July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
+22 -77
View File
@@ -118,7 +118,7 @@
if(self_message)
msg = self_message
else
if(M.see_invisible<invisibility)//if src is invisible
if(M.see_invisible<invisibility)//if src is invisible to us,
if(blind_message) // then people see blind message if there is one, otherwise nothing.
msg = blind_message
else
@@ -247,7 +247,7 @@
/mob/proc/reset_perspective(atom/A)
if(client)
if(istype(A, /atom/movable))
if(ismovableatom(A))
client.perspective = EYE_PERSPECTIVE
client.eye = A
else
@@ -308,17 +308,11 @@
//this and stop_pulling really ought to be /mob/living procs
/mob/proc/start_pulling(atom/movable/AM, supress_message = 0)
if(!AM || !src)
return
if(AM == src || !isturf(AM.loc))
return
if(AM.anchored || AM.throwing)
return
if(isliving(AM))
var/mob/living/L = AM
if(L.buckled && L.buckled.buckle_prevents_pull)
return
return FALSE
if(!(AM.can_be_pulled(src)))
return FALSE
if(throwing || incapacitated())
return
return FALSE
AM.add_fingerprint(src)
@@ -376,9 +370,9 @@
if(pulling)
pulling.pulledby = null
if(ismob(pulling))
var/mob/M = pulling
M.update_canmove()// mob gets up if it was lyng down in a chokehold
if(isliving(pulling))
var/mob/living/L = pulling
L.update_canmove()// mob gets up if it was lyng down in a chokehold
pulling = null
grab_state = 0
update_pull_hud_icon()
@@ -441,14 +435,8 @@
set name = "Respawn"
set category = "OOC"
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
return
if (!( GLOB.abandon_allowed ))
if(!(client.holder))
return
log_game("[usr.name]/[usr.key] was allowed to bypass the respawn restriction because they are an admin.")
to_chat(src, "<span class='notice'>You have been allowed to bypass the respawn configuration due to being an admin.</span>")
return
if ((stat != 2 || !( SSticker )))
to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
return
@@ -457,6 +445,9 @@
to_chat(usr, "<span class='boldnotice'>Please roleplay correctly!</span>")
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
return
client.screen.Cut()
client.screen += client.void
if(!client)
@@ -499,7 +490,7 @@
var/t1 = text("window=[href_list["mach_close"]]")
unset_machine()
src << browse(null, t1)
if(href_list["flavor_more"])
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", name, replacetext(flavor_text, "\n", "<BR>")), text("window=[];size=500x200", name))
onclose(usr, "[name]")
@@ -674,52 +665,6 @@
return 0
return 1
//Updates canmove, lying and icons. Could perhaps do with a rename but I can't think of anything to describe it.
//Robots, animals and brains have their own version so don't worry about them
/mob/proc/update_canmove()
var/ko = weakened || paralysis || stat || (status_flags & FAKEDEATH)
var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
var/buckle_lying = !(buckled && !buckled.buckle_lying)
var/has_legs = get_num_legs()
var/has_arms = get_num_arms()
var/ignore_legs = get_leg_ignore()
if(ko || resting || stunned || chokehold)
drop_all_held_items()
unset_machine()
if(pulling)
stop_pulling()
else if(has_legs || ignore_legs)
lying = 0
if(buckled)
lying = 90*buckle_lying
else if(!lying)
if(resting)
fall()
else if(ko || (!has_legs && !ignore_legs) || chokehold)
fall(forced = 1)
canmove = !(ko || resting || stunned || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms))
density = !lying
if(lying)
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
else
if(layer == LYING_MOB_LAYER)
layer = initial(layer)
update_transform()
update_action_buttons_icon(status_only=TRUE)
if(isliving(src))
var/mob/living/L = src
if(L.has_status_effect(/datum/status_effect/freon))
canmove = 0
if(!lying && lying_prev)
if(client)
client.move_delay = world.time + movement_delay()
lying_prev = lying
return canmove
/mob/proc/fall(forced)
drop_all_held_items()
@@ -767,8 +712,8 @@
/mob/proc/activate_hand(selhand)
return
/mob/proc/assess_threat() //For sec bot threat assessment
return
/mob/proc/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //For sec bot threat assessment
return 0
/mob/proc/get_ghost(even_if_they_cant_reenter = 0)
if(mind)
@@ -968,12 +913,12 @@
GLOB.dead_mob_list += src
. = ..()
switch(var_name)
if("weakened")
SetWeakened(var_value)
if("stunned")
SetStunned(var_value)
if("paralysis")
SetParalysis(var_value)
if("knockdown")
SetKnockdown(var_value)
if("stun")
SetStun(var_value)
if("unconscious")
SetUnconscious(var_value)
if("sleeping")
SetSleeping(var_value)
if("eye_blind")