@@ -103,7 +103,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
|
||||
if(href_list["random"] && !possible_destinations)
|
||||
usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
|
||||
var/turf/LZ = safepick(Z_TURFS(ZLEVEL_MINING)) //Pick a random mining Z-level turf
|
||||
if(!istype(LZ, /turf/closed/mineral) && !istype(LZ, /turf/open/floor/plating/asteroid))
|
||||
if(!ismineralturf(LZ) && !istype(LZ, /turf/open/floor/plating/asteroid))
|
||||
//Find a suitable mining turf. Reduces chance of landing in a bad area
|
||||
to_chat(usr, "<span class='warning'>Landing zone scan failed. Please try again.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
|
||||
owner.changeNext_move(CLICK_CD_RANGE)
|
||||
B.RCD.afterattack(rcd_target, owner, TRUE) //Activate the RCD and force it to work remotely!
|
||||
playsound(target_turf, 'sound/items/Deconstruct.ogg', 60, 1)
|
||||
playsound(target_turf, 'sound/items/deconstruct.ogg', 60, 1)
|
||||
|
||||
/datum/action/innate/aux_base/switch_mode
|
||||
name = "Switch Mode"
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_hide"
|
||||
singular_name = "hide plate"
|
||||
max_amount = 6
|
||||
novariants = FALSE
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
to_chat(user, "<span class='notice'>Does <b>80</b> damage if the target is backstabbed, instead of <b>50</b>.</span>")
|
||||
for(var/t in trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
|
||||
to_chat(user, "<span class='notice'>It has \a [T] attached, which cause [T.effect_desc()].</span>")
|
||||
|
||||
/obj/item/weapon/twohanded/required/kinetic_crusher/attackby(obj/item/A, mob/living/user)
|
||||
if(istype(A, /obj/item/weapon/crowbar))
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += 80 //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
|
||||
L.apply_damage(80, BRUTE, blocked = def_check)
|
||||
playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
|
||||
else
|
||||
if(!QDELETED(C))
|
||||
C.total_damage += 50
|
||||
@@ -133,9 +133,8 @@
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK)
|
||||
var/datum/status_effect/crusher_mark/CM = L.apply_status_effect(STATUS_EFFECT_CRUSHERMARK, hammer_synced)
|
||||
if(hammer_synced)
|
||||
CM.hammer_synced = hammer_synced
|
||||
for(var/t in hammer_synced.trophies)
|
||||
var/obj/item/crusher_trophy/T = t
|
||||
T.on_mark_application(target, CM, had_effect)
|
||||
@@ -199,6 +198,7 @@
|
||||
bonus_value = 2
|
||||
var/missing_health_ratio = 0.1
|
||||
var/missing_health_desc = 10
|
||||
|
||||
/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
|
||||
return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
if(missing_health > 0)
|
||||
target.adjustBruteLoss(missing_health) //and do that much damage
|
||||
|
||||
/watcher
|
||||
//watcher
|
||||
/obj/item/crusher_trophy/watcher_wing
|
||||
name = "watcher wing"
|
||||
desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
|
||||
@@ -250,6 +250,18 @@
|
||||
if(.)
|
||||
H.charge_time += bonus_value
|
||||
|
||||
//blood-drunk hunter
|
||||
/obj/item/crusher_trophy/miner_eye
|
||||
name = "eye of a blood-drunk hunter"
|
||||
desc = "Its pupil is collapsed and turned to mush. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "hunter_eye"
|
||||
denied_type = /obj/item/crusher_trophy/miner_eye
|
||||
|
||||
/obj/item/crusher_trophy/miner_eye/effect_desc()
|
||||
return "mark detonation to grant stun immunity and <b>90%</b> damage reduction for <b>1</b> second"
|
||||
|
||||
/obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user)
|
||||
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
|
||||
|
||||
//ash drake
|
||||
/obj/item/crusher_trophy/tail_spike
|
||||
@@ -264,7 +276,7 @@
|
||||
for(var/mob/living/L in oview(2, user))
|
||||
if(L.stat == DEAD)
|
||||
continue
|
||||
playsound(L, 'sound/magic/Fireball.ogg', 20, 1)
|
||||
playsound(L, 'sound/magic/fireball.ogg', 20, 1)
|
||||
new /obj/effect/temp_visual/fire(L.loc)
|
||||
addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done
|
||||
L.adjustBruteLoss(bonus_value)
|
||||
@@ -310,7 +322,7 @@
|
||||
//colossus
|
||||
/obj/item/crusher_trophy/blaster_tubes
|
||||
name = "blaster tubes"
|
||||
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
|
||||
desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
|
||||
icon_state = "blaster_tubes"
|
||||
gender = PLURAL
|
||||
denied_type = /obj/item/crusher_trophy/blaster_tubes
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
if(!loaded)
|
||||
return
|
||||
if(isliving(target) && proximity_flag)
|
||||
if(istype(target, /mob/living/simple_animal))
|
||||
if(isanimal(target))
|
||||
var/mob/living/simple_animal/M = target
|
||||
if(M.sentience_type != revive_type)
|
||||
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
|
||||
|
||||
@@ -114,7 +114,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
M.update_icon()
|
||||
transfer_fingerprints_to(M)
|
||||
if(user.put_in_hands(M, TRUE)) //delete the beacon if it fails
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src) //otherwise delete us
|
||||
|
||||
/obj/structure/marker_beacon/attackby(obj/item/I, mob/user, params)
|
||||
@@ -123,7 +123,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
to_chat(user, "<span class='notice'>You start picking [src] up...</span>")
|
||||
if(do_after(user, remove_speed, target = src) && M.amount + 1 <= M.max_amount)
|
||||
M.add(1)
|
||||
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "resonator"
|
||||
item_state = "resonator"
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It's more effective in a vacuum."
|
||||
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It does increased damage in low pressure."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 15
|
||||
throwforce = 10
|
||||
@@ -82,12 +82,8 @@
|
||||
/obj/effect/temp_visual/resonance/proc/check_pressure(turf/proj_turf)
|
||||
if(!proj_turf)
|
||||
proj_turf = get_turf(src)
|
||||
if(!istype(proj_turf))
|
||||
return
|
||||
var/datum/gas_mixture/environment = proj_turf.return_air()
|
||||
var/pressure = environment.return_pressure()
|
||||
resonance_damage = initial(resonance_damage)
|
||||
if(pressure < 50)
|
||||
if(lavaland_equipment_pressure_check(proj_turf))
|
||||
name = "strong [initial(name)]"
|
||||
resonance_damage *= 3
|
||||
else
|
||||
|
||||
@@ -208,9 +208,7 @@
|
||||
..(mapload, TRUE)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
||||
if(istype(O, /obj/item))
|
||||
return 1
|
||||
return 0
|
||||
return isitem(O)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload, empty)
|
||||
. = ..()
|
||||
|
||||
@@ -53,8 +53,7 @@
|
||||
to_chat(user, "<span class='notice'>The [src.name] found no beacons in the world to anchor a wormhole to.</span>")
|
||||
return
|
||||
var/chosen_beacon = pick(L)
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100)
|
||||
J.target = chosen_beacon
|
||||
var/obj/effect/portal/wormhole/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon))
|
||||
try_move_adjacent(J)
|
||||
playsound(src,'sound/effects/sparks4.ogg',50,1)
|
||||
qdel(src)
|
||||
@@ -97,13 +96,13 @@
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
return
|
||||
|
||||
if(istype(M, /atom/movable))
|
||||
if(do_teleport(M, target, 6))
|
||||
if(ismovableatom(M))
|
||||
if(do_teleport(M, hard_target, 6))
|
||||
// KERPLUNK
|
||||
playsound(M,'sound/weapons/resonator_blast.ogg',50,1)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/L = M
|
||||
L.Weaken(3)
|
||||
L.Knockdown(60)
|
||||
if(ishuman(L))
|
||||
shake_camera(L, 20, 1)
|
||||
addtimer(CALLBACK(L, /mob/living/carbon.proc/vomit), 20)
|
||||
|
||||
@@ -74,7 +74,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
|
||||
var/mutable_appearance/balloon3
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
M.Weaken(16) // Keep them from moving during the duration of the extraction
|
||||
M.Knockdown(320) // Keep them from moving during the duration of the extraction
|
||||
M.buckled = 0 // Unbuckle them to prevent anchoring problems
|
||||
else
|
||||
A.anchored = 1
|
||||
@@ -107,9 +107,9 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
|
||||
animate(holder_obj, pixel_z = 1000, time = 30)
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/L = A
|
||||
L.SetParalysis(0)
|
||||
L.SetUnconscious(0)
|
||||
L.drowsyness = 0
|
||||
L.sleeping = 0
|
||||
L.SetSleeping(0)
|
||||
sleep(30)
|
||||
var/list/flooring_near_beacon = list()
|
||||
for(var/turf/open/floor in orange(1, beacon))
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/harvested_name = "shortened mushrooms"
|
||||
var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
|
||||
var/needs_sharp_harvest = TRUE
|
||||
var/harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings
|
||||
var/harvest = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/shavings
|
||||
var/harvest_amount_low = 1
|
||||
var/harvest_amount_high = 3
|
||||
var/harvest_time = 60
|
||||
@@ -80,7 +80,7 @@
|
||||
desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
|
||||
harvested_name = "leafless mushrooms"
|
||||
harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
|
||||
needs_sharp_harvest = FALSE
|
||||
harvest_amount_high = 4
|
||||
harvest_time = 20
|
||||
@@ -96,7 +96,7 @@
|
||||
desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
|
||||
harvested_name = "small mushrooms"
|
||||
harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
|
||||
harvest_amount_high = 4
|
||||
harvest_time = 50
|
||||
harvest_message_low = "You slice the cap off a mushroom."
