@@ -117,7 +117,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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animate(src, pixel_y = 2, time = 10, loop = -1)
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GLOB.dead_mob_list += src
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for(var/v in GLOB.active_alternate_appearances)
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@@ -304,6 +303,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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..()
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if(statpanel("Status"))
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if(SSticker.HasRoundStarted())
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for(var/datum/gang/G in SSticker.mode.gangs)
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if(G.is_dominating)
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stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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@@ -777,7 +779,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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register_pai()
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/mob/dead/observer/proc/register_pai()
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if(istype(src, /mob/dead/observer))
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if(isobserver(src))
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if(SSpai)
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SSpai.recruitWindow(src)
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else
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@@ -20,6 +20,6 @@
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to_follow = V.source
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var/link = FOLLOW_LINK(src, to_follow)
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// Recompose the message, because it's scrambled by default
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans)
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message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
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to_chat(src, "[link] [message]")
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