@@ -46,10 +46,6 @@
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
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..()
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if(!special)
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if(C.has_brain_worms())
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var/mob/living/simple_animal/borer/B = C.has_brain_worms()
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B.leave_victim() //Should remove borer if the brain is removed - RR
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if(!gc_destroyed || (owner && !owner.gc_destroyed))
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transfer_identity(C)
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C.update_hair()
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@@ -1,5 +1,5 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness
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//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness
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// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
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/////////////////////////////////// EYE_BLIND ////////////////////////////////////
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|
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Reference in New Issue
Block a user