@@ -4,7 +4,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/change
|
||||
name = "staff of change"
|
||||
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
|
||||
fire_sound = 'sound/magic/Staff_Change.ogg'
|
||||
fire_sound = 'sound/magic/staff_change.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/change
|
||||
icon_state = "staffofchange"
|
||||
item_state = "staffofchange"
|
||||
@@ -12,7 +12,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/animate
|
||||
name = "staff of animation"
|
||||
desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
|
||||
fire_sound = 'sound/magic/Staff_animation.ogg'
|
||||
fire_sound = 'sound/magic/staff_animation.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/animate
|
||||
icon_state = "staffofanimation"
|
||||
item_state = "staffofanimation"
|
||||
@@ -20,7 +20,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/healing
|
||||
name = "staff of healing"
|
||||
desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
|
||||
fire_sound = 'sound/magic/Staff_Healing.ogg'
|
||||
fire_sound = 'sound/magic/staff_healing.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/heal
|
||||
icon_state = "staffofhealing"
|
||||
item_state = "staffofhealing"
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/chaos
|
||||
name = "staff of chaos"
|
||||
desc = "An artefact that spits bolts of chaotic magic that can potentially do anything."
|
||||
fire_sound = 'sound/magic/Staff_Chaos.ogg'
|
||||
fire_sound = 'sound/magic/staff_chaos.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/chaos
|
||||
icon_state = "staffofchaos"
|
||||
item_state = "staffofchaos"
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/door
|
||||
name = "staff of door creation"
|
||||
desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
|
||||
fire_sound = 'sound/magic/Staff_Door.ogg'
|
||||
fire_sound = 'sound/magic/staff_door.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/door
|
||||
icon_state = "staffofdoor"
|
||||
item_state = "staffofdoor"
|
||||
@@ -70,7 +70,7 @@
|
||||
/obj/item/weapon/gun/magic/staff/spellblade
|
||||
name = "spellblade"
|
||||
desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword."
|
||||
fire_sound = 'sound/magic/Fireball.ogg'
|
||||
fire_sound = 'sound/magic/fireball.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/spellblade
|
||||
icon_state = "spellblade"
|
||||
item_state = "spellblade"
|
||||
@@ -81,7 +81,7 @@
|
||||
sharpness = IS_SHARP
|
||||
max_charges = 4
|
||||
|
||||
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
|
||||
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
@@ -1,170 +1,170 @@
|
||||
/obj/item/weapon/gun/magic/wand
|
||||
name = "wand of nothing"
|
||||
desc = "It's not just a stick, it's a MAGIC stick!"
|
||||
ammo_type = /obj/item/ammo_casing/magic
|
||||
icon_state = "nothingwand"
|
||||
item_state = "wand"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_charge = 0
|
||||
max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
|
||||
var/variable_charges = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand
|
||||
name = "wand of nothing"
|
||||
desc = "It's not just a stick, it's a MAGIC stick!"
|
||||
ammo_type = /obj/item/ammo_casing/magic
|
||||
icon_state = "nothingwand"
|
||||
item_state = "wand"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
can_charge = 0
|
||||
max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
|
||||
var/variable_charges = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/Initialize()
|
||||
if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
|
||||
if(prob(33))
|
||||
max_charges = Ceiling(max_charges / 3)
|
||||
else
|
||||
max_charges = Ceiling(max_charges / 2)
|
||||
if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
|
||||
if(prob(33))
|
||||
max_charges = Ceiling(max_charges / 3)
|
||||
else
|
||||
max_charges = Ceiling(max_charges / 2)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "Has [charges] charge\s remaining.")
