|
|
|
@@ -1,61 +1,226 @@
|
|
|
|
|
//The necropolis gate is used to call forth Legion from the Necropolis.
|
|
|
|
|
/obj/structure/necropolis_gate
|
|
|
|
|
name = "necropolis gate"
|
|
|
|
|
desc = "A tremendous and impossibly large gateway, bored into dense bedrock."
|
|
|
|
|
desc = "A massive stone gateway."
|
|
|
|
|
icon = 'icons/effects/96x96.dmi'
|
|
|
|
|
icon_state = "door"
|
|
|
|
|
anchored = 1
|
|
|
|
|
density = 1
|
|
|
|
|
opacity = 1
|
|
|
|
|
bound_width = 96
|
|
|
|
|
bound_height = 96
|
|
|
|
|
icon_state = "gate_full"
|
|
|
|
|
flags = ON_BORDER
|
|
|
|
|
appearance_flags = 0
|
|
|
|
|
layer = TABLE_LAYER
|
|
|
|
|
anchored = TRUE
|
|
|
|
|
density = TRUE
|
|
|
|
|
pixel_x = -32
|
|
|
|
|
pixel_y = -32
|
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
|
light_range = 1
|
|
|
|
|
var/boss = FALSE
|
|
|
|
|
var/is_anyone_home = FALSE
|
|
|
|
|
light_range = 8
|
|
|
|
|
light_color = LIGHT_COLOR_LAVA
|
|
|
|
|
var/open = FALSE
|
|
|
|
|
var/changing_openness = FALSE
|
|
|
|
|
var/locked = FALSE
|
|
|
|
|
var/static/mutable_appearance/top_overlay
|
|
|
|
|
var/static/mutable_appearance/door_overlay
|
|
|
|
|
var/static/mutable_appearance/dais_overlay
|
|
|
|
|
var/obj/structure/opacity_blocker/sight_blocker
|
|
|
|
|
var/sight_blocker_distance = 1
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/attack_hand(mob/user)
|
|
|
|
|
for(var/mob/living/simple_animal/hostile/megafauna/legion/L in GLOB.mob_list)
|
|
|
|
|
return
|
|
|
|
|
if(is_anyone_home)
|
|
|
|
|
return
|
|
|
|
|
var/safety = alert(user, "You think this might be a bad idea...", "Knock on the door?", "Proceed", "Abort")
|
|
|
|
|
if(safety == "Abort" || !in_range(src, user) || !src || is_anyone_home || user.incapacitated())
|
|
|
|
|
return
|
|
|
|
|
user.visible_message("<span class='warning'>[user] knocks on [src]...</span>", "<span class='boldannounce'>You tentatively knock on [src]...</span>")
|
|
|
|
|
playsound(user.loc, 'sound/effects/shieldbash.ogg', 100, 1)
|
|
|
|
|
is_anyone_home = TRUE
|
|
|
|
|
sleep(50)
|
|
|
|
|
if(boss)
|
|
|
|
|
to_chat(user, "<span class='notice'>There's no response.</span>")
|
|
|
|
|
is_anyone_home = FALSE
|
|
|
|
|
return 0
|
|
|
|
|
boss = TRUE
|
|
|
|
|
visible_message("<span class='warning'>Locks along the door begin clicking open from within...</span>")
|
|
|
|
|
var/volume = 60
|
|
|
|
|
for(var/i in 1 to 3)
|
|
|
|
|
playsound(src, 'sound/items/Deconstruct.ogg', volume, 0)
|
|
|
|
|
volume += 20
|
|
|
|
|
sleep(10)
|
|
|
|
|
sleep(10)
|
|
|
|
|
visible_message("<span class='userdanger'>Something horrible emerges from the Necropolis!</span>")
|
|
|
|
|
message_admins("[key_name_admin(user)] has summoned Legion!")
|
|
|
|
|
log_game("[key_name(user)] summoned Legion.")
