@@ -1,40 +1,40 @@
|
||||
/obj/item/weapon/am_containment
|
||||
name = "antimatter containment jar"
|
||||
desc = "Holds antimatter."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "jar"
|
||||
density = 0
|
||||
anchored = 0
|
||||
force = 8
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
var/fuel = 10000
|
||||
var/fuel_max = 10000//Lets try this for now
|
||||
var/stability = 100//TODO: add all the stability things to this so its not very safe if you keep hitting in on things
|
||||
|
||||
|
||||
/obj/item/weapon/am_containment/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
/obj/item/weapon/am_containment
|
||||
name = "antimatter containment jar"
|
||||
desc = "Holds antimatter."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "jar"
|
||||
density = 0
|
||||
anchored = 0
|
||||
force = 8
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
var/fuel = 10000
|
||||
var/fuel_max = 10000//Lets try this for now
|
||||
var/stability = 100//TODO: add all the stability things to this so its not very safe if you keep hitting in on things
|
||||
|
||||
|
||||
/obj/item/weapon/am_containment/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
explosion(get_turf(src), 1, 2, 3, 5)//Should likely be larger but this works fine for now I guess
|
||||
if(src)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob((fuel/10)-stability))
|
||||
if(src)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob((fuel/10)-stability))
|
||||
explosion(get_turf(src), 1, 2, 3, 5)
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
stability -= 40
|
||||
if(3)
|
||||
stability -= 20
|
||||
//check_stability()
|
||||
return
|
||||
|
||||
/obj/item/weapon/am_containment/proc/usefuel(wanted)
|
||||
if(fuel < wanted)
|
||||
wanted = fuel
|
||||
fuel -= wanted
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
stability -= 40
|
||||
if(3)
|
||||
stability -= 20
|
||||
//check_stability()
|
||||
return
|
||||
|
||||
/obj/item/weapon/am_containment/proc/usefuel(wanted)
|
||||
if(fuel < wanted)
|
||||
wanted = fuel
|
||||
fuel -= wanted
|
||||
return wanted
|
||||
@@ -1,362 +1,362 @@
|
||||
/obj/machinery/power/am_control_unit
|
||||
name = "antimatter control unit"
|
||||
desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "control"
|
||||
anchored = 0
|
||||
density = 1
|
||||
/obj/machinery/power/am_control_unit
|
||||
name = "antimatter control unit"
|
||||
desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "control"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 100
|
||||
active_power_usage = 1000
|
||||
|
||||
var/list/obj/machinery/am_shielding/linked_shielding
|
||||
var/list/obj/machinery/am_shielding/linked_cores
|
||||
var/obj/item/weapon/am_containment/fueljar
|
||||
var/update_shield_icons = 0
|
||||
var/stability = 100
|
||||
var/exploding = 0
|
||||
|
||||
var/active = 0//On or not
|
||||
var/fuel_injection = 2//How much fuel to inject
|
||||
var/shield_icon_delay = 0//delays resetting for a short time
|
||||
var/reported_core_efficiency = 0
|
||||
|
||||
var/power_cycle = 0
|
||||
var/power_cycle_delay = 4//How many ticks till produce_power is called
|
||||
var/stored_core_stability = 0
|
||||
var/stored_core_stability_delay = 0
|
||||
|
||||
var/stored_power = 0//Power to deploy per tick
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/New()
|
||||
..()
|
||||
linked_shielding = list()
|
||||
linked_cores = list()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/Destroy()//Perhaps damage and run stability checks rather than just del on the others
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.control_unit = null
|
||||
qdel(AMS)
|
||||
qdel(fueljar)
|
||||
fueljar = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/process()
|
||||
if(exploding)
|
||||
idle_power_usage = 100
|
||||
active_power_usage = 1000
|
||||
|
||||
var/list/obj/machinery/am_shielding/linked_shielding
|
||||
var/list/obj/machinery/am_shielding/linked_cores
|
||||
var/obj/item/weapon/am_containment/fueljar
|
||||
var/update_shield_icons = 0
|
||||
var/stability = 100
|
||||
var/exploding = 0
|
||||
|
||||
var/active = 0//On or not
|
||||
var/fuel_injection = 2//How much fuel to inject
|
||||
var/shield_icon_delay = 0//delays resetting for a short time
|
||||
var/reported_core_efficiency = 0
|
||||
|
||||
var/power_cycle = 0
|
||||
var/power_cycle_delay = 4//How many ticks till produce_power is called
|
||||
var/stored_core_stability = 0
|
||||
var/stored_core_stability_delay = 0
|
||||
|
||||
var/stored_power = 0//Power to deploy per tick
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/New()
|
||||
..()
|
||||
linked_shielding = list()
|
||||
linked_cores = list()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/Destroy()//Perhaps damage and run stability checks rather than just del on the others
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.control_unit = null
|
||||
qdel(AMS)
|
||||
qdel(fueljar)
|
||||
fueljar = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/process()
|
||||
if(exploding)
|
||||
explosion(get_turf(src),8,12,18,12)
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
if(update_shield_icons && !shield_icon_delay)
|
||||
check_shield_icons()
|
||||
update_shield_icons = 0
|
||||
|
||||
if(stat & (NOPOWER|BROKEN) || !active)//can update the icons even without power
|
||||
return
|
||||
|
||||
if(!fueljar)//No fuel but we are on, shutdown
|
||||
toggle_power()
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
return
|
||||
|
||||
add_avail(stored_power)
|
||||
|
||||
power_cycle++
|
||||
if(power_cycle >= power_cycle_delay)
|
||||
produce_power()
|
||||
power_cycle = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/produce_power()
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
var/core_power = reported_core_efficiency//Effectively how much fuel we can safely deal with
|
||||
if(core_power <= 0)
|
||||
return 0//Something is wrong
|
||||
var/core_damage = 0
|
||||
var/fuel = fueljar.usefuel(fuel_injection)
|
||||
|
||||
stored_power = (fuel/core_power)*fuel*200000
|
||||
//Now check if the cores could deal with it safely, this is done after so you can overload for more power if needed, still a bad idea
|
||||
if(fuel > (2*core_power))//More fuel has been put in than the current cores can deal with
|
||||
if(prob(50))
|
||||
core_damage = 1//Small chance of damage
|
||||
if((fuel-core_power) > 5)
|
||||
core_damage = 5//Now its really starting to overload the cores
|
||||
if((fuel-core_power) > 10)
|
||||
core_damage = 20//Welp now you did it, they wont stand much of this
|
||||
if(core_damage == 0)
|
||||
return
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_cores)
|
||||
AMS.stability -= core_damage
|
||||
AMS.check_stability(1)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(active)
|
||||
toggle_power()
|
||||
stability -= rand(15,30)
|
||||
if(2)
|
||||
if(active)
|
||||
toggle_power()
|
||||
stability -= rand(10,20)
|
||||
..()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/blob_act()
|
||||
stability -= 20
|
||||
if(prob(100-stability))//Might infect the rest of the machine
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.blob_act()
|
||||
qdel(src)
|
||||
return
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/ex_act(severity, target)
|
||||
stability -= (80 - (severity * 20))
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/bullet_act(obj/item/projectile/Proj)
|
||||
. = ..()
|
||||
if(Proj.flag != "bullet")
|
||||
stability -= Proj.force
|
||||
check_stability()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
if(active)
|
||||
toggle_power(1)
|
||||
else
|
||||
if(src)
|
||||
qdel(src)
|
||||
|
||||
if(update_shield_icons && !shield_icon_delay)
|
||||
check_shield_icons()
|
||||
update_shield_icons = 0
|
||||
|
||||
if(stat & (NOPOWER|BROKEN) || !active)//can update the icons even without power
|
||||
return
|
||||
|
||||
if(!fueljar)//No fuel but we are on, shutdown
|
||||
toggle_power()
|
||||
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
return
|
||||
|
||||
add_avail(stored_power)
|
||||
|
||||
power_cycle++
|
||||
if(power_cycle >= power_cycle_delay)
|
||||
produce_power()
|
||||
power_cycle = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/produce_power()
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
var/core_power = reported_core_efficiency//Effectively how much fuel we can safely deal with
|
||||
if(core_power <= 0)
|
||||
return 0//Something is wrong
|
||||
var/core_damage = 0
|
||||
var/fuel = fueljar.usefuel(fuel_injection)
|
||||
|
||||
stored_power = (fuel/core_power)*fuel*200000
|
||||
//Now check if the cores could deal with it safely, this is done after so you can overload for more power if needed, still a bad idea
|
||||
if(fuel > (2*core_power))//More fuel has been put in than the current cores can deal with
|
||||
if(prob(50))
|
||||
core_damage = 1//Small chance of damage
|
||||
if((fuel-core_power) > 5)
|
||||
core_damage = 5//Now its really starting to overload the cores
|
||||
if((fuel-core_power) > 10)
|
||||
core_damage = 20//Welp now you did it, they wont stand much of this
|
||||
if(core_damage == 0)
|
||||
return
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_cores)
|
||||
AMS.stability -= core_damage
|
||||
AMS.check_stability(1)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/emp_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
if(active)
|
||||
toggle_power()
|
||||
stability -= rand(15,30)
|
||||
if(2)
|
||||
if(active)
|
||||
toggle_power()
|
||||
stability -= rand(10,20)
|
||||
..()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/blob_act()
|
||||
stability -= 20
|
||||
if(prob(100-stability))//Might infect the rest of the machine
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.blob_act()
|
||||
qdel(src)
|
||||
return
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/ex_act(severity, target)
|
||||
stability -= (80 - (severity * 20))
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/bullet_act(obj/item/projectile/Proj)
|
||||
. = ..()
|
||||
if(Proj.flag != "bullet")
|
||||
stability -= Proj.force
|
||||
check_stability()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
if(active)
|
||||
toggle_power(1)
|
||||
else
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
else if(!stat && anchored)
|
||||
|
||||
else if(!stat && anchored)
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/update_icon()
|
||||
if(active)
|
||||
icon_state = "control_on"
|
||||
else icon_state = "control"
|
||||
//No other icons for it atm
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(!anchored)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
user.visible_message("[user.name] secures the [src.name] to the floor.", \
|
||||
"<span class='notice'>You secure the anchor bolts to the floor.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
src.anchored = 1
|
||||
connect_to_network()
|
||||
else if(!linked_shielding.len > 0)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
user.visible_message("[user.name] unsecures the [src.name].", \
|
||||
"<span class='notice'>You remove the anchor bolts.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
src.anchored = 0
|
||||
disconnect_from_network()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/am_containment))
|
||||
if(fueljar)
|
||||
to_chat(user, "<span class='warning'>There is already a [fueljar] inside!</span>")
|
||||
return
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
fueljar = W
|
||||
user.visible_message("[user.name] loads an [W.name] into the [src.name].", \
|
||||
"<span class='notice'>You load an [W.name].</span>", \
|
||||
"<span class='italics'>You hear a thunk.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(sound_effect)
|
||||
if(damage)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
if(sound_effect)
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
else
|
||||
return
|
||||
if(damage >= 20)
|
||||
stability -= damage/2
|
||||
check_stability()
|
||||
|
||||
/obj/machinery/power/am_control_unit/attack_hand(mob/user)
|
||||
if(anchored)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/add_shielding(obj/machinery/am_shielding/AMS, AMS_linking = 0)
|
||||
if(!istype(AMS))
|
||||
return 0
|
||||
if(!anchored)
|
||||
return 0
|
||||
if(!AMS_linking && !AMS.link_control(src))
|
||||
return 0
|
||||
linked_shielding.Add(AMS)
|
||||
update_shield_icons = 1
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/remove_shielding(obj/machinery/am_shielding/AMS)
|
||||
if(!istype(AMS))
|
||||
return 0
|
||||
linked_shielding.Remove(AMS)
|
||||
update_shield_icons = 2
|
||||
if(active)
|
||||
toggle_power()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_stability()//TODO: make it break when low also might want to add a way to fix it like a part or such that can be replaced
|
||||
if(stability <= 0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/toggle_power(powerfail = 0)
|
||||
active = !active
|
||||
if(active)
|
||||
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/update_icon()
|
||||
if(active)
|
||||
icon_state = "control_on"
|
||||
else icon_state = "control"
|
||||
//No other icons for it atm
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(!anchored)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
user.visible_message("[user.name] secures the [src.name] to the floor.", \
|
||||
"<span class='notice'>You secure the anchor bolts to the floor.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
src.anchored = 1
|
||||
connect_to_network()
|
||||
else if(!linked_shielding.len > 0)
|
||||
playsound(src.loc, W.usesound, 75, 1)
|
||||
user.visible_message("[user.name] unsecures the [src.name].", \
|
||||
"<span class='notice'>You remove the anchor bolts.</span>", \
|
||||
"<span class='italics'>You hear a ratchet.</span>")
|
||||
src.anchored = 0
|
||||
disconnect_from_network()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/am_containment))
|
||||
if(fueljar)
|
||||
to_chat(user, "<span class='warning'>There is already a [fueljar] inside!</span>")
|
||||
return
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
fueljar = W
|
||||
user.visible_message("[user.name] loads an [W.name] into the [src.name].", \
|
||||
"<span class='notice'>You load an [W.name].</span>", \
|
||||
"<span class='italics'>You hear a thunk.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(sound_effect)
|
||||
if(damage)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
if(sound_effect)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
else
|
||||
return
|
||||
if(damage >= 20)
|
||||
stability -= damage/2
|
||||
check_stability()
|
||||
|
||||
/obj/machinery/power/am_control_unit/attack_hand(mob/user)
|
||||
if(anchored)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/add_shielding(obj/machinery/am_shielding/AMS, AMS_linking = 0)
|
||||
if(!istype(AMS))
|
||||
return 0
|
||||
if(!anchored)
|
||||
return 0
|
||||
if(!AMS_linking && !AMS.link_control(src))
|
||||
return 0
|
||||
linked_shielding.Add(AMS)
|
||||
update_shield_icons = 1
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/remove_shielding(obj/machinery/am_shielding/AMS)
|
||||
if(!istype(AMS))
|
||||
return 0
|
||||
linked_shielding.Remove(AMS)
|
||||
update_shield_icons = 2
|
||||
if(active)
|
||||
toggle_power()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_stability()//TODO: make it break when low also might want to add a way to fix it like a part or such that can be replaced
|
||||
if(stability <= 0)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/toggle_power(powerfail = 0)
|
||||
active = !active
|
||||
if(active)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
visible_message("The [src.name] starts up.")
|
||||
else
|
||||
use_power = !powerfail
|
||||
visible_message("The [src.name] shuts down.")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_shield_icons()//Forces icon_update for all shields
|
||||
if(shield_icon_delay)
|
||||
return
|
||||
shield_icon_delay = 1
|
||||
if(update_shield_icons == 2)//2 means to clear everything and rebuild
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
if(AMS.processing)
|
||||
AMS.shutdown_core()
|
||||
AMS.control_unit = null
|
||||
spawn(10)
|
||||
AMS.controllerscan()
|
||||
linked_shielding = list()
|
||||
|
||||
else
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.update_icon()
|
||||
spawn(20)
|
||||
shield_icon_delay = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_core_stability()
|
||||
if(stored_core_stability_delay || linked_cores.len <= 0)
|
||||
return
|
||||
stored_core_stability_delay = 1
|
||||
stored_core_stability = 0
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_cores)
|
||||
stored_core_stability += AMS.stability
|
||||
stored_core_stability/=linked_cores.len
|
||||
spawn(40)
|
||||
stored_core_stability_delay = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/interact(mob/user)
|
||||
if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
|
||||
if(!isAI(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=AMcontrol")
|
||||
return
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = ""
|
||||
dat += "AntiMatter Control Panel<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];refreshicons=1'>Force Shielding Update</A><BR><BR>"
|
||||
dat += "Status: [(active?"Injecting":"Standby")] <BR>"
|
||||
dat += "<A href='?src=\ref[src];togglestatus=1'>Toggle Status</A><BR>"
|
||||
|
||||
dat += "Stability: [stability]%<BR>"
|
||||
dat += "Reactor parts: [linked_shielding.len]<BR>"//TODO: perhaps add some sort of stability check
|
||||
dat += "Cores: [linked_cores.len]<BR><BR>"
|
||||
dat += "-Current Efficiency: [reported_core_efficiency]<BR>"
|
||||
dat += "-Average Stability: [stored_core_stability] <A href='?src=\ref[src];refreshstability=1'>(update)</A><BR>"
|
||||
dat += "Last Produced: [stored_power]<BR>"
|
||||
|
||||
dat += "Fuel: "
|
||||
if(!fueljar)
|
||||
dat += "<BR>No fuel receptacle detected."
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];ejectjar=1'>Eject</A><BR>"
|
||||
dat += "- [fueljar.fuel]/[fueljar.fuel_max] Units<BR>"
|
||||
|
||||
dat += "- Injecting: [fuel_injection] units<BR>"
|
||||
dat += "- <A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
|
||||
|
||||
|
||||
user << browse(dat, "window=AMcontrol;size=420x500")
|
||||
onclose(user, "AMcontrol")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=AMcontrol")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
if(href_list["togglestatus"])
|
||||
toggle_power()
|
||||
|
||||
if(href_list["refreshicons"])
|
||||
update_shield_icons = 1
|
||||
|
||||
if(href_list["ejectjar"])
|
||||
if(fueljar)
|
||||
fueljar.loc = src.loc
|
||||
fueljar = null
|
||||
//fueljar.control_unit = null currently it does not care where it is
|
||||
//update_icon() when we have the icon for it
|
||||
|
||||
if(href_list["strengthup"])
|
||||
fuel_injection++
|
||||
|
||||
if(href_list["strengthdown"])
|
||||
fuel_injection--
|
||||
if(fuel_injection < 0)
|
||||
fuel_injection = 0
|
||||
|
||||
if(href_list["refreshstability"])
|
||||
check_core_stability()
|
||||
|
||||
updateDialog()
|
||||
return
|
||||
visible_message("The [src.name] starts up.")
|
||||
else
|
||||
use_power = !powerfail
|
||||
visible_message("The [src.name] shuts down.")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_shield_icons()//Forces icon_update for all shields
|
||||
if(shield_icon_delay)
|
||||
return
|
||||
shield_icon_delay = 1
|
||||
if(update_shield_icons == 2)//2 means to clear everything and rebuild
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
if(AMS.processing)
|
||||
AMS.shutdown_core()
|
||||
AMS.control_unit = null
|
||||
spawn(10)
|
||||
AMS.controllerscan()
|
||||
linked_shielding = list()
|
||||
|
||||
else
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_shielding)
|
||||
AMS.update_icon()
|
||||
spawn(20)
|
||||
shield_icon_delay = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/proc/check_core_stability()
|
||||
if(stored_core_stability_delay || linked_cores.len <= 0)
|
||||
return
|
||||
stored_core_stability_delay = 1
|
||||
stored_core_stability = 0
|
||||
for(var/obj/machinery/am_shielding/AMS in linked_cores)
|
||||
stored_core_stability += AMS.stability
|
||||
stored_core_stability/=linked_cores.len
|
||||
spawn(40)
|
||||
stored_core_stability_delay = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/interact(mob/user)
|
||||
if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
|
||||
if(!isAI(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=AMcontrol")
|
||||
return
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = ""
|
||||
dat += "AntiMatter Control Panel<BR>"
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];refresh=1'>Refresh</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];refreshicons=1'>Force Shielding Update</A><BR><BR>"
|
||||
dat += "Status: [(active?"Injecting":"Standby")] <BR>"
|
||||
dat += "<A href='?src=\ref[src];togglestatus=1'>Toggle Status</A><BR>"
|
||||
|
||||
dat += "Stability: [stability]%<BR>"
|
||||
dat += "Reactor parts: [linked_shielding.len]<BR>"//TODO: perhaps add some sort of stability check
|
||||
dat += "Cores: [linked_cores.len]<BR><BR>"
|
||||
dat += "-Current Efficiency: [reported_core_efficiency]<BR>"
|
||||
dat += "-Average Stability: [stored_core_stability] <A href='?src=\ref[src];refreshstability=1'>(update)</A><BR>"
|
||||
dat += "Last Produced: [stored_power]<BR>"
|
||||
|
||||
dat += "Fuel: "
|
||||
if(!fueljar)
|
||||
dat += "<BR>No fuel receptacle detected."