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/update_icon()
|
||||
icon_state = "[initial(icon_state)][charges ? "" : "-drained"]"
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/attack(atom/target, mob/living/user)
|
||||
if(target == user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/afterattack(atom/target, mob/living/user)
|
||||
if(!charges)
|
||||
shoot_with_empty_chamber(user)
|
||||
return
|
||||
if(target == user)
|
||||
if(no_den_usage)
|
||||
var/area/A = get_area(user)
|
||||
if(istype(A, /area/wizard_station))
|
||||
to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>")
|
||||
return
|
||||
else
|
||||
no_den_usage = 0
|
||||
zap_self(user)
|
||||
else
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/proc/zap_self(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] zaps [user.p_them()]self with [src].</span>")
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
user.log_message("zapped [user.p_them()]self with a <b>[src]</b>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF DEATH
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/death
|
||||
name = "wand of death"
|
||||
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
|
||||
fire_sound = 'sound/magic/WandoDeath.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/death
|
||||
icon_state = "deathwand"
|
||||
max_charges = 3 //3, 2, 2, 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/death/zap_self(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='warning'>You irradiate yourself with pure energy! \
|
||||
[pick("Do not pass go. Do not collect 200 zorkmids.","You feel more confident in your spell casting skills.","You Die...","Do you want your possessions identified?")]\
|
||||
</span>")
|
||||
user.adjustOxyLoss(500)
|
||||
charges--
|
||||
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF HEALING
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/resurrection
|
||||
name = "wand of healing"
|
||||
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
|
||||
ammo_type = /obj/item/ammo_casing/magic/heal
|
||||
fire_sound = 'sound/magic/Staff_Healing.ogg'
|
||||
icon_state = "revivewand"
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/resurrection/zap_self(mob/living/user)
|
||||
user.revive(full_heal = 1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.regenerate_limbs()
|
||||
C.regenerate_organs()
|
||||
to_chat(user, "<span class='notice'>You feel great!</span>")
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF POLYMORPH
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/polymorph
|
||||
name = "wand of polymorph"
|
||||
desc = "This wand is attuned to chaos and will radically alter the victim's form."
|
||||
ammo_type = /obj/item/ammo_casing/magic/change
|
||||
icon_state = "polywand"
|
||||
fire_sound = 'sound/magic/Staff_Change.ogg'
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/polymorph/zap_self(mob/living/user)
|
||||
..() //because the user mob ceases to exists by the time wabbajack fully resolves
|
||||
wabbajack(user)
|
||||
charges--
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF TELEPORTATION
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/teleport
|
||||
name = "wand of teleportation"
|
||||
desc = "This wand will wrench targets through space and time to move them somewhere else."
|
||||
ammo_type = /obj/item/ammo_casing/magic/teleport
|
||||
fire_sound = 'sound/magic/Wand_Teleport.ogg'
|
||||
icon_state = "telewand"
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
no_den_usage = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
|
||||
if(do_teleport(user, user, 10))
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(3, user.loc)
|
||||
smoke.start()
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF DOOR CREATION
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/door
|
||||
name = "wand of door creation"
|
||||
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
|
||||
ammo_type = /obj/item/ammo_casing/magic/door
|
||||
icon_state = "doorwand"
|
||||
fire_sound = 'sound/magic/Staff_Door.ogg'
|
||||
max_charges = 20 //20, 10, 10, 7
|
||||
no_den_usage = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/door/zap_self(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You feel vaguely more open with your feelings.</span>")
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF FIREBALL
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/fireball
|
||||
name = "wand of fireball"
|
||||
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
|
||||
fire_sound = 'sound/magic/Fireball.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/fireball
|
||||
icon_state = "firewand"
|
||||
max_charges = 8 //8, 4, 4, 3
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/fireball/zap_self(mob/living/user)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "Has [charges] charge\s remaining.")