|
||||
@@ -112,7 +112,7 @@
|
||||
luminosity = 1
|
||||
harvested_name = "tiny mushrooms"
|
||||
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
harvest_amount_high = 4
|
||||
harvest_time = 40
|
||||
harvest_message_low = "You pick and slice the cap off a mushroom, leaving the stem."
|
||||
@@ -127,7 +127,7 @@
|
||||
desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
|
||||
harvested_name = "cacti"
|
||||
harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit
|
||||
harvest = /obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
needs_sharp_harvest = FALSE
|
||||
harvest_amount_high = 2
|
||||
harvest_time = 10
|
||||
@@ -146,11 +146,11 @@
|
||||
if(!istype(O) || (PIERCEIMMUNE in H.dna.species.species_traits))
|
||||
return
|
||||
H.apply_damage(rand(3, 6), BRUTE, picked_def_zone)
|
||||
H.Weaken(2)
|
||||
H.Knockdown(40)
|
||||
H.visible_message("<span class='danger'>[H] steps on a cactus!</span>", \
|
||||
"<span class='userdanger'>You step on a cactus!</span>")
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora
|
||||
name = "mushroom shavings"
|
||||
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
@@ -160,43 +160,46 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
seed = /obj/item/seeds/lavaland/polypore
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/New()
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/New()
|
||||
..()
|
||||
pixel_x = rand(-4, 4)
|
||||
pixel_y = rand(-4, 4)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings //for actual crafting
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/shavings //for actual crafting
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_leaf
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
|
||||
name = "mushroom leaf"
|
||||
desc = "A leaf, from a mushroom."
|
||||
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
|
||||
icon_state = "mushroom_leaf"
|
||||
seed = /obj/item/seeds/lavaland/porcini
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_cap
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
|
||||
name = "mushroom cap"
|
||||
desc = "The cap of a large mushroom."
|
||||
list_reagents = list("mindbreaker" = 2, "entpoly" = 4, "mushroomhallucinogen" = 2)
|
||||
icon_state = "mushroom_cap"
|
||||
seed = /obj/item/seeds/lavaland/inocybe
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/mushroom_stem
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
name = "mushroom stem"
|
||||
desc = "A long mushroom stem. It's slightly glowing."
|
||||
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
|
||||
icon_state = "mushroom_stem"
|
||||
luminosity = 1
|
||||
seed = /obj/item/seeds/lavaland/ember
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/ash_flora/cactus_fruit
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
name = "cactus fruit"
|
||||
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
|
||||
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
|
||||
icon_state = "cactus_fruit"
|
||||
seed = /obj/item/seeds/lavaland/cactus
|
||||
|
||||
|
||||
/obj/item/mushroom_bowl
|
||||
@@ -213,6 +216,6 @@
|
||||
/datum/crafting_recipe/mushroom_bowl
|
||||
name = "Mushroom Bowl"
|
||||
result = /obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl
|
||||
reqs = list(/obj/item/weapon/reagent_containers/food/snacks/ash_flora/shavings = 5)
|
||||
reqs = list(/obj/item/weapon/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
|
||||
time = 30
|
||||
category = CAT_PRIMAL
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(7)
|
||||
new /obj/item/weapon/pickaxe/diamond(src)
|
||||
if(8)
|
||||
new /obj/item/borg/upgrade/modkit/resonator_blasts(src)
|
||||
new /obj/item/weapon/disk/design_disk/modkit_disc/resonator_blast(src)
|
||||
if(9)
|
||||
new /obj/item/organ/brain/alien(src)
|
||||
if(10)
|
||||
@@ -38,7 +38,7 @@
|
||||
if(12)
|
||||
new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src)
|
||||
if(13)
|
||||
new /obj/item/borg/upgrade/modkit/cooldown/repeater(src)
|
||||
new /obj/item/weapon/disk/design_disk/modkit_disc/rapid_repeater(src)
|
||||
if(14)
|
||||
new /obj/item/weapon/nullrod/scythe/talking(src)
|
||||
if(15)
|
||||
@@ -46,7 +46,7 @@
|
||||
if(16)
|
||||
new /obj/item/weapon/guardiancreator(src)
|
||||
if(17)
|
||||
new /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs(src)
|
||||
new /obj/item/weapon/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
|
||||
if(18)
|
||||
new /obj/item/device/warp_cube/red(src)
|
||||
if(19)
|
||||
@@ -70,12 +70,70 @@
|
||||
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
||||
new /obj/item/weapon/bedsheet/cult(src)
|
||||
if(28)
|
||||
new /obj/item/borg/upgrade/modkit/bounty(src)
|
||||
new /obj/item/weapon/disk/design_disk/modkit_disc/bounty(src)
|
||||
|
||||
//KA modkit design discs
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc
|
||||
name = "KA Mod Disk"
|
||||
desc = "A design disc containing the design for a unique kinetic accelerator modkit."
|
||||
icon_state = "datadisk1"
|
||||
var/modkit_design = /datum/design/unique_modkit
|
||||
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc/Initialize()
|
||||
. = ..()
|
||||
blueprints[1] = new modkit_design
|
||||
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc/mob_and_turf_aoe
|
||||
name = "Offensive Mining Explosion Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/offensive_turf_aoe
|
||||
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc/rapid_repeater
|
||||
name = "Rapid Repeater Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/rapid_repeater
|
||||
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc/resonator_blast
|
||||
name = "Resonator Blast Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/resonator_blast
|
||||
|
||||
/obj/item/weapon/disk/design_disk/modkit_disc/bounty
|
||||
name = "Death Syphon Mod Disk"
|
||||
modkit_design = /datum/design/unique_modkit/bounty
|
||||
|
||||
/datum/design/unique_modkit
|
||||
category = list("Mining Designs", "Cyborg Upgrade Modules")
|
||||
req_tech = list("materials" = 12) //can't be normally obtained
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
|
||||
/datum/design/unique_modkit/offensive_turf_aoe
|
||||
name = "Kinetic Accelerator Offensive Mining Explosion Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
|
||||
id = "hyperaoemod"
|
||||
materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER = 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
|
||||
/datum/design/unique_modkit/rapid_repeater
|
||||
name = "Kinetic Accelerator Rapid Repeater Mod"
|
||||
desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
|
||||
id = "repeatermod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
||||
|
||||
/datum/design/unique_modkit/resonator_blast
|
||||
name = "Kinetic Accelerator Resonator Blast Mod"
|
||||
desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
|
||||
id = "resonatormod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER = 5000, MAT_URANIUM = 5000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
|
||||
/datum/design/unique_modkit/bounty
|
||||
name = "Kinetic Accelerator Death Syphon Mod"
|
||||
desc = "A device which causes kinetic accelerators to permenantly gain damage against creature types killed with it."