|
|
|
|
|
for(var/mob/M in GLOB.player_list)
|
|
|
|
|
if(M.z == z)
|
|
|
|
|
to_chat(M, "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come.</span>")
|
|
|
|
|
M << 'sound/creatures/legion_spawn.ogg'
|
|
|
|
|
flash_color(M, flash_color = "#FF0000", flash_time = 50)
|
|
|
|
|
var/mutable_appearance/door_overlay = mutable_appearance('icons/effects/effects.dmi', "legiondoor")
|
|
|
|
|
notify_ghosts("Legion has been summoned in the [get_area(src)]!", source = src, alert_overlay = door_overlay, action = NOTIFY_JUMP)
|
|
|
|
|
is_anyone_home = FALSE
|
|
|
|
|
new/mob/living/simple_animal/hostile/megafauna/legion(get_step(src.loc, SOUTH))
|
|
|
|
|
/obj/structure/necropolis_gate/Initialize()
|
|
|
|
|
. = ..()
|
|
|
|
|
setDir(SOUTH)
|
|
|
|
|
var/turf/sight_blocker_turf = get_turf(src)
|
|
|
|
|
if(sight_blocker_distance)
|
|
|
|
|
for(var/i in 1 to sight_blocker_distance)
|
|
|
|
|
if(!sight_blocker_turf)
|
|
|
|
|
break
|
|
|
|
|
sight_blocker_turf = get_step(sight_blocker_turf, NORTH)
|
|
|
|
|
if(sight_blocker_turf)
|
|
|
|
|
sight_blocker = new (sight_blocker_turf) //we need to block sight in a different spot than most things do
|
|
|
|
|
sight_blocker.pixel_y = initial(sight_blocker.pixel_y) - (32 * sight_blocker_distance)
|
|
|
|
|
icon_state = "gate_bottom"
|
|
|
|
|
top_overlay = mutable_appearance('icons/effects/96x96.dmi', "gate_top")
|
|
|
|
|
top_overlay.layer = EDGED_TURF_LAYER
|
|
|
|
|
add_overlay(top_overlay)
|
|
|
|
|
door_overlay = mutable_appearance('icons/effects/96x96.dmi', "door")
|
|
|
|
|
door_overlay.layer = EDGED_TURF_LAYER
|
|
|
|
|
add_overlay(door_overlay)
|
|
|
|
|
dais_overlay = mutable_appearance('icons/effects/96x96.dmi', "gate_dais")
|
|
|
|
|
dais_overlay.layer = CLOSED_TURF_LAYER
|
|
|
|
|
add_overlay(dais_overlay)
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/Destroy(force)
|
|
|
|
|
if(force)
|
|
|
|
|
qdel(sight_blocker, TRUE)
|
|
|
|
|
. = ..()
|
|
|
|
|
else
|
|
|
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/singularity_pull()
|
|
|
|
|
return 0
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/Destroy(force)
|
|
|
|
|
/obj/structure/necropolis_gate/CanPass(atom/movable/mover, turf/target, height=0)
|
|
|
|
|
if(get_dir(loc, target) == dir)
|
|
|
|
|
return !density
|
|
|
|
|
return 1
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/CheckExit(atom/movable/O, target)
|
|
|
|
|
if(get_dir(O.loc, target) == dir)
|
|
|
|
|
return !density
|
|
|
|
|
return 1
|
|
|
|
|
|
|
|
|
|
/obj/structure/opacity_blocker
|
|
|
|
|
icon = 'icons/effects/96x96.dmi'
|
|
|
|
|
icon_state = "gate_blocker"
|
|
|
|
|
layer = EDGED_TURF_LAYER
|
|
|
|
|
pixel_x = -32
|
|
|
|
|
pixel_y = -32
|
|
|
|
|
mouse_opacity = 0
|
|
|
|
|
opacity = TRUE
|
|
|
|
|
|
|
|
|
|
/obj/structure/opacity_blocker/singularity_pull()
|
|
|
|
|
return 0
|
|
|
|
|
|
|
|
|
|
/obj/structure/opacity_blocker/Destroy(force)
|
|
|
|
|
if(force)
|
|
|
|
|
. = ..()
|
|
|
|
|
else
|
|
|
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/attack_hand(mob/user)
|
|
|
|
|
if(locked)
|
|
|
|
|
to_chat(user, "<span class='boldannounce'>It's [open ? "stuck open":"locked"].</span>")
|
|
|
|
|
return
|
|
|
|
|
toggle_the_gate(user)
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/proc/toggle_the_gate(mob/user, legion_damaged)
|
|
|
|
|
if(changing_openness)
|
|
|
|
|
return
|
|
|
|
|
