@@ -1,51 +1,50 @@
|
||||
//Dead mobs can exist whenever. This is needful
|
||||
//Dead mobs can exist whenever. This is needful
|
||||
|
||||
|
||||
INITIALIZE_IMMEDIATE(/mob/dead)
|
||||
|
||||
|
||||
|
||||
/mob/dead/Initialize()
|
||||
|
||||
if(initialized)
|
||||
|
||||
/mob/dead/Initialize()
|
||||
if(initialized)
|
||||
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
||||
initialized = TRUE
|
||||
tag = "mob_[next_mob_id++]"
|
||||
GLOB.mob_list += src
|
||||
|
||||
|
||||
prepare_huds()
|
||||
|
||||
|
||||
tag = "mob_[next_mob_id++]"
|
||||
|
||||
if(config.cross_allowed)
|
||||
verbs += /mob/dead/proc/server_hop
|
||||
return INITIALIZE_HINT_NORMAL
|
||||
|
||||
|
||||
|
||||
/mob/dead/dust() //ghosts can't be vaporised.
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/dead/gib() //ghosts can't be gibbed.
|
||||
return
|
||||
|
||||
|
||||
verbs += /mob/dead/proc/server_hop
|
||||
/mob/dead/ConveyorMove() //lol
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/dead/dust() //ghosts can't be vaporised.
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/dead/gib() //ghosts can't be gibbed.
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/dead/ConveyorMove() //lol
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
/mob/dead/proc/server_hop()
|
||||
|
||||
set category = "OOC"
|
||||
|
||||
set name = "Server Hop!"
|
||||
/mob/dead/proc/server_hop()
|
||||
set category = "OOC"
|
||||
set name = "Server Hop!"
|
||||
set desc= "Jump to the other server"
|
||||
if(notransform)
|
||||
return
|
||||
if(!config.cross_allowed)
|
||||
verbs -= /mob/dead/proc/server_hop
|
||||
to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
|
||||
return
|
||||
if (alert(src, "Jump to server running at [config.cross_address]?", "Server Hop", "Yes", "No") != "Yes")
|
||||
return 0
|
||||
if (client && config.cross_allowed)
|
||||
to_chat(src, "<span class='notice'>Sending you to [config.cross_address].</span>")
|
||||
new /obj/screen/splash(client)
|
||||
notransform = TRUE
|
||||
sleep(29) //let the animation play
|
||||
notransform = FALSE
|
||||
winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
|
||||
client << link(config.cross_address + "?server_hop=[key]")
|
||||
else
|
||||
to_chat(src, "<span class='error'>There is no other server configured!</span>")
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
/mob/dead/new_player/Login()
|
||||
if(!mind)
|
||||
mind = new /datum/mind(key)
|
||||
mind.active = 1
|
||||
mind.current = src
|
||||
|
||||
..()
|
||||
|
||||
if(GLOB.join_motd)
|
||||
to_chat(src, "<div class=\"motd\">[GLOB.join_motd]</div>")
|
||||
|
||||
if(GLOB.admin_notice)
|
||||
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
|
||||
|
||||
if(config.soft_popcap && living_player_count() >= config.soft_popcap)
|
||||
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [config.soft_popcap_message]</span>")
|
||||
|
||||
sight |= SEE_TURFS
|
||||
|
||||
/*
|
||||
var/list/watch_locations = list()
|
||||
for(var/obj/effect/landmark/landmark in landmarks_list)
|
||||
if(landmark.tag == "landmark*new_player")
|
||||
watch_locations += landmark.loc
|
||||
|
||||
if(watch_locations.len>0)
|
||||
loc = pick(watch_locations)
|
||||
*/
|
||||
new_player_panel()
|
||||
client.playtitlemusic()
|
||||
if(SSticker.current_state < GAME_STATE_SETTING_UP)
|
||||
/mob/dead/new_player/Login()
|
||||
if(!mind)
|
||||
mind = new /datum/mind(key)
|
||||
mind.active = 1
|
||||
mind.current = src
|
||||
|
||||
..()
|
||||
|
||||
if(GLOB.join_motd)
|
||||
to_chat(src, "<div class=\"motd\">[GLOB.join_motd]</div>")
|
||||
|
||||
if(GLOB.admin_notice)
|
||||
to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
|
||||
|
||||
if(config.soft_popcap && living_player_count() >= config.soft_popcap)
|
||||
to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [config.soft_popcap_message]</span>")
|
||||
|
||||
sight |= SEE_TURFS
|
||||
|
||||
/*
|
||||
var/list/watch_locations = list()
|
||||
for(var/obj/effect/landmark/landmark in landmarks_list)
|
||||
if(landmark.tag == "landmark*new_player")
|
||||
watch_locations += landmark.loc
|
||||
|
||||
if(watch_locations.len>0)
|
||||
loc = pick(watch_locations)
|
||||
*/
|
||||
new_player_panel()
|
||||
client.playtitlemusic()
|
||||
if(SSticker.current_state < GAME_STATE_SETTING_UP)
|
||||
var/tl = round(SSticker.GetTimeLeft(), 1)/10
|
||||
var/postfix
|
||||
if(tl >= 0)
|
||||
|
||||
@@ -1,500 +1,497 @@
|
||||
#define LINKIFY_READY(string, value) "<a href='byond://?src=\ref[src];ready=[value]'>[string]</a>"
|
||||
|
||||
/mob/dead/new_player
|
||||
var/ready = 0
|
||||
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
|
||||
|
||||
flags = NONE
|
||||
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
density = 0
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
|
||||
anchored = 1 // don't get pushed around
|
||||
var/mob/living/new_character //for instant transfer once the round is set up
|
||||
|
||||
/mob/dead/new_player/Initialize()
|
||||
if(client && SSticker.state == GAME_STATE_STARTUP)
|
||||
var/obj/screen/splash/S = new(client, TRUE, TRUE)
|
||||
S.Fade(TRUE)
|
||||
|
||||
if(length(GLOB.newplayer_start))
|
||||
loc = pick(GLOB.newplayer_start)
|
||||
else
|
||||
loc = locate(1,1,1)
|
||||
. = ..()
|
||||
|
||||
/mob/dead/new_player/prepare_huds()
|
||||
return
|
||||
|
||||
/mob/dead/new_player/proc/new_player_panel()
|
||||
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</a></p>"
|
||||
|
||||
if(SSticker && SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
switch(ready)
|
||||
if(PLAYER_NOT_READY)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_PLAY)
|
||||
output += "<p>\[ <b>Ready</b> | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_OBSERVE)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
|
||||
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</a></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</a></p>"
|
||||
output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
|
||||
|
||||
if(!IsGuestKey(src.key))
|
||||
if (SSdbcore.Connect())
|
||||
var/isadmin = 0
|
||||
if(src.client && src.client.holder)
|
||||
isadmin = 1
|
||||
var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[ckey]\")")
|
||||
#define LINKIFY_READY(string, value) "<a href='byond://?src=\ref[src];ready=[value]'>[string]</a>"
|
||||
|
||||
/mob/dead/new_player
|
||||
var/ready = 0
|
||||
var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
|
||||
|
||||
flags = NONE
|
||||
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
density = 0
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
|
||||
anchored = 1 // don't get pushed around
|
||||
var/mob/living/new_character //for instant transfer once the round is set up
|
||||
|
||||
/mob/dead/new_player/Initialize()
|
||||
if(client && SSticker.state == GAME_STATE_STARTUP)
|
||||
var/obj/screen/splash/S = new(client, TRUE, TRUE)
|
||||
S.Fade(TRUE)
|
||||
|
||||
if(length(GLOB.newplayer_start))
|
||||
loc = pick(GLOB.newplayer_start)
|
||||
else
|
||||
loc = locate(1,1,1)
|
||||
. = ..()
|
||||
|
||||
/mob/dead/new_player/prepare_huds()
|
||||
return
|
||||
|
||||
/mob/dead/new_player/proc/new_player_panel()
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</a></p>"
|
||||
|
||||
if(SSticker && SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
switch(ready)
|
||||
if(PLAYER_NOT_READY)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_PLAY)
|
||||
output += "<p>\[ <b>Ready</b> | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
if(PLAYER_READY_TO_OBSERVE)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</a></p>"
|
||||
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</a></p>"
|
||||
output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
|
||||
|
||||
if(!IsGuestKey(src.key))
|
||||
if (SSdbcore.Connect())
|
||||
var/isadmin = 0
|
||||
if(src.client && src.client.holder)
|
||||
isadmin = 1
|
||||
var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[ckey]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[ckey]\")")
|
||||
if(query_get_new_polls.Execute())
|
||||
var/newpoll = 0
|
||||
if(query_get_new_polls.NextRow())
|
||||
newpoll = 1
|
||||
|
||||
|
||||
if(newpoll)
|
||||
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
|
||||
else
|
||||
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
|
||||
|
||||
output += "</center>"
|
||||
|
||||
//src << browse(output,"window=playersetup;size=210x240;can_close=0")
|
||||
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(output)
|
||||
popup.open(0)
|
||||
return
|
||||
|
||||
/mob/dead/new_player/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Lobby"))
|
||||
stat("Game Mode:", (SSticker.hide_mode) ? "Secret" : "[GLOB.master_mode]")
|
||||
stat("Map:", SSmapping.config.map_name)
|
||||
|
||||
if(SSticker.current_state == GAME_STATE_PREGAME)
|
||||
var/time_remaining = SSticker.GetTimeLeft()
|
||||
if(time_remaining >= 0)
|
||||
time_remaining /= 10
|
||||
stat("Time To Start:", (time_remaining >= 0) ? "[round(time_remaining)]s" : "DELAYED")
|
||||
|
||||
stat("Players:", "[SSticker.totalPlayers]")
|
||||
if(client.holder)
|
||||
stat("Players Ready:", "[SSticker.totalPlayersReady]")
|
||||
|
||||
|
||||
/mob/dead/new_player/Topic(href, href_list[])
|
||||
if(src != usr)
|
||||
return 0
|
||||
|
||||
if(!client)
|
||||
return 0
|
||||
|
||||
//Determines Relevent Population Cap
|
||||
var/relevant_cap
|
||||
if(config.hard_popcap && config.extreme_popcap)
|
||||
relevant_cap = min(config.hard_popcap, config.extreme_popcap)
|
||||
else
|
||||
relevant_cap = max(config.hard_popcap, config.extreme_popcap)
|
||||
|
||||
if(href_list["show_preferences"])
|
||||
client.prefs.ShowChoices(src)
|
||||
return 1
|
||||
|
||||
if(href_list["ready"])
|
||||
if(SSticker)
|
||||
var/tready = text2num(href_list["ready"])
|
||||
//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
|
||||
//This is likely not an actual issue but I don't have time to prove that this
|
||||
//no longer is required
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
ready = tready
|
||||
//if it's post initialisation and they're trying to observe we do the needful
|
||||
if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
|
||||
ready = tready
|
||||
make_me_an_observer()
|
||||
return
|
||||
|
||||
if(href_list["refresh"])
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
|
||||
if(href_list["late_join"])
|
||||
if(!SSticker || !SSticker.IsRoundInProgress())
|
||||
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
|
||||
return
|
||||
|
||||
if(href_list["late_join"] == "override")
|
||||
LateChoices()
|
||||
return
|
||||
|
||||
if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums)))
|
||||
to_chat(usr, "<span class='danger'>[config.hard_popcap_message]</span>")
|
||||
|
||||
var/queue_position = SSticker.queued_players.Find(usr)
|
||||
if(queue_position == 1)
|
||||
to_chat(usr, "<span class='notice'>You are next in line to join the game. You will be notified when a slot opens up.</span>")
|
||||
else if(queue_position)
|
||||
to_chat(usr, "<span class='notice'>There are [queue_position-1] players in front of you in the queue to join the game.</span>")
|
||||
else
|
||||
SSticker.queued_players += usr
|
||||
to_chat(usr, "<span class='notice'>You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].</span>")
|
||||
return
|
||||
LateChoices()
|
||||
|
||||
if(href_list["manifest"])
|
||||
ViewManifest()
|
||||
|
||||
if(href_list["SelectedJob"])
|
||||
|
||||
if(!GLOB.enter_allowed)
|
||||
to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
|
||||
return
|
||||
|
||||
if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
|
||||
if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
|
||||
to_chat(usr, "<span class='warning'>Server is full.</span>")
|
||||
return
|
||||
|
||||
AttemptLateSpawn(href_list["SelectedJob"])
|
||||
return
|
||||
|
||||
if(!ready && href_list["preference"])
|
||||
if(client)
|
||||
client.prefs.process_link(src, href_list)
|
||||
else if(!href_list["late_join"])
|
||||
new_player_panel()
|
||||
|
||||
if(href_list["showpoll"])
|
||||
handle_player_polling()
|
||||
return
|
||||
|
||||
if(href_list["pollid"])
|
||||
var/pollid = href_list["pollid"]
|
||||
if(istext(pollid))
|
||||
pollid = text2num(pollid)
|
||||
if(isnum(pollid) && IsInteger(pollid))
|
||||
src.poll_player(pollid)
|
||||
return
|
||||
|
||||
if(href_list["votepollid"] && href_list["votetype"])
|
||||
var/pollid = text2num(href_list["votepollid"])
|
||||
var/votetype = href_list["votetype"]
|
||||
//lets take data from the user to decide what kind of poll this is, without validating it
|
||||
//what could go wrong
|
||||
switch(votetype)
|
||||
if(POLLTYPE_OPTION)
|
||||
var/optionid = text2num(href_list["voteoptionid"])
|
||||
if(vote_on_poll(pollid, optionid))
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
if(POLLTYPE_TEXT)
|
||||
var/replytext = href_list["replytext"]
|
||||
if(log_text_poll_reply(pollid, replytext))
|
||||
to_chat(usr, "<span class='notice'>Feedback logging successful.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Feedback logging failed, please try again or contact an administrator.</span>")
|
||||
if(POLLTYPE_RATING)
|
||||
var/id_min = text2num(href_list["minid"])
|
||||
var/id_max = text2num(href_list["maxid"])
|
||||
|
||||
if( (id_max - id_min) > 100 ) //Basic exploit prevention
|
||||
//(protip, this stops no exploits)
|
||||
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
|
||||
return
|
||||
|
||||
for(var/optionid = id_min; optionid <= id_max; optionid++)
|
||||
if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
|
||||
var/rating
|
||||
if(href_list["o[optionid]"] == "abstain")
|
||||
rating = null
|
||||
else
|
||||
rating = text2num(href_list["o[optionid]"])
|
||||
if(!isnum(rating) || !IsInteger(rating))
|
||||
return
|
||||
|
||||
if(!vote_on_numval_poll(pollid, optionid, rating))
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
if(POLLTYPE_MULTI)
|
||||
var/id_min = text2num(href_list["minoptionid"])
|
||||
var/id_max = text2num(href_list["maxoptionid"])
|
||||
|
||||
if( (id_max - id_min) > 100 ) //Basic exploit prevention
|
||||
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
|
||||
return
|
||||
|
||||
for(var/optionid = id_min; optionid <= id_max; optionid++)
|
||||
if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
|
||||
var/i = vote_on_multi_poll(pollid, optionid)
|
||||
switch(i)
|
||||
if(0)
|
||||
continue
|
||||
if(1)
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
if(2)
|
||||
to_chat(usr, "<span class='danger'>Maximum replies reached.</span>")
|
||||
break
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
if(POLLTYPE_IRV)
|
||||
if (!href_list["IRVdata"])
|
||||
to_chat(src, "<span class='danger'>No ordering data found. Please try again or contact an administrator.</span>")
|
||||
var/list/votelist = splittext(href_list["IRVdata"], ",")
|
||||
if (!vote_on_irv_poll(pollid, votelist))
|
||||
to_chat(src, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
to_chat(src, "<span class='notice'>Vote successful.</span>")
|
||||
|
||||
//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
|
||||
/mob/dead/new_player/proc/make_me_an_observer()
|
||||
if(QDELETED(src) || !src.client)
|
||||
ready = PLAYER_NOT_READY
|
||||
return FALSE
|
||||
|
||||
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No")
|
||||
|
||||
if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
|
||||
ready = PLAYER_NOT_READY
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
return FALSE
|
||||
|
||||
var/mob/dead/observer/observer = new()
|
||||
spawning = TRUE
|
||||
|
||||
observer.started_as_observer = TRUE
|
||||
close_spawn_windows()
|
||||
var/obj/O = locate("landmark*Observer-Start")
|
||||
to_chat(src, "<span class='notice'>Now teleporting.</span>")
|
||||
if (O)
|
||||
observer.loc = O.loc
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
|
||||
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
|
||||
observer.key = key
|
||||
observer.client = client
|
||||
observer.set_ghost_appearance()
|
||||
if(observer.client && observer.client.prefs)
|
||||
observer.real_name = observer.client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
QDEL_NULL(mind)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = SSjob.GetJob(rank)
|
||||
if(!job)
|
||||
return 0
|
||||
if((job.current_positions >= job.total_positions) && job.total_positions != -1)
|
||||
if(job.title == "Assistant")
|
||||
if(isnum(client.player_age) && client.player_age <= 14) //Newbies can always be assistants
|
||||
return 1
|
||||
for(var/datum/job/J in SSjob.occupations)
|
||||
if(J && J.current_positions < J.total_positions && J.title != job.title)
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
if(jobban_isbanned(src,rank))
|
||||
return 0
|
||||
if(!job.player_old_enough(src.client))
|
||||
return 0
|
||||
if(config.enforce_human_authority && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
|
||||
if(!IsJobAvailable(rank))
|
||||
alert(src, "[rank] is not available. Please try another.")
|
||||
return 0
|
||||
|
||||
if(SSticker.late_join_disabled)
|
||||
alert(src, "An administrator has disabled late join spawning.")
|
||||
return FALSE
|
||||
|
||||
var/arrivals_docked = TRUE
|
||||
if(SSshuttle.arrivals)
|
||||
close_spawn_windows() //In case we get held up
|
||||
if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
|
||||
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
|
||||
return FALSE
|
||||
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
||||
|
||||
//Remove the player from the join queue if he was in one and reset the timer
|
||||
SSticker.queued_players -= src
|
||||
SSticker.queue_delay = 4
|
||||
|
||||
SSjob.AssignRole(src, rank, 1)
|
||||
|
||||
var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
|
||||
var/equip = SSjob.EquipRank(character, rank, 1)
|
||||
if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
|
||||
character = equip
|
||||
|
||||
SSjob.SendToLateJoin(character)
|
||||
|
||||
if(!arrivals_docked)
|
||||
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
||||
Spl.Fade(TRUE)
|
||||
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
||||
|
||||
character.update_parallax_teleport()
|
||||
|
||||
SSticker.minds += character.mind
|
||||
|
||||
var/mob/living/carbon/human/humanc
|
||||
if(ishuman(character))
|
||||
humanc = character //Let's retypecast the var to be human,
|
||||
|
||||
if(humanc) //These procs all expect humans
|
||||
GLOB.data_core.manifest_inject(humanc)
|
||||
if(SSshuttle.arrivals)
|
||||
SSshuttle.arrivals.QueueAnnounce(humanc, rank)
|
||||
else
|
||||
AnnounceArrival(humanc, rank)
|
||||
AddEmploymentContract(humanc)
|
||||
if(GLOB.highlander)
|
||||
to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
|
||||
humanc.make_scottish()
|
||||
|
||||
GLOB.joined_player_list += character.ckey
|
||||
|
||||
if(config.allow_latejoin_antagonists && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
|
||||
if(SSshuttle.emergency)
|
||||
switch(SSshuttle.emergency.mode)
|
||||
if(SHUTTLE_RECALL, SHUTTLE_IDLE)
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
if(SHUTTLE_CALL)
|
||||
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
|
||||
/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
|
||||
//TODO: figure out a way to exclude wizards/nukeops/demons from this.
|
||||
for(var/C in GLOB.employmentCabinets)
|
||||
var/obj/structure/filingcabinet/employment/employmentCabinet = C
|
||||
if(!employmentCabinet.virgin)
|
||||
employmentCabinet.addFile(employee)
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/LateChoices()
|
||||
var/mills = world.time - SSticker.round_start_time // 1/10 of a second, not real milliseconds but whatever
|
||||
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
|
||||
var/mins = (mills % 36000) / 600
|
||||
var/hours = mills / 36000
|
||||
|
||||
var/dat = "<div class='notice'>Round Duration: [round(hours)]h [round(mins)]m</div>"
|
||||
|
||||
if(SSshuttle.emergency)
|
||||
switch(SSshuttle.emergency.mode)
|
||||
if(SHUTTLE_ESCAPE)
|
||||
dat += "<div class='notice red'>The station has been evacuated.</div><br>"
|
||||
if(SHUTTLE_CALL)
|
||||
if(!SSshuttle.canRecall())
|
||||
dat += "<div class='notice red'>The station is currently undergoing evacuation procedures.</div><br>"
|
||||
|
||||
var/available_job_count = 0
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobAvailable(job.title))
|
||||
available_job_count++;
|
||||
|
||||
if(length(SSjob.prioritized_jobs))
|
||||
dat += "<div class='notice red'>The station has flagged these jobs as high priority:<br>"
|
||||
var/amt = length(SSjob.prioritized_jobs)
|
||||
var/amt_count
|
||||
for(var/datum/job/a in SSjob.prioritized_jobs)
|
||||
amt_count++
|
||||
if(amt_count != amt) // checks for the last job added.
|
||||
dat += " [a.title], "
|
||||
else
|
||||
dat += " [a.title]. </div>"
|
||||
|
||||
dat += "<div class='clearBoth'>Choose from the following open positions:</div><br>"
|
||||
dat += "<div class='jobs'><div class='jobsColumn'>"
|
||||
var/job_count = 0
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobAvailable(job.title))
|
||||
job_count++;
|
||||
if (job_count > round(available_job_count / 2))
|
||||
dat += "</div><div class='jobsColumn'>"
|
||||
var/position_class = "otherPosition"
|
||||
if (job.title in GLOB.command_positions)
|
||||
position_class = "commandPosition"
|
||||
dat += "<a class='[position_class]' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
|
||||
if(!job_count) //if there's nowhere to go, assistant opens up.
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.title != "Assistant") continue
|
||||
dat += "<a class='otherPosition' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
|
||||
break
|
||||
dat += "</div></div>"
|
||||
|
||||
// Removing the old window method but leaving it here for reference
|
||||
//src << browse(dat, "window=latechoices;size=300x640;can_close=1")
|
||||
|
||||
// Added the new browser window method
|
||||
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 440, 500)
|
||||
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
|
||||
popup.set_content(dat)
|
||||
popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/create_character(transfer_after)
|
||||
spawning = 1
|
||||
close_spawn_windows()
|
||||
|
||||
var/mob/living/carbon/human/H = new(loc)
|
||||
|
||||
if(config.force_random_names || jobban_isbanned(src, "appearance"))
|
||||
client.prefs.random_character()
|
||||
client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
|
||||
client.prefs.copy_to(H)
|
||||
H.dna.update_dna_identity()
|
||||
if(mind)
|
||||
mind.active = 0 //we wish to transfer the key manually
|
||||
mind.transfer_to(H) //won't transfer key since the mind is not active
|
||||
|
||||
H.name = real_name
|
||||
|
||||
. = H
|
||||
new_character = .
|
||||
if(transfer_after)
|
||||
transfer_character()
|
||||
|
||||
/mob/dead/new_player/proc/transfer_character()
|
||||
. = new_character
|
||||
if(.)
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
new_character = null
|
||||
qdel(src)
|
||||
|
||||
/mob/dead/new_player/proc/ViewManifest()
|
||||
var/dat = "<html><body>"
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += GLOB.data_core.get_manifest(OOC = 1)
|
||||
|
||||
src << browse(dat, "window=manifest;size=387x420;can_close=1")
|
||||
|
||||
/mob/dead/new_player/Move()
|
||||
return 0
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/close_spawn_windows()
|
||||
|
||||
src << browse(null, "window=latechoices") //closes late choices window
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
src << browse(null, "window=preferences") //closes job selection
|
||||
src << browse(null, "window=mob_occupation")
|
||||
src << browse(null, "window=latechoices") //closes late job selection
|
||||
|
||||
output += "</center>"
|
||||
|
||||
//src << browse(output,"window=playersetup;size=210x240;can_close=0")
|
||||
var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(output)
|
||||
popup.open(0)
|
||||
return
|
||||
|
||||
/mob/dead/new_player/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Lobby"))
|
||||
stat("Game Mode:", (SSticker.hide_mode) ? "Secret" : "[GLOB.master_mode]")
|
||||
stat("Map:", SSmapping.config.map_name)
|
||||
|
||||
if(SSticker.current_state == GAME_STATE_PREGAME)
|
||||
var/time_remaining = SSticker.GetTimeLeft()
|
||||
if(time_remaining >= 0)
|
||||
time_remaining /= 10
|
||||
stat("Time To Start:", (time_remaining >= 0) ? "[round(time_remaining)]s" : "DELAYED")
|
||||
|
||||
stat("Players:", "[SSticker.totalPlayers]")
|
||||
if(client.holder)
|
||||
stat("Players Ready:", "[SSticker.totalPlayersReady]")
|
||||
|
||||
|
||||
/mob/dead/new_player/Topic(href, href_list[])
|
||||
if(src != usr)
|
||||
return 0
|
||||
|
||||
if(!client)
|
||||
return 0
|
||||
|
||||
//Determines Relevent Population Cap
|
||||
var/relevant_cap
|
||||
if(config.hard_popcap && config.extreme_popcap)
|
||||
relevant_cap = min(config.hard_popcap, config.extreme_popcap)
|
||||
else
|
||||
relevant_cap = max(config.hard_popcap, config.extreme_popcap)
|
||||
|
||||
if(href_list["show_preferences"])
|
||||
client.prefs.ShowChoices(src)
|
||||
return 1
|
||||
|
||||
if(href_list["ready"])
|
||||
if(SSticker)
|
||||
var/tready = text2num(href_list["ready"])
|
||||
//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
|
||||
//This is likely not an actual issue but I don't have time to prove that this
|
||||
//no longer is required
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
ready = tready
|
||||
//if it's post initialisation and they're trying to observe we do the needful
|
||||
if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
|
||||
ready = tready
|
||||
make_me_an_observer()
|
||||
return
|
||||
|
||||
if(href_list["refresh"])
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
|
||||
if(href_list["late_join"])
|
||||
if(!SSticker || !SSticker.IsRoundInProgress())
|
||||
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
|
||||
return
|
||||
|
||||
if(href_list["late_join"] == "override")
|
||||
LateChoices()
|
||||
return
|
||||
|
||||
if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums)))
|
||||
to_chat(usr, "<span class='danger'>[config.hard_popcap_message]</span>")
|
||||
|
||||
var/queue_position = SSticker.queued_players.Find(usr)
|
||||
if(queue_position == 1)
|
||||
to_chat(usr, "<span class='notice'>You are next in line to join the game. You will be notified when a slot opens up.</span>")
|
||||
else if(queue_position)
|
||||
to_chat(usr, "<span class='notice'>There are [queue_position-1] players in front of you in the queue to join the game.</span>")
|
||||
else
|
||||
SSticker.queued_players += usr
|
||||
to_chat(usr, "<span class='notice'>You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].</span>")
|
||||
return
|
||||
LateChoices()
|
||||
|
||||
if(href_list["manifest"])
|
||||
ViewManifest()
|
||||
|
||||
if(href_list["SelectedJob"])
|
||||
|
||||
if(!GLOB.enter_allowed)
|
||||
to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
|
||||
return
|
||||
|
||||
if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
|
||||
if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
|
||||
to_chat(usr, "<span class='warning'>Server is full.</span>")
|
||||
return
|
||||
|
||||
AttemptLateSpawn(href_list["SelectedJob"])
|
||||
return
|
||||
|
||||
if(!ready && href_list["preference"])
|
||||
if(client)
|
||||
client.prefs.process_link(src, href_list)
|
||||
else if(!href_list["late_join"])
|
||||
new_player_panel()
|
||||
|
||||
if(href_list["showpoll"])
|
||||
handle_player_polling()
|
||||
return
|
||||
|
||||
if(href_list["pollid"])
|
||||
var/pollid = href_list["pollid"]
|
||||
if(istext(pollid))
|
||||
pollid = text2num(pollid)
|
||||
if(isnum(pollid) && IsInteger(pollid))
|
||||
src.poll_player(pollid)
|
||||
return
|
||||
|
||||
if(href_list["votepollid"] && href_list["votetype"])
|
||||
var/pollid = text2num(href_list["votepollid"])
|
||||
var/votetype = href_list["votetype"]
|
||||
//lets take data from the user to decide what kind of poll this is, without validating it
|
||||
//what could go wrong
|
||||
switch(votetype)
|
||||
if(POLLTYPE_OPTION)
|
||||
var/optionid = text2num(href_list["voteoptionid"])
|
||||
if(vote_on_poll(pollid, optionid))
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
if(POLLTYPE_TEXT)
|
||||
var/replytext = href_list["replytext"]
|
||||
if(log_text_poll_reply(pollid, replytext))
|
||||
to_chat(usr, "<span class='notice'>Feedback logging successful.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='danger'>Feedback logging failed, please try again or contact an administrator.</span>")
|
||||
if(POLLTYPE_RATING)
|
||||
var/id_min = text2num(href_list["minid"])
|
||||
var/id_max = text2num(href_list["maxid"])
|
||||
|
||||
if( (id_max - id_min) > 100 ) //Basic exploit prevention
|
||||
//(protip, this stops no exploits)
|
||||
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
|
||||
return
|
||||
|
||||
for(var/optionid = id_min; optionid <= id_max; optionid++)
|
||||
if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to
|
||||
var/rating
|
||||
if(href_list["o[optionid]"] == "abstain")
|
||||
rating = null
|
||||
else
|
||||
rating = text2num(href_list["o[optionid]"])
|
||||
if(!isnum(rating) || !IsInteger(rating))
|
||||
return
|
||||
|
||||
if(!vote_on_numval_poll(pollid, optionid, rating))
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
if(POLLTYPE_MULTI)
|
||||
var/id_min = text2num(href_list["minoptionid"])
|
||||
var/id_max = text2num(href_list["maxoptionid"])
|
||||
|
||||
if( (id_max - id_min) > 100 ) //Basic exploit prevention
|
||||
to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.")
|
||||
return
|
||||
|
||||
for(var/optionid = id_min; optionid <= id_max; optionid++)
|
||||
if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected
|
||||
var/i = vote_on_multi_poll(pollid, optionid)
|
||||
switch(i)
|
||||
if(0)
|
||||
continue
|
||||
if(1)
|
||||
to_chat(usr, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
if(2)
|
||||
to_chat(usr, "<span class='danger'>Maximum replies reached.</span>")
|
||||
break
|
||||
to_chat(usr, "<span class='notice'>Vote successful.</span>")
|
||||
if(POLLTYPE_IRV)
|
||||
if (!href_list["IRVdata"])
|
||||
to_chat(src, "<span class='danger'>No ordering data found. Please try again or contact an administrator.</span>")
|
||||
var/list/votelist = splittext(href_list["IRVdata"], ",")
|
||||
if (!vote_on_irv_poll(pollid, votelist))
|
||||
to_chat(src, "<span class='danger'>Vote failed, please try again or contact an administrator.</span>")
|
||||
return
|
||||
to_chat(src, "<span class='notice'>Vote successful.</span>")
|
||||
|
||||
//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
|
||||
/mob/dead/new_player/proc/make_me_an_observer()
|
||||
if(QDELETED(src) || !src.client)
|
||||
ready = PLAYER_NOT_READY
|
||||
return FALSE
|
||||
|
||||
var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No")
|
||||
|
||||
if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
|
||||
ready = PLAYER_NOT_READY
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
new_player_panel()
|
||||
return FALSE
|
||||
|
||||
var/mob/dead/observer/observer = new()
|
||||
spawning = TRUE
|
||||
|
||||
observer.started_as_observer = TRUE
|
||||
close_spawn_windows()
|
||||
var/obj/O = locate("landmark*Observer-Start")
|
||||
to_chat(src, "<span class='notice'>Now teleporting.</span>")
|
||||
if (O)
|
||||
observer.loc = O.loc
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Teleporting failed. Ahelp an admin please</span>")
|
||||
stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised")
|
||||
observer.key = key
|
||||
observer.client = client
|
||||
observer.set_ghost_appearance()
|
||||
if(observer.client && observer.client.prefs)
|
||||
observer.real_name = observer.client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
QDEL_NULL(mind)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/mob/dead/new_player/proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = SSjob.GetJob(rank)
|
||||
if(!job)
|
||||
return 0
|
||||
if((job.current_positions >= job.total_positions) && job.total_positions != -1)
|
||||
if(job.title == "Assistant")
|
||||
if(isnum(client.player_age) && client.player_age <= 14) //Newbies can always be assistants
|
||||
return 1
|
||||
for(var/datum/job/J in SSjob.occupations)
|
||||
if(J && J.current_positions < J.total_positions && J.title != job.title)
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
if(jobban_isbanned(src,rank))
|
||||
return 0
|
||||
if(!job.player_old_enough(src.client))
|
||||
return 0
|
||||
if(config.enforce_human_authority && !client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
|
||||
if(!IsJobAvailable(rank))
|
||||
alert(src, "[rank] is not available. Please try another.")
|
||||
return 0
|
||||
|
||||
if(SSticker.late_join_disabled)
|
||||
alert(src, "An administrator has disabled late join spawning.")
|
||||
return FALSE
|
||||
|
||||
var/arrivals_docked = TRUE
|
||||
if(SSshuttle.arrivals)
|
||||
close_spawn_windows() //In case we get held up
|
||||
if(SSshuttle.arrivals.damaged && config.arrivals_shuttle_require_safe_latejoin)
|
||||
src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.")
|
||||
return FALSE
|
||||
arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL
|
||||
|
||||
//Remove the player from the join queue if he was in one and reset the timer
|
||||
SSticker.queued_players -= src
|
||||
SSticker.queue_delay = 4
|
||||
|
||||
SSjob.AssignRole(src, rank, 1)
|
||||
|
||||
var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
|
||||
var/equip = SSjob.EquipRank(character, rank, 1)
|
||||
if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
|
||||
character = equip
|
||||
|
||||
SSjob.SendToLateJoin(character)
|
||||
|
||||
if(!arrivals_docked)
|
||||
var/obj/screen/splash/Spl = new(character.client, TRUE)
|
||||
Spl.Fade(TRUE)
|
||||
character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25)
|
||||
|
||||
character.update_parallax_teleport()
|
||||
|
||||
SSticker.minds += character.mind
|
||||
|
||||
var/mob/living/carbon/human/humanc
|
||||
if(ishuman(character))
|
||||
humanc = character //Let's retypecast the var to be human,
|
||||
|
||||
if(humanc) //These procs all expect humans
|
||||
GLOB.data_core.manifest_inject(humanc)
|
||||
if(SSshuttle.arrivals)
|
||||
SSshuttle.arrivals.QueueAnnounce(humanc, rank)
|
||||
else
|
||||
AnnounceArrival(humanc, rank)
|
||||
AddEmploymentContract(humanc)
|
||||
if(GLOB.highlander)
|
||||
to_chat(humanc, "<span class='userdanger'><i>THERE CAN BE ONLY ONE!!!</i></span>")
|
||||
humanc.make_scottish()
|
||||
|
||||
GLOB.joined_player_list += character.ckey
|
||||
|
||||
if(config.allow_latejoin_antagonists && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais.
|
||||
if(SSshuttle.emergency)
|
||||
switch(SSshuttle.emergency.mode)
|
||||
if(SHUTTLE_RECALL, SHUTTLE_IDLE)
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
if(SHUTTLE_CALL)
|
||||
if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5)
|
||||
SSticker.mode.make_antag_chance(humanc)
|
||||
|
||||
/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee)
|
||||
//TODO: figure out a way to exclude wizards/nukeops/demons from this.
|
||||
for(var/C in GLOB.employmentCabinets)
|
||||
var/obj/structure/filingcabinet/employment/employmentCabinet = C
|
||||
if(!employmentCabinet.virgin)
|
||||
employmentCabinet.addFile(employee)
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/LateChoices()
|
||||
var/mills = world.time - SSticker.round_start_time // 1/10 of a second, not real milliseconds but whatever
|
||||
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
|
||||
var/mins = (mills % 36000) / 600
|
||||
var/hours = mills / 36000
|
||||
|
||||
var/dat = "<div class='notice'>Round Duration: [round(hours)]h [round(mins)]m</div>"
|
||||
|
||||
if(SSshuttle.emergency)
|
||||
switch(SSshuttle.emergency.mode)
|
||||
if(SHUTTLE_ESCAPE)
|
||||
dat += "<div class='notice red'>The station has been evacuated.</div><br>"
|
||||
if(SHUTTLE_CALL)
|
||||
if(!SSshuttle.canRecall())
|
||||
dat += "<div class='notice red'>The station is currently undergoing evacuation procedures.</div><br>"
|
||||
|
||||
var/available_job_count = 0
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobAvailable(job.title))
|
||||
available_job_count++;
|
||||
|
||||
if(length(SSjob.prioritized_jobs))
|
||||
dat += "<div class='notice red'>The station has flagged these jobs as high priority:<br>"
|
||||
var/amt = length(SSjob.prioritized_jobs)
|
||||
var/amt_count
|
||||
for(var/datum/job/a in SSjob.prioritized_jobs)
|
||||
amt_count++
|
||||
if(amt_count != amt) // checks for the last job added.
|
||||
dat += " [a.title], "
|
||||
else
|
||||
dat += " [a.title]. </div>"
|
||||
|
||||
dat += "<div class='clearBoth'>Choose from the following open positions:</div><br>"
|
||||
dat += "<div class='jobs'><div class='jobsColumn'>"
|
||||
var/job_count = 0
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job && IsJobAvailable(job.title))
|
||||
job_count++;
|
||||
if (job_count > round(available_job_count / 2))
|
||||
dat += "</div><div class='jobsColumn'>"
|
||||
var/position_class = "otherPosition"
|
||||
if (job.title in GLOB.command_positions)
|
||||
position_class = "commandPosition"
|
||||
dat += "<a class='[position_class]' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
|
||||
if(!job_count) //if there's nowhere to go, assistant opens up.
|
||||
for(var/datum/job/job in SSjob.occupations)
|
||||
if(job.title != "Assistant") continue
|
||||
dat += "<a class='otherPosition' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
|
||||
break
|
||||
dat += "</div></div>"
|
||||
|
||||
// Removing the old window method but leaving it here for reference
|
||||
//src << browse(dat, "window=latechoices;size=300x640;can_close=1")
|
||||
|
||||
// Added the new browser window method
|
||||
var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 440, 500)
|
||||
popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css')
|
||||
popup.set_content(dat)
|
||||
popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/create_character(transfer_after)
|
||||
spawning = 1
|
||||
close_spawn_windows()
|
||||
|
||||
var/mob/living/carbon/human/H = new(loc)
|
||||
|
||||
if(config.force_random_names || jobban_isbanned(src, "appearance"))
|
||||
client.prefs.random_character()
|
||||
client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
|
||||
client.prefs.copy_to(H)
|
||||
H.dna.update_dna_identity()
|
||||
if(mind)
|
||||
mind.active = 0 //we wish to transfer the key manually
|
||||
mind.transfer_to(H) //won't transfer key since the mind is not active
|
||||
|
||||
H.name = real_name
|
||||
|
||||
. = H
|
||||
new_character = .
|
||||
if(transfer_after)
|
||||
transfer_character()
|
||||
|
||||
/mob/dead/new_player/proc/transfer_character()
|
||||
. = new_character
|
||||
if(.)
|
||||
new_character.key = key //Manually transfer the key to log them in
|
||||
new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
||||
new_character = null
|
||||
qdel(src)
|
||||
|
||||
/mob/dead/new_player/proc/ViewManifest()
|
||||
var/dat = "<html><body>"
|
||||
dat += "<h4>Crew Manifest</h4>"
|
||||
dat += GLOB.data_core.get_manifest(OOC = 1)
|
||||
|
||||
src << browse(dat, "window=manifest;size=387x420;can_close=1")
|
||||
|
||||
/mob/dead/new_player/Move()
|
||||
return 0
|
||||
|
||||
|
||||
/mob/dead/new_player/proc/close_spawn_windows()
|
||||
|
||||
src << browse(null, "window=latechoices") //closes late choices window
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
src << browse(null, "window=preferences") //closes job selection
|
||||
src << browse(null, "window=mob_occupation")
|
||||
src << browse(null, "window=latechoices") //closes late job selection
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -117,7 +117,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
animate(src, pixel_y = 2, time = 10, loop = -1)
|
||||
|
||||
|
||||
GLOB.dead_mob_list += src
|
||||
|
||||
for(var/v in GLOB.active_alternate_appearances)
|
||||
@@ -304,6 +303,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(SSticker.HasRoundStarted())
|
||||
for(var/datum/gang/G in SSticker.mode.gangs)
|
||||
if(G.is_dominating)
|
||||
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
|
||||
if(istype(SSticker.mode, /datum/game_mode/blob))
|
||||
var/datum/game_mode/blob/B = SSticker.mode
|
||||
if(B.message_sent)
|
||||
@@ -777,7 +779,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
register_pai()
|
||||
|
||||
/mob/dead/observer/proc/register_pai()
|
||||
if(istype(src, /mob/dead/observer))
|
||||
if(isobserver(src))
|
||||
if(SSpai)
|
||||
SSpai.recruitWindow(src)
|
||||
else
|
||||
|
||||
@@ -20,6 +20,6 @@
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans)
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
|
||||
+449
-449
@@ -1,452 +1,452 @@
|
||||
//These procs handle putting s tuff in your hands
|
||||
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
|
||||
|
||||
//Returns the thing we're currently holding
|
||||
/mob/proc/get_active_held_item()
|
||||
return get_item_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the opposite limb for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_held_item()
|
||||
return get_item_for_held_index(get_inactive_hand_index())
|
||||
|
||||
|
||||
//Finds the opposite index for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_hand_index()
|
||||
var/other_hand = 0
|
||||
if(!(active_hand_index % 2))
|
||||
other_hand = active_hand_index-1 //finding the matching "left" limb
|
||||
else
|
||||
other_hand = active_hand_index+1 //finding the matching "right" limb
|
||||
if(other_hand < 0 || other_hand > held_items.len)
|
||||
other_hand = 0
|
||||
return other_hand
|
||||
|
||||
|
||||
/mob/proc/get_item_for_held_index(i)
|
||||
if(i > 0 && i <= held_items.len)
|
||||
return held_items[i]
|
||||
return FALSE
|
||||
|
||||
|
||||
//Odd = left. Even = right
|
||||
/mob/proc/held_index_to_dir(i)
|
||||
if(!(i % 2))
|
||||
return "r"
|
||||
return "l"
|
||||
|
||||
|
||||
//Check we have an organ for this hand slot (Dismemberment), Only relevant for humans
|
||||
/mob/proc/has_hand_for_held_index(i)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Check we have an organ for our active hand slot (Dismemberment),Only relevant for humans
|
||||
/mob/proc/has_active_hand()
|
||||
return has_hand_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the first available (null) index OR all available (null) indexes in held_items based on a side.
|
||||
//Lefts: 1, 3, 5, 7...
|
||||
//Rights:2, 4, 6, 8...
|
||||
/mob/proc/get_empty_held_index_for_side(side = "left", all = FALSE)
|
||||
var/start = 0
|
||||
var/static/list/lefts = list("l" = TRUE,"L" = TRUE,"LEFT" = TRUE,"left" = TRUE)
|
||||
var/static/list/rights = list("r" = TRUE,"R" = TRUE,"RIGHT" = TRUE,"right" = TRUE) //"to remain silent"
|
||||
if(lefts[side])
|
||||
start = 1
|
||||
else if(rights[side])
|
||||
start = 2
|
||||
if(!start)
|
||||
return FALSE
|
||||
var/list/empty_indexes
|
||||
for(var/i in start to held_items.len step 2)
|
||||
if(!held_items[i])
|
||||
if(!all)
|
||||
return i
|
||||
if(!empty_indexes)
|
||||
empty_indexes = list()
|
||||
empty_indexes += i
|
||||
return empty_indexes
|
||||
|
||||
|
||||
//Same as the above, but returns the first or ALL held *ITEMS* for the side
|
||||
/mob/proc/get_held_items_for_side(side = "left", all = FALSE)
|
||||
var/start = 0
|
||||
var/static/list/lefts = list("l" = TRUE,"L" = TRUE,"LEFT" = TRUE,"left" = TRUE)
|
||||
var/static/list/rights = list("r" = TRUE,"R" = TRUE,"RIGHT" = TRUE,"right" = TRUE) //"to remain silent"
|
||||
if(lefts[side])
|
||||
start = 1
|
||||
else if(rights[side])
|
||||
start = 2
|
||||
if(!start)
|
||||
return FALSE
|
||||
var/list/holding_items
|
||||
for(var/i in start to held_items.len step 2)
|
||||
var/obj/item/I = held_items[i]
|
||||
if(I)
|
||||
if(!all)
|
||||
return I
|
||||
if(!holding_items)
|
||||
holding_items = list()
|
||||
holding_items += I
|
||||
return holding_items
|
||||
|
||||
|
||||
/mob/proc/get_empty_held_indexes()
|
||||
var/list/L
|
||||
for(var/i in 1 to held_items.len)
|
||||
if(!held_items[i])
|
||||
if(!L)
|
||||
L = list()
|
||||
L += i
|
||||
return L
|
||||
|
||||
/mob/proc/get_held_index_of_item(obj/item/I)
|
||||
return held_items.Find(I)
|
||||
|
||||
|
||||
//Sad that this will cause some overhead, but the alias seems necessary
|
||||
//*I* may be happy with a million and one references to "indexes" but others won't be
|
||||
/mob/proc/is_holding(obj/item/I)
|
||||
return get_held_index_of_item(I)
|
||||
|
||||
|
||||
//Checks if we're holding an item of type: typepath
|
||||
/mob/proc/is_holding_item_of_type(typepath)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(istype(I, typepath))
|
||||
return I
|
||||
return FALSE
|
||||
|
||||
|
||||
//To appropriately fluff things like "they are holding [I] in their [get_held_index_name(get_held_index_of_item(I))]"
|
||||
//Can be overriden to pass off the fluff to something else (eg: science allowing people to add extra robotic limbs, and having this proc react to that
|
||||
// with say "they are holding [I] in their Nanotrasen Brand Utility Arm - Right Edition" or w/e
|
||||
/mob/proc/get_held_index_name(i)
|
||||
var/list/hand = list()
|
||||
if(i > 2)
|
||||
hand += "upper "
|
||||
var/num = 0
|
||||
if(!(i % 2))
|
||||
num = i-2
|
||||
hand += "right hand"
|
||||
else
|
||||
num = i-1
|
||||
hand += "left hand"
|
||||
num -= (num*0.5)
|
||||
if(num > 1) //"upper left hand #1" seems weird, but "upper left hand #2" is A-ok
|
||||
hand += " #[num]"
|
||||
return hand.Join()
|
||||
|
||||
|
||||
|
||||
//Returns if a certain item can be equipped to a certain slot.
|
||||
// Currently invalid for two-handed items - call obj/item/mob_can_equip() instead.
