@@ -91,7 +91,7 @@
|
||||
item_state = "c20r"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/smgm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
fire_delay = 2
|
||||
burst_size = 2
|
||||
pin = /obj/item/device/firing_pin/implant/pindicate
|
||||
@@ -142,7 +142,7 @@
|
||||
item_state = "m90"
|
||||
origin_tech = "combat=5;materials=2;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
var/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/underbarrel
|
||||
burst_size = 3
|
||||
@@ -216,7 +216,7 @@
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/tommygunm45
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 4
|
||||
fire_delay = 1
|
||||
@@ -229,13 +229,11 @@
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=6;engineering=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m556
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 1
|
||||
|
||||
|
||||
|
||||
// Bulldog shotgun //
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
|
||||
@@ -247,7 +245,7 @@
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
origin_tech = "combat=6;materials=4;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/m12g
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
@@ -286,7 +284,7 @@
|
||||
origin_tech = "combat=6;engineering=3;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mm195x129
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
var/cover_open = 0
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
@@ -409,6 +407,7 @@
|
||||
else
|
||||
icon_state = "surplus-e"
|
||||
|
||||
|
||||
// Laser rifle (rechargeable magazine) //
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/laser
|
||||
@@ -421,7 +420,7 @@
|
||||
can_suppress = 0
|
||||
burst_size = 0
|
||||
actions_types = list()
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
casing_ejector = 0
|
||||
|
||||
/obj/item/weapon/gun/ballistic/automatic/laser/update_icon()
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
automatic = 0
|
||||
fire_delay = 1
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
fire_sound = 'sound/weapons/laser.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/minigun
|
||||
casing_ejector = 0
|
||||
var/obj/item/weapon/minigunpack/ammo_pack
|
||||
|
||||
@@ -92,17 +92,13 @@
|
||||
desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
|
||||
icon_state = "detective"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
unique_rename = 1
|
||||
unique_reskin = 1
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/detective/Initialize()
|
||||
. = ..()
|
||||
options["Default"] = "detective"
|
||||
options["Leopard Spots"] = "detective_leopard"
|
||||
options["Black Panther"] = "detective_panther"
|
||||
options["Gold Trim"] = "detective_gold"
|
||||
options["The Peacemaker"] = "detective_peacemaker"
|
||||
options["Cancel"] = null
|
||||
unique_rename = TRUE
|
||||
unique_reskin = list("Default" = "detective",
|
||||
"Leopard Spots" = "detective_leopard",
|
||||
"Black Panther" = "detective_panther",
|
||||
"Gold Trim" = "detective_gold",
|
||||
"The Peacemaker" = "detective_peacemaker"
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/detective/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
|
||||
if(magazine.caliber != initial(magazine.caliber))
|
||||
@@ -269,18 +265,14 @@
|
||||
slot_flags = SLOT_BACK
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
|
||||
sawn_desc = "Omar's coming!"
|
||||
unique_rename = 1
|
||||
unique_reskin = 1
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/Initialize()
|
||||
. = ..()
|
||||
options["Default"] = "dshotgun"
|
||||
options["Dark Red Finish"] = "dshotgun-d"
|
||||
options["Ash"] = "dshotgun-f"
|
||||
options["Faded Grey"] = "dshotgun-g"
|
||||
options["Maple"] = "dshotgun-l"
|
||||
options["Rosewood"] = "dshotgun-p"
|
||||
options["Cancel"] = null
|
||||
unique_rename = TRUE
|
||||
unique_reskin = list("Default" = "dshotgun",
|
||||
"Dark Red Finish" = "dshotgun-d",
|
||||
"Ash" = "dshotgun-f",
|
||||
"Faded Grey" = "dshotgun-g",
|
||||
"Maple" = "dshotgun-1",
|
||||
"Rosewood" = "dshotgun-p"
|
||||
)
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
@@ -319,9 +311,9 @@
|
||||
slot_flags = null
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
|
||||
sawn_desc = "I'm just here for the gasoline."
|
||||
unique_rename = 0
|
||||
unique_reskin = 0
|
||||
var/slung = 0
|
||||
unique_rename = FALSE
|
||||
unique_reskin = null
|
||||
var/slung = FALSE
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
@@ -330,7 +322,7 @@
|
||||
if(C.use(10))
|
||||
slot_flags = SLOT_BACK
|
||||
to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
|
||||
slung = 1
|
||||
slung = TRUE
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling!</span>")
|
||||
@@ -356,6 +348,7 @@
|
||||
sawn_state = SAWN_OFF
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/weapon/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
|
||||
clumsy_check = 0
|
||||
|
||||
@@ -366,4 +359,4 @@
|
||||
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
|
||||
user.emote("scream")
|
||||
user.drop_item()
|
||||
user.Weaken(4)
|
||||
user.Knockdown(80)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "saber"
|
||||
item_state = "gun"
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smg
|
||||
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
force = 0
|
||||
throwforce = 0
|
||||
burst_size = 3
|
||||
@@ -23,7 +23,7 @@
|
||||
icon_state = "pistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
fire_sound = 'sound/weapons/gunshot.ogg'
|
||||
burst_size = 1
|
||||
fire_delay = 0
|
||||
actions_types = list()
|
||||
|
||||
Reference in New Issue
Block a user