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];ejectjar=1'>Eject</A><BR>"
|
||||
dat += "- [fueljar.fuel]/[fueljar.fuel_max] Units<BR>"
|
||||
|
||||
dat += "- Injecting: [fuel_injection] units<BR>"
|
||||
dat += "- <A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
|
||||
|
||||
|
||||
user << browse(dat, "window=AMcontrol;size=420x500")
|
||||
onclose(user, "AMcontrol")
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/am_control_unit/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=AMcontrol")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
if(href_list["togglestatus"])
|
||||
toggle_power()
|
||||
|
||||
if(href_list["refreshicons"])
|
||||
update_shield_icons = 1
|
||||
|
||||
if(href_list["ejectjar"])
|
||||
if(fueljar)
|
||||
fueljar.loc = src.loc
|
||||
fueljar = null
|
||||
//fueljar.control_unit = null currently it does not care where it is
|
||||
//update_icon() when we have the icon for it
|
||||
|
||||
if(href_list["strengthup"])
|
||||
fuel_injection++
|
||||
|
||||
if(href_list["strengthdown"])
|
||||
fuel_injection--
|
||||
if(fuel_injection < 0)
|
||||
fuel_injection = 0
|
||||
|
||||
if(href_list["refreshstability"])
|
||||
check_core_stability()
|
||||
|
||||
updateDialog()
|
||||
return
|
||||
|
||||
@@ -1,247 +1,247 @@
|
||||
//like orange but only checks north/south/east/west for one step
|
||||
/proc/cardinalrange(var/center)
|
||||
var/list/things = list()
|
||||
for(var/direction in GLOB.cardinal)
|
||||
var/turf/T = get_step(center, direction)
|
||||
if(!T) continue
|
||||
things += T.contents
|
||||
return things
|
||||
|
||||
/obj/machinery/am_shielding
|
||||
name = "antimatter reactor section"
|
||||
desc = "This device was built using a plasma life-form that seems to increase plasma's natural ability to react with neutrinos while reducing the combustibility."
|
||||
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "shield"
|
||||
anchored = 1
|
||||
density = 1
|
||||
dir = NORTH
|
||||
//like orange but only checks north/south/east/west for one step
|
||||
/proc/cardinalrange(var/center)
|
||||
var/list/things = list()
|
||||
for(var/direction in GLOB.cardinal)
|
||||
var/turf/T = get_step(center, direction)
|
||||
if(!T) continue
|
||||
things += T.contents
|
||||
return things
|
||||
|
||||
/obj/machinery/am_shielding
|
||||
name = "antimatter reactor section"
|
||||
desc = "This device was built using a plasma life-form that seems to increase plasma's natural ability to react with neutrinos while reducing the combustibility."
|
||||
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "shield"
|
||||
anchored = 1
|
||||
density = 1
|
||||
dir = NORTH
|
||||
use_power = NO_POWER_USE//Living things generally dont use power
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
var/obj/machinery/power/am_control_unit/control_unit = null
|
||||
var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
|
||||
var/stability = 100//If this gets low bad things tend to happen
|
||||
var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this
|
||||
var/coredirs = 0
|
||||
var/dirs = 0
|
||||
|
||||
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
var/obj/machinery/power/am_control_unit/control_unit = null
|
||||
var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever
|
||||
var/stability = 100//If this gets low bad things tend to happen
|
||||
var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this
|
||||
var/coredirs = 0
|
||||
var/dirs = 0
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/controllerscan), 10)
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/controllerscan(priorscan = 0)
|
||||
//Make sure we are the only one here
|
||||
if(!istype(src.loc, /turf))
|
||||
qdel(src)
|
||||
return
|
||||
for(var/obj/machinery/am_shielding/AMS in loc.contents)
|
||||
if(AMS == src)
|
||||
continue
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
//Search for shielding first
|
||||
for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
|
||||
if(AMS && AMS.control_unit && link_control(AMS.control_unit))
|
||||
break
|
||||
|
||||
if(!control_unit)//No other guys nearby look for a control unit
|
||||
for(var/direction in GLOB.cardinal)
|
||||
for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
|
||||
if(AMC.add_shielding(src))
|
||||
break
|
||||
|
||||
if(!control_unit)
|
||||
if(!priorscan)
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/controllerscan(priorscan = 0)
|
||||
//Make sure we are the only one here
|
||||
if(!istype(src.loc, /turf))
|
||||
qdel(src)
|
||||
return
|
||||
for(var/obj/machinery/am_shielding/AMS in loc.contents)
|
||||
if(AMS == src)
|
||||
continue
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
//Search for shielding first
|
||||
for(var/obj/machinery/am_shielding/AMS in cardinalrange(src))
|
||||
if(AMS && AMS.control_unit && link_control(AMS.control_unit))
|
||||
break
|
||||
|
||||
if(!control_unit)//No other guys nearby look for a control unit
|
||||
for(var/direction in GLOB.cardinal)
|
||||
for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src))
|
||||
if(AMC.add_shielding(src))
|
||||
break
|
||||
|
||||
if(!control_unit)
|
||||
if(!priorscan)
|
||||
addtimer(CALLBACK(src, .proc/controllerscan, 1), 20)
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/Destroy()
|
||||
if(control_unit)
|
||||
control_unit.remove_shielding(src)
|
||||
if(processing)
|
||||
shutdown_core()
|
||||
visible_message("<span class='danger'>The [src.name] melts!</span>")
|
||||
//Might want to have it leave a mess on the floor but no sprites for now
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/process()
|
||||
if(!processing)
|
||||
. = PROCESS_KILL
|
||||
//TODO: core functions and stability
|
||||
//TODO: think about checking the airmix for plasma and increasing power output
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
|
||||
return 0
|
||||
|
||||
/obj/machinery/am_shielding/ex_act(severity, target)
|
||||
stability -= (80 - (severity * 20))
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/bullet_act(obj/item/projectile/Proj)
|
||||
. = ..()
|
||||
if(Proj.flag != "bullet")
|
||||
stability -= Proj.force/2
|
||||
check_stability()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/update_icon()
|
||||
dirs = 0
|
||||
coredirs = 0
|
||||
cut_overlays()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(loc, direction)
|
||||
for(var/obj/machinery/machine in T)
|
||||
if(istype(machine, /obj/machinery/am_shielding))
|
||||
var/obj/machinery/am_shielding/shield = machine
|
||||
if(shield.control_unit == control_unit)
|
||||
if(shield.processing)
|
||||
coredirs |= direction
|
||||
if(direction in GLOB.cardinal)
|
||||
dirs |= direction
|
||||
|
||||
else
|
||||
if(istype(machine, /obj/machinery/power/am_control_unit) && (direction in GLOB.cardinal))
|
||||
var/obj/machinery/power/am_control_unit/control = machine
|
||||
if(control == control_unit)
|
||||
dirs |= direction
|
||||
|
||||
|
||||
var/prefix = ""
|
||||
var/icondirs=dirs
|
||||
|
||||
if(coredirs)
|
||||
prefix="core"
|
||||
|
||||
icon_state = "[prefix]shield_[icondirs]"
|
||||
|
||||
if(core_check())
|
||||
add_overlay("core[control_unit && control_unit.active]")
|
||||
if(!processing)
|
||||
setup_core()
|
||||
else if(processing)
|
||||
shutdown_core()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(sound_effect)
|
||||
if(damage_amount)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
if(sound_effect)
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
else
|
||||
return
|
||||
if(damage_amount >= 10)
|
||||
stability -= damage_amount/2
|
||||
check_stability()
|
||||
|
||||
|
||||
//Call this to link a detected shilding unit to the controller
|
||||
/obj/machinery/am_shielding/proc/link_control(obj/machinery/power/am_control_unit/AMC)
|
||||
if(!istype(AMC))
|
||||
return 0
|
||||
if(control_unit && control_unit != AMC)
|
||||
return 0//Already have one
|
||||
control_unit = AMC
|
||||
control_unit.add_shielding(src,1)
|
||||
return 1
|
||||
|
||||
|
||||
//Scans cards for shields or the control unit and if all there it
|
||||
/obj/machinery/am_shielding/proc/core_check()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/found_am_device=0
|
||||
for(var/obj/machinery/machine in get_step(loc, direction))
|
||||
//var/machine = locate(/obj/machinery, get_step(loc, direction))
|
||||
if(!machine)
|
||||
continue//Need all for a core
|
||||
if(istype(machine, /obj/machinery/am_shielding) || istype(machine, /obj/machinery/power/am_control_unit))
|
||||
found_am_device = 1
|
||||
break
|
||||
if(!found_am_device)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/setup_core()
|
||||
processing = 1
|
||||
GLOB.machines |= src
|
||||
START_PROCESSING(SSmachines, src)
|
||||
if(!control_unit)
|
||||
return
|
||||
control_unit.linked_cores.Add(src)
|
||||
control_unit.reported_core_efficiency += efficiency
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/shutdown_core()
|
||||
processing = 0
|
||||
if(!control_unit)
|
||||
return
|
||||
control_unit.linked_cores.Remove(src)
|
||||
control_unit.reported_core_efficiency -= efficiency
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/check_stability(injecting_fuel = 0)
|
||||
if(stability > 0)
|
||||
return
|
||||
if(injecting_fuel && control_unit)
|
||||
control_unit.exploding = 1
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/recalc_efficiency(new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
|
||||
if(!control_unit || !processing)
|
||||
return
|
||||
if(stability < 50)
|
||||
new_efficiency /= 2
|
||||
control_unit.reported_core_efficiency += (new_efficiency - efficiency)
|
||||
efficiency = new_efficiency
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/device/am_shielding_container
|
||||
name = "packaged antimatter reactor section"
|
||||
desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "box"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=100)
|
||||
|
||||
/obj/item/device/am_shielding_container/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
|
||||
new/obj/machinery/am_shielding(src.loc)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/Destroy()
|
||||
if(control_unit)
|
||||
control_unit.remove_shielding(src)
|
||||
if(processing)
|
||||
shutdown_core()
|
||||
visible_message("<span class='danger'>The [src.name] melts!</span>")
|
||||
//Might want to have it leave a mess on the floor but no sprites for now
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(height==0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/process()
|
||||
if(!processing)
|
||||
. = PROCESS_KILL
|
||||
//TODO: core functions and stability
|
||||
//TODO: think about checking the airmix for plasma and increasing power output
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics.
|
||||
return 0
|
||||
|
||||
/obj/machinery/am_shielding/ex_act(severity, target)
|
||||
stability -= (80 - (severity * 20))
|
||||
check_stability()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/bullet_act(obj/item/projectile/Proj)
|
||||
. = ..()
|
||||
if(Proj.flag != "bullet")
|
||||
stability -= Proj.force/2
|
||||
check_stability()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/update_icon()
|
||||
dirs = 0
|
||||
coredirs = 0
|
||||
cut_overlays()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(loc, direction)
|
||||
for(var/obj/machinery/machine in T)
|
||||
if(istype(machine, /obj/machinery/am_shielding))
|
||||
var/obj/machinery/am_shielding/shield = machine
|
||||
if(shield.control_unit == control_unit)
|
||||
if(shield.processing)
|
||||
coredirs |= direction
|
||||
if(direction in GLOB.cardinal)
|
||||
dirs |= direction
|
||||
|
||||
else
|
||||
if(istype(machine, /obj/machinery/power/am_control_unit) && (direction in GLOB.cardinal))
|
||||
var/obj/machinery/power/am_control_unit/control = machine
|
||||
if(control == control_unit)
|
||||
dirs |= direction
|
||||
|
||||
|
||||
var/prefix = ""
|
||||
var/icondirs=dirs
|
||||
|
||||
if(coredirs)
|
||||
prefix="core"
|
||||
|
||||
icon_state = "[prefix]shield_[icondirs]"
|
||||
|
||||
if(core_check())
|
||||
add_overlay("core[control_unit && control_unit.active]")
|
||||
if(!processing)
|
||||
setup_core()
|
||||
else if(processing)
|
||||
shutdown_core()
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
switch(damage_type)
|
||||
if(BRUTE)
|
||||
if(sound_effect)
|
||||
if(damage_amount)
|
||||
playsound(loc, 'sound/weapons/smash.ogg', 50, 1)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
||||
if(BURN)
|
||||
if(sound_effect)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
else
|
||||
return
|
||||
if(damage_amount >= 10)
|
||||
stability -= damage_amount/2
|
||||
check_stability()
|
||||
|
||||
|
||||
//Call this to link a detected shilding unit to the controller
|
||||
/obj/machinery/am_shielding/proc/link_control(obj/machinery/power/am_control_unit/AMC)
|
||||
if(!istype(AMC))
|
||||
return 0
|
||||
if(control_unit && control_unit != AMC)
|
||||
return 0//Already have one
|
||||
control_unit = AMC
|
||||
control_unit.add_shielding(src,1)
|
||||
return 1
|
||||
|
||||
|
||||
//Scans cards for shields or the control unit and if all there it
|
||||
/obj/machinery/am_shielding/proc/core_check()
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/found_am_device=0
|
||||
for(var/obj/machinery/machine in get_step(loc, direction))
|
||||
//var/machine = locate(/obj/machinery, get_step(loc, direction))
|
||||
if(!machine)
|
||||
continue//Need all for a core
|
||||
if(istype(machine, /obj/machinery/am_shielding) || istype(machine, /obj/machinery/power/am_control_unit))
|
||||
found_am_device = 1
|
||||
break
|
||||
if(!found_am_device)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/setup_core()
|
||||
processing = 1
|
||||
GLOB.machines |= src
|
||||
START_PROCESSING(SSmachines, src)
|
||||
if(!control_unit)
|
||||
return
|
||||
control_unit.linked_cores.Add(src)
|
||||
control_unit.reported_core_efficiency += efficiency
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/shutdown_core()
|
||||
processing = 0
|
||||
if(!control_unit)
|
||||
return
|
||||
control_unit.linked_cores.Remove(src)
|
||||
control_unit.reported_core_efficiency -= efficiency
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/check_stability(injecting_fuel = 0)
|
||||
if(stability > 0)
|
||||
return
|
||||
if(injecting_fuel && control_unit)
|
||||
control_unit.exploding = 1
|
||||
if(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/am_shielding/proc/recalc_efficiency(new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp
|
||||
if(!control_unit || !processing)
|
||||
return
|
||||
if(stability < 50)
|
||||
new_efficiency /= 2
|
||||
control_unit.reported_core_efficiency += (new_efficiency - efficiency)
|
||||
efficiency = new_efficiency
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/device/am_shielding_container
|
||||
name = "packaged antimatter reactor section"
|
||||
desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package."
|
||||
icon = 'icons/obj/machines/antimatter.dmi'
|
||||
icon_state = "box"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=100)
|
||||
|
||||
/obj/item/device/am_shielding_container/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
|
||||
new/obj/machinery/am_shielding(src.loc)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -96,7 +96,6 @@
|
||||
/obj/machinery/power/apc/get_cell()
|
||||
return cell
|
||||
|
||||
|
||||
/obj/machinery/power/apc/connect_to_network()
|
||||
//Override because the APC does not directly connect to the network; it goes through a terminal.
|
||||
//The terminal is what the power computer looks for anyway.
|
||||
@@ -494,7 +493,7 @@
|
||||
return
|
||||
user.visible_message("[user.name] adds cables to the APC frame.", \
|
||||
"<span class='notice'>You start adding cables to the APC frame...</span>")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20, target = src))
|
||||
if (C.get_amount() < 10 || !C)
|
||||
return
|
||||
@@ -522,7 +521,7 @@
|
||||
|
||||
user.visible_message("[user.name] inserts the power control board into [src].", \
|
||||
"<span class='notice'>You start to insert the power control board into the frame...</span>")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 10, target = src))
|
||||
if(has_electronics==0)
|
||||
has_electronics = 1
|
||||
|
||||
+755
-755
File diff suppressed because it is too large
Load Diff
@@ -321,3 +321,16 @@
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/emproof/corrupt()
|
||||
return
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/beam_rifle
|
||||
name = "beam rifle capacitor"
|
||||
desc = "A high powered capacitor that can provide huge amounts of energy in an instant"
|
||||
maxcharge = 50000
|
||||
chargerate = 5000 //Extremely energy intensive
|
||||
rating = 4
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/beam_rifle/corrupt()
|
||||
return
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/beam_rifle/emp_act(severity)
|
||||
charge = Clamp((charge-(10000/severity)),0,maxcharge)
|
||||
|
||||
+212
-212
@@ -1,213 +1,213 @@
|
||||
// dummy generator object for testing
|
||||
|
||||
/*/obj/machinery/power/generator/verb/set_amount(var/g as num)
|
||||
set src in view(1)
|
||||
|
||||
gen_amount = g
|
||||
|
||||
*/
|
||||
|
||||
/obj/machinery/power/generator
|
||||
name = "thermoelectric generator"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
icon_state = "teg"
|
||||
anchored = 1
|
||||
density = 1
|
||||
// dummy generator object for testing
|
||||
|
||||
/*/obj/machinery/power/generator/verb/set_amount(var/g as num)
|
||||
set src in view(1)
|
||||
|
||||
gen_amount = g
|
||||
|
||||
*/
|
||||
|
||||
/obj/machinery/power/generator
|
||||
name = "thermoelectric generator"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
icon_state = "teg"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
|
||||
|
||||
//note: these currently only support EAST and WEST
|
||||
var/cold_dir = WEST
|
||||
var/hot_dir = EAST
|
||||
|
||||
var/lastgen = 0
|
||||
var/lastgenlev = -1
|
||||
var/lastcirc = "00"
|
||||
|
||||
|
||||
/obj/machinery/power/generator/Initialize(mapload)
|
||||
. = ..()
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/circpath = /obj/machinery/atmospherics/components/binary/circulator
|
||||
cold_circ = locate(circpath) in get_step(src, cold_dir)
|
||||
hot_circ = locate(circpath) in get_step(src, hot_dir)
|
||||
connect_to_network()
|
||||
SSair.atmos_machinery += src
|
||||
|
||||
if(cold_circ)
|
||||
switch(cold_dir)
|
||||
if(EAST)
|
||||
cold_circ.side = circpath.CIRC_RIGHT
|
||||
if(WEST)
|
||||
cold_circ.side = circpath.CIRC_LEFT
|
||||
cold_circ.update_icon()
|
||||
|
||||
if(hot_circ)
|
||||
switch(hot_dir)
|
||||
if(EAST)
|
||||
hot_circ.side = circpath.CIRC_RIGHT
|
||||
if(WEST)
|
||||
hot_circ.side = circpath.CIRC_LEFT
|
||||
hot_circ.update_icon()
|
||||
|
||||
if(!cold_circ || !hot_circ)
|
||||
stat |= BROKEN
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/generator/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/generator/update_icon()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
cut_overlays()
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
var/L = min(round(lastgenlev/100000),11)
|
||||
if(L != 0)
|
||||
add_overlay(image('icons/obj/power.dmi', "teg-op[L]"))
|
||||
|
||||
add_overlay("teg-oc[lastcirc]")
|
||||
|
||||
|
||||
#define GENRATE 800 // generator output coefficient from Q
|
||||
|
||||
/obj/machinery/power/generator/process_atmos()
|
||||
|
||||
if(!cold_circ || !hot_circ)
|
||||
return
|
||||
|
||||
if(powernet)
|
||||
//to_chat(world, "cold_circ and hot_circ pass")
|
||||
|
||||
var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
|
||||
var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
|
||||
|
||||
//to_chat(world, "hot_air = [hot_air]; cold_air = [cold_air];")
|
||||
|
||||
if(cold_air && hot_air)
|
||||
|
||||
//to_chat(world, "hot_air = [hot_air] temperature = [hot_air.temperature]; cold_air = [cold_air] temperature = [hot_air.temperature];")
|
||||
|
||||
//to_chat(world, "coldair and hotair pass")
|
||||
var/cold_air_heat_capacity = cold_air.heat_capacity()
|
||||
var/hot_air_heat_capacity = hot_air.heat_capacity()
|
||||
|
||||
var/delta_temperature = hot_air.temperature - cold_air.temperature
|
||||
|
||||
//to_chat(world, "delta_temperature = [delta_temperature]; cold_air_heat_capacity = [cold_air_heat_capacity]; hot_air_heat_capacity = [hot_air_heat_capacity]")
|
||||
|
||||
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
|
||||
var/efficiency = 0.65
|
||||
|
||||
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
|
||||
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen += energy_transfer*efficiency
|
||||
|
||||
//to_chat(world, "lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; hot_air_heat_capacity = [hot_air_heat_capacity]; cold_air_heat_capacity = [cold_air_heat_capacity];")
|
||||
|
||||
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
|
||||
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
|
||||
|
||||
//to_chat(world, "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]")
|
||||
|
||||
//add_avail(lastgen) This is done in process now
|
||||
// update icon overlays only if displayed level has changed
|
||||
|
||||
if(hot_air)
|
||||
var/datum/gas_mixture/hot_circ_air1 = hot_circ.AIR1
|
||||
hot_circ_air1.merge(hot_air)
|
||||
|
||||
if(cold_air)
|
||||
var/datum/gas_mixture/cold_circ_air1 = cold_circ.AIR1
|
||||
cold_circ_air1.merge(cold_air)
|
||||
|
||||
update_icon()
|
||||
|
||||
var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
|
||||
if(circ != lastcirc)
|
||||
lastcirc = circ
|
||||
update_icon()
|
||||
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/power/generator/process()
|
||||
//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
|
||||
var/power_output = round(lastgen / 10)
|
||||
add_avail(power_output)
|
||||
lastgenlev = power_output
|
||||
lastgen -= power_output
|
||||
..()
|
||||
|
||||
/obj/machinery/power/generator/attack_hand(mob/user)
|
||||
if(..())
|
||||
user << browse(null, "window=teg")
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/generator/proc/get_menu(include_link = 1)
|
||||
var/t = ""
|
||||
if(!powernet)
|
||||
t += "<span class='bad'>Unable to connect to the power network!</span>"
|
||||
else if(cold_circ && hot_circ)
|
||||
var/datum/gas_mixture/cold_circ_air1 = cold_circ.AIR1
|
||||
var/datum/gas_mixture/cold_circ_air2 = cold_circ.AIR2
|
||||
var/datum/gas_mixture/hot_circ_air1 = hot_circ.AIR1
|
||||
var/datum/gas_mixture/hot_circ_air2 = hot_circ.AIR2
|
||||
|
||||
t += "<div class='statusDisplay'>"
|
||||
|
||||
var/displaygen = lastgenlev
|
||||
if(displaygen < 1000000) //less than a MW
|
||||
displaygen /= 1000
|
||||
t += "Output: [round(displaygen,0.01)] kW"
|
||||
else
|
||||
displaygen /= 1000000
|
||||
t += "Output: [round(displaygen,0.01)] MW"
|
||||
|
||||
t += "<BR>"
|
||||
|
||||
t += "<B><font color='blue'>Cold loop</font></B><BR>"
|
||||
t += "Temperature Inlet: [round(cold_circ_air2.temperature, 0.1)] K / Outlet: [round(cold_circ_air1.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(cold_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(cold_circ_air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
|
||||
t += "<B><font color='red'>Hot loop</font></B><BR>"
|
||||
t += "Temperature Inlet: [round(hot_circ_air2.temperature, 0.1)] K / Outlet: [round(hot_circ_air1.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(hot_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(hot_circ_air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
