return
|
||||
t_amount++
|
||||
product_name = t_prod.name
|
||||
if(getYield() >= 1)
|
||||
SSblackbox.add_details("food_harvested","[product_name]|[getYield()]")
|
||||
parent.update_tray()
|
||||
|
||||
return result
|
||||
|
||||
|
||||
/obj/item/seeds/proc/prepare_result(var/obj/item/weapon/reagent_containers/food/snacks/grown/T)
|
||||
if(T.reagents)
|
||||
for(var/reagent_id in reagents_add)
|
||||
if(reagent_id == "blood") // Hack to make blood in plants always O-
|
||||
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id], 1), list("blood_type"="O-"))
|
||||
continue
|
||||
|
||||
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id],1))
|
||||
return 1
|
||||
|
||||
|
||||
/// Setters procs ///
|
||||
/obj/item/seeds/proc/adjust_yield(adjustamt)
|
||||
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
|
||||
yield = Clamp(yield + adjustamt, 0, 10)
|
||||
|
||||
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
yield = 1 // Mushrooms always have a minimum yield of 1.
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
|
||||
if(C)
|
||||
C.value = yield
|
||||
|
||||
/obj/item/seeds/proc/adjust_lifespan(adjustamt)
|
||||
lifespan = Clamp(lifespan + adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
|
||||
if(C)
|
||||
C.value = lifespan
|
||||
|
||||
/obj/item/seeds/proc/adjust_endurance(adjustamt)
|
||||
endurance = Clamp(endurance + adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
|
||||
if(C)
|
||||
C.value = endurance
|
||||
|
||||
/obj/item/seeds/proc/adjust_production(adjustamt)
|
||||
if(yield != -1)
|
||||
production = Clamp(production + adjustamt, 1, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
|
||||
if(C)
|
||||
C.value = production
|
||||
|
||||
/obj/item/seeds/proc/adjust_potency(adjustamt)
|
||||
if(potency != -1)
|
||||
potency = Clamp(potency + adjustamt, 0, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
|
||||
if(C)
|
||||
C.value = potency
|
||||
|
||||
/obj/item/seeds/proc/adjust_weed_rate(adjustamt)
|
||||
weed_rate = Clamp(weed_rate + adjustamt, 0, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
|
||||
if(C)
|
||||
C.value = weed_rate
|
||||
|
||||
/obj/item/seeds/proc/adjust_weed_chance(adjustamt)
|
||||
weed_chance = Clamp(weed_chance + adjustamt, 0, 67)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
|
||||
if(C)
|
||||
C.value = weed_chance
|
||||
|
||||
//Directly setting stats
|
||||
|
||||
/obj/item/seeds/proc/set_yield(adjustamt)
|
||||
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
|
||||
yield = Clamp(adjustamt, 0, 10)
|
||||
|
||||
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
yield = 1 // Mushrooms always have a minimum yield of 1.
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
|
||||
if(C)
|
||||
C.value = yield
|
||||
|
||||
/obj/item/seeds/proc/set_lifespan(adjustamt)
|
||||
lifespan = Clamp(adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
|
||||
if(C)
|
||||
C.value = lifespan
|
||||
|
||||
/obj/item/seeds/proc/set_endurance(adjustamt)
|
||||
endurance = Clamp(adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
|
||||
if(C)
|
||||
C.value = endurance
|
||||
|
||||
/obj/item/seeds/proc/set_production(adjustamt)
|
||||
if(yield != -1)
|
||||
production = Clamp(adjustamt, 1, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
|
||||
if(C)
|
||||
C.value = production
|
||||
|
||||
/obj/item/seeds/proc/set_potency(adjustamt)
|
||||
if(potency != -1)
|
||||
potency = Clamp(adjustamt, 0, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
|
||||
if(C)
|
||||
C.value = potency
|
||||
|
||||
/obj/item/seeds/proc/set_weed_rate(adjustamt)
|
||||
weed_rate = Clamp(adjustamt, 0, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
|
||||
if(C)
|
||||
C.value = weed_rate
|
||||
|
||||
/obj/item/seeds/proc/set_weed_chance(adjustamt)
|
||||
weed_chance = Clamp(adjustamt, 0, 67)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
|
||||
if(C)
|
||||
C.value = weed_chance
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_analyzer_text() //in case seeds have something special to tell to the analyzer
|
||||
var/text = ""
|
||||
if(!get_gene(/datum/plant_gene/trait/plant_type/weed_hardy) && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && !get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
|
||||
text += "- Plant type: Normal plant\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
|
||||
text += "- Plant type: Weed. Can grow in nutrient-poor soil.\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
text += "- Plant type: Mushroom. Can grow in dry soil.\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
|
||||
text += "- Plant type: <span class='warning'>UNKNOWN</span> \n"
|
||||
if(potency != -1)
|
||||