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/update_icon()
|
||||
icon_state = "[initial(icon_state)][charges ? "" : "-drained"]"
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/attack(atom/target, mob/living/user)
|
||||
if(target == user)
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/afterattack(atom/target, mob/living/user)
|
||||
if(!charges)
|
||||
shoot_with_empty_chamber(user)
|
||||
return
|
||||
if(target == user)
|
||||
if(no_den_usage)
|
||||
var/area/A = get_area(user)
|
||||
if(istype(A, /area/wizard_station))
|
||||
to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>")
|
||||
return
|
||||
else
|
||||
no_den_usage = 0
|
||||
zap_self(user)
|
||||
else
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/proc/zap_self(mob/living/user)
|
||||
user.visible_message("<span class='danger'>[user] zaps [user.p_them()]self with [src].</span>")
|
||||
playsound(user, fire_sound, 50, 1)
|
||||
user.log_message("zapped [user.p_them()]self with a <b>[src]</b>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF DEATH
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/death
|
||||
name = "wand of death"
|
||||
desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
|
||||
fire_sound = 'sound/magic/wandodeath.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/death
|
||||
icon_state = "deathwand"
|
||||
max_charges = 3 //3, 2, 2, 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/death/zap_self(mob/living/user)
|
||||
..()
|
||||
to_chat(user, "<span class='warning'>You irradiate yourself with pure energy! \
|
||||
[pick("Do not pass go. Do not collect 200 zorkmids.","You feel more confident in your spell casting skills.","You Die...","Do you want your possessions identified?")]\
|
||||
</span>")
|
||||
user.adjustOxyLoss(500)
|
||||
charges--
|
||||
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF HEALING
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/resurrection
|
||||
name = "wand of healing"
|
||||
desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
|
||||
ammo_type = /obj/item/ammo_casing/magic/heal
|
||||
fire_sound = 'sound/magic/staff_healing.ogg'
|
||||
icon_state = "revivewand"
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/resurrection/zap_self(mob/living/user)
|
||||
user.revive(full_heal = 1)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.regenerate_limbs()
|
||||
C.regenerate_organs()
|
||||
to_chat(user, "<span class='notice'>You feel great!</span>")
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF POLYMORPH
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/polymorph
|
||||
name = "wand of polymorph"
|
||||
desc = "This wand is attuned to chaos and will radically alter the victim's form."
|
||||
ammo_type = /obj/item/ammo_casing/magic/change
|
||||
icon_state = "polywand"
|
||||
fire_sound = 'sound/magic/staff_change.ogg'
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/polymorph/zap_self(mob/living/user)
|
||||
..() //because the user mob ceases to exists by the time wabbajack fully resolves
|
||||
wabbajack(user)
|
||||
charges--
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF TELEPORTATION
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/teleport
|
||||
name = "wand of teleportation"
|
||||
desc = "This wand will wrench targets through space and time to move them somewhere else."
|
||||
ammo_type = /obj/item/ammo_casing/magic/teleport
|
||||
fire_sound = 'sound/magic/wand_teleport.ogg'
|
||||
icon_state = "telewand"
|
||||
max_charges = 10 //10, 5, 5, 4
|
||||
no_den_usage = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
|
||||
if(do_teleport(user, user, 10))
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(3, user.loc)
|
||||
smoke.start()
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF DOOR CREATION
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/door
|
||||
name = "wand of door creation"
|
||||
desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
|
||||
ammo_type = /obj/item/ammo_casing/magic/door
|
||||
icon_state = "doorwand"
|
||||
fire_sound = 'sound/magic/staff_door.ogg'
|
||||
max_charges = 20 //20, 10, 10, 7
|
||||
no_den_usage = 1
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/door/zap_self(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You feel vaguely more open with your feelings.</span>")
|
||||
charges--
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
//WAND OF FIREBALL
|
||||
/////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/fireball
|
||||
name = "wand of fireball"
|
||||
desc = "This wand shoots scorching balls of fire that explode into destructive flames."
|
||||
fire_sound = 'sound/magic/fireball.ogg'
|
||||
ammo_type = /obj/item/ammo_casing/magic/fireball
|
||||
icon_state = "firewand"
|
||||
max_charges = 8 //8, 4, 4, 3
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/fireball/zap_self(mob/living/user)
|
||||
..()
|
||||
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
charges--
|
||||
Reference in New Issue
Block a user