|
||||
t += "</div>"
|
||||
else
|
||||
t += "<span class='bad'>Unable to locate all parts!</span>"
|
||||
if(include_link)
|
||||
t += "<BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
|
||||
return t
|
||||
|
||||
/obj/machinery/power/generator/interact(mob/user)
|
||||
|
||||
user.set_machine(src)
|
||||
var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300)
|
||||
popup.set_content(get_menu())
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/generator/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=teg")
|
||||
usr.unset_machine()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/generator/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/cold_circ
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/hot_circ
|
||||
|
||||
//note: these currently only support EAST and WEST
|
||||
var/cold_dir = WEST
|
||||
var/hot_dir = EAST
|
||||
|
||||
var/lastgen = 0
|
||||
var/lastgenlev = -1
|
||||
var/lastcirc = "00"
|
||||
|
||||
|
||||
/obj/machinery/power/generator/Initialize(mapload)
|
||||
. = ..()
|
||||
var/obj/machinery/atmospherics/components/binary/circulator/circpath = /obj/machinery/atmospherics/components/binary/circulator
|
||||
cold_circ = locate(circpath) in get_step(src, cold_dir)
|
||||
hot_circ = locate(circpath) in get_step(src, hot_dir)
|
||||
connect_to_network()
|
||||
SSair.atmos_machinery += src
|
||||
|
||||
if(cold_circ)
|
||||
switch(cold_dir)
|
||||
if(EAST)
|
||||
cold_circ.side = circpath.CIRC_RIGHT
|
||||
if(WEST)
|
||||
cold_circ.side = circpath.CIRC_LEFT
|
||||
cold_circ.update_icon()
|
||||
|
||||
if(hot_circ)
|
||||
switch(hot_dir)
|
||||
if(EAST)
|
||||
hot_circ.side = circpath.CIRC_RIGHT
|
||||
if(WEST)
|
||||
hot_circ.side = circpath.CIRC_LEFT
|
||||
hot_circ.update_icon()
|
||||
|
||||
if(!cold_circ || !hot_circ)
|
||||
stat |= BROKEN
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/generator/Destroy()
|
||||
SSair.atmos_machinery -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/generator/update_icon()
|
||||
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
cut_overlays()
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
var/L = min(round(lastgenlev/100000),11)
|
||||
if(L != 0)
|
||||
add_overlay(image('icons/obj/power.dmi', "teg-op[L]"))
|
||||
|
||||
add_overlay("teg-oc[lastcirc]")
|
||||
|
||||
|
||||
#define GENRATE 800 // generator output coefficient from Q
|
||||
|
||||
/obj/machinery/power/generator/process_atmos()
|
||||
|
||||
if(!cold_circ || !hot_circ)
|
||||
return
|
||||
|
||||
if(powernet)
|
||||
//to_chat(world, "cold_circ and hot_circ pass")
|
||||
|
||||
var/datum/gas_mixture/cold_air = cold_circ.return_transfer_air()
|
||||
var/datum/gas_mixture/hot_air = hot_circ.return_transfer_air()
|
||||
|
||||
//to_chat(world, "hot_air = [hot_air]; cold_air = [cold_air];")
|
||||
|
||||
if(cold_air && hot_air)
|
||||
|
||||
//to_chat(world, "hot_air = [hot_air] temperature = [hot_air.temperature]; cold_air = [cold_air] temperature = [hot_air.temperature];")
|
||||
|
||||
//to_chat(world, "coldair and hotair pass")
|
||||
var/cold_air_heat_capacity = cold_air.heat_capacity()
|
||||
var/hot_air_heat_capacity = hot_air.heat_capacity()
|
||||
|
||||
var/delta_temperature = hot_air.temperature - cold_air.temperature
|
||||
|
||||
//to_chat(world, "delta_temperature = [delta_temperature]; cold_air_heat_capacity = [cold_air_heat_capacity]; hot_air_heat_capacity = [hot_air_heat_capacity]")
|
||||
|
||||
if(delta_temperature > 0 && cold_air_heat_capacity > 0 && hot_air_heat_capacity > 0)
|
||||
var/efficiency = 0.65
|
||||
|
||||
var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity)
|
||||
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen += energy_transfer*efficiency
|
||||
|
||||
//to_chat(world, "lastgen = [lastgen]; heat = [heat]; delta_temperature = [delta_temperature]; hot_air_heat_capacity = [hot_air_heat_capacity]; cold_air_heat_capacity = [cold_air_heat_capacity];")
|
||||
|
||||
hot_air.temperature = hot_air.temperature - energy_transfer/hot_air_heat_capacity
|
||||
cold_air.temperature = cold_air.temperature + heat/cold_air_heat_capacity
|
||||
|
||||
//to_chat(world, "POWER: [lastgen] W generated at [efficiency*100]% efficiency and sinks sizes [cold_air_heat_capacity], [hot_air_heat_capacity]")
|
||||
|
||||
//add_avail(lastgen) This is done in process now
|
||||
// update icon overlays only if displayed level has changed
|
||||
|
||||
if(hot_air)
|
||||
var/datum/gas_mixture/hot_circ_air1 = hot_circ.AIR1
|
||||
hot_circ_air1.merge(hot_air)
|
||||
|
||||
if(cold_air)
|
||||
var/datum/gas_mixture/cold_circ_air1 = cold_circ.AIR1
|
||||
cold_circ_air1.merge(cold_air)
|
||||
|
||||
update_icon()
|
||||
|
||||
var/circ = "[cold_circ && cold_circ.last_pressure_delta > 0 ? "1" : "0"][hot_circ && hot_circ.last_pressure_delta > 0 ? "1" : "0"]"
|
||||
if(circ != lastcirc)
|
||||
lastcirc = circ
|
||||
update_icon()
|
||||
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/power/generator/process()
|
||||
//Setting this number higher just makes the change in power output slower, it doesnt actualy reduce power output cause **math**
|
||||
var/power_output = round(lastgen / 10)
|
||||
add_avail(power_output)
|
||||
lastgenlev = power_output
|
||||
lastgen -= power_output
|
||||
..()
|
||||
|
||||
/obj/machinery/power/generator/attack_hand(mob/user)
|
||||
if(..())
|
||||
user << browse(null, "window=teg")
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/generator/proc/get_menu(include_link = 1)
|
||||
var/t = ""
|
||||
if(!powernet)
|
||||
t += "<span class='bad'>Unable to connect to the power network!</span>"
|
||||
else if(cold_circ && hot_circ)
|
||||
var/datum/gas_mixture/cold_circ_air1 = cold_circ.AIR1
|
||||
var/datum/gas_mixture/cold_circ_air2 = cold_circ.AIR2
|
||||
var/datum/gas_mixture/hot_circ_air1 = hot_circ.AIR1
|
||||
var/datum/gas_mixture/hot_circ_air2 = hot_circ.AIR2
|
||||
|
||||
t += "<div class='statusDisplay'>"
|
||||
|
||||
var/displaygen = lastgenlev
|
||||
if(displaygen < 1000000) //less than a MW
|
||||
displaygen /= 1000
|
||||
t += "Output: [round(displaygen,0.01)] kW"
|
||||
else
|
||||
displaygen /= 1000000
|
||||
t += "Output: [round(displaygen,0.01)] MW"
|
||||
|
||||
t += "<BR>"
|
||||
|
||||
t += "<B><font color='blue'>Cold loop</font></B><BR>"
|
||||
t += "Temperature Inlet: [round(cold_circ_air2.temperature, 0.1)] K / Outlet: [round(cold_circ_air1.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(cold_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(cold_circ_air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
|
||||
t += "<B><font color='red'>Hot loop</font></B><BR>"
|
||||
t += "Temperature Inlet: [round(hot_circ_air2.temperature, 0.1)] K / Outlet: [round(hot_circ_air1.temperature, 0.1)] K<BR>"
|
||||
t += "Pressure Inlet: [round(hot_circ_air2.return_pressure(), 0.1)] kPa / Outlet: [round(hot_circ_air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
|
||||
t += "</div>"
|
||||
else
|
||||
t += "<span class='bad'>Unable to locate all parts!</span>"
|
||||
if(include_link)
|
||||
t += "<BR><A href='?src=\ref[src];close=1'>Close</A>"
|
||||
|
||||
return t
|
||||
|
||||
/obj/machinery/power/generator/interact(mob/user)
|
||||
|
||||
user.set_machine(src)
|
||||
var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300)
|
||||
popup.set_content(get_menu())
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/generator/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=teg")
|
||||
usr.unset_machine()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/power/generator/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
@@ -1,309 +1,309 @@
|
||||
|
||||
//
|
||||
// Gravity Generator
|
||||
//
|
||||
|
||||
GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
|
||||
|
||||
#define POWER_IDLE 0
|
||||
#define POWER_UP 1
|
||||
#define POWER_DOWN 2
|
||||
|
||||
#define GRAV_NEEDS_SCREWDRIVER 0
|
||||
#define GRAV_NEEDS_WELDING 1
|
||||
#define GRAV_NEEDS_PLASTEEL 2
|
||||
#define GRAV_NEEDS_WRENCH 3
|
||||
|
||||
//
|
||||
// Abstract Generator
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator
|
||||
name = "gravitational generator"
|
||||
|
||||
//
|
||||
// Gravity Generator
|
||||
//
|
||||
|
||||
GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding new gravity generators to the list, and keying it with the z level.
|
||||
|
||||
#define POWER_IDLE 0
|
||||
#define POWER_UP 1
|
||||
#define POWER_DOWN 2
|
||||
|
||||
#define GRAV_NEEDS_SCREWDRIVER 0
|
||||
#define GRAV_NEEDS_WELDING 1
|
||||
#define GRAV_NEEDS_PLASTEEL 2
|
||||
#define GRAV_NEEDS_WRENCH 3
|
||||
|
||||
//
|
||||
// Abstract Generator
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator
|
||||
name = "gravitational generator"
|
||||
desc = "A device which produces a graviton field when set up."
|
||||
icon = 'icons/obj/machines/gravity_generator.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
icon = 'icons/obj/machines/gravity_generator.dmi'
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/sprite_number = 0
|
||||
|
||||
/obj/machinery/gravity_generator/throw_at()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gravity_generator/ex_act(severity, target)
|
||||
if(severity == 1) // Very sturdy.
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
|
||||
if(prob(20))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/tesla_act(power, explosive)
|
||||
..()
|
||||
if(explosive)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
/obj/machinery/gravity_generator/update_icon()
|
||||
..()
|
||||
icon_state = "[get_status()]_[sprite_number]"
|
||||
|
||||
//prevents shuttles attempting to rotate this since it messes up sprites
|
||||
/obj/machinery/gravity_generator/shuttleRotate()
|
||||
return
|
||||
|
||||
/obj/machinery/gravity_generator/proc/get_status()
|
||||
return "off"
|
||||
|
||||
// You aren't allowed to move.
|
||||
/obj/machinery/gravity_generator/Move()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_broken()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_fix()
|
||||
stat &= ~BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/part/Destroy()
|
||||
if(main_part)
|
||||
qdel(main_part)
|
||||
set_broken()
|
||||
return ..()
|
||||
|
||||
//
|
||||
// Part generator which is mostly there for looks
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/part
|
||||
var/obj/machinery/gravity_generator/main/main_part = null
|
||||
|
||||
/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
|
||||
return main_part.attackby(I, user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/get_status()
|
||||
return main_part.get_status()
|
||||
|
||||
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
|
||||
return main_part.attack_hand(user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/set_broken()
|
||||
..()
|
||||
if(main_part && !(main_part.stat & BROKEN))
|
||||
main_part.set_broken()
|
||||
|
||||
//
|
||||
// Generator which spawns with the station.
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main/station/Initialize()
|
||||
. = ..()
|
||||
setup_parts()
|
||||
middle.add_overlay("activated")
|
||||
update_list()
|
||||
|
||||
//
|
||||
// Generator an admin can spawn
|
||||
//
|
||||
/obj/machinery/gravity_generator/main/station/admin
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/sprite_number = 0
|
||||
|
||||
/obj/machinery/gravity_generator/throw_at()
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gravity_generator/ex_act(severity, target)
|
||||
if(severity == 1) // Very sturdy.
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/blob_act(obj/structure/blob/B)
|
||||
if(prob(20))
|
||||
set_broken()
|
||||
|
||||
/obj/machinery/gravity_generator/tesla_act(power, explosive)
|
||||
..()
|
||||
if(explosive)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
/obj/machinery/gravity_generator/update_icon()
|
||||
..()
|
||||
icon_state = "[get_status()]_[sprite_number]"
|
||||
|
||||
//prevents shuttles attempting to rotate this since it messes up sprites
|
||||
/obj/machinery/gravity_generator/shuttleRotate()
|
||||
return
|
||||
|
||||
/obj/machinery/gravity_generator/proc/get_status()
|
||||
return "off"
|
||||
|
||||
// You aren't allowed to move.
|
||||
/obj/machinery/gravity_generator/Move()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_broken()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/proc/set_fix()
|
||||
stat &= ~BROKEN
|
||||
|
||||
/obj/machinery/gravity_generator/part/Destroy()
|
||||
if(main_part)
|
||||
qdel(main_part)
|
||||
set_broken()
|
||||
return ..()
|
||||
|
||||
//
|
||||
// Part generator which is mostly there for looks
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/part
|
||||
var/obj/machinery/gravity_generator/main/main_part = null
|
||||
|
||||
/obj/machinery/gravity_generator/part/attackby(obj/item/I, mob/user, params)
|
||||
return main_part.attackby(I, user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/get_status()
|
||||
return main_part.get_status()
|
||||
|
||||
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
|
||||
return main_part.attack_hand(user)
|
||||
|
||||
/obj/machinery/gravity_generator/part/set_broken()
|
||||
..()
|
||||
if(main_part && !(main_part.stat & BROKEN))
|
||||
main_part.set_broken()
|
||||
|
||||
//
|
||||
// Generator which spawns with the station.
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main/station/Initialize()
|
||||
. = ..()
|
||||
setup_parts()
|
||||
middle.add_overlay("activated")
|
||||
update_list()
|
||||
|
||||
//
|
||||
// Generator an admin can spawn
|
||||
//
|
||||
/obj/machinery/gravity_generator/main/station/admin
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
//
|
||||
// Main Generator with the main code
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main
|
||||
icon_state = "on_8"
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 3000
|
||||
power_channel = ENVIRON
|
||||
sprite_number = 8
|
||||
|
||||
//
|
||||
// Main Generator with the main code
|
||||
//
|
||||
|
||||
/obj/machinery/gravity_generator/main
|
||||
icon_state = "on_8"
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 3000
|
||||
power_channel = ENVIRON
|
||||
sprite_number = 8
|
||||
use_power = IDLE_POWER_USE
|
||||
interact_offline = 1
|
||||
var/on = 1
|
||||
var/breaker = 1
|
||||
var/list/parts = list()
|
||||
var/obj/middle = null
|
||||
var/charging_state = POWER_IDLE
|
||||
var/charge_count = 100
|
||||
var/current_overlay = null
|
||||
var/broken_state = 0
|
||||
|
||||
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
|
||||
interact_offline = 1
|
||||
var/on = 1
|
||||
var/breaker = 1
|
||||
var/list/parts = list()
|
||||
var/obj/middle = null
|
||||
var/charging_state = POWER_IDLE
|
||||
var/charge_count = 100
|
||||
var/current_overlay = null
|
||||
var/broken_state = 0
|
||||
|
||||
/obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts.
|
||||
investigate_log("was destroyed!", INVESTIGATE_GRAVITY)
|
||||
on = 0
|
||||
update_list()
|
||||
for(var/obj/machinery/gravity_generator/part/O in parts)
|
||||
O.main_part = null
|
||||
if(!QDESTROYING(O))
|
||||
qdel(O)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/setup_parts()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
// 9x9 block obtained from the bottom middle of the block
|
||||
var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
|
||||
var/count = 10
|
||||
for(var/turf/T in spawn_turfs)
|
||||
count--
|
||||
if(T == our_turf) // Skip our turf.
|
||||
continue
|
||||
var/obj/machinery/gravity_generator/part/part = new(T)
|
||||
if(count == 5) // Middle
|
||||
middle = part
|
||||
if(count <= 3) // Their sprite is the top part of the generator
|
||||
part.density = 0
|
||||
part.layer = WALL_OBJ_LAYER
|
||||
part.sprite_number = count
|
||||
part.main_part = src
|
||||
parts += part
|
||||
part.update_icon()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/connected_parts()
|
||||
return parts.len == 8
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_broken()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(!(M.stat & BROKEN))
|
||||
M.set_broken()
|
||||
middle.cut_overlays()
|
||||
charge_count = 0
|
||||
breaker = 0
|
||||
set_power()
|
||||
set_state(0)
|
||||
on = 0
|
||||
update_list()
|
||||
for(var/obj/machinery/gravity_generator/part/O in parts)
|
||||
O.main_part = null
|
||||
if(!QDESTROYING(O))
|
||||
qdel(O)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/setup_parts()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
// 9x9 block obtained from the bottom middle of the block
|
||||
var/list/spawn_turfs = block(locate(our_turf.x - 1, our_turf.y + 2, our_turf.z), locate(our_turf.x + 1, our_turf.y, our_turf.z))
|
||||
var/count = 10
|
||||
for(var/turf/T in spawn_turfs)
|
||||
count--
|
||||
if(T == our_turf) // Skip our turf.
|
||||
continue
|
||||
var/obj/machinery/gravity_generator/part/part = new(T)
|
||||
if(count == 5) // Middle
|
||||
middle = part
|
||||
if(count <= 3) // Their sprite is the top part of the generator
|
||||
part.density = 0
|
||||
part.layer = WALL_OBJ_LAYER
|
||||
part.sprite_number = count
|
||||
part.main_part = src
|
||||
parts += part
|
||||
part.update_icon()
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/connected_parts()
|
||||
return parts.len == 8
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_broken()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(!(M.stat & BROKEN))
|
||||
M.set_broken()
|
||||
middle.cut_overlays()
|
||||
charge_count = 0
|
||||
breaker = 0
|
||||
set_power()
|
||||
set_state(0)
|
||||
investigate_log("has broken down.", INVESTIGATE_GRAVITY)
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_fix()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(M.stat & BROKEN)
|
||||
M.set_fix()
|
||||
broken_state = 0
|
||||
update_icon()
|
||||
set_power()
|
||||
|
||||
// Interaction
|
||||
|
||||
// Fixing the gravity generator.
|
||||
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
|
||||
switch(broken_state)
|
||||
if(GRAV_NEEDS_SCREWDRIVER)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
return
|
||||
if(GRAV_NEEDS_WELDING)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(1, user))
|
||||
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
else if(WT.isOn())
|
||||
to_chat(user, "<span class='warning'>You don't have enough fuel to mend the damaged framework!</span>")
|
||||
return
|
||||
if(GRAV_NEEDS_PLASTEEL)
|
||||
if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/PS = I
|
||||
if(PS.get_amount() >= 10)
|
||||
PS.use(10)
|
||||
to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
|
||||
return
|
||||
if(GRAV_NEEDS_WRENCH)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
|
||||
playsound(src.loc, I.usesound, 75, 1)
|
||||
set_fix()
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/attack_hand(mob/user)
|
||||
if(!..())
|
||||
return interact(user)
|
||||
|
||||
/obj/machinery/gravity_generator/main/interact(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
var/dat = "Gravity Generator Breaker: "
|
||||
if(breaker)
|
||||
dat += "<span class='linkOn'>ON</span> <A href='?src=\ref[src];gentoggle=1'>OFF</A>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];gentoggle=1'>ON</A> <span class='linkOn'>OFF</span> "
|
||||
|
||||
dat += "<br>Generator Status:<br><div class='statusDisplay'>"
|
||||
if(charging_state != POWER_IDLE)
|
||||
dat += "<font class='bad'>WARNING</font> Radiation Detected. <br>[charging_state == POWER_UP ? "Charging..." : "Discharging..."]"
|
||||
else if(on)
|
||||
dat += "Powered."
|
||||
else
|
||||
dat += "Unpowered."
|
||||
|
||||
dat += "<br>Gravity Charge: [charge_count]%</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gravgen", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/Topic(href, href_list)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["gentoggle"])
|
||||
breaker = !breaker
|
||||
|
||||
/obj/machinery/gravity_generator/main/set_fix()
|
||||
..()
|
||||
for(var/obj/machinery/gravity_generator/M in parts)
|
||||
if(M.stat & BROKEN)
|
||||
M.set_fix()
|
||||
broken_state = 0
|
||||
update_icon()
|
||||
set_power()
|
||||
|
||||
// Interaction
|
||||
|
||||
// Fixing the gravity generator.
|
||||
/obj/machinery/gravity_generator/main/attackby(obj/item/I, mob/user, params)
|
||||
switch(broken_state)
|
||||
if(GRAV_NEEDS_SCREWDRIVER)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
return
|
||||
if(GRAV_NEEDS_WELDING)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(1, user))
|
||||
to_chat(user, "<span class='notice'>You mend the damaged framework.</span>")
|
||||
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
else if(WT.isOn())
|
||||
to_chat(user, "<span class='warning'>You don't have enough fuel to mend the damaged framework!</span>")
|
||||
return
|
||||
if(GRAV_NEEDS_PLASTEEL)
|
||||
if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/PS = I
|
||||
if(PS.get_amount() >= 10)
|
||||
PS.use(10)
|
||||
to_chat(user, "<span class='notice'>You add the plating to the framework.</span>")
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
|
||||
broken_state++
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need 10 sheets of plasteel!</span>")
|
||||
return
|
||||
if(GRAV_NEEDS_WRENCH)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
|
||||
playsound(src.loc, I.usesound, 75, 1)
|
||||
set_fix()
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/attack_hand(mob/user)
|
||||
if(!..())
|
||||
return interact(user)
|
||||
|
||||
/obj/machinery/gravity_generator/main/interact(mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
var/dat = "Gravity Generator Breaker: "
|
||||
if(breaker)
|
||||
dat += "<span class='linkOn'>ON</span> <A href='?src=\ref[src];gentoggle=1'>OFF</A>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];gentoggle=1'>ON</A> <span class='linkOn'>OFF</span> "
|
||||
|
||||
dat += "<br>Generator Status:<br><div class='statusDisplay'>"
|
||||
if(charging_state != POWER_IDLE)
|
||||
dat += "<font class='bad'>WARNING</font> Radiation Detected. <br>[charging_state == POWER_UP ? "Charging..." : "Discharging..."]"
|
||||
else if(on)
|
||||
dat += "Powered."
|
||||
else
|
||||
dat += "Unpowered."
|
||||
|
||||
dat += "<br>Gravity Charge: [charge_count]%</div>"
|
||||
|
||||
var/datum/browser/popup = new(user, "gravgen", name)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/Topic(href, href_list)
|
||||
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(href_list["gentoggle"])
|
||||
breaker = !breaker
|
||||
investigate_log("was toggled [breaker ? "<font color='green'>ON</font>" : "<font color='red'>OFF</font>"] by [usr.key].", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
src.updateUsrDialog()
|
||||
|
||||
// Power and Icon States
|
||||
|
||||
/obj/machinery/gravity_generator/main/power_change()
|
||||
..()
|
||||
set_power()
|
||||
src.updateUsrDialog()
|
||||
|
||||
// Power and Icon States
|
||||
|
||||
/obj/machinery/gravity_generator/main/power_change()
|
||||
..()
|
||||
investigate_log("has [stat & NOPOWER ? "lost" : "regained"] power.", INVESTIGATE_GRAVITY)
|
||||
set_power()
|
||||
|
||||
/obj/machinery/gravity_generator/main/get_status()
|
||||
if(stat & BROKEN)
|
||||
return "fix[min(broken_state, 3)]"
|
||||
return on || charging_state != POWER_IDLE ? "on" : "off"
|
||||
|
||||
/obj/machinery/gravity_generator/main/update_icon()
|
||||
..()
|
||||
for(var/obj/O in parts)
|
||||
O.update_icon()
|
||||
|
||||
// Set the charging state based on power/breaker.