|
||||
id = "bountymod"
|
||||
materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
|
||||
//Spooky special loot
|
||||
|
||||
/obj/item/device/wisp_lantern
|
||||
name = "spooky lantern"
|
||||
desc = "This lantern gives off no light, but is home to a friendly wisp."
|
||||
@@ -189,7 +247,7 @@
|
||||
armour_penetration = 100
|
||||
damage_type = BRUTE
|
||||
hitsound = 'sound/effects/splat.ogg'
|
||||
weaken = 3
|
||||
knockdown = 30
|
||||
var/chain
|
||||
|
||||
/obj/item/projectile/hook/fire(setAngle)
|
||||
@@ -200,7 +258,7 @@
|
||||
|
||||
/obj/item/projectile/hook/on_hit(atom/target)
|
||||
. = ..()
|
||||
if(istype(target, /atom/movable))
|
||||
if(ismovableatom(target))
|
||||
var/atom/movable/A = target
|
||||
if(A.anchored)
|
||||
return
|
||||
@@ -415,7 +473,7 @@
|
||||
|
||||
/obj/item/ship_in_a_bottle/attack_self(mob/user)
|
||||
to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
|
||||
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
new /obj/vehicle/lavaboat/dragon(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -470,8 +528,99 @@
|
||||
|
||||
///Bosses
|
||||
|
||||
//Miniboss Miner
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw
|
||||
name = "cleaving saw"
|
||||
desc = "This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force."
|
||||
force = 12
|
||||
force_on = 20 //force when active
|
||||
throwforce = 20
|
||||
throwforce_on = 20
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
icon_state = "cleaving_saw"
|
||||
icon_state_on = "cleaving_saw_open"
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
hitsound_on = 'sound/weapons/bladeslice.ogg'
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
sharpness = IS_SHARP
|
||||
var/transform_cooldown
|
||||
var/swiping = FALSE
|
||||
var/beast_force_bonus = 30
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It is [active ? "open, and will cleave enemies in a wide arc":"closed, and can be used for rapid consecutive attacks that cause beastly enemies to bleed"].<br>\
|
||||
Both modes will build up existing bleed effects, doing a burst of high damage if the bleed is built up high enough.<br>\
|
||||
Transforming it immediately after an attack causes the next attack to come out faster.</span>")
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is [active ? "closing [src] on [user.p_their()] neck" : "opening [src] into [user.p_their()] chest"]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
transform_cooldown = 0
|
||||
transform_weapon(user, TRUE)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/transform_weapon(mob/living/user, supress_message_text)
|
||||
if(transform_cooldown > world.time)
|
||||
return FALSE
|
||||
. = ..()
|
||||
if(.)
|
||||
transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
|
||||
user.changeNext_move(CLICK_CD_MELEE * 0.25)
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
|
||||
if(!supress_message_text)
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>You open [src]. It will now cleave enemies in a wide arc.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You close [src]. It will now attack rapidly and cause beastly enemies to bleed.</span>")
|
||||
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
|
||||
if(user.disabilities & CLUMSY && prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
||||
user.take_bodypart_damage(10)
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/melee_attack_chain(mob/user, atom/target, params)
|
||||
..()
|
||||
if(!active)
|
||||
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
|
||||
|
||||
/obj/item/weapon/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
|
||||
var/beast_bonus_active = FALSE
|
||||
var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
|
||||
if(istype(target, /mob/living/simple_animal/hostile/asteroid) || ismegafauna(target))
|
||||
if(!active)
|
||||
if(!B)
|
||||
target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
|
||||
else
|
||||
B.add_bleed(B.bleed_buildup)
|
||||
else
|
||||
force += beast_force_bonus //we do bonus damage against beastly creatures
|
||||
beast_bonus_active = TRUE
|
||||
..()
|
||||
if(beast_bonus_active)
|
||||
if(B)
|
||||
B.add_bleed(B.bleed_buildup)
|
||||
force -= beast_force_bonus
|
||||
return
|
||||
var/turf/user_turf = get_turf(user)
|
||||
var/dir_to_target = get_dir(user_turf, get_turf(target))
|
||||
swiping = TRUE
|
||||
for(var/i in 1 to 3)
|
||||
var/turf/T = get_step(user_turf, turn(dir_to_target, 90 - (45 * i)))
|
||||
for(var/mob/living/L in T)
|
||||
if(user.Adjacent(L) && L.density)
|
||||
melee_attack_chain(user, L)
|
||||
swiping = FALSE
|
||||
|
||||
//Dragon
|
||||
|
||||
@@ -582,7 +731,7 @@
|
||||
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
|
||||
..()
|
||||
|
||||
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/ghost_counter = ghost_check()
|
||||
final_block_chance += Clamp((ghost_counter * 5), 0, 75)
|
||||
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
|
||||
@@ -695,7 +844,7 @@
|
||||
message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)]. [ADMIN_COORDJMP(T)]")
|
||||
log_game("[key_name(user)] fired the lava staff at [get_area(target)] [COORD(T)].")
|
||||
timer = world.time + create_cooldown
|
||||
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
else
|
||||
timer = world.time
|
||||
qdel(L)
|
||||
@@ -704,7 +853,7 @@
|
||||
if(T.TerraformTurf(reset_turf_type))
|
||||
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [reset_string]!</span>")
|
||||
timer = world.time + reset_cooldown
|
||||
playsound(T,'sound/magic/Fireball.ogg', 200, 1)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
|
||||
/obj/effect/temp_visual/lavastaff
|
||||
icon_state = "lavastaff_warn"
|
||||
@@ -742,7 +891,7 @@
|
||||
var/obj/effect/mine/pickup/bloodbath/B = new(H)
|
||||
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
|
||||
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
|
||||
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/blood_contract
|
||||
@@ -910,7 +1059,7 @@
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
if(do_after(user, 50, target = user) && !beacon)
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
|
||||
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
beacon = new/obj/effect/hierophant(T)
|
||||
user.update_action_buttons_icon()
|
||||
@@ -953,8 +1102,8 @@
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
||||
playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
||||
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
||||
teleporting = FALSE
|
||||
if(user)
|
||||
@@ -1040,7 +1189,9 @@
|
||||
for(var/i in 1 to range)
|
||||
if(!J)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
|
||||
B.damage = 30
|
||||
B.monster_damage_boost = FALSE
|
||||
previousturf = J
|
||||
J = get_step(previousturf, dir)
|
||||
|
||||
@@ -1051,4 +1202,5 @@
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
|
||||
B.damage = 15 //keeps monster damage boost due to lower damage
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/stacklifter/attack_hand(mob/user as mob)
|
||||
/obj/structure/stacklifter/attack_hand(mob/living/user)
|
||||
if(in_use)
|
||||
to_chat(user, "It's already in use - wait a bit.")
|
||||
return
|
||||
@@ -28,7 +28,7 @@
|
||||
in_use = 1
|
||||
icon_state = "fitnesslifter2"
|
||||
user.setDir(SOUTH)
|
||||
user.Stun(4)
|
||||
user.Stun(80)
|
||||
user.loc = src.loc
|
||||
var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped")
|
||||
user.visible_message("<B>[user] is [bragmessage]!</B>")
|
||||
@@ -58,7 +58,7 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/weightlifter/attack_hand(mob/user as mob)
|
||||
/obj/structure/weightlifter/attack_hand(mob/living/user)
|
||||
if(in_use)
|
||||
to_chat(user, "It's already in use - wait a bit.")
