@@ -1,69 +1,69 @@
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/*
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Destructive Analyzer
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It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
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Note: Must be placed within 3 tiles of the R&D Console
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*/
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/obj/machinery/r_n_d/destructive_analyzer
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/*
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Destructive Analyzer
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It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
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||||
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Note: Must be placed within 3 tiles of the R&D Console
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*/
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/obj/machinery/r_n_d/destructive_analyzer
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name = "destructive analyzer"
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desc = "Learn science by destroying things!"
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icon_state = "d_analyzer"
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var/decon_mod = 0
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desc = "Learn science by destroying things!"
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icon_state = "d_analyzer"
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var/decon_mod = 0
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/obj/machinery/r_n_d/destructive_analyzer/Initialize()
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. = ..()
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/destructive_analyzer(null)
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B.apply_default_parts(src)
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/obj/item/weapon/circuitboard/machine/destructive_analyzer
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name = "Destructive Analyzer (Machine Board)"
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build_path = /obj/machinery/r_n_d/destructive_analyzer
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origin_tech = "magnets=2;engineering=2;programming=2"
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/stock_parts/manipulator = 1,
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/obj/item/weapon/stock_parts/micro_laser = 1)
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/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/stock_parts/S in component_parts)
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T += S.rating
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decon_mod = T
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/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/obj/machinery/r_n_d/destructive_analyzer/disconnect_console()
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linked_console.linked_destroy = null
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..()
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/obj/machinery/r_n_d/destructive_analyzer/Insert_Item(obj/item/O, mob/user)
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if(user.a_intent != INTENT_HARM)
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. = 1
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if(!is_insertion_ready(user))
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return
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if(!O.origin_tech)
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to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
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return
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
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return
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busy = 1
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loaded_item = O
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O.forceMove(src)
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/destructive_analyzer(null)
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B.apply_default_parts(src)
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/obj/item/weapon/circuitboard/machine/destructive_analyzer
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name = "Destructive Analyzer (Machine Board)"
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build_path = /obj/machinery/r_n_d/destructive_analyzer
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origin_tech = "magnets=2;engineering=2;programming=2"
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req_components = list(
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/obj/item/weapon/stock_parts/scanning_module = 1,
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/obj/item/weapon/stock_parts/manipulator = 1,
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/obj/item/weapon/stock_parts/micro_laser = 1)
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/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/stock_parts/S in component_parts)
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T += S.rating
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decon_mod = T
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/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(list/source_list)
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var/list/temp_list = params2list(source_list)
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for(var/O in temp_list)
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temp_list[O] = text2num(temp_list[O])
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return temp_list
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/obj/machinery/r_n_d/destructive_analyzer/disconnect_console()
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linked_console.linked_destroy = null
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..()
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/obj/machinery/r_n_d/destructive_analyzer/Insert_Item(obj/item/O, mob/user)
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if(user.a_intent != INTENT_HARM)
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. = 1
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if(!is_insertion_ready(user))
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return
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if(!O.origin_tech)
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to_chat(user, "<span class='warning'>This doesn't seem to have a tech origin!</span>")
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
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return
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
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return
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busy = 1
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loaded_item = O
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O.forceMove(src)
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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Reference in New Issue
Block a user