text += "- Potency: [potency]\n"
|
||||
if(yield != -1)
|
||||
text += "- Yield: [yield]\n"
|
||||
text += "- Maturation speed: [maturation]\n"
|
||||
if(yield != -1)
|
||||
text += "- Production speed: [production]\n"
|
||||
text += "- Endurance: [endurance]\n"
|
||||
text += "- Lifespan: [lifespan]\n"
|
||||
text += "- Weed Growth Rate: [weed_rate]\n"
|
||||
text += "- Weed Vulnerability: [weed_chance]\n"
|
||||
if(rarity)
|
||||
text += "- Species Discovery Value: [rarity]\n"
|
||||
var/all_traits = ""
|
||||
for(var/datum/plant_gene/trait/traits in genes)
|
||||
if(istype(traits, /datum/plant_gene/trait/plant_type))
|
||||
continue
|
||||
all_traits += " [traits.get_name()]"
|
||||
text += "- Plant Traits:[all_traits]\n"
|
||||
|
||||
text += "*---------*"
|
||||
|
||||
return text
|
||||
|
||||
/obj/item/seeds/proc/on_chem_reaction(datum/reagents/S) //in case seeds have some special interaction with special chems
|
||||
return
|
||||
|
||||
/obj/item/seeds/attackby(obj/item/O, mob/user, params)
|
||||
if (istype(O, /obj/item/device/plant_analyzer))
|
||||
to_chat(user, "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.</span>")
|
||||
var/text = get_analyzer_text()
|
||||
if(text)
|
||||
to_chat(user, "<span class='notice'>[text]</span>")
|
||||
|
||||
return
|
||||
..() // Fallthrough to item/attackby() so that bags can pick seeds up
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Checks plants for broken tray icons. Use Advanced Proc Call to activate.
|
||||
// Maybe some day it would be used as unit test.
|
||||
/proc/check_plants_growth_stages_icons()
|
||||
var/list/states = icon_states('icons/obj/hydroponics/growing.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_fruits.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_flowers.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_mushrooms.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_vegetables.dmi')
|
||||
var/list/paths = typesof(/obj/item/seeds) - /obj/item/seeds - typesof(/obj/item/seeds/sample)
|
||||
|
||||
for(var/seedpath in paths)
|
||||
var/obj/item/seeds/seed = new seedpath
|
||||
|
||||
for(var/i in 1 to seed.growthstages)
|
||||
if("[seed.icon_grow][i]" in states)
|
||||
continue
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!")
|
||||
|
||||
if(!(seed.icon_dead in states))
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!")
|
||||
|
||||
if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
|
||||
if(!(seed.icon_harvest in states))
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!")
|
||||
|
||||
/obj/item/seeds/proc/randomize_stats()
|
||||
set_lifespan(rand(25, 60))
|
||||
set_endurance(rand(15, 35))
|
||||
set_production(rand(2, 10))
|
||||
set_yield(rand(1, 10))
|
||||
set_potency(rand(10, 35))
|
||||
set_weed_rate(rand(1, 10))
|
||||
set_weed_chance(rand(5, 100))
|
||||
maturation = rand(6, 12)
|
||||
|
||||
/obj/item/seeds/proc/add_random_reagents(lower = 0, upper = 2)
|
||||
var/amount_random_reagents = rand(lower, upper)
|
||||
for(var/i in 1 to amount_random_reagents)
|
||||
var/random_amount = rand(4, 15) * 0.01 // this must be multiplied by 0.01, otherwise, it will not properly associate
|
||||
var/datum/plant_gene/reagent/R = new(get_random_reagent_id(), random_amount)
|
||||
if(R.can_add(src))
|
||||
genes += R
|
||||
else
|
||||
qdel(R)
|
||||
reagents_from_genes()
|
||||
|
||||
/obj/item/seeds/proc/add_random_traits(lower = 0, upper = 2)
|
||||
var/amount_random_traits = rand(lower, upper)
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
/obj/item/seeds/proc/add_random_plant_type(normal_plant_chance = 75)
|
||||
if(prob(normal_plant_chance))
|
||||
var/random_plant_type = pick(subtypesof(/datum/plant_gene/trait/plant_type))
|
||||
var/datum/plant_gene/trait/plant_type/P = new random_plant_type
|
||||
if(P.can_add(src))
|
||||
genes += P
|
||||
else
|
||||
qdel(P)
|
||||
parent.update_tray()
|
||||
|
||||
return result
|
||||
|
||||
|
||||
/obj/item/seeds/proc/prepare_result(var/obj/item/weapon/reagent_containers/food/snacks/grown/T)
|
||||
if(T.reagents)
|
||||
for(var/reagent_id in reagents_add)
|
||||
if(reagent_id == "blood") // Hack to make blood in plants always O-
|
||||
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id], 1), list("blood_type"="O-"))
|
||||
continue
|
||||
|
||||
T.reagents.add_reagent(reagent_id, 1 + round(potency * reagents_add[reagent_id],1))
|
||||
return 1
|
||||
|
||||
|
||||
/// Setters procs ///
|
||||
/obj/item/seeds/proc/adjust_yield(adjustamt)
|
||||
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
|
||||
yield = Clamp(yield + adjustamt, 0, 10)
|
||||
|
||||
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
yield = 1 // Mushrooms always have a minimum yield of 1.