|
||||
return
|
||||
@@ -66,7 +66,7 @@
|
||||
in_use = 1
|
||||
icon_state = "fitnessweight-c"
|
||||
user.setDir(SOUTH)
|
||||
user.Stun(4)
|
||||
user.Stun(80)
|
||||
user.loc = src.loc
|
||||
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
|
||||
add_overlay(swole_overlay)
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
/**********************Input and output plates**************************/
|
||||
|
||||
/obj/machinery/mineral/input
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
name = "Input area"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/mineral/input/New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral/output
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x"
|
||||
name = "Output area"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/mineral/output/New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral
|
||||
var/input_dir = NORTH
|
||||
var/output_dir = SOUTH
|
||||
|
||||
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
|
||||
/**********************Input and output plates**************************/
|
||||
|
||||
/obj/machinery/mineral/input
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x2"
|
||||
name = "Input area"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/mineral/input/New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral/output
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "x"
|
||||
name = "Output area"
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/machinery/mineral/output/New()
|
||||
icon_state = "blank"
|
||||
|
||||
/obj/machinery/mineral
|
||||
var/input_dir = NORTH
|
||||
var/output_dir = SOUTH
|
||||
|
||||
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
|
||||
S.forceMove(loc)
|
||||
var/turf/T = get_step(src,output_dir)
|
||||
if(T)
|
||||
var/turf/T = get_step(src,output_dir)
|
||||
if(T)
|
||||
S.forceMove(T)
|
||||
@@ -1,17 +1,17 @@
|
||||
#define SMELT_AMOUNT 10
|
||||
|
||||
/**********************Mineral processing unit console**************************/
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console
|
||||
name = "production machine console"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/processing_unit/machine = null
|
||||
var/machinedir = EAST
|
||||
speed_process = 1
|
||||
|
||||
/**********************Mineral processing unit console**************************/
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console
|
||||
name = "production machine console"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/processing_unit/machine = null
|
||||
var/machinedir = EAST
|
||||
speed_process = 1
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Initialize()
|
||||
. = ..()
|
||||
machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
|
||||
@@ -19,22 +19,22 @@
|
||||
machine.CONSOLE = src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
|
||||
|
||||
if(!machine)
|
||||
return
|
||||
|
||||
|
||||
var/dat = machine.get_machine_data()
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "processing", "Smelting Console", 300, 500)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["material"])
|
||||
@@ -45,33 +45,33 @@
|
||||
machine.selected_material = null
|
||||
machine.selected_alloy = href_list["alloy"]
|
||||
|
||||
if(href_list["set_on"])
|
||||
if(href_list["set_on"])
|
||||
machine.on = (href_list["set_on"] == "on")
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/processing_unit_console/Destroy()
|
||||
machine = null
|
||||
return ..()
|
||||
|
||||
|
||||
/**********************Mineral processing unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit
|
||||
name = "furnace"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "furnace"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/CONSOLE = null
|
||||
/**********************Mineral processing unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit
|
||||
name = "furnace"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "furnace"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/CONSOLE = null
|
||||
var/datum/material_container/materials
|
||||
var/on = FALSE
|
||||
var/selected_material = MAT_METAL
|
||||
var/selected_alloy = null
|
||||
var/datum/research/files
|
||||
|
||||
|
||||
/obj/machinery/mineral/processing_unit/Initialize()
|
||||
. = ..()
|
||||
proximity_monitor = new(src, 1)
|
||||
@@ -131,7 +131,7 @@
|
||||
|
||||
return dat
|
||||
|
||||
/obj/machinery/mineral/processing_unit/process()
|
||||
/obj/machinery/mineral/processing_unit/process()
|
||||
if (on)
|
||||
if(selected_material)
|
||||
smelt_ore()
|
||||
@@ -144,26 +144,26 @@
|
||||
CONSOLE.updateUsrDialog()
|
||||
|
||||
|
||||
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
|
||||
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
|
||||
//Even in the dark year of 2016, where /tg/ is dead, Urist still hasn't finished this -Bawhoppennn
|
||||
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
||||
if (ore_uranium >= 2 && ore_diamond >= 1)
|
||||
ore_uranium -= 2
|
||||
ore_diamond -= 1
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/adamantine)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (ore_silver >= 1 && ore_plasma >= 3)
|
||||
ore_silver -= 1
|
||||
ore_plasma -= 3
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/mythril)
|
||||
else
|
||||
on = 0
|
||||
continue*/
|
||||
|
||||
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
|
||||
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
|
||||
//Even in the dark year of 2016, where /tg/ is dead, Urist still hasn't finished this -Bawhoppennn
|
||||
/*if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
|
||||
if (ore_uranium >= 2 && ore_diamond >= 1)
|
||||
ore_uranium -= 2
|
||||
ore_diamond -= 1
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/adamantine)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
|
||||
if (ore_silver >= 1 && ore_plasma >= 3)
|
||||
ore_silver -= 1
|
||||
ore_plasma -= 3
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/mythril)
|
||||
else
|
||||
on = 0
|
||||
continue*/
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/smelt_ore()
|
||||
var/datum/material/mat = materials.materials[selected_material]
|
||||
if(mat)
|
||||
@@ -208,10 +208,10 @@
|
||||
build_amount = min(build_amount, round(smelter_mat.amount / M))
|
||||
|
||||
return build_amount
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
|
||||
var/O = new P(src)
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
|
||||
var/O = new P(src)
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/on_deconstruction()
|
||||
materials.retrieve_all()
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
/**********************Mineral stacking unit console**************************/
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console
|
||||
name = "stacking machine console"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/stacking_machine/machine = null
|
||||
var/machinedir = SOUTHEAST
|
||||
speed_process = 1
|
||||
|
||||
/**********************Mineral stacking unit console**************************/
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console
|
||||
name = "stacking machine console"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "console"
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/stacking_machine/machine = null
|
||||
var/machinedir = SOUTHEAST
|
||||
speed_process = 1
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/Initialize()
|
||||
. = ..()
|
||||
machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
|
||||
@@ -17,58 +17,58 @@
|
||||
machine.CONSOLE = src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
|
||||
|
||||
var/obj/item/stack/sheet/s
|
||||
var/dat
|
||||
|
||||
dat += text("<b>Stacking unit console</b><br><br>")
|
||||
|
||||
for(var/O in machine.stack_list)
|
||||
s = machine.stack_list[O]
|
||||
if(s.amount > 0)
|
||||
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
|
||||
|
||||
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
|
||||
|
||||
user << browse(dat, "window=console_stacking_machine")
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["release"])
|
||||
if(!(text2path(href_list["release"]) in machine.stack_list)) return //someone tried to spawn materials by spoofing hrefs
|
||||
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
|
||||
var/obj/item/stack/sheet/out = new inp.type()
|
||||
out.amount = inp.amount
|
||||
inp.amount = 0
|
||||
machine.unload_mineral(out)
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
/**********************Mineral stacking unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/stacking_machine
|
||||
name = "stacking machine"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "stacker"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/stacking_unit_console/CONSOLE
|
||||
var/stk_types = list()
|
||||
var/stk_amt = list()
|
||||
var/stack_list[0] //Key: Type. Value: Instance of type.
|
||||
var/stack_amt = 50; //ammount to stack before releassing
|
||||
input_dir = EAST
|
||||
output_dir = WEST
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user)
|
||||
|
||||
var/obj/item/stack/sheet/s
|
||||
var/dat
|
||||
|
||||
dat += text("<b>Stacking unit console</b><br><br>")
|
||||
|
||||
for(var/O in machine.stack_list)
|
||||
s = machine.stack_list[O]
|
||||
if(s.amount > 0)
|
||||
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
|
||||
|
||||
dat += text("<br>Stacking: [machine.stack_amt]<br><br>")
|
||||
|
||||
user << browse(dat, "window=console_stacking_machine")
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/mineral/stacking_unit_console/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["release"])
|
||||
if(!(text2path(href_list["release"]) in machine.stack_list)) return //someone tried to spawn materials by spoofing hrefs
|
||||
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
|
||||
var/obj/item/stack/sheet/out = new inp.type()
|
||||
out.amount = inp.amount
|
||||
inp.amount = 0
|
||||
machine.unload_mineral(out)
|
||||
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
/**********************Mineral stacking unit**************************/
|
||||
|
||||
|
||||
/obj/machinery/mineral/stacking_machine
|
||||
name = "stacking machine"
|
||||
icon = 'icons/obj/machines/mining_machines.dmi'
|
||||
icon_state = "stacker"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/mineral/stacking_unit_console/CONSOLE
|
||||
var/stk_types = list()
|
||||
var/stk_amt = list()
|
||||
var/stack_list[0] //Key: Type. Value: Instance of type.