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/can_put_in_hand(I, hand_index)
|
||||
if(!put_in_hand_check(I))
|
||||
return FALSE
|
||||
if(!has_hand_for_held_index(hand_index))
|
||||
return FALSE
|
||||
return !held_items[hand_index]
|
||||
|
||||
/mob/proc/put_in_hand(obj/item/I, hand_index)
|
||||
if(can_put_in_hand(I, hand_index))
|
||||
I.forceMove(src)
|
||||
held_items[hand_index] = I
|
||||
I.layer = ABOVE_HUD_LAYER
|
||||
I.plane = ABOVE_HUD_PLANE
|
||||
I.equipped(src, slot_hands)
|
||||
if(I.pulledby)
|
||||
I.pulledby.stop_pulling()
|
||||
update_inv_hands()
|
||||
I.pixel_x = initial(I.pixel_x)
|
||||
I.pixel_y = initial(I.pixel_y)
|
||||
return hand_index || TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Puts the item into the first available left hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_l_hand(obj/item/I)
|
||||
return put_in_hand(I, get_empty_held_index_for_side("l"))
|
||||
|
||||
|
||||
//Puts the item into the first available right hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_r_hand(obj/item/I)
|
||||
return put_in_hand(I, get_empty_held_index_for_side("r"))
|
||||
|
||||
|
||||
/mob/proc/put_in_hand_check(obj/item/I)
|
||||
if(lying && !(I.flags&ABSTRACT))
|
||||
return FALSE
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
//Puts the item into our active hand if possible. returns TRUE on success.
|
||||
/mob/proc/put_in_active_hand(obj/item/I)
|
||||
return put_in_hand(I, active_hand_index)
|
||||
|
||||
|
||||
//Puts the item into our inactive hand if possible, returns TRUE on success
|
||||
/mob/proc/put_in_inactive_hand(obj/item/I)
|
||||
return put_in_hand(I, get_inactive_hand_index())
|
||||
|
||||
|
||||
//Puts the item our active hand if possible. Failing that it tries other hands. Returns TRUE on success.
|
||||
//If both fail it drops it on the floor and returns FALSE.
|
||||
//This is probably the main one you need to know :)
|
||||
/mob/proc/put_in_hands(obj/item/I, del_on_fail = FALSE)
|
||||
if(!I)
|
||||
return FALSE
|
||||
if(put_in_active_hand(I))
|
||||
return TRUE
|
||||
var/hand = get_empty_held_index_for_side("l")
|
||||
if(!hand)
|
||||
hand = get_empty_held_index_for_side("r")
|
||||
if(hand)
|
||||
if(put_in_hand(I, hand))
|
||||
return TRUE
|
||||
if(del_on_fail)
|
||||
qdel(I)
|
||||
return FALSE
|
||||
I.forceMove(get_turf(src))
|
||||
I.layer = initial(I.layer)
|
||||
I.plane = initial(I.plane)
|
||||
I.dropped(src)
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/put_in_hands_or_del(obj/item/I)
|
||||
return put_in_hands(I, TRUE)
|
||||
|
||||
|
||||
/mob/proc/drop_item_v() //this is dumb.
|
||||
if(stat == CONSCIOUS && isturf(loc))
|
||||
return drop_item()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/drop_all_held_items()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
for(var/obj/item/I in held_items)
|
||||
dropItemToGround(I)
|
||||
|
||||
//Drops the item in our active hand.
|
||||
/mob/proc/drop_item()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
var/obj/item/held = get_active_held_item()
|
||||
return dropItemToGround(held)
|
||||
|
||||
|
||||
//Here lie drop_from_inventory and before_item_take, already forgotten and not missed.
|
||||
|
||||
/mob/proc/canUnEquip(obj/item/I, force)
|
||||
if(!I)
|
||||
return TRUE
|
||||
if((I.flags & NODROP) && !force)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/proc/putItemFromInventoryInHandIfPossible(obj/item/I, hand_index, force_removal = FALSE)
|
||||
if(!can_put_in_hand(I, hand_index))
|
||||
return FALSE
|
||||
if(!temporarilyRemoveItemFromInventory(I, force_removal))
|
||||
return FALSE
|
||||
I.remove_item_from_storage(src)
|
||||
if(!put_in_hand(I, hand_index))
|
||||
qdel(I)
|
||||
CRASH("Assertion failure: putItemFromInventoryInHandIfPossible") //should never be possible
|
||||
return TRUE
|
||||
|
||||
//The following functions are the same save for one small difference
|
||||
|
||||
//for when you want the item to end up on the ground
|
||||
//will force move the item to the ground and call the turf's Entered
|
||||
/mob/proc/dropItemToGround(obj/item/I, force = FALSE)
|
||||
return doUnEquip(I, force, loc, FALSE)
|
||||
|
||||
//for when the item will be immediately placed in a loc other than the ground
|
||||
/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE)
|
||||
return doUnEquip(I, force, newloc, FALSE)
|
||||
|
||||
//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC
|
||||
//item MUST BE FORCEMOVE'D OR QDEL'D
|
||||
/mob/proc/temporarilyRemoveItemFromInventory(obj/item/I, force = FALSE, idrop = TRUE)
|
||||
return doUnEquip(I, force, null, TRUE, idrop)
|
||||
|
||||
//DO NOT CALL THIS PROC
|
||||
//use one of the above 2 helper procs
|
||||
//you may override it, but do not modify the args
|
||||
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
//Use no_move if the item is just gonna be immediately moved afterward
|
||||
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
|
||||
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for NODROP.
|
||||
return TRUE
|
||||
|
||||
if((I.flags & NODROP) && !force)
|
||||
return FALSE
|
||||
|
||||
var/hand_index = get_held_index_of_item(I)
|
||||
if(hand_index)
|
||||
held_items[hand_index] = null
|
||||
update_inv_hands()
|
||||
if(I)
|
||||
if(client)
|
||||
client.screen -= I
|
||||
I.layer = initial(I.layer)
|
||||
I.plane = initial(I.plane)
|
||||
I.appearance_flags &= ~NO_CLIENT_COLOR
|
||||
if(!no_move && !(I.flags & DROPDEL)) //item may be moved/qdel'd immedietely, don't bother moving it
|
||||
I.forceMove(newloc)
|
||||
I.dropped(src)
|
||||
return TRUE
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
//Daily reminder to murder this - Remie.
|
||||
/mob/living/proc/get_equipped_items()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_equipped_items()
|
||||
var/list/items = list()
|
||||
if(back)
|
||||
items += back
|
||||
if(head)
|
||||
items += head
|
||||
if(wear_mask)
|
||||
items += wear_mask
|
||||
if(wear_neck)
|
||||
items += wear_neck
|
||||
return items
|
||||
|
||||
/mob/living/carbon/human/get_equipped_items()
|
||||
var/list/items = ..()
|
||||
if(belt)
|
||||
items += belt
|
||||
if(ears)
|
||||
items += ears
|
||||
if(glasses)
|
||||
items += glasses
|
||||
if(gloves)
|
||||
items += gloves
|
||||
if(shoes)
|
||||
items += shoes
|
||||
if(wear_id)
|
||||
items += wear_id
|
||||
if(wear_suit)
|
||||
items += wear_suit
|
||||
if(w_uniform)
|
||||
items += w_uniform
|
||||
return items
|
||||
|
||||
/mob/living/proc/unequip_everything()
|
||||
var/list/items = list()
|
||||
items |= get_equipped_items()
|
||||
for(var/I in items)
|
||||
dropItemToGround(I)
|
||||
drop_all_held_items()
|
||||
|
||||
/obj/item/proc/equip_to_best_slot(var/mob/M)
|
||||
if(src != M.get_active_held_item())
|
||||
to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.equip_to_appropriate_slot(src))
|
||||
M.update_inv_hands()
|
||||
return TRUE
|
||||
//These procs handle putting s tuff in your hands
|
||||
//as they handle all relevant stuff like adding it to the player's screen and updating their overlays.
|
||||
|
||||
//Returns the thing we're currently holding
|
||||
/mob/proc/get_active_held_item()
|
||||
return get_item_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the opposite limb for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_held_item()
|
||||
return get_item_for_held_index(get_inactive_hand_index())
|
||||
|
||||
|
||||
//Finds the opposite index for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_hand_index()
|
||||
var/other_hand = 0
|
||||
if(!(active_hand_index % 2))
|
||||
other_hand = active_hand_index-1 //finding the matching "left" limb
|
||||
else
|
||||
other_hand = active_hand_index+1 //finding the matching "right" limb
|
||||
if(other_hand < 0 || other_hand > held_items.len)
|
||||
other_hand = 0
|
||||
return other_hand
|
||||
|
||||
|
||||
/mob/proc/get_item_for_held_index(i)
|
||||
if(i > 0 && i <= held_items.len)
|
||||
return held_items[i]
|
||||
return FALSE
|
||||
|
||||
|
||||
//Odd = left. Even = right
|
||||
/mob/proc/held_index_to_dir(i)
|
||||
if(!(i % 2))
|
||||
return "r"
|
||||
return "l"
|
||||
|
||||
|
||||
//Check we have an organ for this hand slot (Dismemberment), Only relevant for humans
|
||||
/mob/proc/has_hand_for_held_index(i)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Check we have an organ for our active hand slot (Dismemberment),Only relevant for humans
|
||||
/mob/proc/has_active_hand()
|
||||
return has_hand_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the first available (null) index OR all available (null) indexes in held_items based on a side.
|
||||
//Lefts: 1, 3, 5, 7...
|
||||
//Rights:2, 4, 6, 8...
|
||||
/mob/proc/get_empty_held_index_for_side(side = "left", all = FALSE)
|
||||
var/start = 0
|
||||
var/static/list/lefts = list("l" = TRUE,"L" = TRUE,"LEFT" = TRUE,"left" = TRUE)
|
||||
var/static/list/rights = list("r" = TRUE,"R" = TRUE,"RIGHT" = TRUE,"right" = TRUE) //"to remain silent"
|
||||
if(lefts[side])
|
||||
start = 1
|
||||
else if(rights[side])
|
||||
start = 2
|
||||
if(!start)
|
||||
return FALSE
|
||||
var/list/empty_indexes
|
||||
for(var/i in start to held_items.len step 2)
|
||||
if(!held_items[i])
|
||||
if(!all)
|
||||
return i
|
||||
if(!empty_indexes)
|
||||
empty_indexes = list()
|
||||
empty_indexes += i
|
||||
return empty_indexes
|
||||
|
||||
|
||||
//Same as the above, but returns the first or ALL held *ITEMS* for the side
|
||||
/mob/proc/get_held_items_for_side(side = "left", all = FALSE)
|
||||
var/start = 0
|
||||
var/static/list/lefts = list("l" = TRUE,"L" = TRUE,"LEFT" = TRUE,"left" = TRUE)
|
||||
var/static/list/rights = list("r" = TRUE,"R" = TRUE,"RIGHT" = TRUE,"right" = TRUE) //"to remain silent"
|
||||
if(lefts[side])
|
||||
start = 1
|
||||
else if(rights[side])
|
||||
start = 2
|
||||
if(!start)
|
||||
return FALSE
|
||||
var/list/holding_items
|
||||
for(var/i in start to held_items.len step 2)
|
||||
var/obj/item/I = held_items[i]
|
||||
if(I)
|
||||
if(!all)
|
||||
return I
|
||||
if(!holding_items)
|
||||
holding_items = list()
|
||||
holding_items += I
|
||||
return holding_items
|
||||
|
||||
|
||||
/mob/proc/get_empty_held_indexes()
|
||||
var/list/L
|
||||
for(var/i in 1 to held_items.len)
|
||||
if(!held_items[i])
|
||||
if(!L)
|
||||
L = list()
|
||||
L += i
|
||||
return L
|
||||
|
||||
/mob/proc/get_held_index_of_item(obj/item/I)
|
||||
return held_items.Find(I)
|
||||
|
||||
|
||||
//Sad that this will cause some overhead, but the alias seems necessary
|
||||
//*I* may be happy with a million and one references to "indexes" but others won't be
|
||||
/mob/proc/is_holding(obj/item/I)
|
||||
return get_held_index_of_item(I)
|
||||
|
||||
|
||||
//Checks if we're holding an item of type: typepath
|
||||
/mob/proc/is_holding_item_of_type(typepath)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(istype(I, typepath))
|
||||
return I
|
||||
return FALSE
|
||||
|
||||
|
||||
//To appropriately fluff things like "they are holding [I] in their [get_held_index_name(get_held_index_of_item(I))]"
|
||||
//Can be overriden to pass off the fluff to something else (eg: science allowing people to add extra robotic limbs, and having this proc react to that
|
||||
// with say "they are holding [I] in their Nanotrasen Brand Utility Arm - Right Edition" or w/e
|
||||
/mob/proc/get_held_index_name(i)
|
||||
var/list/hand = list()
|
||||
if(i > 2)
|
||||
hand += "upper "
|
||||
var/num = 0
|
||||
if(!(i % 2))
|
||||
num = i-2
|
||||
hand += "right hand"
|
||||
else
|
||||
num = i-1
|
||||
hand += "left hand"
|
||||
num -= (num*0.5)
|
||||
if(num > 1) //"upper left hand #1" seems weird, but "upper left hand #2" is A-ok
|
||||
hand += " #[num]"
|
||||
return hand.Join()
|
||||
|
||||
|
||||
|
||||
//Returns if a certain item can be equipped to a certain slot.
|
||||
// Currently invalid for two-handed items - call obj/item/mob_can_equip() instead.
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/can_put_in_hand(I, hand_index)
|
||||
if(!put_in_hand_check(I))
|
||||
return FALSE
|
||||
if(!has_hand_for_held_index(hand_index))
|
||||
return FALSE
|
||||
return !held_items[hand_index]
|
||||
|
||||
/mob/proc/put_in_hand(obj/item/I, hand_index)
|
||||
if(can_put_in_hand(I, hand_index))
|
||||
I.forceMove(src)
|
||||
held_items[hand_index] = I
|
||||
I.layer = ABOVE_HUD_LAYER
|
||||
I.plane = ABOVE_HUD_PLANE
|
||||
I.equipped(src, slot_hands)
|
||||
if(I.pulledby)
|
||||
I.pulledby.stop_pulling()
|
||||
update_inv_hands()
|
||||
I.pixel_x = initial(I.pixel_x)
|
||||
I.pixel_y = initial(I.pixel_y)
|
||||
return hand_index || TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
//Puts the item into the first available left hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_l_hand(obj/item/I)
|
||||
return put_in_hand(I, get_empty_held_index_for_side("l"))
|
||||
|
||||
|
||||
//Puts the item into the first available right hand if possible and calls all necessary triggers/updates. returns 1 on success.
|
||||
/mob/proc/put_in_r_hand(obj/item/I)
|
||||
return put_in_hand(I, get_empty_held_index_for_side("r"))
|
||||
|
||||
|
||||
/mob/proc/put_in_hand_check(obj/item/I)
|
||||
if(lying && !(I.flags&ABSTRACT))
|
||||
return FALSE
|
||||
if(!istype(I))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
//Puts the item into our active hand if possible. returns TRUE on success.
|
||||
/mob/proc/put_in_active_hand(obj/item/I)
|
||||
return put_in_hand(I, active_hand_index)
|
||||
|
||||
|
||||
//Puts the item into our inactive hand if possible, returns TRUE on success
|
||||
/mob/proc/put_in_inactive_hand(obj/item/I)
|
||||
return put_in_hand(I, get_inactive_hand_index())
|
||||
|
||||
|
||||
//Puts the item our active hand if possible. Failing that it tries other hands. Returns TRUE on success.
|
||||
//If both fail it drops it on the floor and returns FALSE.
|
||||
//This is probably the main one you need to know :)
|
||||
/mob/proc/put_in_hands(obj/item/I, del_on_fail = FALSE)
|
||||
if(!I)
|
||||
return FALSE
|
||||
if(put_in_active_hand(I))
|
||||
return TRUE
|
||||
var/hand = get_empty_held_index_for_side("l")
|
||||
if(!hand)
|
||||
hand = get_empty_held_index_for_side("r")
|
||||
if(hand)
|
||||
if(put_in_hand(I, hand))
|
||||
return TRUE
|
||||
if(del_on_fail)
|
||||
qdel(I)
|
||||
return FALSE
|
||||
I.forceMove(get_turf(src))
|
||||
I.layer = initial(I.layer)
|
||||
I.plane = initial(I.plane)
|
||||
I.dropped(src)
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/put_in_hands_or_del(obj/item/I)
|
||||
return put_in_hands(I, TRUE)
|
||||
|
||||
|
||||
/mob/proc/drop_item_v() //this is dumb.
|
||||
if(stat == CONSCIOUS && isturf(loc))
|
||||
return drop_item()
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/proc/drop_all_held_items()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
for(var/obj/item/I in held_items)
|
||||
dropItemToGround(I)
|
||||
|
||||
//Drops the item in our active hand.
|
||||
/mob/proc/drop_item()
|
||||
if(!loc || !loc.allow_drop())
|
||||
return
|
||||
var/obj/item/held = get_active_held_item()
|
||||
return dropItemToGround(held)
|
||||
|
||||
|
||||
//Here lie drop_from_inventory and before_item_take, already forgotten and not missed.
|
||||
|
||||
/mob/proc/canUnEquip(obj/item/I, force)
|
||||
if(!I)
|
||||
return TRUE
|
||||
if((I.flags & NODROP) && !force)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/proc/putItemFromInventoryInHandIfPossible(obj/item/I, hand_index, force_removal = FALSE)
|
||||
if(!can_put_in_hand(I, hand_index))
|
||||
return FALSE
|
||||
if(!temporarilyRemoveItemFromInventory(I, force_removal))
|
||||
return FALSE
|
||||
I.remove_item_from_storage(src)
|
||||
if(!put_in_hand(I, hand_index))
|
||||
qdel(I)
|
||||
CRASH("Assertion failure: putItemFromInventoryInHandIfPossible") //should never be possible
|
||||
return TRUE
|
||||
|
||||
//The following functions are the same save for one small difference
|
||||
|
||||
//for when you want the item to end up on the ground
|
||||
//will force move the item to the ground and call the turf's Entered
|
||||
/mob/proc/dropItemToGround(obj/item/I, force = FALSE)
|
||||
return doUnEquip(I, force, loc, FALSE)
|
||||
|
||||
//for when the item will be immediately placed in a loc other than the ground
|
||||
/mob/proc/transferItemToLoc(obj/item/I, newloc = null, force = FALSE)
|
||||
return doUnEquip(I, force, newloc, FALSE)
|
||||
|
||||
//visibly unequips I but it is NOT MOVED AND REMAINS IN SRC
|
||||
//item MUST BE FORCEMOVE'D OR QDEL'D
|
||||
/mob/proc/temporarilyRemoveItemFromInventory(obj/item/I, force = FALSE, idrop = TRUE)
|
||||
return doUnEquip(I, force, null, TRUE, idrop)
|
||||
|
||||
//DO NOT CALL THIS PROC
|
||||
//use one of the above 2 helper procs
|
||||
//you may override it, but do not modify the args
|
||||
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides NODROP for things like wizarditis and admin undress.
|
||||
//Use no_move if the item is just gonna be immediately moved afterward
|
||||
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
|
||||
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for NODROP.
|
||||
return TRUE
|
||||
|
||||
if((I.flags & NODROP) && !force)
|
||||
return FALSE
|
||||
|
||||
var/hand_index = get_held_index_of_item(I)
|
||||
if(hand_index)
|
||||
held_items[hand_index] = null
|
||||
update_inv_hands()
|
||||
if(I)
|
||||
if(client)
|
||||
client.screen -= I
|
||||
I.layer = initial(I.layer)
|
||||
I.plane = initial(I.plane)
|
||||
I.appearance_flags &= ~NO_CLIENT_COLOR
|
||||
if(!no_move && !(I.flags & DROPDEL)) //item may be moved/qdel'd immedietely, don't bother moving it
|
||||
I.forceMove(newloc)
|
||||
I.dropped(src)
|
||||
return TRUE
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
//Daily reminder to murder this - Remie.
|
||||
/mob/living/proc/get_equipped_items()
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_equipped_items()
|
||||
var/list/items = list()
|
||||
if(back)
|
||||
items += back
|
||||
if(head)
|
||||
items += head
|
||||
if(wear_mask)
|
||||
items += wear_mask
|
||||
if(wear_neck)
|
||||
items += wear_neck
|
||||
return items
|
||||
|
||||
/mob/living/carbon/human/get_equipped_items()
|
||||
var/list/items = ..()
|
||||
if(belt)
|
||||
items += belt
|
||||
if(ears)
|
||||
items += ears
|
||||
if(glasses)
|
||||
items += glasses
|
||||
if(gloves)
|
||||
items += gloves
|
||||
if(shoes)
|
||||
items += shoes
|
||||
if(wear_id)
|
||||
items += wear_id
|
||||
if(wear_suit)
|
||||
items += wear_suit
|
||||
if(w_uniform)
|
||||
items += w_uniform
|
||||
return items
|
||||
|
||||
/mob/living/proc/unequip_everything()
|
||||
var/list/items = list()
|
||||
items |= get_equipped_items()
|
||||
for(var/I in items)
|
||||
dropItemToGround(I)
|
||||
drop_all_held_items()
|
||||
|
||||
/obj/item/proc/equip_to_best_slot(var/mob/M)
|
||||
if(src != M.get_active_held_item())
|
||||
to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.equip_to_appropriate_slot(src))
|
||||
M.update_inv_hands()
|
||||
return TRUE
|
||||
else
|
||||
if(equip_delay_self)
|
||||
return
|
||||
|
||||
if(M.s_active && M.s_active.can_be_inserted(src,1)) //if storage active insert there
|
||||
M.s_active.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
var/obj/item/weapon/storage/S = M.get_inactive_held_item()
|
||||
if(istype(S) && S.can_be_inserted(src,1)) //see if we have box in other hand
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
S = M.get_item_by_slot(slot_belt)
|
||||
if(istype(S) && S.can_be_inserted(src,1)) //else we put in belt
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
S = M.get_item_by_slot(slot_generic_dextrous_storage) //else we put in whatever is in drone storage
|
||||
if(istype(S) && S.can_be_inserted(src,1))
|
||||
S.handle_item_insertion(src)
|
||||
|
||||
S = M.get_item_by_slot(slot_back) //else we put in backpack
|
||||
if(istype(S) && S.can_be_inserted(src,1))
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
set hidden = 1
|
||||
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if (I)
|
||||
I.equip_to_best_slot(src)
|
||||
|
||||
//used in code for items usable by both carbon and drones, this gives the proper back slot for each mob.(defibrillator, backpack watertank, ...)
|
||||
/mob/proc/getBackSlot()
|
||||
return slot_back
|
||||
|
||||
/mob/proc/getBeltSlot()
|
||||
return slot_belt
|
||||
|
||||
|
||||
|
||||
//Inventory.dm is -kind of- an ok place for this I guess
|
||||
|
||||
//This is NOT for dismemberment, as the user still technically has 2 "hands"
|
||||
//This is for multi-handed mobs, such as a human with a third limb installed
|
||||
//This is a very rare proc to call (besides admin fuckery) so
|
||||
//any cost it has isn't a worry
|
||||
/mob/proc/change_number_of_hands(amt)
|
||||
if(amt < held_items.len)
|
||||
for(var/i in held_items.len to amt step -1)
|
||||
dropItemToGround(held_items[i])
|
||||
held_items.len = amt
|
||||
|
||||
if(hud_used)
|
||||
var/style
|
||||
if(client && client.prefs)
|
||||
style = ui_style2icon(client.prefs.UI_style)
|
||||
hud_used.build_hand_slots(style)
|
||||
|
||||
|
||||
/mob/living/carbon/human/change_number_of_hands(amt)
|
||||
var/old_limbs = held_items.len
|
||||
if(amt < old_limbs)
|
||||
for(var/i in hand_bodyparts.len to amt step -1)
|
||||
var/obj/item/bodypart/BP = hand_bodyparts[i]
|
||||
BP.dismember()
|
||||
hand_bodyparts[i] = null
|
||||
hand_bodyparts.len = amt
|
||||
else if(amt > old_limbs)
|
||||
hand_bodyparts.len = amt
|
||||
for(var/i in old_limbs+1 to amt)
|
||||
var/path = /obj/item/bodypart/l_arm
|
||||
if(!(i % 2))
|
||||
path = /obj/item/bodypart/r_arm
|
||||
|
||||
var/obj/item/bodypart/BP = new path ()
|
||||
BP.owner = src
|
||||
BP.held_index = i
|
||||
bodyparts += BP
|
||||
hand_bodyparts[i] = BP
|
||||
..() //Don't redraw hands until we have organs for them
|
||||
|
||||
if(M.s_active && M.s_active.can_be_inserted(src,1)) //if storage active insert there
|
||||
M.s_active.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
var/obj/item/weapon/storage/S = M.get_inactive_held_item()
|
||||
if(istype(S) && S.can_be_inserted(src,1)) //see if we have box in other hand
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
S = M.get_item_by_slot(slot_belt)
|
||||
if(istype(S) && S.can_be_inserted(src,1)) //else we put in belt
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
S = M.get_item_by_slot(slot_generic_dextrous_storage) //else we put in whatever is in drone storage
|
||||
if(istype(S) && S.can_be_inserted(src,1))
|
||||
S.handle_item_insertion(src)
|
||||
|
||||
S = M.get_item_by_slot(slot_back) //else we put in backpack
|
||||
if(istype(S) && S.can_be_inserted(src,1))
|
||||
S.handle_item_insertion(src)
|
||||
return TRUE
|
||||
|
||||
to_chat(M, "<span class='warning'>You are unable to equip that!</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
set hidden = 1
|
||||
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if (I)
|
||||
I.equip_to_best_slot(src)
|
||||
|
||||
//used in code for items usable by both carbon and drones, this gives the proper back slot for each mob.(defibrillator, backpack watertank, ...)
|
||||
/mob/proc/getBackSlot()
|
||||
return slot_back
|
||||
|
||||
/mob/proc/getBeltSlot()
|
||||
return slot_belt
|
||||
|
||||
|
||||
|
||||
//Inventory.dm is -kind of- an ok place for this I guess
|
||||
|
||||
//This is NOT for dismemberment, as the user still technically has 2 "hands"
|
||||
//This is for multi-handed mobs, such as a human with a third limb installed
|
||||
//This is a very rare proc to call (besides admin fuckery) so
|
||||
//any cost it has isn't a worry
|
||||
/mob/proc/change_number_of_hands(amt)
|
||||
if(amt < held_items.len)
|
||||
for(var/i in held_items.len to amt step -1)
|
||||
dropItemToGround(held_items[i])
|
||||
held_items.len = amt
|
||||
|
||||
if(hud_used)
|
||||
var/style
|
||||
if(client && client.prefs)
|
||||
style = ui_style2icon(client.prefs.UI_style)
|
||||
hud_used.build_hand_slots(style)
|
||||
|
||||
|
||||
/mob/living/carbon/human/change_number_of_hands(amt)
|
||||
var/old_limbs = held_items.len
|
||||
if(amt < old_limbs)
|
||||
for(var/i in hand_bodyparts.len to amt step -1)
|
||||
var/obj/item/bodypart/BP = hand_bodyparts[i]
|
||||
BP.dismember()
|
||||
hand_bodyparts[i] = null
|
||||
hand_bodyparts.len = amt
|
||||
else if(amt > old_limbs)
|
||||
hand_bodyparts.len = amt
|
||||
for(var/i in old_limbs+1 to amt)
|
||||
var/path = /obj/item/bodypart/l_arm
|
||||
if(!(i % 2))
|
||||
path = /obj/item/bodypart/r_arm
|
||||
|
||||
var/obj/item/bodypart/BP = new path ()
|
||||
BP.owner = src
|
||||
BP.held_index = i
|
||||
bodyparts += BP
|
||||
hand_bodyparts[i] = BP
|
||||
..() //Don't redraw hands until we have organs for them
|
||||
|
||||
@@ -50,22 +50,21 @@
|
||||
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
|
||||
|
||||
//Effects of bloodloss
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
switch(blood_volume)
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='warning'>You feel [pick("dizzy","woozy","faint")].</span>")
|
||||
to_chat(src, "<span class='warning'>You feel [word].</span>")
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
if(prob(5))
|
||||
blur_eyes(6)
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
to_chat(src, "<span class='warning'>You feel very [word].</span>")
|
||||
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
|
||||
adjustOxyLoss(5)
|
||||
if(prob(15))
|
||||
Paralyse(rand(1,3))
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
Unconscious(rand(20,60))
|
||||
to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
|
||||
if(0 to BLOOD_VOLUME_SURVIVE)
|
||||
death()
|
||||
@@ -85,7 +84,7 @@
|
||||
|
||||
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
|
||||
if(bleed_rate && !bleedsuppress)
|
||||
if(bleed_rate && !bleedsuppress && !(status_flags & FAKEDEATH))
|
||||
bleed(bleed_rate)
|
||||
|
||||
//Makes a blood drop, leaking amt units of blood from the mob
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
var/mob/living/simple_animal/slaughter/SD = src
|
||||
sound = SD.feast_sound
|
||||
else
|
||||
sound = 'sound/magic/Demon_consume.ogg'
|
||||
sound = 'sound/magic/demon_consume.ogg'
|
||||
|
||||
for(var/i in 1 to 3)
|
||||
playsound(get_turf(src),sound, 100, 1)
|
||||
|
||||
@@ -46,10 +46,6 @@
|
||||
|
||||
/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
|
||||
..()
|
||||
if(!special)
|
||||
if(C.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = C.has_brain_worms()
|
||||
B.leave_victim() //Should remove borer if the brain is removed - RR
|
||||
if(!gc_destroyed || (owner && !owner.gc_destroyed))
|
||||
transfer_identity(C)
|
||||
C.update_hair()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness
|
||||
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
/////////////////////////////////// EYE_BLIND ////////////////////////////////////
|
||||
|
||||
@@ -1,158 +1,158 @@
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
|
||||
|
||||
/mob/living/carbon/alien
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
gender = FEMALE //All xenos are girls!!
|
||||
dna = null
|
||||
faction = list("alien")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
sight = SEE_MOBS
|
||||
see_in_dark = 4
|
||||
verb_say = "hisses"
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
|
||||
|
||||
/mob/living/carbon/alien
|
||||
name = "alien"
|
||||
voice_name = "alien"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
gender = FEMALE //All xenos are girls!!
|
||||
dna = null
|
||||
faction = list("alien")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
sight = SEE_MOBS
|
||||
see_in_dark = 4
|
||||
verb_say = "hisses"
|
||||
initial_language_holder = /datum/language_holder/alien
|
||||
bubble_icon = "alien"
|
||||
type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno
|
||||
var/nightvision = 1
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANPARALYSE|CANPUSH
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
unique_name = 1
|
||||
devourable = TRUE
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
|
||||
/mob/living/carbon/alien/Initialize()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
create_bodyparts() //initialize bodyparts
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/brain/alien
|
||||
internal_organs += new /obj/item/organ/alien/hivenode
|
||||
internal_organs += new /obj/item/organ/tongue/alien
|
||||
internal_organs += new /obj/item/organ/eyes/night_vision/alien
|
||||
bubble_icon = "alien"
|
||||
type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno
|
||||
var/nightvision = 1
|
||||
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
var/has_fine_manipulation = 0
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANUNCONSCIOUS|CANPUSH
|
||||
|
||||
var/heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
unique_name = 1
|
||||
|
||||
var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
|
||||
devourable = TRUE
|
||||
|
||||
/mob/living/carbon/alien/Initialize()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
create_bodyparts() //initialize bodyparts
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/brain/alien
|
||||
internal_organs += new /obj/item/organ/alien/hivenode
|
||||
internal_organs += new /obj/item/organ/tongue/alien
|
||||
internal_organs += new /obj/item/organ/eyes/night_vision/alien
|
||||
internal_organs += new /obj/item/organ/ears
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/assess_threat() // beepsky won't hunt aliums
|
||||
return -10
|
||||
|
||||
/mob/living/carbon/alien/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(!on_fire) // If you're on fire, ignore local air temperature
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of heat protection.
|
||||
if(thermal_protection < 1)
|
||||
bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
else
|
||||
bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
|
||||
if(bodytemperature > 360.15)
|
||||
//Body temperature is too hot.
|
||||
throw_alert("alien_fire", /obj/screen/alert/alien_fire)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
if(400 to 460)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
if(460 to INFINITY)
|
||||
if(on_fire)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
else
|
||||
clear_alert("alien_fire")
|
||||
|
||||
/mob/living/carbon/alien/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
|
||||
/mob/living/carbon/alien/getTrail()
|
||||
if(getBruteLoss() < 200)
|
||||
return pick (list("xltrails_1", "xltrails2"))
|
||||
else
|
||||
return pick (list("xttrails_1", "xttrails2"))
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in GLOB.mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/organ/body_egg/alien_embryo/A = C.getorgan(/obj/item/organ/body_egg/alien_embryo)
|
||||
if(A)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/canBeHandcuffed()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/get_standard_pixel_y_offset(lying = 0)
|
||||
return initial(pixel_y)
|
||||
|
||||
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
|
||||
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
|
||||
new_xeno.setDir(dir)
|
||||
if(!alien_name_regex.Find(name))
|
||||
new_xeno.name = name
|
||||
new_xeno.real_name = real_name
|
||||
if(mind)
|
||||
mind.transfer_to(new_xeno)
|
||||
qdel(src)
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) // beepsky won't hunt aliums
|
||||
return -10
|
||||
|
||||
/mob/living/carbon/alien/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
var/loc_temp = get_temperature(environment)
|
||||
|
||||
// Aliens are now weak to fire.
|
||||
|
||||
//After then, it reacts to the surrounding atmosphere based on your thermal protection
|
||||
if(!on_fire) // If you're on fire, ignore local air temperature
|
||||
if(loc_temp > bodytemperature)
|
||||
//Place is hotter than we are
|
||||
var/thermal_protection = heat_protection //This returns a 0 - 1 value, which corresponds to the percentage of heat protection.
|
||||
if(thermal_protection < 1)
|
||||
bodytemperature += (1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
else
|
||||
bodytemperature += 1 * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR)
|
||||
|
||||
if(bodytemperature > 360.15)
|
||||
//Body temperature is too hot.
|
||||
throw_alert("alien_fire", /obj/screen/alert/alien_fire)
|
||||
switch(bodytemperature)
|
||||
if(360 to 400)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
|
||||
if(400 to 460)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
if(460 to INFINITY)
|
||||
if(on_fire)
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
|
||||
else
|
||||
apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
|
||||
else
|
||||
clear_alert("alien_fire")
|
||||
|
||||
/mob/living/carbon/alien/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
..()
|
||||
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
|
||||
/mob/living/carbon/alien/getTrail()
|
||||
if(getBruteLoss() < 200)
|
||||
return pick (list("xltrails_1", "xltrails2"))
|
||||
else
|
||||
return pick (list("xttrails_1", "xttrails2"))
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in GLOB.mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/organ/body_egg/alien_embryo/A = C.getorgan(/obj/item/organ/body_egg/alien_embryo)
|
||||
if(A)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/alien/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/canBeHandcuffed()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/get_standard_pixel_y_offset(lying = 0)
|
||||
return initial(pixel_y)
|
||||
|
||||
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
|
||||
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
|
||||
new_xeno.setDir(dir)
|
||||
if(!alien_name_regex.Find(name))
|
||||
new_xeno.name = name
|
||||
new_xeno.real_name = real_name
|
||||
if(mind)
|
||||
mind.transfer_to(new_xeno)
|
||||
qdel(src)
|
||||
|
||||
// TODO make orbiters orbit the new xeno, or make xenos species rather than types
|
||||
|
||||
#undef HEAT_DAMAGE_LEVEL_1
|
||||
#undef HEAT_DAMAGE_LEVEL_2
|
||||
#undef HEAT_DAMAGE_LEVEL_3
|
||||
|
||||
/mob/living/carbon/alien/can_hold_items()
|
||||
return has_fine_manipulation
|
||||
#undef HEAT_DAMAGE_LEVEL_1
|
||||
#undef HEAT_DAMAGE_LEVEL_2
|
||||
#undef HEAT_DAMAGE_LEVEL_3
|
||||
|
||||
/mob/living/carbon/alien/can_hold_items()
|
||||
return has_fine_manipulation
|
||||
|
||||
@@ -21,11 +21,11 @@ In all, this is a lot like the monkey code. /N
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
AdjustSleeping(-5)
|
||||
resting = 0
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
AdjustStun(-60)
|
||||
AdjustKnockdown(-60)
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
|
||||
if ("grab")
|
||||
@@ -116,10 +116,10 @@ In all, this is a lot like the monkey code. /N
|
||||
if(3)
|
||||
take_overall_damage(30,0)
|
||||
if(prob(50))
|
||||
Paralyse(1)
|
||||
Unconscious(20)
|
||||
adjustEarDamage(15,60)
|
||||
|
||||
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 1, damage_pwr = 5, deafen_pwr = 15)
|
||||
/mob/living/carbon/alien/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/acid_act(acidpwr, acid_volume)
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(loc,viruses)
|
||||
else
|
||||
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/xeno(loc,viruses)
|
||||
else
|
||||
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")
|
||||
|
||||
/mob/living/carbon/alien/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/dust_animation()
|
||||
|
||||
/mob/living/carbon/alien/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-a")
|
||||
|
||||
@@ -22,7 +22,7 @@ Doesn't work on other aliens/AI.*/
|
||||
action = new(src)
|
||||
|
||||
/obj/effect/proc_holder/alien/Click()
|
||||
if(!istype(usr,/mob/living/carbon))
|
||||
if(!iscarbon(usr))
|
||||
return 1
|
||||
var/mob/living/carbon/user = usr
|
||||
if(cost_check(check_turf,user))
|
||||
|
||||
@@ -1,102 +1,102 @@
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
name = "alien hunter"
|
||||
caste = "h"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
icon_state = "alienh"
|
||||
var/obj/screen/leap_icon = null
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/small
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/movement_delay()
|
||||
. = -1 //hunters are sanic
|
||||
. += ..() //but they still need to slow down on stun
|
||||
|
||||
|
||||
//Hunter verbs
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/toggle_leap(message = 1)
|
||||
leap_on_click = !leap_on_click
|
||||
leap_icon.icon_state = "leap_[leap_on_click ? "on":"off"]"
|
||||
update_icons()
|
||||
if(message)
|
||||
to_chat(src, "<span class='noticealien'>You will now [leap_on_click ? "leap at":"slash at"] enemies!</span>")
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/ClickOn(atom/A, params)
|
||||
face_atom(A)
|
||||
if(leap_on_click)
|
||||
leap_at(A)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
#define MAX_ALIEN_LEAP_DIST 7
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(atom/A)
|
||||
/mob/living/carbon/alien/humanoid/hunter
|
||||
name = "alien hunter"
|
||||
caste = "h"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
icon_state = "alienh"
|
||||
var/obj/screen/leap_icon = null
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/small
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/movement_delay()
|
||||
. = -1 //hunters are sanic
|
||||
. += ..() //but they still need to slow down on stun
|
||||
|
||||
|
||||
//Hunter verbs
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/toggle_leap(message = 1)
|
||||
leap_on_click = !leap_on_click
|
||||
leap_icon.icon_state = "leap_[leap_on_click ? "on":"off"]"
|
||||
update_icons()
|
||||
if(message)
|
||||
to_chat(src, "<span class='noticealien'>You will now [leap_on_click ? "leap at":"slash at"] enemies!</span>")
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/ClickOn(atom/A, params)
|
||||
face_atom(A)
|
||||
if(leap_on_click)
|
||||
leap_at(A)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
#define MAX_ALIEN_LEAP_DIST 7
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(atom/A)
|
||||
if(pounce_cooldown > world.time)
|
||||
to_chat(src, "<span class='alertalien'>You are too fatigued to pounce right now!</span>")
|
||||
return
|
||||
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity() || !A.has_gravity())
|
||||
to_chat(src, "<span class='alertalien'>It is unsafe to leap without gravity!</span>")
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
else //Maybe uses plasma in the future, although that wouldn't make any sense...