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
|
||||
if(C)
|
||||
C.value = yield
|
||||
|
||||
/obj/item/seeds/proc/adjust_lifespan(adjustamt)
|
||||
lifespan = Clamp(lifespan + adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
|
||||
if(C)
|
||||
C.value = lifespan
|
||||
|
||||
/obj/item/seeds/proc/adjust_endurance(adjustamt)
|
||||
endurance = Clamp(endurance + adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
|
||||
if(C)
|
||||
C.value = endurance
|
||||
|
||||
/obj/item/seeds/proc/adjust_production(adjustamt)
|
||||
if(yield != -1)
|
||||
production = Clamp(production + adjustamt, 1, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
|
||||
if(C)
|
||||
C.value = production
|
||||
|
||||
/obj/item/seeds/proc/adjust_potency(adjustamt)
|
||||
if(potency != -1)
|
||||
potency = Clamp(potency + adjustamt, 0, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
|
||||
if(C)
|
||||
C.value = potency
|
||||
|
||||
/obj/item/seeds/proc/adjust_weed_rate(adjustamt)
|
||||
weed_rate = Clamp(weed_rate + adjustamt, 0, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
|
||||
if(C)
|
||||
C.value = weed_rate
|
||||
|
||||
/obj/item/seeds/proc/adjust_weed_chance(adjustamt)
|
||||
weed_chance = Clamp(weed_chance + adjustamt, 0, 67)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
|
||||
if(C)
|
||||
C.value = weed_chance
|
||||
|
||||
//Directly setting stats
|
||||
|
||||
/obj/item/seeds/proc/set_yield(adjustamt)
|
||||
if(yield != -1) // Unharvestable shouldn't suddenly turn harvestable
|
||||
yield = Clamp(adjustamt, 0, 10)
|
||||
|
||||
if(yield <= 0 && get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
yield = 1 // Mushrooms always have a minimum yield of 1.
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/yield)
|
||||
if(C)
|
||||
C.value = yield
|
||||
|
||||
/obj/item/seeds/proc/set_lifespan(adjustamt)
|
||||
lifespan = Clamp(adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/lifespan)
|
||||
if(C)
|
||||
C.value = lifespan
|
||||
|
||||
/obj/item/seeds/proc/set_endurance(adjustamt)
|
||||
endurance = Clamp(adjustamt, 10, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/endurance)
|
||||
if(C)
|
||||
C.value = endurance
|
||||
|
||||
/obj/item/seeds/proc/set_production(adjustamt)
|
||||
if(yield != -1)
|
||||
production = Clamp(adjustamt, 1, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/production)
|
||||
if(C)
|
||||
C.value = production
|
||||
|
||||
/obj/item/seeds/proc/set_potency(adjustamt)
|
||||
if(potency != -1)
|
||||
potency = Clamp(adjustamt, 0, 100)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/potency)
|
||||
if(C)
|
||||
C.value = potency
|
||||
|
||||
/obj/item/seeds/proc/set_weed_rate(adjustamt)
|
||||
weed_rate = Clamp(adjustamt, 0, 10)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_rate)
|
||||
if(C)
|
||||
C.value = weed_rate
|
||||
|
||||
/obj/item/seeds/proc/set_weed_chance(adjustamt)
|
||||
weed_chance = Clamp(adjustamt, 0, 67)
|
||||
var/datum/plant_gene/core/C = get_gene(/datum/plant_gene/core/weed_chance)
|
||||
if(C)
|
||||
C.value = weed_chance
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_analyzer_text() //in case seeds have something special to tell to the analyzer
|
||||
var/text = ""
|
||||
if(!get_gene(/datum/plant_gene/trait/plant_type/weed_hardy) && !get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism) && !get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
|
||||
text += "- Plant type: Normal plant\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
|
||||
text += "- Plant type: Weed. Can grow in nutrient-poor soil.\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism))
|
||||
text += "- Plant type: Mushroom. Can grow in dry soil.\n"
|
||||
if(get_gene(/datum/plant_gene/trait/plant_type/alien_properties))
|
||||
text += "- Plant type: <span class='warning'>UNKNOWN</span> \n"
|
||||
if(potency != -1)
|
||||
text += "- Potency: [potency]\n"
|
||||
if(yield != -1)
|