|
||||
var/stack_amt = 50; //ammount to stack before releassing
|
||||
input_dir = EAST
|
||||
output_dir = WEST
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/Initialize()
|
||||
. = ..()
|
||||
@@ -77,17 +77,17 @@
|
||||
/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
|
||||
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
|
||||
process_sheet(AM)
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
|
||||
if(!(inp.type in stack_list)) //It's the first of this sheet added
|
||||
var/obj/item/stack/sheet/s = new inp.type(src,0)
|
||||
s.amount = 0
|
||||
stack_list[inp.type] = s
|
||||
var/obj/item/stack/sheet/storage = stack_list[inp.type]
|
||||
storage.amount += inp.amount //Stack the sheets
|
||||
inp.loc = null //Let the old sheet garbage collect
|
||||
while(storage.amount > stack_amt) //Get rid of excessive stackage
|
||||
var/obj/item/stack/sheet/out = new inp.type()
|
||||
out.amount = stack_amt
|
||||
unload_mineral(out)
|
||||
|
||||
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
|
||||
if(!(inp.type in stack_list)) //It's the first of this sheet added
|
||||
var/obj/item/stack/sheet/s = new inp.type(src,0)
|
||||
s.amount = 0
|
||||
stack_list[inp.type] = s
|
||||
var/obj/item/stack/sheet/storage = stack_list[inp.type]
|
||||
storage.amount += inp.amount //Stack the sheets
|
||||
inp.loc = null //Let the old sheet garbage collect
|
||||
while(storage.amount > stack_amt) //Get rid of excessive stackage
|
||||
var/obj/item/stack/sheet/out = new inp.type()
|
||||
out.amount = stack_amt
|
||||
unload_mineral(out)
|
||||
storage.amount -= stack_amt
|
||||
@@ -55,9 +55,6 @@
|
||||
new /datum/data/mining_equipment("Drone Ranged Upgrade",/obj/item/device/mine_bot_ugprade/cooldown, 600),
|
||||
new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack, 150),
|
||||
new /datum/data/mining_equipment("Stimpack Value Pack", /obj/item/weapon/storage/box/medipens/utility, 500),
|
||||
new /datum/data/mining_equipment("Survival Pen Kit", /obj/item/weapon/storage/box/medipens/surival_box, 3000),
|
||||
)
|
||||
|
||||
/datum/data/mining_equipment
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "mining_drone"
|
||||
icon_living = "mining_drone"
|
||||
status_flags = CANSTUN|CANWEAKEN|CANPUSH
|
||||
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
|
||||
mouse_opacity = 1
|
||||
faction = list("neutral")
|
||||
a_intent = INTENT_HARM
|
||||
@@ -34,7 +34,7 @@
|
||||
ranged_message = "shoots"
|
||||
ranged_cooldown_time = 30
|
||||
projectiletype = /obj/item/projectile/kinetic
|
||||
projectilesound = 'sound/weapons/Gunshot4.ogg'
|
||||
projectilesound = 'sound/weapons/gunshot4.ogg'
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
|
||||
|
||||
+408
-408
@@ -3,270 +3,270 @@
|
||||
#define GIBTONITE_QUALITY_MEDIUM 2
|
||||
#define GIBTONITE_QUALITY_LOW 1
|
||||
|
||||
/**********************Mineral ores**************************/
|
||||
|
||||
/obj/item/weapon/ore
|
||||
name = "rock"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "ore"
|
||||
var/points = 0 //How many points this ore gets you from the ore redemption machine
|
||||
var/refined_type = null //What this ore defaults to being refined into
|
||||
|
||||
/obj/item/weapon/ore/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.remove_fuel(15) && refined_type)
|
||||
new refined_type(get_turf(src.loc))
|
||||
qdel(src)
|
||||
else if(W.isOn())
|
||||
to_chat(user, "<span class='info'>Not enough fuel to smelt [src].</span>")
|
||||
..()
|
||||
|
||||
/obj/item/weapon/ore/Crossed(atom/movable/AM)
|
||||
var/obj/item/weapon/storage/bag/ore/OB
|
||||
if(istype(loc, /turf/open/floor/plating/asteroid))
|
||||
var/turf/open/floor/plating/asteroid/F = loc
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
for(var/thing in H.get_storage_slots())
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
for(var/thing in H.held_items)
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
/**********************Mineral ores**************************/
|
||||
|
||||
/obj/item/weapon/ore
|
||||
name = "rock"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "ore"
|
||||
var/points = 0 //How many points this ore gets you from the ore redemption machine
|
||||
var/refined_type = null //What this ore defaults to being refined into
|
||||
|
||||
/obj/item/weapon/ore/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.remove_fuel(15) && refined_type)
|
||||
new refined_type(get_turf(src.loc))
|
||||
qdel(src)
|
||||
else if(W.isOn())
|
||||
to_chat(user, "<span class='info'>Not enough fuel to smelt [src].</span>")
|
||||
..()
|
||||
|
||||
/obj/item/weapon/ore/Crossed(atom/movable/AM)
|
||||
var/obj/item/weapon/storage/bag/ore/OB
|
||||
if(istype(loc, /turf/open/floor/plating/asteroid))
|
||||
var/turf/open/floor/plating/asteroid/F = loc
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
for(var/thing in H.get_storage_slots())
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
for(var/thing in H.held_items)
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
else if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
for(var/thing in R.module_active)
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
if(OB)
|
||||
F.attackby(OB, AM)
|
||||
// Then, if the user is dragging an ore box, empty the satchel
|
||||
// into the box.
|
||||
var/mob/living/L = AM
|
||||
if(istype(L.pulling, /obj/structure/ore_box))
|
||||
var/obj/structure/ore_box/box = L.pulling
|
||||
box.attackby(OB, AM)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/ore/uranium
|
||||
name = "uranium ore"
|
||||
icon_state = "Uranium ore"
|
||||
origin_tech = "materials=5"
|
||||
points = 30
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/uranium
|
||||
|
||||
/obj/item/weapon/ore/iron
|
||||
name = "iron ore"
|
||||
icon_state = "Iron ore"
|
||||
origin_tech = "materials=1"
|
||||
points = 1
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/weapon/ore/glass
|
||||
name = "sand pile"
|
||||
icon_state = "Glass ore"
|
||||
origin_tech = "materials=1"
|
||||
points = 1
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/glass
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/ore/glass/attack_self(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You use the sand to make sandstone.</span>")
|
||||
var/sandAmt = 1
|
||||
for(var/obj/item/weapon/ore/glass/G in user.loc) // The sand on the floor
|
||||
sandAmt += 1
|
||||
qdel(G)
|
||||
while(sandAmt > 0)
|
||||
var/obj/item/stack/sheet/mineral/sandstone/SS = new /obj/item/stack/sheet/mineral/sandstone(user.loc)
|
||||
if(sandAmt >= SS.max_amount)
|
||||
SS.amount = SS.max_amount
|
||||
else
|
||||
SS.amount = sandAmt
|
||||
for(var/obj/item/stack/sheet/mineral/sandstone/SA in user.loc)
|
||||
if(SA != SS && SA.amount < SA.max_amount)
|
||||
SA.attackby(SS, user) //we try to transfer all old unfinished stacks to the new stack we created.
