+207
-215
@@ -1,70 +1,70 @@
|
||||
/* Pens!
|
||||
* Contains:
|
||||
* Pens
|
||||
* Sleepy Pens
|
||||
* Parapens
|
||||
* Edaggers
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* Pens
|
||||
*/
|
||||
/obj/item/weapon/pen
|
||||
desc = "It's a normal black ink pen."
|
||||
name = "pen"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=10)
|
||||
pressure_resistance = 2
|
||||
var/colour = "black" //what colour the ink is!
|
||||
var/traitor_unlock_degrees = 0
|
||||
var/degrees = 0
|
||||
/* Pens!
|
||||
* Contains:
|
||||
* Pens
|
||||
* Sleepy Pens
|
||||
* Parapens
|
||||
* Edaggers
|
||||
*/
|
||||
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||||
|
||||
/*
|
||||
* Pens
|
||||
*/
|
||||
/obj/item/weapon/pen
|
||||
desc = "It's a normal black ink pen."
|
||||
name = "pen"
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=10)
|
||||
pressure_resistance = 2
|
||||
var/colour = "black" //what colour the ink is!
|
||||
var/traitor_unlock_degrees = 0
|
||||
var/degrees = 0
|
||||
var/font = PEN_FONT
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||||
|
||||
/obj/item/weapon/pen/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/pen/blue
|
||||
desc = "It's a normal blue ink pen."
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||||
icon_state = "pen_blue"
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||||
colour = "blue"
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||||
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||||
/obj/item/weapon/pen/red
|
||||
desc = "It's a normal red ink pen."
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||||
icon_state = "pen_red"
|
||||
colour = "red"
|
||||
|
||||
/obj/item/weapon/pen/invisible
|
||||
desc = "It's an invisble pen marker."
|
||||
icon_state = "pen"
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||||
colour = "white"
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||||
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||||
/obj/item/weapon/pen/fourcolor
|
||||
desc = "It's a fancy four-color ink pen, set to black."
|
||||
name = "four-color pen"
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||||
colour = "black"
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||||
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||||
/obj/item/weapon/pen/fourcolor/attack_self(mob/living/carbon/user)
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||||
switch(colour)
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||||
if("black")
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||||
colour = "red"
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||||
if("red")
|
||||
colour = "green"
|
||||
if("green")
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||||
colour = "blue"
|
||||
else
|
||||
colour = "black"
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||||
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
|
||||
desc = "It's a fancy four-color ink pen, set to [colour]."
|
||||
|
||||
|
||||
/obj/item/weapon/pen/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/pen/blue
|
||||
desc = "It's a normal blue ink pen."
|
||||
icon_state = "pen_blue"
|
||||
colour = "blue"
|
||||
|
||||
/obj/item/weapon/pen/red
|
||||
desc = "It's a normal red ink pen."
|
||||
icon_state = "pen_red"
|
||||
colour = "red"
|
||||
|
||||
/obj/item/weapon/pen/invisible
|
||||
desc = "It's an invisble pen marker."
|
||||
icon_state = "pen"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/weapon/pen/fourcolor
|
||||
desc = "It's a fancy four-color ink pen, set to black."
|
||||
name = "four-color pen"
|
||||
colour = "black"
|
||||
|
||||
/obj/item/weapon/pen/fourcolor/attack_self(mob/living/carbon/user)
|
||||
switch(colour)
|
||||
if("black")
|
||||
colour = "red"
|
||||
if("red")
|
||||
colour = "green"
|
||||
if("green")
|
||||
colour = "blue"
|
||||
else
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||||
colour = "black"
|
||||
to_chat(user, "<span class='notice'>\The [src] will now write in [colour].</span>")
|
||||
desc = "It's a fancy four-color ink pen, set to [colour]."
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||||
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||||
/obj/item/weapon/pen/fountain
|
||||
name = "fountain pen"
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||||
desc = "It's a common fountain pen, with a faux wood body."
|
||||
@@ -82,155 +82,147 @@
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||||
materials = list(MAT_GOLD = 750)
|
||||
sharpness = IS_SHARP
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/unique_reskin = TRUE
|
||||
var/list/skins = list("Oak" = "pen-fountain-o", "Gold" = "pen-fountain-g", "Rosewood" = "pen-fountain-r", "Black and Silver" = "pen-fountain-b","Command Blue" = "pen-fountain-cb")
|
||||
unique_reskin = list("Oak" = "pen-fountain-o",
|
||||
"Gold" = "pen-fountain-g",
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||||
"Rosewood" = "pen-fountain-r",
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||||
"Black and Silver" = "pen-fountain-b",
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||||
"Command Blue" = "pen-fountain-cb"
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||||
)
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||||
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/obj/item/weapon/pen/fountain/captain/AltClick()
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||||
var/mob/living/carbon/user = usr
|
||||
if(!istype(user))
|
||||
return
|
||||
if(unique_reskin)
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||||
var/choice = input(user,"Choose the finish for your pen.","Reskin Pen") as null|anything in skins
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||||
if(!QDELETED(src) && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = skins[choice]
|
||||
unique_reskin = FALSE
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||||
to_chat(user, "Your pen now has a [choice] finish.")