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
update_icons()
|
||||
throw_at(A, MAX_ALIEN_LEAP_DIST, 1, spin=0, diagonals_first = 1, callback = CALLBACK(src, .leap_end))
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/leap_end()
|
||||
leaping = 0
|
||||
weather_immunities -= "lava"
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
|
||||
|
||||
if(!leaping)
|
||||
return ..()
|
||||
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Weaken(5)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
else
|
||||
Weaken(2, 1, 1)
|
||||
|
||||
toggle_leap(0)
|
||||
to_chat(src, "<span class='alertalien'>You are too fatigued to pounce right now!</span>")
|
||||
return
|
||||
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity() || !A.has_gravity())
|
||||
to_chat(src, "<span class='alertalien'>It is unsafe to leap without gravity!</span>")
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
else //Maybe uses plasma in the future, although that wouldn't make any sense...
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
update_icons()
|
||||
throw_at(A, MAX_ALIEN_LEAP_DIST, 1, spin=0, diagonals_first = 1, callback = CALLBACK(src, .leap_end))
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/proc/leap_end()
|
||||
leaping = 0
|
||||
weather_immunities -= "lava"
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hunter/throw_impact(atom/A)
|
||||
|
||||
if(!leaping)
|
||||
return ..()
|
||||
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(100)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
else
|
||||
Knockdown(40, 1, 1)
|
||||
|
||||
toggle_leap(0)
|
||||
pounce_cooldown = world.time + pounce_cooldown_time
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
|
||||
Weaken(2, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
update_icons()
|
||||
update_canmove()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/float(on)
|
||||
if(leaping)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
else if(A.density && !A.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
|
||||
Knockdown(40, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
update_icons()
|
||||
update_canmove()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/float(on)
|
||||
if(leaping)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -45,9 +45,6 @@
|
||||
if(!get_alien_type(/mob/living/carbon/alien/humanoid/royal/queen))
|
||||
var/mob/living/carbon/alien/humanoid/royal/queen/new_xeno = new (user.loc)
|
||||
user.alien_evolve(new_xeno)
|
||||
if(new_xeno.client.prefs.unlock_content)
|
||||
var/datum/action/innate/maid/M = new()
|
||||
M.Grant(new_xeno)
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='notice'>We already have an alive queen.</span>")
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/movement_delay()
|
||||
. = ..()
|
||||
. += move_delay_add + config.alien_delay + sneaking //move_delay_add is used to slow aliens with stuns
|
||||
. += move_delay_add + config.alien_delay + sneaking //move_delay_add is used to slow aliens with stun
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
|
||||
. = handcuffed
|
||||
|
||||
@@ -29,10 +29,10 @@
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of weakening an alien.
|
||||
Paralyse(2)
|
||||
visible_message("<span class='danger'>[M] has weakened [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has weakened [src]!</span>")
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
add_logs(M, src, "attacked")
|
||||
@@ -44,7 +44,7 @@
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Paralyse(2)
|
||||
Unconscious(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
|
||||
@@ -1,188 +1,155 @@
|
||||
/mob/living/carbon/alien/humanoid/royal
|
||||
//Common stuffs for Praetorian and Queen
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
status_flags = 0
|
||||
ventcrawler = VENTCRAWLER_NONE //pull over that ass too fat
|
||||
unique_name = 0
|
||||
pixel_x = -16
|
||||
bubble_icon = "alienroyal"
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
|
||||
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
|
||||
|
||||
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen
|
||||
name = "alien queen"
|
||||
caste = "q"
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
icon_state = "alienq"
|
||||
var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite()
|
||||
|
||||
/datum/action/small_sprite
|
||||
name = "Toggle Giant Sprite - Others will always see you as giant"
|
||||
button_icon_state = "smallqueen"
|
||||
background_icon_state = "bg_alien"
|
||||
var/small = 0
|
||||
|
||||
/datum/action/small_sprite/Trigger()
|
||||
..()
|
||||
if(!small)
|
||||
var/image/I = image(icon = 'icons/mob/alien.dmi' , icon_state = "alienq", loc = owner)
|
||||
I.override = 1
|
||||
I.pixel_x -= owner.pixel_x
|
||||
I.pixel_y -= owner.pixel_y
|
||||
/mob/living/carbon/alien/humanoid/royal
|
||||
//Common stuffs for Praetorian and Queen
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
status_flags = 0
|
||||
ventcrawler = VENTCRAWLER_NONE //pull over that ass too fat
|
||||
unique_name = 0
|
||||
pixel_x = -16
|
||||
bubble_icon = "alienroyal"
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
|
||||
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
|
||||
|
||||
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject()
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen
|
||||
name = "alien queen"
|
||||
caste = "q"
|
||||
maxHealth = 400
|
||||
health = 400
|
||||
icon_state = "alienq"
|
||||
var/datum/action/small_sprite/smallsprite = new/datum/action/small_sprite()
|
||||
|
||||
/datum/action/small_sprite
|
||||
name = "Toggle Giant Sprite - Others will always see you as giant"
|
||||
button_icon_state = "smallqueen"
|
||||
background_icon_state = "bg_alien"
|
||||
var/small = 0
|
||||
|
||||
/datum/action/small_sprite/Trigger()
|
||||
..()
|
||||
if(!small)
|
||||
var/image/I = image(icon = 'icons/mob/alien.dmi' , icon_state = "alienq", loc = owner)
|
||||
I.override = 1
|
||||
I.pixel_x -= owner.pixel_x
|
||||
I.pixel_y -= owner.pixel_y
|
||||
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic, "smallqueen", I)
|
||||
|
||||
small = 1
|
||||
else
|
||||
owner.remove_alt_appearance("smallqueen")
|
||||
small = 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/Initialize()
|
||||
//there should only be one queen
|
||||
for(var/mob/living/carbon/alien/humanoid/royal/queen/Q in GLOB.living_mob_list)
|
||||
if(Q == src)
|
||||
continue
|
||||
if(Q.stat == DEAD)
|
||||
continue
|
||||
if(Q.client)
|
||||
name = "alien princess ([rand(1, 999)])" //if this is too cutesy feel free to change it/remove it.
|
||||
break
|
||||
|
||||
real_name = src.name
|
||||
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new/obj/effect/proc_holder/alien/royal/queen/promote())
|
||||
smallsprite.Grant(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/large/queen
|
||||
internal_organs += new /obj/item/organ/alien/resinspinner
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
internal_organs += new /obj/item/organ/alien/eggsac
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/movement_delay()
|
||||
. = ..()
|
||||
. += 3
|
||||
|
||||
//Queen verbs
|
||||
/obj/effect/proc_holder/alien/lay_egg
|
||||
name = "Lay Egg"
|
||||
desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
plasma_cost = 75
|
||||
check_turf = 1
|
||||
action_icon_state = "alien_egg"
|
||||
|
||||
/obj/effect/proc_holder/alien/lay_egg/fire(mob/living/carbon/user)
|
||||
if(locate(/obj/structure/alien/egg) in get_turf(user))
|
||||
to_chat(user, "There's already an egg here.")
|
||||
return 0
|
||||
user.visible_message("<span class='alertalien'>[user] has laid an egg!</span>")
|
||||
new /obj/structure/alien/egg(user.loc)
|
||||
return 1
|
||||
|
||||
//Button to let queen choose her praetorian.
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote
|
||||
name = "Create Royal Parasite"
|
||||
desc = "Produce a royal parasite to grant one of your children the honor of being your Praetorian."
|
||||
plasma_cost = 500 //Plasma cost used on promotion, not spawning the parasite.
|
||||
|
||||
action_icon_state = "alien_queen_promote"
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote/fire(mob/living/carbon/alien/user)
|
||||
var/obj/item/queenpromote/prom
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
to_chat(user, "<span class='noticealien'>You already have a Praetorian!</span>")
|
||||
return 0
|
||||
else
|
||||
for(prom in user)
|
||||
to_chat(user, "<span class='noticealien'>You discard [prom].</span>")
|
||||
qdel(prom)
|
||||
return 0
|
||||
|
||||
prom = new (user.loc)
|
||||
if(!user.put_in_active_hand(prom, 1))
|
||||
to_chat(user, "<span class='warning'>You must empty your hands before preparing the parasite.</span>")
|
||||
return 0
|
||||
else //Just in case telling the player only once is not enough!
|
||||
to_chat(user, "<span class='noticealien'>Use the royal parasite on one of your children to promote her to Praetorian!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/queenpromote
|
||||
name = "\improper royal parasite"
|
||||
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
|
||||
icon_state = "alien_medal"
|
||||
flags = ABSTRACT|NODROP|DROPDEL
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
|
||||
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
|
||||
if(!isalienadult(M) || istype(M, /mob/living/carbon/alien/humanoid/royal))
|
||||
to_chat(user, "<span class='noticealien'>You may only use this with your adult, non-royal children!</span>")
|
||||
return
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
to_chat(user, "<span class='noticealien'>You already have a Praetorian!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/alien/humanoid/A = M
|
||||
if(A.stat == CONSCIOUS && A.mind && A.key)
|
||||
if(!user.usePlasma(500))
|
||||
to_chat(user, "<span class='noticealien'>You must have 500 plasma stored to use this!</span>")
|
||||
return
|
||||
|
||||
to_chat(A, "<span class='noticealien'>The queen has granted you a promotion to Praetorian!</span>")
|
||||
user.visible_message("<span class='alertalien'>[A] begins to expand, twist and contort!</span>")
|
||||
var/mob/living/carbon/alien/humanoid/royal/praetorian/new_prae = new (A.loc)
|
||||
A.mind.transfer_to(new_prae)
|
||||
qdel(A)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This child must be alert and responsive to become a Praetorian!</span>")
|
||||
|
||||
/obj/item/queenpromote/attack_self(mob/user)
|
||||
to_chat(user, "<span class='noticealien'>You discard [src].</span>")
|
||||
qdel(src)
|
||||
|
||||
//:^)
|
||||
/datum/action/innate/maid
|
||||
name = "Maidify"
|
||||
button_icon_state = "alien_queen_maidify"
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_CONSCIOUS|AB_CHECK_LYING
|
||||
background_icon_state = "bg_alien"
|
||||
|
||||
/datum/action/innate/maid/Activate()
|
||||
var/mob/living/carbon/alien/humanoid/royal/queen/A = owner
|
||||
A.maidify()
|
||||
active = TRUE
|
||||
|
||||
/datum/action/innate/maid/Deactivate()
|
||||
var/mob/living/carbon/alien/humanoid/royal/queen/A = owner
|
||||
A.unmaidify()
|
||||
active = FALSE
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/proc/maidify()
|
||||
name = "alien queen maid"
|
||||
desc = "Lusty, Sexy"
|
||||
icon_state = "alienqmaid"
|
||||
caste = "qmaid"
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/proc/unmaidify()
|
||||
name = "alien queen"
|
||||
desc = ""
|
||||
icon_state = "alienq"
|
||||
caste = "q"
|
||||
update_icons()
|
||||
|
||||
small = 1
|
||||
else
|
||||
owner.remove_alt_appearance("smallqueen")
|
||||
small = 0
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/Initialize()
|
||||
//there should only be one queen
|
||||
for(var/mob/living/carbon/alien/humanoid/royal/queen/Q in GLOB.living_mob_list)
|
||||
if(Q == src)
|
||||
continue
|
||||
if(Q.stat == DEAD)
|
||||
continue
|
||||
if(Q.client)
|
||||
name = "alien princess ([rand(1, 999)])" //if this is too cutesy feel free to change it/remove it.
|
||||
break
|
||||
|
||||
real_name = src.name
|
||||
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno(src))
|
||||
AddAbility(new/obj/effect/proc_holder/alien/royal/queen/promote())
|
||||
smallsprite.Grant(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/alien/plasmavessel/large/queen
|
||||
internal_organs += new /obj/item/organ/alien/resinspinner
|
||||
internal_organs += new /obj/item/organ/alien/acid
|
||||
internal_organs += new /obj/item/organ/alien/neurotoxin
|
||||
internal_organs += new /obj/item/organ/alien/eggsac
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/movement_delay()
|
||||
. = ..()
|
||||
. += 3
|
||||
|
||||
//Queen verbs
|
||||
/obj/effect/proc_holder/alien/lay_egg
|
||||
name = "Lay Egg"
|
||||
desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
plasma_cost = 75
|
||||
check_turf = 1
|
||||
action_icon_state = "alien_egg"
|
||||
|
||||
/obj/effect/proc_holder/alien/lay_egg/fire(mob/living/carbon/user)
|
||||
if(locate(/obj/structure/alien/egg) in get_turf(user))
|
||||
to_chat(user, "There's already an egg here.")
|
||||
return 0
|
||||
user.visible_message("<span class='alertalien'>[user] has laid an egg!</span>")
|
||||
new /obj/structure/alien/egg(user.loc)
|
||||
return 1
|
||||
|
||||
//Button to let queen choose her praetorian.
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote
|
||||
name = "Create Royal Parasite"
|
||||
desc = "Produce a royal parasite to grant one of your children the honor of being your Praetorian."
|
||||
plasma_cost = 500 //Plasma cost used on promotion, not spawning the parasite.
|
||||
|
||||
action_icon_state = "alien_queen_promote"
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/alien/royal/queen/promote/fire(mob/living/carbon/alien/user)
|
||||
var/obj/item/queenpromote/prom
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
to_chat(user, "<span class='noticealien'>You already have a Praetorian!</span>")
|
||||
return 0
|
||||
else
|
||||
for(prom in user)
|
||||
to_chat(user, "<span class='noticealien'>You discard [prom].</span>")
|
||||
qdel(prom)
|
||||
return 0
|
||||
|
||||
prom = new (user.loc)
|
||||
if(!user.put_in_active_hand(prom, 1))
|
||||
to_chat(user, "<span class='warning'>You must empty your hands before preparing the parasite.</span>")
|
||||
return 0
|
||||
else //Just in case telling the player only once is not enough!
|
||||
to_chat(user, "<span class='noticealien'>Use the royal parasite on one of your children to promote her to Praetorian!</span>")
|
||||
return 0
|
||||
|
||||
/obj/item/queenpromote
|
||||
name = "\improper royal parasite"
|
||||
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
|
||||
icon_state = "alien_medal"
|
||||
flags = ABSTRACT|NODROP|DROPDEL
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
|
||||
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
|
||||
if(!isalienadult(M) || isalienroyal(M))
|
||||
to_chat(user, "<span class='noticealien'>You may only use this with your adult, non-royal children!</span>")
|
||||
return
|
||||
if(get_alien_type(/mob/living/carbon/alien/humanoid/royal/praetorian/))
|
||||
to_chat(user, "<span class='noticealien'>You already have a Praetorian!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/alien/humanoid/A = M
|
||||
if(A.stat == CONSCIOUS && A.mind && A.key)
|
||||
if(!user.usePlasma(500))
|
||||
to_chat(user, "<span class='noticealien'>You must have 500 plasma stored to use this!</span>")
|
||||
return
|
||||
|
||||
to_chat(A, "<span class='noticealien'>The queen has granted you a promotion to Praetorian!</span>")
|
||||
user.visible_message("<span class='alertalien'>[A] begins to expand, twist and contort!</span>")
|
||||
var/mob/living/carbon/alien/humanoid/royal/praetorian/new_prae = new (A.loc)
|
||||
A.mind.transfer_to(new_prae)
|
||||
qdel(A)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>This child must be alert and responsive to become a Praetorian!</span>")
|
||||
|
||||
/obj/item/queenpromote/attack_self(mob/user)
|
||||
to_chat(user, "<span class='noticealien'>You discard [src].</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -1,93 +1,94 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_icons()
|
||||
cut_overlays()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_icons()
|
||||
cut_overlays()
|
||||
for(var/I in overlays_standing)
|
||||
add_overlay(I)
|
||||
|
||||
if(stat == DEAD)
|
||||
//If we mostly took damage from fire
|
||||
if(fireloss > 125)
|
||||
icon_state = "alien[caste]_husked"
|
||||
else
|
||||
icon_state = "alien[caste]_dead"
|
||||
|
||||
else if((stat == UNCONSCIOUS && !sleeping) || weakened)
|
||||
icon_state = "alien[caste]_unconscious"
|
||||
else if(leap_on_click)
|
||||
icon_state = "alien[caste]_pounce"
|
||||
|
||||
else if(lying || resting || sleeping)
|
||||
icon_state = "alien[caste]_sleep"
|
||||
else if(mob_size == MOB_SIZE_LARGE)
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit_[caste]")
|
||||
else
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit")
|
||||
|
||||
if(leaping)
|
||||
if(alt_icon == initial(alt_icon))
|
||||
var/old_icon = icon
|
||||
icon = alt_icon
|
||||
alt_icon = old_icon
|
||||
icon_state = "alien[caste]_leap"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
else
|
||||
if(alt_icon != initial(alt_icon))
|
||||
var/old_icon = icon
|
||||
icon = alt_icon
|
||||
alt_icon = old_icon
|
||||
pixel_x = get_standard_pixel_x_offset(lying)
|
||||
pixel_y = get_standard_pixel_y_offset(lying)
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/regenerate_icons()
|
||||
if(!..())
|
||||
// update_icons() //Handled in update_transform(), leaving this here as a reminder
|
||||
update_transform()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
|
||||
if(lying > 0)
|
||||
lying = 90 //Anything else looks retarded
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
var/cuff_icon = "aliencuff"
|
||||
var/dmi_file = 'icons/mob/alien.dmi'
|
||||
|
||||
if(mob_size == MOB_SIZE_LARGE)
|
||||
cuff_icon = "aliencuff_[caste]"
|
||||
dmi_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
if(handcuffed)
|
||||
add_overlay(I)
|
||||
|
||||
var/asleep = IsSleeping()
|
||||
if(stat == DEAD)
|
||||
//If we mostly took damage from fire
|
||||
if(fireloss > 125)
|
||||
icon_state = "alien[caste]_husked"
|
||||
else
|
||||
icon_state = "alien[caste]_dead"
|
||||
|
||||
else if((stat == UNCONSCIOUS && !asleep) || IsKnockdown())
|
||||
icon_state = "alien[caste]_unconscious"
|
||||
else if(leap_on_click)
|
||||
icon_state = "alien[caste]_pounce"
|
||||
|
||||
else if(lying || resting || asleep)
|
||||
icon_state = "alien[caste]_sleep"
|
||||
else if(mob_size == MOB_SIZE_LARGE)
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit_[caste]")
|
||||
else
|
||||
icon_state = "alien[caste]"
|
||||
if(drooling)
|
||||
add_overlay("alienspit")
|
||||
|
||||
if(leaping)
|
||||
if(alt_icon == initial(alt_icon))
|
||||
var/old_icon = icon
|
||||
icon = alt_icon
|
||||
alt_icon = old_icon
|
||||
icon_state = "alien[caste]_leap"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
else
|
||||
if(alt_icon != initial(alt_icon))
|
||||
var/old_icon = icon
|
||||
icon = alt_icon
|
||||
alt_icon = old_icon
|
||||
pixel_x = get_standard_pixel_x_offset(lying)
|
||||
pixel_y = get_standard_pixel_y_offset(lying)
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/regenerate_icons()
|
||||
if(!..())
|
||||
// update_icons() //Handled in update_transform(), leaving this here as a reminder
|
||||
update_transform()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
|
||||
if(lying > 0)
|
||||
lying = 90 //Anything else looks retarded
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
var/cuff_icon = "aliencuff"
|
||||
var/dmi_file = 'icons/mob/alien.dmi'
|
||||
|
||||
if(mob_size == MOB_SIZE_LARGE)
|
||||
cuff_icon = "aliencuff_[caste]"
|
||||
dmi_file = 'icons/mob/alienqueen.dmi'
|
||||
|
||||
if(handcuffed)
|
||||
overlays_standing[HANDCUFF_LAYER] = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
//Royals have bigger sprites, so inhand things must be handled differently.
|
||||
/mob/living/carbon/alien/humanoid/royal/update_inv_hands()
|
||||
..()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
var/list/hands = list()
|
||||
|
||||
var/obj/item/l_hand = get_item_for_held_index(1)
|
||||
if(l_hand)
|
||||
var/itm_state = l_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = l_hand.icon_state
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
//Royals have bigger sprites, so inhand things must be handled differently.
|
||||
/mob/living/carbon/alien/humanoid/royal/update_inv_hands()
|
||||
..()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
var/list/hands = list()
|
||||
|
||||
var/obj/item/l_hand = get_item_for_held_index(1)
|
||||
if(l_hand)
|
||||
var/itm_state = l_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = l_hand.icon_state
|
||||
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_l", -HANDS_LAYER)
|
||||
|
||||
var/obj/item/r_hand = get_item_for_held_index(2)
|
||||
if(r_hand)
|
||||
var/itm_state = r_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = r_hand.icon_state
|
||||
|
||||
var/obj/item/r_hand = get_item_for_held_index(2)
|
||||
if(r_hand)
|
||||
var/itm_state = r_hand.item_state
|
||||
if(!itm_state)
|
||||
itm_state = r_hand.icon_state
|
||||
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
@@ -1,22 +1,22 @@
|
||||
/mob/living/carbon/alien/larva/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(loc,viruses)
|
||||
else
|
||||
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
/mob/living/carbon/alien/larva/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
update_icons()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/larva(loc,viruses)
|
||||
else
|
||||
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
|
||||
|
||||
/mob/living/carbon/alien/larva/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
|
||||
/mob/living/carbon/alien/larva/spawn_dust()
|
||||
new /obj/effect/decal/remains/xeno(loc)
|
||||
|
||||
/mob/living/carbon/alien/larva/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-l")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Paralyse(rand(5,10))
|
||||
Unconscious(rand(100,200))
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if(health<= -maxHealth || !getorgan(/obj/item/organ/brain))
|
||||
death()
|
||||
return
|
||||
if(paralysis || sleeping || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
|
||||
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (status_flags & FAKEDEATH) || health <= HEALTH_THRESHOLD_CRIT)
|
||||
if(stat == CONSCIOUS)
|
||||
stat = UNCONSCIOUS
|
||||
blind_eyes(1)
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
|
||||
if(stat == DEAD)
|
||||
icon_state = "larva[state]_dead"
|
||||
else if (handcuffed || legcuffed) //This should be an overlay. Who made this an icon_state?
|
||||
else if(handcuffed || legcuffed) //This should be an overlay. Who made this an icon_state?
|
||||
icon_state = "larva[state]_cuff"
|
||||
else if(stat == UNCONSCIOUS || lying || resting)
|
||||
icon_state = "larva[state]_sleep"
|
||||
else if (stunned)
|
||||
else if(IsStun())
|
||||
icon_state = "larva[state]_stun"
|
||||
else
|
||||
icon_state = "larva[state]"
|
||||
|
||||
@@ -130,12 +130,12 @@
|
||||
to_chat(owner, "<span class='userdanger'>Your Queen has been struck down!</span>")
|
||||
to_chat(owner, "<span class='danger'>You are struck with overwhelming agony! You feel confused, and your connection to the hivemind is severed.")
|
||||
owner.emote("roar")
|
||||
owner.Stun(10) //Actually just slows them down a bit.
|
||||
owner.Stun(200) //Actually just slows them down a bit.
|
||||
|
||||
else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
|
||||
to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!")
|
||||
owner.emote("scream")
|
||||
owner.Weaken(5)
|
||||
owner.Knockdown(100)
|
||||
|
||||
owner.jitteriness += 30
|
||||
owner.confused += 30
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
/mob/living/proc/alien_talk(message, shown_name = real_name)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
message = trim(message)
|
||||
if(!message) return
|
||||
|
||||
var/message_a = say_quote(message, get_spans())
|
||||
var/rendered = "<i><span class='alien'>Hivemind, <span class='name'>[shown_name]</span> <span class='message'>[message_a]</span></span></i>"
|
||||
for(var/mob/S in GLOB.player_list)
|
||||
if(!S.stat && S.hivecheck())
|
||||
to_chat(S, rendered)
|
||||
if(S in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(S, src)
|
||||
to_chat(S, "[link] [rendered]")
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/alien_talk(message, shown_name = name)
|
||||
shown_name = "<FONT size = 3>[shown_name]</FONT>"
|
||||
..(message, shown_name)
|
||||
|
||||
/mob/living/carbon/hivecheck()
|
||||
var/obj/item/organ/alien/hivenode/N = getorgan(/obj/item/organ/alien/hivenode)
|
||||
if(N && !N.recent_queen_death) //Mob has alien hive node and is not under the dead queen special effect.
|
||||
return N
|
||||
log_say("[key_name(src)] : [message]")
|
||||
message = trim(message)
|
||||
if(!message) return
|
||||
|
||||
var/message_a = say_quote(message, get_spans())
|
||||
var/rendered = "<i><span class='alien'>Hivemind, <span class='name'>[shown_name]</span> <span class='message'>[message_a]</span></span></i>"
|
||||
for(var/mob/S in GLOB.player_list)
|
||||
if(!S.stat && S.hivecheck())
|
||||
to_chat(S, rendered)
|
||||
if(S in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(S, src)
|
||||
to_chat(S, "[link] [rendered]")
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/alien_talk(message, shown_name = name)
|
||||
shown_name = "<FONT size = 3>[shown_name]</FONT>"
|
||||
..(message, shown_name)
|
||||
|
||||
/mob/living/carbon/hivecheck()
|
||||
var/obj/item/organ/alien/hivenode/N = getorgan(/obj/item/organ/alien/hivenode)
|
||||
if(N && !N.recent_queen_death) //Mob has alien hive node and is not under the dead queen special effect.
|
||||
return N
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
|
||||
/mob/living/carbon/alien/proc/updatePlasmaDisplay()
|
||||
if(hud_used) //clientless aliens
|
||||
hud_used.alien_plasma_display.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='magenta'>[round(getPlasma())]</font></div>"
|
||||
|
||||
/mob/living/carbon/alien/larva/updatePlasmaDisplay()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/findQueen()
|
||||
if(hud_used)
|
||||
hud_used.alien_queen_finder.cut_overlays()
|
||||
var/mob/queen = get_alien_type(/mob/living/carbon/alien/humanoid/royal/queen)
|
||||
if(!queen)
|
||||
return
|
||||
var/turf/Q = get_turf(queen)
|
||||
var/turf/A = get_turf(src)
|
||||
if(Q.z != A.z) //The queen is on a different Z level, we cannot sense that far.
|
||||
return
|
||||
var/Qdir = get_dir(src, Q)
|
||||
var/Qdist = get_dist(src, Q)
|
||||
var/finder_icon = "finder_center" //Overlay showed when adjacent to or on top of the queen!
|
||||
switch(Qdist)
|
||||
if(2 to 7)
|
||||
finder_icon = "finder_near"
|
||||
if(8 to 20)
|
||||
finder_icon = "finder_med"
|
||||
if(21 to INFINITY)
|
||||
finder_icon = "finder_far"
|
||||
|
||||
/mob/living/carbon/alien/proc/updatePlasmaDisplay()
|
||||
if(hud_used) //clientless aliens
|
||||
hud_used.alien_plasma_display.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='magenta'>[round(getPlasma())]</font></div>"
|
||||
|
||||
/mob/living/carbon/alien/larva/updatePlasmaDisplay()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/proc/findQueen()
|
||||
if(hud_used)
|
||||
hud_used.alien_queen_finder.cut_overlays()
|
||||
var/mob/queen = get_alien_type(/mob/living/carbon/alien/humanoid/royal/queen)
|
||||
if(!queen)
|
||||
return
|
||||
var/turf/Q = get_turf(queen)
|
||||
var/turf/A = get_turf(src)
|
||||
if(Q.z != A.z) //The queen is on a different Z level, we cannot sense that far.
|
||||
return
|
||||
var/Qdir = get_dir(src, Q)
|
||||
var/Qdist = get_dist(src, Q)
|
||||
var/finder_icon = "finder_center" //Overlay showed when adjacent to or on top of the queen!
|
||||
switch(Qdist)
|
||||
if(2 to 7)
|
||||
finder_icon = "finder_near"
|
||||
if(8 to 20)
|
||||
finder_icon = "finder_med"
|
||||
if(21 to INFINITY)
|
||||
finder_icon = "finder_far"
|
||||
var/image/finder_eye = image('icons/mob/screen_alien.dmi', finder_icon, dir = Qdir)
|
||||
hud_used.alien_queen_finder.add_overlay(finder_eye)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/findQueen()
|
||||
hud_used.alien_queen_finder.add_overlay(finder_eye)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/queen/findQueen()
|
||||
return //Queen already knows where she is. Hopefully.
|
||||
@@ -1,50 +1,50 @@
|
||||
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
#define MIN_IMPREGNATION_TIME 100 //time it takes to impregnate someone
|
||||
#define MAX_IMPREGNATION_TIME 150
|
||||
|
||||
#define MIN_ACTIVE_TIME 200 //time between being dropped and going idle
|
||||
#define MAX_ACTIVE_TIME 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger
|
||||
name = "alien"
|
||||
desc = "It has some sort of a tube at the end of its tail."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = MASKINTERNALS
|
||||
throw_range = 5
|
||||
tint = 3
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
layer = MOB_LAYER
|
||||
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
#define MIN_IMPREGNATION_TIME 100 //time it takes to impregnate someone
|
||||
#define MAX_IMPREGNATION_TIME 150
|
||||
|
||||
#define MIN_ACTIVE_TIME 200 //time between being dropped and going idle
|
||||
#define MAX_ACTIVE_TIME 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger
|
||||
name = "alien"
|
||||
desc = "It has some sort of a tube at the end of its tail."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = MASKINTERNALS
|
||||
throw_range = 5
|
||||
tint = 3
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
layer = MOB_LAYER
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
var/sterile = FALSE
|
||||
var/real = TRUE //0 for the toy, 1 for real. Sure I could istype, but fuck that.
|
||||
var/strength = 5
|
||||
|
||||
var/attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/lamarr
|
||||
name = "Lamarr"
|
||||
sterile = 1
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dead
|
||||
icon_state = "facehugger_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/impregnated
|
||||
icon_state = "facehugger_impregnated"
|
||||
item_state = "facehugger_impregnated"
|
||||
stat = DEAD
|
||||
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
|
||||
var/sterile = FALSE
|
||||
var/real = TRUE //0 for the toy, 1 for real. Sure I could istype, but fuck that.
|
||||
var/strength = 5
|
||||
|
||||
var/attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/lamarr
|
||||
name = "Lamarr"
|
||||
sterile = 1
|
||||
|
||||
/obj/item/clothing/mask/facehugger/dead
|
||||
icon_state = "facehugger_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/impregnated
|
||||
icon_state = "facehugger_impregnated"
|
||||
item_state = "facehugger_impregnated"
|
||||
stat = DEAD
|
||||
|
||||
/obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
|
||||
..()
|
||||
if(obj_integrity < 90)
|
||||
@@ -53,227 +53,227 @@
|
||||
/obj/item/clothing/mask/facehugger/attackby(obj/item/O, mob/user, params)
|
||||
return O.attack_obj(src, user)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(mob/user)
|
||||
if((stat == CONSCIOUS && !sterile) && !isalien(user))
|
||||
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(mob/user)
|
||||
if((stat == CONSCIOUS && !sterile) && !isalien(user))
|
||||
if(Leap(user))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
if(user.transferItemToLoc(src, get_turf(M)))
|
||||
Leap(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..()
|
||||
if(!real)//So that giant red text about probisci doesn't show up.
|
||||
return
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
to_chat(user, "<span class='boldannounce'>[src] is not moving.</span>")
|
||||
if(CONSCIOUS)
|
||||
to_chat(user, "<span class='boldannounce'>[src] seems to be active!</span>")
|
||||
if (sterile)
|
||||
to_chat(user, "<span class='boldannounce'>It looks like the proboscis has been removed.</span>")
|
||||
|
||||
|
||||
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
HasProximity(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/on_found(mob/finder)
|
||||
if(stat == CONSCIOUS)
|
||||
return HasProximity(finder)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(CanHug(AM) && Adjacent(AM))
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..()
|
||||
if(!real)//So that giant red text about probisci doesn't show up.
|
||||
return
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
to_chat(user, "<span class='boldannounce'>[src] is not moving.</span>")
|
||||
if(CONSCIOUS)
|
||||
to_chat(user, "<span class='boldannounce'>[src] seems to be active!</span>")
|
||||
if (sterile)
|
||||
to_chat(user, "<span class='boldannounce'>It looks like the proboscis has been removed.</span>")
|
||||
|
||||
|
||||
/obj/item/clothing/mask/facehugger/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
Die()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
HasProximity(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/on_found(mob/finder)
|
||||
if(stat == CONSCIOUS)
|
||||
return HasProximity(finder)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(CanHug(AM) && Adjacent(AM))
|
||||
return Leap(AM)
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
if(!..())
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]_thrown"
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
if(!..())
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]_thrown"
|
||||
addtimer(CALLBACK(src, .proc/clear_throw_icon_state), 15)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/clear_throw_icon_state()
|
||||
if(icon_state == "[initial(icon_state)]_thrown")
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
Leap(hit_atom)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/valid_to_attach(mob/living/M)
|
||||
// valid targets: corgis, carbons except aliens and devils
|
||||
// facehugger state early exit checks
|
||||
if(stat != CONSCIOUS)
|
||||
return FALSE
|
||||
if(attached)
|
||||
return FALSE
|
||||
if(!iscorgi(M) && !iscarbon(M))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
// disallowed carbons
|
||||
if(isalien(M) || isdevil(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = M
|
||||
// gotta have a head to be implanted (no changelings or sentient plants)
|
||||
if(!target.get_bodypart("head"))
|
||||
return FALSE
|
||||
|
||||
if(target.getorgan(/obj/item/organ/alien/hivenode) || target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
return FALSE
|
||||
// carbon, has head, not alien or devil, has no hivenode or embryo: valid
|
||||
return TRUE
|
||||
else if(iscorgi(M))
|
||||
// corgi: valid
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/valid_to_attach(mob/living/M)
|
||||
// valid targets: corgis, carbons except aliens and devils
|
||||
// facehugger state early exit checks
|
||||
if(stat != CONSCIOUS)
|
||||
return FALSE
|
||||
if(attached)
|
||||
return FALSE
|
||||
if(!iscorgi(M) && !iscarbon(M))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
// disallowed carbons
|
||||
if(isalien(M) || isdevil(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/target = M
|
||||
// gotta have a head to be implanted (no changelings or sentient plants)
|
||||
if(!target.get_bodypart("head"))
|
||||
return FALSE
|
||||
|
||||
if(target.getorgan(/obj/item/organ/alien/hivenode) || target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
return FALSE
|
||||
// carbon, has head, not alien or devil, has no hivenode or embryo: valid
|
||||
return TRUE
|
||||
else if(iscorgi(M))
|
||||
// corgi: valid
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Leap(mob/living/M)
|
||||
if(!valid_to_attach(M))
|
||||
return FALSE
|
||||
if(!valid_to_attach(M))
|
||||
return FALSE
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = M
|
||||
if(target.wear_mask && istype(target.wear_mask, /obj/item/clothing/mask/facehugger))
|
||||
return FALSE
|
||||
// passed initial checks - time to leap!
|
||||
M.visible_message("<span class='danger'>[src] leaps at [M]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] leaps at [M]'s face!</span>")
|
||||
|
||||
// probiscis-blocker handling
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = M
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
H.visible_message("<span class='danger'>[src] smashes against [H]'s [H.head]!</span>", \
|
||||
"<span class='userdanger'>[src] smashes against [H]'s [H.head]!</span>")
|
||||
Die()
|
||||
return FALSE
|
||||
|
||||
if(target.wear_mask)
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
// passed initial checks - time to leap!
|
||||
M.visible_message("<span class='danger'>[src] leaps at [M]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] leaps at [M]'s face!</span>")
|
||||
|
||||
// probiscis-blocker handling
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = M
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
H.visible_message("<span class='danger'>[src] smashes against [H]'s [H.head]!</span>", \
|
||||
"<span class='userdanger'>[src] smashes against [H]'s [H.head]!</span>")
|
||||
Die()
|
||||
return FALSE
|
||||
|
||||
if(target.wear_mask)
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(target.dropItemToGround(W))
|
||||
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
|
||||
target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
|
||||
target.visible_message("<span class='danger'>[src] tears [W] off of [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] tears [W] off of [target]'s face!</span>")
|
||||
target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
|
||||
return TRUE // time for a smoke
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(mob/living/M)
|
||||
if(!valid_to_attach(M))
|
||||
return
|
||||
// early returns and validity checks done: attach.
|
||||
attached++
|
||||
//ensure we detach once we no longer need to be attached
|
||||
// early returns and validity checks done: attach.
|
||||
attached++
|
||||
//ensure we detach once we no longer need to be attached
|
||||
addtimer(CALLBACK(src, .proc/detach), MAX_IMPREGNATION_TIME)
|
||||
|
||||
if (iscorgi(M))
|
||||
var/mob/living/simple_animal/pet/dog/corgi/C = M
|
||||
loc = C
|
||||
C.facehugger = src
|
||||
C.regenerate_icons()
|
||||
|
||||
if(!sterile)
|
||||
M.take_bodypart_damage(strength,0) //done here so that humans in helmets take damage
|
||||
M.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
|
||||
if (iscorgi(M))
|
||||
var/mob/living/simple_animal/pet/dog/corgi/C = M
|
||||
loc = C
|
||||
C.facehugger = src
|
||||
C.regenerate_icons()
|
||||
|
||||
if(!sterile)
|
||||
M.take_bodypart_damage(strength,0) //done here so that humans in helmets take damage
|
||||
M.Unconscious(MAX_IMPREGNATION_TIME/0.3) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
addtimer(CALLBACK(src, .proc/Impregnate, M), rand(MIN_IMPREGNATION_TIME, MAX_IMPREGNATION_TIME))
|
||||
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/detach()
|
||||
attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target)
|
||||
if(!target || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.wear_mask != src)
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
target.visible_message("<span class='danger'>[src] falls limp after violating [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] falls limp after violating [target]'s face!</span>")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
var/obj/item/bodypart/chest/LC = target.get_bodypart("chest")
|
||||
if((!LC || LC.status != BODYPART_ROBOTIC) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
new /obj/item/organ/body_egg/alien_embryo(target)
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/pet/dog/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("<span class='danger'>[src] violates [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] violates [target]'s face!</span>")
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "[initial(icon_state)]_inactive"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target)
|
||||
if(!target || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.wear_mask != src)
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
target.visible_message("<span class='danger'>[src] falls limp after violating [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] falls limp after violating [target]'s face!</span>")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
var/obj/item/bodypart/chest/LC = target.get_bodypart("chest")
|
||||
if((!LC || LC.status != BODYPART_ROBOTIC) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
|
||||
new /obj/item/organ/body_egg/alien_embryo(target)
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/pet/dog/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("<span class='danger'>[src] violates [target]'s face!</span>", \
|
||||
"<span class='userdanger'>[src] violates [target]'s face!</span>")
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "[initial(icon_state)]_inactive"
|
||||
|
||||
addtimer(CALLBACK(src, .proc/GoActive), rand(MIN_ACTIVE_TIME, MAX_ACTIVE_TIME))
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
stat = DEAD
|
||||
|
||||
visible_message("<span class='danger'>[src] curls up into a ball!</span>")
|
||||
|
||||
/proc/CanHug(mob/living/M)
|
||||
if(!istype(M))
|
||||
return 0
|
||||
if(M.stat == DEAD)
|
||||
return 0
|
||||
if(M.getorgan(/obj/item/organ/alien/hivenode))
|
||||
return 0
|
||||
|
||||
if(iscorgi(M) || ismonkey(M))
|
||||
return 1
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(ishuman(C) && !(slot_wear_mask in C.dna.species.no_equip))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
item_state = "facehugger_inactive"
|
||||
stat = DEAD
|
||||
|
||||
visible_message("<span class='danger'>[src] curls up into a ball!</span>")
|
||||
|
||||
/proc/CanHug(mob/living/M)
|
||||
if(!istype(M))
|
||||
return 0
|
||||
if(M.stat == DEAD)
|
||||
return 0
|
||||
if(M.getorgan(/obj/item/organ/alien/hivenode))
|
||||
return 0
|
||||
|
||||
if(iscorgi(M) || ismonkey(M))
|
||||
return 1
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(ishuman(C) && !(slot_wear_mask in C.dna.species.no_equip))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.is_mouth_covered(head_only = 1))
|
||||
return 0
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#undef MIN_ACTIVE_TIME
|
||||
#undef MAX_ACTIVE_TIME
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
/////////////////////////////////// STUNNED ////////////////////////////////////
|
||||
/////////////////////////////////// STUN ////////////////////////////////////
|
||||
|
||||
/mob/living/carbon/alien/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
move_delay_add = min(move_delay_add + round(amount / 2), 10) //a maximum delay of 10
|
||||
|
||||
/mob/living/carbon/alien/SetStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
/mob/living/carbon/alien/SetStun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
move_delay_add = min(move_delay_add + round(amount / 2), 10)
|
||||
|
||||
/mob/living/carbon/alien/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
/mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
move_delay_add = Clamp(move_delay_add + round(amount/2), 0, 10)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
|
||||
/mob/living/carbon/get_eye_protection()
|
||||
var/number = ..()
|
||||
|
||||
|
||||
/mob/living/carbon/get_eye_protection()
|
||||
var/number = ..()
|
||||
|
||||
if(istype(src.head, /obj/item/clothing/head)) //are they wearing something on their head
|
||||
var/obj/item/clothing/head/HFP = src.head //if yes gets the flash protection value from that item
|
||||
number += HFP.flash_protect
|
||||
@@ -14,19 +14,19 @@
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
|
||||
var/obj/item/organ/eyes/E = getorganslot("eye_sight")
|
||||
if(!E)
|
||||
number = INFINITY //Can't get flashed without eyes
|
||||
else
|
||||
number += E.flash_protect
|
||||
var/obj/item/organ/eyes/E = getorganslot("eye_sight")
|
||||
if(!E)
|
||||
number = INFINITY //Can't get flashed without eyes
|
||||
else
|
||||
number += E.flash_protect
|
||||
|
||||
return number
|
||||
|
||||
/mob/living/carbon/get_ear_protection()
|
||||
return number
|
||||
|
||||
/mob/living/carbon/get_ear_protection()
|
||||
var/number = ..()
|
||||
if(ears && HAS_SECONDARY_FLAG(ears, BANG_PROTECT))
|
||||
number += 1
|
||||
if(head && HAS_SECONDARY_FLAG(head, BANG_PROTECT))
|
||||
if(head && HAS_SECONDARY_FLAG(head, BANG_PROTECT))
|
||||
number += 1
|
||||
var/obj/item/organ/ears/E = getorganslot("ears")
|
||||
if(!E)
|
||||
@@ -34,7 +34,7 @@
|
||||
else
|
||||
number += E.bang_protect
|
||||
return number
|
||||
|
||||
|
||||
/mob/living/carbon/is_mouth_covered(head_only = 0, mask_only = 0)
|
||||
if( (!mask_only && head && (head.flags_cover & HEADCOVERSMOUTH)) || (!head_only && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH)) )
|
||||
return TRUE
|
||||
@@ -47,274 +47,269 @@
|
||||
if(check_mask && wear_mask && (wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(def_zone)
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode
|
||||
if(canmove && !restrained())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(isturf(I.loc))
|
||||
put_in_active_hand(I)
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>")
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(user.zone_selected))
|
||||
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
|
||||
affecting = bodyparts[1]
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
apply_damage(I.force, I.damtype, affecting)
|
||||
damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
add_splatter_floor(location)
|
||||
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
|
||||
user.add_mob_blood(src)
|
||||
|
||||
if(affecting.body_zone == "head")
|
||||
if(wear_mask)
|
||||
wear_mask.add_mob_blood(src)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck)
|
||||
wear_neck.add_mob_blood(src)
|
||||
update_inv_neck()
|
||||
if(head)
|
||||
head.add_mob_blood(src)
|
||||
update_inv_head()
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability))
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(src)
|
||||
playsound(get_turf(src), I.get_dismember_sound(), 80, 1)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
return //so we don't call the carbon's attack_hand().