|
||||
/obj/machinery/gravity_generator/main/proc/set_power()
|
||||
var/new_state = 0
|
||||
if(stat & (NOPOWER|BROKEN) || !breaker)
|
||||
new_state = 0
|
||||
else if(breaker)
|
||||
new_state = 1
|
||||
|
||||
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
|
||||
set_power()
|
||||
|
||||
/obj/machinery/gravity_generator/main/get_status()
|
||||
if(stat & BROKEN)
|
||||
return "fix[min(broken_state, 3)]"
|
||||
return on || charging_state != POWER_IDLE ? "on" : "off"
|
||||
|
||||
/obj/machinery/gravity_generator/main/update_icon()
|
||||
..()
|
||||
for(var/obj/O in parts)
|
||||
O.update_icon()
|
||||
|
||||
// Set the charging state based on power/breaker.
|
||||
/obj/machinery/gravity_generator/main/proc/set_power()
|
||||
var/new_state = 0
|
||||
if(stat & (NOPOWER|BROKEN) || !breaker)
|
||||
new_state = 0
|
||||
else if(breaker)
|
||||
new_state = 1
|
||||
|
||||
charging_state = new_state ? POWER_UP : POWER_DOWN // Startup sequence animation.
|
||||
investigate_log("is now [charging_state == POWER_UP ? "charging" : "discharging"].", INVESTIGATE_GRAVITY)
|
||||
update_icon()
|
||||
|
||||
// Set the state of the gravity.
|
||||
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
|
||||
charging_state = POWER_IDLE
|
||||
on = new_state
|
||||
update_icon()
|
||||
|
||||
// Set the state of the gravity.
|
||||
/obj/machinery/gravity_generator/main/proc/set_state(new_state)
|
||||
charging_state = POWER_IDLE
|
||||
on = new_state
|
||||
use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE
|
||||
// Sound the alert if gravity was just enabled or disabled.
|
||||
var/alert = 0
|
||||
var/area/A = get_area(src)
|
||||
// Sound the alert if gravity was just enabled or disabled.
|
||||
var/alert = 0
|
||||
var/area/A = get_area(src)
|
||||
if(SSticker.IsRoundInProgress())
|
||||
if(on) // If we turned on and the game is live.
|
||||
if(gravity_in_level() == 0)
|
||||
@@ -315,102 +315,102 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
alert = 1
|
||||
investigate_log("was brought offline and there is now no gravity for this level.", INVESTIGATE_GRAVITY)
|
||||
message_admins("The gravity generator was brought offline with no backup generator. [A][ADMIN_COORDJMP(src)]")
|
||||
|
||||
update_icon()
|
||||
update_list()
|
||||
src.updateUsrDialog()
|
||||
if(alert)
|
||||
shake_everyone()
|
||||
|
||||
// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
|
||||
// Also emit radiation and handle the overlays.
|
||||
/obj/machinery/gravity_generator/main/process()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(charging_state != POWER_IDLE)
|
||||
if(charging_state == POWER_UP && charge_count >= 100)
|
||||
set_state(1)
|
||||
else if(charging_state == POWER_DOWN && charge_count <= 0)
|
||||
set_state(0)
|
||||
else
|
||||
if(charging_state == POWER_UP)
|
||||
charge_count += 2
|
||||
else if(charging_state == POWER_DOWN)
|
||||
charge_count -= 2
|
||||
|
||||
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
|
||||
playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
|
||||
|
||||
updateDialog()
|
||||
if(prob(25)) // To help stop "Your clothes feel warm." spam.
|
||||
pulse_radiation()
|
||||
|
||||
var/overlay_state = null
|
||||
switch(charge_count)
|
||||
if(0 to 20)
|
||||
overlay_state = null
|
||||
if(21 to 40)
|
||||
overlay_state = "startup"
|
||||
if(41 to 60)
|
||||
overlay_state = "idle"
|
||||
if(61 to 80)
|
||||
overlay_state = "activating"
|
||||
if(81 to 100)
|
||||
overlay_state = "activated"
|
||||
|
||||
if(overlay_state != current_overlay)
|
||||
if(middle)
|
||||
middle.cut_overlays()
|
||||
if(overlay_state)
|
||||
middle.add_overlay(overlay_state)
|
||||
current_overlay = overlay_state
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
|
||||
radiation_pulse(get_turf(src), 3, 7, 20)
|
||||
|
||||
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
|
||||
/obj/machinery/gravity_generator/main/proc/shake_everyone()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z != z)
|
||||
continue
|
||||
M.update_gravity(M.mob_has_gravity())
|
||||
if(M.client)
|
||||
shake_camera(M, 15, 1)
|
||||
M.playsound_local(T, 'sound/effects/alert.ogg', 100, 1, 0.5)
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(GLOB.gravity_generators["[T.z]"])
|
||||
return length(GLOB.gravity_generators["[T.z]"])
|
||||
return 0
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/update_list()
|
||||
var/turf/T = get_turf(src.loc)
|
||||
if(T)
|
||||
if(!GLOB.gravity_generators["[T.z]"])
|
||||
GLOB.gravity_generators["[T.z]"] = list()
|
||||
if(on)
|
||||
GLOB.gravity_generators["[T.z]"] |= src
|
||||
else
|
||||
GLOB.gravity_generators["[T.z]"] -= src
|
||||
|
||||
// Misc
|
||||
|
||||
/obj/item/weapon/paper/gravity_gen
|
||||
name = "paper- 'Generate your own gravity!'"
|
||||
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
|
||||
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
|
||||
energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
|
||||
will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
|
||||
<br>
|
||||
<h3>It blew up!</h3>
|
||||
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
|
||||
please proceed to panic; otherwise follow these steps.</p><ol>
|
||||
<li>Secure the screws of the framework with a screwdriver.</li>
|
||||
<li>Mend the damaged framework with a welding tool.</li>
|
||||
<li>Add additional plasteel plating.</li>
|
||||
<li>Secure the additional plating with a wrench.</li></ol>"}
|
||||
|
||||
update_icon()
|
||||
update_list()
|
||||
src.updateUsrDialog()
|
||||
if(alert)
|
||||
shake_everyone()
|
||||
|
||||
// Charge/Discharge and turn on/off gravity when you reach 0/100 percent.
|
||||
// Also emit radiation and handle the overlays.
|
||||
/obj/machinery/gravity_generator/main/process()
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if(charging_state != POWER_IDLE)
|
||||
if(charging_state == POWER_UP && charge_count >= 100)
|
||||
set_state(1)
|
||||
else if(charging_state == POWER_DOWN && charge_count <= 0)
|
||||
set_state(0)
|
||||
else
|
||||
if(charging_state == POWER_UP)
|
||||
charge_count += 2
|
||||
else if(charging_state == POWER_DOWN)
|
||||
charge_count -= 2
|
||||
|
||||
if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
|
||||
playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
|
||||
|
||||
updateDialog()
|
||||
if(prob(25)) // To help stop "Your clothes feel warm." spam.
|
||||
pulse_radiation()
|
||||
|
||||
var/overlay_state = null
|
||||
switch(charge_count)
|
||||
if(0 to 20)
|
||||
overlay_state = null
|
||||
if(21 to 40)
|
||||
overlay_state = "startup"
|
||||
if(41 to 60)
|
||||
overlay_state = "idle"
|
||||
if(61 to 80)
|
||||
overlay_state = "activating"
|
||||
if(81 to 100)
|
||||
overlay_state = "activated"
|
||||
|
||||
if(overlay_state != current_overlay)
|
||||
if(middle)
|
||||
middle.cut_overlays()
|
||||
if(overlay_state)
|
||||
middle.add_overlay(overlay_state)
|
||||
current_overlay = overlay_state
|
||||
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/pulse_radiation()
|
||||
radiation_pulse(get_turf(src), 3, 7, 20)
|
||||
|
||||
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
|
||||
/obj/machinery/gravity_generator/main/proc/shake_everyone()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z != z)
|
||||
continue
|
||||
M.update_gravity(M.mob_has_gravity())
|
||||
if(M.client)
|
||||
shake_camera(M, 15, 1)
|
||||
M.playsound_local(T, 'sound/effects/alert.ogg', 100, 1, 0.5)
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return 0
|
||||
if(GLOB.gravity_generators["[T.z]"])
|
||||
return length(GLOB.gravity_generators["[T.z]"])
|
||||
return 0
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/update_list()
|
||||
var/turf/T = get_turf(src.loc)
|
||||
if(T)
|
||||
if(!GLOB.gravity_generators["[T.z]"])
|
||||
GLOB.gravity_generators["[T.z]"] = list()
|
||||
if(on)
|
||||
GLOB.gravity_generators["[T.z]"] |= src
|
||||
else
|
||||
GLOB.gravity_generators["[T.z]"] -= src
|
||||
|
||||
// Misc
|
||||
|
||||
/obj/item/weapon/paper/gravity_gen
|
||||
name = "paper- 'Generate your own gravity!'"
|
||||
info = {"<h1>Gravity Generator Instructions For Dummies</h1>
|
||||
<p>Surprisingly, gravity isn't that hard to make! All you have to do is inject deadly radioactive minerals into a ball of
|
||||
energy and you have yourself gravity! You can turn the machine on or off when required but you must remember that the generator
|
||||
will EMIT RADIATION when charging or discharging, you can tell it is charging or discharging by the noise it makes, so please WEAR PROTECTIVE CLOTHING.</p>
|
||||
<br>
|
||||
<h3>It blew up!</h3>
|
||||
<p>Don't panic! The gravity generator was designed to be easily repaired. If, somehow, the sturdy framework did not survive then
|
||||
please proceed to panic; otherwise follow these steps.</p><ol>
|
||||
<li>Secure the screws of the framework with a screwdriver.</li>
|
||||
<li>Mend the damaged framework with a welding tool.</li>
|
||||
<li>Add additional plasteel plating.</li>
|
||||
<li>Secure the additional plating with a wrench.</li></ol>"}
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
|
||||
user.visible_message("[user.name] deconstructs [src].", \
|
||||
"<span class='notice'>You deconstruct [src].</span>", "<span class='italics'>You hear a ratchet.</span>")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 75, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -407,9 +407,9 @@
|
||||
if(LIGHT_BROKEN)
|
||||
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, 1)
|
||||
else
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
|
||||
// returns whether this light has power
|
||||
@@ -519,7 +519,7 @@
|
||||
|
||||
if(!skip_sound_and_sparks)
|
||||
if(status == LIGHT_OK || status == LIGHT_BURNED)
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
if(on)
|
||||
do_sparks(3, TRUE, src)
|
||||
status = LIGHT_BROKEN
|
||||
@@ -647,7 +647,7 @@
|
||||
src.visible_message("<span class='danger'>[name] shatters.</span>","<span class='italics'>You hear a small glass object shatter.</span>")
|
||||
status = LIGHT_BROKEN
|
||||
force = 5
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
update()
|
||||
|
||||
|
||||
|
||||
@@ -1,89 +1,89 @@
|
||||
/obj/machinery/computer/monitor
|
||||
name = "power monitoring console"
|
||||
desc = "It monitors power levels across the station."
|
||||
icon_screen = "power"
|
||||
icon_keyboard = "power_key"
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
/obj/machinery/computer/monitor
|
||||
name = "power monitoring console"
|
||||
desc = "It monitors power levels across the station."
|
||||
icon_screen = "power"
|
||||
icon_keyboard = "power_key"
|
||||
light_color = LIGHT_COLOR_YELLOW
|
||||
use_power = ACTIVE_POWER_USE
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/computer/powermonitor
|
||||
|
||||
var/obj/structure/cable/attached
|
||||
|
||||
var/list/history = list()
|
||||
var/record_size = 60
|
||||
var/record_interval = 50
|
||||
var/next_record = 0
|
||||
|
||||
/obj/machinery/computer/monitor/New()
|
||||
..()
|
||||
search()
|
||||
history["supply"] = list()
|
||||
history["demand"] = list()
|
||||
|
||||
/obj/machinery/computer/monitor/process()
|
||||
if(!attached)
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/computer/powermonitor
|
||||
|
||||
var/obj/structure/cable/attached
|
||||
|
||||
var/list/history = list()
|
||||
var/record_size = 60
|
||||
var/record_interval = 50
|
||||
var/next_record = 0
|
||||
|
||||
/obj/machinery/computer/monitor/New()
|
||||
..()
|
||||
search()
|
||||
history["supply"] = list()
|
||||
history["demand"] = list()
|
||||
|
||||
/obj/machinery/computer/monitor/process()
|
||||
if(!attached)
|
||||
use_power = IDLE_POWER_USE
|
||||
search()
|
||||
else
|
||||
search()
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
record()
|
||||
|
||||
/obj/machinery/computer/monitor/proc/search()
|
||||
var/turf/T = get_turf(src)
|
||||
attached = locate() in T
|
||||
|
||||
/obj/machinery/computer/monitor/proc/record()
|
||||
if(world.time >= next_record)
|
||||
next_record = world.time + record_interval
|
||||
|
||||
var/list/supply = history["supply"]
|
||||
if(attached.powernet)
|
||||
supply += attached.powernet.viewavail
|
||||
if(supply.len > record_size)
|
||||
supply.Cut(1, 2)
|
||||
|
||||
var/list/demand = history["demand"]
|
||||
if(attached.powernet)
|
||||
demand += attached.powernet.viewload
|
||||
if(demand.len > record_size)
|
||||
demand.Cut(1, 2)
|
||||
|
||||
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "power_monitor", name, 1200, 1000, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/monitor/ui_data()
|
||||
var/list/data = list()
|
||||
data["stored"] = record_size
|
||||
data["interval"] = record_interval / 10
|
||||
data["attached"] = attached ? TRUE : FALSE
|
||||
data["history"] = history
|
||||
data["areas"] = list()
|
||||
|
||||
if(attached)
|
||||
data["supply"] = attached.powernet.viewavail
|
||||
data["demand"] = attached.powernet.viewload
|
||||
for(var/obj/machinery/power/terminal/term in attached.powernet.nodes)
|
||||
var/obj/machinery/power/apc/A = term.master
|
||||
if(istype(A))
|
||||
var/cell_charge
|
||||
if(!A.cell)
|
||||
cell_charge = 0
|
||||
else
|
||||
cell_charge = A.cell.percent()
|
||||
data["areas"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"charge" = cell_charge,
|
||||
"load" = A.lastused_total,
|
||||
"charging" = A.charging,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ
|
||||
))
|
||||
|
||||
return data
|
||||
record()
|
||||
|
||||
/obj/machinery/computer/monitor/proc/search()
|
||||
var/turf/T = get_turf(src)
|
||||
attached = locate() in T
|
||||
|
||||
/obj/machinery/computer/monitor/proc/record()
|
||||
if(world.time >= next_record)
|
||||
next_record = world.time + record_interval
|
||||
|
||||
var/list/supply = history["supply"]
|
||||
if(attached.powernet)
|
||||
supply += attached.powernet.viewavail
|
||||
if(supply.len > record_size)
|
||||
supply.Cut(1, 2)
|
||||
|
||||
var/list/demand = history["demand"]
|
||||
if(attached.powernet)
|
||||
demand += attached.powernet.viewload
|
||||
if(demand.len > record_size)
|
||||
demand.Cut(1, 2)
|
||||
|
||||
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "power_monitor", name, 1200, 1000, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/monitor/ui_data()
|
||||
var/list/data = list()
|
||||
data["stored"] = record_size
|
||||
data["interval"] = record_interval / 10
|
||||
data["attached"] = attached ? TRUE : FALSE
|
||||
data["history"] = history
|
||||
data["areas"] = list()
|
||||
|
||||
if(attached)
|
||||
data["supply"] = attached.powernet.viewavail
|
||||
data["demand"] = attached.powernet.viewload
|
||||
for(var/obj/machinery/power/terminal/term in attached.powernet.nodes)
|
||||
var/obj/machinery/power/apc/A = term.master
|
||||
if(istype(A))
|
||||
var/cell_charge
|
||||
if(!A.cell)
|
||||
cell_charge = 0
|
||||
else
|
||||
cell_charge = A.cell.percent()
|
||||
data["areas"] += list(list(
|
||||
"name" = A.area.name,
|
||||
"charge" = cell_charge,
|
||||
"load" = A.lastused_total,
|
||||
"charging" = A.charging,
|
||||
"eqp" = A.equipment,
|
||||
"lgt" = A.lighting,
|
||||
"env" = A.environ
|
||||
))
|
||||
|
||||
return data
|
||||
|
||||
+303
-303
@@ -1,308 +1,308 @@
|
||||
|
||||
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
|
||||
/obj/machinery/power/port_gen
|
||||
name = "portable generator"
|
||||
desc = "A portable generator for emergency backup power."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "portgen0"
|
||||
density = 1
|
||||
anchored = 0
|
||||
|
||||
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
|
||||
/obj/machinery/power/port_gen
|
||||
name = "portable generator"
|
||||
desc = "A portable generator for emergency backup power."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "portgen0"
|
||||
density = 1
|
||||
anchored = 0
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
var/active = 0
|
||||
var/power_gen = 5000
|
||||
var/recent_fault = 0
|
||||
var/power_output = 1
|
||||
var/consumption = 0
|
||||
|
||||
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/proc/DropFuel()
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/proc/handleInactive()
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/process()
|
||||
if(active && HasFuel() && !crit_fail && anchored && powernet)
|
||||
add_avail(power_gen * power_output)
|
||||
UseFuel()
|
||||
src.updateDialog()
|
||||
|
||||
else
|
||||
active = 0
|
||||
icon_state = initial(icon_state)
|
||||
handleInactive()
|
||||
|
||||
/obj/machinery/power/port_gen/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(!anchored)
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It is[!active?"n't":""] running.")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman
|
||||
name = "\improper P.A.C.M.A.N.-type portable generator"
|
||||
var/sheets = 0
|
||||
var/max_sheets = 100
|
||||
var/sheet_name = ""
|
||||
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
|
||||
var/board_path = /obj/item/weapon/circuitboard/machine/pacman
|
||||
var/sheet_left = 0 // How much is left of the sheet
|
||||
var/time_per_sheet = 260
|
||||
var/current_heat = 0
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Initialize()
|
||||
|
||||
var/active = 0
|
||||
var/power_gen = 5000
|
||||
var/recent_fault = 0
|
||||
var/power_output = 1
|
||||
var/consumption = 0
|
||||
|
||||
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
|
||||
return 1
|
||||
|
||||
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/proc/DropFuel()
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/proc/handleInactive()
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/process()
|
||||
if(active && HasFuel() && !crit_fail && anchored && powernet)
|
||||
add_avail(power_gen * power_output)
|
||||
UseFuel()
|
||||
src.updateDialog()
|
||||
|
||||
else
|
||||
active = 0
|
||||
icon_state = initial(icon_state)
|
||||
handleInactive()
|
||||
|
||||
/obj/machinery/power/port_gen/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(!anchored)
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "It is[!active?"n't":""] running.")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman
|
||||
name = "\improper P.A.C.M.A.N.-type portable generator"
|
||||
var/sheets = 0
|
||||
var/max_sheets = 100
|
||||
var/sheet_name = ""
|
||||
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
|
||||
var/board_path = /obj/item/weapon/circuitboard/machine/pacman
|
||||
var/sheet_left = 0 // How much is left of the sheet
|
||||
var/time_per_sheet = 260
|
||||
var/current_heat = 0
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Initialize()
|
||||
. = ..()
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new board_path(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
var/obj/sheet = new sheet_path(null)
|
||||
sheet_name = sheet.name
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman
|
||||
name = "PACMAN-type Generator (Machine Board)"
|
||||
build_path = /obj/machinery/power/port_gen/pacman
|
||||
origin_tech = "programming=2;powerstorage=3;plasmatech=3;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman/super
|
||||
name = "SUPERPACMAN-type Generator (Machine Board)"
|
||||
build_path = /obj/machinery/power/port_gen/pacman/super
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4"
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
name = "MRSPACMAN-type Generator (Machine Board)"
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4;plasmatech=4"
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Destroy()
|
||||
DropFuel()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/RefreshParts()
|
||||
var/temp_rating = 0
|
||||
var/consumption_coeff = 0
|
||||
for(var/obj/item/weapon/stock_parts/SP in component_parts)
|
||||
if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
|
||||
max_sheets = SP.rating * SP.rating * 50
|
||||
else if(istype(SP, /obj/item/weapon/stock_parts/capacitor))
|
||||
temp_rating += SP.rating
|
||||
else
|
||||
consumption_coeff += SP.rating
|
||||
power_gen = round(initial(power_gen) * temp_rating * 2)
|
||||
consumption = consumption_coeff
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The generator has [sheets] units of [sheet_name] fuel left, producing [power_gen] per cycle.</span>")
|
||||
if(crit_fail) to_chat(user, "<span class='danger'>The generator seems to have broken down.</span>")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/HasFuel()
|
||||
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/DropFuel()
|
||||
if(sheets)
|
||||
var/fail_safe = 0
|
||||
while(sheets > 0 && fail_safe < 100)
|
||||
fail_safe += 1
|
||||
var/obj/item/stack/sheet/S = new sheet_path(loc)
|
||||
var/amount = min(sheets, S.max_amount)
|
||||
S.amount = amount
|
||||
sheets -= amount
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/UseFuel()
|
||||
var/needed_sheets = 1 / (time_per_sheet * consumption / power_output)
|
||||
var/temp = min(needed_sheets, sheet_left)
|
||||
needed_sheets -= temp
|
||||
sheet_left -= temp
|
||||
sheets -= round(needed_sheets)
|
||||
needed_sheets -= round(needed_sheets)
|
||||
if (sheet_left <= 0 && sheets > 0)
|
||||
sheet_left = 1 - needed_sheets
|
||||
sheets--
|
||||
|
||||
var/lower_limit = 56 + power_output * 10
|
||||
var/upper_limit = 76 + power_output * 10
|
||||
var/bias = 0
|
||||
if (power_output > 4)
|
||||
upper_limit = 400
|
||||
bias = power_output - consumption * (4 - consumption)
|
||||
if (current_heat < lower_limit)
|
||||
current_heat += 4 - consumption
|
||||
else
|
||||
current_heat += rand(-7 + bias, 7 + bias)
|
||||
if (current_heat < lower_limit)
|
||||
current_heat = lower_limit
|
||||
if (current_heat > upper_limit)
|
||||
current_heat = upper_limit
|
||||
|
||||
if (current_heat > 300)
|
||||
overheat()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/handleInactive()
|
||||
|
||||
if (current_heat > 0)
|
||||
current_heat = max(current_heat - 2, 0)
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/proc/overheat()
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/New()
|
||||
..()
|
||||
var/obj/item/weapon/circuitboard/machine/B = new board_path(null)
|
||||
B.apply_default_parts(src)
|
||||
|
||||
var/obj/sheet = new sheet_path(null)
|
||||
sheet_name = sheet.name
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman
|
||||
name = "PACMAN-type Generator (Machine Board)"
|
||||
build_path = /obj/machinery/power/port_gen/pacman
|
||||
origin_tech = "programming=2;powerstorage=3;plasmatech=3;engineering=3"
|
||||
req_components = list(
|
||||
/obj/item/weapon/stock_parts/matter_bin = 1,
|
||||
/obj/item/weapon/stock_parts/micro_laser = 1,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/weapon/stock_parts/capacitor = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman/super
|
||||
name = "SUPERPACMAN-type Generator (Machine Board)"
|
||||
build_path = /obj/machinery/power/port_gen/pacman/super
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4"
|
||||
|
||||
/obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
name = "MRSPACMAN-type Generator (Machine Board)"
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
|
||||
origin_tech = "programming=3;powerstorage=4;engineering=4;plasmatech=4"
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Destroy()
|
||||
DropFuel()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/RefreshParts()
|
||||
var/temp_rating = 0
|
||||
var/consumption_coeff = 0
|
||||
for(var/obj/item/weapon/stock_parts/SP in component_parts)
|
||||
if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
|
||||
max_sheets = SP.rating * SP.rating * 50
|
||||
else if(istype(SP, /obj/item/weapon/stock_parts/capacitor))
|
||||
temp_rating += SP.rating
|
||||
else
|
||||
consumption_coeff += SP.rating
|
||||
power_gen = round(initial(power_gen) * temp_rating * 2)
|
||||
consumption = consumption_coeff
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The generator has [sheets] units of [sheet_name] fuel left, producing [power_gen] per cycle.</span>")
|
||||
if(crit_fail) to_chat(user, "<span class='danger'>The generator seems to have broken down.</span>")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/HasFuel()
|
||||
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/DropFuel()
|
||||
if(sheets)
|
||||
var/fail_safe = 0
|
||||
while(sheets > 0 && fail_safe < 100)
|
||||
fail_safe += 1
|
||||
var/obj/item/stack/sheet/S = new sheet_path(loc)
|
||||
var/amount = min(sheets, S.max_amount)
|
||||
S.amount = amount
|
||||
sheets -= amount
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/UseFuel()
|
||||
var/needed_sheets = 1 / (time_per_sheet * consumption / power_output)
|
||||
var/temp = min(needed_sheets, sheet_left)
|
||||
needed_sheets -= temp
|
||||
sheet_left -= temp
|
||||
sheets -= round(needed_sheets)
|
||||
needed_sheets -= round(needed_sheets)
|
||||
if (sheet_left <= 0 && sheets > 0)
|
||||
sheet_left = 1 - needed_sheets
|
||||
sheets--
|
||||
|
||||
var/lower_limit = 56 + power_output * 10
|
||||
var/upper_limit = 76 + power_output * 10
|
||||
var/bias = 0
|
||||
if (power_output > 4)
|
||||
upper_limit = 400
|
||||
bias = power_output - consumption * (4 - consumption)
|
||||
if (current_heat < lower_limit)
|
||||
current_heat += 4 - consumption
|
||||
else
|
||||
current_heat += rand(-7 + bias, 7 + bias)
|
||||
if (current_heat < lower_limit)
|
||||
current_heat = lower_limit
|
||||
if (current_heat > upper_limit)
|
||||
current_heat = upper_limit
|
||||
|
||||
if (current_heat > 300)
|
||||
overheat()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/handleInactive()
|
||||
|
||||
if (current_heat > 0)
|
||||
current_heat = max(current_heat - 2, 0)
|
||||
src.updateDialog()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/proc/overheat()
|
||||
explosion(src.loc, 2, 5, 2, -1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, sheet_path))
|
||||
var/obj/item/stack/addstack = O
|
||||
var/amount = min((max_sheets - sheets), addstack.amount)
|
||||
if(amount < 1)