||||
text += "- Yield: [yield]\n"
|
||||
text += "- Maturation speed: [maturation]\n"
|
||||
if(yield != -1)
|
||||
text += "- Production speed: [production]\n"
|
||||
text += "- Endurance: [endurance]\n"
|
||||
text += "- Lifespan: [lifespan]\n"
|
||||
text += "- Weed Growth Rate: [weed_rate]\n"
|
||||
text += "- Weed Vulnerability: [weed_chance]\n"
|
||||
if(rarity)
|
||||
text += "- Species Discovery Value: [rarity]\n"
|
||||
var/all_traits = ""
|
||||
for(var/datum/plant_gene/trait/traits in genes)
|
||||
if(istype(traits, /datum/plant_gene/trait/plant_type))
|
||||
continue
|
||||
all_traits += " [traits.get_name()]"
|
||||
text += "- Plant Traits:[all_traits]\n"
|
||||
|
||||
text += "*---------*"
|
||||
|
||||
return text
|
||||
|
||||
/obj/item/seeds/proc/on_chem_reaction(datum/reagents/S) //in case seeds have some special interaction with special chems
|
||||
return
|
||||
|
||||
/obj/item/seeds/attackby(obj/item/O, mob/user, params)
|
||||
if (istype(O, /obj/item/device/plant_analyzer))
|
||||
to_chat(user, "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>.</span>")
|
||||
var/text = get_analyzer_text()
|
||||
if(text)
|
||||
to_chat(user, "<span class='notice'>[text]</span>")
|
||||
|
||||
return
|
||||
..() // Fallthrough to item/attackby() so that bags can pick seeds up
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Checks plants for broken tray icons. Use Advanced Proc Call to activate.
|
||||
// Maybe some day it would be used as unit test.
|
||||
/proc/check_plants_growth_stages_icons()
|
||||
var/list/states = icon_states('icons/obj/hydroponics/growing.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_fruits.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_flowers.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_mushrooms.dmi')
|
||||
states |= icon_states('icons/obj/hydroponics/growing_vegetables.dmi')
|
||||
var/list/paths = typesof(/obj/item/seeds) - /obj/item/seeds - typesof(/obj/item/seeds/sample)
|
||||
|
||||
for(var/seedpath in paths)
|
||||
var/obj/item/seeds/seed = new seedpath
|
||||
|
||||
for(var/i in 1 to seed.growthstages)
|
||||
if("[seed.icon_grow][i]" in states)
|
||||
continue
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_grow][i] icon!")
|
||||
|
||||
if(!(seed.icon_dead in states))
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_dead] icon!")
|
||||
|
||||
if(seed.icon_harvest) // mushrooms have no grown sprites, same for items with no product
|
||||
if(!(seed.icon_harvest in states))
|
||||
to_chat(world, "[seed.name] ([seed.type]) lacks the [seed.icon_harvest] icon!")
|
||||
|
||||
/obj/item/seeds/proc/randomize_stats()
|
||||
set_lifespan(rand(25, 60))
|
||||
set_endurance(rand(15, 35))
|
||||
set_production(rand(2, 10))
|
||||
set_yield(rand(1, 10))
|
||||
set_potency(rand(10, 35))
|
||||
set_weed_rate(rand(1, 10))
|
||||
set_weed_chance(rand(5, 100))
|
||||
maturation = rand(6, 12)
|
||||
|
||||
/obj/item/seeds/proc/add_random_reagents(lower = 0, upper = 2)
|
||||
var/amount_random_reagents = rand(lower, upper)
|
||||
for(var/i in 1 to amount_random_reagents)
|
||||
var/random_amount = rand(4, 15) * 0.01 // this must be multiplied by 0.01, otherwise, it will not properly associate
|
||||
var/datum/plant_gene/reagent/R = new(get_random_reagent_id(), random_amount)
|
||||
if(R.can_add(src))
|
||||
genes += R
|
||||
else
|
||||
qdel(R)
|
||||
reagents_from_genes()
|
||||
|
||||
/obj/item/seeds/proc/add_random_traits(lower = 0, upper = 2)
|
||||
var/amount_random_traits = rand(lower, upper)
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
/obj/item/seeds/proc/add_random_plant_type(normal_plant_chance = 75)
|
||||
if(prob(normal_plant_chance))
|
||||
var/random_plant_type = pick(subtypesof(/datum/plant_gene/trait/plant_type))
|
||||
var/datum/plant_gene/trait/plant_type/P = new random_plant_type
|
||||
if(P.can_add(src))
|
||||
genes += P
|
||||
else
|
||||
qdel(P)
|
||||
|
||||
Reference in New Issue
Block a user