|
||||
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
user.ContractDisease(D)
|
||||
|
||||
for(var/datum/disease/D in user.viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
ContractDisease(D)
|
||||
|
||||
if(lying && surgeries.len)
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
M.ContractDisease(D)
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
ContractDisease(D)
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
/mob/living/carbon/check_projectile_dismemberment(obj/item/projectile/P, def_zone)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(def_zone)
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode
|
||||
if(canmove && !restrained())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(isturf(I.loc))
|
||||
put_in_active_hand(I)
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>")
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(user.zone_selected))
|
||||
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
|
||||
affecting = bodyparts[1]
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
apply_damage(I.force, I.damtype, affecting)
|
||||
damage_clothes(I.force, I.damtype, "melee", affecting.body_zone)
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
var/turf/location = get_turf(src)
|
||||
add_splatter_floor(location)
|
||||
if(get_dist(user, src) <= 1) //people with TK won't get smeared with blood
|
||||
user.add_mob_blood(src)
|
||||
|
||||
if(affecting.body_zone == "head")
|
||||
if(wear_mask)
|
||||
wear_mask.add_mob_blood(src)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck)
|
||||
wear_neck.add_mob_blood(src)
|
||||
update_inv_neck()
|
||||
if(head)
|
||||
head.add_mob_blood(src)
|
||||
update_inv_head()
|
||||
|
||||
//dismemberment
|
||||
var/probability = I.get_dismemberment_chance(affecting)
|
||||
if(prob(probability))
|
||||
if(affecting.dismember(I.damtype))
|
||||
I.add_mob_blood(src)
|
||||
playsound(get_turf(src), I.get_dismember_sound(), 80, 1)
|
||||
return TRUE //successful attack
|
||||
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
return //so we don't call the carbon's attack_hand().
|
||||
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
user.ContractDisease(D)
|
||||
|
||||
for(var/datum/disease/D in user.viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
ContractDisease(D)
|
||||
|
||||
if(lying && surgeries.len)
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
M.ContractDisease(D)
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(D.IsSpreadByTouch())
|
||||
ContractDisease(D)
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Weaken(power)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
Stun(power)
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
return dam_zone
|
||||
var/obj/item/bodypart/affecting
|
||||
if(dam_zone && attacker.client)
|
||||
affecting = get_bodypart(ran_zone(dam_zone))
|
||||
else
|
||||
var/list/things_to_ruin = shuffle(bodyparts.Copy())
|
||||
for(var/B in things_to_ruin)
|
||||
var/obj/item/bodypart/bodypart = B
|
||||
if(bodypart.body_zone == "head" || bodypart.body_zone == "chest")
|
||||
continue
|
||||
if(!affecting || ((affecting.get_damage() / affecting.max_damage) < (bodypart.get_damage() / bodypart.max_damage)))
|
||||
affecting = bodypart
|
||||
if(affecting)
|
||||
dam_zone = affecting.body_zone
|
||||
if(affecting.get_damage() >= affecting.max_damage)
|
||||
affecting.dismember()
|
||||
return null
|
||||
return affecting.body_zone
|
||||
return dam_zone
|
||||
|
||||
|
||||
/mob/living/carbon/blob_act(obj/structure/blob/B)
|
||||
if (stat == DEAD)
|
||||
return
|
||||
else
|
||||
show_message("<span class='userdanger'>The blob attacks!</span>")
|
||||
adjustBruteLoss(10)
|
||||
|
||||
/mob/living/carbon/emp_act(severity)
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
return dam_zone
|
||||
var/obj/item/bodypart/affecting
|
||||
if(dam_zone && attacker.client)
|
||||
affecting = get_bodypart(ran_zone(dam_zone))
|
||||
else
|
||||
var/list/things_to_ruin = shuffle(bodyparts.Copy())
|
||||
for(var/B in things_to_ruin)
|
||||
var/obj/item/bodypart/bodypart = B
|
||||
if(bodypart.body_zone == "head" || bodypart.body_zone == "chest")
|
||||
continue
|
||||
if(!affecting || ((affecting.get_damage() / affecting.max_damage) < (bodypart.get_damage() / bodypart.max_damage)))
|
||||
affecting = bodypart
|
||||
if(affecting)
|
||||
dam_zone = affecting.body_zone
|
||||
if(affecting.get_damage() >= affecting.max_damage)
|
||||
affecting.dismember()
|
||||
return null
|
||||
return affecting.body_zone
|
||||
return dam_zone
|
||||
|
||||
|
||||
/mob/living/carbon/blob_act(obj/structure/blob/B)
|
||||
if (stat == DEAD)
|
||||
return
|
||||
else
|
||||
show_message("<span class='userdanger'>The blob attacks!</span>")
|
||||
adjustBruteLoss(10)
|
||||
|
||||
/mob/living/carbon/emp_act(severity)
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, override = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
if(tesla_shock && HAS_SECONDARY_FLAG(src, TESLA_IGNORE))
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
if(dna && dna.species)
|
||||
shock_damage *= dna.species.siemens_coeff
|
||||
if(shock_damage<1 && !override)
|
||||
return 0
|
||||
if(reagents.has_reagent("teslium"))
|
||||
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
|
||||
if(illusion)
|
||||
adjustStaminaLoss(shock_damage)
|
||||
else
|
||||
take_overall_damage(0,shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(2)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(3)
|
||||
Weaken(3)
|
||||
if(override)
|
||||
return override
|
||||
else
|
||||
return shock_damage
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!")
|
||||
return
|
||||
|
||||
if(health >= 0 && !(status_flags & FAKEDEATH))
|
||||
|
||||
if(lying)
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
|
||||
else if(check_zone(M.zone_selected) == "head")
|
||||
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
|
||||
if(dna && dna.species && ((dna.features["tail_lizard"] != "None") || (dna.features["tail_human"] != "None") || ("mam_tail" in dna.species.mutant_bodyparts)))
|
||||
emote("wag") //lewd
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
AdjustSleeping(-5)
|
||||
AdjustParalysis(-3)
|
||||
AdjustStunned(-3)
|
||||
AdjustWeakened(-3)
|
||||
if(resting)
|
||||
resting = 0
|
||||
update_canmove()
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
. = ..()
|
||||
|
||||
var/damage = intensity - get_eye_protection()
|
||||
if(.) // we've been flashed
|
||||
if(visual)
|
||||
return
|
||||
|
||||
if (damage == 1)
|
||||
to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
if(prob(40))
|
||||
adjust_eye_damage(1)
|
||||
|
||||
else if (damage == 2)
|
||||
to_chat(src, "<span class='warning'>Your eyes burn.</span>")
|
||||
adjust_eye_damage(rand(2, 4))
|
||||
|
||||
else if( damage > 3)
|
||||
to_chat(src, "<span class='warning'>Your eyes itch and burn severely!</span>")
|
||||
adjust_eye_damage(rand(12, 16))
|
||||
|
||||
if(eye_damage > 10)
|
||||
blind_eyes(damage)
|
||||
blur_eyes(damage * rand(3, 6))
|
||||
|
||||
if(eye_damage > 20)
|
||||
if(prob(eye_damage - 20))
|
||||
if(become_nearsighted())
|
||||
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
|
||||
else if(prob(eye_damage - 25))
|
||||
if(become_blind())
|
||||
to_chat(src, "<span class='warning'>You can't see anything!</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return 1
|
||||
else if(damage == 0) // just enough protection
|
||||
if(prob(20))
|
||||
to_chat(src, "<span class='notice'>Something bright flashes in the corner of your vision!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(0)
|
||||
|
||||
|
||||
/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 1, damage_pwr = 5, deafen_pwr = 15)
|
||||
var/ear_safety = get_ear_protection()
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
if(dna && dna.species)
|
||||
shock_damage *= dna.species.siemens_coeff
|
||||
if(shock_damage<1 && !override)
|
||||
return 0
|
||||
if(reagents.has_reagent("teslium"))
|
||||
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
|
||||
if(illusion)
|
||||
adjustStaminaLoss(shock_damage)
|
||||
else
|
||||
take_overall_damage(0,shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Stun(40)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
|
||||
Knockdown(60)
|
||||
if(override)
|
||||
return override
|
||||
else
|
||||
return shock_damage
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!")
|
||||
return
|
||||
|
||||
if(health >= 0 && !(status_flags & FAKEDEATH))
|
||||
|
||||
if(lying)
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
AdjustStun(-60)
|
||||
AdjustKnockdown(-60)
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
if(resting)
|
||||
resting = 0
|
||||
update_canmove()
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
. = ..()
|
||||
|
||||
var/damage = intensity - get_eye_protection()
|
||||
if(.) // we've been flashed
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight")
|
||||
if (!eyes)
|
||||
return
|
||||
if(visual)
|
||||
return
|
||||
|
||||
if (damage == 1)
|
||||
to_chat(src, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
if(prob(40))
|
||||
adjust_eye_damage(1)
|
||||
|
||||
else if (damage == 2)
|
||||
to_chat(src, "<span class='warning'>Your eyes burn.</span>")
|
||||
adjust_eye_damage(rand(2, 4))
|
||||
|
||||
else if( damage > 3)
|
||||
to_chat(src, "<span class='warning'>Your eyes itch and burn severely!</span>")
|
||||
adjust_eye_damage(rand(12, 16))
|
||||
|
||||
if(eyes.eye_damage > 10)
|
||||
blind_eyes(damage)
|
||||
blur_eyes(damage * rand(3, 6))
|
||||
|
||||
if(eyes.eye_damage > 20)
|
||||
if(prob(eyes.eye_damage - 20))
|
||||
if(become_nearsighted())
|
||||
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
|
||||
else if(prob(eyes.eye_damage - 25))
|
||||
if(become_blind())
|
||||
to_chat(src, "<span class='warning'>You can't see anything!</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(-500)
|
||||
return 1
|
||||
else if(damage == 0) // just enough protection
|
||||
if(prob(20))
|
||||
to_chat(src, "<span class='notice'>Something bright flashes in the corner of your vision!</span>")
|
||||
if(has_bane(BANE_LIGHT))
|
||||
mind.disrupt_spells(0)
|
||||
|
||||
|
||||
/mob/living/carbon/soundbang_act(intensity = 1, stun_pwr = 20, damage_pwr = 5, deafen_pwr = 15)
|
||||
var/ear_safety = get_ear_protection()
|
||||
var/obj/item/organ/ears/ears = getorganslot("ears")
|
||||
var/effect_amount = intensity - ear_safety
|
||||
if(effect_amount > 0)
|
||||
if(stun_pwr)
|
||||
Stun(stun_pwr*effect_amount)
|
||||
Weaken(stun_pwr*effect_amount)
|
||||
Knockdown(stun_pwr*effect_amount)
|
||||
|
||||
if(istype(ears) && (deafen_pwr || damage_pwr))
|
||||
var/ear_damage = damage_pwr * effect_amount
|
||||
@@ -330,23 +325,23 @@
|
||||
else if(ears.ear_damage >= 5)
|
||||
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
|
||||
src << sound('sound/weapons/flash_ring.ogg',0,1,0,250)
|
||||
return effect_amount //how soundbanged we are
|
||||
|
||||
|
||||
/mob/living/carbon/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
return
|
||||
damage_amount *= 0.5 //0.5 multiplier for balance reason, we don't want clothes to be too easily destroyed
|
||||
if(!def_zone || def_zone == "head")
|
||||
var/obj/item/clothing/hit_clothes
|
||||
if(wear_mask)
|
||||
hit_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
hit_clothes = wear_neck
|
||||
if(head)
|
||||
hit_clothes = head
|
||||
if(hit_clothes)
|
||||
hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
return effect_amount //how soundbanged we are
|
||||
|
||||
|
||||
/mob/living/carbon/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
return
|
||||
damage_amount *= 0.5 //0.5 multiplier for balance reason, we don't want clothes to be too easily destroyed
|
||||
if(!def_zone || def_zone == "head")
|
||||
var/obj/item/clothing/hit_clothes
|
||||
if(wear_mask)
|
||||
hit_clothes = wear_mask
|
||||
if(wear_neck)
|
||||
hit_clothes = wear_neck
|
||||
if(head)
|
||||
hit_clothes = head
|
||||
if(hit_clothes)
|
||||
hit_clothes.take_damage(damage_amount, damage_type, damage_flag, 0)
|
||||
|
||||
/mob/living/carbon/can_hear()
|
||||
. = FALSE
|
||||
|
||||
@@ -1,50 +1,49 @@
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
var/list/stomach_contents = list()
|
||||
var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
|
||||
var/list/internal_organs_slot = list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
|
||||
var/silent = 0 //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
|
||||
|
||||
var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
|
||||
var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
|
||||
|
||||
//inventory slots
|
||||
var/obj/item/back = null
|
||||
var/obj/item/clothing/mask/wear_mask = null
|
||||
var/obj/item/clothing/neck/wear_neck = null
|
||||
var/obj/item/weapon/tank/internal = null
|
||||
var/obj/item/head = null
|
||||
|
||||
var/obj/item/gloves = null //only used by humans
|
||||
var/obj/item/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/glasses/glasses = null //only used by humans.
|
||||
var/obj/item/ears = null //only used by humans.
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/datum/mind/last_mind = null //last mind to control this mob, for blood-based cloning
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/co2overloadtime = null
|
||||
var/temperature_resistance = T0C+75
|
||||
has_limbs = 1
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab
|
||||
|
||||
var/list/obj/effect/proc_holder/alien/abilities = list()
|
||||
var/gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
|
||||
var/rotate_on_lying = 1
|
||||
|
||||
var/tinttotal = 0 // Total level of visualy impairing items
|
||||
|
||||
var/list/bodyparts = list(/obj/item/bodypart/chest, /obj/item/bodypart/head, /obj/item/bodypart/l_arm,
|
||||
/obj/item/bodypart/r_arm, /obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)
|
||||
//Gets filled up in create_bodyparts()
|
||||
|
||||
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
|
||||
/mob/living/carbon
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
var/list/stomach_contents = list()
|
||||
var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
|
||||
var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
|
||||
var/silent = 0 //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
|
||||
|
||||
var/icon_render_key = ""
|
||||
var/static/list/limb_icon_cache = list()
|
||||
var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
|
||||
var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
|
||||
|
||||
//inventory slots
|
||||
var/obj/item/back = null
|
||||
var/obj/item/clothing/mask/wear_mask = null
|
||||
var/obj/item/clothing/neck/wear_neck = null
|
||||
var/obj/item/weapon/tank/internal = null
|
||||
var/obj/item/head = null
|
||||
|
||||
var/obj/item/gloves = null //only used by humans
|
||||
var/obj/item/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/glasses/glasses = null //only used by humans.
|
||||
var/obj/item/ears = null //only used by humans.
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/datum/mind/last_mind = null //last mind to control this mob, for blood-based cloning
|
||||
|
||||
var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
|
||||
|
||||
var/co2overloadtime = null
|
||||
var/temperature_resistance = T0C+75
|
||||
has_limbs = 1
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab
|
||||
|
||||
var/list/obj/effect/proc_holder/alien/abilities = list()
|
||||
var/gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
|
||||
var/rotate_on_lying = 1
|
||||
|
||||
var/tinttotal = 0 // Total level of visualy impairing items
|
||||
|
||||
var/list/bodyparts = list(/obj/item/bodypart/chest, /obj/item/bodypart/head, /obj/item/bodypart/l_arm,
|
||||
/obj/item/bodypart/r_arm, /obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)
|
||||
//Gets filled up in create_bodyparts()
|
||||
|
||||
var/list/hand_bodyparts = list() //a collection of arms (or actually whatever the fug /bodyparts you monsters use to wreck my systems)
|
||||
|
||||
var/icon_render_key = ""
|
||||
var/static/list/limb_icon_cache = list()
|
||||
|
||||
@@ -19,12 +19,12 @@
|
||||
if(legcuffed)
|
||||
. += legcuffed.slowdown
|
||||
|
||||
/mob/living/carbon/slip(s_amount, w_amount, obj/O, lube)
|
||||
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
|
||||
if(movement_type & FLYING)
|
||||
return 0
|
||||
if(!(lube&SLIDE_ICE))
|
||||
add_logs(src,, "slipped",, "on [O ? O.name : "floor"]")
|
||||
return loc.handle_slip(src, s_amount, w_amount, O, lube)
|
||||
return loc.handle_slip(src, knockdown_amount, O, lube)
|
||||
|
||||
|
||||
/mob/living/carbon/Process_Spacemove(movement_dir = 0)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(islimb(def_zone)) //we specified a bodypart object
|
||||
if(isbodypart(def_zone)) //we specified a bodypart object
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
@@ -36,6 +36,7 @@
|
||||
adjustCloneLoss(damage * hit_percent)
|
||||
if(STAMINA)
|
||||
adjustStaminaLoss(damage * hit_percent)
|
||||
//citadel code
|
||||
if(AROUSAL)
|
||||
adjustArousalLoss(damage * hit_percent)
|
||||
return 1
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
/mob/living/carbon/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
silent = 0
|
||||
losebreath = 0
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
|
||||
. = ..()
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
|
||||
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
|
||||
for(var/mob/M in src)
|
||||
if(M in stomach_contents)
|
||||
stomach_contents.Remove(M)
|
||||
M.forceMove(loc)
|
||||
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
if(!no_bodyparts)
|
||||
if(no_organs)//so the organs don't get transfered inside the bodyparts we'll drop.
|
||||
for(var/X in internal_organs)
|
||||
/mob/living/carbon/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
silent = 0
|
||||
losebreath = 0
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
|
||||
. = ..()
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
|
||||
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
|
||||
for(var/mob/M in src)
|
||||
if(M in stomach_contents)
|
||||
stomach_contents.Remove(M)
|
||||
M.forceMove(loc)
|
||||
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
if(!no_bodyparts)
|
||||
if(no_organs)//so the organs don't get transfered inside the bodyparts we'll drop.
|
||||
for(var/X in internal_organs)
|
||||
if(no_brain || !istype(X, /obj/item/organ/brain))
|
||||
qdel(X)
|
||||
else //we're going to drop all bodyparts except chest, so the only organs that needs spilling are those inside it.
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
if(no_brain && istype(O, /obj/item/organ/brain))
|
||||
qdel(O) //so the brain isn't transfered to the head when the head drops.
|
||||
continue
|
||||
var/org_zone = check_zone(O.zone) //both groin and chest organs.
|
||||
if(org_zone == "chest")
|
||||
O.Remove(src)
|
||||
O.forceMove(get_turf(src))
|
||||
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
else
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
if(no_brain && istype(I, /obj/item/organ/brain))
|
||||
qdel(I)
|
||||
continue
|
||||
else //we're going to drop all bodyparts except chest, so the only organs that needs spilling are those inside it.
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/O = X
|
||||
if(no_brain && istype(O, /obj/item/organ/brain))
|
||||
qdel(O) //so the brain isn't transfered to the head when the head drops.
|
||||
continue
|
||||
var/org_zone = check_zone(O.zone) //both groin and chest organs.
|
||||
if(org_zone == "chest")
|
||||
O.Remove(src)
|
||||
O.forceMove(get_turf(src))
|
||||
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
else
|
||||
for(var/X in internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
if(no_brain && istype(I, /obj/item/organ/brain))
|
||||
qdel(I)
|
||||
continue
|
||||
if(no_organs && !istype(I, /obj/item/organ/brain))
|
||||
qdel(I)
|
||||
continue
|
||||
I.Remove(src)
|
||||
I.forceMove(get_turf(src))
|
||||
I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
|
||||
|
||||
/mob/living/carbon/spread_bodyparts()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.drop_limb()
|
||||
I.Remove(src)
|
||||
I.forceMove(get_turf(src))
|
||||
I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
|
||||
|
||||
/mob/living/carbon/spread_bodyparts()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.drop_limb()
|
||||
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
@@ -1,50 +1,50 @@
|
||||
/mob/living/carbon/human/gib_animation()
|
||||
/mob/living/carbon/human/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-h")
|
||||
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
|
||||
/mob/living/carbon/human/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-h")
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(loc, viruses, dna)
|
||||
else
|
||||
new /obj/effect/gibspawner/humanbodypartless(loc, viruses, dna)
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
else
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
dna.species.spec_death(gibbed, src)
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(loc, viruses, dna)
|
||||
else
|
||||
new /obj/effect/gibspawner/humanbodypartless(loc, viruses, dna)
|
||||
|
||||
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
|
||||
if(just_ash)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
else
|
||||
new /obj/effect/decal/remains/human(loc)
|
||||
|
||||
/mob/living/carbon/human/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
var/obj/mecha/M = loc
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
dna.species.spec_death(gibbed, src)
|
||||
|
||||
if(SSticker.HasRoundStarted())
|
||||
SSblackbox.ReportDeath(src)
|
||||
if(is_devil(src))
|
||||
INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
status_flags |= DISFIGURED
|
||||
set_species(/datum/species/skeleton)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/proc/Drain()
|
||||
become_husk()
|
||||
disabilities |= NOCLONE
|
||||
blood_volume = 0
|
||||
return 1
|
||||
if(is_devil(src))
|
||||
INVOKE_ASYNC(is_devil(src), /datum/antagonist/devil.proc/beginResurrectionCheck, src)
|
||||
|
||||
/mob/living/carbon/human/proc/makeSkeleton()
|
||||
status_flags |= DISFIGURED
|
||||
set_species(/datum/species/skeleton)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/proc/Drain()
|
||||
become_husk()
|
||||
disabilities |= NOCLONE
|
||||
blood_volume = 0
|
||||
return 1
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
if(istype(w_uniform,/obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/U = w_uniform
|
||||
if(U.attached_accessory)
|
||||
accessory_msg += " with \icon[U.attached_accessory] \a [U.attached_accessory]"
|
||||
accessory_msg += " with [bicon(U.attached_accessory)] \a [U.attached_accessory]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][accessory_msg].\n"
|
||||
|
||||
@@ -258,10 +258,12 @@
|
||||
msg += "[t_He] looks like a drunken mess.\n"
|
||||
if(91.01 to INFINITY)
|
||||
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
||||
|
||||
for (var/I in src.vore_organs)
|
||||
var/datum/belly/B = vore_organs[I]
|
||||
msg += B.get_examine_msg()
|
||||
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
if(!appears_dead)
|
||||
@@ -332,7 +334,7 @@
|
||||
msg += "<a href='?src=\ref[src];hud=s;add_comment=1'>\[Add comment\]</a>\n"
|
||||
if(print_flavor_text() && get_visible_name() != "Unknown")//Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
||||
msg += "[print_flavor_text()]\n"
|
||||
|
||||
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
@@ -53,9 +53,8 @@
|
||||
|
||||
internal_organs += new dna.species.mutanteyes
|
||||
internal_organs += new dna.species.mutantears
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new dna.species.mutanttongue
|
||||
give_genitals()
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/OpenCraftingMenu()
|
||||
@@ -85,10 +84,6 @@
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
stat("Distribution Pressure", internal.distribute_pressure)
|
||||
|
||||
var/mob/living/simple_animal/borer/B = has_brain_worms()
|
||||
if(B && B.controlling)
|
||||
stat("Chemicals", B.chemicals)
|
||||
|
||||
if(mind)
|
||||
if(mind.changeling)
|
||||
stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]")
|
||||
@@ -228,7 +223,6 @@
|
||||
|
||||
/mob/living/carbon/human/Topic(href, href_list)
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
|
||||
if(href_list["embedded_object"])
|
||||
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
|
||||
if(!L)
|
||||
@@ -503,7 +497,7 @@
|
||||
to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/canUseHUD()
|
||||
return !(src.stat || src.weakened || src.stunned || src.restrained())
|
||||
return !(src.stat || IsKnockdown() || IsStun() || src.restrained())
|
||||
|
||||
/mob/living/carbon/human/can_inject(mob/user, error_msg, target_zone, var/penetrate_thick = 0)
|
||||
. = 1 // Default to returning true.
|
||||
@@ -551,8 +545,8 @@
|
||||
else
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/assess_threat(mob/living/simple_animal/bot/secbot/judgebot, lasercolor)
|
||||
if(judgebot.emagged == 2)
|
||||
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
if(judgement_criteria & JUDGE_EMAGGED)
|
||||
return 10 //Everyone is a criminal!
|
||||
|
||||
var/threatcount = 0
|
||||
@@ -579,20 +573,20 @@
|
||||
|
||||
//Check for ID
|
||||
var/obj/item/weapon/card/id/idcard = get_idcard()
|
||||
if(judgebot.idcheck && !idcard && name=="Unknown")
|
||||
if( (judgement_criteria & JUDGE_IDCHECK) && !idcard && name=="Unknown")
|
||||
threatcount += 4
|
||||
|
||||
//Check for weapons
|
||||
if(judgebot.weaponscheck)
|
||||
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck)
|
||||
if(!idcard || !(GLOB.access_weapons in idcard.access))
|
||||
for(var/obj/item/I in held_items)
|
||||
if(judgebot.check_for_weapons(I))
|
||||
if(weaponcheck.Invoke(I))
|
||||
threatcount += 4
|
||||
if(judgebot.check_for_weapons(belt))
|
||||
if(weaponcheck.Invoke(belt))
|
||||
threatcount += 2
|
||||
|
||||
//Check for arrest warrant
|
||||
if(judgebot.check_records)
|
||||
if(judgement_criteria & JUDGE_RECORDCHECK)
|
||||
var/perpname = get_face_name(get_id_name())
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(R && R.fields["criminal"])
|
||||
@@ -885,7 +879,7 @@
|
||||
visible_message("<span class='warning'>[src] dry heaves!</span>", \
|
||||
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
|
||||
if(stun)
|
||||
Weaken(10)
|
||||
Knockdown(200)
|
||||
return 1
|
||||
..()
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,78 +1,78 @@
|
||||
|
||||
/mob/living/carbon/human/restrained(ignore_grab)
|
||||
. = ((wear_suit && wear_suit.breakouttime) || ..())
|
||||
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
if(get_num_arms() >= 2)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
. = id.assignment
|
||||
else
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
. = pda.ownjob
|
||||
else
|
||||
return if_no_id
|
||||
if(!.)
|
||||
return if_no_job
|
||||
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
return id.registered_name
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
return pda.owner
|
||||
return if_no_id
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/get_visible_name()
|
||||
var/face_name = get_face_name("")
|
||||
var/id_name = get_id_name("")
|
||||
if(name_override)
|
||||
return name_override
|
||||
if(face_name)
|
||||
if(id_name && (id_name != face_name))
|
||||
return "[face_name] (as [id_name])"
|
||||
return face_name
|
||||
if(id_name)
|
||||
return id_name
|
||||
return "Unknown"
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when Fluacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name(if_no_face="Unknown")
|
||||
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
|
||||
return if_no_face
|
||||
if( head && (head.flags_inv&HIDEFACE) )
|
||||
return if_no_face //Likewise for hats
|
||||
var/obj/item/bodypart/O = get_bodypart("head")
|
||||
if( !O || (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
|
||||
return if_no_face
|
||||
return real_name
|
||||
|
||||
//gets name from ID or PDA itself, ID inside PDA doesn't matter
|
||||
//Useful when player is being seen by other mobs
|
||||
/mob/living/carbon/human/proc/get_id_name(if_no_id = "Unknown")
|
||||
var/obj/item/weapon/storage/wallet/wallet = wear_id
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
|
||||
/mob/living/carbon/human/restrained(ignore_grab)
|
||||
. = ((wear_suit && wear_suit.breakouttime) || ..())
|
||||
|
||||
|
||||
/mob/living/carbon/human/canBeHandcuffed()
|
||||
if(get_num_arms() >= 2)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_assignment(if_no_id = "No id", if_no_job = "No job")
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
. = id.assignment
|
||||
else
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
. = pda.ownjob
|
||||
else
|
||||
return if_no_id
|
||||
if(!.)
|
||||
return if_no_job
|
||||
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/human/proc/get_authentification_name(if_no_id = "Unknown")
|
||||
var/obj/item/weapon/card/id/id = get_idcard()
|
||||
if(id)
|
||||
return id.registered_name
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
if(istype(pda))
|
||||
return pda.owner
|
||||
return if_no_id
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/human/get_visible_name()
|
||||
var/face_name = get_face_name("")
|
||||
var/id_name = get_id_name("")
|
||||
if(name_override)
|
||||
return name_override
|
||||
if(face_name)
|
||||
if(id_name && (id_name != face_name))
|
||||
return "[face_name] (as [id_name])"
|
||||
return face_name
|
||||
if(id_name)
|
||||
return id_name
|
||||
return "Unknown"
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when Fluacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name(if_no_face="Unknown")
|
||||
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
|
||||
return if_no_face
|
||||
if( head && (head.flags_inv&HIDEFACE) )
|
||||
return if_no_face //Likewise for hats
|
||||
var/obj/item/bodypart/O = get_bodypart("head")
|
||||
if( !O || (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
|
||||
return if_no_face
|
||||
return real_name
|
||||
|
||||
//gets name from ID or PDA itself, ID inside PDA doesn't matter
|
||||
//Useful when player is being seen by other mobs
|
||||
/mob/living/carbon/human/proc/get_id_name(if_no_id = "Unknown")
|
||||
var/obj/item/weapon/storage/wallet/wallet = wear_id
|
||||
var/obj/item/device/pda/pda = wear_id
|
||||
var/obj/item/weapon/card/id/id = wear_id
|
||||
var/obj/item/device/modular_computer/tablet/tablet = wear_id
|
||||
if(istype(wallet))
|
||||
id = wallet.front_id
|
||||
if(istype(id))
|
||||
. = id.registered_name
|
||||
else if(istype(pda))
|
||||
. = pda.owner
|
||||
if(istype(wallet))
|
||||
id = wallet.front_id
|
||||
if(istype(id))
|
||||
. = id.registered_name
|
||||
else if(istype(pda))
|
||||
. = pda.owner
|
||||
else if(istype(tablet))
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot = tablet.all_components[MC_CARD]
|
||||
if(card_slot && (card_slot.stored_card2 || card_slot.stored_card))
|
||||
@@ -81,81 +81,81 @@
|
||||
else
|
||||
if(card_slot.stored_card)
|
||||
. = card_slot.stored_card.registered_name
|
||||
if(!.)
|
||||
. = if_no_id //to prevent null-names making the mob unclickable
|
||||
return
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/living/carbon/human/get_idcard()
|
||||
if(wear_id)
|
||||
return wear_id.GetID()
|
||||
|
||||
|
||||
/mob/living/carbon/human/abiotic(full_body = 0)
|
||||
var/abiotic_hands = FALSE
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & NODROP))
|
||||
abiotic_hands = TRUE
|
||||
break
|
||||
if(full_body && abiotic_hands && ((back && !(back.flags&NODROP)) || (wear_mask && !(wear_mask.flags&NODROP)) || (head && !(head.flags&NODROP)) || (shoes && !(shoes.flags&NODROP)) || (w_uniform && !(w_uniform.flags&NODROP)) || (wear_suit && !(wear_suit.flags&NODROP)) || (glasses && !(glasses.flags&NODROP)) || (ears && !(ears.flags&NODROP)) || (gloves && !(gloves.flags&NODROP)) ) )
|
||||
return TRUE
|
||||
return abiotic_hands
|
||||
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser()
|
||||
return 1//Humans can use guns and such
|
||||
|
||||
/mob/living/carbon/human/InCritical()
|
||||
return (health <= HEALTH_THRESHOLD_CRIT && stat == UNCONSCIOUS)
|
||||
|
||||
/mob/living/carbon/human/reagent_check(datum/reagent/R)
|
||||
return dna.species.handle_chemicals(R,src)
|
||||
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
|
||||
|
||||
|
||||
/mob/living/carbon/human/can_track(mob/living/user)
|
||||
if(wear_id && istype(wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
return 0
|
||||
if(istype(head, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/hat = head
|
||||
if(hat.blockTracking)
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/get_permeability_protection()
|
||||
var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
|
||||
for(var/obj/item/I in get_equipped_items())
|
||||
if(I.body_parts_covered & HANDS)
|
||||
prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
|
||||
if(I.body_parts_covered & CHEST)
|
||||
prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
|
||||
if(I.body_parts_covered & GROIN)
|
||||
prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
|
||||
if(I.body_parts_covered & LEGS)
|
||||
prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
|
||||
if(I.body_parts_covered & FEET)
|
||||
prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
|
||||
if(I.body_parts_covered & ARMS)
|
||||
prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
|
||||
if(I.body_parts_covered & HEAD)
|
||||
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
|
||||
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
. = ..()
|
||||
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(src.dna.check_mutation(HULK))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return 0
|
||||
if(NOGUNS in src.dna.species.species_traits)
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return 0
|
||||
if(!.)
|
||||
. = if_no_id //to prevent null-names making the mob unclickable
|
||||
return
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/living/carbon/human/get_idcard()
|
||||
if(wear_id)
|
||||
return wear_id.GetID()
|
||||
|
||||
|
||||
/mob/living/carbon/human/abiotic(full_body = 0)
|
||||
var/abiotic_hands = FALSE
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!(I.flags & NODROP))
|
||||
abiotic_hands = TRUE
|
||||
break
|
||||
if(full_body && abiotic_hands && ((back && !(back.flags&NODROP)) || (wear_mask && !(wear_mask.flags&NODROP)) || (head && !(head.flags&NODROP)) || (shoes && !(shoes.flags&NODROP)) || (w_uniform && !(w_uniform.flags&NODROP)) || (wear_suit && !(wear_suit.flags&NODROP)) || (glasses && !(glasses.flags&NODROP)) || (ears && !(ears.flags&NODROP)) || (gloves && !(gloves.flags&NODROP)) ) )
|
||||
return TRUE
|
||||
return abiotic_hands
|
||||
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser()
|
||||
return 1//Humans can use guns and such
|
||||
|
||||
/mob/living/carbon/human/InCritical()
|
||||
return (health <= HEALTH_THRESHOLD_CRIT && stat == UNCONSCIOUS)
|
||||
|
||||
/mob/living/carbon/human/reagent_check(datum/reagent/R)
|
||||
return dna.species.handle_chemicals(R,src)
|
||||
// if it returns 0, it will run the usual on_mob_life for that reagent. otherwise, it will stop after running handle_chemicals for the species.
|
||||
|
||||
|
||||
/mob/living/carbon/human/can_track(mob/living/user)
|
||||
if(wear_id && istype(wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
return 0
|
||||
if(istype(head, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/hat = head
|
||||
if(hat.blockTracking)
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/get_permeability_protection()
|
||||
var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
|
||||
for(var/obj/item/I in get_equipped_items())
|
||||
if(I.body_parts_covered & HANDS)
|
||||
prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
|
||||
if(I.body_parts_covered & CHEST)
|
||||
prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
|
||||
if(I.body_parts_covered & GROIN)
|
||||
prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
|
||||
if(I.body_parts_covered & LEGS)
|
||||
prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
|
||||
if(I.body_parts_covered & FEET)
|
||||
prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
|
||||
if(I.body_parts_covered & ARMS)
|
||||
prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
|
||||
if(I.body_parts_covered & HEAD)
|
||||
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
|
||||
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
. = ..()
|
||||
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(src.dna.check_mutation(HULK))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
return 0
|
||||
if(NOGUNS in src.dna.species.species_traits)
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return 0
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.no_guns) //great dishonor to famiry
|
||||
to_chat(src, "<span class='warning'>Use of ranged weaponry would bring dishonor to the clan.</span>")
|
||||
return 0
|
||||
|
||||
return .
|
||||
|
||||
return .
