@@ -1,129 +1,129 @@
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/obj/item/weapon/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = WEIGHT_CLASS_TINY
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var/amount_per_transfer_from_this = 5
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||||
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
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var/volume = 30
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var/list/list_reagents = null
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var/spawned_disease = null
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var/disease_amount = 20
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var/spillable = 0
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/obj/item/weapon/reagent_containers
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name = "Container"
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desc = "..."
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icon = 'icons/obj/chemical.dmi'
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icon_state = null
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w_class = WEIGHT_CLASS_TINY
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||||
var/amount_per_transfer_from_this = 5
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||||
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
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var/volume = 30
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var/list/list_reagents = null
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var/spawned_disease = null
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var/disease_amount = 20
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var/spillable = 0
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/obj/item/weapon/reagent_containers/Initialize(mapload, vol)
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. = ..()
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if(isnum(vol) && vol > 0)
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volume = vol
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create_reagents(volume)
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if(spawned_disease)
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var/datum/disease/F = new spawned_disease(0)
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var/list/data = list("viruses"= list(F))
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reagents.add_reagent("blood", disease_amount, data)
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add_initial_reagents()
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/obj/item/weapon/reagent_containers/proc/add_initial_reagents()
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if(list_reagents)
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reagents.add_reagent_list(list_reagents)
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/obj/item/weapon/reagent_containers/attack_self(mob/user)
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if(possible_transfer_amounts.len)
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var/i=0
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for(var/A in possible_transfer_amounts)
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i++
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if(A == amount_per_transfer_from_this)
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if(i<possible_transfer_amounts.len)
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amount_per_transfer_from_this = possible_transfer_amounts[i+1]
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else
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amount_per_transfer_from_this = possible_transfer_amounts[1]
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to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
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return
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/obj/item/weapon/reagent_containers/attack(mob/M, mob/user, def_zone)
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if(user.a_intent == INTENT_HARM)
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return ..()
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/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
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return
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/obj/item/weapon/reagent_containers/proc/reagentlist(obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
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var/data
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if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
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for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
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data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
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return data
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else return "No reagents"
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/obj/item/weapon/reagent_containers/proc/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return 0
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var/mob/living/carbon/C = eater
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var/covered = ""
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if(C.is_mouth_covered(head_only = 1))
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covered = "headgear"
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else if(C.is_mouth_covered(mask_only = 1))
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covered = "mask"
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if(covered)
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var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
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to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
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return 0
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return 1
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/obj/item/weapon/reagent_containers/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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if(!QDELETED(src))
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..()
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/obj/item/weapon/reagent_containers/fire_act(exposed_temperature, exposed_volume)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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..()
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/obj/item/weapon/reagent_containers/throw_impact(atom/target)
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. = ..()
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SplashReagents(target, TRUE)
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/obj/item/weapon/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
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if(!reagents || !reagents.total_volume || !spillable)
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return
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if(ismob(target) && target.reagents)
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if(thrown)
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reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
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var/mob/M = target
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var/R
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target.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
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"<span class='userdanger'>[M] has been splashed with something!</span>")
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for(var/datum/reagent/A in reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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if(thrownby)
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add_logs(thrownby, M, "splashed", R)
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reagents.reaction(target, TOUCH)
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else if((target.CanPass(src, get_turf(src))) && thrown && thrownby && thrownby.mind && thrownby.mind.assigned_role == "Bartender")
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visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
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return
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else
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if(isturf(target) && reagents.reagent_list.len && thrownby)
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add_logs(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "at [target][COORD(target)]")
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log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] at [COORD(target)].")
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message_admins("[key_name_admin(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] at [ADMIN_COORDJMP(target)].")
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visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
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reagents.reaction(target, TOUCH)
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if(QDELETED(src))
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return
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reagents.clear_reagents()
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/obj/item/weapon/reagent_containers/microwave_act(obj/machinery/microwave/M)
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if(is_open_container())
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reagents.chem_temp = max(reagents.chem_temp, 1000)
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reagents.handle_reactions()
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..()
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volume = vol
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create_reagents(volume)
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if(spawned_disease)
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var/datum/disease/F = new spawned_disease(0)
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var/list/data = list("viruses"= list(F))
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reagents.add_reagent("blood", disease_amount, data)
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add_initial_reagents()
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/obj/item/weapon/reagent_containers/proc/add_initial_reagents()
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if(list_reagents)
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reagents.add_reagent_list(list_reagents)
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/obj/item/weapon/reagent_containers/attack_self(mob/user)
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if(possible_transfer_amounts.len)
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var/i=0
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||||
for(var/A in possible_transfer_amounts)
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i++
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if(A == amount_per_transfer_from_this)
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||||
if(i<possible_transfer_amounts.len)
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amount_per_transfer_from_this = possible_transfer_amounts[i+1]
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||||
else
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amount_per_transfer_from_this = possible_transfer_amounts[1]
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to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
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return
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||||
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/obj/item/weapon/reagent_containers/attack(mob/M, mob/user, def_zone)
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if(user.a_intent == INTENT_HARM)
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return ..()
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/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
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return
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/obj/item/weapon/reagent_containers/proc/reagentlist(obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
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var/data
|
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if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
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||||
for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
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||||
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
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return data
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else return "No reagents"
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||||
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/obj/item/weapon/reagent_containers/proc/canconsume(mob/eater, mob/user)
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if(!iscarbon(eater))
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return 0
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var/mob/living/carbon/C = eater
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var/covered = ""
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if(C.is_mouth_covered(head_only = 1))
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covered = "headgear"
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else if(C.is_mouth_covered(mask_only = 1))
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covered = "mask"
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if(covered)
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var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
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to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
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return 0
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return 1
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/obj/item/weapon/reagent_containers/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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if(!QDELETED(src))
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..()
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/obj/item/weapon/reagent_containers/fire_act(exposed_temperature, exposed_volume)
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reagents.chem_temp += 30
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reagents.handle_reactions()
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..()
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/obj/item/weapon/reagent_containers/throw_impact(atom/target)
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. = ..()
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SplashReagents(target, TRUE)
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/obj/item/weapon/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
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if(!reagents || !reagents.total_volume || !spillable)
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return
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if(ismob(target) && target.reagents)
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if(thrown)
|
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reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
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var/mob/M = target
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var/R
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target.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
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"<span class='userdanger'>[M] has been splashed with something!</span>")
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for(var/datum/reagent/A in reagents.reagent_list)
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R += A.id + " ("
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R += num2text(A.volume) + "),"
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if(thrownby)
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add_logs(thrownby, M, "splashed", R)
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reagents.reaction(target, TOUCH)
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else if((target.CanPass(src, get_turf(src))) && thrown && thrownby && thrownby.mind && thrownby.mind.assigned_role == "Bartender")
|
||||
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
|
||||
return
|
||||
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||||
else
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
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add_logs(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "at [target][COORD(target)]")
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log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] at [COORD(target)].")
|
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message_admins("[key_name_admin(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] at [ADMIN_COORDJMP(target)].")
|
||||
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
reagents.clear_reagents()
|
||||
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||||
/obj/item/weapon/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
if(is_open_container())
|
||||
reagents.chem_temp = max(reagents.chem_temp, 1000)
|
||||
reagents.handle_reactions()
|
||||
..()
|
||||
|
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Reference in New Issue
Block a user