|
||||
sandAmt -= SS.max_amount
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/ore/glass/throw_impact(atom/hit_atom)
|
||||
if(..() || !ishuman(hit_atom))
|
||||
return
|
||||
var/mob/living/carbon/human/C = hit_atom
|
||||
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
|
||||
return
|
||||
if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s mask blocks the sand!</span>")
|
||||
return
|
||||
if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s glasses block the sand!</span>")
|
||||
return
|
||||
C.adjust_blurriness(6)
|
||||
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
|
||||
C.confused += 5
|
||||
to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ore/glass/basalt
|
||||
name = "volcanic ash"
|
||||
icon_state = "volcanic_sand"
|
||||
|
||||
/obj/item/weapon/ore/plasma
|
||||
name = "plasma ore"
|
||||
icon_state = "Plasma ore"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
points = 15
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/item/weapon/ore/plasma/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.welding)
|
||||
to_chat(user, "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/ore/silver
|
||||
name = "silver ore"
|
||||
icon_state = "Silver ore"
|
||||
origin_tech = "materials=3"
|
||||
points = 16
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/silver
|
||||
|
||||
/obj/item/weapon/ore/gold
|
||||
name = "gold ore"
|
||||
icon_state = "Gold ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 18
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/item/weapon/ore/diamond
|
||||
name = "diamond ore"
|
||||
icon_state = "Diamond ore"
|
||||
origin_tech = "materials=6"
|
||||
points = 50
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/diamond
|
||||
|
||||
/obj/item/weapon/ore/bananium
|
||||
name = "bananium ore"
|
||||
icon_state = "Clown ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 60
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/bananium
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
icon_state = "slag"
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite
|
||||
name = "gibtonite ore"
|
||||
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "Gibtonite ore"
|
||||
item_state = "Gibtonite ore"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_range = 0
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
for(var/thing in R.module_active)
|
||||
if(istype(thing, /obj/item/weapon/storage/bag/ore))
|
||||
OB = thing
|
||||
break
|
||||
if(OB)
|
||||
F.attackby(OB, AM)
|
||||
// Then, if the user is dragging an ore box, empty the satchel
|
||||
// into the box.
|
||||
var/mob/living/L = AM
|
||||
if(istype(L.pulling, /obj/structure/ore_box))
|
||||
var/obj/structure/ore_box/box = L.pulling
|
||||
box.attackby(OB, AM)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/ore/uranium
|
||||
name = "uranium ore"
|
||||
icon_state = "Uranium ore"
|
||||
origin_tech = "materials=5"
|
||||
points = 30
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/uranium
|
||||
|
||||
/obj/item/weapon/ore/iron
|
||||
name = "iron ore"
|
||||
icon_state = "Iron ore"
|
||||
origin_tech = "materials=1"
|
||||
points = 1
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/weapon/ore/glass
|
||||
name = "sand pile"
|
||||
icon_state = "Glass ore"
|
||||
origin_tech = "materials=1"
|
||||
points = 1
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/glass
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/weapon/ore/glass/attack_self(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You use the sand to make sandstone.</span>")
|
||||
var/sandAmt = 1
|
||||
for(var/obj/item/weapon/ore/glass/G in user.loc) // The sand on the floor
|
||||
sandAmt += 1
|
||||
qdel(G)
|
||||
while(sandAmt > 0)
|
||||
var/obj/item/stack/sheet/mineral/sandstone/SS = new /obj/item/stack/sheet/mineral/sandstone(user.loc)
|
||||
if(sandAmt >= SS.max_amount)
|
||||
SS.amount = SS.max_amount
|
||||
else
|
||||
SS.amount = sandAmt
|
||||
for(var/obj/item/stack/sheet/mineral/sandstone/SA in user.loc)
|
||||
if(SA != SS && SA.amount < SA.max_amount)
|
||||
SA.attackby(SS, user) //we try to transfer all old unfinished stacks to the new stack we created.
|
||||
sandAmt -= SS.max_amount
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/ore/glass/throw_impact(atom/hit_atom)
|
||||
if(..() || !ishuman(hit_atom))
|
||||
return
|
||||
var/mob/living/carbon/human/C = hit_atom
|
||||
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
|
||||
return
|
||||
if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s mask blocks the sand!</span>")
|
||||
return
|
||||
if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
|
||||
visible_message("<span class='danger'>[C]'s glasses block the sand!</span>")
|
||||
return
|
||||
C.adjust_blurriness(6)
|
||||
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
|
||||
C.confused += 5
|
||||
to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ore/glass/basalt
|
||||
name = "volcanic ash"
|
||||
icon_state = "volcanic_sand"
|
||||
|
||||
/obj/item/weapon/ore/plasma
|
||||
name = "plasma ore"
|
||||
icon_state = "Plasma ore"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
points = 15
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/item/weapon/ore/plasma/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/W = I
|
||||
if(W.welding)
|
||||
to_chat(user, "<span class='warning'>You can't hit a high enough temperature to smelt [src] properly!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/ore/silver
|
||||
name = "silver ore"
|
||||
icon_state = "Silver ore"
|
||||
origin_tech = "materials=3"
|
||||
points = 16
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/silver
|
||||
|
||||
/obj/item/weapon/ore/gold
|
||||
name = "gold ore"
|
||||
icon_state = "Gold ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 18
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/item/weapon/ore/diamond
|
||||
name = "diamond ore"
|
||||
icon_state = "Diamond ore"
|
||||
origin_tech = "materials=6"
|
||||
points = 50
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/diamond
|
||||
|
||||
/obj/item/weapon/ore/bananium
|
||||
name = "bananium ore"
|
||||
icon_state = "Clown ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 60
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/bananium
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
origin_tech = "materials=4"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
icon_state = "slag"
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite
|
||||
name = "gibtonite ore"
|
||||
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "Gibtonite ore"
|
||||
item_state = "Gibtonite ore"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_range = 0
|
||||
var/primed = FALSE
|
||||
var/det_time = 100
|
||||
var/det_time = 100
|
||||
var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
|
||||
var/attacher = "UNKNOWN"
|
||||
var/attacher = "UNKNOWN"
|
||||
var/det_timer
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
|
||||
if(!wires && istype(I, /obj/item/device/assembly/igniter))
|
||||
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
|
||||
wires = new /datum/wires/explosive/gibtonite(src)
|
||||
attacher = key_name(user)
|
||||
qdel(I)
|
||||
add_overlay("Gibtonite_igniter")
|
||||
return
|
||||
|
||||
if(wires && !primed)
|
||||
if(is_wire_tool(I))
|
||||
wires.interact(user)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator) || I.force >= 10)
|
||||
GibtoniteReaction(user)
|
||||
return
|
||||
if(primed)
|
||||
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
|
||||
if(!wires && istype(I, /obj/item/device/assembly/igniter))
|
||||
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
|
||||
wires = new /datum/wires/explosive/gibtonite(src)
|
||||
attacher = key_name(user)
|
||||
qdel(I)
|
||||
add_overlay("Gibtonite_igniter")
|
||||
return
|
||||
|
||||
if(wires && !primed)
|
||||
if(is_wire_tool(I))
|
||||
wires.interact(user)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator) || I.force >= 10)
|
||||
GibtoniteReaction(user)
|
||||
return
|
||||
if(primed)
|
||||
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) || istype(I, /obj/item/device/multitool))
|
||||
primed = FALSE
|
||||
if(det_timer)
|
||||
deltimer(det_timer)
|
||||
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
|
||||
icon_state = "Gibtonite ore"
|
||||
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
|
||||
icon_state = "Gibtonite ore"
|
||||
quality = GIBTONITE_QUALITY_LOW
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/attack_self(user)
|
||||
if(wires)
|
||||
wires.interact(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
|
||||
GibtoniteReaction(P.firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/ex_act()
|
||||
GibtoniteReaction(null, 1)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
|
||||
if(!primed)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/attack_self(user)
|
||||
if(wires)
|
||||
wires.interact(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P)
|
||||
GibtoniteReaction(P.firer)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/ex_act()
|
||||
GibtoniteReaction(null, 1)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
|
||||
if(!primed)
|
||||
primed = TRUE
|
||||
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
|
||||
icon_state = "Gibtonite active"
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
var/notify_admins = 0
|
||||
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
|
||||
notify_admins = 1
|
||||
|
||||
if(notify_admins)
|
||||
if(triggered_by == 1)
|
||||
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
|
||||
icon_state = "Gibtonite active"
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
var/notify_admins = 0
|
||||
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
|
||||
notify_admins = 1
|
||||
|
||||
if(notify_admins)
|
||||
if(triggered_by == 1)
|
||||
message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
|
||||
else if(triggered_by == 2)
|
||||
else if(triggered_by == 2)
|
||||
message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]")
|
||||
else
|
||||
else
|
||||
message_admins("[ADMIN_LOOKUPFLW(attacher)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
|
||||
if(triggered_by == 1)
|
||||
if(triggered_by == 1)
|
||||
log_game("An explosion has primed a [name] for detonation at [A][COORD(bombturf)]")
|
||||
else if(triggered_by == 2)
|
||||
else if(triggered_by == 2)
|
||||
log_game("A signal has primed a [name] for detonation at [A][COORD(bombturf)]. Igniter attacher: [key_name(attacher)].")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
|
||||
log_game("[key_name(user)] has primed a [name] for detonation at [A][COORD(bombturf)]")
|
||||
det_timer = addtimer(CALLBACK(src, .proc/detonate, notify_admins), det_time, TIMER_STOPPABLE)
|
||||
|
||||
@@ -280,162 +280,162 @@
|
||||
if(GIBTONITE_QUALITY_LOW)
|
||||
explosion(src,0,1,3,adminlog = notify_admins)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/ore/Initialize()
|
||||
..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/ore/ex_act()
|
||||
return
|
||||
|
||||
/*****************************Coin********************************/
|
||||
|
||||
// The coin's value is a value of it's materials.