|
||||
to_chat(user, "<span class='notice'>The [src.name] is full!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [amount] sheets to the [src.name].</span>")
|
||||
sheets += amount
|
||||
addstack.use(amount)
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(!active)
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
|
||||
if(!anchored && !isinspace())
|
||||
connect_to_network()
|
||||
to_chat(user, "<span class='notice'>You secure the generator to the floor.</span>")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
disconnect_from_network()
|
||||
to_chat(user, "<span class='notice'>You unsecure the generator from the floor.</span>")
|
||||
anchored = 0
|
||||
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/screwdriver))
|
||||
panel_open = !panel_open
|
||||
playsound(src.loc, O.usesound, 50, 1)
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='notice'>You open the access panel.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You close the access panel.</span>")
|
||||
return
|
||||
else if(default_deconstruction_crowbar(O))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
emp_act(1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
|
||||
..()
|
||||
if (!anchored)
|
||||
return
|
||||
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/interact(mob/user)
|
||||
if (get_dist(src, user) > 1 )
|
||||
if(!isAI(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=port_gen")
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = text("<b>[name]</b><br>")
|
||||
if (active)
|
||||
dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
|
||||
else
|
||||
dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
|
||||
dat += text("[capitalize(sheet_name)]: [sheets] - <A href='?src=\ref[src];action=eject'>Eject</A><br>")
|
||||
var/stack_percent = round(sheet_left * 100, 1)
|
||||
dat += text("Current stack: [stack_percent]% <br>")
|
||||
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
|
||||
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
|
||||
dat += text("Heat: [current_heat]<br>")
|
||||
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
|
||||
user << browse(dat, "window=port_gen")
|
||||
onclose(user, "port_gen")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["action"])
|
||||
if(href_list["action"] == "enable")
|
||||
if(!active && HasFuel() && !crit_fail)
|
||||
active = 1
|
||||
icon_state = "portgen1"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "disable")
|
||||
if (active)
|
||||
active = 0
|
||||
icon_state = "portgen0"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "eject")
|
||||
if(!active)
|
||||
DropFuel()
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "lower_power")
|
||||
if (power_output > 1)
|
||||
power_output--
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "higher_power")
|
||||
if (power_output < 4 || emagged)
|
||||
power_output++
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "close")
|
||||
usr << browse(null, "window=port_gen")
|
||||
usr.unset_machine()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super
|
||||
name = "\improper S.U.P.E.R.P.A.C.M.A.N.-type portable generator"
|
||||
icon_state = "portgen1"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/uranium
|
||||
power_gen = 15000
|
||||
time_per_sheet = 85
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/super
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/overheat()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, sheet_path))
|
||||
var/obj/item/stack/addstack = O
|
||||
var/amount = min((max_sheets - sheets), addstack.amount)
|
||||
if(amount < 1)
|
||||
to_chat(user, "<span class='notice'>The [src.name] is full!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add [amount] sheets to the [src.name].</span>")
|
||||
sheets += amount
|
||||
addstack.use(amount)
|
||||
updateUsrDialog()
|
||||
return
|
||||
else if(!active)
|
||||
|
||||
if(exchange_parts(user, O))
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
|
||||
if(!anchored && !isinspace())
|
||||
connect_to_network()
|
||||
to_chat(user, "<span class='notice'>You secure the generator to the floor.</span>")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
disconnect_from_network()
|
||||
to_chat(user, "<span class='notice'>You unsecure the generator from the floor.</span>")
|
||||
anchored = 0
|
||||
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/screwdriver))
|
||||
panel_open = !panel_open
|
||||
playsound(src.loc, O.usesound, 50, 1)
|
||||
if(panel_open)
|
||||
to_chat(user, "<span class='notice'>You open the access panel.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You close the access panel.</span>")
|
||||
return
|
||||
else if(default_deconstruction_crowbar(O))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
emp_act(1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
|
||||
..()
|
||||
if (!anchored)
|
||||
return
|
||||
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/interact(mob/user)
|
||||
if (get_dist(src, user) > 1 )
|
||||
if(!isAI(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=port_gen")
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = text("<b>[name]</b><br>")
|
||||
if (active)
|
||||
dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
|
||||
else
|
||||
dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
|
||||
dat += text("[capitalize(sheet_name)]: [sheets] - <A href='?src=\ref[src];action=eject'>Eject</A><br>")
|
||||
var/stack_percent = round(sheet_left * 100, 1)
|
||||
dat += text("Current stack: [stack_percent]% <br>")
|
||||
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
|
||||
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
|
||||
dat += text("Heat: [current_heat]<br>")
|
||||
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
|
||||
user << browse(dat, "window=port_gen")
|
||||
onclose(user, "port_gen")
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
if(href_list["action"])
|
||||
if(href_list["action"] == "enable")
|
||||
if(!active && HasFuel() && !crit_fail)
|
||||
active = 1
|
||||
icon_state = "portgen1"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "disable")
|
||||
if (active)
|
||||
active = 0
|
||||
icon_state = "portgen0"
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "eject")
|
||||
if(!active)
|
||||
DropFuel()
|
||||
src.updateUsrDialog()
|
||||
if(href_list["action"] == "lower_power")
|
||||
if (power_output > 1)
|
||||
power_output--
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "higher_power")
|
||||
if (power_output < 4 || emagged)
|
||||
power_output++
|
||||
src.updateUsrDialog()
|
||||
if (href_list["action"] == "close")
|
||||
usr << browse(null, "window=port_gen")
|
||||
usr.unset_machine()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super
|
||||
name = "\improper S.U.P.E.R.P.A.C.M.A.N.-type portable generator"
|
||||
icon_state = "portgen1"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/uranium
|
||||
power_gen = 15000
|
||||
time_per_sheet = 85
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/super
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/super/overheat()
|
||||
explosion(src.loc, 3, 3, 3, -1)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs
|
||||
name = "\improper M.R.S.P.A.C.M.A.N.-type portable generator"
|
||||
icon_state = "portgen2"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/diamond
|
||||
power_gen = 40000
|
||||
time_per_sheet = 80
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/overheat()
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs
|
||||
name = "\improper M.R.S.P.A.C.M.A.N.-type portable generator"
|
||||
icon_state = "portgen2"
|
||||
sheet_path = /obj/item/stack/sheet/mineral/diamond
|
||||
power_gen = 40000
|
||||
time_per_sheet = 80
|
||||
board_path = /obj/item/weapon/circuitboard/machine/pacman/mrs
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/mrs/overheat()
|
||||
explosion(src.loc, 4, 4, 4, -1)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
going_kaboom = TRUE
|
||||
visible_message("<span class='danger'>\The [src] lets out an shower of sparks as it starts to lose stability!</span>",\
|
||||
"<span class='italics'>You hear a loud electrical crack!</span>")
|
||||
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
|
||||
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_gen * 0.05)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion.
|
||||
|
||||
|
||||
@@ -1,168 +1,168 @@
|
||||
|
||||
GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
|
||||
/obj/machinery/power/rad_collector
|
||||
name = "Radiation Collector Array"
|
||||
desc = "A device which uses Hawking Radiation and plasma to produce power."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "ca"
|
||||
anchored = 0
|
||||
density = 1
|
||||
req_access = list(GLOB.access_engine_equip)
|
||||
|
||||
GLOBAL_LIST_EMPTY(rad_collectors)
|
||||
|
||||
/obj/machinery/power/rad_collector
|
||||
name = "Radiation Collector Array"
|
||||
desc = "A device which uses Hawking Radiation and plasma to produce power."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "ca"
|
||||
anchored = 0
|
||||
density = 1
|
||||
req_access = list(GLOB.access_engine_equip)
|
||||
// use_power = NO_POWER_USE
|
||||
obj_integrity = 350
|
||||
max_integrity = 350
|
||||
integrity_failure = 80
|
||||
var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
|
||||
var/last_power = 0
|
||||
var/active = 0
|
||||
var/locked = 0
|
||||
var/drainratio = 1
|
||||
|
||||
/obj/machinery/power/rad_collector/New()
|
||||
..()
|
||||
GLOB.rad_collectors += src
|
||||
|
||||
/obj/machinery/power/rad_collector/Destroy()
|
||||
GLOB.rad_collectors -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(loaded_tank)
|
||||
if(!loaded_tank.air_contents.gases["plasma"])
|
||||
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
|
||||
eject()
|
||||
else
|
||||
loaded_tank.air_contents.gases["plasma"][MOLES] -= 0.001*drainratio
|
||||
loaded_tank.air_contents.garbage_collect()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(anchored)
|
||||
if(!src.locked)
|
||||
toggle_power()
|
||||
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
|
||||
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
|
||||
var/fuel
|
||||
if(loaded_tank)
|
||||
fuel = loaded_tank.air_contents.gases["plasma"]
|
||||
fuel = fuel ? fuel[MOLES] : 0
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].", INVESTIGATE_SINGULO)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/power/rad_collector/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(loaded_tank)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
else
|
||||
disconnect_from_network()
|
||||
|
||||
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
to_chat(user, "<span class='notice'>The [W.name] detects that [last_power]W were recently produced.</span>")
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
|
||||
atmosanalyzer_scan(loaded_tank.air_contents, user)
|
||||
else if(istype(W, /obj/item/weapon/tank/internals/plasma))
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first!</span>")
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
|
||||
return TRUE
|
||||
if(!user.drop_item())
|
||||
return TRUE
|
||||
loaded_tank = W
|
||||
W.forceMove(src)
|
||||
update_icons()
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(loaded_tank)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return TRUE
|
||||
eject()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
return TRUE
|
||||
else if(W.GetID())
|
||||
if(allowed(user))
|
||||
if(active)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the controls.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls can only be locked when \the [src] is active!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
eject()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/eject()
|
||||
locked = 0
|
||||
var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank
|
||||
if (!Z)
|
||||
return
|
||||
Z.loc = get_turf(src)
|
||||
Z.layer = initial(Z.layer)
|
||||
Z.plane = initial(Z.plane)
|
||||
src.loaded_tank = null
|
||||
if(active)
|
||||
toggle_power()
|
||||
else
|
||||
update_icons()
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/receive_pulse(pulse_strength)
|
||||
if(loaded_tank && active)
|
||||
var/power_produced = loaded_tank.air_contents.gases["plasma"] ? loaded_tank.air_contents.gases["plasma"][MOLES] : 0
|
||||
power_produced *= pulse_strength*10
|
||||
add_avail(power_produced)
|
||||
last_power = power_produced
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/update_icons()
|
||||
cut_overlays()
|
||||
if(loaded_tank)
|
||||
add_overlay("ptank")
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(active)
|
||||
add_overlay("on")
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/toggle_power()
|
||||
active = !active
|
||||
if(active)
|
||||
icon_state = "ca_on"
|
||||
flick("ca_active", src)
|
||||
else
|
||||
icon_state = "ca"
|
||||
flick("ca_deactive", src)
|
||||
update_icons()
|
||||
return
|
||||
obj_integrity = 350
|
||||
max_integrity = 350
|
||||
integrity_failure = 80
|
||||
var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
|
||||
var/last_power = 0
|
||||
var/active = 0
|
||||
var/locked = 0
|
||||
var/drainratio = 1
|
||||
|
||||
/obj/machinery/power/rad_collector/New()
|
||||
..()
|
||||
GLOB.rad_collectors += src
|
||||
|
||||
/obj/machinery/power/rad_collector/Destroy()
|
||||
GLOB.rad_collectors -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/process()
|
||||
if(loaded_tank)
|
||||
if(!loaded_tank.air_contents.gases["plasma"])
|
||||
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
|
||||
eject()
|
||||
else
|
||||
loaded_tank.air_contents.gases["plasma"][MOLES] -= 0.001*drainratio
|
||||
loaded_tank.air_contents.garbage_collect()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/attack_hand(mob/user)
|
||||
if(..())
|
||||
return
|
||||
if(anchored)
|
||||
if(!src.locked)
|
||||
toggle_power()
|
||||
user.visible_message("[user.name] turns the [src.name] [active? "on":"off"].", \
|
||||
"<span class='notice'>You turn the [src.name] [active? "on":"off"].</span>")
|
||||
var/fuel
|
||||
if(loaded_tank)
|
||||
fuel = loaded_tank.air_contents.gases["plasma"]
|
||||
fuel = fuel ? fuel[MOLES] : 0
|
||||
investigate_log("turned [active?"<font color='green'>on</font>":"<font color='red'>off</font>"] by [user.key]. [loaded_tank?"Fuel: [round(fuel/0.29)]%":"<font color='red'>It is empty</font>"].", INVESTIGATE_SINGULO)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/power/rad_collector/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(loaded_tank)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>Remove the plasma tank first!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/rad_collector/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
connect_to_network()
|
||||
else
|
||||
disconnect_from_network()
|
||||
|
||||
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
to_chat(user, "<span class='notice'>The [W.name] detects that [last_power]W were recently produced.</span>")
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/device/analyzer) && loaded_tank)
|
||||
atmosanalyzer_scan(loaded_tank.air_contents, user)
|
||||
else if(istype(W, /obj/item/weapon/tank/internals/plasma))
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>The [src] needs to be secured to the floor first!</span>")
|
||||
return TRUE
|
||||
if(loaded_tank)
|
||||
to_chat(user, "<span class='warning'>There's already a plasma tank loaded!</span>")
|
||||
return TRUE
|
||||
if(!user.drop_item())
|
||||
return TRUE
|
||||
loaded_tank = W
|
||||
W.forceMove(src)
|
||||
update_icons()
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(loaded_tank)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>The controls are locked!</span>")
|
||||
return TRUE
|
||||
eject()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There isn't a tank loaded!</span>")
|
||||
return TRUE
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
return TRUE
|
||||
else if(W.GetID())
|
||||
if(allowed(user))
|
||||
if(active)
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the controls.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The controls can only be locked when \the [src] is active!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Access denied.</span>")
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
eject()
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/eject()
|
||||
locked = 0
|
||||
var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank
|
||||
if (!Z)
|
||||
return
|
||||
Z.loc = get_turf(src)
|
||||
Z.layer = initial(Z.layer)
|
||||
Z.plane = initial(Z.plane)
|
||||
src.loaded_tank = null
|
||||
if(active)
|
||||
toggle_power()
|
||||
else
|
||||
update_icons()
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/receive_pulse(pulse_strength)
|
||||
if(loaded_tank && active)
|
||||
var/power_produced = loaded_tank.air_contents.gases["plasma"] ? loaded_tank.air_contents.gases["plasma"][MOLES] : 0
|
||||
power_produced *= pulse_strength*10
|
||||
add_avail(power_produced)
|
||||
last_power = power_produced
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/update_icons()
|
||||
cut_overlays()
|
||||
if(loaded_tank)
|
||||
add_overlay("ptank")
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(active)
|
||||
add_overlay("on")
|
||||
|
||||
|
||||
/obj/machinery/power/rad_collector/proc/toggle_power()
|
||||
active = !active
|
||||
if(active)
|
||||
icon_state = "ca_on"
|
||||
flick("ca_active", src)
|
||||
else
|
||||
icon_state = "ca"
|
||||
flick("ca_deactive", src)
|
||||
update_icons()
|
||||
return
|
||||
|
||||
@@ -1,129 +1,128 @@
|
||||
|
||||
|
||||
/obj/machinery/field/containment
|
||||
name = "containment field"
|
||||
desc = "An energy field."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "Contain_F"
|
||||
anchored = 1
|
||||
density = 0
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
|
||||
/obj/machinery/field/containment
|
||||
name = "containment field"
|
||||
desc = "An energy field."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "Contain_F"
|
||||
anchored = 1
|
||||
density = 0
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
use_power = NO_POWER_USE
|
||||
luminosity = 4
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
var/obj/machinery/field/generator/FG1 = null
|
||||
var/obj/machinery/field/generator/FG2 = null
|
||||
|
||||
/obj/machinery/field/containment/Destroy()
|
||||
FG1.fields -= src
|
||||
FG2.fields -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/containment/attack_hand(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
return 0
|
||||
else
|
||||
shock(user)
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
|
||||
shock(user)
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
|
||||
if(BRUTE)
|
||||
playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1)
|
||||
|
||||
/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
|
||||
return 0
|
||||
|
||||
/obj/machinery/field/containment/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M)
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return
|
||||
if(ismegafauna(M))
|
||||
M.visible_message("<span class='warning'>[M] glows fiercely as the containment field flickers out!</span>")
|
||||
FG1.calc_power(INFINITY) //rip that 'containment' field
|
||||
M.adjustHealth(-M.obj_damage)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/field/containment/Crossed(mob/mover)
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
|
||||
/obj/machinery/field/containment/Crossed(obj/mover)
|
||||
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
|
||||
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
||||
if(!master1 || !master2)
|
||||
return 0
|
||||
FG1 = master1
|
||||
FG2 = master2
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/shock(mob/living/user)
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/machinery/field/containment/Move()
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
// Abstract Field Class
|
||||
// Used for overriding certain procs
|
||||
|
||||
/obj/machinery/field
|
||||
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
||||
|
||||
/obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
if(isliving(mover)) // Don't let mobs through
|
||||
shock(mover)
|
||||
return 0
|
||||
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/proc/shock(mob/living/user)
|
||||
var/shock_damage = min(rand(30,40),rand(30,40))
|
||||
|
||||
if(iscarbon(user))
|
||||
user.Stun(15)
|
||||
user.Weaken(10)
|
||||
user.electrocute_act(shock_damage, src, 1)
|
||||
|
||||
else if(issilicon(user))
|
||||
if(prob(20))
|
||||
user.Stun(2)
|
||||
user.take_overall_damage(0, shock_damage)
|
||||
user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
|
||||
"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
|
||||
"<span class='italics'>You hear an electrical crack.</span>")
|
||||
|
||||
user.updatehealth()
|
||||
bump_field(user)
|
||||
|
||||
/obj/machinery/field/proc/clear_shock()
|
||||
hasShocked = 0
|
||||
|
||||
/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
hasShocked = 1
|
||||
do_sparks(5, TRUE, AM.loc)
|
||||
var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
|
||||
AM.throw_at(target, 200, 4)
|
||||
addtimer(CALLBACK(src, .proc/clear_shock), 5)
|
||||
luminosity = 4
|
||||
layer = ABOVE_OBJ_LAYER
|
||||
var/obj/machinery/field/generator/FG1 = null
|
||||
var/obj/machinery/field/generator/FG2 = null
|
||||
|
||||
/obj/machinery/field/containment/Destroy()
|
||||
FG1.fields -= src
|
||||
FG2.fields -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/containment/attack_hand(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
return 0
|
||||
else
|
||||
shock(user)
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/attackby(obj/item/W, mob/user, params)
|
||||
shock(user)
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
|
||||
if(BRUTE)
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 75, 1)
|
||||
|
||||
/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
|
||||
return 0
|
||||
|
||||
/obj/machinery/field/containment/ex_act(severity, target)
|
||||
return 0
|
||||
|
||||
/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M)
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return
|
||||
if(ismegafauna(M))
|
||||
M.visible_message("<span class='warning'>[M] glows fiercely as the containment field flickers out!</span>")
|
||||
FG1.calc_power(INFINITY) //rip that 'containment' field
|
||||
M.adjustHealth(-M.obj_damage)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/field/containment/Crossed(mob/mover)
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
|
||||
/obj/machinery/field/containment/Crossed(obj/mover)
|
||||
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
|
||||
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
||||
if(!master1 || !master2)
|
||||
return 0
|
||||
FG1 = master1
|
||||
FG2 = master2
|
||||
return 1
|
||||
|
||||
/obj/machinery/field/containment/shock(mob/living/user)
|
||||
if(!FG1 || !FG2)
|
||||
qdel(src)
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/machinery/field/containment/Move()
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
// Abstract Field Class
|
||||
// Used for overriding certain procs
|
||||
|
||||
/obj/machinery/field
|
||||
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
||||
|
||||
/obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
if(isliving(mover)) // Don't let mobs through
|
||||
shock(mover)
|
||||
return 0
|
||||
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
||||
bump_field(mover)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/proc/shock(mob/living/user)
|
||||
var/shock_damage = min(rand(30,40),rand(30,40))
|
||||
|
||||
if(iscarbon(user))
|
||||
user.Knockdown(300)
|
||||
user.electrocute_act(shock_damage, src, 1)
|
||||
|
||||
else if(issilicon(user))
|
||||
if(prob(20))
|
||||
user.Stun(40)
|
||||
user.take_overall_damage(0, shock_damage)
|
||||
user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
|
||||
"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
|
||||
"<span class='italics'>You hear an electrical crack.</span>")
|
||||
|
||||
user.updatehealth()
|
||||
bump_field(user)
|
||||
|
||||
/obj/machinery/field/proc/clear_shock()
|
||||
hasShocked = 0
|
||||
|
||||
/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
hasShocked = 1
|
||||
do_sparks(5, TRUE, AM.loc)
|
||||
var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
|
||||
AM.throw_at(target, 200, 4)
|
||||
addtimer(CALLBACK(src, .proc/clear_shock), 5)
|
||||
|
||||
@@ -98,9 +98,10 @@
|
||||
|
||||
/obj/machinery/power/emitter/Destroy()
|
||||
if(SSticker && SSticker.IsRoundInProgress())
|
||||
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Emitter deleted at ([x],[y],[z])")
|
||||
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z]) at [get_area(src)]", INVESTIGATE_SINGULO)
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Emitter deleted at [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Emitter deleted at [COORD(T)]")
|
||||
investigate_log("<font color='red'>deleted</font> at [get_area(src)] [COORD(T)]", INVESTIGATE_SINGULO)
|
||||
QDEL_NULL(sparks)
|
||||
return ..()
|
||||
|
||||
@@ -392,7 +393,7 @@
|
||||
auto.Grant(M, src)
|
||||
|
||||
/datum/action/innate/protoemitter
|
||||
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUNNED | AB_CHECK_CONSCIOUS
|
||||
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUN | AB_CHECK_CONSCIOUS
|
||||
var/obj/machinery/power/emitter/prototype/PE
|
||||
var/mob/living/carbon/U
|
||||
|
||||
|
||||
@@ -1,344 +1,344 @@
|
||||
|
||||
|
||||
|
||||
/*
|
||||
field_generator power level display
|
||||
The icon used for the field_generator need to have 'num_power_levels' number of icon states
|
||||
named 'Field_Gen +p[num]' where 'num' ranges from 1 to 'num_power_levels'
|
||||
|
||||
The power level is displayed using overlays. The current displayed power level is stored in 'powerlevel'.