changing_openness = TRUE
|
|
|
|
|
var/turf/T = get_turf(src)
|
|
|
|
|
if(open)
|
|
|
|
|
new /obj/effect/temp_visual/necropolis(T)
|
|
|
|
|
visible_message("<span class='boldwarning'>The door slams closed!</span>")
|
|
|
|
|
sleep(1)
|
|
|
|
|
playsound(T, 'sound/effects/stonedoor_openclose.ogg', 300, TRUE, frequency = 80000)
|
|
|
|
|
sleep(1)
|
|
|
|
|
density = TRUE
|
|
|
|
|
sleep(1)
|
|
|
|
|
var/turf/sight_blocker_turf = get_turf(src)
|
|
|
|
|
if(sight_blocker_distance)
|
|
|
|
|
for(var/i in 1 to sight_blocker_distance)
|
|
|
|
|
if(!sight_blocker_turf)
|
|
|
|
|
break
|
|
|
|
|
sight_blocker_turf = get_step(sight_blocker_turf, NORTH)
|
|
|
|
|
if(sight_blocker_turf)
|
|
|
|
|
sight_blocker.pixel_y = initial(sight_blocker.pixel_y) - (32 * sight_blocker_distance)
|
|
|
|
|
sight_blocker.forceMove(sight_blocker_turf)
|
|
|
|
|
sleep(2.5)
|
|
|
|
|
playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 30, TRUE, frequency = 15000)
|
|
|
|
|
add_overlay(door_overlay)
|
|
|
|
|
open = FALSE
|
|
|
|
|
else
|
|
|
|
|
cut_overlay(door_overlay)
|
|
|
|
|
new /obj/effect/temp_visual/necropolis/open(T)
|
|
|
|
|
sleep(2)
|
|
|
|
|
visible_message("<span class='warning'>The door starts to grind open...</span>")
|
|
|
|
|
playsound(T, 'sound/effects/stonedoor_openclose.ogg', 300, TRUE, frequency = 20000)
|
|
|
|
|
sleep(22)
|
|
|
|
|
sight_blocker.forceMove(src)
|
|
|
|
|
sleep(5)
|
|
|
|
|
density = FALSE
|
|
|
|
|
sleep(5)
|
|
|
|
|
open = TRUE
|
|
|
|
|
changing_openness = FALSE
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/locked
|
|
|
|
|
locked = TRUE
|
|
|
|
|
|
|
|
|
|
GLOBAL_DATUM(necropolis_gate, /obj/structure/necropolis_gate/legion_gate)
|
|
|
|
|
/obj/structure/necropolis_gate/legion_gate
|
|
|
|
|
desc = "A tremendous, impossibly large gateway, set into a massive tower of stone."
|
|
|
|
|
sight_blocker_distance = 2
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/legion_gate/Initialize()
|
|
|
|
|
. = ..()
|
|
|
|
|
GLOB.necropolis_gate = src
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/legion_gate/Destroy(force)
|
|
|
|
|
if(force)
|
|
|
|
|
if(GLOB.necropolis_gate == src)
|
|
|
|
|
GLOB.necropolis_gate = null
|
|
|
|
|
. = ..()
|
|
|
|
|
else
|
|
|
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/legion_gate/attack_hand(mob/user)
|
|
|
|
|
if(!open && !changing_openness)
|
|
|
|
|
var/safety = alert(user, "You think this might be a bad idea...", "Knock on the door?", "Proceed", "Abort")
|
|
|
|
|
if(safety == "Abort" || !in_range(src, user) || !src || open || changing_openness || user.incapacitated())
|
|
|
|
|
return
|
|
|
|
|
user.visible_message("<span class='warning'>[user] knocks on [src]...</span>", "<span class='boldannounce'>You tentatively knock on [src]...</span>")
|
|
|
|
|
playsound(user.loc, 'sound/effects/shieldbash.ogg', 100, 1)
|
|
|
|
|
sleep(50)
|
|
|
|
|
..()
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_gate/legion_gate/toggle_the_gate(mob/user, legion_damaged)
|
|
|
|
|
if(open)
|
|
|
|
|
return
|
|
|
|
|
. = ..()
|
|
|
|
|
if(.)
|
|
|
|
|
locked = TRUE
|
|
|
|
|
var/turf/T = get_turf(src)
|
|
|
|
|
visible_message("<span class='userdanger'>Something horrible emerges from the Necropolis!</span>")
|
|
|
|
|
if(legion_damaged)
|
|
|
|
|
message_admins("Legion took damage while the necropolis gate was closed, and has released itself!")