|
||||
// Yes, the gold standard makes a come-back!
|
||||
// This is the only way to make coins that are possible to produce on station actually worth anything.
|
||||
/obj/item/weapon/coin
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
name = "coin"
|
||||
icon_state = "coin__heads"
|
||||
flags = CONDUCT
|
||||
force = 1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cmineral = null
|
||||
var/cooldown = 0
|
||||
var/value = 1
|
||||
|
||||
/obj/item/weapon/coin/Initialize()
|
||||
..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/coin/examine(mob/user)
|
||||
..()
|
||||
if(value)
|
||||
to_chat(user, "<span class='info'>It's worth [value] credit\s.</span>")
|
||||
|
||||
/obj/item/weapon/coin/gold
|
||||
name = "gold coin"
|
||||
cmineral = "gold"
|
||||
icon_state = "coin_gold_heads"
|
||||
value = 50
|
||||
materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/silver
|
||||
name = "silver coin"
|
||||
cmineral = "silver"
|
||||
icon_state = "coin_silver_heads"
|
||||
value = 20
|
||||
materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/diamond
|
||||
name = "diamond coin"
|
||||
cmineral = "diamond"
|
||||
icon_state = "coin_diamond_heads"
|
||||
value = 500
|
||||
materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/iron
|
||||
name = "iron coin"
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
value = 1
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/plasma
|
||||
name = "plasma coin"
|
||||
cmineral = "plasma"
|
||||
icon_state = "coin_plasma_heads"
|
||||
value = 100
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/uranium
|
||||
name = "uranium coin"
|
||||
cmineral = "uranium"
|
||||
icon_state = "coin_uranium_heads"
|
||||
value = 80
|
||||
materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/clown
|
||||
name = "bananium coin"
|
||||
cmineral = "bananium"
|
||||
icon_state = "coin_bananium_heads"
|
||||
value = 1000 //makes the clown cry
|
||||
materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/adamantine
|
||||
name = "adamantine coin"
|
||||
cmineral = "adamantine"
|
||||
icon_state = "coin_adamantine_heads"
|
||||
value = 1500
|
||||
|
||||
/obj/item/weapon/coin/mythril
|
||||
name = "mythril coin"
|
||||
cmineral = "mythril"
|
||||
icon_state = "coin_mythril_heads"
|
||||
value = 3000
|
||||
|
||||
/obj/item/weapon/coin/twoheaded
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
value = 1
|
||||
|
||||
/obj/item/weapon/coin/antagtoken
|
||||
name = "antag token"
|
||||
icon_state = "coin_valid_valid"
|
||||
cmineral = "valid"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
sideslist = list("valid", "salad")
|
||||
value = 0
|
||||
|
||||
/obj/item/weapon/coin/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(string_attached)
|
||||
to_chat(user, "<span class='warning'>There already is a string attached to this coin!</span>")
|
||||
return
|
||||
|
||||
if (CC.use(1))
|
||||
|
||||
/obj/item/weapon/ore/Initialize()
|
||||
..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/ore/ex_act()
|
||||
return
|
||||
|
||||
/*****************************Coin********************************/
|
||||
|
||||
// The coin's value is a value of it's materials.
|
||||
// Yes, the gold standard makes a come-back!
|
||||
// This is the only way to make coins that are possible to produce on station actually worth anything.
|
||||
/obj/item/weapon/coin
|
||||
icon = 'icons/obj/economy.dmi'
|
||||
name = "coin"
|
||||
icon_state = "coin__heads"
|
||||
flags = CONDUCT
|
||||
force = 1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/string_attached
|
||||
var/list/sideslist = list("heads","tails")
|
||||
var/cmineral = null
|
||||
var/cooldown = 0
|
||||
var/value = 1
|
||||
|
||||
/obj/item/weapon/coin/Initialize()
|
||||
..()
|
||||
pixel_x = rand(0,16)-8
|
||||
pixel_y = rand(0,8)-8
|
||||
|
||||
/obj/item/weapon/coin/examine(mob/user)
|
||||
..()
|
||||
if(value)
|
||||
to_chat(user, "<span class='info'>It's worth [value] credit\s.</span>")
|
||||
|
||||
/obj/item/weapon/coin/gold
|
||||
name = "gold coin"
|
||||
cmineral = "gold"
|
||||
icon_state = "coin_gold_heads"
|
||||
value = 50
|
||||
materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/silver
|
||||
name = "silver coin"
|
||||
cmineral = "silver"
|
||||
icon_state = "coin_silver_heads"
|
||||
value = 20
|
||||
materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/diamond
|
||||
name = "diamond coin"
|
||||
cmineral = "diamond"
|
||||
icon_state = "coin_diamond_heads"
|
||||
value = 500
|
||||
materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/iron
|
||||
name = "iron coin"
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
value = 1
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/plasma
|
||||
name = "plasma coin"
|
||||
cmineral = "plasma"
|
||||
icon_state = "coin_plasma_heads"
|
||||
value = 100
|
||||
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/uranium
|
||||
name = "uranium coin"
|
||||
cmineral = "uranium"
|
||||
icon_state = "coin_uranium_heads"
|
||||
value = 80
|
||||
materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/clown
|
||||
name = "bananium coin"
|
||||
cmineral = "bananium"
|
||||
icon_state = "coin_bananium_heads"
|
||||
value = 1000 //makes the clown cry
|
||||
materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
|
||||
/obj/item/weapon/coin/adamantine
|
||||
name = "adamantine coin"
|
||||
cmineral = "adamantine"
|
||||
icon_state = "coin_adamantine_heads"
|
||||
value = 1500
|
||||
|
||||
/obj/item/weapon/coin/mythril
|
||||
name = "mythril coin"
|
||||
cmineral = "mythril"
|
||||
icon_state = "coin_mythril_heads"
|
||||
value = 3000
|
||||
|
||||
/obj/item/weapon/coin/twoheaded
|
||||
cmineral = "iron"
|
||||
icon_state = "coin_iron_heads"
|
||||
desc = "Hey, this coin's the same on both sides!"
