@@ -120,7 +120,7 @@
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/item/ammo_casing/haemorrhage
|
||||
desc = "A .50 bullet casing, specialised in causing massive bloodloss"
|
||||
desc = "A .50 bullet casing, specialised in causing massive bloodloss."
|
||||
caliber = ".50"
|
||||
projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
|
||||
icon_state = ".50"
|
||||
@@ -149,7 +149,7 @@
|
||||
projectile_type = /obj/item/projectile/bullet/saw
|
||||
|
||||
/obj/item/ammo_casing/mm195x129/bleeding
|
||||
desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
|
||||
desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, releases tiny shrapnel to induce internal bleeding."
|
||||
icon_state = "762-casing"
|
||||
projectile_type = /obj/item/projectile/bullet/saw/bleeding
|
||||
|
||||
@@ -277,7 +277,7 @@
|
||||
/obj/item/ammo_casing/shotgun/ion
|
||||
name = "ion shell"
|
||||
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
|
||||
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
|
||||
The unique properties of the crystal split the pulse into a spread of individually weaker bolts."
|
||||
icon_state = "ionshell"
|
||||
projectile_type = /obj/item/projectile/ion/weak
|
||||
pellets = 4
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
caliber = "laser"
|
||||
icon_state = "s-casing-live"
|
||||
projectile_type = /obj/item/projectile/beam
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/gatling
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
/obj/item/ammo_casing/caseless/foam_dart
|
||||
name = "foam dart"
|
||||
desc = "Its nerf or nothing! Ages 8 and up."
|
||||
desc = "It's nerf or nothing! Ages 8 and up."
|
||||
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart
|
||||
caliber = "foam_force"
|
||||
icon = 'icons/obj/guns/toy.dmi'
|
||||
@@ -66,12 +66,12 @@
|
||||
..()
|
||||
if (modified)
|
||||
icon_state = "foamdart_empty"
|
||||
desc = "Its nerf or nothing! ... Although, this one doesn't look too safe."
|
||||
desc = "It's nerf or nothing! ... Although, this one doesn't look too safe."
|
||||
if(BB)
|
||||
BB.icon_state = "foamdart_empty"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
desc = "Its nerf or nothing! Ages 8 and up."
|
||||
desc = "It's nerf or nothing! Ages 8 and up."
|
||||
if(BB)
|
||||
BB.icon_state = initial(BB.icon_state)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
modified = 1
|
||||
FD.modified = 1
|
||||
FD.damage_type = BRUTE
|
||||
to_chat(user, "<span class='notice'>You pop the safety cap off of [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
|
||||
update_icon()
|
||||
else if (istype(A, /obj/item/weapon/pen))
|
||||
if(modified)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
projectile_type = /obj/item/projectile/energy
|
||||
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
|
||||
var/select_name = "energy"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
@@ -99,7 +99,7 @@
|
||||
/obj/item/ammo_casing/energy/ion
|
||||
projectile_type = /obj/item/projectile/ion
|
||||
select_name = "ion"
|
||||
fire_sound = 'sound/weapons/IonRifle.ogg'
|
||||
fire_sound = 'sound/weapons/ionrifle.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/declone
|
||||
projectile_type = /obj/item/projectile/energy/declone
|
||||
@@ -109,7 +109,7 @@
|
||||
/obj/item/ammo_casing/energy/mindflayer
|
||||
projectile_type = /obj/item/projectile/beam/mindflayer
|
||||
select_name = "MINDFUCK"
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/flora
|
||||
fire_sound = 'sound/effects/stealthoff.ogg'
|
||||
@@ -169,7 +169,7 @@
|
||||
projectile_type = /obj/item/projectile/energy/bolt
|
||||
select_name = "bolt"
|
||||
e_cost = 500
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
fire_sound = 'sound/weapons/genhit.ogg'
|
||||
|
||||
/obj/item/ammo_casing/energy/bolt/halloween
|
||||
projectile_type = /obj/item/projectile/energy/bolt/halloween
|
||||
|
||||
Reference in New Issue
Block a user