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
. += config.human_delay
|
||||
. += dna.species.movement_delay(src)
|
||||
|
||||
/mob/living/carbon/human/slip(s_amount, w_amount, obj/O, lube)
|
||||
/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
|
||||
if(isobj(shoes) && (shoes.flags&NOSLIP) && !(lube&GALOSHES_DONT_HELP))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
@@ -450,9 +450,9 @@
|
||||
return 1
|
||||
if(restrained())
|
||||
return 1
|
||||
if(paralysis)
|
||||
if(IsUnconscious())
|
||||
return 1
|
||||
if(stunned)
|
||||
if(IsStun())
|
||||
return 1
|
||||
if(stat)
|
||||
return 1
|
||||
@@ -632,7 +632,7 @@
|
||||
if(!TARGET in blacklistItems)
|
||||
insert_into_backpack() // dump random item into backpack to make space
|
||||
//---------ITEMS
|
||||
if(istype(TARGET, /obj/item))
|
||||
if(isitem(TARGET))
|
||||
if(istype(TARGET, /obj/item/weapon))
|
||||
var/obj/item/weapon/W = TARGET
|
||||
if(W.force >= best_force || prob((FUZZY_CHANCE_LOW+FUZZY_CHANCE_HIGH)/2))
|
||||
@@ -939,7 +939,7 @@
|
||||
retal = 1
|
||||
retal_target = traitorTarget
|
||||
if(SNPC_STEALTH)
|
||||
if(istype(traitorTarget,/mob)) // it's inside something, lets kick their shit in
|
||||
if(ismob(traitorTarget)) // it's inside something, lets kick their shit in
|
||||
var/mob/M = traitorTarget
|
||||
if(!M.stat)
|
||||
retal = 1
|
||||
@@ -1536,8 +1536,8 @@
|
||||
if(ispath(A,/obj/item/ammo_casing/energy/electrode))
|
||||
stunning = 1
|
||||
var/shouldFire = 1
|
||||
var/mob/stunCheck = TARGET
|
||||
if(stunning && stunCheck.stunned)
|
||||
var/mob/living/stunCheck = TARGET
|
||||
if(stunning && isliving(stunCheck) && stunCheck.IsStun())
|
||||
shouldFire = 0
|
||||
if(shouldFire)
|
||||
if(P.cell.charge <= 10) // can shoot seems to bug out for tasers, using this hacky method instead
|
||||
|
||||
@@ -1,245 +1,245 @@
|
||||
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self)
|
||||
|
||||
// Return the item currently in the slot ID
|
||||
/mob/living/carbon/human/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
return wear_neck
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
if(slot_belt)
|
||||
return belt
|
||||
if(slot_wear_id)
|
||||
return wear_id
|
||||
if(slot_ears)
|
||||
return ears
|
||||
if(slot_glasses)
|
||||
return glasses
|
||||
if(slot_gloves)
|
||||
return gloves
|
||||
if(slot_head)
|
||||
return head
|
||||
if(slot_shoes)
|
||||
return shoes
|
||||
if(slot_wear_suit)
|
||||
return wear_suit
|
||||
if(slot_w_uniform)
|
||||
return w_uniform
|
||||
if(slot_l_store)
|
||||
return l_store
|
||||
if(slot_r_store)
|
||||
return r_store
|
||||
if(slot_s_store)
|
||||
return s_store
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/proc/get_all_slots()
|
||||
. = get_head_slots() | get_body_slots()
|
||||
|
||||
/mob/living/carbon/human/proc/get_body_slots()
|
||||
return list(
|
||||
back,
|
||||
s_store,
|
||||
handcuffed,
|
||||
legcuffed,
|
||||
wear_suit,
|
||||
gloves,
|
||||
shoes,
|
||||
belt,
|
||||
wear_id,
|
||||
l_store,
|
||||
r_store,
|
||||
w_uniform
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_head_slots()
|
||||
return list(
|
||||
head,
|
||||
wear_mask,
|
||||
glasses,
|
||||
ears,
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_storage_slots()
|
||||
return list(
|
||||
back,
|
||||
belt,
|
||||
l_store,
|
||||
r_store,
|
||||
s_store,
|
||||
)
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
if(!..()) //a check failed or the item has already found its slot
|
||||
return
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
switch(slot)
|
||||
if(slot_belt)
|
||||
belt = I
|
||||
update_inv_belt()
|
||||
if(slot_wear_id)
|
||||
wear_id = I
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
if(slot_ears)
|
||||
ears = I
|
||||
update_inv_ears()
|
||||
if(slot_glasses)
|
||||
glasses = I
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 1)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
clear_fullscreen("nearsighted")
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
if(slot_gloves)
|
||||
gloves = I
|
||||
update_inv_gloves()
|
||||
if(slot_shoes)
|
||||
shoes = I
|
||||
update_inv_shoes()
|
||||
if(slot_wear_suit)
|
||||
wear_suit = I
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
if(wear_suit.breakouttime) //when equipping a straightjacket
|
||||
stop_pulling() //can't pull if restrained
|
||||
update_action_buttons_icon() //certain action buttons will no longer be usable.
|
||||
update_inv_wear_suit()
|
||||
if(slot_w_uniform)
|
||||
w_uniform = I
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform()
|
||||
if(slot_l_store)
|
||||
l_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_r_store)
|
||||
r_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_s_store)
|
||||
s_store = I
|
||||
update_inv_s_store()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
|
||||
//Item is handled and in slot, valid to call callback, for this proc should always be true
|
||||
if(!not_handled)
|
||||
I.equipped(src, slot)
|
||||
|
||||
return not_handled //For future deeper overrides
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
if(!. || !I)
|
||||
return
|
||||
if(index && dna.species.mutanthands)
|
||||
put_in_hand(new dna.species.mutanthands(), index)
|
||||
if(I == wear_suit)
|
||||
if(s_store && invdrop)
|
||||
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
|
||||
if(wear_suit.breakouttime) //when unequipping a straightjacket
|
||||
update_action_buttons_icon() //certain action buttons may be usable again.
|
||||
wear_suit = null
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else if(I == w_uniform)
|
||||
if(invdrop)
|
||||
if(r_store)
|
||||
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
|
||||
if(l_store)
|
||||
dropItemToGround(l_store, TRUE)
|
||||
if(wear_id)
|
||||
dropItemToGround(wear_id)
|
||||
if(belt)
|
||||
dropItemToGround(belt)
|
||||
w_uniform = null
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform(invdrop)
|
||||
else if(I == gloves)
|
||||
gloves = null
|
||||
update_inv_gloves()
|
||||
else if(I == glasses)
|
||||
glasses = null
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 0)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
if(disabilities & NEARSIGHT)
|
||||
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
else if(I == ears)
|
||||
ears = null
|
||||
update_inv_ears()
|
||||
else if(I == shoes)
|
||||
shoes = null
|
||||
update_inv_shoes()
|
||||
else if(I == belt)
|
||||
belt = null
|
||||
update_inv_belt()
|
||||
else if(I == wear_id)
|
||||
wear_id = null
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
else if(I == r_store)
|
||||
r_store = null
|
||||
update_inv_pockets()
|
||||
else if(I == l_store)
|
||||
l_store = null
|
||||
update_inv_pockets()
|
||||
else if(I == s_store)
|
||||
s_store = null
|
||||
update_inv_s_store()
|
||||
|
||||
/mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR)))
|
||||
update_hair()
|
||||
if(toggle_off && internal && !getorganslot("breathing_tube"))
|
||||
update_internals_hud_icon(0)
|
||||
internal = null
|
||||
if(C.flags_inv & HIDEEYES)
|
||||
update_inv_glasses()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/head_update(obj/item/I, forced)
|
||||
if((I.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || forced)
|
||||
update_hair()
|
||||
if(I.flags_inv & HIDEEYES || forced)
|
||||
update_inv_glasses()
|
||||
if(I.flags_inv & HIDEEARS || forced)
|
||||
update_body()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE)
|
||||
var/datum/outfit/O = null
|
||||
|
||||
if(ispath(outfit))
|
||||
O = new outfit
|
||||
else
|
||||
O = outfit
|
||||
if(!istype(O))
|
||||
return 0
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
return O.equip(src, visualsOnly)
|
||||
|
||||
// Return the item currently in the slot ID
|
||||
/mob/living/carbon/human/get_item_by_slot(slot_id)
|
||||
switch(slot_id)
|
||||
if(slot_back)
|
||||
return back
|
||||
if(slot_wear_mask)
|
||||
return wear_mask
|
||||
if(slot_neck)
|
||||
return wear_neck
|
||||
if(slot_handcuffed)
|
||||
return handcuffed
|
||||
if(slot_legcuffed)
|
||||
return legcuffed
|
||||
if(slot_belt)
|
||||
return belt
|
||||
if(slot_wear_id)
|
||||
return wear_id
|
||||
if(slot_ears)
|
||||
return ears
|
||||
if(slot_glasses)
|
||||
return glasses
|
||||
if(slot_gloves)
|
||||
return gloves
|
||||
if(slot_head)
|
||||
return head
|
||||
if(slot_shoes)
|
||||
return shoes
|
||||
if(slot_wear_suit)
|
||||
return wear_suit
|
||||
if(slot_w_uniform)
|
||||
return w_uniform
|
||||
if(slot_l_store)
|
||||
return l_store
|
||||
if(slot_r_store)
|
||||
return r_store
|
||||
if(slot_s_store)
|
||||
return s_store
|
||||
return null
|
||||
|
||||
/mob/living/carbon/human/proc/get_all_slots()
|
||||
. = get_head_slots() | get_body_slots()
|
||||
|
||||
/mob/living/carbon/human/proc/get_body_slots()
|
||||
return list(
|
||||
back,
|
||||
s_store,
|
||||
handcuffed,
|
||||
legcuffed,
|
||||
wear_suit,
|
||||
gloves,
|
||||
shoes,
|
||||
belt,
|
||||
wear_id,
|
||||
l_store,
|
||||
r_store,
|
||||
w_uniform
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_head_slots()
|
||||
return list(
|
||||
head,
|
||||
wear_mask,
|
||||
glasses,
|
||||
ears,
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/proc/get_storage_slots()
|
||||
return list(
|
||||
back,
|
||||
belt,
|
||||
l_store,
|
||||
r_store,
|
||||
s_store,
|
||||
)
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
if(!..()) //a check failed or the item has already found its slot
|
||||
return
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
switch(slot)
|
||||
if(slot_belt)
|
||||
belt = I
|
||||
update_inv_belt()
|
||||
if(slot_wear_id)
|
||||
wear_id = I
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
if(slot_ears)
|
||||
ears = I
|
||||
update_inv_ears()
|
||||
if(slot_glasses)
|
||||
glasses = I
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 1)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
clear_fullscreen("nearsighted")
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
if(slot_gloves)
|
||||
gloves = I
|
||||
update_inv_gloves()
|
||||
if(slot_shoes)
|
||||
shoes = I
|
||||
update_inv_shoes()
|
||||
if(slot_wear_suit)
|
||||
wear_suit = I
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
if(wear_suit.breakouttime) //when equipping a straightjacket
|
||||
stop_pulling() //can't pull if restrained
|
||||
update_action_buttons_icon() //certain action buttons will no longer be usable.
|
||||
update_inv_wear_suit()
|
||||
if(slot_w_uniform)
|
||||
w_uniform = I
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform()
|
||||
if(slot_l_store)
|
||||
l_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_r_store)
|
||||
r_store = I
|
||||
update_inv_pockets()
|
||||
if(slot_s_store)
|
||||
s_store = I
|
||||
update_inv_s_store()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
|
||||
//Item is handled and in slot, valid to call callback, for this proc should always be true
|
||||
if(!not_handled)
|
||||
I.equipped(src, slot)
|
||||
|
||||
return not_handled //For future deeper overrides
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/index = get_held_index_of_item(I)
|
||||
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
|
||||
if(!. || !I)
|
||||
return
|
||||
if(index && dna.species.mutanthands)
|
||||
put_in_hand(new dna.species.mutanthands(), index)
|
||||
if(I == wear_suit)
|
||||
if(s_store && invdrop)
|
||||
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
|
||||
if(wear_suit.breakouttime) //when unequipping a straightjacket
|
||||
update_action_buttons_icon() //certain action buttons may be usable again.
|
||||
wear_suit = null
|
||||
if(I.flags_inv & HIDEJUMPSUIT)
|
||||
update_inv_w_uniform()
|
||||
update_inv_wear_suit()
|
||||
else if(I == w_uniform)
|
||||
if(invdrop)
|
||||
if(r_store)
|
||||
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
|
||||
if(l_store)
|
||||
dropItemToGround(l_store, TRUE)
|
||||
if(wear_id)
|
||||
dropItemToGround(wear_id)
|
||||
if(belt)
|
||||
dropItemToGround(belt)
|
||||
w_uniform = null
|
||||
update_suit_sensors()
|
||||
update_inv_w_uniform(invdrop)
|
||||
else if(I == gloves)
|
||||
gloves = null
|
||||
update_inv_gloves()
|
||||
else if(I == glasses)
|
||||
glasses = null
|
||||
var/obj/item/clothing/glasses/G = I
|
||||
if(G.glass_colour_type)
|
||||
update_glasses_color(G, 0)
|
||||
if(G.tint)
|
||||
update_tint()
|
||||
if(G.vision_correction)
|
||||
if(disabilities & NEARSIGHT)
|
||||
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
|
||||
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
|
||||
update_sight()
|
||||
update_inv_glasses()
|
||||
else if(I == ears)
|
||||
ears = null
|
||||
update_inv_ears()
|
||||
else if(I == shoes)
|
||||
shoes = null
|
||||
update_inv_shoes()
|
||||
else if(I == belt)
|
||||
belt = null
|
||||
update_inv_belt()
|
||||
else if(I == wear_id)
|
||||
wear_id = null
|
||||
sec_hud_set_ID()
|
||||
update_inv_wear_id()
|
||||
else if(I == r_store)
|
||||
r_store = null
|
||||
update_inv_pockets()
|
||||
else if(I == l_store)
|
||||
l_store = null
|
||||
update_inv_pockets()
|
||||
else if(I == s_store)
|
||||
s_store = null
|
||||
update_inv_s_store()
|
||||
|
||||
/mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR)))
|
||||
update_hair()
|
||||
if(toggle_off && internal && !getorganslot("breathing_tube"))
|
||||
update_internals_hud_icon(0)
|
||||
internal = null
|
||||
if(C.flags_inv & HIDEEYES)
|
||||
update_inv_glasses()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/head_update(obj/item/I, forced)
|
||||
if((I.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || forced)
|
||||
update_hair()
|
||||
if(I.flags_inv & HIDEEYES || forced)
|
||||
update_inv_glasses()
|
||||
if(I.flags_inv & HIDEEARS || forced)
|
||||
update_body()
|
||||
sec_hud_set_security_status()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/equipOutfit(outfit, visualsOnly = FALSE)
|
||||
var/datum/outfit/O = null
|
||||
|
||||
if(ispath(outfit))
|
||||
O = new outfit
|
||||
else
|
||||
O = outfit
|
||||
if(!istype(O))
|
||||
return 0
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
return O.equip(src, visualsOnly)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
//citadel code
|
||||
if(stat != DEAD)
|
||||
handle_arousal()
|
||||
|
||||
|
||||
if(..()) //not dead
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_life(src)
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
if(we_breath)
|
||||
adjustOxyLoss(8)
|
||||
Paralyse(4)
|
||||
Unconscious(80)
|
||||
// Tissues die without blood circulation
|
||||
adjustBruteLoss(2)
|
||||
|
||||
@@ -386,10 +386,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
/mob/living/carbon/human/handle_status_effects()
|
||||
..()
|
||||
if(drunkenness)
|
||||
if(sleeping)
|
||||
drunkenness = max(drunkenness - (drunkenness / 10), 0)
|
||||
else
|
||||
drunkenness = max(drunkenness - (drunkenness / 25), 0)
|
||||
drunkenness = max(drunkenness - (drunkenness * 0.04), 0)
|
||||
|
||||
if(drunkenness >= 6)
|
||||
if(prob(25))
|
||||
@@ -429,7 +426,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Just a quick nap...</span>")
|
||||
Sleeping(45)
|
||||
Sleeping(900)
|
||||
|
||||
if(drunkenness >= 101)
|
||||
adjustToxLoss(4) //Let's be honest you shouldn't be alive by now
|
||||
|
||||
@@ -1,131 +1,131 @@
|
||||
/mob/living/carbon/human/say_mod(input, message_mode)
|
||||
verb_say = dna.species.say_mod
|
||||
verb_say = dna.species.say_mod
|
||||
if(slurring)
|
||||
return "slurs"
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/treat_message(message)
|
||||
message = dna.species.handle_speech(message,src)
|
||||
if(viruses.len)
|
||||
for(var/datum/disease/pierrot_throat/D in viruses)
|
||||
var/list/temp_message = splittext(message, " ") //List each word in the message
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++) //Create a second list for excluding words down the line
|
||||
pick_list += i
|
||||
for(var/i=1, ((i <= D.stage) && (i <= temp_message.len)), i++) //Loop for each stage of the disease or until we run out of words
|
||||
if(prob(3 * D.stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = "HONK"
|
||||
pick_list -= H //Make sure that you dont HONK the same word twice
|
||||
message = jointext(temp_message, " ")
|
||||
message = ..(message)
|
||||
message = dna.mutations_say_mods(message)
|
||||
return message
|
||||
|
||||
/mob/living/carbon/human/get_spans()
|
||||
return ..() | dna.mutations_get_spans() | dna.species_get_spans()
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
var/obj/item/weapon/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
else
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(mind && mind.changeling && mind.changeling.mimicing)
|
||||
return mind.changeling.mimicing
|
||||
if(GetSpecialVoice())
|
||||
return GetSpecialVoice()
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
CHECK_DNA_AND_SPECIES(src)
|
||||
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs"))
|
||||
return 0
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
special_voice = new_voice
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/UnsetSpecialVoice()
|
||||
special_voice = ""
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
if(ears)
|
||||
var/obj/item/device/radio/headset/dongle = ears
|
||||
if(!istype(dongle)) return 0
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(. != 0)
|
||||
return .
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_HEADSET)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_DEPARTMENT)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(message_mode in GLOB.radiochannels)
|
||||
if(ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/get_alt_name()
|
||||
if(name != GetVoice())
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/virgin = 1 //has the text been modified yet?
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
|
||||
|
||||
temp = replacetext(temp, ";", "") //general radio
|
||||
|
||||
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
|
||||
temp = copytext(trim_left(temp), 8)
|
||||
virgin = 0
|
||||
|
||||
if(virgin)
|
||||
temp = copytext(trim_left(temp), 6) //normal speech
|
||||
virgin = 0
|
||||
|
||||
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
|
||||
temp = copytext(trim_left(temp), 3)
|
||||
|
||||
if(findtext(temp, "*", 1, 2)) //emotes
|
||||
return
|
||||
|
||||
var/trimmed = trim_left(temp)
|
||||
if(length(trimmed))
|
||||
if(append)
|
||||
temp += pick(append)
|
||||
|
||||
say(temp)
|
||||
winset(client, "input", "text=[null]")
|
||||
|
||||
/mob/living/carbon/human/treat_message(message)
|
||||
message = dna.species.handle_speech(message,src)
|
||||
if(viruses.len)
|
||||
for(var/datum/disease/pierrot_throat/D in viruses)
|
||||
var/list/temp_message = splittext(message, " ") //List each word in the message
|
||||
var/list/pick_list = list()
|
||||
for(var/i = 1, i <= temp_message.len, i++) //Create a second list for excluding words down the line
|
||||
pick_list += i
|
||||
for(var/i=1, ((i <= D.stage) && (i <= temp_message.len)), i++) //Loop for each stage of the disease or until we run out of words
|
||||
if(prob(3 * D.stage)) //Stage 1: 3% Stage 2: 6% Stage 3: 9% Stage 4: 12%
|
||||
var/H = pick(pick_list)
|
||||
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
|
||||
temp_message[H] = "HONK"
|
||||
pick_list -= H //Make sure that you dont HONK the same word twice
|
||||
message = jointext(temp_message, " ")
|
||||
message = ..(message)
|
||||
message = dna.mutations_say_mods(message)
|
||||
return message
|
||||
|
||||
/mob/living/carbon/human/get_spans()
|
||||
return ..() | dna.mutations_get_spans() | dna.species_get_spans()
|
||||
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
var/obj/item/weapon/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
else
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(mind && mind.changeling && mind.changeling.mimicing)
|
||||
return mind.changeling.mimicing
|
||||
if(GetSpecialVoice())
|
||||
return GetSpecialVoice()
|
||||
return real_name
|
||||
|
||||
/mob/living/carbon/human/IsVocal()
|
||||
CHECK_DNA_AND_SPECIES(src)
|
||||
|
||||
// how do species that don't breathe talk? magic, that's what.
|
||||
if(!(NOBREATH in dna.species.species_traits) && !getorganslot("lungs"))
|
||||
return 0
|
||||
if(mind)
|
||||
return !mind.miming
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/SetSpecialVoice(new_voice)
|
||||
if(new_voice)
|
||||
special_voice = new_voice
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/UnsetSpecialVoice()
|
||||
special_voice = ""
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/GetSpecialVoice()
|
||||
return special_voice
|
||||
|
||||
/mob/living/carbon/human/binarycheck()
|
||||
if(ears)
|
||||
var/obj/item/device/radio/headset/dongle = ears
|
||||
if(!istype(dongle)) return 0
|
||||
if(dongle.translate_binary) return 1
|
||||
|
||||
/mob/living/carbon/human/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(. != 0)
|
||||
return .
|
||||
|
||||
switch(message_mode)
|
||||
if(MODE_HEADSET)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_DEPARTMENT)
|
||||
if (ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(message_mode in GLOB.radiochannels)
|
||||
if(ears)
|
||||
ears.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/get_alt_name()
|
||||
if(name != GetVoice())
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/virgin = 1 //has the text been modified yet?
|
||||
var/temp = winget(client, "input", "text")
|
||||
if(findtextEx(temp, "Say \"", 1, 7) && length(temp) > 5) //"case sensitive means
|
||||
|
||||
temp = replacetext(temp, ";", "") //general radio
|
||||
|
||||
if(findtext(trim_left(temp), ":", 6, 7)) //dept radio
|
||||
temp = copytext(trim_left(temp), 8)
|
||||
virgin = 0
|
||||
|
||||
if(virgin)
|
||||
temp = copytext(trim_left(temp), 6) //normal speech
|
||||
virgin = 0
|
||||
|
||||
while(findtext(trim_left(temp), ":", 1, 2)) //dept radio again (necessary)
|
||||
temp = copytext(trim_left(temp), 3)
|
||||
|
||||
if(findtext(temp, "*", 1, 2)) //emotes
|
||||
return
|
||||
|
||||
var/trimmed = trim_left(temp)
|
||||
if(length(trimmed))
|
||||
if(append)
|
||||
temp += pick(append)
|
||||
|
||||
say(temp)
|
||||
winset(client, "input", "text=[null]")
|
||||
|
||||
@@ -1061,16 +1061,16 @@
|
||||
if(!(RADIMMUNE in species_traits))
|
||||
if(H.radiation)
|
||||
if (H.radiation > 100)
|
||||
if(!H.weakened)
|
||||
if(!H.IsKnockdown())
|
||||
H.emote("collapse")
|
||||
H.Weaken(10)
|
||||
H.Knockdown(200)
|
||||
to_chat(H, "<span class='danger'>You feel weak.</span>")
|
||||
switch(H.radiation)
|
||||
if(50 to 75)
|
||||
if(prob(5))
|
||||
if(!H.weakened)
|
||||
if(!H.IsKnockdown())
|
||||
H.emote("collapse")
|
||||
H.Weaken(3)
|
||||
H.Knockdown(60)
|
||||
to_chat(H, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
if(prob(15))
|
||||
@@ -1253,7 +1253,7 @@
|
||||
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
|
||||
target.visible_message("<span class='danger'>[user] has weakened [target]!</span>", \
|
||||
"<span class='userdanger'>[user] has weakened [target]!</span>")
|
||||
target.apply_effect(4, WEAKEN, armor_block)
|
||||
target.apply_effect(80, KNOCKDOWN, armor_block)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
else if(target.lying)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
@@ -1288,7 +1288,7 @@
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
|
||||
"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.apply_effect(2, WEAKEN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
|
||||
target.apply_effect(40, KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
add_logs(user, target, "disarmed", " pushing them to the ground")
|
||||
|
||||
@@ -1331,7 +1331,7 @@
|
||||
return
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_logs(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return 0
|
||||
@@ -1351,7 +1351,7 @@
|
||||
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
if(H.check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration))
|
||||
if(H.check_shields(I, I.force, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return 0
|
||||
if(H.check_block())
|
||||
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
|
||||
@@ -1424,7 +1424,7 @@
|
||||
if(prob(I.force))
|
||||
H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
|
||||
"<span class='userdanger'>[H] has been knocked down!</span>")
|
||||
H.apply_effect(3, WEAKEN, armor_block)
|
||||
H.apply_effect(60, KNOCKDOWN, armor_block)
|
||||
|
||||
if(bloody)
|
||||
if(H.wear_suit)
|
||||
@@ -1444,7 +1444,7 @@
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(islimb(def_zone))
|
||||
if(isbodypart(def_zone))
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
@@ -1528,13 +1528,13 @@
|
||||
//Body temperature is too hot.
|
||||
var/burn_damage
|
||||
switch(H.bodytemperature)
|
||||
if(360 to 400)
|
||||
if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 1)
|
||||
burn_damage = HEAT_DAMAGE_LEVEL_1
|
||||
if(400 to 460)
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 2)
|
||||
burn_damage = HEAT_DAMAGE_LEVEL_2
|
||||
if(460 to INFINITY)
|
||||
else
|
||||
H.throw_alert("temp", /obj/screen/alert/hot, 3)
|
||||
if(H.on_fire)
|
||||
burn_damage = HEAT_DAMAGE_LEVEL_3
|
||||
@@ -1546,18 +1546,15 @@
|
||||
H.apply_damage(burn_damage, BURN)
|
||||
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !(GLOB.mutations_list[COLDRES] in H.dna.mutations))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to 260)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 1)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod, BURN)
|
||||
if(120 to 200)
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 2)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod, BURN)
|
||||
if(-INFINITY to 120)
|
||||
else
|
||||
H.throw_alert("temp", /obj/screen/alert/cold, 3)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod, BURN)
|
||||
else
|
||||
H.clear_alert("temp")
|
||||
|
||||
else
|
||||
H.clear_alert("temp")
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = 0
|
||||
/datum/species/abductor
|
||||
name = "Abductor"
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = 0
|
||||
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = 0 // vars to not pollute spieces list with castes
|
||||
var/scientist = 0 // vars to not pollute spieces list with castes
|
||||
var/team = 1
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/datum/species/android
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
/datum/species/android
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOFIRE,NOBLOOD,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYLIMBATTACHMENT)
|
||||
meat = null
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
|
||||
|
||||
/datum/species/android/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
|
||||
/datum/species/android/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
for(var/X in C.bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
return 0
|
||||
|
||||
/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
|
||||
if(H.stat || H.stunned || H.weakened)
|
||||
if(H.stat || H.IsStun() || H.IsKnockdown())
|
||||
return 0
|
||||
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
|
||||
to_chat(H, "Your suit blocks your wings from extending!")
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
/datum/action/innate/flight
|
||||
name = "Toggle Flight"
|
||||
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUNNED
|
||||
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_STUN
|
||||
button_icon_state = "flight"
|
||||
|
||||
/datum/action/innate/flight/Activate()
|
||||
|
||||
@@ -1,29 +1,29 @@
|
||||
/datum/species/fly
|
||||
name = "Flyperson"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem,/datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = chem
|
||||
if(nutri_check.nutriment_factor > 0)
|
||||
var/turf/pos = get_turf(H)
|
||||
/datum/species/fly
|
||||
name = "Flyperson"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/fly
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.id == "pestkiller")
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem,/datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = chem
|
||||
if(nutri_check.nutriment_factor > 0)
|
||||
var/turf/pos = get_turf(H)
|
||||
H.vomit(0, FALSE, FALSE, 2, TRUE)
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
H.visible_message("<span class='danger'>[H] vomits on the floor!</span>", \
|
||||
"<span class='userdanger'>You throw up on the floor!</span>")
|
||||
..()
|
||||
|
||||
/datum/species/fly/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon,/obj/item/weapon/melee/flyswatter))
|
||||
return 29 //Flyswatters deal 30x damage to flypeople.
|
||||
return 0
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
H.visible_message("<span class='danger'>[H] vomits on the floor!</span>", \
|
||||
"<span class='userdanger'>You throw up on the floor!</span>")
|
||||
..()
|
||||
|
||||
/datum/species/fly/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon,/obj/item/weapon/melee/flyswatter))
|
||||
return 29 //Flyswatters deal 30x damage to flypeople.
|
||||
return 0
|
||||
|
||||
@@ -340,7 +340,7 @@
|
||||
brutemod = 3 //very fragile
|
||||
burnmod = 0.25
|
||||
info_text = "As a <span class='danger'>Glass Golem</span>, you reflect lasers and energy weapons, and are very resistant to burn damage, but you are extremely vulnerable to brute damage. On death, you'll shatter beyond any hope of recovery."
|
||||
attack_sound = 'sound/effects/Glassbr2.ogg'
|
||||
attack_sound = 'sound/effects/glassbr2.ogg'
|
||||
prefix = "Glass"
|
||||
|
||||
/datum/species/golem/glass/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
@@ -476,7 +476,7 @@
|
||||
meat = /obj/item/weapon/ore/bananium
|
||||
info_text = "As a <span class='danger'>Bananium Golem</span>, you are made for pranking. Your body emits natural honks, and you cannot hurt people when punching them. Your skin also emits bananas when damaged."
|
||||
attack_verb = "honk"
|
||||
attack_sound = 'sound/items/AirHorn2.ogg'
|
||||
attack_sound = 'sound/items/airhorn2.ogg'
|
||||
prefix = "Bananium"
|
||||
|
||||
var/last_honk = 0
|
||||
@@ -696,4 +696,4 @@
|
||||
|
||||
/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.ventcrawler = initial(C.ventcrawler)
|
||||
C.ventcrawler = initial(C.ventcrawler)
|
||||
|
||||
@@ -1,69 +1,69 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
/datum/species/plasmaman
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,RESISTCOLD,RADIMMUNE,NOTRANSSTING,VIRUSIMMUNE,NOHUNGER)
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
dangerous_existence = 1 //So so much
|
||||
blacklisted = 1 //See above
|
||||
burnmod = 1.5
|
||||
heatmod = 1.5
|
||||
breathid = "tox"
|
||||
speedmod = 1
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = (H.wear_suit && (H.wear_suit.flags & STOPSPRESSUREDMAGE)) && (H.head && (H.head.flags & STOPSPRESSUREDMAGE))
|
||||
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
|
||||
if(environment)
|
||||
if(environment.total_moles())
|
||||
if(environment.gases["o2"] && (environment.gases["o2"][MOLES]) >= 1) //Same threshhold that extinguishes fire
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
internal_fire = TRUE
|
||||
else
|
||||
if(H.fire_stacks)
|
||||
var/obj/item/clothing/under/plasmaman/P = H.w_uniform
|
||||
if(istype(P))
|
||||
P.Extinguish(H)
|
||||
internal_fire = FALSE
|
||||
else
|
||||
internal_fire = FALSE
|
||||
H.update_fire()
|
||||
|
||||
/datum/species/plasmaman/handle_fire(mob/living/carbon/human/H, no_protection)
|
||||
if(internal_fire)
|
||||
no_protection = TRUE
|
||||
..()
|
||||
|
||||
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
|
||||
H.equipOutfit(O, visualsOnly)
|
||||
H.internal = H.get_item_for_held_index(2)
|
||||
H.update_internals_hud_icon(1)
|
||||
return 0
|
||||
|
||||
/datum/species/plasmaman/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.security_positions)
|
||||
return 0
|
||||
if(rank == "Clown" || rank == "Mime")//No funny bussiness
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/species/plasmaman/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_plasmaman_name()
|
||||
|
||||
var/randname = plasmaman_name()
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
dangerous_existence = 1 //So so much
|
||||
blacklisted = 1 //See above
|
||||
burnmod = 1.5
|
||||
heatmod = 1.5
|
||||
breathid = "tox"
|
||||
speedmod = 1
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
var/internal_fire = FALSE //If the bones themselves are burning clothes won't help you much
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = (H.wear_suit && (H.wear_suit.flags & STOPSPRESSUREDMAGE)) && (H.head && (H.head.flags & STOPSPRESSUREDMAGE))
|
||||
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
|
||||
if(environment)
|
||||
if(environment.total_moles())
|
||||
if(environment.gases["o2"] && (environment.gases["o2"][MOLES]) >= 1) //Same threshhold that extinguishes fire
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
H.IgniteMob()
|
||||
internal_fire = TRUE
|
||||
else
|
||||
if(H.fire_stacks)
|
||||
var/obj/item/clothing/under/plasmaman/P = H.w_uniform
|
||||
if(istype(P))
|
||||
P.Extinguish(H)
|
||||
internal_fire = FALSE
|
||||
else
|
||||
internal_fire = FALSE
|
||||
H.update_fire()
|
||||
|
||||
/datum/species/plasmaman/handle_fire(mob/living/carbon/human/H, no_protection)
|
||||
if(internal_fire)
|
||||
no_protection = TRUE
|
||||
..()
|
||||
|
||||
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
|
||||
H.equipOutfit(O, visualsOnly)
|
||||
H.internal = H.get_item_for_held_index(2)
|
||||
H.update_internals_hud_icon(1)
|
||||
return 0
|
||||
|
||||
/datum/species/plasmaman/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.security_positions)
|
||||
return 0
|
||||
if(rank == "Clown" || rank == "Mime")//No funny bussiness
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/species/plasmaman/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_plasmaman_name()
|
||||
|
||||
var/randname = plasmaman_name()
|
||||
|
||||
if(lastname)
|
||||
randname += " [lastname]"
|
||||
|
||||
return randname
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
if(/obj/item/projectile/energy/floramut)
|
||||
if(prob(15))
|
||||
H.rad_act(rand(30,80))
|
||||
H.Weaken(5)
|
||||
H.Knockdown(100)
|
||||
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
|
||||
if(prob(80))
|
||||
H.randmutb()
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
/datum/species/zombie
|
||||
// 1spooky
|
||||
name = "High Functioning Zombie"
|
||||
id = "zombie"
|
||||
say_mod = "moans"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
/datum/species/zombie
|
||||
// 1spooky
|
||||
name = "High Functioning Zombie"
|
||||
id = "zombie"
|
||||
say_mod = "moans"
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
|
||||
/datum/species/zombie/infectious
|
||||
name = "Infectious Zombie"
|
||||
id = "memezombies"
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 2
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
|
||||
|
||||
/datum/species/zombie/infectious
|
||||
name = "Infectious Zombie"
|
||||
id = "memezombies"
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 2
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(2, amount)
|
||||
|
||||
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
|
||||
/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
|
||||
. = ..()
|
||||
C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
|
||||
C.heal_overall_damage(4,4)
|
||||
if(prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
if(C.InCritical())
|
||||
C.death()
|
||||
// Zombies only move around when not in crit, they instantly
|
||||
// succumb otherwise, and will standup again soon
|
||||
|
||||
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
// Deal with the source of this zombie corruption
|
||||
// Infection organ needs to be handled separately from mutant_organs
|
||||
// because it persists through species transitions
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot("zombie_infection")
|
||||
if(!infection)
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
name = "Human"
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
if(C.InCritical())
|
||||
C.death()
|
||||
// Zombies only move around when not in crit, they instantly
|
||||
// succumb otherwise, and will standup again soon
|
||||
|
||||
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
// Deal with the source of this zombie corruption
|
||||
// Infection organ needs to be handled separately from mutant_organs
|
||||
// because it persists through species transitions
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot("zombie_infection")
|
||||
if(!infection)
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
name = "Human"
|
||||
id = "goofzombies"
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/Weaken(amount, updating = 1, ignore_canstun = 0)
|
||||
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canstun = 0)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/Paralyse(amount, updating = 1, ignore_canstun = 0)
|
||||
/mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canstun = 0)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -22,6 +22,7 @@
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
@@ -30,7 +31,6 @@
|
||||
///////////////
|
||||
|
||||
//Start of a breath chain, calls breathe()
|
||||
|
||||
/mob/living/carbon/handle_breathing(times_fired)
|
||||
if((times_fired % 4) == 2 || failed_last_breath)
|
||||
breathe() //Breathe per 4 ticks, unless suffocating
|
||||
@@ -47,8 +47,6 @@
|
||||
return
|
||||
if(ismob(loc))
|
||||
return
|
||||
|
||||
|
||||
var/datum/gas_mixture/environment
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
@@ -160,7 +158,7 @@
|
||||
if(!co2overloadtime)
|
||||
co2overloadtime = world.time
|
||||
else if(world.time - co2overloadtime > 120)
|
||||
Paralyse(3)
|
||||
Unconscious(60)
|
||||
adjustOxyLoss(3)
|
||||
if(world.time - co2overloadtime > 300)
|
||||
adjustOxyLoss(8)
|
||||
@@ -183,9 +181,9 @@
|
||||
if(breath_gases["n2o"])
|
||||
var/SA_partialpressure = (breath_gases["n2o"][MOLES]/breath.total_moles())*breath_pressure
|
||||
if(SA_partialpressure > SA_para_min)
|
||||
Paralyse(3)
|
||||
Unconscious(60)
|
||||
if(SA_partialpressure > SA_sleep_min)
|
||||
Sleeping(max(sleeping+2, 10))
|
||||
Sleeping(max(AmountSleeping() + 40, 200))
|
||||
else if(SA_partialpressure > 0.01)
|
||||
if(prob(20))
|
||||
emote(pick("giggle","laugh"))
|
||||
@@ -292,7 +290,7 @@
|
||||
if(M.loc != src)
|
||||
stomach_contents.Remove(M)
|
||||
continue
|
||||
if(istype(M, /mob/living/carbon) && stat != DEAD)
|
||||
if(iscarbon(M) && stat != DEAD)
|
||||
if(M.stat == DEAD)
|
||||
M.death(1)
|
||||
stomach_contents.Remove(M)
|
||||
@@ -303,21 +301,11 @@
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
|
||||
//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
|
||||
if(staminaloss)
|
||||
if(sleeping)
|
||||
adjustStaminaLoss(-10)
|
||||
else
|
||||
adjustStaminaLoss(-3)
|
||||
|
||||
if(sleeping)
|
||||
handle_dreams()
|
||||
AdjustSleeping(-1)
|
||||
if(prob(10) && health>HEALTH_THRESHOLD_CRIT)
|
||||
emote("snore")
|
||||
adjustStaminaLoss(-3)
|
||||
|
||||
var/restingpwr = 1 + 4 * resting
|
||||
|
||||
@@ -359,19 +347,13 @@
|
||||
drowsyness = max(drowsyness - restingpwr, 0)
|
||||
blur_eyes(2)
|
||||
if(prob(5))
|
||||
AdjustSleeping(1)
|
||||
Paralyse(5)
|
||||
AdjustSleeping(20)
|
||||
Unconscious(100)
|
||||
|
||||
//Jitteriness
|
||||
if(jitteriness)
|
||||
do_jitter_animation(jitteriness)
|
||||
jitteriness = max(jitteriness - restingpwr, 0)
|
||||
var/obj/item/organ/heart/heart = getorgan(/obj/item/organ/heart)
|
||||
if(heart)
|
||||
if(!heart.beat || heart.beat == BEAT_SLOW)
|
||||
stop_sound_channel(BEAT_CHANNEL)
|
||||
playsound_local(src,'sound/health/fastbeat.ogg',40,0, channel = BEAT_CHANNEL)
|
||||
heart.beat = BEAT_FAST
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm (rejected hunks)
|
||||
@@ -347,16 +347,10 @@
|
||||
AdjustSleeping(20)
|
||||
Unconscious(100)
|
||||
|
||||
- //Jitteryness
|
||||
+ //Jitteriness
|
||||
if(jitteriness)
|
||||
do_jitter_animation(jitteriness)
|
||||
jitteriness = max(jitteriness - restingpwr, 0)
|
||||
- var/obj/item/organ/heart/heart = getorgan(/obj/item/organ/heart)
|
||||
- if(heart)
|
||||
- if(!heart.beat || heart.beat == BEAT_SLOW)
|
||||
- stop_sound_channel(BEAT_CHANNEL)
|
||||
- playsound_local(src,'sound/health/fastbeat.ogg',40,0, channel = BEAT_CHANNEL)
|
||||
- heart.beat = BEAT_FAST
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
@@ -53,9 +53,9 @@
|
||||
return 1
|
||||
if(health <= 0 && checkDead)
|
||||
return 1
|
||||
if(paralysis)
|
||||
if(IsUnconscious())
|
||||
return 1
|
||||
if(stunned)
|
||||
if(IsStun())
|
||||
return 1
|
||||
if(stat)
|
||||
return 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/monkey/gib_animation()
|
||||
/mob/living/carbon/monkey/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-m")
|
||||
|
||||
/mob/living/carbon/monkey/dust_animation()
|
||||
|
||||
/mob/living/carbon/monkey/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-m")
|
||||
|
||||
@@ -26,18 +26,18 @@
|
||||
|
||||
if (radiation)
|
||||
if (radiation > 100)
|
||||
if(!weakened)
|
||||
if(!IsKnockdown())
|
||||
emote("collapse")
|
||||
Weaken(10)
|
||||
Knockdown(200)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
switch(radiation)
|
||||
|
||||
if(50 to 75)
|
||||
if(prob(5))
|
||||
if(!weakened)
|
||||
if(!IsKnockdown())
|
||||
emote("collapse")
|
||||
Weaken(3)
|
||||
Knockdown(60)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
if(75 to 100)
|
||||
|
||||
@@ -1,152 +1,152 @@
|
||||
/mob/living/carbon/monkey
|
||||
name = "monkey"
|
||||
voice_name = "monkey"
|
||||
verb_say = "chimpers"
|
||||
/mob/living/carbon/monkey
|
||||
name = "monkey"
|
||||
voice_name = "monkey"
|
||||
verb_say = "chimpers"
|
||||
initial_language_holder = /datum/language_holder/monkey
|
||||
icon = 'icons/mob/monkey.dmi'
|
||||
icon_state = ""
|
||||
gender = NEUTER
|
||||
pass_flags = PASSTABLE
|
||||
ventcrawler = VENTCRAWLER_NUDE
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
|
||||
type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
unique_name = 1
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
devourable = TRUE
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Initialize()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
if(unique_name) //used to exclude pun pun
|
||||
gender = pick(MALE, FEMALE)
|
||||
real_name = name
|
||||
|
||||
//initialize limbs
|
||||
create_bodyparts()
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
icon = 'icons/mob/monkey.dmi'
|
||||
icon_state = ""
|
||||
gender = NEUTER
|
||||
pass_flags = PASSTABLE
|
||||
ventcrawler = VENTCRAWLER_NUDE
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
|
||||
type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
unique_name = 1
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
devourable = TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Initialize()
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
|
||||
if(unique_name) //used to exclude pun pun
|
||||
gender = pick(MALE, FEMALE)
|
||||
real_name = name
|
||||
|
||||
//initialize limbs
|
||||
create_bodyparts()
|
||||
|
||||
create_internal_organs()
|
||||
|
||||
. = ..()
|
||||
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
internal_organs += new /obj/item/organ/heart
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/eyes
|
||||
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
internal_organs += new /obj/item/organ/heart
|
||||
internal_organs += new /obj/item/organ/brain
|
||||
internal_organs += new /obj/item/organ/tongue
|
||||
internal_organs += new /obj/item/organ/eyes
|
||||
internal_organs += new /obj/item/organ/ears
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("morphine"))
|
||||
return -1
|
||||
|
||||
if(reagents.has_reagent("nuka_cola"))
|
||||
return -1
|
||||
|
||||
. = ..()
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45)
|
||||
. += (health_deficiency / 25)
|
||||
|
||||
if (bodytemperature < 283.222)
|
||||
. += (283.222 - bodytemperature) / 10 * 1.75
|
||||
return . + config.monkey_delay
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
if(client && mind)
|
||||
if(mind.changeling)
|
||||
stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]")
|
||||
stat("Absorbed DNA", mind.changeling.absorbedcount)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/verb/removeinternal()
|
||||
set name = "Remove Internals"
|
||||
set category = "IC"
|
||||
internal = null
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/monkey/canBeHandcuffed()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/assess_threat(mob/living/simple_animal/bot/secbot/judgebot, lasercolor)
|
||||
if(judgebot.emagged == 2)
|
||||
return 10 //Everyone is a criminal!
|
||||
var/threatcount = 0
|
||||
|
||||
//Securitrons can't identify monkeys
|
||||
if(!lasercolor && judgebot.idcheck )
|
||||
threatcount += 4
|
||||
|
||||
//Lasertag bullshit
|
||||
if(lasercolor)
|
||||
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/redtag))
|
||||
threatcount += 4
|
||||
|
||||
if(lasercolor == "r")
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/bluetag))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
//Check for weapons
|
||||
if(judgebot.weaponscheck)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(judgebot.check_for_weapons(I))
|
||||
threatcount += 4
|
||||
|
||||
//mindshield implants imply trustworthyness
|
||||
if(isloyal())
|
||||
threatcount -= 1
|
||||
|
||||
return threatcount
|
||||
|
||||
/mob/living/carbon/monkey/get_permeability_protection()
|
||||
var/protection = 0
|
||||
if(head)
|
||||
protection = 1 - head.permeability_coefficient
|
||||
if(wear_mask)
|
||||
protection = max(1 - wear_mask.permeability_coefficient, protection)
|
||||
protection = protection/7 //the rest of the body isn't covered.
