@@ -1,86 +1,86 @@
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/obj/item/weapon/gun/magic
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name = "staff of nothing"
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desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
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icon = 'icons/obj/guns/magic.dmi'
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icon_state = "staffofnothing"
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item_state = "staff"
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fire_sound = 'sound/weapons/emitter.ogg'
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flags = CONDUCT
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w_class = WEIGHT_CLASS_HUGE
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var/max_charges = 6
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var/charges = 0
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var/recharge_rate = 4
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var/charge_tick = 0
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var/can_charge = 1
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var/ammo_type
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var/no_den_usage
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origin_tech = null
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clumsy_check = 0
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
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pin = /obj/item/device/firing_pin/magic
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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/obj/item/weapon/gun/magic/afterattack(atom/target, mob/living/user, flag)
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if(no_den_usage)
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var/area/A = get_area(user)
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if(istype(A, /area/wizard_station))
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to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>")
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return
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else
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no_den_usage = 0
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..()
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/obj/item/weapon/gun/magic/can_shoot()
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return charges
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/obj/item/weapon/gun/magic/recharge_newshot()
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if (charges && chambered && !chambered.BB)
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chambered.newshot()
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/obj/item/weapon/gun/magic/process_chamber()
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if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
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charges--//... drain a charge
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recharge_newshot()
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/obj/item/weapon/gun/magic
|
||||
name = "staff of nothing"
|
||||
desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
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icon = 'icons/obj/guns/magic.dmi'
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icon_state = "staffofnothing"
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item_state = "staff"
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fire_sound = 'sound/weapons/emitter.ogg'
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flags = CONDUCT
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||||
w_class = WEIGHT_CLASS_HUGE
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var/max_charges = 6
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||||
var/charges = 0
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||||
var/recharge_rate = 4
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||||
var/charge_tick = 0
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||||
var/can_charge = 1
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var/ammo_type
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var/no_den_usage
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origin_tech = null
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clumsy_check = 0
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
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pin = /obj/item/device/firing_pin/magic
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||||
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||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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||||
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/obj/item/weapon/gun/magic/afterattack(atom/target, mob/living/user, flag)
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if(no_den_usage)
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var/area/A = get_area(user)
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if(istype(A, /area/wizard_station))
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to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>")
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return
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else
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no_den_usage = 0
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..()
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/obj/item/weapon/gun/magic/can_shoot()
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return charges
|
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/obj/item/weapon/gun/magic/recharge_newshot()
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if (charges && chambered && !chambered.BB)
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chambered.newshot()
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/obj/item/weapon/gun/magic/process_chamber()
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if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
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charges--//... drain a charge
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||||
recharge_newshot()
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/obj/item/weapon/gun/magic/Initialize()
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. = ..()
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charges = max_charges
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chambered = new ammo_type(src)
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if(can_charge)
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/gun/magic/Destroy()
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if(can_charge)
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STOP_PROCESSING(SSobj, src)
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return ..()
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||||
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/obj/item/weapon/gun/magic/process()
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charge_tick++
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if(charge_tick < recharge_rate || charges >= max_charges)
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return 0
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charge_tick = 0
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charges++
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if(charges == 1)
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recharge_newshot()
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return 1
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/obj/item/weapon/gun/magic/update_icon()
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return
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/obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
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to_chat(user, "<span class='warning'>The [name] whizzles quietly.<span>")
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/obj/item/weapon/gun/magic/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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return (FIRELOSS)
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/obj/item/weapon/gun/magic/vv_edit_var(var_name, var_value)
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. = ..()
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switch (var_name)
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if ("charges")
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charges = max_charges
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chambered = new ammo_type(src)
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if(can_charge)
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START_PROCESSING(SSobj, src)
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/obj/item/weapon/gun/magic/Destroy()
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if(can_charge)
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STOP_PROCESSING(SSobj, src)
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return ..()
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||||
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||||
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||||
/obj/item/weapon/gun/magic/process()
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charge_tick++
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if(charge_tick < recharge_rate || charges >= max_charges)
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||||
return 0
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charge_tick = 0
|
||||
charges++
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||||
if(charges == 1)
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recharge_newshot()
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return 1
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/obj/item/weapon/gun/magic/update_icon()
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return
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/obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
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to_chat(user, "<span class='warning'>The [name] whizzles quietly.<span>")
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/obj/item/weapon/gun/magic/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, fire_sound, 50, 1, -1)
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return (FIRELOSS)
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/obj/item/weapon/gun/magic/vv_edit_var(var_name, var_value)
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||||
. = ..()
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||||
switch (var_name)
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||||
if ("charges")
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||||
recharge_newshot()
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Reference in New Issue
Block a user