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||||
desc = "It's an expensive [choice] fountain pen. The nib is quite sharp."
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||||
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||||
/obj/item/weapon/pen/fountain/captain/examine(mob/user)
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||||
/obj/item/weapon/pen/fountain/captain/reskin_obj(mob/M)
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||||
..()
|
||||
if(unique_reskin)
|
||||
to_chat(user, "<span class='notice'>This item can be reskinned. Alt-click to select a skin.</span>")
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||||
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||||
/obj/item/weapon/pen/attack_self(mob/living/carbon/user)
|
||||
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
|
||||
if(deg && (deg > 0 && deg <= 360))
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||||
degrees = deg
|
||||
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
||||
if(hidden_uplink && degrees == traitor_unlock_degrees)
|
||||
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
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||||
degrees = 0
|
||||
hidden_uplink.interact(user)
|
||||
|
||||
|
||||
/obj/item/weapon/pen/attackby(obj/item/I, mob/user, params)
|
||||
if(hidden_uplink)
|
||||
return hidden_uplink.attackby(I, user, params)
|
||||
else
|
||||
return ..()
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||||
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||||
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||||
/obj/item/weapon/pen/attack(mob/living/M, mob/user,stealth)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!force)
|
||||
if(M.can_inject(user, 1))
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||||
to_chat(user, "<span class='warning'>You stab [M] with the pen.</span>")
|
||||
if(!stealth)
|
||||
to_chat(M, "<span class='danger'>You feel a tiny prick!</span>")
|
||||
. = 1
|
||||
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||||
add_logs(user, M, "stabbed", src)
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||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/pen/afterattack(obj/O, mob/living/user, proximity)
|
||||
//Changing Name/Description of items. Only works if they have the 'unique_rename' var set
|
||||
if(isobj(O) && proximity)
|
||||
if(O.unique_rename)
|
||||
var/penchoice = input(user, "What would you like to edit?", "Rename or change description?") as null|anything in list("Rename","Change description")
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
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||||
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||||
if(penchoice == "Rename")
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||||
var/input = stripped_input(user,"What do you want to name \the [O.name]?", ,"", MAX_NAME_LEN)
|
||||
var/oldname = O.name
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
|
||||
if(oldname == input)
|
||||
to_chat(user, "You changed \the [O.name] to... well... \the [O.name].")
|
||||
return
|
||||
else
|
||||
O.name = input
|
||||
to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You are too far away!")
|
||||
|
||||
if(penchoice == "Change description")
|
||||
var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
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||||
O.desc = input
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||||
to_chat(user, "You have successfully changed \the [O.name]'s description.")
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||||
return
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||||
else
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||||
to_chat(user, "You are too far away!")
|
||||
else
|
||||
to_chat(user, "You are too far away!")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/*
|
||||
* Sleepypens
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepy
|
||||
origin_tech = "engineering=4;syndicate=2"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
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||||
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
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||||
if(!istype(M))
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||||
return
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||||
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||||
if(..())
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||||
if(reagents.total_volume)
|
||||
if(M.reagents)
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||||
reagents.trans_to(M, reagents.total_volume)
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||||
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||||
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||||
/obj/item/weapon/pen/sleepy/New()
|
||||
create_reagents(45)
|
||||
if(current_skin)
|
||||
desc = "It's an expensive [current_skin] fountain pen. The nib is quite sharp."