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/monkey/IsVocal()
|
||||
if(!getorganslot("lungs"))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/angry
|
||||
aggressive = TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry/Initialize()
|
||||
..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,slot_head)
|
||||
helmet.attack_self(src) // todo encapsulate toggle
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
if(reagents)
|
||||
if(reagents.has_reagent("morphine"))
|
||||
return -1
|
||||
|
||||
if(reagents.has_reagent("nuka_cola"))
|
||||
return -1
|
||||
|
||||
. = ..()
|
||||
var/health_deficiency = (100 - health)
|
||||
if(health_deficiency >= 45)
|
||||
. += (health_deficiency / 25)
|
||||
|
||||
if (bodytemperature < 283.222)
|
||||
. += (283.222 - bodytemperature) / 10 * 1.75
|
||||
return . + config.monkey_delay
|
||||
|
||||
/mob/living/carbon/monkey/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Intent: [a_intent]")
|
||||
stat(null, "Move Mode: [m_intent]")
|
||||
if(client && mind)
|
||||
if(mind.changeling)
|
||||
stat("Chemical Storage", "[mind.changeling.chem_charges]/[mind.changeling.chem_storage]")
|
||||
stat("Absorbed DNA", mind.changeling.absorbedcount)
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/verb/removeinternal()
|
||||
set name = "Remove Internals"
|
||||
set category = "IC"
|
||||
internal = null
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/monkey/canBeHandcuffed()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
if(judgement_criteria & JUDGE_EMAGGED)
|
||||
return 10 //Everyone is a criminal!
|
||||
|
||||
var/threatcount = 0
|
||||
|
||||
//Securitrons can't identify monkeys
|
||||
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
|
||||
threatcount += 4
|
||||
|
||||
//Lasertag bullshit
|
||||
if(lasercolor)
|
||||
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/redtag))
|
||||
threatcount += 4
|
||||
|
||||
if(lasercolor == "r")
|
||||
if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/bluetag))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
//Check for weapons
|
||||
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
|
||||
for(var/obj/item/I in held_items)
|
||||
if(weaponcheck.Invoke(I))
|
||||
threatcount += 4
|
||||
|
||||
//mindshield implants imply trustworthyness
|
||||
if(isloyal())
|
||||
threatcount -= 1
|
||||
|
||||
return threatcount
|
||||
|
||||
/mob/living/carbon/monkey/get_permeability_protection()
|
||||
var/protection = 0
|
||||
if(head)
|
||||
protection = 1 - head.permeability_coefficient
|
||||
if(wear_mask)
|
||||
protection = max(1 - wear_mask.permeability_coefficient, protection)
|
||||
protection = protection/7 //the rest of the body isn't covered.
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/monkey/IsVocal()
|
||||
if(!getorganslot("lungs"))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/angry
|
||||
aggressive = TRUE
|
||||
|
||||
/mob/living/carbon/monkey/angry/Initialize()
|
||||
..()
|
||||
if(prob(10))
|
||||
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
|
||||
equip_to_slot_or_del(helmet,slot_head)
|
||||
helmet.attack_self(src) // todo encapsulate toggle
|
||||
|
||||
@@ -48,10 +48,10 @@
|
||||
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
var/damage = rand(5, 10)
|
||||
if (prob(40))
|
||||
if(prob(40))
|
||||
damage = rand(10, 15)
|
||||
if ( (paralysis < 5) && (health > 0) )
|
||||
Paralyse(rand(10, 15))
|
||||
if(AmountUnconscious() < 100 && health > 0)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked out [name]!</span>", null, 5)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
@@ -66,10 +66,10 @@
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if (!paralysis)
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
Paralyse(2)
|
||||
Knockdown(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
@@ -88,8 +88,8 @@
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if (paralysis < 15)
|
||||
Paralyse(rand(10, 15))
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
@@ -114,7 +114,7 @@
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Weaken(10)
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
@@ -192,14 +192,14 @@
|
||||
damage_clothes(200, BRUTE, "bomb")
|
||||
adjustEarDamage(30, 120)
|
||||
if(prob(70))
|
||||
Paralyse(10)
|
||||
Unconscious(200)
|
||||
|
||||
if(3)
|
||||
take_overall_damage(30, 0)
|
||||
damage_clothes(50, BRUTE, "bomb")
|
||||
adjustEarDamage(15,60)
|
||||
if (prob(50))
|
||||
Paralyse(8)
|
||||
Unconscious(160)
|
||||
|
||||
|
||||
//attempt to dismember bodyparts
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
if(!..())
|
||||
update_body_parts()
|
||||
update_hair()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_back()
|
||||
update_transform()
|
||||
|
||||
|
||||
////////
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hair()
|
||||
remove_overlay(HAIR_LAYER)
|
||||
|
||||
var/obj/item/bodypart/head/HD = get_bodypart("head")
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(disabilities & HUSK)
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
if(head)
|
||||
var/obj/item/I = head
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
|
||||
/mob/living/carbon/monkey/regenerate_icons()
|
||||
if(!..())
|
||||
update_body_parts()
|
||||
update_hair()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_back()
|
||||
update_transform()
|
||||
|
||||
|
||||
////////
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_hair()
|
||||
remove_overlay(HAIR_LAYER)
|
||||
|
||||
var/obj/item/bodypart/head/HD = get_bodypart("head")
|
||||
if(!HD) //Decapitated
|
||||
return
|
||||
|
||||
if(disabilities & HUSK)
|
||||
return
|
||||
|
||||
var/hair_hidden = 0
|
||||
|
||||
if(head)
|
||||
var/obj/item/I = head
|
||||
if(I.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(wear_mask)
|
||||
var/obj/item/clothing/mask/M = wear_mask
|
||||
if(M.flags_inv & HIDEHAIR)
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_fire()
|
||||
..("Monkey_burning")
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
if(legcuffed)
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/update_fire()
|
||||
..("Monkey_burning")
|
||||
|
||||
/mob/living/carbon/monkey/update_inv_legcuffed()
|
||||
remove_overlay(LEGCUFF_LAYER)
|
||||
if(legcuffed)
|
||||
var/mutable_appearance/legcuff_overlay = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
|
||||
legcuff_overlay.pixel_y = 8
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuff_overlay
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
|
||||
|
||||
//monkey HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_head(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_head
|
||||
client.screen += I
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_wear_mask(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_neck
|
||||
client.screen += I
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_back
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
|
||||
|
||||
//monkey HUD updates for items in our inventory
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_head(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_head
|
||||
client.screen += I
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_wear_mask(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_mask
|
||||
client.screen += I
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_neck
|
||||
client.screen += I
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
|
||||
if(client && hud_used && hud_used.hud_shown)
|
||||
I.screen_loc = ui_monkey_back
|
||||
client.screen += I
|
||||
@@ -1,20 +1,26 @@
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, NEARSIGHT disability, and HUSK disability.
|
||||
|
||||
/mob/living/carbon/damage_eyes(amount)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight")
|
||||
if (!eyes)
|
||||
return
|
||||
if(amount>0)
|
||||
eye_damage = amount
|
||||
if(eye_damage > 20)
|
||||
if(eye_damage > 30)
|
||||
eyes.eye_damage = amount
|
||||
if(eyes.eye_damage > 20)
|
||||
if(eyes.eye_damage > 30)
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
|
||||
else
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
/mob/living/carbon/set_eye_damage(amount)
|
||||
eye_damage = max(amount,0)
|
||||
if(eye_damage > 20)
|
||||
if(eye_damage > 30)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight")
|
||||
if (!eyes)
|
||||
return
|
||||
eyes.eye_damage = max(amount,0)
|
||||
if(eyes.eye_damage > 20)
|
||||
if(eyes.eye_damage > 30)
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
|
||||
else
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
|
||||
@@ -22,9 +28,12 @@
|
||||
clear_fullscreen("eye_damage")
|
||||
|
||||
/mob/living/carbon/adjust_eye_damage(amount)
|
||||
eye_damage = max(eye_damage+amount, 0)
|
||||
if(eye_damage > 20)
|
||||
if(eye_damage > 30)
|
||||
var/obj/item/organ/eyes/eyes = getorganslot("eyes_sight")
|
||||
if (!eyes)
|
||||
return
|
||||
eyes.eye_damage = max(eyes.eye_damage+amount, 0)
|
||||
if(eyes.eye_damage > 20)
|
||||
if(eyes.eye_damage > 30)
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 2)
|
||||
else
|
||||
overlay_fullscreen("eye_damage", /obj/screen/fullscreen/impaired, 1)
|
||||
|
||||
@@ -1,296 +1,290 @@
|
||||
//IMPORTANT: Multiple animate() calls do not stack well, so try to do them all at once if you can.
|
||||
/mob/living/carbon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/final_pixel_y = pixel_y
|
||||
var/final_dir = dir
|
||||
var/changed = 0
|
||||
if(lying != lying_prev && rotate_on_lying)
|
||||
changed++
|
||||
ntransform.TurnTo(lying_prev,lying)
|
||||
if(lying == 0) //Lying to standing
|
||||
final_pixel_y = get_standard_pixel_y_offset()
|
||||
else //if(lying != 0)
|
||||
if(lying_prev == 0) //Standing to lying
|
||||
pixel_y = get_standard_pixel_y_offset()
|
||||
final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
if(dir & (EAST|WEST)) //Facing east or west
|
||||
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
|
||||
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
|
||||
|
||||
|
||||
/mob/living/carbon
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/proc/apply_overlay(cache_index)
|
||||
//IMPORTANT: Multiple animate() calls do not stack well, so try to do them all at once if you can.
|
||||
/mob/living/carbon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/final_pixel_y = pixel_y
|
||||
var/final_dir = dir
|
||||
var/changed = 0
|
||||
if(lying != lying_prev && rotate_on_lying)
|
||||
changed++
|
||||
ntransform.TurnTo(lying_prev,lying)
|
||||
if(lying == 0) //Lying to standing
|
||||
final_pixel_y = get_standard_pixel_y_offset()
|
||||
else //if(lying != 0)
|
||||
if(lying_prev == 0) //Standing to lying
|
||||
pixel_y = get_standard_pixel_y_offset()
|
||||
final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
if(dir & (EAST|WEST)) //Facing east or west
|
||||
final_dir = pick(NORTH, SOUTH) //So you fall on your side rather than your face or ass
|
||||
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
|
||||
|
||||
|
||||
/mob/living/carbon
|
||||
var/list/overlays_standing[TOTAL_LAYERS]
|
||||
|
||||
/mob/living/carbon/proc/apply_overlay(cache_index)
|
||||
if((. = overlays_standing[cache_index]))
|
||||
add_overlay(.)
|
||||
|
||||
/mob/living/carbon/proc/remove_overlay(cache_index)
|
||||
var/I = overlays_standing[cache_index]
|
||||
if(I)
|
||||
cut_overlay(I)
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
/mob/living/carbon/regenerate_icons()
|
||||
if(notransform)
|
||||
return 1
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
update_inv_legcuffed()
|
||||
update_fire()
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_hands()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
if (handcuffed)
|
||||
drop_all_held_items()
|
||||
return
|
||||
|
||||
var/list/hands = list()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
|
||||
I.screen_loc = ui_hand_position(get_held_index_of_item(I))
|
||||
client.screen += I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
var/t_state = I.item_state
|
||||
if(!t_state)
|
||||
t_state = I.icon_state
|
||||
|
||||
var/icon_file = I.lefthand_file
|
||||
if(get_held_index_of_item(I) % 2 == 0)
|
||||
icon_file = I.righthand_file
|
||||
|
||||
|
||||
/mob/living/carbon/proc/remove_overlay(cache_index)
|
||||
var/I = overlays_standing[cache_index]
|
||||
if(I)
|
||||
cut_overlay(I)
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
/mob/living/carbon/regenerate_icons()
|
||||
if(notransform)
|
||||
return 1
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
update_inv_legcuffed()
|
||||
update_fire()
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_hands()
|
||||
remove_overlay(HANDS_LAYER)
|
||||
if (handcuffed)
|
||||
drop_all_held_items()
|
||||
return
|
||||
|
||||
var/list/hands = list()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
|
||||
I.screen_loc = ui_hand_position(get_held_index_of_item(I))
|
||||
client.screen += I
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observe.client && observe.client.eye == src)
|
||||
observe.client.screen += I
|
||||
else
|
||||
observers -= observe
|
||||
if(!observers.len)
|
||||
observers = null
|
||||
break
|
||||
|
||||
var/t_state = I.item_state
|
||||
if(!t_state)
|
||||
t_state = I.icon_state
|
||||
|
||||
var/icon_file = I.lefthand_file
|
||||
if(get_held_index_of_item(I) % 2 == 0)
|
||||
icon_file = I.righthand_file
|
||||
|
||||
hands += I.build_worn_icon(state = t_state, default_layer = HANDS_LAYER, default_icon_file = icon_file, isinhands = TRUE)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_fire(var/fire_icon = "Generic_mob_burning")
|
||||
remove_overlay(FIRE_LAYER)
|
||||
if(on_fire)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_fire(var/fire_icon = "Generic_mob_burning")
|
||||
remove_overlay(FIRE_LAYER)
|
||||
if(on_fire)
|
||||
var/mutable_appearance/new_fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', fire_icon, -FIRE_LAYER)
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
|
||||
new_fire_overlay.appearance_flags = RESET_COLOR
|
||||
overlays_standing[FIRE_LAYER] = new_fire_overlay
|
||||
|
||||
apply_overlay(FIRE_LAYER)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/update_damage_overlays()
|
||||
remove_overlay(DAMAGE_LAYER)
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.dmg_overlay_type)
|
||||
if(BP.brutestate)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.dmg_overlay_type)
|
||||
if(BP.brutestate)
|
||||
damage_overlay.add_overlay("[BP.dmg_overlay_type]_[BP.body_zone]_[BP.brutestate]0") //we're adding icon_states of the base image as overlays
|
||||
if(BP.burnstate)
|
||||
if(BP.burnstate)
|
||||
damage_overlay.add_overlay("[BP.dmg_overlay_type]_[BP.body_zone]_0[BP.burnstate]")
|
||||
|
||||
apply_overlay(DAMAGE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_wear_mask()
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart("head")) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_wear_mask])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_mask]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
if(!(head && (head.flags_inv & HIDEMASK)))
|
||||
|
||||
apply_overlay(DAMAGE_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_wear_mask()
|
||||
remove_overlay(FACEMASK_LAYER)
|
||||
|
||||
if(!get_bodypart("head")) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_wear_mask])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_mask]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_mask)
|
||||
if(!(head && (head.flags_inv & HIDEMASK)))
|
||||
overlays_standing[FACEMASK_LAYER] = wear_mask.build_worn_icon(state = wear_mask.icon_state, default_layer = FACEMASK_LAYER, default_icon_file = 'icons/mob/mask.dmi')
|
||||
update_hud_wear_mask(wear_mask)
|
||||
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_neck()
|
||||
remove_overlay(NECK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_neck])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_neck]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_neck)
|
||||
if(!(head && (head.flags_inv & HIDENECK)))
|
||||
update_hud_wear_mask(wear_mask)
|
||||
|
||||
apply_overlay(FACEMASK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_neck()
|
||||
remove_overlay(NECK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_neck])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_neck]
|
||||
inv.update_icon()
|
||||
|
||||
if(wear_neck)
|
||||
if(!(head && (head.flags_inv & HIDENECK)))
|
||||
overlays_standing[NECK_LAYER] = wear_neck.build_worn_icon(state = wear_neck.icon_state, default_layer = NECK_LAYER, default_icon_file = 'icons/mob/neck.dmi')
|
||||
update_hud_neck(wear_neck)
|
||||
|
||||
apply_overlay(NECK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_back]
|
||||
inv.update_icon()
|
||||
|
||||
if(back)
|
||||
update_hud_neck(wear_neck)
|
||||
|
||||
apply_overlay(NECK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_back()
|
||||
remove_overlay(BACK_LAYER)
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_back]
|
||||
inv.update_icon()
|
||||
|
||||
if(back)
|
||||
overlays_standing[BACK_LAYER] = back.build_worn_icon(state = back.icon_state, default_layer = BACK_LAYER, default_icon_file = 'icons/mob/back.dmi')
|
||||
update_hud_back(back)
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_head()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart("head")) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_head]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
update_hud_back(back)
|
||||
apply_overlay(BACK_LAYER)
|
||||
|
||||
/mob/living/carbon/update_inv_head()
|
||||
remove_overlay(HEAD_LAYER)
|
||||
|
||||
if(!get_bodypart("head")) //Decapitated
|
||||
return
|
||||
|
||||
if(client && hud_used && hud_used.inv_slots[slot_back])
|
||||
var/obj/screen/inventory/inv = hud_used.inv_slots[slot_head]
|
||||
inv.update_icon()
|
||||
|
||||
if(head)
|
||||
overlays_standing[HEAD_LAYER] = head.build_worn_icon(state = head.icon_state, default_layer = HEAD_LAYER, default_icon_file = 'icons/mob/head.dmi')
|
||||
update_hud_head(head)
|
||||
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
if(handcuffed)
|
||||
update_hud_head(head)
|
||||
|
||||
apply_overlay(HEAD_LAYER)
|
||||
|
||||
|
||||
/mob/living/carbon/update_inv_handcuffed()
|
||||
remove_overlay(HANDCUFF_LAYER)
|
||||
if(handcuffed)
|
||||
overlays_standing[HANDCUFF_LAYER] = mutable_appearance('icons/mob/mob.dmi', "handcuff1", -HANDCUFF_LAYER)
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
|
||||
//mob HUD updates for items in our inventory
|
||||
|
||||
//update whether handcuffs appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_handcuffed()
|
||||
if(hud_used)
|
||||
for(var/hand in hud_used.hand_slots)
|
||||
var/obj/screen/inventory/hand/H = hud_used.hand_slots[hand]
|
||||
if(H)
|
||||
H.update_icon()
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_head(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_wear_mask(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_neck(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_back(obj/item/I)
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
|
||||
|
||||
/mob/living/carbon/update_body()
|
||||
update_body_parts()
|
||||
|
||||
/mob/living/carbon/proc/update_body_parts()
|
||||
//CHECK FOR UPDATE
|
||||
var/oldkey = icon_render_key
|
||||
var/istaur = 0
|
||||
if(ishuman(src))
|
||||
if("taur" in dna.species.mutant_bodyparts && dna.features["taur"] != "None")
|
||||
istaur = 1
|
||||
icon_render_key = generate_icon_render_key()
|
||||
if(oldkey == icon_render_key)
|
||||
return
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg)) )
|
||||
continue
|
||||
BP.update_limb()
|
||||
|
||||
//LOAD ICONS
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
load_limb_from_cache()
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
apply_overlay(HANDCUFF_LAYER)
|
||||
|
||||
|
||||
//mob HUD updates for items in our inventory
|
||||
|
||||
//update whether handcuffs appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_handcuffed()
|
||||
if(hud_used)
|
||||
for(var/hand in hud_used.hand_slots)
|
||||
var/obj/screen/inventory/hand/H = hud_used.hand_slots[hand]
|
||||
if(H)
|
||||
H.update_icon()
|
||||
|
||||
//update whether our head item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_head(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our mask item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_wear_mask(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our neck item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_neck(obj/item/I)
|
||||
return
|
||||
|
||||
//update whether our back item appears on our hud.
|
||||
/mob/living/carbon/proc/update_hud_back(obj/item/I)
|
||||
return
|
||||
|
||||
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
|
||||
|
||||
/mob/living/carbon/update_body()
|
||||
update_body_parts()
|
||||
|
||||
/mob/living/carbon/proc/update_body_parts()
|
||||
//CHECK FOR UPDATE
|
||||
var/oldkey = icon_render_key
|
||||
icon_render_key = generate_icon_render_key()
|
||||
if(oldkey == icon_render_key)
|
||||
return
|
||||
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb()
|
||||
|
||||
//LOAD ICONS
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
load_limb_from_cache()
|
||||
return
|
||||
|
||||
//GENERATE NEW LIMBS
|
||||
var/list/new_limbs = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
new_limbs += BP.get_limb_icon()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
limb_icon_cache[icon_render_key] = new_limbs
|
||||
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
// Limb Icon Cache //
|
||||
/////////////////////
|
||||
/*
|
||||
Called from update_body_parts() these procs handle the limb icon cache.
|
||||
the limb icon cache adds an icon_render_key to a human mob, it represents:
|
||||
- skin_tone (if applicable)
|
||||
- gender
|
||||
- limbs (stores as the limb name and whether it is removed/fine, organic/robotic)
|
||||
These procs only store limbs as to increase the number of matching icon_render_keys
|
||||
This cache exists because drawing 6/7 icons for humans constantly is quite a waste
|
||||
See RemieRichards on irc.rizon.net #coderbus
|
||||
*/
|
||||
|
||||
//produces a key based on the mob's limbs
|
||||
|
||||
/mob/living/carbon/proc/generate_icon_render_key()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.use_digitigrade)
|
||||
. += "-digitigrade[BP.use_digitigrade]"
|
||||
if(BP.animal_origin)
|
||||
. += "-[BP.animal_origin]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
. += "-organic"
|
||||
else
|
||||
. += "-robotic"
|
||||
|
||||
if(disabilities & HUSK)
|
||||
. += "-husk"
|
||||
|
||||
|
||||
//change the mob's icon to the one matching its key
|
||||
/mob/living/carbon/proc/load_limb_from_cache()
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
overlays_standing[BODYPARTS_LAYER] = limb_icon_cache[icon_render_key]
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
if(new_limbs.len)
|
||||
overlays_standing[BODYPARTS_LAYER] = new_limbs
|
||||
limb_icon_cache[icon_render_key] = new_limbs
|
||||
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
// Limb Icon Cache //
|
||||
/////////////////////
|
||||
/*
|
||||
Called from update_body_parts() these procs handle the limb icon cache.
|
||||
the limb icon cache adds an icon_render_key to a human mob, it represents:
|
||||
- skin_tone (if applicable)
|
||||
- gender
|
||||
- limbs (stores as the limb name and whether it is removed/fine, organic/robotic)
|
||||
These procs only store limbs as to increase the number of matching icon_render_keys
|
||||
This cache exists because drawing 6/7 icons for humans constantly is quite a waste
|
||||
See RemieRichards on irc.rizon.net #coderbus
|
||||
*/
|
||||
|
||||
//produces a key based on the mob's limbs
|
||||
|
||||
/mob/living/carbon/proc/generate_icon_render_key()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
. += "-[BP.body_zone]"
|
||||
if(BP.use_digitigrade)
|
||||
. += "-digitigrade[BP.use_digitigrade]"
|
||||
if(BP.animal_origin)
|
||||
. += "-[BP.animal_origin]"
|
||||
if(BP.status == BODYPART_ORGANIC)
|
||||
. += "-organic"
|
||||
else
|
||||
. += "-robotic"
|
||||
|
||||
if(disabilities & HUSK)
|
||||
. += "-husk"
|
||||
|
||||
|
||||
//change the mob's icon to the one matching its key
|
||||
/mob/living/carbon/proc/load_limb_from_cache()
|
||||
if(limb_icon_cache[icon_render_key])
|
||||
remove_overlay(BODYPARTS_LAYER)
|
||||
overlays_standing[BODYPARTS_LAYER] = limb_icon_cache[icon_render_key]
|
||||
apply_overlay(BODYPARTS_LAYER)
|
||||
update_damage_overlays()
|
||||
|
||||
@@ -96,10 +96,10 @@
|
||||
switch(effecttype)
|
||||
if(STUN)
|
||||
Stun(effect * hit_percent)
|
||||
if(WEAKEN)
|
||||
Weaken(effect * hit_percent)
|
||||
if(PARALYZE)
|
||||
Paralyse(effect * hit_percent)
|
||||
if(KNOCKDOWN)
|
||||
Knockdown(effect * hit_percent)
|
||||
if(UNCONSCIOUS)
|
||||
Unconscious(effect * hit_percent)
|
||||
if(IRRADIATE)
|
||||
radiation += max(effect * hit_percent, 0)
|
||||
if(SLUR)
|
||||
@@ -117,15 +117,15 @@
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/proc/apply_effects(stun = 0, weaken = 0, paralyze = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = 0, stamina = 0, jitter = 0)
|
||||
/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = 0, stamina = 0, jitter = 0)
|
||||
if(blocked >= 100)
|
||||
return 0
|
||||
if(stun)
|
||||
apply_effect(stun, STUN, blocked)
|
||||
if(weaken)
|
||||
apply_effect(weaken, WEAKEN, blocked)
|
||||
if(paralyze)
|
||||
apply_effect(paralyze, PARALYZE, blocked)
|
||||
if(knockdown)
|
||||
apply_effect(knockdown, KNOCKDOWN, blocked)
|
||||
if(unconscious)
|
||||
apply_effect(unconscious, UNCONSCIOUS, blocked)
|
||||
if(irradiate)
|
||||
apply_effect(irradiate, IRRADIATE, blocked)
|
||||
if(slur)
|
||||
@@ -244,6 +244,7 @@
|
||||
/mob/living/proc/setStaminaLoss(amount, updating_stamina = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
|
||||
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/heal_bodypart_damage(brute, burn, updating_health = 1)
|
||||
adjustBruteLoss(-brute, 0) //zero as argument for no instant health update
|
||||
|
||||
@@ -1,85 +1,82 @@
|
||||
/mob/living/gib(no_brain, no_organs, no_bodyparts)
|
||||
var/prev_lying = lying
|
||||
if(stat != DEAD)
|
||||
death(1)
|
||||
|
||||
if(!prev_lying)
|
||||
gib_animation()
|
||||
|
||||
spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
if(!no_bodyparts)
|
||||
spread_bodyparts(no_brain, no_organs)
|
||||
|
||||
spawn_gibs(no_bodyparts)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/proc/gib_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_gibs()
|
||||
new /obj/effect/gibspawner/generic(loc, viruses)
|
||||
|
||||
/mob/living/proc/spill_organs()
|
||||
return
|
||||
|
||||
/mob/living/proc/spread_bodyparts()
|
||||
return
|
||||
|
||||
/mob/living/dust(just_ash = FALSE)
|
||||
death(1)
|
||||
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src,force=1)
|
||||
|
||||
dust_animation()
|
||||
spawn_dust(just_ash)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/proc/dust_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_dust(just_ash = FALSE)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
|
||||
|
||||
/mob/living/death(gibbed)
|
||||
stat = DEAD
|
||||
unset_machine()
|
||||
timeofdeath = world.time
|
||||
tod = worldtime2text()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
/mob/living/gib(no_brain, no_organs, no_bodyparts)
|
||||
var/prev_lying = lying
|
||||
if(stat != DEAD)
|
||||
death(1)
|
||||
|
||||
if(!prev_lying)
|
||||
gib_animation()
|
||||
|
||||
spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
if(!no_bodyparts)
|
||||
spread_bodyparts(no_brain, no_organs)
|
||||
|
||||
spawn_gibs(no_bodyparts)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/proc/gib_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_gibs()
|
||||
new /obj/effect/gibspawner/generic(loc, viruses)
|
||||
|
||||
/mob/living/proc/spill_organs()
|
||||
return
|
||||
|
||||
/mob/living/proc/spread_bodyparts()
|
||||
return
|
||||
|
||||
/mob/living/dust(just_ash = FALSE)
|
||||
death(1)
|
||||
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src,force=1)
|
||||
|
||||
dust_animation()
|
||||
spawn_dust(just_ash)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/proc/dust_animation()
|
||||
return
|
||||
|
||||
/mob/living/proc/spawn_dust(just_ash = FALSE)
|
||||
new /obj/effect/decal/cleanable/ash(loc)
|
||||
|
||||
|
||||
/mob/living/death(gibbed)
|
||||
stat = DEAD
|
||||
unset_machine()
|
||||
timeofdeath = world.time
|
||||
tod = worldtime2text()
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
for(var/obj/item/I in contents)
|
||||
I.on_mob_death(src, gibbed)
|
||||
if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
if(mind)
|
||||
mind.store_memory("Time of death: [tod]", 0)
|
||||
GLOB.living_mob_list -= src
|
||||
if(!gibbed)
|
||||
GLOB.dead_mob_list += src
|
||||
paralysis = 0
|
||||
stunned = 0
|
||||
weakened = 0
|
||||
set_drugginess(0)
|
||||
SetSleeping(0, 0)
|
||||
blind_eyes(1)
|
||||
reset_perspective(null)
|
||||
reload_fullscreen()
|
||||
update_action_buttons_icon()
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
update_canmove()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
for(var/s in ownedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.ownerDies(gibbed)
|
||||
for(var/s in sharedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.sharerDies(gibbed)
|
||||
|
||||
return TRUE
|
||||
if(mind && mind.name && mind.active && (!(T.flags & NO_DEATHRATTLE)))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[A.name]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
if(mind)
|
||||
mind.store_memory("Time of death: [tod]", 0)
|
||||
GLOB.living_mob_list -= src
|
||||
if(!gibbed)
|
||||
GLOB.dead_mob_list += src
|
||||
set_drugginess(0)
|
||||
SetSleeping(0, 0)
|
||||
blind_eyes(1)
|
||||
reset_perspective(null)
|
||||
reload_fullscreen()
|
||||
update_action_buttons_icon()
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
update_canmove()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
|
||||
for(var/s in ownedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.ownerDies(gibbed)
|
||||
for(var/s in sharedSoullinks)
|
||||
var/datum/soullink/S = s
|
||||
S.sharerDies(gibbed)
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -62,8 +62,9 @@
|
||||
|
||||
/datum/emote/living/collapse/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.Paralyse(2)
|
||||
if(. && isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.Unconscious(40)
|
||||
|
||||
/datum/emote/living/cough
|
||||
key = "cough"
|
||||
@@ -110,8 +111,9 @@
|
||||
|
||||
/datum/emote/living/faint/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.SetSleeping(10)
|
||||
if(. && isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.SetSleeping(200)
|
||||
|
||||
/datum/emote/living/flap
|
||||
key = "flap"
|
||||
@@ -329,8 +331,9 @@
|
||||
|
||||
/datum/emote/living/surrender/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.Weaken(20)
|
||||
if(. && isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.Knockdown(200)
|
||||
|
||||
/datum/emote/living/sway
|
||||
key = "sway"
|
||||
@@ -377,7 +380,6 @@
|
||||
key = "me"
|
||||
key_third_person = "custom"
|
||||
message = null
|
||||
mob_type_blacklist_typecache = list(/mob/living/brain)
|
||||
|
||||
/datum/emote/living/custom/proc/check_invalid(mob/user, input)
|
||||
. = TRUE
|
||||
@@ -467,7 +469,7 @@
|
||||
|
||||
/datum/emote/living/spin/run_emote(mob/user)
|
||||
user.spin(20, 1)
|
||||
if(istype(user, /mob/living/silicon/robot))
|
||||
if(iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R.buckled_mobs)
|
||||
for(var/mob/M in R.buckled_mobs)
|
||||
@@ -476,3 +478,17 @@
|
||||
else
|
||||
R.unbuckle_all_mobs()
|
||||
..()
|
||||
|
||||
/datum/emote/living/circle
|
||||
key = "circle"
|
||||
key_third_person = "circles"
|
||||
restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/circle/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
var/obj/item/weapon/circlegame/N = new(user)
|
||||
if(user.put_in_hands(N))
|
||||
to_chat(user, "<span class='notice'>You make a circle with your hand.</span>")
|
||||
else
|
||||
qdel(N)
|
||||
to_chat(user, "<span class='warning'>You don't have any free hands to make a circle with.</span>")
|
||||
|
||||
@@ -36,13 +36,13 @@
|
||||
handle_environment(environment)
|
||||
|
||||
handle_fire()
|
||||
|
||||
// Vore code for belly processes
|
||||
handle_internal_contents()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
// Vore code for belly processes
|
||||
handle_internal_contents()
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
if(machine)
|
||||
@@ -51,7 +51,7 @@
|
||||
if(stat != DEAD)
|
||||
handle_disabilities() // eye, ear, brain damages
|
||||
if(stat != DEAD)
|
||||
handle_status_effects() //all special effects, stunned, weakened, jitteryness, hallucination, sleeping, etc
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
@@ -100,14 +100,8 @@
|
||||
/mob/living/proc/handle_stomach()
|
||||
return
|
||||
|
||||
//this updates all special effects: stunned, sleeping, weakened, druggy, stuttering, etc..
|
||||
//this updates all special effects: knockdown, druggy, stuttering, etc..
|
||||
/mob/living/proc/handle_status_effects()
|
||||
if(paralysis)
|
||||
AdjustParalysis(-1, 1, 1)
|
||||
if(stunned)
|
||||
AdjustStunned(-1, 1, 1)
|
||||
if(weakened)
|
||||
AdjustWeakened(-1, 1, 1)
|
||||
if(confused)
|
||||
confused = max(0, confused - 1)
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
var/obj/O = A
|
||||
if(ObjBump(O))
|
||||
return
|
||||
if(istype(A, /atom/movable))
|
||||
if(ismovableatom(A))
|
||||
var/atom/movable/AM = A
|
||||
if(PushAM(AM))
|
||||
return
|
||||
@@ -237,7 +237,7 @@
|
||||
death()
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints, ignore_grab)
|
||||
if(stat || paralysis || stunned || weakened || (!ignore_restraints && restrained(ignore_grab)))
|
||||
if(stat || IsUnconscious() || IsStun() || IsKnockdown() || (!ignore_restraints && restrained(ignore_grab)))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/InCritical()
|
||||
@@ -281,12 +281,12 @@
|
||||
set name = "Sleep"
|
||||
set category = "IC"
|
||||
|
||||
if(sleeping)
|
||||
if(IsSleeping())
|
||||
to_chat(src, "<span class='notice'>You are already sleeping.</span>")
|
||||
return
|
||||
else
|
||||
if(alert(src, "You sure you want to sleep for a while?", "Sleep", "Yes", "No") == "Yes")
|
||||
SetSleeping(20) //Short nap
|
||||
SetSleeping(400) //Short nap
|
||||
update_canmove()
|
||||
|
||||
/mob/proc/get_contents()
|
||||
@@ -360,6 +360,10 @@
|
||||
clear_alert("oxy")
|
||||
reload_fullscreen()
|
||||
. = 1
|
||||
if(mind)
|
||||
for(var/S in mind.spell_list)
|
||||
var/obj/effect/proc_holder/spell/spell = S
|
||||
spell.updateButtonIcon()
|
||||
|
||||
//proc used to completely heal a mob.
|
||||
/mob/living/proc/fully_heal(admin_revive = 0)
|
||||
@@ -369,10 +373,10 @@
|
||||
setCloneLoss(0, 0)
|
||||
setBrainLoss(0)
|
||||
setStaminaLoss(0, 0)
|
||||
SetParalysis(0, 0)
|
||||
SetStunned(0, 0)
|
||||
SetWeakened(0, 0)
|
||||
SetSleeping(0, 0)
|
||||
SetUnconscious(0, FALSE)
|
||||
SetStun(0, FALSE)
|
||||
SetKnockdown(0, FALSE)
|
||||
SetSleeping(0, FALSE)
|
||||
radiation = 0
|
||||
nutrition = NUTRITION_LEVEL_FED + 50
|
||||
bodytemperature = 310
|
||||
@@ -554,7 +558,7 @@
|
||||
|
||||
// climbing out of a gut
|
||||
if(attempt_vr(src,"vore_process_resist",args)) return TRUE
|
||||
|
||||
|
||||
//Breaking out of a container (Locker, sleeper, cryo...)
|
||||
else if(isobj(loc))
|
||||
var/obj/C = loc
|
||||
@@ -802,7 +806,7 @@
|
||||
var/total_health = (health - staminaloss)
|
||||
if(total_health <= HEALTH_THRESHOLD_CRIT && !stat)
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
Weaken(5)
|
||||
Knockdown(100)
|
||||
setStaminaLoss(health - 2)
|
||||
update_health_hud()
|
||||
|
||||
@@ -921,7 +925,7 @@
|
||||
"[C] trips over [src] and falls!", \
|
||||
"[C] topples over [src]!", \
|
||||
"[C] leaps out of [src]'s way!")]</span>")
|
||||
C.Weaken(2)
|
||||
C.Knockdown(40)
|
||||
|
||||
/mob/living/post_buckle_mob(mob/living/M)
|
||||
if(riding_datum)
|
||||
@@ -932,3 +936,45 @@
|
||||
if((movement_type & FLYING) && !stat)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/can_be_pulled()
|
||||
return ..() && !(buckled && buckled.buckle_prevents_pull)
|
||||
|
||||
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
|
||||
//Robots, animals and brains have their own version so don't worry about them
|
||||
/mob/living/proc/update_canmove()
|
||||
var/ko = IsKnockdown() || IsUnconscious() || stat || (status_flags & FAKEDEATH)
|
||||
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
|
||||
var/buckle_lying = !(buckled && !buckled.buckle_lying)
|
||||
var/has_legs = get_num_legs()
|
||||
var/has_arms = get_num_arms()
|
||||
var/ignore_legs = get_leg_ignore()
|
||||
if(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || chokehold)
|
||||
drop_all_held_items()
|
||||
unset_machine()
|
||||
if(pulling)
|
||||
stop_pulling()
|
||||
else if(has_legs || ignore_legs)
|
||||
lying = 0
|
||||
|
||||
if(buckled)
|
||||
lying = 90*buckle_lying
|
||||
else if(!lying)
|
||||
if(resting)
|
||||
fall()
|
||||
else if(ko || (!has_legs && !ignore_legs) || chokehold)
|
||||
fall(forced = 1)
|
||||
canmove = !(ko || resting || has_status_effect(STATUS_EFFECT_STUN) || has_status_effect(/datum/status_effect/freon) || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
|
||||
density = !lying
|
||||
if(lying)
|
||||
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
|
||||
layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
|
||||
else
|
||||
if(layer == LYING_MOB_LAYER)
|
||||
layer = initial(layer)
|
||||
update_transform()
|
||||
if(!lying && lying_prev)
|
||||
if(client)
|
||||
client.move_delay = world.time + movement_delay()
|
||||
lying_prev = lying
|
||||
return canmove
|
||||
|
||||
@@ -104,12 +104,12 @@
|
||||
step_away(src,M,15)
|
||||
switch(M.damtype)
|
||||
if(BRUTE)
|
||||
Paralyse(1)
|
||||
Unconscious(20)
|
||||
take_overall_damage(rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if(BURN)
|
||||
take_overall_damage(0, rand(M.force/2, M.force))
|
||||
playsound(src, 'sound/items/Welder.ogg', 50, 1)
|
||||
playsound(src, 'sound/items/welder.ogg', 50, 1)
|
||||
if(TOX)
|
||||
M.mech_toxin_damage(src)
|
||||
else
|
||||
@@ -317,7 +317,7 @@
|
||||
GLOB.cult_narsie.souls += 1
|
||||
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
|
||||
GLOB.cult_narsie.resolved = TRUE
|
||||
world << sound('sound/machines/Alarm.ogg')
|
||||
world << sound('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270)
|
||||
if(client)
|
||||
@@ -371,6 +371,7 @@
|
||||
/mob/living/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
|
||||
if(A != src)
|
||||
end_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
used_item = get_active_held_item()
|
||||
if(!used_item)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
|
||||
@@ -1,77 +1,77 @@
|
||||
/mob/living
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
sight = 0
|
||||
see_in_dark = 2
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD)
|
||||
pressure_resistance = 10
|
||||
|
||||
//Health and life related vars
|
||||
var/maxHealth = 100 //Maximum health that should be possible.
|
||||
var/health = 100 //A mob's health
|
||||
|
||||
//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
|
||||
var/bruteloss = 0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
|
||||
var/oxyloss = 0 //Oxygen depravation damage (no air in lungs)
|
||||
var/toxloss = 0 //Toxic damage caused by being poisoned or radiated
|
||||
var/fireloss = 0 //Burn damage caused by being way too hot, too cold or burnt.
|
||||
var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
|
||||
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
|
||||
var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are stunned if it gets too high. Holodeck and hallucinations deal this.
|
||||
|
||||
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
/mob/living
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
sight = 0
|
||||
see_in_dark = 2
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD)
|
||||
pressure_resistance = 10
|
||||
|
||||
//Health and life related vars
|
||||
var/maxHealth = 100 //Maximum health that should be possible.
|
||||
var/health = 100 //A mob's health
|
||||
|
||||
//Damage related vars, NOTE: THESE SHOULD ONLY BE MODIFIED BY PROCS
|
||||
var/bruteloss = 0 //Brutal damage caused by brute force (punching, being clubbed by a toolbox ect... this also accounts for pressure damage)
|
||||
var/oxyloss = 0 //Oxygen depravation damage (no air in lungs)
|
||||
var/toxloss = 0 //Toxic damage caused by being poisoned or radiated
|
||||
var/fireloss = 0 //Burn damage caused by being way too hot, too cold or burnt.
|
||||
var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
|
||||
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
|
||||
var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are knocked down if it gets too high. Holodeck and hallucinations deal this.
|
||||
|
||||
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
|
||||
//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
|
||||
|
||||
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
|
||||
|
||||
var/now_pushing = null //used by living/Bump() and living/PushAM() to prevent potential infinite loop.
|
||||
|
||||
var/cameraFollow = null
|
||||
|
||||
var/tod = null // Time of death
|
||||
|
||||
var/on_fire = 0 //The "Are we on fire?" var
|
||||
var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20
|
||||
|
||||
var/bloodcrawl = 0 //0 No blood crawling, BLOODCRAWL for bloodcrawling, BLOODCRAWL_EAT for crawling+mob devour
|
||||
var/holder = null //The holder for blood crawling
|
||||
var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
|
||||
var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
|
||||
|
||||
var/mob_size = MOB_SIZE_HUMAN
|
||||
var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
|
||||
var/list/image/staticOverlays = list()
|
||||
var/has_limbs = 0 //does the mob have distinct limbs?(arms,legs, chest,head)
|
||||
|
||||
var/list/pipes_shown = list()
|
||||
var/last_played_vent
|
||||
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/bubble_icon = "default" //what icon the mob uses for speechbubbles
|
||||
|
||||
var/last_bumped = 0
|
||||
var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
|
||||
|
||||
var/list/butcher_results = null
|
||||
var/hellbound = 0 //People who've signed infernal contracts are unrevivable.
|
||||
|
||||
var/list/weather_immunities = list()
|
||||
|
||||
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
|
||||
|
||||
var/blood_volume = 0 //how much blood the mob has
|
||||
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
|
||||
|
||||
var/list/status_effects //a list of all status effects the mob has
|
||||
|
||||
var/list/implants = null
|
||||
|
||||
var/datum/riding/riding_datum
|
||||
|
||||
var/datum/language/selected_default_language
|
||||
|
||||
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
|
||||
|
||||
var/now_pushing = null //used by living/Bump() and living/PushAM() to prevent potential infinite loop.
|
||||
|
||||
var/cameraFollow = null
|
||||
|
||||
var/tod = null // Time of death
|
||||
|
||||
var/on_fire = 0 //The "Are we on fire?" var
|
||||
var/fire_stacks = 0 //Tracks how many stacks of fire we have on, max is usually 20
|
||||
|
||||
var/bloodcrawl = 0 //0 No blood crawling, BLOODCRAWL for bloodcrawling, BLOODCRAWL_EAT for crawling+mob devour
|
||||
var/holder = null //The holder for blood crawling
|
||||
var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
|
||||
var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
|
||||
|
||||
var/mob_size = MOB_SIZE_HUMAN
|
||||
var/metabolism_efficiency = 1 //more or less efficiency to metabolize helpful/harmful reagents and regulate body temperature..
|
||||
var/list/image/staticOverlays = list()
|
||||
var/has_limbs = 0 //does the mob have distinct limbs?(arms,legs, chest,head)
|
||||
|
||||
var/list/pipes_shown = list()
|
||||
var/last_played_vent
|
||||
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/bubble_icon = "default" //what icon the mob uses for speechbubbles
|
||||
|
||||
var/last_bumped = 0
|
||||
var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
|
||||
|
||||
var/list/butcher_results = null
|
||||
var/hellbound = 0 //People who've signed infernal contracts are unrevivable.