|
||||
The overlay in use and the powerlevel variable must be kept in sync. A powerlevel equal to 0 means that
|
||||
no power level overlay is currently in the overlays list.
|
||||
-Aygar
|
||||
*/
|
||||
|
||||
#define field_generator_max_power 250
|
||||
|
||||
#define FG_OFFLINE 0
|
||||
#define FG_CHARGING 1
|
||||
#define FG_ONLINE 2
|
||||
|
||||
/obj/machinery/field/generator
|
||||
name = "field generator"
|
||||
desc = "A large thermal battery that projects a high amount of energy when powered."
|
||||
icon = 'icons/obj/machines/field_generator.dmi'
|
||||
icon_state = "Field_Gen"
|
||||
anchored = 0
|
||||
density = 1
|
||||
|
||||
|
||||
|
||||
/*
|
||||
field_generator power level display
|
||||
The icon used for the field_generator need to have 'num_power_levels' number of icon states
|
||||
named 'Field_Gen +p[num]' where 'num' ranges from 1 to 'num_power_levels'
|
||||
|
||||
The power level is displayed using overlays. The current displayed power level is stored in 'powerlevel'.
|
||||
The overlay in use and the powerlevel variable must be kept in sync. A powerlevel equal to 0 means that
|
||||
no power level overlay is currently in the overlays list.
|
||||
-Aygar
|
||||
*/
|
||||
|
||||
#define field_generator_max_power 250
|
||||
|
||||
#define FG_OFFLINE 0
|
||||
#define FG_CHARGING 1
|
||||
#define FG_ONLINE 2
|
||||
|
||||
/obj/machinery/field/generator
|
||||
name = "field generator"
|
||||
desc = "A large thermal battery that projects a high amount of energy when powered."
|
||||
icon = 'icons/obj/machines/field_generator.dmi'
|
||||
icon_state = "Field_Gen"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
//100% immune to lasers and energy projectiles since it absorbs their energy.
|
||||
armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
|
||||
var/const/num_power_levels = 6 // Total number of power level icon has
|
||||
var/power_level = 0
|
||||
var/active = FG_OFFLINE
|
||||
var/power = 20 // Current amount of power
|
||||
var/state = FG_UNSECURED
|
||||
var/warming_up = 0
|
||||
var/list/obj/machinery/field/containment/fields
|
||||
var/list/obj/machinery/field/generator/connected_gens
|
||||
var/clean_up = 0
|
||||
|
||||
/obj/machinery/field/generator/update_icon()
|
||||
cut_overlays()
|
||||
if(warming_up)
|
||||
add_overlay("+a[warming_up]")
|
||||
if(fields.len)
|
||||
add_overlay("+on")
|
||||
if(power_level)
|
||||
add_overlay("+p[power_level]")
|
||||
|
||||
|
||||
/obj/machinery/field/generator/New()
|
||||
..()
|
||||
fields = list()
|
||||
connected_gens = list()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/process()
|
||||
if(active == FG_ONLINE)
|
||||
calc_power()
|
||||
|
||||
/obj/machinery/field/generator/attack_hand(mob/user)
|
||||
if(state == FG_WELDED)
|
||||
if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
|
||||
if(active >= FG_CHARGING)
|
||||
to_chat(user, "<span class='warning'>You are unable to turn off the [name] once it is online!</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("[user.name] turns on the [name].", \
|
||||
"<span class='notice'>You turn on the [name].</span>", \
|
||||
"<span class='italics'>You hear heavy droning.</span>")
|
||||
turn_on()
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
//100% immune to lasers and energy projectiles since it absorbs their energy.
|
||||
armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
|
||||
var/const/num_power_levels = 6 // Total number of power level icon has
|
||||
var/power_level = 0
|
||||
var/active = FG_OFFLINE
|
||||
var/power = 20 // Current amount of power
|
||||
var/state = FG_UNSECURED
|
||||
var/warming_up = 0
|
||||
var/list/obj/machinery/field/containment/fields
|
||||
var/list/obj/machinery/field/generator/connected_gens
|
||||
var/clean_up = 0
|
||||
|
||||
/obj/machinery/field/generator/update_icon()
|
||||
cut_overlays()
|
||||
if(warming_up)
|
||||
add_overlay("+a[warming_up]")
|
||||
if(fields.len)
|
||||
add_overlay("+on")
|
||||
if(power_level)
|
||||
add_overlay("+p[power_level]")
|
||||
|
||||
|
||||
/obj/machinery/field/generator/New()
|
||||
..()
|
||||
fields = list()
|
||||
connected_gens = list()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/process()
|
||||
if(active == FG_ONLINE)
|
||||
calc_power()
|
||||
|
||||
/obj/machinery/field/generator/attack_hand(mob/user)
|
||||
if(state == FG_WELDED)
|
||||
if(get_dist(src, user) <= 1)//Need to actually touch the thing to turn it on
|
||||
if(active >= FG_CHARGING)
|
||||
to_chat(user, "<span class='warning'>You are unable to turn off the [name] once it is online!</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("[user.name] turns on the [name].", \
|
||||
"<span class='notice'>You turn on the [name].</span>", \
|
||||
"<span class='italics'>You hear heavy droning.</span>")
|
||||
turn_on()
|
||||
investigate_log("<font color='green'>activated</font> by [user.key].", INVESTIGATE_SINGULO)
|
||||
|
||||
add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>")
|
||||
|
||||
/obj/machinery/field/generator/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(state == FG_WELDED)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/generator/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
state = FG_SECURED
|
||||
else
|
||||
state = FG_UNSECURED
|
||||
|
||||
/obj/machinery/field/generator/attackby(obj/item/W, mob/user, params)
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be off!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
switch(state)
|
||||
if(FG_UNSECURED)
|
||||
to_chat(user, "<span class='warning'>The [name] needs to be wrenched to the floor!</span>")
|
||||
|
||||
if(FG_SECURED)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
|
||||
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20*W.toolspeed, target = src) && state == FG_SECURED && WT.isOn())
|
||||
state = FG_WELDED
|
||||
to_chat(user, "<span class='notice'>You weld the field generator to the floor.</span>")
|
||||
|
||||
if(FG_WELDED)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
|
||||
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20*W.toolspeed, target = src) && state == FG_WELDED && WT.isOn())
|
||||
state = FG_SECURED
|
||||
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/generator/attack_animal(mob/living/simple_animal/M)
|
||||
if(M.environment_smash >= 3 && active == FG_OFFLINE && state != FG_UNSECURED)
|
||||
state = FG_UNSECURED
|
||||
anchored = FALSE
|
||||
M.visible_message("<span class='warning'>[M] rips [src] free from its moorings!</span>")
|
||||
else
|
||||
..()
|
||||
if(!anchored)
|
||||
step(src, get_dir(M, src))
|
||||
|
||||
/obj/machinery/field/generator/emp_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field/generator/blob_act(obj/structure/blob/B)
|
||||
if(active)
|
||||
return 0
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/field/generator/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.flag != "bullet")
|
||||
power = min(power + Proj.damage, field_generator_max_power)
|
||||
check_power_level()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/Destroy()
|
||||
cleanup()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/check_power_level()
|
||||
var/new_level = round(num_power_levels * power / field_generator_max_power)
|
||||
if(new_level != power_level)
|
||||
power_level = new_level
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/field/generator/proc/turn_off()
|
||||
active = FG_OFFLINE
|
||||
spawn(1)
|
||||
cleanup()
|
||||
while (warming_up>0 && !active)
|
||||
sleep(50)
|
||||
warming_up--
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/field/generator/proc/turn_on()
|
||||
active = FG_CHARGING
|
||||
spawn(1)
|
||||
while (warming_up<3 && active)
|
||||
sleep(50)
|
||||
warming_up++
|
||||
update_icon()
|
||||
if(warming_up >= 3)
|
||||
start_fields()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/calc_power(set_power_draw)
|
||||
var/power_draw = 2 + fields.len
|
||||
if(set_power_draw)
|
||||
power_draw = set_power_draw
|
||||
|
||||
if(draw_power(round(power_draw/2,1)))
|
||||
check_power_level()
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>The [name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
|
||||
turn_off()
|
||||
|
||||
add_fingerprint(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>")
|
||||
|
||||
/obj/machinery/field/generator/can_be_unfasten_wrench(mob/user, silent)
|
||||
if(state == FG_WELDED)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>[src] is welded to the floor!</span>")
|
||||
return FAILED_UNFASTEN
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/generator/default_unfasten_wrench(mob/user, obj/item/weapon/wrench/W, time = 20)
|
||||
. = ..()
|
||||
if(. == SUCCESSFUL_UNFASTEN)
|
||||
if(anchored)
|
||||
state = FG_SECURED
|
||||
else
|
||||
state = FG_UNSECURED
|
||||
|
||||
/obj/machinery/field/generator/attackby(obj/item/W, mob/user, params)
|
||||
if(active)
|
||||
to_chat(user, "<span class='warning'>[src] needs to be off!</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
switch(state)
|
||||
if(FG_UNSECURED)
|
||||
to_chat(user, "<span class='warning'>The [name] needs to be wrenched to the floor!</span>")
|
||||
|
||||
if(FG_SECURED)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("[user.name] starts to weld the [name] to the floor.", \
|
||||
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20*W.toolspeed, target = src) && state == FG_SECURED && WT.isOn())
|
||||
state = FG_WELDED
|
||||
to_chat(user, "<span class='notice'>You weld the field generator to the floor.</span>")
|
||||
|
||||
if(FG_WELDED)
|
||||
if (WT.remove_fuel(0,user))
|
||||
playsound(loc, WT.usesound, 50, 1)
|
||||
user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
|
||||
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(do_after(user,20*W.toolspeed, target = src) && state == FG_WELDED && WT.isOn())
|
||||
state = FG_SECURED
|
||||
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/field/generator/attack_animal(mob/living/simple_animal/M)
|
||||
if(M.environment_smash >= 3 && active == FG_OFFLINE && state != FG_UNSECURED)
|
||||
state = FG_UNSECURED
|
||||
anchored = FALSE
|
||||
M.visible_message("<span class='warning'>[M] rips [src] free from its moorings!</span>")
|
||||
else
|
||||
..()
|
||||
if(!anchored)
|
||||
step(src, get_dir(M, src))
|
||||
|
||||
/obj/machinery/field/generator/emp_act()
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field/generator/blob_act(obj/structure/blob/B)
|
||||
if(active)
|
||||
return 0
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/machinery/field/generator/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.flag != "bullet")
|
||||
power = min(power + Proj.damage, field_generator_max_power)
|
||||
check_power_level()
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/Destroy()
|
||||
cleanup()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/check_power_level()
|
||||
var/new_level = round(num_power_levels * power / field_generator_max_power)
|
||||
if(new_level != power_level)
|
||||
power_level = new_level
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/field/generator/proc/turn_off()
|
||||
active = FG_OFFLINE
|
||||
spawn(1)
|
||||
cleanup()
|
||||
while (warming_up>0 && !active)
|
||||
sleep(50)
|
||||
warming_up--
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/field/generator/proc/turn_on()
|
||||
active = FG_CHARGING
|
||||
spawn(1)
|
||||
while (warming_up<3 && active)
|
||||
sleep(50)
|
||||
warming_up++
|
||||
update_icon()
|
||||
if(warming_up >= 3)
|
||||
start_fields()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/calc_power(set_power_draw)
|
||||
var/power_draw = 2 + fields.len
|
||||
if(set_power_draw)
|
||||
power_draw = set_power_draw
|
||||
|
||||
if(draw_power(round(power_draw/2,1)))
|
||||
check_power_level()
|
||||
return 1
|
||||
else
|
||||
visible_message("<span class='danger'>The [name] shuts down!</span>", "<span class='italics'>You hear something shutting down.</span>")
|
||||
turn_off()
|
||||
investigate_log("ran out of power and <font color='red'>deactivated</font>", INVESTIGATE_SINGULO)
|
||||
power = 0
|
||||
check_power_level()
|
||||
return 0
|
||||
|
||||
//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
|
||||
/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
|
||||
if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail
|
||||
return 0
|
||||
else
|
||||
failsafe++
|
||||
|
||||
if(power >= draw)//We have enough power
|
||||
power -= draw
|
||||
return 1
|
||||
|
||||
else//Need more power
|
||||
draw -= power
|
||||
power = 0
|
||||
for(var/CG in connected_gens)
|
||||
var/obj/machinery/field/generator/FG = CG
|
||||
if(FG == last)//We just asked you
|
||||
continue
|
||||
if(G)//Another gen is askin for power and we dont have it
|
||||
if(FG.draw_power(draw,failsafe,G,src))//Can you take the load
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else//We are askin another for power
|
||||
if(FG.draw_power(draw,failsafe,src,src))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/start_fields()
|
||||
if(state != FG_WELDED || !anchored)
|
||||
turn_off()
|
||||
return
|
||||
spawn(1)
|
||||
setup_field(1)
|
||||
spawn(2)
|
||||
setup_field(2)
|
||||
spawn(3)
|
||||
setup_field(4)
|
||||
spawn(4)
|
||||
setup_field(8)
|
||||
spawn(5)
|
||||
active = FG_ONLINE
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/setup_field(NSEW)
|
||||
var/turf/T = loc
|
||||
if(!istype(T))
|
||||
return 0
|
||||
|
||||
var/obj/machinery/field/generator/G = null
|
||||
var/steps = 0
|
||||
if(!NSEW)//Make sure its ran right
|
||||
return 0
|
||||
for(var/dist in 0 to 7) // checks out to 8 tiles away for another generator
|
||||
T = get_step(T, NSEW)
|
||||
if(T.density)//We cant shoot a field though this
|
||||
return 0
|
||||
|
||||
G = locate(/obj/machinery/field/generator) in T
|
||||
if(G)
|
||||
steps -= 1
|
||||
if(!G.active)
|
||||
return 0
|
||||
break
|
||||
|
||||
for(var/TC in T.contents)
|
||||
var/atom/A = TC
|
||||
if(ismob(A))
|
||||
continue
|
||||
if(A.density)
|
||||
return 0
|
||||
|
||||
steps++
|
||||
|
||||
if(!G)
|
||||
return 0
|
||||
|
||||
T = loc
|
||||
for(var/dist in 0 to steps) // creates each field tile
|
||||
var/field_dir = get_dir(T,get_step(G.loc, NSEW))
|
||||
T = get_step(T, NSEW)
|
||||
if(!locate(/obj/machinery/field/containment) in T)
|
||||
var/obj/machinery/field/containment/CF = new/obj/machinery/field/containment()
|
||||
CF.set_master(src,G)
|
||||
CF.loc = T
|
||||
CF.setDir(field_dir)
|
||||
fields += CF
|
||||
G.fields += CF
|
||||
for(var/mob/living/L in T)
|
||||
CF.Crossed(L)
|
||||
|
||||
connected_gens |= G
|
||||
G.connected_gens |= src
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/cleanup()
|
||||
clean_up = 1
|
||||
for (var/F in fields)
|
||||
qdel(F)
|
||||
|
||||
for(var/CG in connected_gens)
|
||||
var/obj/machinery/field/generator/FG = CG
|
||||
FG.connected_gens -= src
|
||||
if(!FG.clean_up)//Makes the other gens clean up as well
|
||||
FG.cleanup()
|
||||
connected_gens -= FG
|
||||
clean_up = 0
|
||||
update_icon()
|
||||
|
||||
//This is here to help fight the "hurr durr, release singulo cos nobody will notice before the
|
||||
//singulo eats the evidence". It's not fool-proof but better than nothing.
|
||||
//I want to avoid using global variables.
|
||||
spawn(1)
|
||||
var/temp = 1 //stops spam
|
||||
for(var/obj/singularity/O in GLOB.singularities)
|
||||
if(O.last_warning && temp)
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
message_admins("A singulo exists and a containment field has failed.",1)
|
||||
power = 0
|
||||
check_power_level()
|
||||
return 0
|
||||
|
||||
//This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport
|
||||
/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null)
|
||||
if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail
|
||||
return 0
|
||||
else
|
||||
failsafe++
|
||||
|
||||
if(power >= draw)//We have enough power
|
||||
power -= draw
|
||||
return 1
|
||||
|
||||
else//Need more power
|
||||
draw -= power
|
||||
power = 0
|
||||
for(var/CG in connected_gens)
|
||||
var/obj/machinery/field/generator/FG = CG
|
||||
if(FG == last)//We just asked you
|
||||
continue
|
||||
if(G)//Another gen is askin for power and we dont have it
|
||||
if(FG.draw_power(draw,failsafe,G,src))//Can you take the load
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else//We are askin another for power
|
||||
if(FG.draw_power(draw,failsafe,src,src))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/start_fields()
|
||||
if(state != FG_WELDED || !anchored)
|
||||
turn_off()
|
||||
return
|
||||
spawn(1)
|
||||
setup_field(1)
|
||||
spawn(2)
|
||||
setup_field(2)
|
||||
spawn(3)
|
||||
setup_field(4)
|
||||
spawn(4)
|
||||
setup_field(8)
|
||||
spawn(5)
|
||||
active = FG_ONLINE
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/setup_field(NSEW)
|
||||
var/turf/T = loc
|
||||
if(!istype(T))
|
||||
return 0
|
||||
|
||||
var/obj/machinery/field/generator/G = null
|
||||
var/steps = 0
|
||||
if(!NSEW)//Make sure its ran right
|
||||
return 0
|
||||
for(var/dist in 0 to 7) // checks out to 8 tiles away for another generator
|
||||
T = get_step(T, NSEW)
|
||||
if(T.density)//We cant shoot a field though this
|
||||
return 0
|
||||
|
||||
G = locate(/obj/machinery/field/generator) in T
|
||||
if(G)
|
||||
steps -= 1
|
||||
if(!G.active)
|
||||
return 0
|
||||
break
|
||||
|
||||
for(var/TC in T.contents)
|
||||
var/atom/A = TC
|
||||
if(ismob(A))
|
||||
continue
|
||||
if(A.density)
|
||||
return 0
|
||||
|
||||
steps++
|
||||
|
||||
if(!G)
|
||||
return 0
|
||||
|
||||
T = loc
|
||||
for(var/dist in 0 to steps) // creates each field tile
|
||||
var/field_dir = get_dir(T,get_step(G.loc, NSEW))
|
||||
T = get_step(T, NSEW)
|
||||
if(!locate(/obj/machinery/field/containment) in T)
|
||||
var/obj/machinery/field/containment/CF = new/obj/machinery/field/containment()
|
||||
CF.set_master(src,G)
|
||||
CF.loc = T
|
||||
CF.setDir(field_dir)
|
||||
fields += CF
|
||||
G.fields += CF
|
||||
for(var/mob/living/L in T)
|
||||
CF.Crossed(L)
|
||||
|
||||
connected_gens |= G
|
||||
G.connected_gens |= src
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/machinery/field/generator/proc/cleanup()
|
||||
clean_up = 1
|
||||
for (var/F in fields)
|
||||
qdel(F)
|
||||
|
||||
for(var/CG in connected_gens)
|
||||
var/obj/machinery/field/generator/FG = CG
|
||||
FG.connected_gens -= src
|
||||
if(!FG.clean_up)//Makes the other gens clean up as well
|
||||
FG.cleanup()
|
||||
connected_gens -= FG
|
||||
clean_up = 0
|
||||
update_icon()
|
||||
|
||||
//This is here to help fight the "hurr durr, release singulo cos nobody will notice before the
|
||||
//singulo eats the evidence". It's not fool-proof but better than nothing.
|
||||
//I want to avoid using global variables.
|
||||
spawn(1)
|
||||
var/temp = 1 //stops spam
|
||||
for(var/obj/singularity/O in GLOB.singularities)
|
||||
if(O.last_warning && temp)
|
||||
if((world.time - O.last_warning) > 50) //to stop message-spam
|
||||
temp = 0
|
||||
message_admins("A singulo exists and a containment field has failed.",1)
|
||||
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.", INVESTIGATE_SINGULO)
|
||||
O.last_warning = world.time
|
||||
|
||||
/obj/machinery/field/generator/shock(mob/living/user)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
/obj/machinery/field/generator/bump_field(atom/movable/AM as mob|obj)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
#undef FG_UNSECURED
|
||||
#undef FG_SECURED
|
||||
#undef FG_WELDED
|
||||
|
||||
#undef FG_OFFLINE
|
||||
#undef FG_CHARGING
|
||||
#undef FG_ONLINE
|
||||
O.last_warning = world.time
|
||||
|
||||
/obj/machinery/field/generator/shock(mob/living/user)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
/obj/machinery/field/generator/bump_field(atom/movable/AM as mob|obj)
|
||||
if(fields.len)
|
||||
..()
|
||||
|
||||
#undef FG_UNSECURED
|
||||
#undef FG_SECURED
|
||||
#undef FG_WELDED
|
||||
|
||||
#undef FG_OFFLINE
|
||||
#undef FG_CHARGING
|
||||
#undef FG_ONLINE
|
||||
|
||||
@@ -1,40 +1,40 @@
|
||||
/////SINGULARITY SPAWNER
|
||||
/obj/machinery/the_singularitygen
|
||||
name = "Gravitational Singularity Generator"
|
||||
desc = "An odd device which produces a Gravitational Singularity when set up."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "TheSingGen"
|
||||
anchored = 0
|
||||
density = 1
|
||||
/////SINGULARITY SPAWNER
|
||||
/obj/machinery/the_singularitygen
|
||||
name = "Gravitational Singularity Generator"
|
||||
desc = "An odd device which produces a Gravitational Singularity when set up."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "TheSingGen"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
// You can buckle someone to the singularity generator, then start the engine. Fun!