|
||||
|
||||
/obj/item/weapon/pen/attack_self(mob/living/carbon/user)
|
||||
var/deg = input(user, "What angle would you like to rotate the pen head to? (1-360)", "Rotate Pen Head") as null|num
|
||||
if(deg && (deg > 0 && deg <= 360))
|
||||
degrees = deg
|
||||
to_chat(user, "<span class='notice'>You rotate the top of the pen to [degrees] degrees.</span>")
|
||||
if(hidden_uplink && degrees == traitor_unlock_degrees)
|
||||
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
|
||||
degrees = 0
|
||||
hidden_uplink.interact(user)
|
||||
|
||||
|
||||
/obj/item/weapon/pen/attackby(obj/item/I, mob/user, params)
|
||||
if(hidden_uplink)
|
||||
return hidden_uplink.attackby(I, user, params)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/pen/attack(mob/living/M, mob/user,stealth)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!force)
|
||||
if(M.can_inject(user, 1))
|
||||
to_chat(user, "<span class='warning'>You stab [M] with the pen.</span>")
|
||||
if(!stealth)
|
||||
to_chat(M, "<span class='danger'>You feel a tiny prick!</span>")
|
||||
. = 1
|
||||
|
||||
add_logs(user, M, "stabbed", src)
|
||||
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/weapon/pen/afterattack(obj/O, mob/living/user, proximity)
|
||||
//Changing Name/Description of items. Only works if they have the 'unique_rename' var set
|
||||
if(isobj(O) && proximity)
|
||||
if(O.unique_rename)
|
||||
var/penchoice = input(user, "What would you like to edit?", "Rename or change description?") as null|anything in list("Rename","Change description")
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
|
||||
|
||||
if(penchoice == "Rename")
|
||||
var/input = stripped_input(user,"What do you want to name \the [O.name]?", ,"", MAX_NAME_LEN)
|
||||
var/oldname = O.name
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
|
||||
if(oldname == input)
|
||||
to_chat(user, "You changed \the [O.name] to... well... \the [O.name].")
|
||||
return
|
||||
else
|
||||
O.name = input
|
||||
to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You are too far away!")
|
||||
|
||||
if(penchoice == "Change description")
|
||||
var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100)
|
||||
if(!QDELETED(O) && user.canUseTopic(O, be_close = TRUE))
|
||||
O.desc = input
|
||||
to_chat(user, "You have successfully changed \the [O.name]'s description.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "You are too far away!")
|
||||
else
|
||||
to_chat(user, "You are too far away!")
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/*
|
||||
* Sleepypens
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepy
|
||||
origin_tech = "engineering=4;syndicate=2"
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
|
||||
/obj/item/weapon/pen/sleepy/attack(mob/living/M, mob/user)
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(..())
|
||||
if(reagents.total_volume)
|
||||
if(M.reagents)
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
|
||||
|
||||
/obj/item/weapon/pen/sleepy/New()
|
||||
create_reagents(45)
|
||||
reagents.add_reagent("chloralhydrate2", 20)
|
||||
reagents.add_reagent("mutetoxin", 15)
|
||||
reagents.add_reagent("tirizene", 10)
|
||||
..()
|
||||
|
||||
/*
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/weapon/pen/edagger
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
var/on = 0
|
||||
|
||||
/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
on = 0
|
||||
force = initial(force)
|
||||
w_class = initial(w_class)
|
||||
name = initial(name)
|
||||
hitsound = initial(hitsound)
|
||||
embed_chance = initial(embed_chance)
|
||||
throwforce = initial(throwforce)
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
else
|
||||
on = 1
|
||||
force = 18
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
name = "energy dagger"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
embed_chance = 100 //rule of cool
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/pen/edagger/update_icon()
|
||||
if(on)
|
||||
icon_state = "edagger"
|
||||
item_state = "edagger"
|
||||
else
|
||||
icon_state = initial(icon_state) //looks like a normal pen when off.
|
||||
item_state = initial(item_state)
|
||||
reagents.add_reagent("mutetoxin", 15)
|
||||
reagents.add_reagent("tirizene", 10)
|
||||
..()
|
||||
|
||||
/*
|
||||
* (Alan) Edaggers
|
||||
*/
|
||||
/obj/item/weapon/pen/edagger
|
||||
origin_tech = "combat=3;syndicate=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off
|
||||
var/on = 0
|
||||
|
||||
/obj/item/weapon/pen/edagger/attack_self(mob/living/user)
|
||||
if(on)
|
||||
on = 0
|
||||
force = initial(force)
|
||||
w_class = initial(w_class)
|
||||
name = initial(name)
|
||||
hitsound = initial(hitsound)
|
||||
embed_chance = initial(embed_chance)
|
||||
throwforce = initial(throwforce)
|
||||
playsound(user, 'sound/weapons/saberoff.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
||||
else
|
||||
on = 1
|
||||
force = 18
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
name = "energy dagger"
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
embed_chance = 100 //rule of cool
|
||||
throwforce = 35
|
||||
playsound(user, 'sound/weapons/saberon.ogg', 5, 1)
|
||||
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/pen/edagger/update_icon()
|
||||
if(on)
|
||||
icon_state = "edagger"
|
||||
item_state = "edagger"
|
||||
else
|
||||
icon_state = initial(icon_state) //looks like a normal pen when off.
|
||||
item_state = initial(item_state)
|
||||
|
||||
Reference in New Issue
Block a user