|
||||
sideslist = list("heads")
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2)
|
||||
value = 1
|
||||
|
||||
/obj/item/weapon/coin/antagtoken
|
||||
name = "antag token"
|
||||
icon_state = "coin_valid_valid"
|
||||
cmineral = "valid"
|
||||
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
||||
sideslist = list("valid", "salad")
|
||||
value = 0
|
||||
|
||||
/obj/item/weapon/coin/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(string_attached)
|
||||
to_chat(user, "<span class='warning'>There already is a string attached to this coin!</span>")
|
||||
return
|
||||
|
||||
if (CC.use(1))
|
||||
add_overlay("coin_string_overlay")
|
||||
string_attached = 1
|
||||
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin!</span>")
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/weapon/wirecutters))
|
||||
if(!string_attached)
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 1
|
||||
CC.update_icon()
|
||||
overlays = list()
|
||||
string_attached = null
|
||||
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
|
||||
else ..()
|
||||
|
||||
/obj/item/weapon/coin/attack_self(mob/user)
|
||||
if(cooldown < world.time)
|
||||
if(string_attached) //does the coin have a wire attached
|
||||
to_chat(user, "<span class='warning'>The coin won't flip very well with something attached!</span>" )
|
||||
return //do not flip the coin
|
||||
var/coinflip = pick(sideslist)
|
||||
cooldown = world.time + 15
|
||||
flick("coin_[cmineral]_flip", src)
|
||||
icon_state = "coin_[cmineral]_[coinflip]"
|
||||
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
|
||||
var/oldloc = loc
|
||||
sleep(15)
|
||||
if(loc == oldloc && user && !user.incapacitated())
|
||||
user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
|
||||
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='italics'>You hear the clattering of loose change.</span>")
|
||||
string_attached = 1
|
||||
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin!</span>")
|
||||
return
|
||||
|
||||
else if(istype(W,/obj/item/weapon/wirecutters))
|
||||
if(!string_attached)
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 1
|
||||
CC.update_icon()
|
||||
overlays = list()
|
||||
string_attached = null
|
||||
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
|
||||
else ..()
|
||||
|
||||
/obj/item/weapon/coin/attack_self(mob/user)
|
||||
if(cooldown < world.time)
|
||||
if(string_attached) //does the coin have a wire attached
|
||||
to_chat(user, "<span class='warning'>The coin won't flip very well with something attached!</span>" )
|
||||
return //do not flip the coin
|
||||
var/coinflip = pick(sideslist)
|
||||
cooldown = world.time + 15
|
||||
flick("coin_[cmineral]_flip", src)
|
||||
icon_state = "coin_[cmineral]_[coinflip]"
|
||||
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
|
||||
var/oldloc = loc
|
||||
sleep(15)
|
||||
if(loc == oldloc && user && !user.incapacitated())
|
||||
user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \
|
||||
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
|
||||
"<span class='italics'>You hear the clattering of loose change.</span>")
|
||||
|
||||
@@ -1,78 +1,78 @@
|
||||
|
||||
/**********************Ore box**************************/
|
||||
|
||||
/obj/structure/ore_box
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "orebox"
|
||||
name = "ore box"
|
||||
desc = "A heavy wooden box, which can be filled with a lot of ores."
|
||||
density = 1
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
|
||||
/obj/structure/ore_box/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if (istype(W, /obj/item/weapon/ore))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
W.forceMove(src)
|
||||
else if (istype(W, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = W
|
||||
for(var/obj/item/weapon/ore/O in S.contents)
|
||||
S.remove_from_storage(O, src) //This will move the item to this item's contents
|
||||
to_chat(user, "<span class='notice'>You empty the ore in [S] into \the [src].</span>")
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
var/obj/item/weapon/crowbar/C = W
|
||||
if(do_after(user, 50*C.toolspeed, target = src))
|
||||
user.visible_message("[user] pries \the [src] apart.", "<span class='notice'>You pry apart \the [src].</span>", "<span class='italics'>You hear splitting wood.</span>")
|
||||
deconstruct(TRUE, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/**********************Ore box**************************/
|
||||
|
||||
/obj/structure/ore_box
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "orebox"
|
||||
name = "ore box"
|
||||
desc = "A heavy wooden box, which can be filled with a lot of ores."
|
||||
density = 1
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
|
||||
/obj/structure/ore_box/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if (istype(W, /obj/item/weapon/ore))
|
||||
if(!user.drop_item())
|
||||
return
|
||||
W.forceMove(src)
|
||||
else if (istype(W, /obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = W
|
||||
for(var/obj/item/weapon/ore/O in S.contents)
|
||||
S.remove_from_storage(O, src) //This will move the item to this item's contents
|
||||
to_chat(user, "<span class='notice'>You empty the ore in [S] into \the [src].</span>")
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
var/obj/item/weapon/crowbar/C = W
|
||||
if(do_after(user, 50*C.toolspeed, target = src))
|
||||
user.visible_message("[user] pries \the [src] apart.", "<span class='notice'>You pry apart \the [src].</span>", "<span class='italics'>You hear splitting wood.</span>")
|
||||
deconstruct(TRUE, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/ore_box/examine(mob/living/user)
|
||||
if(Adjacent(user) && istype(user))
|
||||
show_contents(user)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/ore_box/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
show_contents(user)
|
||||
|
||||
/obj/structure/ore_box/attack_robot(mob/user)
|
||||
if(Adjacent(user))
|
||||
show_contents(user)
|
||||
|
||||
/obj/structure/ore_box/proc/show_contents(mob/user)
|
||||
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
|
||||
var/list/oretypes = list()
|
||||
for(var/obj/item/weapon/ore/O in contents)
|
||||
oretypes |= O.type
|
||||
for(var/i in oretypes)
|
||||
var/obj/item/weapon/ore/T = locate(i) in contents
|
||||
dat += "[capitalize(T.name)]: [count_by_type(contents, T.type)]<br>"
|
||||
dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
|
||||
user << browse(dat, "window=orebox")
|
||||
|
||||
/obj/structure/ore_box/proc/dump_box_contents()
|
||||
for(var/obj/item/weapon/ore/O in contents)
|
||||
O.forceMove(loc)
|
||||
|
||||
/obj/structure/ore_box/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["removeall"])
|
||||
dump_box_contents()
|
||||
to_chat(usr, "<span class='notice'>You empty the box.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
|
||||
var/obj/item/stack/sheet/mineral/wood/WD = new (loc, 4)
|
||||
if(user)
|
||||
WD.add_fingerprint(user)
|
||||
dump_box_contents()
|
||||
qdel(src)
|
||||
/obj/structure/ore_box/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
show_contents(user)
|
||||
|
||||
/obj/structure/ore_box/attack_robot(mob/user)
|
||||
if(Adjacent(user))
|
||||
show_contents(user)
|
||||
|
||||
/obj/structure/ore_box/proc/show_contents(mob/user)
|
||||
var/dat = text("<b>The contents of the ore box reveal...</b><br>")
|
||||
var/list/oretypes = list()
|
||||
for(var/obj/item/weapon/ore/O in contents)
|
||||
oretypes |= O.type
|
||||
for(var/i in oretypes)
|
||||
var/obj/item/weapon/ore/T = locate(i) in contents
|
||||
dat += "[capitalize(T.name)]: [count_by_type(contents, T.type)]<br>"
|
||||
dat += text("<br><br><A href='?src=\ref[src];removeall=1'>Empty box</A>")
|
||||
user << browse(dat, "window=orebox")
|
||||
|
||||
/obj/structure/ore_box/proc/dump_box_contents()
|
||||
for(var/obj/item/weapon/ore/O in contents)
|
||||
O.forceMove(loc)
|
||||
|
||||
/obj/structure/ore_box/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
|
||||
usr.set_machine(src)
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["removeall"])
|
||||
dump_box_contents()
|
||||
to_chat(usr, "<span class='notice'>You empty the box.</span>")
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
|
||||
var/obj/item/stack/sheet/mineral/wood/WD = new (loc, 4)
|
||||
if(user)
|
||||
WD.add_fingerprint(user)
|
||||
dump_box_contents()
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user