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
buckle_requires_restraints = TRUE
|
||||
|
||||
var/energy = 0
|
||||
var/creation_type = /obj/singularity
|
||||
|
||||
/obj/machinery/the_singularitygen/attack_hand(mob/user)
|
||||
if(user.a_intent == INTENT_GRAB && user_buckle_mob(user.pulling, user, check_loc = 0))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/the_singularitygen/process()
|
||||
if(energy > 0)
|
||||
if(energy >= 200)
|
||||
var/turf/T = get_turf(src)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
// You can buckle someone to the singularity generator, then start the engine. Fun!
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
buckle_requires_restraints = TRUE
|
||||
|
||||
var/energy = 0
|
||||
var/creation_type = /obj/singularity
|
||||
|
||||
/obj/machinery/the_singularitygen/attack_hand(mob/user)
|
||||
if(user.a_intent == INTENT_GRAB && user_buckle_mob(user.pulling, user, check_loc = 0))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
default_unfasten_wrench(user, W, 0)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/the_singularitygen/process()
|
||||
if(energy > 0)
|
||||
if(energy >= 200)
|
||||
var/turf/T = get_turf(src)
|
||||
SSblackbox.add_details("engine_started","[src.type]")
|
||||
var/obj/singularity/S = new creation_type(T, 50)
|
||||
transfer_fingerprints_to(S)
|
||||
qdel(src)
|
||||
else
|
||||
energy -= 1
|
||||
var/obj/singularity/S = new creation_type(T, 50)
|
||||
transfer_fingerprints_to(S)
|
||||
qdel(src)
|
||||
else
|
||||
energy -= 1
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/area/engine/engineering/poweralert(state, source)
|
||||
if (state != poweralm)
|
||||
/area/engine/engineering/poweralert(state, source)
|
||||
if (state != poweralm)
|
||||
investigate_log("has a power alarm!", INVESTIGATE_SINGULO)
|
||||
..()
|
||||
@@ -30,7 +30,7 @@
|
||||
/obj/singularity/narsie/large/Initialize()
|
||||
. = ..()
|
||||
send_to_playing_players("<span class='narsie'>NAR-SIE HAS RISEN</span>")
|
||||
send_to_playing_players(pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg'))
|
||||
sound_to_playing_players("im_here")
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
@@ -52,6 +52,7 @@
|
||||
/obj/singularity/narsie/large/cult/Initialize()
|
||||
. = ..()
|
||||
GLOB.cult_narsie = src
|
||||
deltimer(GLOB.blood_target_reset_timer)
|
||||
GLOB.blood_target = src
|
||||
resize(0.6)
|
||||
for(var/datum/mind/cult_mind in SSticker.mode.cult)
|
||||
@@ -59,7 +60,7 @@
|
||||
var/mob/living/L = cult_mind.current
|
||||
L.narsie_act()
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD && player.loc.z == ZLEVEL_STATION && !iscultist(player) && isliving(player))
|
||||
if(player.stat != DEAD && player.loc.z == ZLEVEL_STATION && !iscultist(player))
|
||||
souls_needed[player] = TRUE
|
||||
soul_goal = round(1 + LAZYLEN(souls_needed) * 0.6)
|
||||
INVOKE_ASYNC(src, .proc/begin_the_end)
|
||||
@@ -76,7 +77,7 @@
|
||||
sleep(1150)
|
||||
if(resolved == FALSE)
|
||||
resolved = TRUE
|
||||
world << sound('sound/machines/Alarm.ogg')
|
||||
world << sound('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)
|
||||
|
||||
@@ -125,7 +126,7 @@
|
||||
if(M.stat == CONSCIOUS)
|
||||
if(!iscultist(M))
|
||||
to_chat(M, "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src.name]...</span>")
|
||||
M.apply_effect(3, STUN)
|
||||
M.apply_effect(60, STUN)
|
||||
|
||||
|
||||
/obj/singularity/narsie/consume(atom/A)
|
||||
@@ -196,7 +197,7 @@
|
||||
// if(defer_powernet_rebuild != 2)
|
||||
// defer_powernet_rebuild = 1
|
||||
for(var/atom/X in urange(consume_range,src,1))
|
||||
if(isturf(X) || istype(X, /atom/movable))
|
||||
if(isturf(X) || ismovableatom(X))
|
||||
consume(X)
|
||||
// if(defer_powernet_rebuild != 2)
|
||||
// defer_powernet_rebuild = 0
|
||||
@@ -212,3 +213,5 @@
|
||||
move_self = 1
|
||||
icon = initial(icon)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,207 +1,207 @@
|
||||
/*Composed of 7 parts :
|
||||
|
||||
3 Particle Emitters
|
||||
1 Power Box
|
||||
1 Fuel Chamber
|
||||
1 End Cap
|
||||
1 Control computer
|
||||
|
||||
Setup map
|
||||
|
||||
|EC|
|
||||
CC|FC|
|
||||
|PB|
|
||||
PE|PE|PE
|
||||
|
||||
*/
|
||||
#define PA_CONSTRUCTION_UNSECURED 0
|
||||
#define PA_CONSTRUCTION_UNWIRED 1
|
||||
#define PA_CONSTRUCTION_PANEL_OPEN 2
|
||||
#define PA_CONSTRUCTION_COMPLETE 3
|
||||
|
||||
/obj/structure/particle_accelerator
|
||||
name = "Particle Accelerator"
|
||||
desc = "Part of a Particle Accelerator."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "none"
|
||||
anchored = 0
|
||||
density = 1
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80)
|
||||
|
||||
var/obj/machinery/particle_accelerator/control_box/master = null
|
||||
var/construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
var/reference = null
|
||||
var/powered = 0
|
||||
var/strength = null
|
||||
|
||||
/obj/structure/particle_accelerator/examine(mob/user)
|
||||
..()
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
to_chat(user, "Looks like it's not attached to the flooring")
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
to_chat(user, "It is missing some cables")
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
to_chat(user, "The panel is open")
|
||||
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/particle_accelerator/Destroy()
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
if(master)
|
||||
master.connected_parts -= src
|
||||
master.assembled = 0
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/particle_accelerator/verb/rotate()
|
||||
set name = "Rotate Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if (anchored)
|
||||
to_chat(usr, "It is fastened to the floor!")
|
||||
return 0
|
||||
setDir(turn(dir, -90))
|
||||
return 1
|
||||
|
||||
/obj/structure/particle_accelerator/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
/obj/structure/particle_accelerator/verb/rotateccw()
|
||||
set name = "Rotate Counter Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if (anchored)
|
||||
to_chat(usr, "It is fastened to the floor!")
|
||||
return 0
|
||||
setDir(turn(dir, 90))
|
||||
return 1
|
||||
|
||||
/obj/structure/particle_accelerator/attackby(obj/item/W, mob/user, params)
|
||||
var/did_something = FALSE
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 1
|
||||
user.visible_message("[user.name] secures the [name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 0
|
||||
user.visible_message("[user.name] detaches the [name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.use(1))
|
||||
user.visible_message("[user.name] adds wires to the [name].", \
|
||||
"You add some wires.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [name].", \
|
||||
"You remove some wires.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] closes the [name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_COMPLETE
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] opens the [name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
|
||||
if(did_something)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
update_state()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
new /obj/item/stack/sheet/metal (loc, 5)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/particle_accelerator/Move()
|
||||
..()
|
||||
if(master && master.active)
|
||||
master.toggle_power()
|
||||
/*Composed of 7 parts :
|
||||
|
||||
3 Particle Emitters
|
||||
1 Power Box
|
||||
1 Fuel Chamber
|
||||
1 End Cap
|
||||
1 Control computer
|
||||
|
||||
Setup map
|
||||
|
||||
|EC|
|
||||
CC|FC|
|
||||
|PB|
|
||||
PE|PE|PE
|
||||
|
||||
*/
|
||||
#define PA_CONSTRUCTION_UNSECURED 0
|
||||
#define PA_CONSTRUCTION_UNWIRED 1
|
||||
#define PA_CONSTRUCTION_PANEL_OPEN 2
|
||||
#define PA_CONSTRUCTION_COMPLETE 3
|
||||
|
||||
/obj/structure/particle_accelerator
|
||||
name = "Particle Accelerator"
|
||||
desc = "Part of a Particle Accelerator."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "none"
|
||||
anchored = 0
|
||||
density = 1
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80)
|
||||
|
||||
var/obj/machinery/particle_accelerator/control_box/master = null
|
||||
var/construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
var/reference = null
|
||||
var/powered = 0
|
||||
var/strength = null
|
||||
|
||||
/obj/structure/particle_accelerator/examine(mob/user)
|
||||
..()
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
to_chat(user, "Looks like it's not attached to the flooring")
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
to_chat(user, "It is missing some cables")
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
to_chat(user, "The panel is open")
|
||||
|
||||
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
|
||||
|
||||
/obj/structure/particle_accelerator/Destroy()
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
if(master)
|
||||
master.connected_parts -= src
|
||||
master.assembled = 0
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/particle_accelerator/verb/rotate()
|
||||
set name = "Rotate Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if (anchored)
|
||||
to_chat(usr, "It is fastened to the floor!")
|
||||
return 0
|
||||
setDir(turn(dir, -90))
|
||||
return 1
|
||||
|
||||
/obj/structure/particle_accelerator/AltClick(mob/user)
|
||||
..()
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
else
|
||||
rotate()
|
||||
|
||||
/obj/structure/particle_accelerator/verb/rotateccw()
|
||||
set name = "Rotate Counter Clockwise"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if (anchored)
|
||||
to_chat(usr, "It is fastened to the floor!")
|
||||
return 0
|
||||
setDir(turn(dir, 90))
|
||||
return 1
|
||||
|
||||
/obj/structure/particle_accelerator/attackby(obj/item/W, mob/user, params)
|
||||
var/did_something = FALSE
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 1
|
||||
user.visible_message("[user.name] secures the [name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 0
|
||||
user.visible_message("[user.name] detaches the [name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.use(1))
|
||||
user.visible_message("[user.name] adds wires to the [name].", \
|
||||
"You add some wires.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [name].", \
|
||||
"You remove some wires.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] closes the [name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_COMPLETE
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] opens the [name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
|
||||
if(did_something)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
update_state()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
new /obj/item/stack/sheet/metal (loc, 5)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/particle_accelerator/Move()
|
||||
..()
|
||||
if(master && master.active)
|
||||
master.toggle_power()
|
||||
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.", INVESTIGATE_SINGULO)
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/update_icon()
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED,PA_CONSTRUCTION_UNWIRED)
|
||||
icon_state="[reference]"
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
icon_state="[reference]w"
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(powered)
|
||||
icon_state="[reference]p[strength]"
|
||||
else
|
||||
icon_state="[reference]c"
|
||||
|
||||
/obj/structure/particle_accelerator/proc/update_state()
|
||||
if(master)
|
||||
master.update_state()
|
||||
|
||||
/obj/structure/particle_accelerator/proc/connect_master(obj/O)
|
||||
if(O.dir == dir)
|
||||
master = O
|
||||
return 1
|
||||
return 0
|
||||
|
||||
///////////
|
||||
// PARTS //
|
||||
///////////
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/end_cap
|
||||
name = "Alpha Particle Generation Array"
|
||||
desc = "This is where Alpha particles are generated from \[REDACTED\]"
|
||||
icon_state = "end_cap"
|
||||
reference = "end_cap"
|
||||
|
||||
/obj/structure/particle_accelerator/power_box
|
||||
name = "Particle Focusing EM Lens"
|
||||
desc = "This uses electromagnetic waves to focus the Alpha-Particles."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "power_box"
|
||||
reference = "power_box"
|
||||
|
||||
/obj/structure/particle_accelerator/fuel_chamber
|
||||
name = "EM Acceleration Chamber"
|
||||
desc = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "fuel_chamber"
|
||||
reference = "fuel_chamber"
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/update_icon()
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED,PA_CONSTRUCTION_UNWIRED)
|
||||
icon_state="[reference]"
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
icon_state="[reference]w"
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(powered)
|
||||
icon_state="[reference]p[strength]"
|
||||
else
|
||||
icon_state="[reference]c"
|
||||
|
||||
/obj/structure/particle_accelerator/proc/update_state()
|
||||
if(master)
|
||||
master.update_state()
|
||||
|
||||
/obj/structure/particle_accelerator/proc/connect_master(obj/O)
|
||||
if(O.dir == dir)
|
||||
master = O
|
||||
return 1
|
||||
return 0
|
||||
|
||||
///////////
|
||||
// PARTS //
|
||||
///////////
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/end_cap
|
||||
name = "Alpha Particle Generation Array"
|
||||
desc = "This is where Alpha particles are generated from \[REDACTED\]"
|
||||
icon_state = "end_cap"
|
||||
reference = "end_cap"
|
||||
|
||||
/obj/structure/particle_accelerator/power_box
|
||||
name = "Particle Focusing EM Lens"
|
||||
desc = "This uses electromagnetic waves to focus the Alpha-Particles."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "power_box"
|
||||
reference = "power_box"
|
||||
|
||||
/obj/structure/particle_accelerator/fuel_chamber
|
||||
name = "EM Acceleration Chamber"
|
||||
desc = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "fuel_chamber"
|
||||
reference = "fuel_chamber"
|
||||
|
||||
@@ -1,328 +1,328 @@
|
||||
/obj/machinery/particle_accelerator/control_box
|
||||
name = "Particle Accelerator Control Console"
|
||||
desc = "This controls the density of the particles."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "control_box"
|
||||
anchored = 0
|
||||
density = 1
|
||||
/obj/machinery/particle_accelerator/control_box
|
||||
name = "Particle Accelerator Control Console"
|
||||
desc = "This controls the density of the particles."
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
icon_state = "control_box"
|
||||
anchored = 0
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
idle_power_usage = 500
|
||||
active_power_usage = 10000
|
||||
dir = NORTH
|
||||
var/strength_upper_limit = 2
|
||||
var/interface_control = 1
|
||||
var/list/obj/structure/particle_accelerator/connected_parts
|
||||
var/assembled = 0
|
||||
var/construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
var/active = 0
|
||||
var/strength = 0
|
||||
var/powered = 0
|
||||
mouse_opacity = 2
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/New()
|
||||
wires = new /datum/wires/particle_accelerator/control_box(src)
|
||||
connected_parts = list()
|
||||
..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/Destroy()
|
||||
if(active)
|
||||
toggle_power()
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.master = null
|
||||
connected_parts.Cut()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/attack_hand(mob/user)
|
||||
if(construction_state == PA_CONSTRUCTION_COMPLETE)
|
||||
interact(user)
|
||||
else if(construction_state == PA_CONSTRUCTION_PANEL_OPEN)
|
||||
wires.interact(user)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/update_state()
|
||||
if(construction_state < PA_CONSTRUCTION_COMPLETE)
|
||||
idle_power_usage = 500
|
||||
active_power_usage = 10000
|
||||
dir = NORTH
|
||||
var/strength_upper_limit = 2
|
||||
var/interface_control = 1
|
||||
var/list/obj/structure/particle_accelerator/connected_parts
|
||||
var/assembled = 0
|
||||
var/construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
var/active = 0
|
||||
var/strength = 0
|
||||
var/powered = 0
|
||||
mouse_opacity = 2
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/New()
|
||||
wires = new /datum/wires/particle_accelerator/control_box(src)
|
||||
connected_parts = list()
|
||||
..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/Destroy()
|
||||
if(active)
|
||||
toggle_power()
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.master = null
|
||||
connected_parts.Cut()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/attack_hand(mob/user)
|
||||
if(construction_state == PA_CONSTRUCTION_COMPLETE)
|
||||
interact(user)
|
||||
else if(construction_state == PA_CONSTRUCTION_PANEL_OPEN)
|
||||
wires.interact(user)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/update_state()
|
||||
if(construction_state < PA_CONSTRUCTION_COMPLETE)
|
||||
use_power = NO_POWER_USE
|
||||
assembled = 0
|
||||
active = 0
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = null
|
||||
part.powered = 0
|
||||
part.update_icon()
|
||||
connected_parts.Cut()
|
||||
return
|
||||
if(!part_scan())
|
||||
assembled = 0
|
||||
active = 0
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = null
|
||||
part.powered = 0
|
||||
part.update_icon()
|
||||
connected_parts.Cut()
|
||||
return
|
||||
if(!part_scan())
|
||||
use_power = IDLE_POWER_USE
|
||||
active = 0
|
||||
connected_parts.Cut()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/update_icon()
|
||||
if(active)
|
||||
icon_state = "control_boxp1"
|
||||
else
|
||||
if(use_power)
|
||||
if(assembled)
|
||||
icon_state = "control_boxp"
|
||||
else
|
||||
icon_state = "ucontrol_boxp"
|
||||
else
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED, PA_CONSTRUCTION_UNWIRED)
|
||||
icon_state = "control_box"
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
icon_state = "control_boxw"
|
||||
else
|
||||
icon_state = "control_boxc"
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(!interface_control)
|
||||
to_chat(usr, "<span class='error'>ERROR: Request timed out. Check wire contacts.</span>")
|
||||
return
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=pacontrol")
|
||||
usr.unset_machine()
|
||||
return
|
||||
if(href_list["togglep"])
|
||||
if(!wires.is_cut(WIRE_POWER))
|
||||
toggle_power()
|
||||
|
||||
else if(href_list["scan"])
|
||||
part_scan()
|
||||
|
||||
else if(href_list["strengthup"])
|
||||
if(!wires.is_cut(WIRE_STRENGTH))
|
||||
add_strength()
|
||||
|
||||
else if(href_list["strengthdown"])
|
||||
if(!wires.is_cut(WIRE_STRENGTH))
|
||||
remove_strength()
|
||||
|
||||
updateDialog()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/strength_change()
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = strength
|
||||
part.update_icon()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/add_strength(s)
|
||||
if(assembled && (strength < strength_upper_limit))
|
||||
strength++
|
||||
strength_change()
|
||||
|
||||
message_admins("PA Control Computer increased to [strength] by [ADMIN_LOOKUPFLW(usr)] in [ADMIN_COORDJMP(src)]",0,1)
|
||||
log_game("PA Control Computer increased to [strength] by [key_name(usr)] in [COORD(src)]")
|
||||
active = 0
|
||||
connected_parts.Cut()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/update_icon()
|
||||
if(active)
|
||||
icon_state = "control_boxp1"
|
||||
else
|
||||
if(use_power)
|
||||
if(assembled)
|
||||
icon_state = "control_boxp"
|
||||
else
|
||||
icon_state = "ucontrol_boxp"
|
||||
else
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED, PA_CONSTRUCTION_UNWIRED)
|
||||
icon_state = "control_box"
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
icon_state = "control_boxw"
|
||||
else
|
||||
icon_state = "control_boxc"
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(!interface_control)
|
||||
to_chat(usr, "<span class='error'>ERROR: Request timed out. Check wire contacts.</span>")
|
||||
return
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=pacontrol")
|
||||
usr.unset_machine()
|
||||
return
|
||||
if(href_list["togglep"])
|
||||
if(!wires.is_cut(WIRE_POWER))
|
||||
toggle_power()
|
||||
|
||||
else if(href_list["scan"])
|
||||
part_scan()
|
||||
|
||||
else if(href_list["strengthup"])
|
||||
if(!wires.is_cut(WIRE_STRENGTH))
|
||||
add_strength()
|
||||
|
||||
else if(href_list["strengthdown"])
|
||||
if(!wires.is_cut(WIRE_STRENGTH))
|
||||
remove_strength()
|
||||
|
||||
updateDialog()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/strength_change()
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = strength
|
||||
part.update_icon()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/add_strength(s)
|
||||
if(assembled && (strength < strength_upper_limit))
|
||||
strength++
|
||||
strength_change()
|
||||
|
||||
message_admins("PA Control Computer increased to [strength] by [ADMIN_LOOKUPFLW(usr)] in [ADMIN_COORDJMP(src)]",0,1)
|
||||
log_game("PA Control Computer increased to [strength] by [key_name(usr)] in [COORD(src)]")
|
||||
investigate_log("increased to <font color='red'>[strength]</font> by [key_name(usr)]", INVESTIGATE_SINGULO)
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/remove_strength(s)
|
||||
if(assembled && (strength > 0))
|
||||
strength--
|
||||
strength_change()
|
||||
|
||||
message_admins("PA Control Computer decreased to [strength] by [ADMIN_LOOKUPFLW(usr)] in [ADMIN_COORDJMP(src)]",0,1)
|
||||
log_game("PA Control Computer decreased to [strength] by [key_name(usr)] in [COORD(src)]")
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/remove_strength(s)
|
||||
if(assembled && (strength > 0))
|
||||
strength--
|
||||
strength_change()
|
||||
|
||||
message_admins("PA Control Computer decreased to [strength] by [ADMIN_LOOKUPFLW(usr)] in [ADMIN_COORDJMP(src)]",0,1)
|
||||
log_game("PA Control Computer decreased to [strength] by [key_name(usr)] in [COORD(src)]")
|
||||
investigate_log("decreased to <font color='green'>[strength]</font> by [key_name(usr)]", INVESTIGATE_SINGULO)
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
active = 0
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/power_change()
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
active = 0
|
||||
use_power = NO_POWER_USE
|
||||
else if(!stat && construction_state == PA_CONSTRUCTION_COMPLETE)
|
||||
else if(!stat && construction_state == PA_CONSTRUCTION_COMPLETE)
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/process()
|
||||
if(active)
|
||||
//a part is missing!
