July 5th TG sync (#1883)

July 5th TG sync
This commit is contained in:
Poojawa
2017-07-05 22:14:19 -05:00
committed by GitHub
parent 454b9c3d68
commit b1b4826c0c
1264 changed files with 149689 additions and 570309 deletions
@@ -120,7 +120,7 @@
icon_state = "sleeper"
/obj/item/ammo_casing/haemorrhage
desc = "A .50 bullet casing, specialised in causing massive bloodloss"
desc = "A .50 bullet casing, specialised in causing massive bloodloss."
caliber = ".50"
projectile_type = /obj/item/projectile/bullet/sniper/haemorrhage
icon_state = ".50"
@@ -149,7 +149,7 @@
projectile_type = /obj/item/projectile/bullet/saw
/obj/item/ammo_casing/mm195x129/bleeding
desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
desc = "A 1.95x129mm bullet casing with specialized inner-casing, that when it makes contact with a target, releases tiny shrapnel to induce internal bleeding."
icon_state = "762-casing"
projectile_type = /obj/item/projectile/bullet/saw/bleeding
@@ -277,7 +277,7 @@
/obj/item/ammo_casing/shotgun/ion
name = "ion shell"
desc = "An advanced shotgun shell which uses a subspace ansible crystal to produce an effect similar to a standard ion rifle. \
The unique properties of the crystal splot the pulse into a spread of individually weaker bolts."
The unique properties of the crystal split the pulse into a spread of individually weaker bolts."
icon_state = "ionshell"
projectile_type = /obj/item/projectile/ion/weak
pellets = 4
@@ -44,7 +44,7 @@
caliber = "laser"
icon_state = "s-casing-live"
projectile_type = /obj/item/projectile/beam
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
/obj/item/ammo_casing/caseless/laser/gatling
@@ -55,7 +55,7 @@
/obj/item/ammo_casing/caseless/foam_dart
name = "foam dart"
desc = "Its nerf or nothing! Ages 8 and up."
desc = "It's nerf or nothing! Ages 8 and up."
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart
caliber = "foam_force"
icon = 'icons/obj/guns/toy.dmi'
@@ -66,12 +66,12 @@
..()
if (modified)
icon_state = "foamdart_empty"
desc = "Its nerf or nothing! ... Although, this one doesn't look too safe."
desc = "It's nerf or nothing! ... Although, this one doesn't look too safe."
if(BB)
BB.icon_state = "foamdart_empty"
else
icon_state = initial(icon_state)
desc = "Its nerf or nothing! Ages 8 and up."
desc = "It's nerf or nothing! Ages 8 and up."
if(BB)
BB.icon_state = initial(BB.icon_state)
@@ -82,7 +82,7 @@
modified = 1
FD.modified = 1
FD.damage_type = BRUTE
to_chat(user, "<span class='notice'>You pop the safety cap off of [src].</span>")
to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
update_icon()
else if (istype(A, /obj/item/weapon/pen))
if(modified)
@@ -5,7 +5,7 @@
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
/obj/item/ammo_casing/energy/chameleon
@@ -99,7 +99,7 @@
/obj/item/ammo_casing/energy/ion
projectile_type = /obj/item/projectile/ion
select_name = "ion"
fire_sound = 'sound/weapons/IonRifle.ogg'
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
@@ -109,7 +109,7 @@
/obj/item/ammo_casing/energy/mindflayer
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/flora
fire_sound = 'sound/effects/stealthoff.ogg'
@@ -169,7 +169,7 @@
projectile_type = /obj/item/projectile/energy/bolt
select_name = "bolt"
e_cost = 500
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/genhit.ogg'
/obj/item/ammo_casing/energy/bolt/halloween
projectile_type = /obj/item/projectile/energy/bolt/halloween