|
|
|
|
|
log_game("Legion took damage while the necropolis gate was closed and released itself.")
|
|
|
|
|
else
|
|
|
|
|
message_admins("[user ? "key_name_admin(user)":"Unknown"] has released Legion!")
|
|
|
|
|
log_game("[user ? "key_name(user)":"Unknown"] released Legion.")
|
|
|
|
|
for(var/mob/M in GLOB.player_list)
|
|
|
|
|
if(M.z == z)
|
|
|
|
|
to_chat(M, "<span class='userdanger'>Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has been released.</span>")
|
|
|
|
|
M.playsound_local(T, 'sound/creatures/legion_spawn.ogg', 100, FALSE, 0, FALSE, pressure_affected = FALSE)
|
|
|
|
|
flash_color(M, flash_color = "#FF0000", flash_time = 50)
|
|
|
|
|
var/mutable_appearance/release_overlay = mutable_appearance('icons/effects/effects.dmi', "legiondoor")
|
|
|
|
|
notify_ghosts("Legion has been released in the [get_area(src)]!", source = src, alert_overlay = release_overlay, action = NOTIFY_JUMP)
|
|
|
|
|
|
|
|
|
|
/obj/effect/temp_visual/necropolis
|
|
|
|
|
icon = 'icons/effects/96x96.dmi'
|
|
|
|
|
icon_state = "door_closing"
|
|
|
|
|
appearance_flags = 0
|
|
|
|
|
duration = 6
|
|
|
|
|
layer = EDGED_TURF_LAYER
|
|
|
|
|
pixel_x = -32
|
|
|
|
|
pixel_y = -32
|
|
|
|
|
|
|
|
|
|
/obj/effect/temp_visual/necropolis/open
|
|
|
|
|
icon_state = "door_opening"
|
|
|
|
|
duration = 38
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_arch
|
|
|
|
|
name = "necropolis arch"
|
|
|
|
|
desc = "A massive arch over the necropolis gate, set into a massive tower of stone."
|
|
|
|
|
icon = 'icons/effects/160x160.dmi'
|
|
|
|
|
icon_state = "arch_full"
|
|
|
|
|
appearance_flags = 0
|
|
|
|
|
layer = TABLE_LAYER
|
|
|
|
|
anchored = TRUE
|
|
|
|
|
pixel_x = -64
|
|
|
|
|
pixel_y = -40
|
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
|
var/open = FALSE
|
|
|
|
|
var/static/mutable_appearance/top_overlay
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_arch/Initialize()
|
|
|
|
|
. = ..()
|
|
|
|
|
icon_state = "arch_bottom"
|
|
|
|
|
top_overlay = mutable_appearance('icons/effects/160x160.dmi', "arch_top")
|
|
|
|
|
top_overlay.layer = EDGED_TURF_LAYER
|
|
|
|
|
add_overlay(top_overlay)
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_arch/singularity_pull()
|
|
|
|
|
return 0
|
|
|
|
|
|
|
|
|
|
/obj/structure/necropolis_arch/Destroy(force)
|
|
|
|
|
if(force)
|
|
|
|
|
. = ..()
|
|
|
|
|
else
|
|
|
|
@@ -66,7 +231,8 @@
|
|
|
|
|
name = "stone tile"
|
|
|
|
|
icon = 'icons/turf/boss_floors.dmi'
|
|
|
|
|
icon_state = "pristine_tile1"
|
|
|
|
|
layer = OVER_LATTICE_LAYER
|
|
|
|
|
layer = ABOVE_OPEN_TURF_LAYER
|
|
|
|
|
anchored = TRUE
|
|
|
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
|
var/tile_key = "pristine_tile"
|
|
|
|
|
var/tile_random_sprite_max = 24
|
|
|
|
@@ -75,6 +241,12 @@
|
|
|
|
|
. = ..()
|
|
|
|
|
icon_state = "[tile_key][rand(1, tile_random_sprite_max)]"
|
|
|
|
|
|
|
|
|
|
/obj/structure/stone_tile/Destroy(force)
|
|
|
|
|
if(force)
|
|
|
|
|
. = ..()
|
|
|
|
|
else
|
|
|
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
|
|
|
|
|
|
/obj/structure/stone_tile/block
|
|
|
|
|
name = "stone block"
|
|
|
|
|
icon_state = "pristine_block1"
|
|
|
|
|