|
||||
if(connected_parts.len < 6)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/process()
|
||||
if(active)
|
||||
//a part is missing!
|
||||
if(connected_parts.len < 6)
|
||||
investigate_log("lost a connected part; It <font color='red'>powered down</font>.", INVESTIGATE_SINGULO)
|
||||
toggle_power()
|
||||
update_icon()
|
||||
return
|
||||
//emit some particles
|
||||
for(var/obj/structure/particle_accelerator/particle_emitter/PE in connected_parts)
|
||||
PE.emit_particle(strength)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/part_scan()
|
||||
var/ldir = turn(dir,-90)
|
||||
var/rdir = turn(dir,90)
|
||||
var/odir = turn(dir,180)
|
||||
var/turf/T = loc
|
||||
|
||||
assembled = 0
|
||||
critical_machine = FALSE
|
||||
|
||||
var/obj/structure/particle_accelerator/fuel_chamber/F = locate() in orange(1,src)
|
||||
if(!F)
|
||||
return 0
|
||||
|
||||
setDir(F.dir)
|
||||
connected_parts.Cut()
|
||||
|
||||
T = get_step(T,rdir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/fuel_chamber))
|
||||
return 0
|
||||
T = get_step(T,odir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/end_cap))
|
||||
return 0
|
||||
T = get_step(T,dir)
|
||||
T = get_step(T,dir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/power_box))
|
||||
return 0
|
||||
T = get_step(T,dir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/center))
|
||||
return 0
|
||||
T = get_step(T,ldir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/left))
|
||||
return 0
|
||||
T = get_step(T,rdir)
|
||||
T = get_step(T,rdir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/right))
|
||||
return 0
|
||||
|
||||
assembled = 1
|
||||
critical_machine = TRUE //Only counts if the PA is actually assembled.
|
||||
return 1
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/check_part(turf/T, type)
|
||||
var/obj/structure/particle_accelerator/PA = locate(/obj/structure/particle_accelerator) in T
|
||||
if(istype(PA, type) && (PA.construction_state == PA_CONSTRUCTION_COMPLETE))
|
||||
if(PA.connect_master(src))
|
||||
connected_parts.Add(PA)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/toggle_power()
|
||||
active = !active
|
||||
toggle_power()
|
||||
update_icon()
|
||||
return
|
||||
//emit some particles
|
||||
for(var/obj/structure/particle_accelerator/particle_emitter/PE in connected_parts)
|
||||
PE.emit_particle(strength)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/part_scan()
|
||||
var/ldir = turn(dir,-90)
|
||||
var/rdir = turn(dir,90)
|
||||
var/odir = turn(dir,180)
|
||||
var/turf/T = loc
|
||||
|
||||
assembled = 0
|
||||
critical_machine = FALSE
|
||||
|
||||
var/obj/structure/particle_accelerator/fuel_chamber/F = locate() in orange(1,src)
|
||||
if(!F)
|
||||
return 0
|
||||
|
||||
setDir(F.dir)
|
||||
connected_parts.Cut()
|
||||
|
||||
T = get_step(T,rdir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/fuel_chamber))
|
||||
return 0
|
||||
T = get_step(T,odir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/end_cap))
|
||||
return 0
|
||||
T = get_step(T,dir)
|
||||
T = get_step(T,dir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/power_box))
|
||||
return 0
|
||||
T = get_step(T,dir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/center))
|
||||
return 0
|
||||
T = get_step(T,ldir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/left))
|
||||
return 0
|
||||
T = get_step(T,rdir)
|
||||
T = get_step(T,rdir)
|
||||
if(!check_part(T,/obj/structure/particle_accelerator/particle_emitter/right))
|
||||
return 0
|
||||
|
||||
assembled = 1
|
||||
critical_machine = TRUE //Only counts if the PA is actually assembled.
|
||||
return 1
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/check_part(turf/T, type)
|
||||
var/obj/structure/particle_accelerator/PA = locate(/obj/structure/particle_accelerator) in T
|
||||
if(istype(PA, type) && (PA.construction_state == PA_CONSTRUCTION_COMPLETE))
|
||||
if(PA.connect_master(src))
|
||||
connected_parts.Add(PA)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/proc/toggle_power()
|
||||
active = !active
|
||||
investigate_log("turned [active?"<font color='green'>ON</font>":"<font color='red'>OFF</font>"] by [usr ? key_name(usr) : "outside forces"]", INVESTIGATE_SINGULO)
|
||||
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in ([x],[y],[z])")
|
||||
if(active)
|
||||
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in ([x],[y],[z])")
|
||||
if(active)
|
||||
use_power = ACTIVE_POWER_USE
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = strength
|
||||
part.powered = 1
|
||||
part.update_icon()
|
||||
else
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = strength
|
||||
part.powered = 1
|
||||
part.update_icon()
|
||||
else
|
||||
use_power = IDLE_POWER_USE
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = null
|
||||
part.powered = 0
|
||||
part.update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/interact(mob/user)
|
||||
if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
|
||||
if(!issilicon(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=pacontrol")
|
||||
return
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = ""
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR><BR>"
|
||||
dat += "<h3>Status</h3>"
|
||||
if(!assembled)
|
||||
dat += "Unable to detect all parts!<BR>"
|
||||
dat += "<A href='?src=\ref[src];scan=1'>Run Scan</A><BR><BR>"
|
||||
else
|
||||
dat += "All parts in place.<BR><BR>"
|
||||
dat += "Power:"
|
||||
if(active)
|
||||
dat += "On<BR>"
|
||||
else
|
||||
dat += "Off <BR>"
|
||||
dat += "<A href='?src=\ref[src];togglep=1'>Toggle Power</A><BR><BR>"
|
||||
dat += "Particle Strength: [strength] "
|
||||
dat += "<A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "pacontrol", name, 420, 300)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/examine(mob/user)
|
||||
..()
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
to_chat(user, "Looks like it's not attached to the flooring")
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
to_chat(user, "It is missing some cables")
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
to_chat(user, "The panel is open")
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/attackby(obj/item/W, mob/user, params)
|
||||
var/did_something = FALSE
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 1
|
||||
user.visible_message("[user.name] secures the [name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 0
|
||||
user.visible_message("[user.name] detaches the [name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.use(1))
|
||||
user.visible_message("[user.name] adds wires to the [name].", \
|
||||
"You add some wires.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [name].", \
|
||||
"You remove some wires.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] closes the [name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_COMPLETE
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] opens the [name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
|
||||
if(did_something)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
update_state()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
#undef PA_CONSTRUCTION_UNSECURED
|
||||
#undef PA_CONSTRUCTION_UNWIRED
|
||||
#undef PA_CONSTRUCTION_PANEL_OPEN
|
||||
#undef PA_CONSTRUCTION_COMPLETE
|
||||
for(var/CP in connected_parts)
|
||||
var/obj/structure/particle_accelerator/part = CP
|
||||
part.strength = null
|
||||
part.powered = 0
|
||||
part.update_icon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/interact(mob/user)
|
||||
if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
|
||||
if(!issilicon(user))
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=pacontrol")
|
||||
return
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = ""
|
||||
dat += "<A href='?src=\ref[src];close=1'>Close</A><BR><BR>"
|
||||
dat += "<h3>Status</h3>"
|
||||
if(!assembled)
|
||||
dat += "Unable to detect all parts!<BR>"
|
||||
dat += "<A href='?src=\ref[src];scan=1'>Run Scan</A><BR><BR>"
|
||||
else
|
||||
dat += "All parts in place.<BR><BR>"
|
||||
dat += "Power:"
|
||||
if(active)
|
||||
dat += "On<BR>"
|
||||
else
|
||||
dat += "Off <BR>"
|
||||
dat += "<A href='?src=\ref[src];togglep=1'>Toggle Power</A><BR><BR>"
|
||||
dat += "Particle Strength: [strength] "
|
||||
dat += "<A href='?src=\ref[src];strengthdown=1'>--</A>|<A href='?src=\ref[src];strengthup=1'>++</A><BR><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "pacontrol", name, 420, 300)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/examine(mob/user)
|
||||
..()
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
to_chat(user, "Looks like it's not attached to the flooring")
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
to_chat(user, "It is missing some cables")
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
to_chat(user, "The panel is open")
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/attackby(obj/item/W, mob/user, params)
|
||||
var/did_something = FALSE
|
||||
|
||||
switch(construction_state)
|
||||
if(PA_CONSTRUCTION_UNSECURED)
|
||||
if(istype(W, /obj/item/weapon/wrench) && !isinspace())
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 1
|
||||
user.visible_message("[user.name] secures the [name] to the floor.", \
|
||||
"You secure the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_UNWIRED)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(loc, W.usesound, 75, 1)
|
||||
anchored = 0
|
||||
user.visible_message("[user.name] detaches the [name] from the floor.", \
|
||||
"You remove the external bolts.")
|
||||
construction_state = PA_CONSTRUCTION_UNSECURED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.use(1))
|
||||
user.visible_message("[user.name] adds wires to the [name].", \
|
||||
"You add some wires.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_PANEL_OPEN)
|
||||
if(istype(W, /obj/item/weapon/wirecutters))//TODO:Shock user if its on?
|
||||
user.visible_message("[user.name] removes some wires from the [name].", \
|
||||
"You remove some wires.")
|
||||
construction_state = PA_CONSTRUCTION_UNWIRED
|
||||
did_something = TRUE
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] closes the [name]'s access panel.", \
|
||||
"You close the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_COMPLETE
|
||||
did_something = TRUE
|
||||
if(PA_CONSTRUCTION_COMPLETE)
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user.name] opens the [name]'s access panel.", \
|
||||
"You open the access panel.")
|
||||
construction_state = PA_CONSTRUCTION_PANEL_OPEN
|
||||
did_something = TRUE
|
||||
|
||||
if(did_something)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
update_state()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
#undef PA_CONSTRUCTION_UNSECURED
|
||||
#undef PA_CONSTRUCTION_UNWIRED
|
||||
#undef PA_CONSTRUCTION_PANEL_OPEN
|
||||
#undef PA_CONSTRUCTION_COMPLETE
|
||||
|
||||
@@ -407,7 +407,7 @@
|
||||
|
||||
/obj/singularity/proc/mezzer()
|
||||
for(var/mob/living/carbon/M in oviewers(8, src))
|
||||
if(istype(M, /mob/living/brain)) //Ignore brains
|
||||
if(isbrain(M)) //Ignore brains
|
||||
continue
|
||||
|
||||
if(M.stat == CONSCIOUS)
|
||||
@@ -419,7 +419,7 @@
|
||||
to_chat(H, "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>")
|
||||
return
|
||||
|
||||
M.apply_effect(3, STUN)
|
||||
M.apply_effect(60, STUN)
|
||||
M.visible_message("<span class='danger'>[M] stares blankly at the [src.name]!</span>", \
|
||||
"<span class='userdanger'>You look directly into the [src.name] and feel weak.</span>")
|
||||
return
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You start building the power terminal...</span>")
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, 20, target = src) && C.get_amount() >= 10)
|
||||
if(C.get_amount() < 10 || !C)
|
||||
@@ -192,10 +192,11 @@
|
||||
|
||||
/obj/machinery/power/smes/Destroy()
|
||||
if(SSticker && SSticker.IsRoundInProgress())
|
||||
var/area/area = get_area(src)
|
||||
message_admins("SMES deleted at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>[area.name]</a>)")
|
||||
log_game("SMES deleted at ([area.name])")
|
||||
investigate_log("<font color='red'>deleted</font> at ([area.name])", INVESTIGATE_SINGULO)
|
||||
var/area/A = get_area(src)
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("SMES deleted at [A][ADMIN_JMP(T)]")
|
||||
log_game("SMES deleted at [A][COORD(T)]")
|
||||
investigate_log("<font color='red'>deleted</font> at [A][COORD(T)]", INVESTIGATE_SINGULO)
|
||||
if(terminal)
|
||||
disconnect_terminal()
|
||||
return ..()
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("[user] begins to take the glass off the solar panel.", "<span class='notice'>You begin to take the glass off the solar panel...</span>")
|
||||
if(do_after(user, 50*W.toolspeed, target = src))
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("[user] takes the glass off the solar panel.", "<span class='notice'>You take the glass off the solar panel.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
@@ -73,14 +73,14 @@
|
||||
if(stat & BROKEN)
|
||||
playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 60, 1)
|
||||
else
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1)
|
||||
playsound(loc, 'sound/effects/glasshit.ogg', 90, 1)
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
|
||||
/obj/machinery/power/solar/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
update_icon()
|
||||
@@ -446,13 +446,13 @@
|
||||
if(stat & BROKEN)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
if(BURN)
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/machinery/power/solar_control/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z == z)
|
||||
M << 'sound/magic/Charge.ogg'
|
||||
M << 'sound/magic/charge.ogg'
|
||||
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
|
||||
if(combined_gas > MOLE_PENALTY_THRESHOLD)
|
||||
investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER)
|
||||
@@ -267,7 +267,7 @@
|
||||
//capping damage
|
||||
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
|
||||
if(damage > damage_archived && prob(10))
|
||||
playsound(get_turf(src), 'sound/effects/EMPulse.ogg', 50, 1)
|
||||
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
|
||||
|
||||
removed.assert_gases("o2", "plasma", "co2", "n2o", "n2", "freon")
|
||||
//calculating gas related values
|
||||
@@ -505,7 +505,14 @@
|
||||
/obj/machinery/power/supermatter_shard/attackby(obj/item/W, mob/living/user, params)
|
||||
if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
|
||||
return
|
||||
if(user.drop_item(W))
|
||||
if(istype(W, /obj/item/weapon/scalpel/supermatter))
|
||||
playsound(src, W.usesound, 100, 1)
|
||||
to_chat(user, "<span class='notice'>You carefully begin to scrape \the [src] with \the [W]...</span>")
|
||||
if(do_after(user, 60 * W.toolspeed, TRUE, src))
|
||||
to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
|
||||
new /obj/item/nuke_core/supermatter_sliver(user.loc)
|
||||
matter_power += 200
|
||||
else if(user.dropItemToGround(W))
|
||||
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
|
||||
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\
|
||||
"<span class='italics'>Everything suddenly goes silent.</span>")
|
||||
@@ -574,11 +581,11 @@
|
||||
/obj/machinery/power/supermatter_shard/proc/supermatter_pull(turf/center, pull_range = 10)
|
||||
playsound(src.loc, 'sound/weapons/marauder.ogg', 100, 1, extrarange = 7)
|
||||
for(var/atom/P in orange(pull_range,center))
|
||||
if(istype(P, /atom/movable))
|
||||
if(ismovableatom(P))
|
||||
var/atom/movable/pulled_object = P
|
||||
if(ishuman(P))
|
||||
var/mob/living/carbon/human/H = P
|
||||
H.apply_effect(2, WEAKEN, 0)
|
||||
H.apply_effect(40, KNOCKDOWN, 0)
|
||||
if(pulled_object && !pulled_object.anchored && !ishuman(P))
|
||||
step_towards(pulled_object,center)
|
||||
step_towards(pulled_object,center)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
user.visible_message("[user.name] dismantles the power terminal from [master].", \
|
||||
"<span class='notice'>You begin to cut the cables...</span>")
|
||||
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 50*W.toolspeed, target = src))
|
||||
if(!master || master.can_terminal_dismantle())
|
||||
if(prob(50) && electrocute_mob(user, powernet, src, 1, TRUE))
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
var/power_produced = powernet ? power / power_loss : power
|
||||
add_avail(power_produced*input_power_multiplier)
|
||||
flick("coilhit", src)
|
||||
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
|
||||
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 5, power_produced)
|
||||
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
|
||||
else
|
||||
@@ -94,7 +94,7 @@
|
||||
coeff = max(coeff, 10)
|
||||
var/power = (powernet.avail/2)
|
||||
add_load(power)
|
||||
playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
|
||||
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
|
||||
tesla_zap(src, 10, power/(coeff/2))
|
||||
|
||||
/obj/machinery/power/grounding_rod
|
||||
|
||||
@@ -1,98 +1,98 @@
|
||||
//Solar tracker
|
||||
|
||||
//Machine that tracks the sun and reports it's direction to the solar controllers
|
||||
//As long as this is working, solar panels on same powernet will track automatically
|
||||
|
||||
/obj/machinery/power/tracker
|
||||
name = "solar tracker"
|
||||
desc = "A solar directional tracker."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "tracker"
|
||||
anchored = 1
|
||||
density = 1
|
||||
//Solar tracker
|
||||
|
||||
//Machine that tracks the sun and reports it's direction to the solar controllers
|
||||
//As long as this is working, solar panels on same powernet will track automatically
|
||||
|
||||
/obj/machinery/power/tracker
|
||||
name = "solar tracker"
|
||||
desc = "A solar directional tracker."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "tracker"
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = NO_POWER_USE
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
integrity_failure = 50
|
||||
|
||||
var/id = 0
|
||||
var/sun_angle = 0 // sun angle as set by sun datum
|
||||
var/obj/machinery/power/solar_control/control = null
|
||||
|
||||
/obj/machinery/power/tracker/New(var/turf/loc, var/obj/item/solar_assembly/S)
|
||||
..(loc)
|
||||
Make(S)
|
||||
connect_to_network()
|
||||
|
||||
/obj/machinery/power/tracker/Destroy()
|
||||
unset_control() //remove from control computer
|
||||
return ..()
|
||||
|
||||
//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST
|
||||
/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
|
||||
if(!SC || (get_dist(src, SC) > SOLAR_MAX_DIST))
|
||||
return 0
|
||||
control = SC
|
||||
SC.connected_tracker = src
|
||||
return 1
|
||||
|
||||
//set the control of the tracker to null and removes it from the previous control computer if needed
|
||||
/obj/machinery/power/tracker/proc/unset_control()
|
||||
if(control)
|
||||
control.connected_tracker = null
|
||||
control = null
|
||||
|
||||
/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
|
||||
if(!S)
|
||||
S = new /obj/item/solar_assembly(src)
|
||||
S.glass_type = /obj/item/stack/sheet/glass
|
||||
S.tracker = 1
|
||||
S.anchored = 1
|
||||
S.loc = src
|
||||
update_icon()
|
||||
|
||||
//updates the tracker icon and the facing angle for the control computer
|
||||
/obj/machinery/power/tracker/proc/set_angle(angle)
|
||||
sun_angle = angle
|
||||
|
||||
//set icon dir to show sun illumination
|
||||
setDir(turn(NORTH, -angle - 22.5) )// 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
|
||||
|
||||
if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
|
||||
control.currentdir = angle
|
||||
|
||||
/obj/machinery/power/tracker/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("[user] begins to take the glass off the solar tracker.", "<span class='notice'>You begin to take the glass off the solar tracker...</span>")
|
||||
if(do_after(user, 50*W.toolspeed, target = src))
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user.visible_message("[user] takes the glass off the tracker.", "<span class='notice'>You take the glass off the tracker.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/tracker/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
|
||||
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(disassembled)
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.forceMove(loc)
|
||||
S.give_glass(stat & BROKEN)
|
||||
else
|
||||
playsound(src, "shatter", 70, 1)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
qdel(src)
|
||||
|
||||
// Tracker Electronic
|
||||
|
||||
/obj/item/weapon/electronics/tracker
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
integrity_failure = 50
|
||||
|
||||
var/id = 0
|
||||
var/sun_angle = 0 // sun angle as set by sun datum
|
||||
var/obj/machinery/power/solar_control/control = null
|
||||
|
||||
/obj/machinery/power/tracker/New(var/turf/loc, var/obj/item/solar_assembly/S)
|
||||
..(loc)
|
||||
Make(S)
|
||||
connect_to_network()
|
||||
|
||||
/obj/machinery/power/tracker/Destroy()
|
||||
unset_control() //remove from control computer
|
||||
return ..()
|
||||
|
||||
//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST
|
||||
/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
|
||||
if(!SC || (get_dist(src, SC) > SOLAR_MAX_DIST))
|
||||
return 0
|
||||
control = SC
|
||||
SC.connected_tracker = src
|
||||
return 1
|
||||
|
||||
//set the control of the tracker to null and removes it from the previous control computer if needed
|
||||
/obj/machinery/power/tracker/proc/unset_control()
|
||||
if(control)
|
||||
control.connected_tracker = null
|
||||
control = null
|
||||
|
||||
/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
|
||||
if(!S)
|
||||
S = new /obj/item/solar_assembly(src)
|
||||
S.glass_type = /obj/item/stack/sheet/glass
|
||||
S.tracker = 1
|
||||
S.anchored = 1
|
||||
S.loc = src
|
||||
update_icon()
|
||||
|
||||
//updates the tracker icon and the facing angle for the control computer
|
||||
/obj/machinery/power/tracker/proc/set_angle(angle)
|
||||
sun_angle = angle
|
||||
|
||||
//set icon dir to show sun illumination
|
||||
setDir(turn(NORTH, -angle - 22.5) )// 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST
|
||||
|
||||
if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet
|
||||
control.currentdir = angle
|
||||
|
||||
/obj/machinery/power/tracker/attackby(obj/item/weapon/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("[user] begins to take the glass off the solar tracker.", "<span class='notice'>You begin to take the glass off the solar tracker...</span>")
|
||||
if(do_after(user, 50*W.toolspeed, target = src))
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
user.visible_message("[user] takes the glass off the tracker.", "<span class='notice'>You take the glass off the tracker.</span>")
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/tracker/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
|
||||
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(disassembled)
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.forceMove(loc)
|
||||
S.give_glass(stat & BROKEN)
|
||||
else
|
||||
playsound(src, "shatter", 70, 1)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
qdel(src)
|
||||
|
||||
// Tracker Electronic
|
||||
|
||||
/obj/item/weapon/electronics/tracker
|
||||
name = "tracker electronics"
|
||||
Reference in New Issue
Block a user