|
||||
|
||||
var/list/weather_immunities = list()
|
||||
|
||||
var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
|
||||
|
||||
var/blood_volume = 0 //how much blood the mob has
|
||||
var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override
|
||||
|
||||
var/list/status_effects //a list of all status effects the mob has
|
||||
|
||||
var/list/implants = null
|
||||
|
||||
var/datum/riding/riding_datum
|
||||
|
||||
var/datum/language/selected_default_language
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/mob/living/Login()
|
||||
..()
|
||||
//Mind updates
|
||||
sync_mind()
|
||||
mind.show_memory(src, 0)
|
||||
|
||||
//Round specific stuff
|
||||
/mob/living/Login()
|
||||
..()
|
||||
//Mind updates
|
||||
sync_mind()
|
||||
mind.show_memory(src, 0)
|
||||
|
||||
//Round specific stuff
|
||||
if(SSticker.mode)
|
||||
switch(SSticker.mode.name)
|
||||
if("sandbox")
|
||||
CanBuild()
|
||||
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
|
||||
//Vents
|
||||
if(ventcrawler)
|
||||
to_chat(src, "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>")
|
||||
|
||||
if(ranged_ability)
|
||||
switch(SSticker.mode.name)
|
||||
if("sandbox")
|
||||
CanBuild()
|
||||
|
||||
update_damage_hud()
|
||||
update_health_hud()
|
||||
|
||||
//Vents
|
||||
if(ventcrawler)
|
||||
to_chat(src, "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>")
|
||||
|
||||
if(ranged_ability)
|
||||
ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
|
||||
+330
-330
@@ -1,6 +1,6 @@
|
||||
GLOBAL_LIST_INIT(department_radio_prefixes, list(":", "."))
|
||||
|
||||
GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
// Location
|
||||
"r" = "right hand",
|
||||
"l" = "left hand",
|
||||
@@ -68,162 +68,162 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
"ù" = "AI Private",
|
||||
"÷" = "cords"
|
||||
))
|
||||
|
||||
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
|
||||
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
if(sanitize)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
var/original_message = message
|
||||
var/in_critical = InCritical()
|
||||
|
||||
if(one_character_prefix[message_mode])
|
||||
message = copytext(message, 2)
|
||||
else if(message_mode)
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == "admin")
|
||||
if(client)
|
||||
client.cmd_admin_say(message)
|
||||
return
|
||||
|
||||
if(message_mode == "deadmin")
|
||||
if(client)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
say_dead(original_message)
|
||||
return
|
||||
|
||||
if(check_emote(original_message) || !can_speak_basic(original_message))
|
||||
return
|
||||
|
||||
if(in_critical)
|
||||
if(!(crit_allowed_modes[message_mode]))
|
||||
return
|
||||
else if(stat == UNCONSCIOUS)
|
||||
if(!(unconscious_allowed_modes[message_mode]))
|
||||
return
|
||||
|
||||
// language comma detection.
|
||||
var/datum/language/message_language = get_message_language(message)
|
||||
if(message_language)
|
||||
// No, you cannot speak in xenocommon just because you know the key
|
||||
if(can_speak_in_language(message_language))
|
||||
language = message_language
|
||||
message = copytext(message, 3)
|
||||
|
||||
// Trim the space if they said ",0 I LOVE LANGUAGES"
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
// ignore the language argument however.
|
||||
|
||||
if(handle_inherent_channels(message, message_mode, language)) //Hiveminds, binary chat & holopad.
|
||||
return
|
||||
|
||||
if(!can_speak_vocal(message))
|
||||
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
|
||||
return
|
||||
|
||||
var/message_range = 7
|
||||
|
||||
var/succumbed = FALSE
|
||||
|
||||
if(message_mode == MODE_WHISPER)
|
||||
message_range = 1
|
||||
spans |= SPAN_ITALICS
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
if(in_critical)
|
||||
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
|
||||
// If we cut our message short, abruptly end it with a-..
|
||||
var/message_len = length(message)
|
||||
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
|
||||
message = Ellipsis(message, 10, 1)
|
||||
message_mode = MODE_WHISPER_CRIT
|
||||
succumbed = TRUE
|
||||
else
|
||||
log_say("[name]/[key] : [message]")
|
||||
|
||||
message = treat_message(message)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
spans += get_spans()
|
||||
|
||||
if(language)
|
||||
|
||||
/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
|
||||
var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
if(sanitize)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
var/original_message = message
|
||||
var/in_critical = InCritical()
|
||||
|
||||
if(one_character_prefix[message_mode])
|
||||
message = copytext(message, 2)
|
||||
else if(message_mode)
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == "admin")
|
||||
if(client)
|
||||
client.cmd_admin_say(message)
|
||||
return
|
||||
|
||||
if(message_mode == "deadmin")
|
||||
if(client)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
if(stat == DEAD)
|
||||
say_dead(original_message)
|
||||
return
|
||||
|
||||
if(check_emote(original_message) || !can_speak_basic(original_message))
|
||||
return
|
||||
|
||||
if(in_critical)
|
||||
if(!(crit_allowed_modes[message_mode]))
|
||||
return
|
||||
else if(stat == UNCONSCIOUS)
|
||||
if(!(unconscious_allowed_modes[message_mode]))
|
||||
return
|
||||
|
||||
// language comma detection.
|
||||
var/datum/language/message_language = get_message_language(message)
|
||||
if(message_language)
|
||||
// No, you cannot speak in xenocommon just because you know the key
|
||||
if(can_speak_in_language(message_language))
|
||||
language = message_language
|
||||
message = copytext(message, 3)
|
||||
|
||||
// Trim the space if they said ",0 I LOVE LANGUAGES"
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
// ignore the language argument however.
|
||||
|
||||
if(handle_inherent_channels(message, message_mode, language)) //Hiveminds, binary chat & holopad.
|
||||
return
|
||||
|
||||
if(!can_speak_vocal(message))
|
||||
to_chat(src, "<span class='warning'>You find yourself unable to speak!</span>")
|
||||
return
|
||||
|
||||
var/message_range = 7
|
||||
|
||||
var/succumbed = FALSE
|
||||
|
||||
if(message_mode == MODE_WHISPER)
|
||||
message_range = 1
|
||||
spans |= SPAN_ITALICS
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
if(in_critical)
|
||||
var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health)
|
||||
// If we cut our message short, abruptly end it with a-..
|
||||
var/message_len = length(message)
|
||||
message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]"
|
||||
message = Ellipsis(message, 10, 1)
|
||||
message_mode = MODE_WHISPER_CRIT
|
||||
succumbed = TRUE
|
||||
else
|
||||
log_say("[name]/[key] : [message]")
|
||||
|
||||
message = treat_message(message)
|
||||
if(!message)
|
||||
return
|
||||
|
||||
spans += get_spans()
|
||||
|
||||
if(language)
|
||||
var/datum/language/L = GLOB.language_datum_instances[language]
|
||||
spans |= L.spans
|
||||
|
||||
//Log what we've said with an associated timestamp, using the list's len for safety/to prevent overwriting messages
|
||||
log_message(message, INDIVIDUAL_SAY_LOG)
|
||||
|
||||
spans |= L.spans
|
||||
|
||||
//Log what we've said with an associated timestamp, using the list's len for safety/to prevent overwriting messages
|
||||
log_message(message, INDIVIDUAL_SAY_LOG)
|
||||
|
||||
var/radio_return = radio(message, message_mode, spans, language)
|
||||
if(radio_return & ITALICS)
|
||||
spans |= SPAN_ITALICS
|
||||
if(radio_return & REDUCE_RANGE)
|
||||
message_range = 1
|
||||
|
||||
//No screams in space, unless you're next to someone.
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
if(pressure < ONE_ATMOSPHERE*0.4) //Thin air, let's italicise the message
|
||||
spans |= SPAN_ITALICS
|
||||
|
||||
send_speech(message, message_range, src, bubble_type, spans, language, message_mode)
|
||||
|
||||
if(succumbed)
|
||||
succumb(1)
|
||||
to_chat(src, compose_message(src, language, message, , spans, message_mode))
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(!client)
|
||||
return
|
||||
var/deaf_message
|
||||
var/deaf_type
|
||||
if(speaker != src)
|
||||
if(!radio_freq) //These checks have to be seperate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
|
||||
deaf_message = "<span class='name'>[speaker]</span> [speaker.verb_say] something but you cannot hear them."
|
||||
deaf_type = 1
|
||||
else
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
show_message(message, 2, deaf_message, deaf_type)
|
||||
return message
|
||||
|
||||
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
|
||||
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
|
||||
var/eavesdrop_range = 0
|
||||
if(eavesdropping_modes[message_mode])
|
||||
eavesdrop_range = EAVESDROP_EXTRA_RANGE
|
||||
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
|
||||
var/list/the_dead = list()
|
||||
for(var/_M in GLOB.player_list)
|
||||
var/mob/M = _M
|
||||
if(radio_return & ITALICS)
|
||||
spans |= SPAN_ITALICS
|
||||
if(radio_return & REDUCE_RANGE)
|
||||
message_range = 1
|
||||
|
||||
//No screams in space, unless you're next to someone.
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
if(pressure < ONE_ATMOSPHERE*0.4) //Thin air, let's italicise the message
|
||||
spans |= SPAN_ITALICS
|
||||
|
||||
send_speech(message, message_range, src, bubble_type, spans, language, message_mode)
|
||||
|
||||
if(succumbed)
|
||||
succumb(1)
|
||||
to_chat(src, compose_message(src, language, message, , spans, message_mode))
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(!client)
|
||||
return
|
||||
var/deaf_message
|
||||
var/deaf_type
|
||||
if(speaker != src)
|
||||
if(!radio_freq) //These checks have to be seperate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
|
||||
deaf_message = "<span class='name'>[speaker]</span> [speaker.verb_say] something but you cannot hear them."
|
||||
deaf_type = 1
|
||||
else
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
|
||||
// Recompose message for AI hrefs, language incomprehension.
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
show_message(message, 2, deaf_message, deaf_type)
|
||||
return message
|
||||
|
||||
/mob/living/send_speech(message, message_range = 6, obj/source = src, bubble_type = bubble_icon, list/spans, datum/language/message_language=null, message_mode)
|
||||
var/static/list/eavesdropping_modes = list(MODE_WHISPER = TRUE, MODE_WHISPER_CRIT = TRUE)
|
||||
var/eavesdrop_range = 0
|
||||
if(eavesdropping_modes[message_mode])
|
||||
eavesdrop_range = EAVESDROP_EXTRA_RANGE
|
||||
var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
|
||||
var/list/the_dead = list()
|
||||
for(var/_M in GLOB.player_list)
|
||||
var/mob/M = _M
|
||||
if(M.stat != DEAD) //not dead, not important
|
||||
continue
|
||||
if(!M.client || !client) //client is so that ghosts don't have to listen to mice
|
||||
@@ -235,188 +235,188 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
continue
|
||||
listening |= M
|
||||
the_dead[M] = TRUE
|
||||
|
||||
var/eavesdropping
|
||||
var/eavesrendered
|
||||
if(eavesdrop_range)
|
||||
eavesdropping = stars(message)
|
||||
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
|
||||
|
||||
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
|
||||
for(var/_AM in listening)
|
||||
var/atom/movable/AM = _AM
|
||||
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
|
||||
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
|
||||
else
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
|
||||
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
for(var/mob/M in listening)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
|
||||
|
||||
/mob/proc/binarycheck()
|
||||
return 0
|
||||
|
||||
/mob/living/can_speak(message) //For use outside of Say()
|
||||
if(can_speak_basic(message) && can_speak_vocal(message))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_basic(message) //Check BEFORE handling of xeno and ling channels
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (muted).</span>")
|
||||
return 0
|
||||
if(client.handle_spam_prevention(message,MUTE_IC))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
|
||||
if(disabilities & MUTE)
|
||||
return 0
|
||||
|
||||
if(is_muzzled())
|
||||
return 0
|
||||
|
||||
if(!IsVocal())
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/check_emote(message)
|
||||
if(copytext(message, 1, 2) == "*")
|
||||
emote(copytext(message, 2))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/get_message_mode(message)
|
||||
|
||||
var/eavesdropping
|
||||
var/eavesrendered
|
||||
if(eavesdrop_range)
|
||||
eavesdropping = stars(message)
|
||||
eavesrendered = compose_message(src, message_language, eavesdropping, , spans, message_mode)
|
||||
|
||||
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
|
||||
for(var/_AM in listening)
|
||||
var/atom/movable/AM = _AM
|
||||
if(eavesdrop_range && get_dist(source, AM) > message_range && !(the_dead[AM]))
|
||||
AM.Hear(eavesrendered, src, message_language, eavesdropping, , spans, message_mode)
|
||||
else
|
||||
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
|
||||
|
||||
//speech bubble
|
||||
var/list/speech_bubble_recipients = list()
|
||||
for(var/mob/M in listening)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
|
||||
|
||||
/mob/proc/binarycheck()
|
||||
return 0
|
||||
|
||||
/mob/living/can_speak(message) //For use outside of Say()
|
||||
if(can_speak_basic(message) && can_speak_vocal(message))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_basic(message) //Check BEFORE handling of xeno and ling channels
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (muted).</span>")
|
||||
return 0
|
||||
if(client.handle_spam_prevention(message,MUTE_IC))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
|
||||
if(disabilities & MUTE)
|
||||
return 0
|
||||
|
||||
if(is_muzzled())
|
||||
return 0
|
||||
|
||||
if(!IsVocal())
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/proc/check_emote(message)
|
||||
if(copytext(message, 1, 2) == "*")
|
||||
emote(copytext(message, 2))
|
||||
return 1
|
||||
|
||||
/mob/living/proc/get_message_mode(message)
|
||||
var/key = copytext(message, 1, 2)
|
||||
if(key == ";")
|
||||
return MODE_HEADSET
|
||||
return MODE_HEADSET
|
||||
else if(key == "#")
|
||||
return MODE_WHISPER
|
||||
return MODE_WHISPER
|
||||
else if(length(message) > 2 && (key in GLOB.department_radio_prefixes))
|
||||
var/key_symbol = lowertext(copytext(message, 2, 3))
|
||||
return GLOB.department_radio_keys[key_symbol]
|
||||
|
||||
/mob/living/proc/get_message_language(message)
|
||||
if(copytext(message, 1, 2) == ",")
|
||||
var/key = copytext(message, 2, 3)
|
||||
|
||||
/mob/living/proc/get_message_language(message)
|
||||
if(copytext(message, 1, 2) == ",")
|
||||
var/key = copytext(message, 2, 3)
|
||||
for(var/ld in GLOB.all_languages)
|
||||
var/datum/language/LD = ld
|
||||
if(initial(LD.key) == key)
|
||||
return LD
|
||||
return null
|
||||
|
||||
/mob/living/proc/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_CHANGELING)
|
||||
switch(lingcheck())
|
||||
if(3)
|
||||
var/msg = "<i><font color=#800040><b>[src.mind]:</b> [message]</font></i>"
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(2)
|
||||
var/msg = "<i><font color=#800080><b>[mind.changeling.changelingID]:</b> [message]</font></i>"
|
||||
log_say("[mind.changeling.changelingID]/[src.key] : [message]")
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense another of our kind trying to communicate through the hivemind...</font></i>")
|
||||
if(1)
|
||||
to_chat(src, "<i><font color=#800080>Our senses have not evolved enough to be able to communicate this way...</font></i>")
|
||||
return TRUE
|
||||
if(message_mode == MODE_ALIEN)
|
||||
if(hivecheck())
|
||||
alien_talk(message)
|
||||
return TRUE
|
||||
if(message_mode == MODE_VOCALCORDS)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot("vocal_cords")
|
||||
if(V && V.can_speak_with())
|
||||
V.handle_speech(message) //message
|
||||
V.speak_with(message) //action
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/treat_message(message)
|
||||
if(getBrainLoss() >= 60)
|
||||
message = derpspeech(message, stuttering)
|
||||
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
|
||||
if(cultslurring)
|
||||
message = cultslur(message)
|
||||
|
||||
message = capitalize(message)
|
||||
|
||||
return message
|
||||
|
||||
/mob/living/proc/radio(message, message_mode, list/spans, language)
|
||||
switch(message_mode)
|
||||
if(MODE_R_HAND)
|
||||
for(var/obj/item/r_hand in get_held_items_for_side("r", all = TRUE))
|
||||
if (r_hand)
|
||||
return r_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
if(MODE_L_HAND)
|
||||
for(var/obj/item/l_hand in get_held_items_for_side("l", all = TRUE))
|
||||
if (l_hand)
|
||||
return l_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_INTERCOM)
|
||||
for (var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return ITALICS | REDUCE_RANGE //Does not return 0 since this is only reached by humans, not borgs or AIs.
|
||||
return 0
|
||||
|
||||
/mob/living/lingcheck() //1 is ling w/ no hivemind. 2 is ling w/hivemind. 3 is ling victim being linked into hivemind.
|
||||
if(mind && mind.changeling)
|
||||
if(mind.changeling.changeling_speak)
|
||||
return 2
|
||||
return 1
|
||||
if(mind && mind.linglink)
|
||||
return 3
|
||||
return 0
|
||||
|
||||
var/datum/language/LD = ld
|
||||
if(initial(LD.key) == key)
|
||||
return LD
|
||||
return null
|
||||
|
||||
/mob/living/proc/handle_inherent_channels(message, message_mode)
|
||||
if(message_mode == MODE_CHANGELING)
|
||||
switch(lingcheck())
|
||||
if(3)
|
||||
var/msg = "<i><font color=#800040><b>[src.mind]:</b> [message]</font></i>"
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(2)
|
||||
var/msg = "<i><font color=#800080><b>[mind.changeling.changelingID]:</b> [message]</font></i>"
|
||||
log_say("[mind.changeling.changelingID]/[src.key] : [message]")
|
||||
for(var/_M in GLOB.mob_list)
|
||||
var/mob/M = _M
|
||||
if(M in GLOB.dead_mob_list)
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [msg]")
|
||||
else
|
||||
switch(M.lingcheck())
|
||||
if(3)
|
||||
to_chat(M, msg)
|
||||
if(2)
|
||||
to_chat(M, msg)
|
||||
if(1)
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense another of our kind trying to communicate through the hivemind...</font></i>")
|
||||
if(1)
|
||||
to_chat(src, "<i><font color=#800080>Our senses have not evolved enough to be able to communicate this way...</font></i>")
|
||||
return TRUE
|
||||
if(message_mode == MODE_ALIEN)
|
||||
if(hivecheck())
|
||||
alien_talk(message)
|
||||
return TRUE
|
||||
if(message_mode == MODE_VOCALCORDS)
|
||||
if(iscarbon(src))
|
||||
var/mob/living/carbon/C = src
|
||||
var/obj/item/organ/vocal_cords/V = C.getorganslot("vocal_cords")
|
||||
if(V && V.can_speak_with())
|
||||
V.handle_speech(message) //message
|
||||
V.speak_with(message) //action
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/treat_message(message)
|
||||
if(getBrainLoss() >= 60)
|
||||
message = derpspeech(message, stuttering)
|
||||
|
||||
if(stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
if(slurring)
|
||||
message = slur(message)
|
||||
|
||||
if(cultslurring)
|
||||
message = cultslur(message)
|
||||
|
||||
message = capitalize(message)
|
||||
|
||||
return message
|
||||
|
||||
/mob/living/proc/radio(message, message_mode, list/spans, language)
|
||||
switch(message_mode)
|
||||
if(MODE_R_HAND)
|
||||
for(var/obj/item/r_hand in get_held_items_for_side("r", all = TRUE))
|
||||
if (r_hand)
|
||||
return r_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
if(MODE_L_HAND)
|
||||
for(var/obj/item/l_hand in get_held_items_for_side("l", all = TRUE))
|
||||
if (l_hand)
|
||||
return l_hand.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_INTERCOM)
|
||||
for (var/obj/item/device/radio/intercom/I in view(1, null))
|
||||
I.talk_into(src, message, , spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
if(MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return ITALICS | REDUCE_RANGE //Does not return 0 since this is only reached by humans, not borgs or AIs.
|
||||
return 0
|
||||
|
||||
/mob/living/lingcheck() //1 is ling w/ no hivemind. 2 is ling w/hivemind. 3 is ling victim being linked into hivemind.
|
||||
if(mind && mind.changeling)
|
||||
if(mind.changeling.changeling_speak)
|
||||
return 2
|
||||
return 1
|
||||
if(mind && mind.linglink)
|
||||
return 3
|
||||
return 0
|
||||
|
||||
/mob/living/say_mod(input, message_mode)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
if(message_mode == MODE_WHISPER)
|
||||
. = verb_whisper
|
||||
else if(message_mode == MODE_WHISPER_CRIT)
|
||||
. = "[verb_whisper] in [p_their()] last breath"
|
||||
@@ -426,7 +426,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
. = "gibbers"
|
||||
else
|
||||
. = ..()
|
||||
|
||||
|
||||
/mob/living/whisper(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,45 +1,45 @@
|
||||
/mob/living/silicon/ai/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if("[icon_state]_dead" in icon_states(src.icon,1))
|
||||
icon_state = "[icon_state]_dead"
|
||||
else
|
||||
icon_state = "ai_dead"
|
||||
|
||||
cameraFollow = null
|
||||
|
||||
anchored = 0 //unbolt floorbolts
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
|
||||
ShutOffDoomsdayDevice()
|
||||
|
||||
if(explosive)
|
||||
spawn(10)
|
||||
/mob/living/silicon/ai/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if("[icon_state]_dead" in icon_states(src.icon,1))
|
||||
icon_state = "[icon_state]_dead"
|
||||
else
|
||||
icon_state = "ai_dead"
|
||||
|
||||
cameraFollow = null
|
||||
|
||||
anchored = 0 //unbolt floorbolts
|
||||
update_canmove()
|
||||
if(eyeobj)
|
||||
eyeobj.setLoc(get_turf(src))
|
||||
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
|
||||
ShutOffDoomsdayDevice()
|
||||
|
||||
if(explosive)
|
||||
spawn(10)
|
||||
explosion(src.loc, 3, 6, 12, 15)
|
||||
|
||||
|
||||
for(var/obj/machinery/ai_status_display/O in GLOB.ai_status_displays) //change status
|
||||
if(src.key)
|
||||
O.mode = 2
|
||||
if(istype(loc, /obj/item/device/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
/mob/living/silicon/ai/proc/ShutOffDoomsdayDevice()
|
||||
if(nuking)
|
||||
set_security_level("red")
|
||||
nuking = FALSE
|
||||
for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
|
||||
P.nuke_warning = FALSE
|
||||
|
||||
if(doomsday_device)
|
||||
doomsday_device.timing = FALSE
|
||||
SSshuttle.clearHostileEnvironment(doomsday_device)
|
||||
if(src.key)
|
||||
O.mode = 2
|
||||
if(istype(loc, /obj/item/device/aicard))
|
||||
loc.icon_state = "aicard-404"
|
||||
|
||||
/mob/living/silicon/ai/proc/ShutOffDoomsdayDevice()
|
||||
if(nuking)
|
||||
set_security_level("red")
|
||||
nuking = FALSE
|
||||
for(var/obj/item/weapon/pinpointer/P in GLOB.pinpointer_list)
|
||||
P.switch_mode_to(TRACK_NUKE_DISK) //Party's over, back to work, everyone
|
||||
P.nuke_warning = FALSE
|
||||
|
||||
if(doomsday_device)
|
||||
doomsday_device.timing = FALSE
|
||||
SSshuttle.clearHostileEnvironment(doomsday_device)
|
||||
qdel(doomsday_device)
|
||||
|
||||
@@ -1,116 +1,116 @@
|
||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
// AI EYE
|
||||
//
|
||||
// An invisible (no icon) mob that the AI controls to look around the station with.
|
||||
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
|
||||
|
||||
/mob/camera/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
var/relay_speech = FALSE
|
||||
var/use_static = TRUE
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(T)
|
||||
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
|
||||
// Use this when setting the aiEye's location.
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/camera/aiEye/proc/setLoc(T)
|
||||
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
if(use_static)
|
||||
GLOB.cameranet.visibility(src)
|
||||
if(ai.client)
|
||||
ai.client.eye = src
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(istype(ai.current, /obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = ai.current
|
||||
if(ai.client)
|
||||
ai.client.eye = src
|
||||
update_parallax_contents()
|
||||
//Holopad
|
||||
if(istype(ai.current, /obj/machinery/holopad))
|
||||
var/obj/machinery/holopad/H = ai.current
|
||||
H.move_hologram(ai, T)
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
return 0
|
||||
|
||||
/mob/camera/aiEye/proc/GetViewerClient()
|
||||
if(ai)
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
|
||||
/mob/camera/aiEye/Move()
|
||||
return 0
|
||||
|
||||
/mob/camera/aiEye/proc/GetViewerClient()
|
||||
if(ai)
|
||||
return ai.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/proc/RemoveImages()
|
||||
if(use_static)
|
||||
for(var/datum/camerachunk/chunk in visibleCameraChunks)
|
||||
chunk.remove(src)
|
||||
|
||||
/mob/camera/aiEye/Destroy()
|
||||
ai = null
|
||||
return ..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && AI.client.eye == AI.eyeobj)
|
||||
AI.cameraFollow = null
|
||||
if (isturf(src.loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
|
||||
user.sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(user.sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(user.eyeobj, direct))
|
||||
if(step)
|
||||
user.eyeobj.setLoc(step)
|
||||
|
||||
user.cooldown = world.timeofday + 5
|
||||
if(user.acceleration)
|
||||
user.sprint = min(user.sprint + 0.5, max_sprint)
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
if(!user.tracking)
|
||||
user.cameraFollow = null
|
||||
|
||||
//user.unset_machine() //Uncomment this if it causes problems.
|
||||
//user.lightNearbyCamera()
|
||||
if(user.camera_light_on)
|
||||
user.light_cameras()
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
eyeobj = new(loc)
|
||||
eyeobj.ai = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
if(usr.stat == 2)
|
||||
return //won't work if dead
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
|
||||
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans)
|
||||
/mob/camera/aiEye/Destroy()
|
||||
ai = null
|
||||
return ..()
|
||||
|
||||
/atom/proc/move_camera_by_click()
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
if(AI.eyeobj && AI.client.eye == AI.eyeobj)
|
||||
AI.cameraFollow = null
|
||||
if (isturf(src.loc) || isturf(src))
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
/client/proc/AIMove(n, direct, mob/living/silicon/ai/user)
|
||||
|
||||
var/initial = initial(user.sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
if(user.cooldown && user.cooldown < world.timeofday) // 3 seconds
|
||||
user.sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(user.sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(user.eyeobj, direct))
|
||||
if(step)
|
||||
user.eyeobj.setLoc(step)
|
||||
|
||||
user.cooldown = world.timeofday + 5
|
||||
if(user.acceleration)
|
||||
user.sprint = min(user.sprint + 0.5, max_sprint)
|
||||
else
|
||||
user.sprint = initial
|
||||
|
||||
if(!user.tracking)
|
||||
user.cameraFollow = null
|
||||
|
||||
//user.unset_machine() //Uncomment this if it causes problems.
|
||||
//user.lightNearbyCamera()
|
||||
if(user.camera_light_on)
|
||||
user.light_cameras()
|
||||
|
||||
// Return to the Core.
|
||||
/mob/living/silicon/ai/proc/view_core()
|
||||
|
||||
current = null
|
||||
cameraFollow = null
|
||||
unset_machine()
|
||||
|
||||
if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
|
||||
to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
|
||||
eyeobj = new(loc)
|
||||
eyeobj.ai = src
|
||||
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
|
||||
|
||||
eyeobj.setLoc(loc)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
set category = "AI Commands"
|
||||
set name = "Toggle Camera Acceleration"
|
||||
|
||||
if(usr.stat == 2)
|
||||
return //won't work if dead
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
if(relay_speech && speaker && ai && !radio_freq && speaker != ai && near_camera(speaker))
|
||||
ai.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/mob/living/silicon/ai/Login()
|
||||
..()
|
||||
for(var/obj/effect/rune/rune in world)
|
||||
var/image/blood = image(loc = rune)
|
||||
blood.override = 1
|
||||
client.images += blood
|
||||
|
||||
if(stat != DEAD)
|
||||
/mob/living/silicon/ai/Login()
|
||||
..()
|
||||
for(var/obj/effect/rune/rune in world)
|
||||
var/image/blood = image(loc = rune)
|
||||
blood.override = 1
|
||||
client.images += blood
|
||||
|
||||
if(stat != DEAD)
|
||||
for(var/obj/machinery/ai_status_display/O in GLOB.ai_status_displays) //change status
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
view_core()
|
||||
O.mode = 1
|
||||
O.emotion = "Neutral"
|
||||
view_core()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/silicon/ai/Logout()
|
||||
..()
|
||||
/mob/living/silicon/ai/Logout()
|
||||
..()
|
||||
for(var/obj/machinery/ai_status_display/O in GLOB.ai_status_displays) //change status
|
||||
O.mode = 0
|
||||
view_core()
|
||||
O.mode = 0
|
||||
view_core()
|
||||
|
||||
@@ -1,172 +1,172 @@
|
||||
/mob/living/silicon/ai/say(message, language)
|
||||
if(parent && istype(parent) && parent.stat != 2) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
|
||||
parent.say(message, language)
|
||||
return
|
||||
..(message)
|
||||
|
||||
/mob/living/silicon/ai/compose_track_href(atom/movable/speaker, namepart)
|
||||
var/mob/M = speaker.GetSource()
|
||||
if(M)
|
||||
return "<a href='?src=\ref[src];track=[html_encode(namepart)]'>"
|
||||
return ""
|
||||
|
||||
/mob/living/silicon/ai/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
|
||||
//Also includes the </a> for AI hrefs, for convenience.
|
||||
return "[radio_freq ? " (" + speaker.GetJob() + ")" : ""]" + "[speaker.GetSource() ? "</a>" : ""]"
|
||||
|
||||
/mob/living/silicon/ai/IsVocal()
|
||||
return !config.silent_ai
|
||||
|
||||
/mob/living/silicon/ai/radio(message, message_mode, list/spans, language)
|
||||
if(!radio_enabled || aiRestorePowerRoutine || stat) //AI cannot speak if radio is disabled (via intellicard) or depowered.
|
||||
to_chat(src, "<span class='danger'>Your radio transmitter is offline!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/get_message_mode(message)
|
||||
if(copytext(message, 1, 3) in list(":h", ":H", ".h", ".H", "#h", "#H"))
|
||||
return MODE_HOLOPAD
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/handle_inherent_channels(message, message_mode, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_HOLOPAD)
|
||||
holopad_talk(message, language)
|
||||
return 1
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(message, language)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/obj/machinery/holopad/T = current
|
||||
if(istype(T) && T.masters[src])//If there is a hologram and its master is the user.
|
||||
send_speech(message, 7, T, "robot", get_spans(), language)
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
|
||||
else
|
||||
to_chat(src, "No holopad connected.")
|
||||
|
||||
|
||||
// Make sure that the code compiles with AI_VOX undefined
|
||||
#ifdef AI_VOX
|
||||
#define VOX_DELAY 600
|
||||
/mob/living/silicon/ai/verb/announcement_help()
|
||||
|
||||
set name = "Announcement Help"
|
||||
set desc = "Display a list of vocal words to announce to the crew."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(usr.stat == 2)
|
||||
return //won't work if dead
|
||||
|
||||
var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
|
||||
<UL><LI>You can also click on the word to preview it.</LI>\
|
||||
<LI>You can only say 30 words for every announcement.</LI>\
|
||||
<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI></UL>\
|
||||
<font class='bad'>WARNING:</font><BR>Misuse of the announcement system will get you job banned.<HR>"
|
||||
|
||||
var/index = 0
|
||||
for(var/word in GLOB.vox_sounds)
|
||||
index++
|
||||
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
|
||||
if(index != GLOB.vox_sounds.len)
|
||||
dat += " / "
|
||||
|
||||
var/datum/browser/popup = new(src, "announce_help", "Announcement Help", 500, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/announcement()
|
||||
var/static/announcing_vox = 0 // Stores the time of the last announcement
|
||||
if(announcing_vox > world.time)
|
||||
to_chat(src, "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>")
|
||||
return
|
||||
|
||||
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
|
||||
|
||||
last_announcement = message
|
||||
|
||||
if(!message || announcing_vox > world.time)
|
||||
return
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='notice'>Wireless interface disabled, unable to interact with announcement PA.</span>")
|
||||
return
|
||||
|
||||
var/list/words = splittext(trim(message), " ")
|
||||
var/list/incorrect_words = list()
|
||||
|
||||
if(words.len > 30)
|
||||
words.len = 30
|
||||
|
||||
for(var/word in words)
|
||||
word = lowertext(trim(word))
|
||||
if(!word)
|
||||
words -= word
|
||||
continue
|
||||
if(!GLOB.vox_sounds[word])
|
||||
incorrect_words += word
|
||||
|
||||
if(incorrect_words.len)
|
||||
to_chat(src, "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>")
|
||||
return
|
||||
|
||||
announcing_vox = world.time + VOX_DELAY
|
||||
|
||||
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
|
||||
|
||||
for(var/word in words)
|
||||
play_vox_word(word, src.z, null)
|
||||
/*
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client)
|
||||
var/turf/T = get_turf(M)
|
||||
var/turf/our_turf = get_turf(src)
|
||||
if(T.z == our_turf.z)
|
||||
to_chat(M, "<b><font size = 3><font color = red>AI announcement:</font color> [message]</font size></b>")
|
||||
*/
|
||||
|
||||
|
||||
/proc/play_vox_word(word, z_level, mob/only_listener)
|
||||
|
||||
word = lowertext(word)
|
||||
|
||||
if(GLOB.vox_sounds[word])
|
||||
|
||||
var/sound_file = GLOB.vox_sounds[word]
|
||||
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
|
||||
voice.status = SOUND_STREAM
|
||||
|
||||
// If there is no single listener, broadcast to everyone in the same z level
|
||||
if(!only_listener)
|
||||
// Play voice for all mobs in the z level
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
/mob/living/silicon/ai/say(message, language)
|
||||
if(parent && istype(parent) && parent.stat != 2) //If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
|
||||
parent.say(message, language)
|
||||
return
|
||||
..(message)
|
||||
|
||||
/mob/living/silicon/ai/compose_track_href(atom/movable/speaker, namepart)
|
||||
var/mob/M = speaker.GetSource()
|
||||
if(M)
|
||||
return "<a href='?src=\ref[src];track=[html_encode(namepart)]'>"
|
||||
return ""
|
||||
|
||||
/mob/living/silicon/ai/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
|
||||
//Also includes the </a> for AI hrefs, for convenience.
|
||||
return "[radio_freq ? " (" + speaker.GetJob() + ")" : ""]" + "[speaker.GetSource() ? "</a>" : ""]"
|
||||
|
||||
/mob/living/silicon/ai/IsVocal()
|
||||
return !config.silent_ai
|
||||
|
||||
/mob/living/silicon/ai/radio(message, message_mode, list/spans, language)
|
||||
if(!radio_enabled || aiRestorePowerRoutine || stat) //AI cannot speak if radio is disabled (via intellicard) or depowered.
|
||||
to_chat(src, "<span class='danger'>Your radio transmitter is offline!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/get_message_mode(message)
|
||||
if(copytext(message, 1, 3) in list(":h", ":H", ".h", ".H", "#h", "#H"))
|
||||
return MODE_HOLOPAD
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/handle_inherent_channels(message, message_mode, language)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_HOLOPAD)
|
||||
holopad_talk(message, language)
|
||||
return 1
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(message, language)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
|
||||
message = trim(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/obj/machinery/holopad/T = current
|
||||
if(istype(T) && T.masters[src])//If there is a hologram and its master is the user.
|
||||
send_speech(message, 7, T, "robot", get_spans(), language)
|
||||
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
|
||||
else
|
||||
to_chat(src, "No holopad connected.")
|
||||
|
||||
|
||||
// Make sure that the code compiles with AI_VOX undefined
|
||||
#ifdef AI_VOX
|
||||
#define VOX_DELAY 600
|
||||
/mob/living/silicon/ai/verb/announcement_help()
|
||||
|
||||
set name = "Announcement Help"
|
||||
set desc = "Display a list of vocal words to announce to the crew."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(usr.stat == 2)
|
||||
return //won't work if dead
|
||||
|
||||
var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
|
||||
<UL><LI>You can also click on the word to preview it.</LI>\
|
||||
<LI>You can only say 30 words for every announcement.</LI>\
|
||||
<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI></UL>\
|
||||
<font class='bad'>WARNING:</font><BR>Misuse of the announcement system will get you job banned.<HR>"
|
||||
|
||||
var/index = 0
|
||||
for(var/word in GLOB.vox_sounds)
|
||||
index++
|
||||
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
|
||||
if(index != GLOB.vox_sounds.len)
|
||||
dat += " / "
|
||||
|
||||
var/datum/browser/popup = new(src, "announce_help", "Announcement Help", 500, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/proc/announcement()
|
||||
var/static/announcing_vox = 0 // Stores the time of the last announcement
|
||||
if(announcing_vox > world.time)
|
||||
to_chat(src, "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>")
|
||||
return
|
||||
|
||||
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
|
||||
|
||||
last_announcement = message
|
||||
|
||||
if(!message || announcing_vox > world.time)
|
||||
return
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
return
|
||||
|
||||
if(control_disabled)
|
||||
to_chat(src, "<span class='notice'>Wireless interface disabled, unable to interact with announcement PA.</span>")
|
||||
return
|
||||
|
||||
var/list/words = splittext(trim(message), " ")
|
||||
var/list/incorrect_words = list()
|
||||
|
||||
if(words.len > 30)
|
||||
words.len = 30
|
||||
|
||||
for(var/word in words)
|
||||
word = lowertext(trim(word))
|
||||
if(!word)
|
||||
words -= word
|
||||
continue
|
||||
if(!GLOB.vox_sounds[word])
|
||||
incorrect_words += word
|
||||
|
||||
if(incorrect_words.len)
|
||||
to_chat(src, "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>")
|
||||
return
|
||||
|
||||
announcing_vox = world.time + VOX_DELAY
|
||||
|
||||
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
|
||||
|
||||
for(var/word in words)
|
||||
play_vox_word(word, src.z, null)
|
||||
/*
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client)
|
||||
var/turf/T = get_turf(M)
|
||||
var/turf/our_turf = get_turf(src)
|
||||
if(T.z == our_turf.z)
|
||||
to_chat(M, "<b><font size = 3><font color = red>AI announcement:</font color> [message]</font size></b>")
|
||||
*/
|
||||
|
||||
|
||||
/proc/play_vox_word(word, z_level, mob/only_listener)
|
||||
|
||||
word = lowertext(word)
|
||||
|
||||
if(GLOB.vox_sounds[word])
|
||||
|
||||
var/sound_file = GLOB.vox_sounds[word]
|
||||
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
|
||||
voice.status = SOUND_STREAM
|
||||
|
||||
// If there is no single listener, broadcast to everyone in the same z level
|
||||
if(!only_listener)
|
||||
// Play voice for all mobs in the z level
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
|
||||
var/turf/T = get_turf(M)
|
||||
if(T.z == z_level)
|
||||
M << voice
|
||||
else
|
||||
only_listener << voice
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#endif
|
||||
|
||||
var/turf/T = get_turf(M)
|
||||
if(T.z == z_level)
|
||||
M << voice
|
||||
else
|
||||
only_listener << voice
|
||||
return 1
|
||||
return 0
|
||||
|
||||
#endif
|
||||
|
||||
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
|
||||
if(is_servant_of_ratvar(src))
|
||||
// Ratvarian AIs can only speak Ratvarian
|
||||
// Ratvarian AIs can only speak Ratvarian
|
||||
. = ispath(dt, /datum/language/ratvar)
|
||||
else
|
||||
. = ..()
|
||||
else
|
||||
. = ..()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/silicon/Login()
|
||||
/mob/living/silicon/Login()
|
||||
if(mind && SSticker.mode)
|
||||
SSticker.mode.remove_cultist(mind, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(mind, 0)
|
||||
SSticker.mode.remove_gangster(mind, remove_bosses=1)
|
||||
..()
|
||||
SSticker.mode.remove_cultist(mind, 0, 0)
|
||||
SSticker.mode.remove_revolutionary(mind, 0)
|
||||
SSticker.mode.remove_gangster(mind, remove_bosses=1)
|
||||
..()
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/mob/living/silicon/pai/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
card.removePersonality()
|
||||
/mob/living/silicon/pai/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
stat = DEAD
|
||||
canmove = 0
|
||||
card.removePersonality()
|
||||
card.forceMove(loc)
|
||||
update_sight()
|
||||
clear_fullscreens()
|
||||
|
||||
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
|
||||
GLOB.living_mob_list -= src
|
||||
ghostize()
|
||||
update_sight()
|
||||
clear_fullscreens()
|
||||
|
||||
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
|
||||
GLOB.living_mob_list -= src
|
||||
ghostize()
|
||||
qdel(src)
|
||||
|
||||
@@ -1,245 +1,245 @@
|
||||
/mob/living/silicon/pai
|
||||
name = "pAI"
|
||||
var/network = "SS13"
|
||||
var/obj/machinery/camera/current = null
|
||||
icon = 'icons/mob/pai.dmi'
|
||||
icon_state = "repairbot"
|
||||
mouse_opacity = 2
|
||||
density = 0
|
||||
luminosity = 0
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
desc = "A generic pAI mobile hard-light holographics emitter. It seems to be deactivated."
|
||||
weather_immunities = list("ash")
|
||||
health = 500
|
||||
maxHealth = 500
|
||||
|
||||
var/ram = 100 // Used as currency to purchase different abilities
|
||||
var/list/software = list()
|
||||
var/userDNA // The DNA string of our assigned user
|
||||
var/obj/item/device/paicard/card // The card we inhabit
|
||||
|
||||
var/speakStatement = "states"
|
||||
var/speakExclamation = "declares"
|
||||
var/speakDoubleExclamation = "alarms"
|
||||
var/speakQuery = "queries"
|
||||
|
||||
var/obj/item/weapon/pai_cable/cable // The cable we produce and use when door or camera jacking
|
||||
|
||||
var/master // Name of the one who commands us
|
||||
var/master_dna // DNA string for owner verification
|
||||
|
||||
// Various software-specific vars
|
||||
|
||||
var/temp // General error reporting text contained here will typically be shown once and cleared
|
||||
var/screen // Which screen our main window displays
|
||||
var/subscreen // Which specific function of the main screen is being displayed
|
||||
|
||||
var/obj/item/device/pda/ai/pai/pda = null
|
||||
|
||||
var/secHUD = 0 // Toggles whether the Security HUD is active or not
|
||||
var/medHUD = 0 // Toggles whether the Medical HUD is active or not
|
||||
|
||||
var/datum/data/record/medicalActive1 // Datacore record declarations for record software
|
||||
var/datum/data/record/medicalActive2
|
||||
|
||||
var/datum/data/record/securityActive1 // Could probably just combine all these into one
|
||||
var/datum/data/record/securityActive2
|
||||
|
||||
var/obj/machinery/door/hackdoor // The airlock being hacked
|
||||
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
|
||||
|
||||
var/obj/item/radio/integrated/signal/sradio // AI's signaller
|
||||
|
||||
var/holoform = FALSE
|
||||
var/canholo = TRUE
|
||||
var/obj/item/weapon/card/id/access_card = null
|
||||
var/chassis = "repairbot"
|
||||
var/list/possible_chassis = list("cat", "mouse", "monkey", "corgi", "fox", "repairbot", "rabbit")
|
||||
|
||||
var/emitterhealth = 20
|
||||
var/emittermaxhealth = 20
|
||||
var/emitterregen = 0.25
|
||||
var/emittercd = 50
|
||||
var/emitteroverloadcd = 100
|
||||
var/emittersemicd = FALSE
|
||||
|
||||
var/overload_ventcrawl = 0
|
||||
var/overload_bulletblock = 0 //Why is this a good idea?
|
||||
var/overload_maxhealth = 0
|
||||
canmove = FALSE
|
||||
var/silent = 0
|
||||
var/hit_slowdown = 0
|
||||
var/brightness_power = 5
|
||||
var/slowdown = 0
|
||||
|
||||
/mob/living/silicon/pai/movement_delay()
|
||||
. = ..()
|
||||
. += slowdown
|
||||
|
||||
/mob/living/silicon/pai/Destroy()
|
||||
GLOB.pai_list -= src
|
||||
/mob/living/silicon/pai
|
||||
name = "pAI"
|
||||
var/network = "SS13"
|
||||
var/obj/machinery/camera/current = null
|
||||
icon = 'icons/mob/pai.dmi'
|
||||
icon_state = "repairbot"
|
||||
mouse_opacity = 2
|
||||
density = 0
|
||||
luminosity = 0
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
desc = "A generic pAI mobile hard-light holographics emitter. It seems to be deactivated."
|
||||
weather_immunities = list("ash")
|
||||
health = 500
|
||||
maxHealth = 500
|
||||
|
||||
var/ram = 100 // Used as currency to purchase different abilities
|
||||
var/list/software = list()
|
||||
var/userDNA // The DNA string of our assigned user
|
||||
var/obj/item/device/paicard/card // The card we inhabit
|
||||
|
||||
var/speakStatement = "states"
|
||||
var/speakExclamation = "declares"
|
||||
var/speakDoubleExclamation = "alarms"
|
||||
var/speakQuery = "queries"
|
||||
|
||||
var/obj/item/weapon/pai_cable/cable // The cable we produce and use when door or camera jacking
|
||||
|
||||
var/master // Name of the one who commands us
|
||||
var/master_dna // DNA string for owner verification
|
||||
|
||||
// Various software-specific vars
|
||||
|
||||
var/temp // General error reporting text contained here will typically be shown once and cleared
|
||||
var/screen // Which screen our main window displays
|
||||
var/subscreen // Which specific function of the main screen is being displayed
|
||||
|
||||
var/obj/item/device/pda/ai/pai/pda = null
|
||||
|
||||
var/secHUD = 0 // Toggles whether the Security HUD is active or not
|
||||
var/medHUD = 0 // Toggles whether the Medical HUD is active or not
|
||||
|
||||
var/datum/data/record/medicalActive1 // Datacore record declarations for record software
|
||||
var/datum/data/record/medicalActive2
|
||||
|
||||
var/datum/data/record/securityActive1 // Could probably just combine all these into one
|
||||
var/datum/data/record/securityActive2
|
||||
|
||||
var/obj/machinery/door/hackdoor // The airlock being hacked
|
||||
var/hackprogress = 0 // Possible values: 0 - 100, >= 100 means the hack is complete and will be reset upon next check
|
||||
|
||||
var/obj/item/radio/integrated/signal/sradio // AI's signaller
|
||||
|
||||
var/holoform = FALSE
|
||||
var/canholo = TRUE
|
||||
var/obj/item/weapon/card/id/access_card = null
|
||||
var/chassis = "repairbot"
|
||||
var/list/possible_chassis = list("cat", "mouse", "monkey", "corgi", "fox", "repairbot", "rabbit")
|
||||
|
||||
var/emitterhealth = 20
|
||||
var/emittermaxhealth = 20
|
||||
var/emitterregen = 0.25
|
||||
var/emittercd = 50
|
||||
var/emitteroverloadcd = 100
|
||||
var/emittersemicd = FALSE
|
||||
|
||||
var/overload_ventcrawl = 0
|
||||
var/overload_bulletblock = 0 //Why is this a good idea?
|
||||
var/overload_maxhealth = 0
|
||||
canmove = FALSE
|
||||
var/silent = 0
|
||||
var/hit_slowdown = 0
|
||||
var/brightness_power = 5
|
||||
var/slowdown = 0
|
||||
|
||||
/mob/living/silicon/pai/movement_delay()
|
||||
. = ..()
|
||||
. += slowdown
|
||||
|
||||
/mob/living/silicon/pai/Destroy()
|
||||
GLOB.pai_list -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/Initialize()
|
||||
var/obj/item/device/paicard/P = loc
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
GLOB.pai_list += src
|
||||
make_laws()
|
||||
canmove = 0
|
||||
if(!istype(P)) //when manually spawning a pai, we create a card to put it into.
|
||||
var/newcardloc = P
|
||||
P = new /obj/item/device/paicard(newcardloc)
|
||||
P.setPersonality(src)
|
||||
loc = P
|
||||
card = P
|
||||
sradio = new(src)
|
||||
if(!radio)
|
||||
radio = new /obj/item/device/radio(src)
|
||||
|
||||
//PDA
|
||||
pda = new(src)
|
||||
spawn(5)
|
||||
pda.ownjob = "pAI Messenger"
|
||||
pda.owner = text("[]", src)
|
||||
pda.name = pda.owner + " (" + pda.ownjob + ")"
|
||||
|
||||
..()
|
||||
|
||||
var/datum/action/innate/pai/shell/AS = new /datum/action/innate/pai/shell
|
||||
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
|
||||
var/datum/action/innate/pai/rest/AR = new /datum/action/innate/pai/rest
|
||||
var/datum/action/innate/pai/light/AL = new /datum/action/innate/pai/light
|
||||
|
||||
var/datum/action/language_menu/ALM = new
|
||||
AS.Grant(src)
|
||||
AC.Grant(src)
|
||||
AR.Grant(src)
|
||||
AL.Grant(src)
|
||||
ALM.Grant(src)
|
||||
emittersemicd = TRUE
|
||||
addtimer(CALLBACK(src, .proc/emittercool), 600)
|
||||
|
||||
/mob/living/silicon/pai/make_laws()
|
||||
laws = new /datum/ai_laws/pai()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/Login()
|
||||
..()
|
||||
usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible
|
||||
if(client)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
if(holoform)
|
||||
client.eye = src
|
||||
else
|
||||
client.eye = card
|
||||
|
||||
/mob/living/silicon/pai/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(!stat)
|
||||
stat(null, text("Emitter Integrity: [emitterhealth * (100/emittermaxhealth)]"))
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
/mob/living/silicon/pai/restrained(ignore_grab)
|
||||
. = FALSE
|
||||
|
||||
// See software.dm for Topic()
|
||||
|
||||
/mob/living/silicon/pai/canUseTopic(atom/movable/M)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/makePAI(delold)
|
||||
var/obj/item/device/paicard/card = new /obj/item/device/paicard(get_turf(src))
|
||||
var/mob/living/silicon/pai/pai = new /mob/living/silicon/pai(card)
|
||||
pai.key = key
|
||||
pai.name = name
|
||||
card.setPersonality(pai)
|
||||
if(delold)
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/pai
|
||||
name = "PAI Action"
|
||||
var/mob/living/silicon/pai/P
|
||||
|
||||
/datum/action/innate/pai/Trigger()
|
||||
if(!ispAI(owner))
|
||||
return 0
|
||||
P = owner
|
||||
|
||||
/datum/action/innate/pai/shell
|
||||
name = "Toggle Holoform"
|
||||
button_icon_state = "pai_holoform"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/shell/Trigger()
|
||||
..()
|
||||
if(P.holoform)
|
||||
P.fold_in(0)
|
||||
else
|
||||
P.fold_out()
|
||||
|
||||
/datum/action/innate/pai/chassis
|
||||
name = "Holochassis Appearence Composite"
|
||||
button_icon_state = "pai_chassis"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/chassis/Trigger()
|
||||
..()
|
||||
P.choose_chassis()
|
||||
|
||||
/datum/action/innate/pai/rest
|
||||
name = "Rest"
|
||||
button_icon_state = "pai_rest"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/rest/Trigger()
|
||||
..()
|
||||
P.lay_down()
|
||||
/datum/action/innate/pai/light
|
||||
name = "Toggle Integrated Lights"
|
||||
button_icon_state = "emp"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/light/Trigger()
|
||||
..()
|
||||
P.toggle_integrated_light()
|
||||
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
slowdown = 2
|
||||
return TRUE
|
||||
slowdown = initial(slowdown)
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "A personal AI in holochassis mode. Its master ID string seems to be [master].")
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
if(cable)
|
||||
if(get_dist(src, cable) > 1)
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.visible_message("<span class='warning'>[src.cable] rapidly retracts back into its spool.</span>", "<span class='italics'>You hear a click and the sound of wire spooling rapidly.</span>")
|
||||
qdel(src.cable)
|
||||
cable = null
|
||||
silent = max(silent - 1, 0)
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
health = maxHealth - getBruteLoss() - getFireLoss()
|
||||
update_stat()
|
||||
|
||||
|
||||
/mob/living/silicon/pai/process()
|
||||
emitterhealth = Clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
hit_slowdown = Clamp((hit_slowdown - 1), 0, 100)
|
||||
|
||||
/mob/living/silicon/pai/Initialize()
|
||||
var/obj/item/device/paicard/P = loc
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
GLOB.pai_list += src
|
||||
make_laws()
|
||||
canmove = 0
|
||||
if(!istype(P)) //when manually spawning a pai, we create a card to put it into.
|
||||
var/newcardloc = P
|
||||
P = new /obj/item/device/paicard(newcardloc)
|
||||
P.setPersonality(src)
|
||||
loc = P
|
||||
card = P
|
||||
sradio = new(src)
|
||||
if(!radio)
|
||||
radio = new /obj/item/device/radio(src)
|
||||
|
||||
//PDA
|
||||
pda = new(src)
|
||||
spawn(5)
|
||||
pda.ownjob = "pAI Messenger"
|
||||
pda.owner = text("[]", src)
|
||||
pda.name = pda.owner + " (" + pda.ownjob + ")"
|
||||
|
||||
..()
|
||||
|
||||
var/datum/action/innate/pai/shell/AS = new /datum/action/innate/pai/shell
|
||||
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
|
||||
var/datum/action/innate/pai/rest/AR = new /datum/action/innate/pai/rest
|
||||
var/datum/action/innate/pai/light/AL = new /datum/action/innate/pai/light
|
||||
|
||||
var/datum/action/language_menu/ALM = new
|
||||
AS.Grant(src)
|
||||
AC.Grant(src)
|
||||
AR.Grant(src)
|
||||
AL.Grant(src)
|
||||
ALM.Grant(src)
|
||||
emittersemicd = TRUE
|
||||
addtimer(CALLBACK(src, .proc/emittercool), 600)
|
||||
|
||||
/mob/living/silicon/pai/make_laws()
|
||||
laws = new /datum/ai_laws/pai()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/Login()
|
||||
..()
|
||||
usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible
|
||||
if(client)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
if(holoform)
|
||||
client.eye = src
|
||||
else
|
||||
client.eye = card
|
||||
|
||||
/mob/living/silicon/pai/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
if(!stat)
|
||||
stat(null, text("Emitter Integrity: [emitterhealth * (100/emittermaxhealth)]"))
|
||||
else
|
||||
stat(null, text("Systems nonfunctional"))
|
||||
|
||||
/mob/living/silicon/pai/restrained(ignore_grab)
|
||||
. = FALSE
|
||||
|
||||
// See software.dm for Topic()
|
||||
|
||||
/mob/living/silicon/pai/canUseTopic(atom/movable/M)
|
||||
return TRUE
|
||||
|
||||
/mob/proc/makePAI(delold)
|
||||
var/obj/item/device/paicard/card = new /obj/item/device/paicard(get_turf(src))
|
||||
var/mob/living/silicon/pai/pai = new /mob/living/silicon/pai(card)
|
||||
pai.key = key
|
||||
pai.name = name
|
||||
card.setPersonality(pai)
|
||||
if(delold)
|
||||
qdel(src)
|
||||
|
||||
/datum/action/innate/pai
|
||||
name = "PAI Action"
|
||||
var/mob/living/silicon/pai/P
|
||||
|
||||
/datum/action/innate/pai/Trigger()
|
||||
if(!ispAI(owner))
|
||||
return 0
|
||||
P = owner
|
||||
|
||||
/datum/action/innate/pai/shell
|
||||
name = "Toggle Holoform"
|
||||
button_icon_state = "pai_holoform"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/shell/Trigger()
|
||||
..()
|
||||
if(P.holoform)
|
||||
P.fold_in(0)
|
||||
else
|
||||
P.fold_out()
|
||||
|
||||
/datum/action/innate/pai/chassis
|
||||
name = "Holochassis Appearence Composite"
|
||||
button_icon_state = "pai_chassis"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/chassis/Trigger()
|
||||
..()
|
||||
P.choose_chassis()
|
||||
|
||||
/datum/action/innate/pai/rest
|
||||
name = "Rest"
|
||||
button_icon_state = "pai_rest"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/rest/Trigger()
|
||||
..()
|
||||
P.lay_down()
|
||||
/datum/action/innate/pai/light
|
||||
name = "Toggle Integrated Lights"
|
||||
button_icon_state = "emp"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/light/Trigger()
|
||||
..()
|
||||
P.toggle_integrated_light()
|
||||
|
||||
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
|
||||
. = ..()
|
||||
if(!.)
|
||||
slowdown = 2
|
||||
return TRUE
|
||||
slowdown = initial(slowdown)
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/pai/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "A personal AI in holochassis mode. Its master ID string seems to be [master].")
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
if(cable)
|
||||
if(get_dist(src, cable) > 1)
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.visible_message("<span class='warning'>[src.cable] rapidly retracts back into its spool.</span>", "<span class='italics'>You hear a click and the sound of wire spooling rapidly.</span>")
|
||||
qdel(src.cable)
|
||||
cable = null
|
||||
silent = max(silent - 1, 0)
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
health = maxHealth - getBruteLoss() - getFireLoss()
|
||||
update_stat()
|
||||
|
||||
|
||||
/mob/living/silicon/pai/process()
|
||||
emitterhealth = Clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
hit_slowdown = Clamp((hit_slowdown - 1), 0, 100)
|
||||
|
||||
/mob/living/silicon/pai/generateStaticOverlay()
|
||||
return
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/emp_act(severity)
|
||||
take_holo_damage(severity * 25)
|
||||
fullstun(severity * 10)
|
||||
silent = max(severity * 15, silent)
|
||||
take_holo_damage(50/severity)
|
||||
Knockdown(400/severity)
|
||||
silent = max(30/severity, silent)
|
||||
if(holoform)
|
||||
fold_in(force = TRUE)
|
||||
//Need more effects that aren't instadeath or permanent law corruption.
|
||||
@@ -18,10 +18,10 @@
|
||||
qdel(src)
|
||||
if(2)
|
||||
fold_in(force = 1)
|
||||
fullstun(20)
|
||||
Knockdown(400)
|
||||
if(3)
|
||||
fold_in(force = 1)
|
||||
fullstun(10)
|
||||
Knockdown(200)
|
||||
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
@@ -64,9 +64,6 @@
|
||||
hit_slowdown += amount
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/proc/fullstun(amount)
|
||||
Weaken(amount)
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
return take_holo_damage(amount)
|
||||
|
||||
@@ -83,10 +80,10 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/pai/adjustStaminaLoss(amount)
|
||||
take_holo_damage(amount/4)
|
||||
take_holo_damage(amount & 0.25)
|
||||
|
||||
/mob/living/silicon/pai/adjustBrainLoss(amount)
|
||||
fullstun(amount/10)
|
||||
Knockdown(amount * 0.2)
|
||||
|
||||
/mob/living/silicon/pai/getBruteLoss()
|
||||
return emittermaxhealth - emitterhealth
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/obj/item/device/pda/P = card.loc
|
||||
P.pai = null
|
||||
P.visible_message("<span class='notice'>[src] ejects itself from [P]!</span>")
|
||||
if(istype(card.loc, /mob/living))
|
||||
if(isliving(card.loc))
|
||||
var/mob/living/L = card.loc
|
||||
if(!L.temporarilyRemoveItemFromInventory(card))
|
||||
to_chat(src, "<span class='warning'>Error: Unable to expand to mobile form. Chassis is restrained by some device or person.</span>")
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,35 +1,35 @@
|
||||
|
||||
/mob/living/silicon/robot/gib_animation()
|
||||
|
||||
/mob/living/silicon/robot/gib_animation()
|
||||
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-r")
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
if(mmi)
|
||||
qdel(mmi)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/robot/dust_animation()
|
||||
|
||||
/mob/living/silicon/robot/dust()
|
||||
if(mmi)
|
||||
qdel(mmi)
|
||||
..()
|
||||
|
||||
/mob/living/silicon/robot/spawn_dust()
|
||||
new /obj/effect/decal/remains/robot(loc)
|
||||
|
||||
/mob/living/silicon/robot/dust_animation()
|
||||
new /obj/effect/temp_visual/dust_animation(loc, "dust-r")
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
locked = 0 //unlock cover
|
||||
|
||||
update_canmove()
|
||||
if(camera && camera.status)
|
||||
camera.toggle_cam(src,0)
|
||||
update_headlamp(1) //So borg lights are disabled when killed.
|
||||
|
||||
uneq_all() // particularly to ensure sight modes are cleared
|
||||
|
||||
update_icons()
|
||||
|
||||
unbuckle_all_mobs(TRUE)
|
||||
|
||||
|
||||
/mob/living/silicon/robot/death(gibbed)
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
locked = 0 //unlock cover
|
||||
|
||||
update_canmove()
|
||||
if(camera && camera.status)
|
||||
camera.toggle_cam(src,0)
|
||||
update_headlamp(1) //So borg lights are disabled when killed.
|
||||
|
||||
uneq_all() // particularly to ensure sight modes are cleared
|
||||
|
||||
update_icons()
|
||||
|
||||
unbuckle_all_mobs(TRUE)
|
||||
|
||||
SSblackbox.ReportDeath(src)
|
||||
|
||||
@@ -1,53 +1,53 @@
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
/mob/living/silicon/robot/examine(mob/user)
|
||||
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
|
||||
if(desc)
|
||||
msg += "[desc]\n"
|
||||
|
||||
var/obj/act_module = get_active_held_item()
|
||||
if(act_module)
|
||||
if(desc)
|
||||
msg += "[desc]\n"
|
||||
|
||||
var/obj/act_module = get_active_held_item()
|
||||
if(act_module)
|
||||
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < maxHealth*0.5)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < maxHealth*0.5)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
|
||||
if (src.health < -maxHealth*0.5)
|
||||
msg += "It looks barely operational.\n"
|
||||
if (src.fire_stacks < 0)
|
||||
msg += "It's covered in water.\n"
|
||||
else if (src.fire_stacks > 0)
|
||||
msg += "It's coated in something flammable.\n"
|
||||
msg += "</span>"
|
||||
|
||||
if(opened)
|
||||
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
|
||||
else
|
||||
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
|
||||
|
||||
if(cell && cell.charge <= 0)
|
||||
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
|
||||
|
||||
if(is_servant_of_ratvar(src) && user.Adjacent(src) && !stat) //To counter pseudo-stealth by using headlamps
|
||||
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
|
||||
|
||||
switch(stat)
|
||||
if(CONSCIOUS)
|
||||
if(shell)
|
||||
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
|
||||
else if(!client)
|
||||
msg += "It appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS)
|
||||
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD)
|
||||
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
..()
|
||||
msg += "<span class='warning'>"
|
||||
if (src.getBruteLoss())
|
||||
if (src.getBruteLoss() < maxHealth*0.5)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
if (src.getFireLoss())
|
||||
if (src.getFireLoss() < maxHealth*0.5)
|
||||
msg += "It looks slightly charred.\n"
|
||||
else
|
||||
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
|
||||
if (src.health < -maxHealth*0.5)
|
||||
msg += "It looks barely operational.\n"
|
||||
if (src.fire_stacks < 0)
|
||||
msg += "It's covered in water.\n"
|
||||
else if (src.fire_stacks > 0)
|
||||
msg += "It's coated in something flammable.\n"
|
||||
msg += "</span>"
|
||||
|
||||
if(opened)
|
||||
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
|
||||
else
|
||||
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
|
||||
|
||||
if(cell && cell.charge <= 0)
|
||||
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
|
||||
|
||||
if(is_servant_of_ratvar(src) && user.Adjacent(src) && !stat) //To counter pseudo-stealth by using headlamps
|
||||
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
|
||||
|
||||
switch(stat)
|
||||
if(CONSCIOUS)
|
||||
if(shell)
|
||||
msg += "It appears to be an [deployed ? "active" : "empty"] AI shell.\n"
|
||||
else if(!client)
|
||||
msg += "It appears to be in stand-by mode.\n" //afk
|
||||
if(UNCONSCIOUS)
|
||||
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
|
||||
if(DEAD)
|
||||
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
|
||||
msg += "*---------*</span>"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
..()
|
||||
|
||||
@@ -1,118 +1,118 @@
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if (src.notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_cell()
|
||||
if(stat != DEAD)
|
||||
if(low_power_mode)
|
||||
if(cell && cell.charge)
|
||||
low_power_mode = 0
|
||||
update_headlamp()
|
||||
else if(stat == CONSCIOUS)
|
||||
use_power()
|
||||
|
||||
/mob/living/silicon/robot/proc/use_power()
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
low_power_mode = 1
|
||||
update_headlamp()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
update_cell_hud_icon()
|
||||
|
||||
if(syndicate)
|
||||
if(SSticker.mode.name == "traitor")
|
||||
for(var/datum/mind/tra in SSticker.mode.traitors)
|
||||
if(tra.current)
|
||||
var/I = image('icons/mob/mob.dmi', loc = tra.current, icon_state = "traitor") //no traitor sprite in that dmi!
|
||||
src.client.images += I
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots -= src
|
||||
connected_ai = null
|
||||
if(mind)
|
||||
if(!mind.special_role)
|
||||
mind.special_role = "traitor"
|
||||
SSticker.mode.traitors += mind
|
||||
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.healths)
|
||||
if(stat != DEAD)
|
||||
if(health >= maxHealth)
|
||||
hud_used.healths.icon_state = "health0"
|
||||
else if(health > maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health2"
|
||||
else if(health > maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health3"
|
||||
else if(health > -maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health4"
|
||||
else if(health > -maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health5"
|
||||
else
|
||||
hud_used.healths.icon_state = "health6"
|
||||
else
|
||||
hud_used.healths.icon_state = "health7"
|
||||
|
||||
/mob/living/silicon/robot/proc/update_cell_hud_icon()
|
||||
if(cell)
|
||||
var/cellcharge = cell.charge/cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
clear_alert("charge")
|
||||
if(0.5 to 0.75)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 1)
|
||||
if(0.25 to 0.5)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 2)
|
||||
if(0.01 to 0.25)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 3)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/emptycell)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/nocell)
|
||||
|
||||
//Robots on fire
|
||||
/mob/living/silicon/robot/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
if(fire_stacks > 0)
|
||||
fire_stacks--
|
||||
fire_stacks = max(0, fire_stacks)
|
||||
else
|
||||
ExtinguishMob()
|
||||
|
||||
//adjustFireLoss(3)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/update_fire()
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
set background = BACKGROUND_ENABLED
|
||||
|
||||
if (src.notransform)
|
||||
return
|
||||
|
||||
..()
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_cell()
|
||||
if(stat != DEAD)
|
||||
if(low_power_mode)
|
||||
if(cell && cell.charge)
|
||||
low_power_mode = 0
|
||||
update_headlamp()
|
||||
else if(stat == CONSCIOUS)
|
||||
use_power()
|
||||
|
||||
/mob/living/silicon/robot/proc/use_power()
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = Clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
low_power_mode = 1
|
||||
update_headlamp()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
/mob/living/silicon/robot/proc/handle_robot_hud_updates()
|
||||
if(!client)
|
||||
return
|
||||
|
||||
update_cell_hud_icon()
|
||||
|
||||
if(syndicate)
|
||||
if(SSticker.mode.name == "traitor")
|
||||
for(var/datum/mind/tra in SSticker.mode.traitors)
|
||||
if(tra.current)
|
||||
var/I = image('icons/mob/mob.dmi', loc = tra.current, icon_state = "traitor") //no traitor sprite in that dmi!
|
||||
src.client.images += I
|
||||
if(connected_ai)
|
||||
connected_ai.connected_robots -= src
|
||||
connected_ai = null
|
||||
if(mind)
|
||||
if(!mind.special_role)
|
||||
mind.special_role = "traitor"
|
||||
SSticker.mode.traitors += mind
|
||||
|
||||
|
||||
/mob/living/silicon/robot/update_health_hud()
|
||||
if(!client || !hud_used)
|
||||
return
|
||||
if(hud_used.healths)
|
||||
if(stat != DEAD)
|
||||
if(health >= maxHealth)
|
||||
hud_used.healths.icon_state = "health0"
|
||||
else if(health > maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health2"
|
||||
else if(health > maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health3"
|
||||
else if(health > -maxHealth*0.2)
|
||||
hud_used.healths.icon_state = "health4"
|
||||
else if(health > -maxHealth*0.6)
|
||||
hud_used.healths.icon_state = "health5"
|
||||
else
|
||||
hud_used.healths.icon_state = "health6"
|
||||
else
|
||||
hud_used.healths.icon_state = "health7"
|
||||
|
||||
/mob/living/silicon/robot/proc/update_cell_hud_icon()
|
||||
if(cell)
|
||||
var/cellcharge = cell.charge/cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
clear_alert("charge")
|
||||
if(0.5 to 0.75)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 1)
|
||||
if(0.25 to 0.5)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 2)
|
||||
if(0.01 to 0.25)
|
||||
throw_alert("charge", /obj/screen/alert/lowcell, 3)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/emptycell)
|
||||
else
|
||||
throw_alert("charge", /obj/screen/alert/nocell)
|
||||
|
||||
//Robots on fire
|
||||
/mob/living/silicon/robot/handle_fire()
|
||||
if(..())
|
||||
return
|
||||
if(fire_stacks > 0)
|
||||
fire_stacks--
|
||||
fire_stacks = max(0, fire_stacks)
|
||||
else
|
||||
ExtinguishMob()
|
||||
|
||||
//adjustFireLoss(3)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/update_fire()
|
||||
var/mutable_appearance/fire_overlay = mutable_appearance('icons/mob/OnFire.dmi', "Generic_mob_burning")
|
||||
if(on_fire)
|
||||
if(on_fire)
|
||||
add_overlay(fire_overlay)
|
||||
else
|
||||
else
|
||||
cut_overlay(fire_overlay)
|
||||
|
||||
/mob/living/silicon/robot/update_canmove()
|
||||
if(stat || buckled || lockcharge)
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
update_transform()
|
||||
update_action_buttons_icon()
|
||||
return canmove
|
||||
|
||||
/mob/living/silicon/robot/update_canmove()
|
||||
if(stat || buckled || lockcharge)
|
||||
canmove = 0
|
||||
else
|
||||
canmove = 1
|
||||
update_transform()
|
||||
update_action_buttons_icon()
|
||||
return canmove
|
||||
|
||||
@@ -566,7 +566,7 @@
|
||||
else if(ismonkey(M))
|
||||
var/mob/living/carbon/monkey/george = M
|
||||
//they can only hold things :(
|
||||
if(istype(george.get_active_held_item(), /obj/item))
|
||||
if(isitem(george.get_active_held_item()))
|
||||
return check_access(george.get_active_held_item())
|
||||
return 0
|
||||
|
||||
@@ -578,7 +578,7 @@
|
||||
if(!L.len) //no requirements
|
||||
return 1
|
||||
|
||||
if(!istype(I, /obj/item/weapon/card/id) && istype(I, /obj/item))
|
||||
if(!istype(I, /obj/item/weapon/card/id) && isitem(I))
|
||||
I = I.GetID()
|
||||
|
||||
if(!I || !I.access) //not ID or no access
|
||||
@@ -594,7 +594,6 @@
|
||||
/mob/living/silicon/robot/update_icons()
|
||||
cut_overlays()
|
||||
icon_state = module.cyborg_base_icon
|
||||
|
||||
if(module.cyborg_base_icon == "medihound")
|
||||
icon = 'icons/mob/widerobot.dmi'
|
||||
pixel_x = -16
|
||||
@@ -633,7 +632,7 @@
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
pixel_x = initial(pixel_x)
|
||||
|
||||
if(stat != DEAD && !(paralysis || stunned || weakened || low_power_mode)) //Not dead, not stunned.
|
||||
if(stat != DEAD && !(IsUnconscious() || IsStun() || IsKnockdown() || low_power_mode)) //Not dead, not stunned.
|
||||
if(!eye_lights)
|
||||
eye_lights = new()
|
||||
if(lamp_intensity > 2)
|
||||
@@ -959,7 +958,7 @@
|
||||
if(health <= -maxHealth) //die only once
|
||||
death()
|
||||
return
|
||||
if(paralysis || stunned || weakened || getOxyLoss() > maxHealth*0.5)
|
||||
if(IsUnconscious() || IsStun() || IsKnockdown() || getOxyLoss() > maxHealth*0.5)
|
||||
if(stat == CONSCIOUS)
|
||||
stat = UNCONSCIOUS
|
||||
blind_eyes(1)
|
||||
@@ -1127,7 +1126,8 @@
|
||||
camera.c_tag = real_name //update the camera name too
|
||||
diag_hud_set_aishell()
|
||||
mainframe.diag_hud_set_deployed()
|
||||
mainframe.show_laws() //Always remind the AI when switching
|
||||
if(mainframe.laws)
|
||||
mainframe.laws.show_laws(mainframe) //Always remind the AI when switching
|
||||
mainframe = null
|
||||
|
||||
/mob/living/silicon/robot/attack_ai(mob/user)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"<span class='userdanger'>[M] has disabled [src]'s active module!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
add_logs(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
else
|
||||
Stun(2)
|
||||
Stun(40)
|
||||
step(src,get_dir(M,src))
|
||||
add_logs(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
|
||||
@@ -80,9 +80,9 @@
|
||||
/mob/living/silicon/robot/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
Stun(8)
|
||||
Stun(160)
|
||||
if(2)
|
||||
Stun(3)
|
||||
Stun(60)
|
||||
..()
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
return
|
||||
|
||||
SetEmagged(1)
|
||||
SetStunned(3) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
|
||||
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
|
||||
lawupdate = 0
|
||||
connected_ai = null
|
||||
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
|
||||
|
||||
@@ -1,70 +1,70 @@
|
||||
|
||||
/mob/living/silicon/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
|
||||
/mob/living/proc/robot_talk(message)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
|
||||
/mob/living/silicon/get_spans()
|
||||
return ..() | SPAN_ROBOT
|
||||
|
||||
/mob/living/proc/robot_talk(message)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
log_message(message, INDIVIDUAL_SAY_LOG)
|
||||
var/desig = "Default Cyborg" //ezmode for taters
|
||||
if(issilicon(src))
|
||||
var/mob/living/silicon/S = src
|
||||
desig = trim_left(S.designation + " " + S.job)
|
||||
var/message_a = say_quote(message, get_spans())
|
||||
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.binarycheck())
|
||||
if(isAI(M))
|
||||
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='?src=\ref[M];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
|
||||
to_chat(M, renderedAI)
|
||||
else
|
||||
to_chat(M, rendered)
|
||||
if(isobserver(M))
|
||||
var/following = src
|
||||
// If the AI talks on binary chat, we still want to follow
|
||||
// it's camera eye, like if it talked on the radio
|
||||
if(isAI(src))
|
||||
var/mob/living/silicon/ai/ai = src
|
||||
following = ai.eyeobj
|
||||
var/link = FOLLOW_LINK(M, following)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/lingcheck()
|
||||
return 0 //Borged or AI'd lings can't speak on the ling channel.
|
||||
|
||||
/mob/living/silicon/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(. != 0)
|
||||
return .
|
||||
|
||||
if(message_mode == "robot")
|
||||
if (radio)
|
||||
radio.talk_into(src, message, , spans, language)
|
||||
return REDUCE_RANGE
|
||||
|
||||
else if(message_mode in GLOB.radiochannels)
|
||||
if(radio)
|
||||
radio.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/get_message_mode(message)
|
||||
. = ..()
|
||||
if(..() == MODE_HEADSET)
|
||||
return MODE_ROBOT
|
||||
else
|
||||
return .
|
||||
|
||||
/mob/living/silicon/handle_inherent_channels(message, message_mode)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return 1
|
||||
return 0
|
||||
var/desig = "Default Cyborg" //ezmode for taters
|
||||
if(issilicon(src))
|
||||
var/mob/living/silicon/S = src
|
||||
desig = trim_left(S.designation + " " + S.job)
|
||||
var/message_a = say_quote(message, get_spans())
|
||||
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.binarycheck())
|
||||
if(isAI(M))
|
||||
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='?src=\ref[M];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
|
||||
to_chat(M, renderedAI)
|
||||
else
|
||||
to_chat(M, rendered)
|
||||
if(isobserver(M))
|
||||
var/following = src
|
||||
// If the AI talks on binary chat, we still want to follow
|
||||
// it's camera eye, like if it talked on the radio
|
||||
if(isAI(src))
|
||||
var/mob/living/silicon/ai/ai = src
|
||||
following = ai.eyeobj
|
||||
var/link = FOLLOW_LINK(M, following)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/lingcheck()
|
||||
return 0 //Borged or AI'd lings can't speak on the ling channel.
|
||||
|
||||
/mob/living/silicon/radio(message, message_mode, list/spans, language)
|
||||
. = ..()
|
||||
if(. != 0)
|
||||
return .
|
||||
|
||||
if(message_mode == "robot")
|
||||
if (radio)
|
||||
radio.talk_into(src, message, , spans, language)
|
||||
return REDUCE_RANGE
|
||||
|
||||
else if(message_mode in GLOB.radiochannels)
|
||||
if(radio)
|
||||
radio.talk_into(src, message, message_mode, spans, language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/get_message_mode(message)
|
||||
. = ..()
|
||||
if(..() == MODE_HEADSET)
|
||||
return MODE_ROBOT
|
||||
else
|
||||
return .
|
||||
|
||||
/mob/living/silicon/handle_inherent_channels(message, message_mode)
|
||||
. = ..()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
if(message_mode == MODE_BINARY)
|
||||
if(binarycheck())
|
||||
robot_talk(message)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -321,7 +321,7 @@
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/assess_threat() //Secbots won't hunt silicon units
|
||||
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
|
||||
return -10
|
||||
|
||||
/mob/living/silicon/proc/remove_med_sec_hud()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(prob(damage))
|
||||
for(var/mob/living/N in buckled_mobs)
|
||||
N.Weaken(1)
|
||||
N.Knockdown(20)
|
||||
unbuckle_mob(N)
|
||||
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
|
||||
switch(M.melee_damage_type)
|
||||
@@ -95,7 +95,7 @@
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
if(prob(severity*50))
|
||||
unbuckle_mob(M)
|
||||
M.Weaken(2)
|
||||
M.Knockdown(40)
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
|
||||
flash_act(affect_silicon = 1)
|
||||
..()
|
||||
@@ -107,8 +107,8 @@
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
unbuckle_mob(M)
|
||||
M.Weaken(2)
|
||||
if(Proj.stun || Proj.weaken)
|
||||
M.Knockdown(40)
|
||||
if(Proj.stun || Proj.knockdown)
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
|
||||
//Here are the procs used to modify status effects of a mob.
|
||||
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
|
||||
|
||||
/////////////////////////////////// STUNNED ////////////////////////////////////
|
||||
|
||||
/mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
|
||||
/////////////////////////////////// WEAKENED ////////////////////////////////////
|
||||
|
||||
/mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
|
||||
. = ..()
|
||||
if(. && updating)
|
||||
update_stat()
|
||||
@@ -919,4 +919,4 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
if(!data_hud_type)
|
||||
return
|
||||
var/datum/atom_hud/datahud = GLOB.huds[data_hud_type]
|
||||
datahud.add_hud_to(src)
|
||||
datahud.add_hud_to(src)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/trash = 0
|
||||
var/pests = 0
|
||||
|
||||
var/list/target_types = list()
|
||||
var/list/target_types
|
||||
var/obj/effect/decal/cleanable/target
|
||||
var/max_targets = 50 //Maximum number of targets a cleanbot can ignore.
|
||||
var/oldloc = null
|
||||
@@ -32,7 +32,7 @@
|
||||
var/next_dest_loc
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
get_targets()
|
||||
icon_state = "cleanbot[on]"
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
var/mob/living/carbon/C = A
|
||||
if(C.stat != DEAD && C.lying)
|
||||
return C
|
||||
else if(is_type_in_list(A, target_types))
|
||||
else if(is_type_in_typecache(A, target_types))
|
||||
return A
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/handle_automated_action()
|
||||
@@ -193,6 +193,8 @@
|
||||
if(trash)
|
||||
target_types += /obj/item/trash
|
||||
|
||||
target_types = typecacheof(target_types)
|
||||
|
||||
/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
|
||||
if(istype(A, /obj/effect/decal/cleanable))
|
||||
anchored = 1
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
var/check_records = 1 //Does it check security records?
|
||||
var/arrest_type = 0 //If true, don't handcuff
|
||||
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
|
||||
var/shoot_sound = 'sound/weapons/Taser.ogg'
|
||||
var/shoot_sound = 'sound/weapons/taser.ogg'
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/Initialize(mapload,created_name,created_lasercolor)
|
||||
@@ -152,8 +152,23 @@ Auto Patrol[]"},
|
||||
declare_arrests = !declare_arrests
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/judgement_criteria()
|
||||
var/final = FALSE
|
||||
if(idcheck)
|
||||
final = final|JUDGE_IDCHECK
|
||||
if(check_records)
|
||||
final = final|JUDGE_RECORDCHECK
|
||||
if(weaponscheck)
|
||||
final = final|JUDGE_WEAPONCHECK
|
||||
if(emagged)
|
||||
final = final|JUDGE_EMAGGED
|
||||
//ED209's ignore monkeys
|
||||
final = final|JUDGE_IGNOREMONKEYS
|
||||
return final
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/retaliate(mob/living/carbon/human/H)
|
||||
threatlevel = H.assess_threat(src)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
threatlevel = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
threatlevel += 6
|
||||
if(threatlevel >= 4)
|
||||
target = H
|
||||
@@ -199,12 +214,13 @@ Auto Patrol[]"},
|
||||
if(disabled)
|
||||
return
|
||||
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
var/list/targets = list()
|
||||
for(var/mob/living/carbon/C in view(7,src)) //Let's find us a target
|
||||
var/threatlevel = 0
|
||||
if((C.stat) || (C.lying))
|
||||
continue
|
||||
threatlevel = C.assess_threat(src, lasercolor)
|
||||
threatlevel = C.assess_threat(judgement_criteria, lasercolor, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
//speak(C.real_name + text(": threat: []", threatlevel))
|
||||
if(threatlevel < 4 )
|
||||
continue
|
||||
@@ -255,7 +271,7 @@ Auto Patrol[]"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || target.weakened < 2)
|
||||
if(!Adjacent(target) || !isturf(target.loc) || target.AmountKnockdown() < 40)
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -282,7 +298,7 @@ Auto Patrol[]"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.AmountKnockdown() < 40)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
|
||||
back_to_hunt()
|
||||
return
|
||||
else
|
||||
@@ -321,6 +337,7 @@ Auto Patrol[]"},
|
||||
return
|
||||
anchored = 0
|
||||
threatlevel = 0
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
|
||||
if((C.stat) || (C.handcuffed))
|
||||
continue
|
||||
@@ -328,7 +345,7 @@ Auto Patrol[]"},
|
||||
if((C.name == oldtarget_name) && (world.time < last_found + 100))
|
||||
continue
|
||||
|
||||
threatlevel = C.assess_threat(src, lasercolor)
|
||||
threatlevel = C.assess_threat(judgement_criteria, lasercolor, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
|
||||
if(!threatlevel)
|
||||
continue
|
||||
@@ -337,7 +354,7 @@ Auto Patrol[]"},
|
||||
target = C
|
||||
oldtarget_name = C.name
|
||||
speak("Level [threatlevel] infraction alert!")
|
||||
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
|
||||
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0)
|
||||
visible_message("<b>[src]</b> points at [C.name]!")
|
||||
mode = BOT_HUNT
|
||||
spawn(0)
|
||||
@@ -404,7 +421,7 @@ Auto Patrol[]"},
|
||||
projectile = /obj/item/projectile/beam
|
||||
else
|
||||
if(!lasercolor)
|
||||
shoot_sound = 'sound/weapons/Taser.ogg'
|
||||
shoot_sound = 'sound/weapons/taser.ogg'
|
||||
projectile = /obj/item/projectile/energy/electrode
|
||||
else if(lasercolor == "b")
|
||||
projectile = /obj/item/projectile/beam/lasertag/bluetag
|
||||
@@ -504,7 +521,7 @@ Auto Patrol[]"},
|
||||
return
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
if(!C.stunned || arrest_type)
|
||||
if(!C.IsStun() || arrest_type)
|
||||
stun_attack(A)
|
||||
else if(C.canBeHandcuffed() && !C.handcuffed)
|
||||
cuff(A)
|
||||
@@ -517,17 +534,17 @@ Auto Patrol[]"},
|
||||
shootAt(A)
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
icon_state = "[lasercolor]ed209-c"
|
||||
spawn(2)
|
||||
icon_state = "[lasercolor]ed209[on]"
|
||||
var/threat = 5
|
||||
C.Weaken(5)
|
||||
C.Stun(5)
|
||||
C.Knockdown(100)
|
||||
C.stuttering = 5
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
threat = H.assess_threat(src)
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
threat = H.assess_threat(judgement_criteria, weaponcheck=CALLBACK(src, .proc/check_for_weapons))
|
||||
add_logs(src,C,"stunned")
|
||||
if(declare_arrests)
|
||||
var/area/location = get_area(src)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user